wine-wine/dlls/d3dx9_36/d3dx9_private.h

414 lines
12 KiB
C

/*
* Copyright (C) 2002 Raphael Junqueira
* Copyright (C) 2008 David Adam
* Copyright (C) 2008 Tony Wasserka
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*
*/
#ifndef __WINE_D3DX9_PRIVATE_H
#define __WINE_D3DX9_PRIVATE_H
#include <stdint.h>
#define NONAMELESSUNION
#include "wine/debug.h"
#include "wine/heap.h"
#include "wine/rbtree.h"
#define COBJMACROS
#include "d3dx9.h"
#define ULONG64_MAX (~(ULONG64)0)
struct vec4
{
float x, y, z, w;
};
struct volume
{
UINT width;
UINT height;
UINT depth;
};
/* for internal use */
enum format_type {
FORMAT_ARGB, /* unsigned */
FORMAT_ARGBF16,/* float 16 */
FORMAT_ARGBF, /* float */
FORMAT_DXT,
FORMAT_INDEX,
FORMAT_UNKNOWN
};
struct pixel_format_desc {
D3DFORMAT format;
BYTE bits[4];
BYTE shift[4];
UINT bytes_per_pixel;
UINT block_width;
UINT block_height;
UINT block_byte_count;
enum format_type type;
void (*from_rgba)(const struct vec4 *src, struct vec4 *dst);
void (*to_rgba)(const struct vec4 *src, struct vec4 *dst, const PALETTEENTRY *palette);
};
struct d3dx_include_from_file
{
ID3DXInclude ID3DXInclude_iface;
};
extern CRITICAL_SECTION from_file_mutex DECLSPEC_HIDDEN;
extern const struct ID3DXIncludeVtbl d3dx_include_from_file_vtbl DECLSPEC_HIDDEN;
static inline BOOL is_conversion_from_supported(const struct pixel_format_desc *format)
{
if (format->type == FORMAT_ARGB || format->type == FORMAT_ARGBF16
|| format->type == FORMAT_ARGBF || format->type == FORMAT_DXT)
return TRUE;
return !!format->to_rgba;
}
static inline BOOL is_conversion_to_supported(const struct pixel_format_desc *format)
{
if (format->type == FORMAT_ARGB || format->type == FORMAT_ARGBF16
|| format->type == FORMAT_ARGBF || format->type == FORMAT_DXT)
return TRUE;
return !!format->from_rgba;
}
HRESULT map_view_of_file(const WCHAR *filename, void **buffer, DWORD *length) DECLSPEC_HIDDEN;
HRESULT load_resource_into_memory(HMODULE module, HRSRC resinfo, void **buffer, DWORD *length) DECLSPEC_HIDDEN;
HRESULT write_buffer_to_file(const WCHAR *filename, ID3DXBuffer *buffer) DECLSPEC_HIDDEN;
const struct pixel_format_desc *get_format_info(D3DFORMAT format) DECLSPEC_HIDDEN;
const struct pixel_format_desc *get_format_info_idx(int idx) DECLSPEC_HIDDEN;
void copy_pixels(const BYTE *src, UINT src_row_pitch, UINT src_slice_pitch,
BYTE *dst, UINT dst_row_pitch, UINT dst_slice_pitch, const struct volume *size,
const struct pixel_format_desc *format) DECLSPEC_HIDDEN;
void convert_argb_pixels(const BYTE *src, UINT src_row_pitch, UINT src_slice_pitch,
const struct volume *src_size, const struct pixel_format_desc *src_format,
BYTE *dst, UINT dst_row_pitch, UINT dst_slice_pitch, const struct volume *dst_size,
const struct pixel_format_desc *dst_format, D3DCOLOR color_key, const PALETTEENTRY *palette) DECLSPEC_HIDDEN;
void point_filter_argb_pixels(const BYTE *src, UINT src_row_pitch, UINT src_slice_pitch,
const struct volume *src_size, const struct pixel_format_desc *src_format,
BYTE *dst, UINT dst_row_pitch, UINT dst_slice_pitch, const struct volume *dst_size,
const struct pixel_format_desc *dst_format, D3DCOLOR color_key, const PALETTEENTRY *palette) DECLSPEC_HIDDEN;
HRESULT load_texture_from_dds(IDirect3DTexture9 *texture, const void *src_data, const PALETTEENTRY *palette,
DWORD filter, D3DCOLOR color_key, const D3DXIMAGE_INFO *src_info, unsigned int skip_levels,
unsigned int *loaded_miplevels) DECLSPEC_HIDDEN;
HRESULT load_cube_texture_from_dds(IDirect3DCubeTexture9 *cube_texture, const void *src_data,
const PALETTEENTRY *palette, DWORD filter, D3DCOLOR color_key, const D3DXIMAGE_INFO *src_info) DECLSPEC_HIDDEN;
HRESULT load_volume_from_dds(IDirect3DVolume9 *dst_volume, const PALETTEENTRY *dst_palette,
const D3DBOX *dst_box, const void *src_data, const D3DBOX *src_box, DWORD filter, D3DCOLOR color_key,
const D3DXIMAGE_INFO *src_info) DECLSPEC_HIDDEN;
HRESULT load_volume_texture_from_dds(IDirect3DVolumeTexture9 *volume_texture, const void *src_data,
const PALETTEENTRY *palette, DWORD filter, DWORD color_key, const D3DXIMAGE_INFO *src_info) DECLSPEC_HIDDEN;
HRESULT lock_surface(IDirect3DSurface9 *surface, const RECT *surface_rect, D3DLOCKED_RECT *lock,
IDirect3DSurface9 **temp_surface, BOOL write) DECLSPEC_HIDDEN;
HRESULT unlock_surface(IDirect3DSurface9 *surface, const RECT *surface_rect,
IDirect3DSurface9 *temp_surface, BOOL update) DECLSPEC_HIDDEN;
unsigned short float_32_to_16(const float in) DECLSPEC_HIDDEN;
float float_16_to_32(const unsigned short in) DECLSPEC_HIDDEN;
/* debug helpers */
const char *debug_d3dxparameter_class(D3DXPARAMETER_CLASS c) DECLSPEC_HIDDEN;
const char *debug_d3dxparameter_type(D3DXPARAMETER_TYPE t) DECLSPEC_HIDDEN;
const char *debug_d3dxparameter_registerset(D3DXREGISTER_SET r) DECLSPEC_HIDDEN;
/* parameter type conversion helpers */
static inline BOOL get_bool(D3DXPARAMETER_TYPE type, const void *data)
{
switch (type)
{
case D3DXPT_FLOAT:
case D3DXPT_INT:
case D3DXPT_BOOL:
return !!*(DWORD *)data;
case D3DXPT_VOID:
return *(BOOL *)data;
default:
return FALSE;
}
}
static inline int get_int(D3DXPARAMETER_TYPE type, const void *data)
{
switch (type)
{
case D3DXPT_FLOAT:
return (int)(*(float *)data);
case D3DXPT_INT:
case D3DXPT_VOID:
return *(int *)data;
case D3DXPT_BOOL:
return get_bool(type, data);
default:
return 0;
}
}
static inline float get_float(D3DXPARAMETER_TYPE type, const void *data)
{
switch (type)
{
case D3DXPT_FLOAT:
case D3DXPT_VOID:
return *(float *)data;
case D3DXPT_INT:
return (float)(*(int *)data);
case D3DXPT_BOOL:
return (float)get_bool(type, data);
default:
return 0.0f;
}
}
static inline void set_number(void *outdata, D3DXPARAMETER_TYPE outtype, const void *indata, D3DXPARAMETER_TYPE intype)
{
if (outtype == intype)
{
*(DWORD *)outdata = *(DWORD *)indata;
return;
}
switch (outtype)
{
case D3DXPT_FLOAT:
*(float *)outdata = get_float(intype, indata);
break;
case D3DXPT_BOOL:
*(BOOL *)outdata = get_bool(intype, indata);
break;
case D3DXPT_INT:
*(int *)outdata = get_int(intype, indata);
break;
default:
*(DWORD *)outdata = 0;
break;
}
}
static inline BOOL is_param_type_sampler(D3DXPARAMETER_TYPE type)
{
return type == D3DXPT_SAMPLER
|| type == D3DXPT_SAMPLER1D || type == D3DXPT_SAMPLER2D
|| type == D3DXPT_SAMPLER3D || type == D3DXPT_SAMPLERCUBE;
}
/* Returns the smallest power of 2 which is greater than or equal to num */
static inline uint32_t make_pow2(uint32_t num)
{
uint32_t index;
return BitScanReverse(&index, num - 1) ? 1u << (index + 1) : 1;
}
struct d3dx_parameter;
enum pres_reg_tables
{
PRES_REGTAB_IMMED,
PRES_REGTAB_CONST,
PRES_REGTAB_OCONST,
PRES_REGTAB_OBCONST,
PRES_REGTAB_OICONST,
PRES_REGTAB_TEMP,
PRES_REGTAB_COUNT,
PRES_REGTAB_FIRST_SHADER = PRES_REGTAB_CONST,
};
struct d3dx_const_param_eval_output
{
struct d3dx_parameter *param;
enum pres_reg_tables table;
enum D3DXPARAMETER_CLASS constant_class;
unsigned int register_index;
unsigned int register_count;
BOOL direct_copy;
unsigned int element_count;
};
struct d3dx_const_tab
{
unsigned int input_count;
D3DXCONSTANT_DESC *inputs;
struct d3dx_parameter **inputs_param;
unsigned int const_set_count;
unsigned int const_set_size;
struct d3dx_const_param_eval_output *const_set;
const enum pres_reg_tables *regset2table;
ULONG64 update_version;
};
struct d3dx_regstore
{
void *tables[PRES_REGTAB_COUNT];
unsigned int table_sizes[PRES_REGTAB_COUNT]; /* registers count */
};
struct d3dx_pres_ins;
struct d3dx_preshader
{
struct d3dx_regstore regs;
unsigned int ins_count;
struct d3dx_pres_ins *ins;
struct d3dx_const_tab inputs;
};
struct d3dx_param_eval
{
D3DXPARAMETER_TYPE param_type;
struct d3dx_preshader pres;
struct d3dx_const_tab shader_inputs;
ULONG64 *version_counter;
};
struct param_rb_entry
{
struct wine_rb_entry entry;
char *full_name;
struct d3dx_parameter *param;
};
struct d3dx_shared_data;
struct d3dx_top_level_parameter;
struct d3dx_parameter
{
char magic_string[4];
struct d3dx_top_level_parameter *top_level_param;
struct d3dx_param_eval *param_eval;
char *name;
void *data;
D3DXPARAMETER_CLASS class;
D3DXPARAMETER_TYPE type;
UINT rows;
UINT columns;
UINT element_count;
UINT member_count;
DWORD flags;
UINT bytes;
DWORD object_id;
struct d3dx_parameter *members;
char *semantic;
char *full_name;
struct wine_rb_entry rb_entry;
};
struct d3dx_top_level_parameter
{
struct d3dx_parameter param;
UINT annotation_count;
struct d3dx_parameter *annotations;
ULONG64 update_version;
ULONG64 *version_counter;
struct d3dx_shared_data *shared_data;
};
struct d3dx_shared_data
{
void *data;
struct d3dx_top_level_parameter **parameters;
unsigned int size, count;
ULONG64 update_version;
};
struct d3dx_effect;
static inline BOOL is_top_level_parameter(struct d3dx_parameter *param)
{
return &param->top_level_param->param == param;
}
static inline struct d3dx_top_level_parameter
*top_level_parameter_from_parameter(struct d3dx_parameter *param)
{
return CONTAINING_RECORD(param, struct d3dx_top_level_parameter, param);
}
static inline ULONG64 next_update_version(ULONG64 *version_counter)
{
return ++*version_counter;
}
static inline BOOL is_top_level_param_dirty(struct d3dx_top_level_parameter *param, ULONG64 update_version)
{
struct d3dx_shared_data *shared_data;
if ((shared_data = param->shared_data))
return update_version < shared_data->update_version;
else
return update_version < param->update_version;
}
static inline BOOL is_param_dirty(struct d3dx_parameter *param, ULONG64 update_version)
{
return is_top_level_param_dirty(param->top_level_param, update_version);
}
struct d3dx_parameter *get_parameter_by_name(struct d3dx_effect *effect,
struct d3dx_parameter *parameter, const char *name) DECLSPEC_HIDDEN;
#define SET_D3D_STATE_(manager, device, method, args...) (manager ? manager->lpVtbl->method(manager, args) \
: device->lpVtbl->method(device, args))
#define SET_D3D_STATE(base_effect, args...) SET_D3D_STATE_(base_effect->manager, base_effect->device, args)
HRESULT d3dx_create_param_eval(struct d3dx_effect *effect, void *byte_code,
unsigned int byte_code_size, D3DXPARAMETER_TYPE type,
struct d3dx_param_eval **peval, ULONG64 *version_counter,
const char **skip_constants, unsigned int skip_constants_count) DECLSPEC_HIDDEN;
void d3dx_free_param_eval(struct d3dx_param_eval *peval) DECLSPEC_HIDDEN;
HRESULT d3dx_evaluate_parameter(struct d3dx_param_eval *peval,
const struct d3dx_parameter *param, void *param_value) DECLSPEC_HIDDEN;
HRESULT d3dx_param_eval_set_shader_constants(ID3DXEffectStateManager *manager, struct IDirect3DDevice9 *device,
struct d3dx_param_eval *peval, BOOL update_all) DECLSPEC_HIDDEN;
BOOL is_param_eval_input_dirty(struct d3dx_param_eval *peval, ULONG64 update_version) DECLSPEC_HIDDEN;
struct ctab_constant {
D3DXCONSTANT_DESC desc;
WORD constantinfo_reserved;
struct ctab_constant *constants;
};
const struct ctab_constant *d3dx_shader_get_ctab_constant(ID3DXConstantTable *iface,
D3DXHANDLE constant) DECLSPEC_HIDDEN;
#endif /* __WINE_D3DX9_PRIVATE_H */