/* * IDirect3DStateBlock9 implementation * * Copyright 2002-2003 Raphael Junqueira * Copyright 2002-2003 Jason Edmeades * Copyright 2005 Oliver Stieber * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ #include "d3d9_private.h" WINE_DEFAULT_DEBUG_CHANNEL(d3d9); static inline struct d3d9_stateblock *impl_from_IDirect3DStateBlock9(IDirect3DStateBlock9 *iface) { return CONTAINING_RECORD(iface, struct d3d9_stateblock, IDirect3DStateBlock9_iface); } static HRESULT WINAPI d3d9_stateblock_QueryInterface(IDirect3DStateBlock9 *iface, REFIID riid, void **out) { TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out); if (IsEqualGUID(riid, &IID_IDirect3DStateBlock9) || IsEqualGUID(riid, &IID_IUnknown)) { IDirect3DStateBlock9_AddRef(iface); *out = iface; return S_OK; } WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid)); *out = NULL; return E_NOINTERFACE; } static ULONG WINAPI d3d9_stateblock_AddRef(IDirect3DStateBlock9 *iface) { struct d3d9_stateblock *stateblock = impl_from_IDirect3DStateBlock9(iface); ULONG refcount = InterlockedIncrement(&stateblock->refcount); TRACE("%p increasing refcount to %u.\n", iface, refcount); return refcount; } static ULONG WINAPI d3d9_stateblock_Release(IDirect3DStateBlock9 *iface) { struct d3d9_stateblock *stateblock = impl_from_IDirect3DStateBlock9(iface); ULONG refcount = InterlockedDecrement(&stateblock->refcount); TRACE("%p decreasing refcount to %u.\n", iface, refcount); if (!refcount) { wined3d_mutex_lock(); wined3d_stateblock_decref(stateblock->wined3d_stateblock); wined3d_mutex_unlock(); IDirect3DDevice9Ex_Release(stateblock->parent_device); heap_free(stateblock); } return refcount; } static HRESULT WINAPI d3d9_stateblock_GetDevice(IDirect3DStateBlock9 *iface, IDirect3DDevice9 **device) { struct d3d9_stateblock *stateblock = impl_from_IDirect3DStateBlock9(iface); TRACE("iface %p, device %p.\n", iface, device); *device = (IDirect3DDevice9 *)stateblock->parent_device; IDirect3DDevice9_AddRef(*device); TRACE("Returning device %p.\n", *device); return D3D_OK; } static HRESULT WINAPI d3d9_stateblock_Capture(IDirect3DStateBlock9 *iface) { struct d3d9_stateblock *stateblock = impl_from_IDirect3DStateBlock9(iface); struct d3d9_device *device; TRACE("iface %p.\n", iface); wined3d_mutex_lock(); device = impl_from_IDirect3DDevice9Ex(stateblock->parent_device); if (device->recording) { wined3d_mutex_unlock(); WARN("Trying to capture stateblock while recording, returning D3DERR_INVALIDCALL.\n"); return D3DERR_INVALIDCALL; } wined3d_stateblock_capture(stateblock->wined3d_stateblock, device->state); wined3d_mutex_unlock(); return D3D_OK; } static HRESULT WINAPI d3d9_stateblock_Apply(IDirect3DStateBlock9 *iface) { struct d3d9_stateblock *stateblock = impl_from_IDirect3DStateBlock9(iface); struct wined3d_texture *wined3d_texture; struct wined3d_buffer *wined3d_buffer; struct d3d9_vertexbuffer *buffer; struct d3d9_texture *texture; struct d3d9_device *device; unsigned int i; TRACE("iface %p.\n", iface); wined3d_mutex_lock(); device = impl_from_IDirect3DDevice9Ex(stateblock->parent_device); if (device->recording) { wined3d_mutex_unlock(); WARN("Trying to apply stateblock while recording, returning D3DERR_INVALIDCALL.\n"); return D3DERR_INVALIDCALL; } wined3d_stateblock_apply(stateblock->wined3d_stateblock, device->state); device->sysmem_vb = 0; for (i = 0; i < D3D9_MAX_STREAMS; ++i) { if (!(wined3d_buffer = device->stateblock_state->streams[i].buffer)) continue; if (!(buffer = wined3d_buffer_get_parent(wined3d_buffer))) continue; if (buffer->draw_buffer) device->sysmem_vb |= 1u << i; } device->sysmem_ib = (wined3d_buffer = device->stateblock_state->index_buffer) && (buffer = wined3d_buffer_get_parent(wined3d_buffer)) && buffer->draw_buffer; device->auto_mipmaps = 0; for (i = 0; i < D3D9_MAX_TEXTURE_UNITS; ++i) { if ((wined3d_texture = device->stateblock_state->textures[i]) && (texture = wined3d_texture_get_parent(wined3d_texture)) && texture->usage & D3DUSAGE_AUTOGENMIPMAP) device->auto_mipmaps |= 1u << i; else device->auto_mipmaps &= ~(1u << i); } wined3d_mutex_unlock(); return D3D_OK; } static const struct IDirect3DStateBlock9Vtbl d3d9_stateblock_vtbl = { /* IUnknown */ d3d9_stateblock_QueryInterface, d3d9_stateblock_AddRef, d3d9_stateblock_Release, /* IDirect3DStateBlock9 */ d3d9_stateblock_GetDevice, d3d9_stateblock_Capture, d3d9_stateblock_Apply, }; HRESULT stateblock_init(struct d3d9_stateblock *stateblock, struct d3d9_device *device, D3DSTATEBLOCKTYPE type, struct wined3d_stateblock *wined3d_stateblock) { HRESULT hr; stateblock->IDirect3DStateBlock9_iface.lpVtbl = &d3d9_stateblock_vtbl; stateblock->refcount = 1; if (wined3d_stateblock) { stateblock->wined3d_stateblock = wined3d_stateblock; } else { wined3d_mutex_lock(); hr = wined3d_stateblock_create(device->wined3d_device, device->state, (enum wined3d_stateblock_type)type, &stateblock->wined3d_stateblock); wined3d_mutex_unlock(); if (FAILED(hr)) { WARN("Failed to create wined3d stateblock, hr %#x.\n", hr); return hr; } } stateblock->parent_device = &device->IDirect3DDevice9Ex_iface; IDirect3DDevice9Ex_AddRef(stateblock->parent_device); return D3D_OK; }