wine-wine/dlls/d3dx9_36/shader.c

2860 lines
93 KiB
C

/*
* Copyright 2008 Luis Busquets
* Copyright 2009 Matteo Bruni
* Copyright 2011 Travis Athougies
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include "d3dx9_private.h"
#include "d3dcommon.h"
#include "d3dcompiler.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3dx);
/* This function is not declared in the SDK headers yet. */
HRESULT WINAPI D3DAssemble(const void *data, SIZE_T datasize, const char *filename,
const D3D_SHADER_MACRO *defines, ID3DInclude *include, UINT flags,
ID3DBlob **shader, ID3DBlob **error_messages);
static inline BOOL is_valid_bytecode(DWORD token)
{
return (token & 0xfffe0000) == 0xfffe0000;
}
const char * WINAPI D3DXGetPixelShaderProfile(struct IDirect3DDevice9 *device)
{
D3DCAPS9 caps;
TRACE("device %p\n", device);
if (!device) return NULL;
IDirect3DDevice9_GetDeviceCaps(device,&caps);
switch (caps.PixelShaderVersion)
{
case D3DPS_VERSION(1, 1):
return "ps_1_1";
case D3DPS_VERSION(1, 2):
return "ps_1_2";
case D3DPS_VERSION(1, 3):
return "ps_1_3";
case D3DPS_VERSION(1, 4):
return "ps_1_4";
case D3DPS_VERSION(2, 0):
if ((caps.PS20Caps.NumTemps>=22) &&
(caps.PS20Caps.Caps&D3DPS20CAPS_ARBITRARYSWIZZLE) &&
(caps.PS20Caps.Caps&D3DPS20CAPS_GRADIENTINSTRUCTIONS) &&
(caps.PS20Caps.Caps&D3DPS20CAPS_PREDICATION) &&
(caps.PS20Caps.Caps&D3DPS20CAPS_NODEPENDENTREADLIMIT) &&
(caps.PS20Caps.Caps&D3DPS20CAPS_NOTEXINSTRUCTIONLIMIT))
{
return "ps_2_a";
}
if ((caps.PS20Caps.NumTemps>=32) &&
(caps.PS20Caps.Caps&D3DPS20CAPS_NOTEXINSTRUCTIONLIMIT))
{
return "ps_2_b";
}
return "ps_2_0";
case D3DPS_VERSION(3, 0):
return "ps_3_0";
}
return NULL;
}
UINT WINAPI D3DXGetShaderSize(const DWORD *byte_code)
{
const DWORD *ptr = byte_code;
TRACE("byte_code %p\n", byte_code);
if (!ptr) return 0;
/* Look for the END token, skipping the VERSION token */
while (*++ptr != D3DSIO_END)
{
/* Skip comments */
if ((*ptr & D3DSI_OPCODE_MASK) == D3DSIO_COMMENT)
{
ptr += ((*ptr & D3DSI_COMMENTSIZE_MASK) >> D3DSI_COMMENTSIZE_SHIFT);
}
}
++ptr;
/* Return the shader size in bytes */
return (ptr - byte_code) * sizeof(*ptr);
}
DWORD WINAPI D3DXGetShaderVersion(const DWORD *byte_code)
{
TRACE("byte_code %p\n", byte_code);
return byte_code ? *byte_code : 0;
}
const char * WINAPI D3DXGetVertexShaderProfile(struct IDirect3DDevice9 *device)
{
D3DCAPS9 caps;
TRACE("device %p\n", device);
if (!device) return NULL;
IDirect3DDevice9_GetDeviceCaps(device,&caps);
switch (caps.VertexShaderVersion)
{
case D3DVS_VERSION(1, 1):
return "vs_1_1";
case D3DVS_VERSION(2, 0):
if ((caps.VS20Caps.NumTemps>=13) &&
(caps.VS20Caps.DynamicFlowControlDepth==24) &&
(caps.VS20Caps.Caps&D3DPS20CAPS_PREDICATION))
{
return "vs_2_a";
}
return "vs_2_0";
case D3DVS_VERSION(3, 0):
return "vs_3_0";
}
return NULL;
}
HRESULT WINAPI D3DXFindShaderComment(const DWORD *byte_code, DWORD fourcc, const void **data, UINT *size)
{
const DWORD *ptr = byte_code;
DWORD version;
TRACE("byte_code %p, fourcc %x, data %p, size %p\n", byte_code, fourcc, data, size);
if (data) *data = NULL;
if (size) *size = 0;
if (!byte_code) return D3DERR_INVALIDCALL;
version = *ptr >> 16;
if (version != 0x4658 /* FX */
&& version != 0x5458 /* TX */
&& version != 0x7ffe
&& version != 0x7fff
&& version != 0xfffe /* VS */
&& version != 0xffff) /* PS */
{
WARN("Invalid data supplied\n");
return D3DXERR_INVALIDDATA;
}
while (*++ptr != D3DSIO_END)
{
/* Check if it is a comment */
if ((*ptr & D3DSI_OPCODE_MASK) == D3DSIO_COMMENT)
{
DWORD comment_size = (*ptr & D3DSI_COMMENTSIZE_MASK) >> D3DSI_COMMENTSIZE_SHIFT;
/* Check if this is the comment we are looking for */
if (*(ptr + 1) == fourcc)
{
UINT ctab_size = (comment_size - 1) * sizeof(DWORD);
const void *ctab_data = ptr + 2;
if (size)
*size = ctab_size;
if (data)
*data = ctab_data;
TRACE("Returning comment data at %p with size %d\n", ctab_data, ctab_size);
return D3D_OK;
}
ptr += comment_size;
}
}
return S_FALSE;
}
HRESULT WINAPI D3DXAssembleShader(const char *data, UINT data_len, const D3DXMACRO *defines,
ID3DXInclude *include, DWORD flags, ID3DXBuffer **shader, ID3DXBuffer **error_messages)
{
HRESULT hr;
TRACE("data %p, data_len %u, defines %p, include %p, flags %#x, shader %p, error_messages %p\n",
data, data_len, defines, include, flags, shader, error_messages);
/* Forward to d3dcompiler: the parameter types aren't really different,
the actual data types are equivalent */
hr = D3DAssemble(data, data_len, NULL, (D3D_SHADER_MACRO *)defines,
(ID3DInclude *)include, flags, (ID3DBlob **)shader,
(ID3DBlob **)error_messages);
if(hr == E_FAIL) hr = D3DXERR_INVALIDDATA;
return hr;
}
static const void *main_file_data;
static CRITICAL_SECTION_DEBUG from_file_mutex_debug =
{
0, 0, &from_file_mutex,
{
&from_file_mutex_debug.ProcessLocksList,
&from_file_mutex_debug.ProcessLocksList
},
0, 0, {(DWORD_PTR)(__FILE__ ": from_file_mutex")}
};
CRITICAL_SECTION from_file_mutex = {&from_file_mutex_debug, -1, 0, 0, 0, 0};
/* D3DXInclude private implementation, used to implement
* D3DXAssembleShaderFromFile() from D3DXAssembleShader(). */
/* To be able to correctly resolve include search paths we have to store the
* pathname of each include file. We store the pathname pointer right before
* the file data. */
static HRESULT WINAPI d3dx_include_from_file_open(ID3DXInclude *iface, D3DXINCLUDE_TYPE include_type,
const char *filename, const void *parent_data, const void **data, UINT *bytes)
{
const char *p, *parent_name = "";
char *pathname = NULL, *ptr;
char **buffer = NULL;
HANDLE file;
UINT size;
if (parent_data)
{
parent_name = *((const char **)parent_data - 1);
}
else
{
if (main_file_data)
parent_name = *((const char **)main_file_data - 1);
}
TRACE("Looking up include file %s, parent %s.\n", debugstr_a(filename), debugstr_a(parent_name));
if ((p = strrchr(parent_name, '\\')))
++p;
else
p = parent_name;
pathname = HeapAlloc(GetProcessHeap(), 0, (p - parent_name) + strlen(filename) + 1);
if(!pathname)
return HRESULT_FROM_WIN32(GetLastError());
memcpy(pathname, parent_name, p - parent_name);
strcpy(pathname + (p - parent_name), filename);
ptr = pathname + (p - parent_name);
while (*ptr)
{
if (*ptr == '/')
*ptr = '\\';
++ptr;
}
file = CreateFileA(pathname, GENERIC_READ, FILE_SHARE_READ, 0, OPEN_EXISTING, 0, 0);
if(file == INVALID_HANDLE_VALUE)
goto error;
TRACE("Include file found at pathname = %s\n", debugstr_a(pathname));
size = GetFileSize(file, NULL);
if(size == INVALID_FILE_SIZE)
goto error;
buffer = HeapAlloc(GetProcessHeap(), 0, size + sizeof(char *));
if(!buffer)
goto error;
*buffer = pathname;
if(!ReadFile(file, buffer + 1, size, bytes, NULL))
goto error;
*data = buffer + 1;
if (!main_file_data)
main_file_data = *data;
CloseHandle(file);
return S_OK;
error:
CloseHandle(file);
HeapFree(GetProcessHeap(), 0, pathname);
HeapFree(GetProcessHeap(), 0, buffer);
return HRESULT_FROM_WIN32(GetLastError());
}
static HRESULT WINAPI d3dx_include_from_file_close(ID3DXInclude *iface, const void *data)
{
HeapFree(GetProcessHeap(), 0, *((char **)data - 1));
HeapFree(GetProcessHeap(), 0, (char **)data - 1);
if (main_file_data == data)
main_file_data = NULL;
return S_OK;
}
const struct ID3DXIncludeVtbl d3dx_include_from_file_vtbl =
{
d3dx_include_from_file_open,
d3dx_include_from_file_close
};
HRESULT WINAPI D3DXAssembleShaderFromFileA(const char *filename, const D3DXMACRO *defines,
ID3DXInclude *include, DWORD flags, ID3DXBuffer **shader, ID3DXBuffer **error_messages)
{
WCHAR *filename_w;
DWORD len;
HRESULT ret;
TRACE("filename %s, defines %p, include %p, flags %#x, shader %p, error_messages %p.\n",
debugstr_a(filename), defines, include, flags, shader, error_messages);
if (!filename) return D3DXERR_INVALIDDATA;
len = MultiByteToWideChar(CP_ACP, 0, filename, -1, NULL, 0);
filename_w = HeapAlloc(GetProcessHeap(), 0, len * sizeof(WCHAR));
if (!filename_w) return E_OUTOFMEMORY;
MultiByteToWideChar(CP_ACP, 0, filename, -1, filename_w, len);
ret = D3DXAssembleShaderFromFileW(filename_w, defines, include, flags, shader, error_messages);
HeapFree(GetProcessHeap(), 0, filename_w);
return ret;
}
HRESULT WINAPI D3DXAssembleShaderFromFileW(const WCHAR *filename, const D3DXMACRO *defines,
ID3DXInclude *include, DWORD flags, ID3DXBuffer **shader, ID3DXBuffer **error_messages)
{
const void *buffer;
DWORD len;
HRESULT hr;
struct d3dx_include_from_file include_from_file;
char *filename_a;
TRACE("filename %s, defines %p, include %p, flags %#x, shader %p, error_messages %p.\n",
debugstr_w(filename), defines, include, flags, shader, error_messages);
if(!include)
{
include_from_file.ID3DXInclude_iface.lpVtbl = &d3dx_include_from_file_vtbl;
include = &include_from_file.ID3DXInclude_iface;
}
len = WideCharToMultiByte(CP_ACP, 0, filename, -1, NULL, 0, NULL, NULL);
filename_a = HeapAlloc(GetProcessHeap(), 0, len * sizeof(char));
if (!filename_a)
return E_OUTOFMEMORY;
WideCharToMultiByte(CP_ACP, 0, filename, -1, filename_a, len, NULL, NULL);
EnterCriticalSection(&from_file_mutex);
hr = ID3DXInclude_Open(include, D3DXINC_LOCAL, filename_a, NULL, &buffer, &len);
if (FAILED(hr))
{
LeaveCriticalSection(&from_file_mutex);
HeapFree(GetProcessHeap(), 0, filename_a);
return D3DXERR_INVALIDDATA;
}
hr = D3DXAssembleShader(buffer, len, defines, include, flags, shader, error_messages);
ID3DXInclude_Close(include, buffer);
LeaveCriticalSection(&from_file_mutex);
HeapFree(GetProcessHeap(), 0, filename_a);
return hr;
}
HRESULT WINAPI D3DXAssembleShaderFromResourceA(HMODULE module, const char *resource, const D3DXMACRO *defines,
ID3DXInclude *include, DWORD flags, ID3DXBuffer **shader, ID3DXBuffer **error_messages)
{
void *buffer;
HRSRC res;
DWORD len;
TRACE("module %p, resource %s, defines %p, include %p, flags %#x, shader %p, error_messages %p.\n",
module, debugstr_a(resource), defines, include, flags, shader, error_messages);
if (!(res = FindResourceA(module, resource, (const char *)RT_RCDATA)))
return D3DXERR_INVALIDDATA;
if (FAILED(load_resource_into_memory(module, res, &buffer, &len)))
return D3DXERR_INVALIDDATA;
return D3DXAssembleShader(buffer, len, defines, include, flags,
shader, error_messages);
}
HRESULT WINAPI D3DXAssembleShaderFromResourceW(HMODULE module, const WCHAR *resource, const D3DXMACRO *defines,
ID3DXInclude *include, DWORD flags, ID3DXBuffer **shader, ID3DXBuffer **error_messages)
{
void *buffer;
HRSRC res;
DWORD len;
TRACE("module %p, resource %s, defines %p, include %p, flags %#x, shader %p, error_messages %p.\n",
module, debugstr_w(resource), defines, include, flags, shader, error_messages);
if (!(res = FindResourceW(module, resource, (const WCHAR *)RT_RCDATA)))
return D3DXERR_INVALIDDATA;
if (FAILED(load_resource_into_memory(module, res, &buffer, &len)))
return D3DXERR_INVALIDDATA;
return D3DXAssembleShader(buffer, len, defines, include, flags,
shader, error_messages);
}
HRESULT WINAPI D3DXCompileShader(const char *data, UINT length, const D3DXMACRO *defines,
ID3DXInclude *include, const char *function, const char *profile, DWORD flags,
ID3DXBuffer **shader, ID3DXBuffer **error_msgs, ID3DXConstantTable **constant_table)
{
HRESULT hr;
TRACE("data %s, length %u, defines %p, include %p, function %s, profile %s, "
"flags %#x, shader %p, error_msgs %p, constant_table %p.\n",
debugstr_a(data), length, defines, include, debugstr_a(function), debugstr_a(profile),
flags, shader, error_msgs, constant_table);
if (D3DX_SDK_VERSION <= 36)
flags |= D3DCOMPILE_ENABLE_BACKWARDS_COMPATIBILITY;
hr = D3DCompile(data, length, NULL, (D3D_SHADER_MACRO *)defines, (ID3DInclude *)include,
function, profile, flags, 0, (ID3DBlob **)shader, (ID3DBlob **)error_msgs);
if (SUCCEEDED(hr) && constant_table)
{
hr = D3DXGetShaderConstantTable(ID3DXBuffer_GetBufferPointer(*shader), constant_table);
if (FAILED(hr))
{
ID3DXBuffer_Release(*shader);
*shader = NULL;
}
}
return hr;
}
HRESULT WINAPI D3DXCompileShaderFromFileA(const char *filename, const D3DXMACRO *defines,
ID3DXInclude *include, const char *entrypoint, const char *profile, DWORD flags,
ID3DXBuffer **shader, ID3DXBuffer **error_messages, ID3DXConstantTable **constant_table)
{
WCHAR *filename_w;
DWORD len;
HRESULT ret;
TRACE("filename %s, defines %p, include %p, entrypoint %s, profile %s, "
"flags %#x, shader %p, error_messages %p, constant_table %p.\n",
debugstr_a(filename), defines, include, debugstr_a(entrypoint),
debugstr_a(profile), flags, shader, error_messages, constant_table);
if (!filename) return D3DXERR_INVALIDDATA;
len = MultiByteToWideChar(CP_ACP, 0, filename, -1, NULL, 0);
filename_w = HeapAlloc(GetProcessHeap(), 0, len * sizeof(WCHAR));
if (!filename_w) return E_OUTOFMEMORY;
MultiByteToWideChar(CP_ACP, 0, filename, -1, filename_w, len);
ret = D3DXCompileShaderFromFileW(filename_w, defines, include,
entrypoint, profile, flags,
shader, error_messages, constant_table);
HeapFree(GetProcessHeap(), 0, filename_w);
return ret;
}
HRESULT WINAPI D3DXCompileShaderFromFileW(const WCHAR *filename, const D3DXMACRO *defines,
ID3DXInclude *include, const char *entrypoint, const char *profile, DWORD flags,
ID3DXBuffer **shader, ID3DXBuffer **error_messages, ID3DXConstantTable **constant_table)
{
const void *buffer;
DWORD len, filename_len;
HRESULT hr;
struct d3dx_include_from_file include_from_file;
char *filename_a;
TRACE("filename %s, defines %p, include %p, entrypoint %s, profile %s, "
"flags %#x, shader %p, error_messages %p, constant_table %p.\n",
debugstr_w(filename), defines, include, debugstr_a(entrypoint), debugstr_a(profile),
flags, shader, error_messages, constant_table);
if (!include)
{
include_from_file.ID3DXInclude_iface.lpVtbl = &d3dx_include_from_file_vtbl;
include = &include_from_file.ID3DXInclude_iface;
}
filename_len = WideCharToMultiByte(CP_ACP, 0, filename, -1, NULL, 0, NULL, NULL);
filename_a = HeapAlloc(GetProcessHeap(), 0, filename_len * sizeof(char));
if (!filename_a)
return E_OUTOFMEMORY;
WideCharToMultiByte(CP_ACP, 0, filename, -1, filename_a, filename_len, NULL, NULL);
EnterCriticalSection(&from_file_mutex);
hr = ID3DXInclude_Open(include, D3DXINC_LOCAL, filename_a, NULL, &buffer, &len);
if (FAILED(hr))
{
LeaveCriticalSection(&from_file_mutex);
HeapFree(GetProcessHeap(), 0, filename_a);
return D3DXERR_INVALIDDATA;
}
if (D3DX_SDK_VERSION <= 36)
flags |= D3DCOMPILE_ENABLE_BACKWARDS_COMPATIBILITY;
hr = D3DCompile(buffer, len, filename_a, (const D3D_SHADER_MACRO *)defines,
(ID3DInclude *)include, entrypoint, profile, flags, 0,
(ID3DBlob **)shader, (ID3DBlob **)error_messages);
if (SUCCEEDED(hr) && constant_table)
hr = D3DXGetShaderConstantTable(ID3DXBuffer_GetBufferPointer(*shader),
constant_table);
ID3DXInclude_Close(include, buffer);
LeaveCriticalSection(&from_file_mutex);
HeapFree(GetProcessHeap(), 0, filename_a);
return hr;
}
HRESULT WINAPI D3DXCompileShaderFromResourceA(HMODULE module, const char *resource, const D3DXMACRO *defines,
ID3DXInclude *include, const char *entrypoint, const char *profile, DWORD flags,
ID3DXBuffer **shader, ID3DXBuffer **error_messages, ID3DXConstantTable **constant_table)
{
void *buffer;
HRSRC res;
DWORD len;
TRACE("module %p, resource %s, defines %p, include %p, entrypoint %s, profile %s, "
"flags %#x, shader %p, error_messages %p, constant_table %p.\n",
module, debugstr_a(resource), defines, include, debugstr_a(entrypoint), debugstr_a(profile),
flags, shader, error_messages, constant_table);
if (!(res = FindResourceA(module, resource, (const char *)RT_RCDATA)))
return D3DXERR_INVALIDDATA;
if (FAILED(load_resource_into_memory(module, res, &buffer, &len)))
return D3DXERR_INVALIDDATA;
return D3DXCompileShader(buffer, len, defines, include, entrypoint, profile,
flags, shader, error_messages, constant_table);
}
HRESULT WINAPI D3DXCompileShaderFromResourceW(HMODULE module, const WCHAR *resource, const D3DXMACRO *defines,
ID3DXInclude *include, const char *entrypoint, const char *profile, DWORD flags,
ID3DXBuffer **shader, ID3DXBuffer **error_messages, ID3DXConstantTable **constant_table)
{
void *buffer;
HRSRC res;
DWORD len;
TRACE("module %p, resource %s, defines %p, include %p, entrypoint %s, profile %s, "
"flags %#x, shader %p, error_messages %p, constant_table %p.\n",
module, debugstr_w(resource), defines, include, debugstr_a(entrypoint), debugstr_a(profile),
flags, shader, error_messages, constant_table);
if (!(res = FindResourceW(module, resource, (const WCHAR *)RT_RCDATA)))
return D3DXERR_INVALIDDATA;
if (FAILED(load_resource_into_memory(module, res, &buffer, &len)))
return D3DXERR_INVALIDDATA;
return D3DXCompileShader(buffer, len, defines, include, entrypoint, profile,
flags, shader, error_messages, constant_table);
}
HRESULT WINAPI D3DXPreprocessShader(const char *data, UINT data_len, const D3DXMACRO *defines,
ID3DXInclude *include, ID3DXBuffer **shader, ID3DXBuffer **error_messages)
{
TRACE("data %s, data_len %u, defines %p, include %p, shader %p, error_messages %p.\n",
debugstr_a(data), data_len, defines, include, shader, error_messages);
return D3DPreprocess(data, data_len, NULL,
(const D3D_SHADER_MACRO *)defines, (ID3DInclude *)include,
(ID3DBlob **)shader, (ID3DBlob **)error_messages);
}
HRESULT WINAPI D3DXPreprocessShaderFromFileA(const char *filename, const D3DXMACRO *defines,
ID3DXInclude *include, ID3DXBuffer **shader, ID3DXBuffer **error_messages)
{
WCHAR *filename_w = NULL;
DWORD len;
HRESULT ret;
TRACE("filename %s, defines %p, include %p, shader %p, error_messages %p.\n",
debugstr_a(filename), defines, include, shader, error_messages);
if (!filename) return D3DXERR_INVALIDDATA;
len = MultiByteToWideChar(CP_ACP, 0, filename, -1, NULL, 0);
filename_w = HeapAlloc(GetProcessHeap(), 0, len * sizeof(WCHAR));
if (!filename_w) return E_OUTOFMEMORY;
MultiByteToWideChar(CP_ACP, 0, filename, -1, filename_w, len);
ret = D3DXPreprocessShaderFromFileW(filename_w, defines, include, shader, error_messages);
HeapFree(GetProcessHeap(), 0, filename_w);
return ret;
}
HRESULT WINAPI D3DXPreprocessShaderFromFileW(const WCHAR *filename, const D3DXMACRO *defines,
ID3DXInclude *include, ID3DXBuffer **shader, ID3DXBuffer **error_messages)
{
const void *buffer;
DWORD len;
HRESULT hr;
struct d3dx_include_from_file include_from_file;
char *filename_a;
TRACE("filename %s, defines %p, include %p, shader %p, error_messages %p.\n",
debugstr_w(filename), defines, include, shader, error_messages);
if (!include)
{
include_from_file.ID3DXInclude_iface.lpVtbl = &d3dx_include_from_file_vtbl;
include = &include_from_file.ID3DXInclude_iface;
}
len = WideCharToMultiByte(CP_ACP, 0, filename, -1, NULL, 0, NULL, NULL);
filename_a = HeapAlloc(GetProcessHeap(), 0, len * sizeof(char));
if (!filename_a)
return E_OUTOFMEMORY;
WideCharToMultiByte(CP_ACP, 0, filename, -1, filename_a, len, NULL, NULL);
EnterCriticalSection(&from_file_mutex);
hr = ID3DXInclude_Open(include, D3DXINC_LOCAL, filename_a, NULL, &buffer, &len);
if (FAILED(hr))
{
LeaveCriticalSection(&from_file_mutex);
HeapFree(GetProcessHeap(), 0, filename_a);
return D3DXERR_INVALIDDATA;
}
hr = D3DPreprocess(buffer, len, NULL,
(const D3D_SHADER_MACRO *)defines,
(ID3DInclude *) include,
(ID3DBlob **)shader, (ID3DBlob **)error_messages);
ID3DXInclude_Close(include, buffer);
LeaveCriticalSection(&from_file_mutex);
HeapFree(GetProcessHeap(), 0, filename_a);
return hr;
}
HRESULT WINAPI D3DXPreprocessShaderFromResourceA(HMODULE module, const char *resource, const D3DXMACRO *defines,
ID3DXInclude *include, ID3DXBuffer **shader, ID3DXBuffer **error_messages)
{
void *buffer;
HRSRC res;
DWORD len;
TRACE("module %p, resource %s, defines %p, include %p, shader %p, error_messages %p.\n",
module, debugstr_a(resource), defines, include, shader, error_messages);
if (!(res = FindResourceA(module, resource, (const char *)RT_RCDATA)))
return D3DXERR_INVALIDDATA;
if (FAILED(load_resource_into_memory(module, res, &buffer, &len)))
return D3DXERR_INVALIDDATA;
return D3DXPreprocessShader(buffer, len, defines, include,
shader, error_messages);
}
HRESULT WINAPI D3DXPreprocessShaderFromResourceW(HMODULE module, const WCHAR *resource, const D3DXMACRO *defines,
ID3DXInclude *include, ID3DXBuffer **shader, ID3DXBuffer **error_messages)
{
void *buffer;
HRSRC res;
DWORD len;
TRACE("module %p, resource %s, defines %p, include %p, shader %p, error_messages %p.\n",
module, debugstr_w(resource), defines, include, shader, error_messages);
if (!(res = FindResourceW(module, resource, (const WCHAR *)RT_RCDATA)))
return D3DXERR_INVALIDDATA;
if (FAILED(load_resource_into_memory(module, res, &buffer, &len)))
return D3DXERR_INVALIDDATA;
return D3DXPreprocessShader(buffer, len, defines, include,
shader, error_messages);
}
struct ID3DXConstantTableImpl {
ID3DXConstantTable ID3DXConstantTable_iface;
LONG ref;
char *ctab;
DWORD size;
D3DXCONSTANTTABLE_DESC desc;
struct ctab_constant *constants;
};
static void free_constant(struct ctab_constant *constant)
{
if (constant->constants)
{
UINT i, count = constant->desc.Elements > 1 ? constant->desc.Elements : constant->desc.StructMembers;
for (i = 0; i < count; ++i)
{
free_constant(&constant->constants[i]);
}
HeapFree(GetProcessHeap(), 0, constant->constants);
}
}
static void free_constant_table(struct ID3DXConstantTableImpl *table)
{
if (table->constants)
{
UINT i;
for (i = 0; i < table->desc.Constants; ++i)
{
free_constant(&table->constants[i]);
}
HeapFree(GetProcessHeap(), 0, table->constants);
}
HeapFree(GetProcessHeap(), 0, table->ctab);
}
static inline struct ID3DXConstantTableImpl *impl_from_ID3DXConstantTable(ID3DXConstantTable *iface)
{
return CONTAINING_RECORD(iface, struct ID3DXConstantTableImpl, ID3DXConstantTable_iface);
}
static inline BOOL is_vertex_shader(DWORD version)
{
return (version & 0xffff0000) == 0xfffe0000;
}
static inline D3DXHANDLE handle_from_constant(struct ctab_constant *constant)
{
return (D3DXHANDLE)constant;
}
static struct ctab_constant *get_constant_by_name(struct ID3DXConstantTableImpl *table,
struct ctab_constant *constant, const char *name);
static struct ctab_constant *get_constant_element_by_name(struct ctab_constant *constant, const char *name)
{
const char *part;
UINT element;
TRACE("constant %p, name %s\n", constant, debugstr_a(name));
if (!name || !*name) return NULL;
element = atoi(name);
part = strchr(name, ']') + 1;
if (constant->desc.Elements > element)
{
struct ctab_constant *c = constant->constants ? &constant->constants[element] : constant;
switch (*part++)
{
case '.':
return get_constant_by_name(NULL, c, part);
case '[':
return get_constant_element_by_name(c, part);
case '\0':
TRACE("Returning parameter %p\n", c);
return c;
default:
FIXME("Unhandled case \"%c\"\n", *--part);
break;
}
}
TRACE("Constant not found\n");
return NULL;
}
static struct ctab_constant *get_constant_by_name(struct ID3DXConstantTableImpl *table,
struct ctab_constant *constant, const char *name)
{
UINT i, count, length;
struct ctab_constant *handles;
const char *part;
TRACE("table %p, constant %p, name %s\n", table, constant, debugstr_a(name));
if (!name || !*name) return NULL;
if (!constant)
{
count = table->desc.Constants;
handles = table->constants;
}
else
{
count = constant->desc.StructMembers;
handles = constant->constants;
}
length = strcspn(name, "[.");
part = name + length;
for (i = 0; i < count; i++)
{
if (strlen(handles[i].desc.Name) == length && !strncmp(handles[i].desc.Name, name, length))
{
switch (*part++)
{
case '.':
return get_constant_by_name(NULL, &handles[i], part);
case '[':
return get_constant_element_by_name(&handles[i], part);
default:
TRACE("Returning parameter %p\n", &handles[i]);
return &handles[i];
}
}
}
TRACE("Constant not found\n");
return NULL;
}
static struct ctab_constant *is_valid_sub_constant(struct ctab_constant *parent, D3DXHANDLE handle)
{
struct ctab_constant *c;
UINT i, count;
/* all variable have at least elements = 1, but not always elements */
if (!parent->constants) return NULL;
count = parent->desc.Elements > 1 ? parent->desc.Elements : parent->desc.StructMembers;
for (i = 0; i < count; ++i)
{
if (handle_from_constant(&parent->constants[i]) == handle)
return &parent->constants[i];
c = is_valid_sub_constant(&parent->constants[i], handle);
if (c) return c;
}
return NULL;
}
static inline struct ctab_constant *get_valid_constant(struct ID3DXConstantTableImpl *table, D3DXHANDLE handle)
{
struct ctab_constant *c;
UINT i;
if (!handle) return NULL;
for (i = 0; i < table->desc.Constants; ++i)
{
if (handle_from_constant(&table->constants[i]) == handle)
return &table->constants[i];
c = is_valid_sub_constant(&table->constants[i], handle);
if (c) return c;
}
return get_constant_by_name(table, NULL, handle);
}
/*** IUnknown methods ***/
static HRESULT WINAPI ID3DXConstantTableImpl_QueryInterface(ID3DXConstantTable *iface, REFIID riid, void **out)
{
TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
if (IsEqualGUID(riid, &IID_IUnknown) ||
IsEqualGUID(riid, &IID_ID3DXBuffer) ||
IsEqualGUID(riid, &IID_ID3DXConstantTable))
{
ID3DXConstantTable_AddRef(iface);
*out = iface;
return S_OK;
}
WARN("Interface %s not found.\n", debugstr_guid(riid));
return E_NOINTERFACE;
}
static ULONG WINAPI ID3DXConstantTableImpl_AddRef(ID3DXConstantTable *iface)
{
struct ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
TRACE("(%p)->(): AddRef from %d\n", This, This->ref);
return InterlockedIncrement(&This->ref);
}
static ULONG WINAPI ID3DXConstantTableImpl_Release(ID3DXConstantTable *iface)
{
struct ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
ULONG ref = InterlockedDecrement(&This->ref);
TRACE("(%p)->(): Release from %d\n", This, ref + 1);
if (!ref)
{
free_constant_table(This);
HeapFree(GetProcessHeap(), 0, This);
}
return ref;
}
/*** ID3DXBuffer methods ***/
static void * WINAPI ID3DXConstantTableImpl_GetBufferPointer(ID3DXConstantTable *iface)
{
struct ID3DXConstantTableImpl *table = impl_from_ID3DXConstantTable(iface);
TRACE("iface %p.\n", iface);
return table->ctab;
}
static DWORD WINAPI ID3DXConstantTableImpl_GetBufferSize(ID3DXConstantTable *iface)
{
struct ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
TRACE("(%p)->()\n", This);
return This->size;
}
/*** ID3DXConstantTable methods ***/
static HRESULT WINAPI ID3DXConstantTableImpl_GetDesc(ID3DXConstantTable *iface, D3DXCONSTANTTABLE_DESC *desc)
{
struct ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
TRACE("(%p)->(%p)\n", This, desc);
if (!desc)
return D3DERR_INVALIDCALL;
*desc = This->desc;
return D3D_OK;
}
const struct ctab_constant *d3dx_shader_get_ctab_constant(ID3DXConstantTable *iface, D3DXHANDLE constant)
{
struct ID3DXConstantTableImpl *ctab = impl_from_ID3DXConstantTable(iface);
return get_valid_constant(ctab, constant);
}
static HRESULT WINAPI ID3DXConstantTableImpl_GetConstantDesc(ID3DXConstantTable *iface, D3DXHANDLE constant,
D3DXCONSTANT_DESC *desc, UINT *count)
{
struct ID3DXConstantTableImpl *ctab = impl_from_ID3DXConstantTable(iface);
struct ctab_constant *c = get_valid_constant(ctab, constant);
TRACE("(%p)->(%p, %p, %p)\n", ctab, constant, desc, count);
if (!c)
{
WARN("Invalid argument specified\n");
return D3DERR_INVALIDCALL;
}
if (desc) *desc = c->desc;
if (count) *count = 1;
return D3D_OK;
}
static UINT WINAPI ID3DXConstantTableImpl_GetSamplerIndex(ID3DXConstantTable *iface, D3DXHANDLE constant)
{
struct ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
struct ctab_constant *c = get_valid_constant(This, constant);
TRACE("(%p)->(%p)\n", This, constant);
if (!c || c->desc.RegisterSet != D3DXRS_SAMPLER)
{
WARN("Invalid argument specified\n");
return (UINT)-1;
}
TRACE("Returning RegisterIndex %u\n", c->desc.RegisterIndex);
return c->desc.RegisterIndex;
}
static D3DXHANDLE WINAPI ID3DXConstantTableImpl_GetConstant(ID3DXConstantTable *iface, D3DXHANDLE constant, UINT index)
{
struct ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
struct ctab_constant *c;
TRACE("(%p)->(%p, %d)\n", This, constant, index);
if (constant)
{
c = get_valid_constant(This, constant);
if (c && index < c->desc.StructMembers)
{
c = &c->constants[index];
TRACE("Returning constant %p\n", c);
return handle_from_constant(c);
}
}
else
{
if (index < This->desc.Constants)
{
c = &This->constants[index];
TRACE("Returning constant %p\n", c);
return handle_from_constant(c);
}
}
WARN("Index out of range\n");
return NULL;
}
static D3DXHANDLE WINAPI ID3DXConstantTableImpl_GetConstantByName(ID3DXConstantTable *iface,
D3DXHANDLE constant, const char *name)
{
struct ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
struct ctab_constant *c = get_valid_constant(This, constant);
TRACE("iface %p, constant %p, name %s.\n", iface, constant, debugstr_a(name));
c = get_constant_by_name(This, c, name);
TRACE("Returning constant %p\n", c);
return handle_from_constant(c);
}
static D3DXHANDLE WINAPI ID3DXConstantTableImpl_GetConstantElement(ID3DXConstantTable *iface, D3DXHANDLE constant, UINT index)
{
struct ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
struct ctab_constant *c = get_valid_constant(This, constant);
TRACE("(%p)->(%p, %d)\n", This, constant, index);
if (c && index < c->desc.Elements)
{
if (c->desc.Elements > 1) c = &c->constants[index];
TRACE("Returning constant %p\n", c);
return handle_from_constant(c);
}
WARN("Invalid argument specified\n");
return NULL;
}
static inline DWORD get_index(const void **indata, UINT index, BOOL is_pointer)
{
if (!indata)
return 0;
if (is_pointer)
return ((DWORD **)indata)[index / 16][index % 16];
return (*((DWORD **)indata))[index];
}
static UINT set(struct ID3DXConstantTableImpl *table, IDirect3DDevice9 *device, struct ctab_constant *constant,
const void **indata, D3DXPARAMETER_TYPE intype, UINT *size, UINT incol, D3DXPARAMETER_CLASS inclass, UINT index,
BOOL is_pointer)
{
D3DXCONSTANT_DESC *desc = &constant->desc;
UINT l, i, regcount = 1, regsize = 1, cin = 1, rin = 1, ret, last = 0;
DWORD tmp;
/* size too small to set anything */
if (*size < desc->Rows * desc->Columns)
{
*size = 0;
return 0;
}
/* D3DXPC_STRUCT is somewhat special */
if (desc->Class == D3DXPC_STRUCT)
{
/*
* Struct array sets the last complete input to the first struct element, all other
* elements are not set.
* E.g.: struct {int i;} s1[2];
* SetValue(device, "s1", [1, 2], 8) => s1 = {2, x};
*
* struct {int i; int n} s2[2];
* SetValue(device, "s2", [1, 2, 3, 4, 5], 20) => s1 = {{3, 4}, {x, x}};
*/
if (desc->Elements > 1)
{
UINT offset = *size / (desc->Rows * desc->Columns) - 1;
offset = min(desc->Elements - 1, offset);
last = offset * desc->Rows * desc->Columns;
if ((is_pointer || inclass == D3DXPC_MATRIX_ROWS) && desc->RegisterSet != D3DXRS_BOOL)
{
set(table, device, &constant->constants[0], NULL, intype, size, incol, inclass, 0, is_pointer);
}
else
{
last += set(table, device, &constant->constants[0], indata, intype, size, incol, inclass,
index + last, is_pointer);
}
}
else
{
/*
* D3DXRS_BOOL is always set. As there are only 16 bools and there are
* exactly 16 input values, use matrix transpose.
*/
if (inclass == D3DXPC_MATRIX_ROWS && desc->RegisterSet == D3DXRS_BOOL)
{
D3DXMATRIX mat, *m, min;
D3DXMatrixTranspose(&mat, &min);
if (is_pointer)
min = *(D3DXMATRIX *)(indata[index / 16]);
else
min = **(D3DXMATRIX **)indata;
D3DXMatrixTranspose(&mat, &min);
m = &mat;
for (i = 0; i < desc->StructMembers; ++i)
{
last += set(table, device, &constant->constants[i], (const void **)&m, intype, size, incol,
D3DXPC_SCALAR, index + last, is_pointer);
}
}
/*
* For pointers or for matrix rows, only the first member is set.
* All other members are set to 0. This is not true for D3DXRS_BOOL.
* E.g.: struct {int i; int n} s;
* SetValue(device, "s", [1, 2], 8) => s = {1, 0};
*/
else if ((is_pointer || inclass == D3DXPC_MATRIX_ROWS) && desc->RegisterSet != D3DXRS_BOOL)
{
last = set(table, device, &constant->constants[0], indata, intype, size, incol, inclass,
index + last, is_pointer);
for (i = 1; i < desc->StructMembers; ++i)
{
set(table, device, &constant->constants[i], NULL, intype, size, incol, inclass, 0, is_pointer);
}
}
else
{
for (i = 0; i < desc->StructMembers; ++i)
{
last += set(table, device, &constant->constants[i], indata, intype, size, incol, D3DXPC_SCALAR,
index + last, is_pointer);
}
}
}
return last;
}
/* elements */
if (desc->Elements > 1)
{
for (i = 0; i < desc->Elements && *size > 0; ++i)
{
last += set(table, device, &constant->constants[i], indata, intype, size, incol, inclass,
index + last, is_pointer);
/* adjust the vector size for matrix rows */
if (inclass == D3DXPC_MATRIX_ROWS && desc->Class == D3DXPC_VECTOR && (i % 4) == 3)
{
last += 12;
*size = *size < 12 ? 0 : *size - 12;
}
}
return last;
}
switch (desc->Class)
{
case D3DXPC_SCALAR:
case D3DXPC_VECTOR:
case D3DXPC_MATRIX_ROWS:
regcount = min(desc->RegisterCount, desc->Rows);
if (inclass == D3DXPC_MATRIX_ROWS) cin = incol;
else rin = incol;
regsize = desc->Columns;
break;
case D3DXPC_MATRIX_COLUMNS:
regcount = min(desc->RegisterCount, desc->Columns);
if (inclass == D3DXPC_MATRIX_ROWS) rin = incol;
else cin = incol;
regsize = desc->Rows;
break;
default:
FIXME("Unhandled variable class %s\n", debug_d3dxparameter_class(desc->Class));
return 0;
}
/* specific stuff for different in types */
switch (inclass)
{
case D3DXPC_SCALAR:
ret = desc->Columns * desc->Rows;
*size -= desc->Columns * desc->Rows;
break;
case D3DXPC_VECTOR:
switch (desc->Class)
{
case D3DXPC_MATRIX_ROWS:
if (*size < regcount * 4)
{
*size = 0;
return 0;
}
ret = 4 * regcount;
*size -= 4 * regcount;
break;
case D3DXPC_MATRIX_COLUMNS:
ret = 4 * regsize;
*size -= 4 * regcount;
break;
case D3DXPC_SCALAR:
ret = 1;
*size -= ret;
break;
case D3DXPC_VECTOR:
ret = 4;
*size -= ret;
break;
default:
FIXME("Unhandled variable class %s\n", debug_d3dxparameter_class(desc->Class));
return 0;
}
break;
case D3DXPC_MATRIX_ROWS:
switch (desc->Class)
{
case D3DXPC_MATRIX_ROWS:
case D3DXPC_MATRIX_COLUMNS:
if (*size < 16)
{
*size = 0;
return 0;
}
ret = 16;
break;
case D3DXPC_SCALAR:
ret = 4;
break;
case D3DXPC_VECTOR:
ret = 1;
break;
default:
FIXME("Unhandled variable class %s\n", debug_d3dxparameter_class(desc->Class));
return 0;
}
*size -= ret;
break;
case D3DXPC_MATRIX_COLUMNS:
switch (desc->Class)
{
case D3DXPC_MATRIX_ROWS:
case D3DXPC_MATRIX_COLUMNS:
if (*size < 16)
{
*size = 0;
return 0;
}
ret = 16;
break;
case D3DXPC_SCALAR:
ret = 1;
break;
case D3DXPC_VECTOR:
ret = 4;
break;
default:
FIXME("Unhandled variable class %s\n", debug_d3dxparameter_class(desc->Class));
return 0;
}
*size -= ret;
break;
default:
FIXME("Unhandled variable class %s\n", debug_d3dxparameter_class(inclass));
return 0;
}
/* set the registers */
switch (desc->RegisterSet)
{
case D3DXRS_BOOL:
regcount = min(desc->RegisterCount, desc->Columns * desc->Rows);
l = 0;
for (i = 0; i < regcount; ++i)
{
BOOL out;
DWORD t = get_index(indata, index + i / regsize * rin + l * cin, is_pointer);
set_number(&tmp, desc->Type, &t, intype);
set_number(&out, D3DXPT_BOOL, &tmp, desc->Type);
if (is_vertex_shader(table->desc.Version))
IDirect3DDevice9_SetVertexShaderConstantB(device, desc->RegisterIndex + i, &out, 1);
else
IDirect3DDevice9_SetPixelShaderConstantB(device, desc->RegisterIndex + i, &out, 1);
if (++l >= regsize) l = 0;
}
return ret;
case D3DXRS_INT4:
for (i = 0; i < regcount; ++i)
{
INT vec[4] = {0, 0, 1, 0};
for (l = 0; l < regsize; ++l)
{
DWORD t = get_index(indata, index + i * rin + l * cin, is_pointer);
set_number(&tmp, desc->Type, &t, intype);
set_number(&vec[l], D3DXPT_INT, &tmp, desc->Type);
}
if (is_vertex_shader(table->desc.Version))
IDirect3DDevice9_SetVertexShaderConstantI(device, desc->RegisterIndex + i, vec, 1);
else
IDirect3DDevice9_SetPixelShaderConstantI(device, desc->RegisterIndex + i, vec, 1);
}
return ret;
case D3DXRS_FLOAT4:
for (i = 0; i < regcount; ++i)
{
FLOAT vec[4] = {0};
for (l = 0; l < regsize; ++l)
{
DWORD t = get_index(indata, index + i * rin + l * cin, is_pointer);
set_number(&tmp, desc->Type, &t, intype);
set_number(&vec[l], D3DXPT_FLOAT, &tmp, desc->Type);
}
if (is_vertex_shader(table->desc.Version))
IDirect3DDevice9_SetVertexShaderConstantF(device, desc->RegisterIndex + i, vec, 1);
else
IDirect3DDevice9_SetPixelShaderConstantF(device, desc->RegisterIndex + i, vec, 1);
}
return ret;
default:
FIXME("Unhandled register set %s\n", debug_d3dxparameter_registerset(desc->RegisterSet));
return 0;
}
}
static HRESULT set_scalar(struct ID3DXConstantTableImpl *table, IDirect3DDevice9 *device, D3DXHANDLE constant,
const void *indata, D3DXPARAMETER_TYPE intype)
{
struct ctab_constant *c = get_valid_constant(table, constant);
UINT count = 1;
if (!c)
{
WARN("Invalid argument specified\n");
return D3DERR_INVALIDCALL;
}
switch (c->desc.Class)
{
case D3DXPC_SCALAR:
set(table, device, c, &indata, intype, &count, c->desc.Columns, D3DXPC_SCALAR, 0, FALSE);
return D3D_OK;
case D3DXPC_VECTOR:
case D3DXPC_MATRIX_ROWS:
case D3DXPC_MATRIX_COLUMNS:
case D3DXPC_STRUCT:
return D3D_OK;
default:
FIXME("Unhandled parameter class %s\n", debug_d3dxparameter_class(c->desc.Class));
return D3DERR_INVALIDCALL;
}
}
static HRESULT set_scalar_array(struct ID3DXConstantTableImpl *table, IDirect3DDevice9 *device, D3DXHANDLE constant,
const void *indata, UINT count, D3DXPARAMETER_TYPE intype)
{
struct ctab_constant *c = get_valid_constant(table, constant);
if (!c)
{
WARN("Invalid argument specified\n");
return D3DERR_INVALIDCALL;
}
switch (c->desc.Class)
{
case D3DXPC_SCALAR:
case D3DXPC_VECTOR:
case D3DXPC_MATRIX_ROWS:
case D3DXPC_MATRIX_COLUMNS:
case D3DXPC_STRUCT:
set(table, device, c, &indata, intype, &count, c->desc.Columns, D3DXPC_SCALAR, 0, FALSE);
return D3D_OK;
default:
FIXME("Unhandled parameter class %s\n", debug_d3dxparameter_class(c->desc.Class));
return D3DERR_INVALIDCALL;
}
}
static HRESULT set_vector(struct ID3DXConstantTableImpl *table, IDirect3DDevice9 *device, D3DXHANDLE constant,
const void *indata, D3DXPARAMETER_TYPE intype)
{
struct ctab_constant *c = get_valid_constant(table, constant);
UINT count = 4;
if (!c)
{
WARN("Invalid argument specified\n");
return D3DERR_INVALIDCALL;
}
switch (c->desc.Class)
{
case D3DXPC_SCALAR:
case D3DXPC_VECTOR:
case D3DXPC_STRUCT:
set(table, device, c, &indata, intype, &count, 4, D3DXPC_VECTOR, 0, FALSE);
return D3D_OK;
case D3DXPC_MATRIX_ROWS:
case D3DXPC_MATRIX_COLUMNS:
return D3D_OK;
default:
FIXME("Unhandled parameter class %s\n", debug_d3dxparameter_class(c->desc.Class));
return D3DERR_INVALIDCALL;
}
}
static HRESULT set_vector_array(struct ID3DXConstantTableImpl *table, IDirect3DDevice9 *device, D3DXHANDLE constant,
const void *indata, UINT count, D3DXPARAMETER_TYPE intype)
{
struct ctab_constant *c = get_valid_constant(table, constant);
if (!c)
{
WARN("Invalid argument specified\n");
return D3DERR_INVALIDCALL;
}
switch (c->desc.Class)
{
case D3DXPC_SCALAR:
case D3DXPC_VECTOR:
case D3DXPC_MATRIX_ROWS:
case D3DXPC_MATRIX_COLUMNS:
case D3DXPC_STRUCT:
count *= 4;
set(table, device, c, &indata, intype, &count, 4, D3DXPC_VECTOR, 0, FALSE);
return D3D_OK;
default:
FIXME("Unhandled parameter class %s\n", debug_d3dxparameter_class(c->desc.Class));
return D3DERR_INVALIDCALL;
}
}
static HRESULT set_matrix_array(struct ID3DXConstantTableImpl *table, IDirect3DDevice9 *device, D3DXHANDLE constant,
const void *indata, UINT count, BOOL transpose)
{
struct ctab_constant *c = get_valid_constant(table, constant);
if (!c)
{
WARN("Invalid argument specified\n");
return D3DERR_INVALIDCALL;
}
switch (c->desc.Class)
{
case D3DXPC_SCALAR:
case D3DXPC_VECTOR:
case D3DXPC_MATRIX_ROWS:
case D3DXPC_MATRIX_COLUMNS:
case D3DXPC_STRUCT:
count *= 16;
set(table, device, c, &indata, D3DXPT_FLOAT, &count, 4,
transpose ? D3DXPC_MATRIX_ROWS : D3DXPC_MATRIX_COLUMNS, 0, FALSE);
return D3D_OK;
default:
FIXME("Unhandled parameter class %s\n", debug_d3dxparameter_class(c->desc.Class));
return D3DERR_INVALIDCALL;
}
}
static HRESULT set_matrix_pointer_array(struct ID3DXConstantTableImpl *table, IDirect3DDevice9 *device,
D3DXHANDLE constant, const void **indata, UINT count, BOOL transpose)
{
struct ctab_constant *c = get_valid_constant(table, constant);
if (!c)
{
WARN("Invalid argument specified\n");
return D3DERR_INVALIDCALL;
}
switch (c->desc.Class)
{
case D3DXPC_SCALAR:
case D3DXPC_VECTOR:
case D3DXPC_MATRIX_ROWS:
case D3DXPC_MATRIX_COLUMNS:
case D3DXPC_STRUCT:
count *= 16;
set(table, device, c, indata, D3DXPT_FLOAT, &count, 4,
transpose ? D3DXPC_MATRIX_ROWS : D3DXPC_MATRIX_COLUMNS, 0, TRUE);
return D3D_OK;
default:
FIXME("Unhandled parameter class %s\n", debug_d3dxparameter_class(c->desc.Class));
return D3DERR_INVALIDCALL;
}
}
static HRESULT WINAPI ID3DXConstantTableImpl_SetDefaults(struct ID3DXConstantTable *iface,
struct IDirect3DDevice9 *device)
{
struct ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
UINT i;
TRACE("iface %p, device %p\n", iface, device);
if (!device)
{
WARN("Invalid argument specified\n");
return D3DERR_INVALIDCALL;
}
for (i = 0; i < This->desc.Constants; i++)
{
D3DXCONSTANT_DESC *desc = &This->constants[i].desc;
HRESULT hr;
if (!desc->DefaultValue)
continue;
switch (desc->RegisterSet)
{
case D3DXRS_BOOL:
if (is_vertex_shader(This->desc.Version))
hr = IDirect3DDevice9_SetVertexShaderConstantB(device, desc->RegisterIndex, desc->DefaultValue,
desc->RegisterCount);
else
hr = IDirect3DDevice9_SetPixelShaderConstantB(device, desc->RegisterIndex, desc->DefaultValue,
desc->RegisterCount);
break;
case D3DXRS_INT4:
if (is_vertex_shader(This->desc.Version))
hr = IDirect3DDevice9_SetVertexShaderConstantI(device, desc->RegisterIndex, desc->DefaultValue,
desc->RegisterCount);
else
hr = IDirect3DDevice9_SetPixelShaderConstantI(device, desc->RegisterIndex, desc->DefaultValue,
desc->RegisterCount);
break;
case D3DXRS_FLOAT4:
if (is_vertex_shader(This->desc.Version))
hr = IDirect3DDevice9_SetVertexShaderConstantF(device, desc->RegisterIndex, desc->DefaultValue,
desc->RegisterCount);
else
hr = IDirect3DDevice9_SetPixelShaderConstantF(device, desc->RegisterIndex, desc->DefaultValue,
desc->RegisterCount);
break;
default:
FIXME("Unhandled register set %s\n", debug_d3dxparameter_registerset(desc->RegisterSet));
hr = E_NOTIMPL;
break;
}
if (hr != D3D_OK)
return hr;
}
return D3D_OK;
}
static HRESULT WINAPI ID3DXConstantTableImpl_SetValue(struct ID3DXConstantTable *iface,
struct IDirect3DDevice9 *device, D3DXHANDLE constant, const void *data, unsigned int bytes)
{
struct ID3DXConstantTableImpl *table = impl_from_ID3DXConstantTable(iface);
struct ctab_constant *c = get_valid_constant(table, constant);
D3DXCONSTANT_DESC *desc;
TRACE("iface %p, device %p, constant %p, data %p, bytes %u\n", iface, device, constant, data, bytes);
if (!device || !c || !data)
{
WARN("Invalid argument specified\n");
return D3DERR_INVALIDCALL;
}
desc = &c->desc;
switch (desc->Class)
{
case D3DXPC_SCALAR:
case D3DXPC_VECTOR:
case D3DXPC_MATRIX_ROWS:
case D3DXPC_MATRIX_COLUMNS:
case D3DXPC_STRUCT:
bytes /= 4;
set(table, device, c, &data, desc->Type, &bytes, desc->Columns, D3DXPC_SCALAR, 0, FALSE);
return D3D_OK;
default:
FIXME("Unhandled parameter class %s\n", debug_d3dxparameter_class(desc->Class));
return D3DERR_INVALIDCALL;
}
}
static HRESULT WINAPI ID3DXConstantTableImpl_SetBool(struct ID3DXConstantTable *iface,
struct IDirect3DDevice9 *device, D3DXHANDLE constant, BOOL b)
{
struct ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
TRACE("iface %p, device %p, constant %p, b %d\n", iface, device, constant, b);
return set_scalar(This, device, constant, &b, D3DXPT_BOOL);
}
static HRESULT WINAPI ID3DXConstantTableImpl_SetBoolArray(struct ID3DXConstantTable *iface,
struct IDirect3DDevice9 *device, D3DXHANDLE constant, const BOOL *b, UINT count)
{
struct ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
TRACE("iface %p, device %p, constant %p, b %p, count %d\n", iface, device, constant, b, count);
return set_scalar_array(This, device, constant, b, count, D3DXPT_BOOL);
}
static HRESULT WINAPI ID3DXConstantTableImpl_SetInt(struct ID3DXConstantTable *iface,
struct IDirect3DDevice9 *device, D3DXHANDLE constant, INT n)
{
struct ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
TRACE("iface %p, device %p, constant %p, n %d\n", iface, device, constant, n);
return set_scalar(This, device, constant, &n, D3DXPT_INT);
}
static HRESULT WINAPI ID3DXConstantTableImpl_SetIntArray(struct ID3DXConstantTable *iface,
struct IDirect3DDevice9 *device, D3DXHANDLE constant, const INT *n, UINT count)
{
struct ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
TRACE("iface %p, device %p, constant %p, n %p, count %d\n", iface, device, constant, n, count);
return set_scalar_array(This, device, constant, n, count, D3DXPT_INT);
}
static HRESULT WINAPI ID3DXConstantTableImpl_SetFloat(struct ID3DXConstantTable *iface,
struct IDirect3DDevice9 *device, D3DXHANDLE constant, float f)
{
struct ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
TRACE("iface %p, device %p, constant %p, f %f\n", iface, device, constant, f);
return set_scalar(This, device, constant, &f, D3DXPT_FLOAT);
}
static HRESULT WINAPI ID3DXConstantTableImpl_SetFloatArray(struct ID3DXConstantTable *iface,
struct IDirect3DDevice9 *device, D3DXHANDLE constant, const float *f, UINT count)
{
struct ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
TRACE("iface %p, device %p, constant %p, f %p, count %d\n", iface, device, constant, f, count);
return set_scalar_array(This, device, constant, f, count, D3DXPT_FLOAT);
}
static HRESULT WINAPI ID3DXConstantTableImpl_SetVector(struct ID3DXConstantTable *iface,
struct IDirect3DDevice9 *device, D3DXHANDLE constant, const D3DXVECTOR4 *vector)
{
struct ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
TRACE("iface %p, device %p, constant %p, vector %p\n", iface, device, constant, vector);
return set_vector(This, device, constant, vector, D3DXPT_FLOAT);
}
static HRESULT WINAPI ID3DXConstantTableImpl_SetVectorArray(struct ID3DXConstantTable *iface,
struct IDirect3DDevice9 *device, D3DXHANDLE constant, const D3DXVECTOR4 *vector, UINT count)
{
struct ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
TRACE("iface %p, device %p, constant %p, vector %p, count %u\n", iface, device, constant, vector, count);
return set_vector_array(This, device, constant, vector, count, D3DXPT_FLOAT);
}
static HRESULT WINAPI ID3DXConstantTableImpl_SetMatrix(struct ID3DXConstantTable *iface,
struct IDirect3DDevice9 *device, D3DXHANDLE constant, const D3DXMATRIX *matrix)
{
struct ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
TRACE("iface %p, device %p, constant %p, matrix %p\n", iface, device, constant, matrix);
return set_matrix_array(This, device, constant, matrix, 1, FALSE);
}
static HRESULT WINAPI ID3DXConstantTableImpl_SetMatrixArray(struct ID3DXConstantTable *iface,
struct IDirect3DDevice9 *device, D3DXHANDLE constant, const D3DXMATRIX *matrix, UINT count)
{
struct ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
TRACE("iface %p, device %p, constant %p, matrix %p, count %u\n", iface, device, constant, matrix, count);
return set_matrix_array(This, device, constant, matrix, count, FALSE);
}
static HRESULT WINAPI ID3DXConstantTableImpl_SetMatrixPointerArray(struct ID3DXConstantTable *iface,
struct IDirect3DDevice9 *device, D3DXHANDLE constant, const D3DXMATRIX **matrix, UINT count)
{
struct ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
TRACE("iface %p, device %p, constant %p, matrix %p, count %u)\n", iface, device, constant, matrix, count);
return set_matrix_pointer_array(This, device, constant, (const void **)matrix, count, FALSE);
}
static HRESULT WINAPI ID3DXConstantTableImpl_SetMatrixTranspose(struct ID3DXConstantTable *iface,
struct IDirect3DDevice9 *device, D3DXHANDLE constant, const D3DXMATRIX *matrix)
{
struct ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
TRACE("iface %p, device %p, constant %p, matrix %p\n", iface, device, constant, matrix);
return set_matrix_array(This, device, constant, matrix, 1, TRUE);
}
static HRESULT WINAPI ID3DXConstantTableImpl_SetMatrixTransposeArray(struct ID3DXConstantTable *iface,
struct IDirect3DDevice9 *device, D3DXHANDLE constant, const D3DXMATRIX *matrix, UINT count)
{
struct ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
TRACE("iface %p, device %p, constant %p, matrix %p, count %u\n", iface, device, constant, matrix, count);
return set_matrix_array(This, device, constant, matrix, count, TRUE);
}
static HRESULT WINAPI ID3DXConstantTableImpl_SetMatrixTransposePointerArray(struct ID3DXConstantTable *iface,
struct IDirect3DDevice9 *device, D3DXHANDLE constant, const D3DXMATRIX **matrix, UINT count)
{
struct ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
TRACE("iface %p, device %p, constant %p, matrix %p, count %u)\n", iface, device, constant, matrix, count);
return set_matrix_pointer_array(This, device, constant, (const void **)matrix, count, TRUE);
}
static const struct ID3DXConstantTableVtbl ID3DXConstantTable_Vtbl =
{
/*** IUnknown methods ***/
ID3DXConstantTableImpl_QueryInterface,
ID3DXConstantTableImpl_AddRef,
ID3DXConstantTableImpl_Release,
/*** ID3DXBuffer methods ***/
ID3DXConstantTableImpl_GetBufferPointer,
ID3DXConstantTableImpl_GetBufferSize,
/*** ID3DXConstantTable methods ***/
ID3DXConstantTableImpl_GetDesc,
ID3DXConstantTableImpl_GetConstantDesc,
ID3DXConstantTableImpl_GetSamplerIndex,
ID3DXConstantTableImpl_GetConstant,
ID3DXConstantTableImpl_GetConstantByName,
ID3DXConstantTableImpl_GetConstantElement,
ID3DXConstantTableImpl_SetDefaults,
ID3DXConstantTableImpl_SetValue,
ID3DXConstantTableImpl_SetBool,
ID3DXConstantTableImpl_SetBoolArray,
ID3DXConstantTableImpl_SetInt,
ID3DXConstantTableImpl_SetIntArray,
ID3DXConstantTableImpl_SetFloat,
ID3DXConstantTableImpl_SetFloatArray,
ID3DXConstantTableImpl_SetVector,
ID3DXConstantTableImpl_SetVectorArray,
ID3DXConstantTableImpl_SetMatrix,
ID3DXConstantTableImpl_SetMatrixArray,
ID3DXConstantTableImpl_SetMatrixPointerArray,
ID3DXConstantTableImpl_SetMatrixTranspose,
ID3DXConstantTableImpl_SetMatrixTransposeArray,
ID3DXConstantTableImpl_SetMatrixTransposePointerArray
};
static HRESULT parse_ctab_constant_type(const char *ctab, DWORD typeoffset, struct ctab_constant *constant,
BOOL is_element, WORD index, WORD max_index, DWORD *offset, DWORD nameoffset, UINT regset)
{
const D3DXSHADER_TYPEINFO *type = (LPD3DXSHADER_TYPEINFO)(ctab + typeoffset);
const D3DXSHADER_STRUCTMEMBERINFO *memberinfo = NULL;
HRESULT hr = D3D_OK;
UINT i, count = 0;
WORD size = 0;
constant->desc.DefaultValue = offset ? ctab + *offset : NULL;
constant->desc.Class = type->Class;
constant->desc.Type = type->Type;
constant->desc.Rows = type->Rows;
constant->desc.Columns = type->Columns;
constant->desc.Elements = is_element ? 1 : type->Elements;
constant->desc.StructMembers = type->StructMembers;
constant->desc.Name = ctab + nameoffset;
constant->desc.RegisterSet = regset;
constant->desc.RegisterIndex = index;
TRACE("name %s, elements %u, index %u, defaultvalue %p, regset %s\n", constant->desc.Name,
constant->desc.Elements, index, constant->desc.DefaultValue,
debug_d3dxparameter_registerset(regset));
TRACE("class %s, type %s, rows %d, columns %d, elements %d, struct_members %d\n",
debug_d3dxparameter_class(type->Class), debug_d3dxparameter_type(type->Type),
type->Rows, type->Columns, type->Elements, type->StructMembers);
if (type->Elements > 1 && !is_element)
{
count = type->Elements;
}
else if ((type->Class == D3DXPC_STRUCT) && type->StructMembers)
{
memberinfo = (D3DXSHADER_STRUCTMEMBERINFO*)(ctab + type->StructMemberInfo);
count = type->StructMembers;
}
if (count)
{
constant->constants = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*constant->constants) * count);
if (!constant->constants)
{
ERR("Out of memory\n");
hr = E_OUTOFMEMORY;
goto error;
}
for (i = 0; i < count; ++i)
{
hr = parse_ctab_constant_type(ctab, memberinfo ? memberinfo[i].TypeInfo : typeoffset,
&constant->constants[i], memberinfo == NULL, index + size, max_index, offset,
memberinfo ? memberinfo[i].Name : nameoffset, regset);
if (hr != D3D_OK)
goto error;
size += constant->constants[i].desc.RegisterCount;
}
}
else
{
WORD offsetdiff = type->Columns * type->Rows;
BOOL fail = FALSE;
size = type->Columns * type->Rows;
switch (regset)
{
case D3DXRS_BOOL:
fail = type->Class != D3DXPC_SCALAR && type->Class != D3DXPC_VECTOR
&& type->Class != D3DXPC_MATRIX_ROWS && type->Class != D3DXPC_MATRIX_COLUMNS;
break;
case D3DXRS_FLOAT4:
case D3DXRS_INT4:
switch (type->Class)
{
case D3DXPC_VECTOR:
size = 1;
/* fall through */
case D3DXPC_SCALAR:
offsetdiff = type->Rows * 4;
break;
case D3DXPC_MATRIX_ROWS:
offsetdiff = type->Rows * 4;
size = type->Rows;
break;
case D3DXPC_MATRIX_COLUMNS:
offsetdiff = type->Columns * 4;
size = type->Columns;
break;
default:
fail = TRUE;
break;
}
break;
case D3DXRS_SAMPLER:
size = 1;
fail = type->Class != D3DXPC_OBJECT;
break;
default:
fail = TRUE;
break;
}
if (fail)
{
FIXME("Unhandled register set %s, type class %s\n", debug_d3dxparameter_registerset(regset),
debug_d3dxparameter_class(type->Class));
}
/* offset in bytes => offsetdiff * sizeof(DWORD) */
if (offset) *offset += offsetdiff * 4;
}
constant->desc.RegisterCount = max(0, min(max_index - index, size));
constant->desc.Bytes = 4 * constant->desc.Elements * type->Rows * type->Columns;
return D3D_OK;
error:
if (constant->constants)
{
for (i = 0; i < count; ++i)
{
free_constant(&constant->constants[i]);
}
HeapFree(GetProcessHeap(), 0, constant->constants);
constant->constants = NULL;
}
return hr;
}
HRESULT WINAPI D3DXGetShaderConstantTableEx(const DWORD *byte_code, DWORD flags, ID3DXConstantTable **constant_table)
{
struct ID3DXConstantTableImpl *object = NULL;
const void *data;
HRESULT hr;
UINT size;
const D3DXSHADER_CONSTANTTABLE *ctab_header;
const D3DXSHADER_CONSTANTINFO *constant_info;
DWORD i;
TRACE("byte_code %p, flags %x, constant_table %p\n", byte_code, flags, constant_table);
if (constant_table) *constant_table = NULL;
if (!byte_code || !constant_table)
{
WARN("Invalid argument specified.\n");
return D3DERR_INVALIDCALL;
}
if (!is_valid_bytecode(*byte_code))
{
WARN("Invalid byte_code specified.\n");
return D3D_OK;
}
if (flags) FIXME("Flags (%#x) are not handled, yet!\n", flags);
hr = D3DXFindShaderComment(byte_code, MAKEFOURCC('C','T','A','B'), &data, &size);
if (hr != D3D_OK)
{
WARN("CTAB not found.\n");
return D3DXERR_INVALIDDATA;
}
if (size < sizeof(*ctab_header))
{
WARN("Invalid CTAB size.\n");
return D3DXERR_INVALIDDATA;
}
ctab_header = (const D3DXSHADER_CONSTANTTABLE *)data;
if (ctab_header->Size != sizeof(*ctab_header))
{
WARN("Invalid D3DXSHADER_CONSTANTTABLE size.\n");
return D3DXERR_INVALIDDATA;
}
object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
if (!object)
return E_OUTOFMEMORY;
object->ID3DXConstantTable_iface.lpVtbl = &ID3DXConstantTable_Vtbl;
object->ref = 1;
object->ctab = HeapAlloc(GetProcessHeap(), 0, size);
if (!object->ctab)
{
ERR("Out of memory\n");
HeapFree(GetProcessHeap(), 0, object);
return E_OUTOFMEMORY;
}
object->size = size;
memcpy(object->ctab, data, object->size);
object->desc.Creator = ctab_header->Creator ? object->ctab + ctab_header->Creator : NULL;
object->desc.Version = ctab_header->Version;
object->desc.Constants = ctab_header->Constants;
TRACE("Creator %s, Version %x, Constants %u, Target %s\n",
debugstr_a(object->desc.Creator), object->desc.Version, object->desc.Constants,
debugstr_a(ctab_header->Target ? object->ctab + ctab_header->Target : NULL));
object->constants = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
sizeof(*object->constants) * object->desc.Constants);
if (!object->constants)
{
ERR("Out of memory\n");
hr = E_OUTOFMEMORY;
goto error;
}
constant_info = (const D3DXSHADER_CONSTANTINFO *)(object->ctab + ctab_header->ConstantInfo);
for (i = 0; i < ctab_header->Constants; i++)
{
DWORD offset = constant_info[i].DefaultValue;
hr = parse_ctab_constant_type(object->ctab, constant_info[i].TypeInfo,
&object->constants[i], FALSE, constant_info[i].RegisterIndex,
constant_info[i].RegisterIndex + constant_info[i].RegisterCount,
offset ? &offset : NULL, constant_info[i].Name, constant_info[i].RegisterSet);
if (hr != D3D_OK)
goto error;
/*
* Set the register count, it may differ for D3DXRS_INT4, because somehow
* it makes the assumption that the register size is 1 instead of 4, so the
* count is 4 times bigger. This holds true only for toplevel shader
* constants. The count of elements and members is always based on a
* register size of 4.
*/
if (object->constants[i].desc.RegisterSet == D3DXRS_INT4)
{
object->constants[i].desc.RegisterCount = constant_info[i].RegisterCount;
}
object->constants[i].constantinfo_reserved = constant_info[i].Reserved;
}
*constant_table = &object->ID3DXConstantTable_iface;
return D3D_OK;
error:
free_constant_table(object);
HeapFree(GetProcessHeap(), 0, object);
return hr;
}
HRESULT WINAPI D3DXGetShaderConstantTable(const DWORD *byte_code, ID3DXConstantTable **constant_table)
{
TRACE("(%p, %p): Forwarded to D3DXGetShaderConstantTableEx\n", byte_code, constant_table);
return D3DXGetShaderConstantTableEx(byte_code, 0, constant_table);
}
struct d3dx9_fragment_linker
{
ID3DXFragmentLinker ID3DXFragmentLinker_iface;
LONG ref;
struct IDirect3DDevice9 *device;
DWORD flags;
};
static inline struct d3dx9_fragment_linker *impl_from_ID3DXFragmentLinker(ID3DXFragmentLinker *iface)
{
return CONTAINING_RECORD(iface, struct d3dx9_fragment_linker, ID3DXFragmentLinker_iface);
}
static HRESULT WINAPI d3dx9_fragment_linker_QueryInterface(ID3DXFragmentLinker *iface, REFIID riid, void **out)
{
TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
if (IsEqualGUID(riid, &IID_IUnknown)
|| IsEqualGUID(riid, &IID_ID3DXFragmentLinker))
{
iface->lpVtbl->AddRef(iface);
*out = iface;
return D3D_OK;
}
WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
*out = NULL;
return E_NOINTERFACE;
}
static ULONG WINAPI d3dx9_fragment_linker_AddRef(ID3DXFragmentLinker *iface)
{
struct d3dx9_fragment_linker *linker = impl_from_ID3DXFragmentLinker(iface);
ULONG refcount = InterlockedIncrement(&linker->ref);
TRACE("%p increasing refcount to %u.\n", linker, refcount);
return refcount;
}
static ULONG WINAPI d3dx9_fragment_linker_Release(ID3DXFragmentLinker *iface)
{
struct d3dx9_fragment_linker *linker = impl_from_ID3DXFragmentLinker(iface);
ULONG refcount = InterlockedDecrement(&linker->ref);
TRACE("%p decreasing refcount to %u.\n", linker, refcount);
if (!refcount)
{
IDirect3DDevice9_Release(linker->device);
heap_free(linker);
}
return refcount;
}
static HRESULT WINAPI d3dx9_fragment_linker_GetDevice(ID3DXFragmentLinker *iface, struct IDirect3DDevice9 **device)
{
struct d3dx9_fragment_linker *linker = impl_from_ID3DXFragmentLinker(iface);
TRACE("iface %p, device %p.\n", linker, device);
if (!device)
{
WARN("Invalid argument supplied.\n");
return D3DERR_INVALIDCALL;
}
IDirect3DDevice9_AddRef(linker->device);
*device = linker->device;
TRACE("Returning device %p.\n", *device);
return S_OK;
}
static UINT WINAPI d3dx9_fragment_linker_GetNumberOfFragments(ID3DXFragmentLinker *iface)
{
FIXME("iface %p: stub.\n", iface);
return E_NOTIMPL;
}
static D3DXHANDLE WINAPI d3dx9_fragment_linker_GetFragmentHandleByIndex(ID3DXFragmentLinker *iface, UINT index)
{
FIXME("iface %p, index %u: stub.\n", iface, index);
return NULL;
}
static D3DXHANDLE WINAPI d3dx9_fragment_linker_GetFragmentHandleByName(ID3DXFragmentLinker *iface,
const char *name)
{
FIXME("iface %p, name %s: stub.\n", iface, debugstr_a(name));
return NULL;
}
static HRESULT WINAPI d3dx9_fragment_linker_GetFragmentDesc(ID3DXFragmentLinker *iface, D3DXHANDLE name,
D3DXFRAGMENT_DESC *desc)
{
FIXME("iface %p, name %p, desc %p: stub.\n", iface, name, desc);
return E_NOTIMPL;
}
static HRESULT WINAPI d3dx9_fragment_linker_AddFragments(ID3DXFragmentLinker *iface, const DWORD *fragments)
{
FIXME("iface %p, fragments %p: stub.\n", iface, fragments);
return E_NOTIMPL;
}
static HRESULT WINAPI d3dx9_fragment_linker_GetAllFragments(ID3DXFragmentLinker *iface, ID3DXBuffer **buffer)
{
FIXME("iface %p, buffer %p: stub.\n", iface, buffer);
return E_NOTIMPL;
}
static HRESULT WINAPI d3dx9_fragment_linker_GetFragment(ID3DXFragmentLinker *iface, D3DXHANDLE name,
ID3DXBuffer **buffer)
{
FIXME("iface %p, name %p, buffer %p: stub.\n", iface, name, buffer);
return E_NOTIMPL;
}
static HRESULT WINAPI d3dx9_fragment_linker_LinkShader(ID3DXFragmentLinker *iface, const char *profile,
DWORD flags, const D3DXHANDLE *handles, UINT fragment_count, ID3DXBuffer **buffer,
ID3DXBuffer **errors)
{
FIXME("iface %p, profile %s, flags %#x, handles %p, fragment_count %u, buffer %p, errors %p: stub.\n",
iface, debugstr_a(profile), flags, handles, fragment_count, buffer, errors);
return E_NOTIMPL;
}
static HRESULT WINAPI d3dx9_fragment_linker_LinkVertexShader(ID3DXFragmentLinker *iface, const char *profile,
DWORD flags, const D3DXHANDLE *handles, UINT fragment_count, IDirect3DVertexShader9 **shader,
ID3DXBuffer **errors)
{
FIXME("iface %p, profile %s, flags %#x, handles %p, fragment_count %u, shader %p, errors %p: stub.\n",
iface, debugstr_a(profile), flags, handles, fragment_count, shader, errors);
return E_NOTIMPL;
}
static HRESULT WINAPI d3dx9_fragment_linker_LinkPixelShader(ID3DXFragmentLinker *iface, const char *profile,
DWORD flags, const D3DXHANDLE *handles, UINT fragment_count, IDirect3DPixelShader9 **shader,
ID3DXBuffer **errors)
{
FIXME("iface %p, profile %s, flags %#x, handles %p, fragment_count %u, shader %p, errors %p: stub.\n",
iface, debugstr_a(profile), flags, handles, fragment_count, shader, errors);
return E_NOTIMPL;
}
static HRESULT WINAPI d3dx9_fragment_linker_ClearCache(ID3DXFragmentLinker *iface)
{
FIXME("iface %p: stub.\n", iface);
return E_NOTIMPL;
}
static const struct ID3DXFragmentLinkerVtbl d3dx9_fragment_linker_vtbl =
{
d3dx9_fragment_linker_QueryInterface,
d3dx9_fragment_linker_AddRef,
d3dx9_fragment_linker_Release,
d3dx9_fragment_linker_GetDevice,
d3dx9_fragment_linker_GetNumberOfFragments,
d3dx9_fragment_linker_GetFragmentHandleByIndex,
d3dx9_fragment_linker_GetFragmentHandleByName,
d3dx9_fragment_linker_GetFragmentDesc,
d3dx9_fragment_linker_AddFragments,
d3dx9_fragment_linker_GetAllFragments,
d3dx9_fragment_linker_GetFragment,
d3dx9_fragment_linker_LinkShader,
d3dx9_fragment_linker_LinkVertexShader,
d3dx9_fragment_linker_LinkPixelShader,
d3dx9_fragment_linker_ClearCache
};
HRESULT WINAPI D3DXCreateFragmentLinkerEx(IDirect3DDevice9 *device, UINT size, DWORD flags,
ID3DXFragmentLinker **linker)
{
struct d3dx9_fragment_linker *object;
TRACE("device %p, size %u, flags %#x, linker %p.\n", device, size, flags, linker);
object = heap_alloc(sizeof(*object));
if (!object)
return E_OUTOFMEMORY;
object->ID3DXFragmentLinker_iface.lpVtbl = &d3dx9_fragment_linker_vtbl;
object->ref = 1;
IDirect3DDevice9_AddRef(device);
object->device = device;
object->flags = flags;
*linker = &object->ID3DXFragmentLinker_iface;
return S_OK;
}
HRESULT WINAPI D3DXCreateFragmentLinker(IDirect3DDevice9 *device, UINT size, ID3DXFragmentLinker **linker)
{
TRACE("device %p, size %u, linker %p.\n", device, size, linker);
return D3DXCreateFragmentLinkerEx(device, size, 0, linker);
}
HRESULT WINAPI D3DXGetShaderSamplers(const DWORD *byte_code, const char **samplers, UINT *count)
{
UINT i, sampler_count = 0;
UINT size;
const char *data;
const D3DXSHADER_CONSTANTTABLE *ctab_header;
const D3DXSHADER_CONSTANTINFO *constant_info;
TRACE("byte_code %p, samplers %p, count %p\n", byte_code, samplers, count);
if (count) *count = 0;
if (D3DXFindShaderComment(byte_code, MAKEFOURCC('C','T','A','B'), (const void **)&data, &size) != D3D_OK)
return D3D_OK;
if (size < sizeof(*ctab_header)) return D3D_OK;
ctab_header = (const D3DXSHADER_CONSTANTTABLE *)data;
if (ctab_header->Size != sizeof(*ctab_header)) return D3D_OK;
constant_info = (const D3DXSHADER_CONSTANTINFO *)(data + ctab_header->ConstantInfo);
for (i = 0; i < ctab_header->Constants; i++)
{
const D3DXSHADER_TYPEINFO *type;
TRACE("name = %s\n", data + constant_info[i].Name);
type = (const D3DXSHADER_TYPEINFO *)(data + constant_info[i].TypeInfo);
if (type->Type == D3DXPT_SAMPLER
|| type->Type == D3DXPT_SAMPLER1D
|| type->Type == D3DXPT_SAMPLER2D
|| type->Type == D3DXPT_SAMPLER3D
|| type->Type == D3DXPT_SAMPLERCUBE)
{
if (samplers) samplers[sampler_count] = data + constant_info[i].Name;
++sampler_count;
}
}
TRACE("Found %u samplers\n", sampler_count);
if (count) *count = sampler_count;
return D3D_OK;
}
HRESULT WINAPI D3DXDisassembleShader(const DWORD *shader, BOOL colorcode, const char *comments, ID3DXBuffer **disassembly)
{
FIXME("%p %d %s %p: stub\n", shader, colorcode, debugstr_a(comments), disassembly);
return E_OUTOFMEMORY;
}
struct d3dx9_texture_shader
{
ID3DXTextureShader ID3DXTextureShader_iface;
LONG ref;
};
static inline struct d3dx9_texture_shader *impl_from_ID3DXTextureShader(ID3DXTextureShader *iface)
{
return CONTAINING_RECORD(iface, struct d3dx9_texture_shader, ID3DXTextureShader_iface);
}
static HRESULT WINAPI d3dx9_texture_shader_QueryInterface(ID3DXTextureShader *iface, REFIID riid, void **out)
{
TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
if (IsEqualGUID(riid, &IID_IUnknown) ||
IsEqualGUID(riid, &IID_ID3DXTextureShader))
{
iface->lpVtbl->AddRef(iface);
*out = iface;
return D3D_OK;
}
WARN("Interface %s not found.\n", debugstr_guid(riid));
*out = NULL;
return E_NOINTERFACE;
}
static ULONG WINAPI d3dx9_texture_shader_AddRef(ID3DXTextureShader *iface)
{
struct d3dx9_texture_shader *texture_shader = impl_from_ID3DXTextureShader(iface);
ULONG refcount = InterlockedIncrement(&texture_shader->ref);
TRACE("%p increasing refcount to %u.\n", texture_shader, refcount);
return refcount;
}
static ULONG WINAPI d3dx9_texture_shader_Release(ID3DXTextureShader *iface)
{
struct d3dx9_texture_shader *texture_shader = impl_from_ID3DXTextureShader(iface);
ULONG refcount = InterlockedDecrement(&texture_shader->ref);
TRACE("%p decreasing refcount to %u.\n", texture_shader, refcount);
if (!refcount)
{
HeapFree(GetProcessHeap(), 0, texture_shader);
}
return refcount;
}
static HRESULT WINAPI d3dx9_texture_shader_GetFunction(ID3DXTextureShader *iface, struct ID3DXBuffer **function)
{
FIXME("iface %p, function %p stub.\n", iface, function);
return E_NOTIMPL;
}
static HRESULT WINAPI d3dx9_texture_shader_GetConstantBuffer(ID3DXTextureShader *iface, struct ID3DXBuffer **constant_buffer)
{
FIXME("iface %p, constant_buffer %p stub.\n", iface, constant_buffer);
return E_NOTIMPL;
}
static HRESULT WINAPI d3dx9_texture_shader_GetDesc(ID3DXTextureShader *iface, D3DXCONSTANTTABLE_DESC *desc)
{
FIXME("iface %p, desc %p stub.\n", iface, desc);
return E_NOTIMPL;
}
static HRESULT WINAPI d3dx9_texture_shader_GetConstantDesc(ID3DXTextureShader *iface, D3DXHANDLE constant, D3DXCONSTANT_DESC *constant_desc, UINT *count)
{
FIXME("iface %p, constant %p, constant_desc %p, count %p stub.\n", iface, constant, constant_desc, count);
return E_NOTIMPL;
}
static D3DXHANDLE WINAPI d3dx9_texture_shader_GetConstant(ID3DXTextureShader *iface, D3DXHANDLE constant, UINT index)
{
FIXME("iface %p, constant %p, index %u stub.\n", iface, constant, index);
return NULL;
}
static D3DXHANDLE WINAPI d3dx9_texture_shader_GetConstantByName(ID3DXTextureShader *iface, D3DXHANDLE constant, const char *name)
{
FIXME("iface %p, constant %p, name %s stub.\n", iface, constant, debugstr_a(name));
return NULL;
}
static D3DXHANDLE WINAPI d3dx9_texture_shader_GetConstantElement(ID3DXTextureShader *iface, D3DXHANDLE constant, UINT index)
{
FIXME("iface %p, constant %p, index %u stub.\n", iface, constant, index);
return NULL;
}
static HRESULT WINAPI d3dx9_texture_shader_SetDefaults(ID3DXTextureShader *iface)
{
FIXME("iface %p stub.\n", iface);
return E_NOTIMPL;
}
static HRESULT WINAPI d3dx9_texture_shader_SetValue(ID3DXTextureShader *iface, D3DXHANDLE constant, const void *data, UINT bytes)
{
FIXME("iface %p, constant %p, data %p, bytes %u stub.\n", iface, constant, data, bytes);
return E_NOTIMPL;
}
static HRESULT WINAPI d3dx9_texture_shader_SetBool(ID3DXTextureShader *iface, D3DXHANDLE constant, BOOL b)
{
FIXME("iface %p, constant %p, b %u stub.\n", iface, constant, b);
return E_NOTIMPL;
}
static HRESULT WINAPI d3dx9_texture_shader_SetBoolArray(ID3DXTextureShader *iface, D3DXHANDLE constant, const BOOL *b, UINT count)
{
FIXME("iface %p, constant %p, b %p, count %u stub.\n", iface, constant, b, count);
return E_NOTIMPL;
}
static HRESULT WINAPI d3dx9_texture_shader_SetInt(ID3DXTextureShader *iface, D3DXHANDLE constant, INT n)
{
FIXME("iface %p, constant %p, n %d stub.\n", iface, constant, n);
return E_NOTIMPL;
}
static HRESULT WINAPI d3dx9_texture_shader_SetIntArray(ID3DXTextureShader *iface, D3DXHANDLE constant, const INT *n, UINT count)
{
FIXME("iface %p, constant %p, n %p, count %u stub.\n", iface, constant, n, count);
return E_NOTIMPL;
}
static HRESULT WINAPI d3dx9_texture_shader_SetFloat(ID3DXTextureShader *iface, D3DXHANDLE constant, FLOAT f)
{
FIXME("iface %p, constant %p, f %f stub.\n", iface, constant, f);
return E_NOTIMPL;
}
static HRESULT WINAPI d3dx9_texture_shader_SetFloatArray(ID3DXTextureShader *iface, D3DXHANDLE constant, const FLOAT *f, UINT count)
{
FIXME("iface %p, constant %p, f %p, count %u stub.\n", iface, constant, f, count);
return E_NOTIMPL;
}
static HRESULT WINAPI d3dx9_texture_shader_SetVector(ID3DXTextureShader *iface, D3DXHANDLE constant, const D3DXVECTOR4 *vector)
{
FIXME("iface %p, constant %p, vector %p stub.\n", iface, constant, vector);
return E_NOTIMPL;
}
static HRESULT WINAPI d3dx9_texture_shader_SetVectorArray(ID3DXTextureShader *iface, D3DXHANDLE constant, const D3DXVECTOR4 *vector, UINT count)
{
FIXME("iface %p, constant %p, vector %p, count %u stub.\n", iface, constant, vector, count);
return E_NOTIMPL;
}
static HRESULT WINAPI d3dx9_texture_shader_SetMatrix(ID3DXTextureShader *iface, D3DXHANDLE constant, const D3DXMATRIX *matrix)
{
FIXME("iface %p, constant %p, matrix %p stub.\n", iface, constant, matrix);
return E_NOTIMPL;
}
static HRESULT WINAPI d3dx9_texture_shader_SetMatrixArray(ID3DXTextureShader *iface, D3DXHANDLE constant, const D3DXMATRIX *matrix, UINT count)
{
FIXME("iface %p, constant %p, matrix %p, count %u stub.\n", iface, constant, matrix, count);
return E_NOTIMPL;
}
static HRESULT WINAPI d3dx9_texture_shader_SetMatrixPointerArray(ID3DXTextureShader *iface, D3DXHANDLE constant, const D3DXMATRIX **matrix, UINT count)
{
FIXME("iface %p, constant %p, matrix %p, count %u stub.\n", iface, constant, matrix, count);
return E_NOTIMPL;
}
static HRESULT WINAPI d3dx9_texture_shader_SetMatrixTranspose(ID3DXTextureShader *iface, D3DXHANDLE constant, const D3DXMATRIX *matrix)
{
FIXME("iface %p, constant %p, matrix %p stub.\n", iface, constant, matrix);
return E_NOTIMPL;
}
static HRESULT WINAPI d3dx9_texture_shader_SetMatrixTransposeArray(ID3DXTextureShader *iface, D3DXHANDLE constant, const D3DXMATRIX *matrix, UINT count)
{
FIXME("iface %p, constant %p, matrix %p, count %u stub.\n", iface, constant, matrix, count);
return E_NOTIMPL;
}
static HRESULT WINAPI d3dx9_texture_shader_SetMatrixTransposePointerArray(ID3DXTextureShader *iface, D3DXHANDLE constant, const D3DXMATRIX **matrix, UINT count)
{
FIXME("iface %p, constant %p, matrix %p, count %u stub.\n", iface, constant, matrix, count);
return E_NOTIMPL;
}
static const struct ID3DXTextureShaderVtbl d3dx9_texture_shader_vtbl =
{
/*** IUnknown methods ***/
d3dx9_texture_shader_QueryInterface,
d3dx9_texture_shader_AddRef,
d3dx9_texture_shader_Release,
/*** ID3DXTextureShader methods ***/
d3dx9_texture_shader_GetFunction,
d3dx9_texture_shader_GetConstantBuffer,
d3dx9_texture_shader_GetDesc,
d3dx9_texture_shader_GetConstantDesc,
d3dx9_texture_shader_GetConstant,
d3dx9_texture_shader_GetConstantByName,
d3dx9_texture_shader_GetConstantElement,
d3dx9_texture_shader_SetDefaults,
d3dx9_texture_shader_SetValue,
d3dx9_texture_shader_SetBool,
d3dx9_texture_shader_SetBoolArray,
d3dx9_texture_shader_SetInt,
d3dx9_texture_shader_SetIntArray,
d3dx9_texture_shader_SetFloat,
d3dx9_texture_shader_SetFloatArray,
d3dx9_texture_shader_SetVector,
d3dx9_texture_shader_SetVectorArray,
d3dx9_texture_shader_SetMatrix,
d3dx9_texture_shader_SetMatrixArray,
d3dx9_texture_shader_SetMatrixPointerArray,
d3dx9_texture_shader_SetMatrixTranspose,
d3dx9_texture_shader_SetMatrixTransposeArray,
d3dx9_texture_shader_SetMatrixTransposePointerArray
};
HRESULT WINAPI D3DXCreateTextureShader(const DWORD *function, ID3DXTextureShader **texture_shader)
{
struct d3dx9_texture_shader *object;
TRACE("function %p, texture_shader %p.\n", function, texture_shader);
if (!function || !texture_shader)
return D3DERR_INVALIDCALL;
object = HeapAlloc(GetProcessHeap(), 0, sizeof(*object));
if (!object)
return E_OUTOFMEMORY;
object->ID3DXTextureShader_iface.lpVtbl = &d3dx9_texture_shader_vtbl;
object->ref = 1;
*texture_shader = &object->ID3DXTextureShader_iface;
return D3D_OK;
}
static unsigned int get_instr_length(const DWORD *byte_code, unsigned int major, unsigned int minor)
{
DWORD opcode = *byte_code & 0xffff;
unsigned int len = 0;
if (opcode == D3DSIO_COMMENT)
return (*byte_code & D3DSI_COMMENTSIZE_MASK) >> D3DSI_COMMENTSIZE_SHIFT;
if (major > 1)
return (*byte_code & D3DSI_INSTLENGTH_MASK) >> D3DSI_INSTLENGTH_SHIFT;
switch (opcode)
{
case D3DSIO_END:
ERR("Unexpected END token.\n");
return 0;
case D3DSIO_DEF:
case D3DSIO_DEFI:
return 5;
case D3DSIO_DEFB:
return 2;
default:
++byte_code;
while (*byte_code & 0x80000000)
{
++byte_code;
++len;
}
}
return len;
}
static HRESULT get_shader_semantics(const DWORD *byte_code, D3DXSEMANTIC *semantics, UINT *count, BOOL output)
{
static const D3DDECLUSAGE regtype_usage[] =
{
D3DDECLUSAGE_COLOR,
D3DDECLUSAGE_COLOR,
0,
D3DDECLUSAGE_TEXCOORD,
0,
D3DDECLUSAGE_COLOR,
D3DDECLUSAGE_TEXCOORD,
0,
0,
D3DDECLUSAGE_DEPTH
};
static const D3DDECLUSAGE rast_usage[] =
{
D3DDECLUSAGE_POSITION,
D3DDECLUSAGE_FOG,
D3DDECLUSAGE_PSIZE
};
DWORD reg_type, usage, index, version_token = *byte_code;
BOOL is_ps = version_token >> 16 == 0xffff;
unsigned int major, minor, i = 0, j;
BYTE colors = 0, rastout = 0;
BOOL has_dcl, depth = 0;
WORD texcoords = 0;
if ((version_token & 0xffff0000) != 0xfffe0000 && (version_token & 0xffff0000) != 0xffff0000)
return D3DXERR_INVALIDDATA;
major = version_token >> 8 & 0xff;
minor = version_token & 0xff;
TRACE("%s shader, version %u.%u.\n", is_ps ? "Pixel" : "Vertex", major, minor);
++byte_code;
has_dcl = (!is_ps && (!output || major == 3)) || (is_ps && !output && major >= 2);
while (*byte_code != D3DSIO_END)
{
if (has_dcl && (*byte_code & 0xffff) == D3DSIO_DCL)
{
DWORD usage_token = byte_code[1];
DWORD reg = byte_code[2];
reg_type = ((reg & D3DSP_REGTYPE_MASK) >> D3DSP_REGTYPE_SHIFT)
| ((reg & D3DSP_REGTYPE_MASK2) >> D3DSP_REGTYPE_SHIFT2);
if (is_ps && !output && major == 2)
{
/* dcl with no explicit usage, look at the register. */
reg_type = ((reg & D3DSP_REGTYPE_MASK) >> D3DSP_REGTYPE_SHIFT)
| ((reg & D3DSP_REGTYPE_MASK2) >> D3DSP_REGTYPE_SHIFT2);
index = reg & D3DSP_REGNUM_MASK;
if (reg_type >= ARRAY_SIZE(regtype_usage))
{
WARN("Invalid register type %u.\n", reg_type);
reg_type = 0;
}
usage = regtype_usage[reg_type];
if (semantics)
{
semantics[i].Usage = usage;
semantics[i].UsageIndex = index;
}
++i;
}
else if ((!output && reg_type == D3DSPR_INPUT) || (output && reg_type == D3DSPR_OUTPUT))
{
if (semantics)
{
semantics[i].Usage =
(usage_token & D3DSP_DCL_USAGE_MASK) >> D3DSP_DCL_USAGE_SHIFT;
semantics[i].UsageIndex =
(usage_token & D3DSP_DCL_USAGEINDEX_MASK) >> D3DSP_DCL_USAGEINDEX_SHIFT;
}
++i;
}
byte_code += 3;
}
else if (!has_dcl)
{
unsigned int len = get_instr_length(byte_code, major, minor) + 1;
switch (*byte_code & 0xffff)
{
case D3DSIO_COMMENT:
case D3DSIO_DEF:
case D3DSIO_DEFB:
case D3DSIO_DEFI:
byte_code += len;
break;
default:
++byte_code;
while (*byte_code & 0x80000000)
{
reg_type = ((*byte_code & D3DSP_REGTYPE_MASK) >> D3DSP_REGTYPE_SHIFT)
| ((*byte_code & D3DSP_REGTYPE_MASK2) >> D3DSP_REGTYPE_SHIFT2);
index = *byte_code & D3DSP_REGNUM_MASK;
if ((reg_type == D3DSPR_TEMP && is_ps && major == 1)
|| (reg_type == D3DSPR_INPUT && is_ps)
|| (reg_type == D3DSPR_TEXTURE && is_ps && !output)
|| reg_type == D3DSPR_RASTOUT
|| reg_type == D3DSPR_ATTROUT
|| reg_type == D3DSPR_OUTPUT
|| reg_type == D3DSPR_DEPTHOUT)
{
if (reg_type == D3DSPR_RASTOUT)
rastout |= 1u << index;
else if (reg_type == D3DSPR_DEPTHOUT)
depth = TRUE;
else if (reg_type == D3DSPR_TEXTURE || reg_type == D3DSPR_OUTPUT)
texcoords |= 1u << index;
else
colors |= 1u << index;
}
++byte_code;
}
}
}
else
{
byte_code += get_instr_length(byte_code, major, minor) + 1;
}
}
if (!has_dcl)
{
i = j = 0;
while (texcoords)
{
if (texcoords & 1)
{
if (semantics)
{
semantics[i].Usage = D3DDECLUSAGE_TEXCOORD;
semantics[i].UsageIndex = j;
}
++i;
}
texcoords >>= 1;
++j;
}
j = 0;
while (colors)
{
if (colors & 1)
{
if (semantics)
{
semantics[i].Usage = D3DDECLUSAGE_COLOR;
semantics[i].UsageIndex = j;
}
++i;
}
colors >>= 1;
++j;
}
j = 0;
while (rastout)
{
if (rastout & 1)
{
if (j >= ARRAY_SIZE(rast_usage))
{
WARN("Invalid RASTOUT register index.\n");
usage = 0;
}
else
{
usage = rast_usage[j];
}
if (semantics)
{
semantics[i].Usage = usage;
semantics[i].UsageIndex = 0;
}
++i;
}
rastout >>= 1;
++j;
}
if (depth)
{
if (semantics)
{
semantics[i].Usage = D3DDECLUSAGE_DEPTH;
semantics[i].UsageIndex = 0;
}
++i;
}
}
if (count)
*count = i;
return D3D_OK;
}
HRESULT WINAPI D3DXGetShaderInputSemantics(const DWORD *byte_code, D3DXSEMANTIC *semantics, UINT *count)
{
TRACE("byte_code %p, semantics %p, count %p.\n", byte_code, semantics, count);
return get_shader_semantics(byte_code, semantics, count, FALSE);
}
HRESULT WINAPI D3DXGetShaderOutputSemantics(const DWORD *byte_code, D3DXSEMANTIC *semantics, UINT *count)
{
TRACE("byte_code %p, semantics %p, count %p.\n", byte_code, semantics, count);
return get_shader_semantics(byte_code, semantics, count, TRUE);
}