/* * Copyright 2014 Henri Verbeet for CodeWeavers * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ #include "d2d1_private.h" #include "initguid.h" #include "wincodec.h" WINE_DEFAULT_DEBUG_CHANNEL(d2d); static inline struct d2d_wic_render_target *impl_from_IUnknown(IUnknown *iface) { return CONTAINING_RECORD(iface, struct d2d_wic_render_target, IUnknown_iface); } static HRESULT d2d_wic_render_target_present(IUnknown *outer_unknown) { struct d2d_wic_render_target *render_target = impl_from_IUnknown(outer_unknown); D3D10_MAPPED_TEXTURE2D mapped_texture; ID3D10Resource *src_resource; IWICBitmapLock *bitmap_lock; UINT dst_size, dst_pitch; ID3D10Device *device; WICRect dst_rect; BYTE *src, *dst; unsigned int i; HRESULT hr; if (FAILED(hr = IDXGISurface_QueryInterface(render_target->dxgi_surface, &IID_ID3D10Resource, (void **)&src_resource))) { ERR("Failed to get source resource interface, hr %#x.\n", hr); goto end; } ID3D10Texture2D_GetDevice(render_target->readback_texture, &device); ID3D10Device_CopyResource(device, (ID3D10Resource *)render_target->readback_texture, src_resource); ID3D10Device_Release(device); ID3D10Resource_Release(src_resource); dst_rect.X = 0; dst_rect.Y = 0; dst_rect.Width = render_target->width; dst_rect.Height = render_target->height; if (FAILED(hr = IWICBitmap_Lock(render_target->bitmap, &dst_rect, WICBitmapLockWrite, &bitmap_lock))) { ERR("Failed to lock destination bitmap, hr %#x.\n", hr); goto end; } if (FAILED(hr = IWICBitmapLock_GetDataPointer(bitmap_lock, &dst_size, &dst))) { ERR("Failed to get data pointer, hr %#x.\n", hr); IWICBitmapLock_Release(bitmap_lock); goto end; } if (FAILED(hr = IWICBitmapLock_GetStride(bitmap_lock, &dst_pitch))) { ERR("Failed to get stride, hr %#x.\n", hr); IWICBitmapLock_Release(bitmap_lock); goto end; } if (FAILED(hr = ID3D10Texture2D_Map(render_target->readback_texture, 0, D3D10_MAP_READ, 0, &mapped_texture))) { ERR("Failed to map readback texture, hr %#x.\n", hr); IWICBitmapLock_Release(bitmap_lock); goto end; } src = mapped_texture.pData; for (i = 0; i < render_target->height; ++i) { memcpy(dst, src, render_target->bpp * render_target->width); src += mapped_texture.RowPitch; dst += dst_pitch; } ID3D10Texture2D_Unmap(render_target->readback_texture, 0); IWICBitmapLock_Release(bitmap_lock); end: return S_OK; } static HRESULT STDMETHODCALLTYPE d2d_wic_render_target_QueryInterface(IUnknown *iface, REFIID iid, void **out) { struct d2d_wic_render_target *render_target = impl_from_IUnknown(iface); TRACE("iface %p, iid %s, out %p.\n", iface, debugstr_guid(iid), out); return IUnknown_QueryInterface(render_target->dxgi_inner, iid, out); } static ULONG STDMETHODCALLTYPE d2d_wic_render_target_AddRef(IUnknown *iface) { struct d2d_wic_render_target *render_target = impl_from_IUnknown(iface); ULONG refcount = InterlockedIncrement(&render_target->refcount); TRACE("%p increasing refcount to %u.\n", iface, refcount); return refcount; } static ULONG STDMETHODCALLTYPE d2d_wic_render_target_Release(IUnknown *iface) { struct d2d_wic_render_target *render_target = impl_from_IUnknown(iface); ULONG refcount = InterlockedDecrement(&render_target->refcount); TRACE("%p decreasing refcount to %u.\n", iface, refcount); if (!refcount) { IWICBitmap_Release(render_target->bitmap); ID3D10Texture2D_Release(render_target->readback_texture); IUnknown_Release(render_target->dxgi_inner); IDXGISurface_Release(render_target->dxgi_surface); heap_free(render_target); } return refcount; } static const struct IUnknownVtbl d2d_wic_render_target_vtbl = { d2d_wic_render_target_QueryInterface, d2d_wic_render_target_AddRef, d2d_wic_render_target_Release, }; static const struct d2d_device_context_ops d2d_wic_render_target_ops = { d2d_wic_render_target_present, }; HRESULT d2d_wic_render_target_init(struct d2d_wic_render_target *render_target, ID2D1Factory1 *factory, ID3D10Device1 *d3d_device, IWICBitmap *bitmap, const D2D1_RENDER_TARGET_PROPERTIES *desc) { D3D10_TEXTURE2D_DESC texture_desc; ID3D10Texture2D *texture; IDXGIDevice *dxgi_device; ID2D1Device *device; HRESULT hr; render_target->IUnknown_iface.lpVtbl = &d2d_wic_render_target_vtbl; if (FAILED(hr = IWICBitmap_GetSize(bitmap, &render_target->width, &render_target->height))) { WARN("Failed to get bitmap dimensions, hr %#x.\n", hr); return hr; } texture_desc.Width = render_target->width; texture_desc.Height = render_target->height; texture_desc.MipLevels = 1; texture_desc.ArraySize = 1; texture_desc.Format = desc->pixelFormat.format; if (texture_desc.Format == DXGI_FORMAT_UNKNOWN) { WICPixelFormatGUID bitmap_format; if (FAILED(hr = IWICBitmap_GetPixelFormat(bitmap, &bitmap_format))) { WARN("Failed to get bitmap format, hr %#x.\n", hr); return hr; } if (IsEqualGUID(&bitmap_format, &GUID_WICPixelFormat32bppPBGRA) || IsEqualGUID(&bitmap_format, &GUID_WICPixelFormat32bppBGR)) { texture_desc.Format = DXGI_FORMAT_B8G8R8A8_UNORM; } else { WARN("Unsupported WIC bitmap format %s.\n", debugstr_guid(&bitmap_format)); return D2DERR_UNSUPPORTED_PIXEL_FORMAT; } } switch (texture_desc.Format) { case DXGI_FORMAT_B8G8R8A8_UNORM: render_target->bpp = 4; break; default: FIXME("Unhandled format %#x.\n", texture_desc.Format); return D2DERR_UNSUPPORTED_PIXEL_FORMAT; } texture_desc.SampleDesc.Count = 1; texture_desc.SampleDesc.Quality = 0; texture_desc.Usage = D3D10_USAGE_DEFAULT; texture_desc.BindFlags = D3D10_BIND_RENDER_TARGET | D3D10_BIND_SHADER_RESOURCE; texture_desc.CPUAccessFlags = 0; texture_desc.MiscFlags = desc->usage & D2D1_RENDER_TARGET_USAGE_GDI_COMPATIBLE ? D3D10_RESOURCE_MISC_GDI_COMPATIBLE : 0; if (FAILED(hr = ID3D10Device1_CreateTexture2D(d3d_device, &texture_desc, NULL, &texture))) { WARN("Failed to create texture, hr %#x.\n", hr); return hr; } hr = ID3D10Texture2D_QueryInterface(texture, &IID_IDXGISurface, (void **)&render_target->dxgi_surface); ID3D10Texture2D_Release(texture); if (FAILED(hr)) { WARN("Failed to get DXGI surface interface, hr %#x.\n", hr); return hr; } texture_desc.Usage = D3D10_USAGE_STAGING; texture_desc.BindFlags = 0; texture_desc.CPUAccessFlags = D3D10_CPU_ACCESS_READ; texture_desc.MiscFlags = 0; if (FAILED(hr = ID3D10Device1_CreateTexture2D(d3d_device, &texture_desc, NULL, &render_target->readback_texture))) { WARN("Failed to create readback texture, hr %#x.\n", hr); IDXGISurface_Release(render_target->dxgi_surface); return hr; } if (FAILED(hr = ID3D10Device1_QueryInterface(d3d_device, &IID_IDXGIDevice, (void **)&dxgi_device))) { WARN("Failed to get DXGI device, hr %#x.\n", hr); IDXGISurface_Release(render_target->dxgi_surface); return hr; } hr = ID2D1Factory1_CreateDevice(factory, dxgi_device, &device); IDXGIDevice_Release(dxgi_device); if (FAILED(hr)) { WARN("Failed to create D2D device, hr %#x.\n", hr); IDXGISurface_Release(render_target->dxgi_surface); return hr; } hr = d2d_d3d_create_render_target(device, render_target->dxgi_surface, &render_target->IUnknown_iface, &d2d_wic_render_target_ops, desc, (void **)&render_target->dxgi_inner); ID2D1Device_Release(device); if (FAILED(hr)) { WARN("Failed to create DXGI surface render target, hr %#x.\n", hr); ID3D10Texture2D_Release(render_target->readback_texture); IDXGISurface_Release(render_target->dxgi_surface); return hr; } if (FAILED(hr = IUnknown_QueryInterface(render_target->dxgi_inner, &IID_ID2D1RenderTarget, (void **)&render_target->dxgi_target))) { WARN("Failed to retrieve ID2D1RenderTarget interface, hr %#x.\n", hr); IUnknown_Release(render_target->dxgi_inner); ID3D10Texture2D_Release(render_target->readback_texture); IDXGISurface_Release(render_target->dxgi_surface); return hr; } render_target->bitmap = bitmap; IWICBitmap_AddRef(bitmap); return S_OK; }