/* * Copyright 2016 Andrey Gusev * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ import "oaidl.idl"; import "ocidl.idl"; import "dxgi.idl"; import "d3dcommon.idl"; [ object, local, pointer_default(unique) ] interface ID3DX11DataLoader { HRESULT Load(); HRESULT Decompress([out] void **data, [in] SIZE_T *bytes); HRESULT Destroy(); }; [ object, local, pointer_default(unique) ] interface ID3DX11DataProcessor { HRESULT Process([in] void *data, [in] SIZE_T bytes); HRESULT CreateDeviceObject([out] void **data_object); HRESULT Destroy(); }; [ object, local, pointer_default(unique), uuid(c93fecfa-6967-478a-abbc-402d90621fcb) ] interface ID3DX11ThreadPump : IUnknown { HRESULT AddWorkItem([in] ID3DX11DataLoader *loader, [in] ID3DX11DataProcessor *processor, [in] HRESULT *hresult, [out] void **device_object); UINT GetWorkItemCount(); HRESULT WaitForAllItems(); HRESULT ProcessDeviceWorkItems([in] UINT count); HRESULT PurgeAllItems(); HRESULT GetQueueStatus([in] UINT *io_queue, [in] UINT *process_queue, [in] UINT *device_queue); };