/* * Tests for the D3DX9 core interfaces * * Copyright 2009 Tony Wasserka * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ #define COBJMACROS #include "wine/test.h" #include #include "d3dx9core.h" static inline int get_ref(IUnknown *obj) { IUnknown_AddRef(obj); return IUnknown_Release(obj); } #define check_ref(obj, exp) _check_ref(__LINE__, obj, exp) static inline void _check_ref(unsigned int line, IUnknown *obj, int exp) { int ref = get_ref(obj); ok_(__FILE__, line)(exp == ref, "Invalid refcount. Expected %d, got %d\n", exp, ref); } #define check_release(obj, exp) _check_release(__LINE__, obj, exp) static inline void _check_release(unsigned int line, IUnknown *obj, int exp) { int ref = IUnknown_Release(obj); ok_(__FILE__, line)(ref == exp, "Invalid refcount. Expected %d, got %d\n", exp, ref); } #define admitted_error 0.0001f static inline void check_mat(D3DXMATRIX got, D3DXMATRIX exp) { int i, j, equal=1; for (i=0; i<4; i++) for (j=0; j<4; j++) if (fabs(U(exp).m[i][j]-U(got).m[i][j]) > admitted_error) equal=0; ok(equal, "Got matrix\n\t(%f,%f,%f,%f\n\t %f,%f,%f,%f\n\t %f,%f,%f,%f\n\t %f,%f,%f,%f)\n" "Expected matrix=\n\t(%f,%f,%f,%f\n\t %f,%f,%f,%f\n\t %f,%f,%f,%f\n\t %f,%f,%f,%f)\n", U(got).m[0][0],U(got).m[0][1],U(got).m[0][2],U(got).m[0][3], U(got).m[1][0],U(got).m[1][1],U(got).m[1][2],U(got).m[1][3], U(got).m[2][0],U(got).m[2][1],U(got).m[2][2],U(got).m[2][3], U(got).m[3][0],U(got).m[3][1],U(got).m[3][2],U(got).m[3][3], U(exp).m[0][0],U(exp).m[0][1],U(exp).m[0][2],U(exp).m[0][3], U(exp).m[1][0],U(exp).m[1][1],U(exp).m[1][2],U(exp).m[1][3], U(exp).m[2][0],U(exp).m[2][1],U(exp).m[2][2],U(exp).m[2][3], U(exp).m[3][0],U(exp).m[3][1],U(exp).m[3][2],U(exp).m[3][3]); } static void test_ID3DXBuffer(void) { ID3DXBuffer *buffer; HRESULT hr; ULONG count; DWORD size; hr = D3DXCreateBuffer(10, NULL); ok(hr == D3DERR_INVALIDCALL, "D3DXCreateBuffer failed, got %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); hr = D3DXCreateBuffer(0, &buffer); ok(hr == D3D_OK, "D3DXCreateBuffer failed, got %#x, expected %#x\n", hr, D3D_OK); size = ID3DXBuffer_GetBufferSize(buffer); ok(!size, "GetBufferSize failed, got %u, expected %u\n", size, 0); count = ID3DXBuffer_Release(buffer); ok(!count, "ID3DXBuffer has %u references left\n", count); hr = D3DXCreateBuffer(3, &buffer); ok(hr == D3D_OK, "D3DXCreateBuffer failed, got %#x, expected %#x\n", hr, D3D_OK); size = ID3DXBuffer_GetBufferSize(buffer); ok(size == 3, "GetBufferSize failed, got %u, expected %u\n", size, 3); count = ID3DXBuffer_Release(buffer); ok(!count, "ID3DXBuffer has %u references left\n", count); } static void test_ID3DXSprite(IDirect3DDevice9 *device) { ID3DXSprite *sprite; IDirect3D9 *d3d; IDirect3DDevice9 *cmpdev; IDirect3DTexture9 *tex1, *tex2; D3DXMATRIX mat, cmpmat; D3DVIEWPORT9 vp; RECT rect; D3DXVECTOR3 pos, center; HRESULT hr; IDirect3DDevice9_GetDirect3D(device, &d3d); hr = IDirect3D9_CheckDeviceFormat(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8, D3DUSAGE_DYNAMIC, D3DRTYPE_TEXTURE, D3DFMT_A8R8G8B8); IDirect3D9_Release(d3d); ok (hr == D3D_OK, "D3DFMT_A8R8G8B8 not supported\n"); if (FAILED(hr)) return; hr = IDirect3DDevice9_CreateTexture(device, 64, 64, 1, 0, D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &tex1, NULL); ok (hr == D3D_OK, "Failed to create first texture (error code: %#x)\n", hr); if (FAILED(hr)) return; hr = IDirect3DDevice9_CreateTexture(device, 32, 32, 1, 0, D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &tex2, NULL); ok (hr == D3D_OK, "Failed to create second texture (error code: %#x)\n", hr); if (FAILED(hr)) { IDirect3DTexture9_Release(tex1); return; } /* Test D3DXCreateSprite */ hr = D3DXCreateSprite(device, NULL); ok (hr == D3DERR_INVALIDCALL, "D3DXCreateSprite returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); hr = D3DXCreateSprite(NULL, &sprite); ok (hr == D3DERR_INVALIDCALL, "D3DXCreateSprite returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); hr = D3DXCreateSprite(device, &sprite); ok (hr == D3D_OK, "D3DXCreateSprite returned %#x, expected %#x\n", hr, D3D_OK); /* Test ID3DXSprite_GetDevice */ hr = ID3DXSprite_GetDevice(sprite, NULL); ok (hr == D3DERR_INVALIDCALL, "GetDevice returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); hr = ID3DXSprite_GetDevice(sprite, &cmpdev); /* cmpdev == NULL */ ok (hr == D3D_OK, "GetDevice returned %#x, expected %#x\n", hr, D3D_OK); hr = ID3DXSprite_GetDevice(sprite, &cmpdev); /* cmpdev != NULL */ ok (hr == D3D_OK, "GetDevice returned %#x, expected %#x\n", hr, D3D_OK); IDirect3DDevice9_Release(device); IDirect3DDevice9_Release(device); /* Test ID3DXSprite_GetTransform */ hr = ID3DXSprite_GetTransform(sprite, NULL); ok (hr == D3DERR_INVALIDCALL, "GetTransform returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); hr = ID3DXSprite_GetTransform(sprite, &mat); ok (hr == D3D_OK, "GetTransform returned %#x, expected %#x\n", hr, D3D_OK); if(SUCCEEDED(hr)) { D3DXMATRIX identity; D3DXMatrixIdentity(&identity); check_mat(mat, identity); } /* Test ID3DXSprite_SetTransform */ /* Set a transform and test if it gets returned correctly */ U(mat).m[0][0]=2.1f; U(mat).m[0][1]=6.5f; U(mat).m[0][2]=-9.6f; U(mat).m[0][3]=1.7f; U(mat).m[1][0]=4.2f; U(mat).m[1][1]=-2.5f; U(mat).m[1][2]=2.1f; U(mat).m[1][3]=5.5f; U(mat).m[2][0]=-2.6f; U(mat).m[2][1]=0.3f; U(mat).m[2][2]=8.6f; U(mat).m[2][3]=8.4f; U(mat).m[3][0]=6.7f; U(mat).m[3][1]=-5.1f; U(mat).m[3][2]=6.1f; U(mat).m[3][3]=2.2f; hr = ID3DXSprite_SetTransform(sprite, NULL); ok (hr == D3DERR_INVALIDCALL, "SetTransform returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); hr = ID3DXSprite_SetTransform(sprite, &mat); ok (hr == D3D_OK, "SetTransform returned %#x, expected %#x\n", hr, D3D_OK); if(SUCCEEDED(hr)) { hr=ID3DXSprite_GetTransform(sprite, &cmpmat); if(SUCCEEDED(hr)) check_mat(cmpmat, mat); else skip("GetTransform returned %#x\n", hr); } /* Test ID3DXSprite_SetWorldViewLH/RH */ todo_wine { hr = ID3DXSprite_SetWorldViewLH(sprite, &mat, &mat); ok (hr == D3D_OK, "SetWorldViewLH returned %#x, expected %#x\n", hr, D3D_OK); hr = ID3DXSprite_SetWorldViewLH(sprite, NULL, &mat); ok (hr == D3D_OK, "SetWorldViewLH returned %#x, expected %#x\n", hr, D3D_OK); hr = ID3DXSprite_SetWorldViewLH(sprite, &mat, NULL); ok (hr == D3D_OK, "SetWorldViewLH returned %#x, expected %#x\n", hr, D3D_OK); hr = ID3DXSprite_SetWorldViewLH(sprite, NULL, NULL); ok (hr == D3D_OK, "SetWorldViewLH returned %#x, expected %#x\n", hr, D3D_OK); hr = ID3DXSprite_SetWorldViewRH(sprite, &mat, &mat); ok (hr == D3D_OK, "SetWorldViewRH returned %#x, expected %#x\n", hr, D3D_OK); hr = ID3DXSprite_SetWorldViewRH(sprite, NULL, &mat); ok (hr == D3D_OK, "SetWorldViewRH returned %#x, expected %#x\n", hr, D3D_OK); hr = ID3DXSprite_SetWorldViewRH(sprite, &mat, NULL); ok (hr == D3D_OK, "SetWorldViewRH returned %#x, expected %#x\n", hr, D3D_OK); hr = ID3DXSprite_SetWorldViewRH(sprite, NULL, NULL); ok (hr == D3D_OK, "SetWorldViewRH returned %#x, expected %#x\n", hr, D3D_OK); } IDirect3DDevice9_BeginScene(device); /* Test ID3DXSprite_Begin*/ hr = ID3DXSprite_Begin(sprite, 0); ok (hr == D3D_OK, "Begin returned %#x, expected %#x\n", hr, D3D_OK); IDirect3DDevice9_GetTransform(device, D3DTS_WORLD, &mat); D3DXMatrixIdentity(&cmpmat); check_mat(mat, cmpmat); IDirect3DDevice9_GetTransform(device, D3DTS_VIEW, &mat); check_mat(mat, cmpmat); IDirect3DDevice9_GetTransform(device, D3DTS_PROJECTION, &mat); IDirect3DDevice9_GetViewport(device, &vp); D3DXMatrixOrthoOffCenterLH(&cmpmat, vp.X+0.5f, (float)vp.Width+vp.X+0.5f, (float)vp.Height+vp.Y+0.5f, vp.Y+0.5f, vp.MinZ, vp.MaxZ); check_mat(mat, cmpmat); /* Test ID3DXSprite_Flush and ID3DXSprite_End */ hr = ID3DXSprite_Flush(sprite); ok (hr == D3D_OK, "Flush returned %#x, expected %#x\n", hr, D3D_OK); hr = ID3DXSprite_End(sprite); ok (hr == D3D_OK, "End returned %#x, expected %#x\n", hr, D3D_OK); hr = ID3DXSprite_Flush(sprite); /* May not be called before next Begin */ ok (hr == D3DERR_INVALIDCALL, "Flush returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); hr = ID3DXSprite_End(sprite); ok (hr == D3DERR_INVALIDCALL, "End returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); /* Test ID3DXSprite_Draw */ hr = ID3DXSprite_Begin(sprite, 0); ok (hr == D3D_OK, "Begin returned %#x, expected %#x\n", hr, D3D_OK); if(FAILED(hr)) skip("Couldn't ID3DXSprite_Begin, can't test ID3DXSprite_Draw\n"); else { /* Feed the sprite batch */ int texref1, texref2; SetRect(&rect, 53, 12, 142, 165); pos.x = 2.2f; pos.y = 4.5f; pos.z = 5.1f; center.x = 11.3f; center.y = 3.4f; center.z = 1.2f; texref1 = get_ref((IUnknown*)tex1); texref2 = get_ref((IUnknown*)tex2); hr = ID3DXSprite_Draw(sprite, NULL, &rect, ¢er, &pos, D3DCOLOR_XRGB(255, 255, 255)); ok (hr == D3DERR_INVALIDCALL, "Draw returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); hr = ID3DXSprite_Draw(sprite, tex1, &rect, ¢er, &pos, D3DCOLOR_XRGB(255, 255, 255)); ok (hr == D3D_OK, "Draw returned %#x, expected %#x\n", hr, D3D_OK); hr = ID3DXSprite_Draw(sprite, tex2, &rect, ¢er, &pos, D3DCOLOR_XRGB( 3, 45, 66)); ok (hr == D3D_OK, "Draw returned %#x, expected %#x\n", hr, D3D_OK); hr = ID3DXSprite_Draw(sprite, tex1, NULL, ¢er, &pos, D3DCOLOR_XRGB(255, 255, 255)); ok (hr == D3D_OK, "Draw returned %#x, expected %#x\n", hr, D3D_OK); hr = ID3DXSprite_Draw(sprite, tex1, &rect, NULL, &pos, D3DCOLOR_XRGB(255, 255, 255)); ok (hr == D3D_OK, "Draw returned %#x, expected %#x\n", hr, D3D_OK); hr = ID3DXSprite_Draw(sprite, tex1, &rect, ¢er, NULL, D3DCOLOR_XRGB(255, 255, 255)); ok (hr == D3D_OK, "Draw returned %#x, expected %#x\n", hr, D3D_OK); hr = ID3DXSprite_Draw(sprite, tex1, NULL, NULL, NULL, 0); ok (hr == D3D_OK, "Draw returned %#x, expected %#x\n", hr, D3D_OK); check_ref((IUnknown*)tex1, texref1+5); check_ref((IUnknown*)tex2, texref2+1); hr = ID3DXSprite_Flush(sprite); ok (hr == D3D_OK, "Flush returned %#x, expected %#x\n", hr, D3D_OK); hr = ID3DXSprite_Flush(sprite); /* Flushing twice should work */ ok (hr == D3D_OK, "Flush returned %#x, expected %#x\n", hr, D3D_OK); check_ref((IUnknown*)tex1, texref1); check_ref((IUnknown*)tex2, texref2); hr = ID3DXSprite_End(sprite); ok (hr == D3D_OK, "End returned %#x, expected %#x\n", hr, D3D_OK); } /* Test ID3DXSprite_OnLostDevice and ID3DXSprite_OnResetDevice */ /* Both can be called twice */ hr = ID3DXSprite_OnLostDevice(sprite); ok (hr == D3D_OK, "OnLostDevice returned %#x, expected %#x\n", hr, D3D_OK); hr = ID3DXSprite_OnLostDevice(sprite); ok (hr == D3D_OK, "OnLostDevice returned %#x, expected %#x\n", hr, D3D_OK); hr = ID3DXSprite_OnResetDevice(sprite); ok (hr == D3D_OK, "OnResetDevice returned %#x, expected %#x\n", hr, D3D_OK); hr = ID3DXSprite_OnResetDevice(sprite); ok (hr == D3D_OK, "OnResetDevice returned %#x, expected %#x\n", hr, D3D_OK); /* Make sure everything works like before */ hr = ID3DXSprite_Begin(sprite, 0); ok (hr == D3D_OK, "Begin returned %#x, expected %#x\n", hr, D3D_OK); hr = ID3DXSprite_Draw(sprite, tex2, &rect, ¢er, &pos, D3DCOLOR_XRGB(255, 255, 255)); ok (hr == D3D_OK, "Draw returned %#x, expected %#x\n", hr, D3D_OK); hr = ID3DXSprite_Flush(sprite); ok (hr == D3D_OK, "Flush returned %#x, expected %#x\n", hr, D3D_OK); hr = ID3DXSprite_End(sprite); ok (hr == D3D_OK, "End returned %#x, expected %#x\n", hr, D3D_OK); /* OnResetDevice makes the interface "forget" the Begin call */ hr = ID3DXSprite_Begin(sprite, 0); ok (hr == D3D_OK, "Begin returned %#x, expected %#x\n", hr, D3D_OK); hr = ID3DXSprite_OnResetDevice(sprite); ok (hr == D3D_OK, "OnResetDevice returned %#x, expected %#x\n", hr, D3D_OK); hr = ID3DXSprite_End(sprite); ok (hr == D3DERR_INVALIDCALL, "End returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); IDirect3DDevice9_EndScene(device); check_release((IUnknown*)sprite, 0); check_release((IUnknown*)tex2, 0); check_release((IUnknown*)tex1, 0); } static void test_ID3DXFont(IDirect3DDevice9 *device) { D3DXFONT_DESCA desc; ID3DXFont *font; HRESULT hr; int ref; int i; static const struct { INT font_height; UINT expected_size; DWORD expected_levels; } texture_tests[] = { { 6, 128, 4 }, { 8, 128, 4 }, { 10, 256, 5 }, { 12, 256, 5 }, { 72, 256, 8 } }; /* D3DXCreateFont */ ref = get_ref((IUnknown*)device); hr = D3DXCreateFontA(device, 12, 0, FW_DONTCARE, 0, FALSE, DEFAULT_CHARSET, OUT_DEFAULT_PRECIS, DEFAULT_QUALITY, DEFAULT_PITCH, "Arial", &font); ok(hr == D3D_OK, "D3DXCreateFont returned %#x, expected %#x\n", hr, D3D_OK); check_ref((IUnknown*)device, ref + 1); check_release((IUnknown*)font, 0); check_ref((IUnknown*)device, ref); hr = D3DXCreateFontA(device, 0, 0, FW_DONTCARE, 0, FALSE, DEFAULT_CHARSET, OUT_DEFAULT_PRECIS, DEFAULT_QUALITY, DEFAULT_PITCH, "Arial", &font); ok(hr == D3D_OK, "D3DXCreateFont returned %#x, expected %#x\n", hr, D3D_OK); ID3DXFont_Release(font); hr = D3DXCreateFontA(device, 12, 0, FW_DONTCARE, 0, FALSE, DEFAULT_CHARSET, OUT_DEFAULT_PRECIS, DEFAULT_QUALITY, DEFAULT_PITCH, NULL, &font); ok(hr == D3D_OK, "D3DXCreateFont returned %#x, expected %#x\n", hr, D3D_OK); ID3DXFont_Release(font); hr = D3DXCreateFontA(device, 12, 0, FW_DONTCARE, 0, FALSE, DEFAULT_CHARSET, OUT_DEFAULT_PRECIS, DEFAULT_QUALITY, DEFAULT_PITCH, "", &font); ok(hr == D3D_OK, "D3DXCreateFont returned %#x, expected %#x\n", hr, D3D_OK); ID3DXFont_Release(font); hr = D3DXCreateFontA(NULL, 12, 0, FW_DONTCARE, 0, FALSE, DEFAULT_CHARSET, OUT_DEFAULT_PRECIS, DEFAULT_QUALITY, DEFAULT_PITCH, "Arial", &font); ok(hr == D3DERR_INVALIDCALL, "D3DXCreateFont returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); hr = D3DXCreateFontA(device, 12, 0, FW_DONTCARE, 0, FALSE, DEFAULT_CHARSET, OUT_DEFAULT_PRECIS, DEFAULT_QUALITY, DEFAULT_PITCH, "Arial", NULL); ok(hr == D3DERR_INVALIDCALL, "D3DXCreateFont returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); hr = D3DXCreateFontA(NULL, 12, 0, FW_DONTCARE, 0, FALSE, DEFAULT_CHARSET, OUT_DEFAULT_PRECIS, DEFAULT_QUALITY, DEFAULT_PITCH, "Arial", NULL); ok(hr == D3DERR_INVALIDCALL, "D3DXCreateFont returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); /* D3DXCreateFontIndirect */ desc.Height = 12; desc.Width = 0; desc.Weight = FW_DONTCARE; desc.MipLevels = 0; desc.Italic = FALSE; desc.CharSet = DEFAULT_CHARSET; desc.OutputPrecision = OUT_DEFAULT_PRECIS; desc.Quality = DEFAULT_QUALITY; desc.PitchAndFamily = DEFAULT_PITCH; strcpy(desc.FaceName, "Arial"); hr = D3DXCreateFontIndirectA(device, &desc, &font); ok(hr == D3D_OK, "D3DXCreateFontIndirect returned %#x, expected %#x\n", hr, D3D_OK); ID3DXFont_Release(font); hr = D3DXCreateFontIndirectA(NULL, &desc, &font); ok(hr == D3DERR_INVALIDCALL, "D3DXCreateFontIndirect returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); hr = D3DXCreateFontIndirectA(device, NULL, &font); ok(hr == D3DERR_INVALIDCALL, "D3DXCreateFontIndirect returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); hr = D3DXCreateFontIndirectA(device, &desc, NULL); ok(hr == D3DERR_INVALIDCALL, "D3DXCreateFontIndirect returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); /* ID3DXFont_GetDevice */ hr = D3DXCreateFontA(device, 12, 0, FW_DONTCARE, 0, FALSE, DEFAULT_CHARSET, OUT_DEFAULT_PRECIS, DEFAULT_QUALITY, DEFAULT_PITCH, "Arial", &font); if(SUCCEEDED(hr)) { IDirect3DDevice9 *bufdev; hr = ID3DXFont_GetDevice(font, NULL); ok(hr == D3DERR_INVALIDCALL, "ID3DXFont_GetDevice returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); ref = get_ref((IUnknown*)device); hr = ID3DXFont_GetDevice(font, &bufdev); ok(hr == D3D_OK, "ID3DXFont_GetDevice returned %#x, expected %#x\n", hr, D3D_OK); check_release((IUnknown*)bufdev, ref); ID3DXFont_Release(font); } else skip("Failed to create a ID3DXFont object\n"); /* ID3DXFont_GetDesc */ hr = D3DXCreateFontA(device, 12, 8, FW_BOLD, 2, TRUE, ANSI_CHARSET, OUT_RASTER_PRECIS, ANTIALIASED_QUALITY, VARIABLE_PITCH, "Arial", &font); if(SUCCEEDED(hr)) { hr = ID3DXFont_GetDescA(font, NULL); ok(hr == D3DERR_INVALIDCALL, "ID3DXFont_GetDevice returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); hr = ID3DXFont_GetDescA(font, &desc); ok(hr == D3D_OK, "ID3DXFont_GetDevice returned %#x, expected %#x\n", hr, D3D_OK); ok(desc.Height == 12, "ID3DXFont_GetDesc returned font height %d, expected %d\n", desc.Height, 12); ok(desc.Width == 8, "ID3DXFont_GetDesc returned font width %d, expected %d\n", desc.Width, 8); ok(desc.Weight == FW_BOLD, "ID3DXFont_GetDesc returned font weight %d, expected %d\n", desc.Weight, FW_BOLD); ok(desc.MipLevels == 2, "ID3DXFont_GetDesc returned font miplevels %d, expected %d\n", desc.MipLevels, 2); ok(desc.Italic == TRUE, "ID3DXFont_GetDesc says Italic was %d, but Italic should be %d\n", desc.Italic, TRUE); ok(desc.CharSet == ANSI_CHARSET, "ID3DXFont_GetDesc returned font charset %d, expected %d\n", desc.CharSet, ANSI_CHARSET); ok(desc.OutputPrecision == OUT_RASTER_PRECIS, "ID3DXFont_GetDesc returned an output precision of %d, expected %d\n", desc.OutputPrecision, OUT_RASTER_PRECIS); ok(desc.Quality == ANTIALIASED_QUALITY, "ID3DXFont_GetDesc returned font quality %d, expected %d\n", desc.Quality, ANTIALIASED_QUALITY); ok(desc.PitchAndFamily == VARIABLE_PITCH, "ID3DXFont_GetDesc returned pitch and family %d, expected %d\n", desc.PitchAndFamily, VARIABLE_PITCH); ok(strcmp(desc.FaceName, "Arial") == 0, "ID3DXFont_GetDesc returned facename \"%s\", expected \"%s\"\n", desc.FaceName, "Arial"); ID3DXFont_Release(font); } else skip("Failed to create a ID3DXFont object\n"); /* ID3DXFont_GetDC + ID3DXFont_GetTextMetrics */ hr = D3DXCreateFontA(device, 12, 0, FW_DONTCARE, 0, FALSE, DEFAULT_CHARSET, OUT_DEFAULT_PRECIS, DEFAULT_QUALITY, DEFAULT_PITCH, "Arial", &font); if(SUCCEEDED(hr)) { HDC hdc; hdc = ID3DXFont_GetDC(font); ok(hdc != NULL, "ID3DXFont_GetDC returned an invalid handle\n"); if(hdc) { TEXTMETRICA metrics, expmetrics; BOOL ret; ret = ID3DXFont_GetTextMetricsA(font, &metrics); ok(ret, "ID3DXFont_GetTextMetricsA failed\n"); ret = GetTextMetricsA(hdc, &expmetrics); ok(ret, "GetTextMetricsA failed\n"); ok(metrics.tmHeight == expmetrics.tmHeight, "Returned height %d, expected %d\n", metrics.tmHeight, expmetrics.tmHeight); ok(metrics.tmAscent == expmetrics.tmAscent, "Returned ascent %d, expected %d\n", metrics.tmAscent, expmetrics.tmAscent); ok(metrics.tmDescent == expmetrics.tmDescent, "Returned descent %d, expected %d\n", metrics.tmDescent, expmetrics.tmDescent); ok(metrics.tmInternalLeading == expmetrics.tmInternalLeading, "Returned internal leading %d, expected %d\n", metrics.tmInternalLeading, expmetrics.tmInternalLeading); ok(metrics.tmExternalLeading == expmetrics.tmExternalLeading, "Returned external leading %d, expected %d\n", metrics.tmExternalLeading, expmetrics.tmExternalLeading); ok(metrics.tmAveCharWidth == expmetrics.tmAveCharWidth, "Returned average char width %d, expected %d\n", metrics.tmAveCharWidth, expmetrics.tmAveCharWidth); ok(metrics.tmMaxCharWidth == expmetrics.tmMaxCharWidth, "Returned maximum char width %d, expected %d\n", metrics.tmMaxCharWidth, expmetrics.tmMaxCharWidth); ok(metrics.tmWeight == expmetrics.tmWeight, "Returned weight %d, expected %d\n", metrics.tmWeight, expmetrics.tmWeight); ok(metrics.tmOverhang == expmetrics.tmOverhang, "Returned overhang %d, expected %d\n", metrics.tmOverhang, expmetrics.tmOverhang); ok(metrics.tmDigitizedAspectX == expmetrics.tmDigitizedAspectX, "Returned digitized x aspect %d, expected %d\n", metrics.tmDigitizedAspectX, expmetrics.tmDigitizedAspectX); ok(metrics.tmDigitizedAspectY == expmetrics.tmDigitizedAspectY, "Returned digitized y aspect %d, expected %d\n", metrics.tmDigitizedAspectY, expmetrics.tmDigitizedAspectY); ok(metrics.tmFirstChar == expmetrics.tmFirstChar, "Returned first char %d, expected %d\n", metrics.tmFirstChar, expmetrics.tmFirstChar); ok(metrics.tmLastChar == expmetrics.tmLastChar, "Returned last char %d, expected %d\n", metrics.tmLastChar, expmetrics.tmLastChar); ok(metrics.tmDefaultChar == expmetrics.tmDefaultChar, "Returned default char %d, expected %d\n", metrics.tmDefaultChar, expmetrics.tmDefaultChar); ok(metrics.tmBreakChar == expmetrics.tmBreakChar, "Returned break char %d, expected %d\n", metrics.tmBreakChar, expmetrics.tmBreakChar); ok(metrics.tmItalic == expmetrics.tmItalic, "Returned italic %d, expected %d\n", metrics.tmItalic, expmetrics.tmItalic); ok(metrics.tmUnderlined == expmetrics.tmUnderlined, "Returned underlined %d, expected %d\n", metrics.tmUnderlined, expmetrics.tmUnderlined); ok(metrics.tmStruckOut == expmetrics.tmStruckOut, "Returned struck out %d, expected %d\n", metrics.tmStruckOut, expmetrics.tmStruckOut); ok(metrics.tmPitchAndFamily == expmetrics.tmPitchAndFamily, "Returned pitch and family %d, expected %d\n", metrics.tmPitchAndFamily, expmetrics.tmPitchAndFamily); ok(metrics.tmCharSet == expmetrics.tmCharSet, "Returned charset %d, expected %d\n", metrics.tmCharSet, expmetrics.tmCharSet); } ID3DXFont_Release(font); } else skip("Failed to create a ID3DXFont object\n"); /* ID3DXFont_PreloadText */ hr = D3DXCreateFontA(device, 12, 0, FW_DONTCARE, 0, FALSE, DEFAULT_CHARSET, OUT_DEFAULT_PRECIS, DEFAULT_QUALITY, DEFAULT_PITCH, "Arial", &font); if(SUCCEEDED(hr)) { const WCHAR testW[] = {'t','e','s','t',0}; todo_wine { hr = ID3DXFont_PreloadTextA(font, NULL, -1); ok(hr == D3DERR_INVALIDCALL, "ID3DXFont_PreloadTextA returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); hr = ID3DXFont_PreloadTextA(font, NULL, 0); ok(hr == D3D_OK, "ID3DXFont_PreloadTextA returned %#x, expected %#x\n", hr, D3D_OK); hr = ID3DXFont_PreloadTextA(font, NULL, 1); ok(hr == D3DERR_INVALIDCALL, "ID3DXFont_PreloadTextA returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); hr = ID3DXFont_PreloadTextA(font, "test", -1); ok(hr == D3D_OK, "ID3DXFont_PreloadTextA returned %#x, expected %#x\n", hr, D3D_OK); hr = ID3DXFont_PreloadTextW(font, NULL, -1); ok(hr == D3DERR_INVALIDCALL, "ID3DXFont_PreloadTextW returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); hr = ID3DXFont_PreloadTextW(font, NULL, 0); ok(hr == D3D_OK, "ID3DXFont_PreloadTextW returned %#x, expected %#x\n", hr, D3D_OK); hr = ID3DXFont_PreloadTextW(font, NULL, 1); ok(hr == D3DERR_INVALIDCALL, "ID3DXFont_PreloadTextW returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); hr = ID3DXFont_PreloadTextW(font, testW, -1); ok(hr == D3D_OK, "ID3DXFont_PreloadTextW returned %#x, expected %#x\n", hr, D3D_OK); } check_release((IUnknown*)font, 0); } else skip("Failed to create a ID3DXFont object\n"); /* ID3DXFont_GetGlyphData, ID3DXFont_PreloadGlyphs, ID3DXFont_PreloadCharacters */ hr = D3DXCreateFontA(device, 12, 0, FW_DONTCARE, 0, FALSE, DEFAULT_CHARSET, OUT_DEFAULT_PRECIS, DEFAULT_QUALITY, DEFAULT_PITCH, "Arial", &font); if(SUCCEEDED(hr)) { char c; HDC hdc; DWORD ret; HRESULT hr; RECT blackbox; POINT cellinc; IDirect3DTexture9 *texture; hdc = ID3DXFont_GetDC(font); todo_wine { hr = ID3DXFont_GetGlyphData(font, 0, NULL, &blackbox, &cellinc); ok(hr == D3D_OK, "ID3DXFont_GetGlyphData returned %#x, expected %#x\n", hr, D3D_OK); hr = ID3DXFont_GetGlyphData(font, 0, &texture, NULL, &cellinc); if(SUCCEEDED(hr)) check_release((IUnknown*)texture, 1); ok(hr == D3D_OK, "ID3DXFont_GetGlyphData returned %#x, expected %#x\n", hr, D3D_OK); hr = ID3DXFont_GetGlyphData(font, 0, &texture, &blackbox, NULL); if(SUCCEEDED(hr)) check_release((IUnknown*)texture, 1); ok(hr == D3D_OK, "ID3DXFont_GetGlyphData returned %#x, expected %#x\n", hr, D3D_OK); } hr = ID3DXFont_PreloadCharacters(font, 'b', 'a'); ok(hr == D3D_OK, "ID3DXFont_PreloadCharacters returned %#x, expected %#x\n", hr, D3D_OK); hr = ID3DXFont_PreloadGlyphs(font, 1, 0); todo_wine ok(hr == D3D_OK, "ID3DXFont_PreloadGlyphs returned %#x, expected %#x\n", hr, D3D_OK); hr = ID3DXFont_PreloadCharacters(font, 'a', 'a'); ok(hr == D3D_OK, "ID3DXFont_PreloadCharacters returned %#x, expected %#x\n", hr, D3D_OK); for(c = 'b'; c <= 'z'; c++) { WORD glyph; ret = GetGlyphIndicesA(hdc, &c, 1, &glyph, 0); ok(ret != GDI_ERROR, "GetGlyphIndicesA failed\n"); hr = ID3DXFont_GetGlyphData(font, glyph, &texture, &blackbox, &cellinc); todo_wine ok(hr == D3D_OK, "ID3DXFont_GetGlyphData returned %#x, expected %#x\n", hr, D3D_OK); if(SUCCEEDED(hr)) { DWORD levels; D3DSURFACE_DESC desc; levels = IDirect3DTexture9_GetLevelCount(texture); ok(levels == 5, "Got levels %u, expected %u\n", levels, 5); hr = IDirect3DTexture9_GetLevelDesc(texture, 0, &desc); ok(hr == D3D_OK, "IDirect3DTexture9_GetLevelDesc failed\n"); ok(desc.Format == D3DFMT_A8R8G8B8, "Got format %#x, expected %#x\n", desc.Format, D3DFMT_A8R8G8B8); ok(desc.Usage == 0, "Got usage %#x, expected %#x\n", desc.Usage, 0); ok(desc.Width == 256, "Got width %u, expected %u\n", desc.Width, 256); ok(desc.Height == 256, "Got height %u, expected %u\n", desc.Height, 256); ok(desc.Pool == D3DPOOL_MANAGED, "Got pool %u, expected %u\n", desc.Pool, D3DPOOL_MANAGED); check_release((IUnknown*)texture, 1); } } hr = ID3DXFont_PreloadCharacters(font, 'a', 'z'); ok(hr == D3D_OK, "ID3DXFont_PreloadCharacters returned %#x, expected %#x\n", hr, D3D_OK); check_release((IUnknown*)font, 0); } else skip("Failed to create a ID3DXFont object\n"); for(i = 0; i < sizeof(texture_tests) / sizeof(texture_tests[0]); i++) { HDC hdc; DWORD ret; HRESULT hr; WORD glyph; char c = 'a'; IDirect3DTexture9 *texture; hr = D3DXCreateFontA(device, texture_tests[i].font_height, 0, FW_DONTCARE, 0, FALSE, DEFAULT_CHARSET, OUT_DEFAULT_PRECIS, DEFAULT_QUALITY, DEFAULT_PITCH, "Arial", &font); if(FAILED(hr)) { skip("Failed to create a ID3DXFont object\n"); continue; } hdc = ID3DXFont_GetDC(font); ret = GetGlyphIndicesA(hdc, &c, 1, &glyph, 0); ok(ret != GDI_ERROR, "GetGlyphIndicesA failed\n"); hr = ID3DXFont_GetGlyphData(font, glyph, &texture, NULL, NULL); todo_wine ok(hr == D3D_OK, "ID3DXFont_GetGlyphData returned %#x, expected %#x\n", hr, D3D_OK); if(SUCCEEDED(hr)) { DWORD levels; D3DSURFACE_DESC desc; levels = IDirect3DTexture9_GetLevelCount(texture); ok(levels == texture_tests[i].expected_levels, "Got levels %u, expected %u\n", levels, texture_tests[i].expected_levels); hr = IDirect3DTexture9_GetLevelDesc(texture, 0, &desc); ok(hr == D3D_OK, "IDirect3DTexture9_GetLevelDesc failed\n"); ok(desc.Format == D3DFMT_A8R8G8B8, "Got format %#x, expected %#x\n", desc.Format, D3DFMT_A8R8G8B8); ok(desc.Usage == 0, "Got usage %#x, expected %#x\n", desc.Usage, 0); ok(desc.Width == texture_tests[i].expected_size, "Got width %u, expected %u\n", desc.Width, texture_tests[i].expected_size); ok(desc.Height == texture_tests[i].expected_size, "Got height %u, expected %u\n", desc.Height, texture_tests[i].expected_size); ok(desc.Pool == D3DPOOL_MANAGED, "Got pool %u, expected %u\n", desc.Pool, D3DPOOL_MANAGED); IDirect3DTexture9_Release(texture); } ID3DXFont_Release(font); } } static void test_D3DXCreateRenderToSurface(IDirect3DDevice9 *device) { int i; HRESULT hr; ULONG ref_count; D3DXRTS_DESC desc; ID3DXRenderToSurface *render = (void *)0xdeadbeef; static const D3DXRTS_DESC tests[] = { { 0, 256, D3DFMT_A8R8G8B8, FALSE, D3DFMT_UNKNOWN }, { 256, 0, D3DFMT_A8R8G8B8, FALSE, D3DFMT_UNKNOWN }, { 256, 0, D3DFMT_A8R8G8B8, FALSE, D3DFMT_D24S8 }, { 256, 256, D3DFMT_UNKNOWN, FALSE, D3DFMT_R8G8B8 }, { 0, 0, D3DFMT_UNKNOWN, FALSE, D3DFMT_UNKNOWN }, { -1, -1, MAKEFOURCC('B','A','D','F'), TRUE, MAKEFOURCC('B','A','D','F') } }; hr = D3DXCreateRenderToSurface(NULL /* device */, 256, 256, D3DFMT_A8R8G8B8, FALSE, D3DFMT_UNKNOWN, &render); ok(hr == D3DERR_INVALIDCALL, "D3DXCreateRenderToSurface returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); ok(render == (void *)0xdeadbeef, "Got %p, expected %p\n", render, (void *)0xdeadbeef); hr = D3DXCreateRenderToSurface(device, 256, 256, D3DFMT_A8R8G8B8, FALSE, D3DFMT_UNKNOWN, NULL /* out */); ok(hr == D3DERR_INVALIDCALL, "D3DXCreateRenderToSurface returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); for (i = 0; i < sizeof(tests) / sizeof(tests[0]); i++) { hr = D3DXCreateRenderToSurface(device, tests[i].Width, tests[i].Height, tests[i].Format, tests[i].DepthStencil, tests[i].DepthStencilFormat, &render); ok(hr == D3D_OK, "%d: D3DXCreateRenderToSurface returned %#x, expected %#x\n", i, hr, D3D_OK); if (SUCCEEDED(hr)) { hr = ID3DXRenderToSurface_GetDesc(render, &desc); ok(hr == D3D_OK, "%d: GetDesc failed %#x\n", i, hr); if (SUCCEEDED(hr)) { ok(desc.Width == tests[i].Width, "%d: Got width %u, expected %u\n", i, desc.Width, tests[i].Width); ok(desc.Height == tests[i].Height, "%d: Got height %u, expected %u\n", i, desc.Height, tests[i].Height); ok(desc.Format == tests[i].Format, "%d: Got format %#x, expected %#x\n", i, desc.Format, tests[i].Format); ok(desc.DepthStencil == tests[i].DepthStencil, "%d: Got depth stencil %d, expected %d\n", i, desc.DepthStencil, tests[i].DepthStencil); ok(desc.DepthStencilFormat == tests[i].DepthStencilFormat, "%d: Got depth stencil format %#x, expected %#x\n", i, desc.DepthStencilFormat, tests[i].DepthStencilFormat); } ID3DXRenderToSurface_Release(render); } } /* check device ref count */ ref_count = get_ref((IUnknown *)device); hr = D3DXCreateRenderToSurface(device, 0, 0, D3DFMT_UNKNOWN, FALSE, D3DFMT_UNKNOWN, &render); check_ref((IUnknown *)device, ref_count + 1); if (SUCCEEDED(hr)) ID3DXRenderToSurface_Release(render); } /* runs a set of tests for the ID3DXRenderToSurface interface created with given parameters */ static void check_ID3DXRenderToSurface(IDirect3DDevice9 *device, UINT width, UINT height, D3DFORMAT format, BOOL depth_stencil, D3DFORMAT depth_stencil_format, BOOL render_target) { HRESULT hr; D3DFORMAT fmt; HRESULT expected_value; IDirect3DSurface9 *surface; ID3DXRenderToSurface *render; D3DVIEWPORT9 viewport = { 0, 0, width, height, 0.0, 1.0 }; hr = D3DXCreateRenderToSurface(device, width, height, format, depth_stencil, depth_stencil_format, &render); if (FAILED(hr)) { skip("Failed to create ID3DXRenderToSurface\n"); return; } if (render_target) hr = IDirect3DDevice9_CreateRenderTarget(device, width, height, format, D3DMULTISAMPLE_NONE, 0, FALSE, &surface, NULL); else hr = IDirect3DDevice9_CreateOffscreenPlainSurface(device, width, height, format, D3DPOOL_DEFAULT, &surface, NULL); if (FAILED(hr)) { skip("Failed to create surface\n"); ID3DXRenderToSurface_Release(render); return; } /* viewport */ hr = ID3DXRenderToSurface_BeginScene(render, surface, &viewport); ok(hr == D3D_OK, "ID3DXRenderToSurface::BeginScene returned %#x, expected %#x\n", hr, D3D_OK); check_ref((IUnknown *)surface, 2); if (SUCCEEDED(hr)) ID3DXRenderToSurface_EndScene(render, D3DX_FILTER_NONE); /* invalid viewport */ viewport.Width = 2 * width; hr = ID3DXRenderToSurface_BeginScene(render, surface, &viewport); ok(hr == D3DERR_INVALIDCALL, "ID3DXRenderToSurface::BeginScene returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); viewport.X = width / 2; viewport.Width = width; hr = ID3DXRenderToSurface_BeginScene(render, surface, &viewport); ok(hr == D3DERR_INVALIDCALL, "ID3DXRenderToSurface::BeginScene returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); viewport.X = width; viewport.Width = width; hr = ID3DXRenderToSurface_BeginScene(render, surface, &viewport); ok(hr == D3DERR_INVALIDCALL, "ID3DXRenderToSurface::BeginScene returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); /* rendering to a part of a surface is only allowed for render target surfaces */ expected_value = render_target ? D3D_OK : D3DERR_INVALIDCALL; viewport.X = 0; viewport.Width = width / 2; hr = ID3DXRenderToSurface_BeginScene(render, surface, &viewport); ok(hr == expected_value, "ID3DXRenderToSurface::BeginScene returned %#x, expected %#x\n", hr, expected_value); if (SUCCEEDED(hr)) ID3DXRenderToSurface_EndScene(render, D3DX_FILTER_NONE); viewport.X = width / 2; viewport.Width = width - width / 2; hr = ID3DXRenderToSurface_BeginScene(render, surface, &viewport); ok(hr == expected_value, "ID3DXRenderToSurface::BeginScene returned %#x, expected %#x\n", hr, expected_value); if (SUCCEEDED(hr)) ID3DXRenderToSurface_EndScene(render, D3DX_FILTER_NONE); check_release((IUnknown *)surface, 0); /* surfaces with different sizes */ hr = IDirect3DDevice9_CreateOffscreenPlainSurface(device, width / 2, width / 2, format, D3DPOOL_DEFAULT, &surface, NULL); if (FAILED(hr)) { skip("Failed to create surface\n"); ID3DXRenderToSurface_Release(render); return; } hr = ID3DXRenderToSurface_BeginScene(render, surface, NULL); ok(hr == D3DERR_INVALIDCALL, "ID3DXRenderToSurface::BeginScene returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); check_release((IUnknown *)surface, 0); hr = IDirect3DDevice9_CreateOffscreenPlainSurface(device, 2 * width, 2 * height, format, D3DPOOL_DEFAULT, &surface, NULL); if (FAILED(hr)) { skip("Failed to create surface\n"); ID3DXRenderToSurface_Release(render); return; } hr = ID3DXRenderToSurface_BeginScene(render, surface, NULL); ok(hr == D3DERR_INVALIDCALL, "ID3DXRenderToSurface::BeginScene returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); viewport.X = 0; viewport.Y = 0; viewport.Width = width; viewport.Height = height; hr = ID3DXRenderToSurface_BeginScene(render, surface, &viewport); ok(hr == D3DERR_INVALIDCALL, "ID3DXRenderToSurface::BeginScene returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); check_release((IUnknown *)surface, 0); /* surfaces with different formats */ for (fmt = D3DFMT_A8R8G8B8; fmt <= D3DFMT_X8R8G8B8; fmt++) { HRESULT expected_result = (fmt != format) ? D3DERR_INVALIDCALL : D3D_OK; hr = IDirect3DDevice9_CreateOffscreenPlainSurface(device, width, height, fmt, D3DPOOL_DEFAULT, &surface, NULL); if (FAILED(hr)) { skip("Failed to create surface\n"); continue; } hr = ID3DXRenderToSurface_BeginScene(render, surface, NULL); ok(hr == expected_result, "ID3DXRenderToSurface::BeginScene returned %#x, expected %#x\n", hr, expected_result); if (SUCCEEDED(hr)) ID3DXRenderToSurface_EndScene(render, D3DX_FILTER_NONE); check_release((IUnknown *)surface, 0); } check_release((IUnknown *)render, 0); } struct device_state { IDirect3DSurface9 *render_target; IDirect3DSurface9 *depth_stencil; D3DVIEWPORT9 viewport; }; static void release_device_state(struct device_state *state) { if (state->render_target) IDirect3DSurface9_Release(state->render_target); if (state->depth_stencil) IDirect3DSurface9_Release(state->depth_stencil); memset(state, 0, sizeof(*state)); } static HRESULT retrieve_device_state(IDirect3DDevice9 *device, struct device_state *state) { HRESULT hr; memset(state, 0, sizeof(*state)); hr = IDirect3DDevice9_GetRenderTarget(device, 0, &state->render_target); if (FAILED(hr)) goto cleanup; hr = IDirect3DDevice9_GetDepthStencilSurface(device, &state->depth_stencil); if (hr == D3DERR_NOTFOUND) state->depth_stencil = NULL; else if (FAILED(hr)) goto cleanup; hr = IDirect3DDevice9_GetViewport(device, &state->viewport); if (SUCCEEDED(hr)) return hr; cleanup: release_device_state(state); return hr; } static HRESULT apply_device_state(IDirect3DDevice9 *device, struct device_state *state) { HRESULT hr; HRESULT status = D3D_OK; hr = IDirect3DDevice9_SetRenderTarget(device, 0, state->render_target); if (FAILED(hr)) status = hr; hr = IDirect3DDevice9_SetDepthStencilSurface(device, state->depth_stencil); if (FAILED(hr)) status = hr; hr = IDirect3DDevice9_SetViewport(device, &state->viewport); if (FAILED(hr)) status = hr; return status; } static void compare_device_state(struct device_state *state1, struct device_state *state2, BOOL equal) { BOOL cmp; const char *message = equal ? "differs" : "is the same"; cmp = state1->render_target == state2->render_target; ok(equal ? cmp : !cmp, "Render target %s %p, %p\n", message, state1->render_target, state2->render_target); cmp = state1->depth_stencil == state2->depth_stencil; ok(equal ? cmp : !cmp, "Depth stencil surface %s %p, %p\n", message, state1->depth_stencil, state2->depth_stencil); cmp = state1->viewport.X == state2->viewport.X && state1->viewport.Y == state2->viewport.Y && state1->viewport.Width == state2->viewport.Width && state1->viewport.Height == state2->viewport.Height; ok(equal ? cmp : !cmp, "Viewport %s (%u, %u, %u, %u), (%u, %u, %u, %u)\n", message, state1->viewport.X, state1->viewport.Y, state1->viewport.Width, state1->viewport.Height, state2->viewport.X, state2->viewport.Y, state2->viewport.Width, state2->viewport.Height); } static void test_ID3DXRenderToSurface_device_state(IDirect3DDevice9 *device) { HRESULT hr; IDirect3DSurface9 *surface = NULL; ID3DXRenderToSurface *render = NULL; struct device_state pre_state; struct device_state current_state; IDirect3DSurface9 *depth_stencil_surface; /* make sure there is a depth stencil surface present */ hr = IDirect3DDevice9_GetDepthStencilSurface(device, &depth_stencil_surface); if (SUCCEEDED(hr)) { IDirect3DSurface9_Release(depth_stencil_surface); depth_stencil_surface = NULL; } else if (hr == D3DERR_NOTFOUND) { hr = IDirect3DDevice9_CreateDepthStencilSurface(device, 256, 256, D3DFMT_D24X8, D3DMULTISAMPLE_NONE, 0, TRUE, &depth_stencil_surface, NULL); if (SUCCEEDED(hr)) IDirect3DDevice9_SetDepthStencilSurface(device, depth_stencil_surface); } if (FAILED(hr)) { skip("Failed to create depth stencil surface\n"); return; } hr = IDirect3DDevice9_CreateRenderTarget(device, 256, 256, D3DFMT_A8R8G8B8, D3DMULTISAMPLE_NONE, 0, FALSE, &surface, NULL); if (FAILED(hr)) { skip("Failed to create render target\n"); goto cleanup; } hr = retrieve_device_state(device, &pre_state); ok(SUCCEEDED(hr), "Failed to retrieve device state\n"); hr = D3DXCreateRenderToSurface(device, 256, 256, D3DFMT_A8R8G8B8, TRUE, D3DFMT_D24X8, &render); ok(hr == D3D_OK, "D3DXCreateRenderToSurface returned %#x, expected %#x\n", hr, D3D_OK); if (SUCCEEDED(hr)) { hr = ID3DXRenderToSurface_BeginScene(render, surface, NULL); ok(hr == D3D_OK, "ID3DXRenderToSurface::BeginScene returned %#x, expected %#x\n", hr, D3D_OK); hr = retrieve_device_state(device, ¤t_state); ok(SUCCEEDED(hr), "Failed to retrieve device state\n"); compare_device_state(¤t_state, &pre_state, FALSE); release_device_state(¤t_state); hr = ID3DXRenderToSurface_EndScene(render, D3DX_FILTER_NONE); ok(hr == D3D_OK, "ID3DXRenderToSurface::EndScene returned %#x, expected %#x\n", hr, D3D_OK); hr = retrieve_device_state(device, ¤t_state); ok(SUCCEEDED(hr), "Failed to retrieve device state\n"); compare_device_state(¤t_state, &pre_state, TRUE); release_device_state(¤t_state); check_release((IUnknown *)render, 0); } hr = D3DXCreateRenderToSurface(device, 256, 256, D3DFMT_A8R8G8B8, FALSE, D3DFMT_UNKNOWN, &render); if (SUCCEEDED(hr)) { hr = ID3DXRenderToSurface_BeginScene(render, surface, NULL); ok(hr == D3D_OK, "ID3DXRenderToSurface::BeginScene returned %#x, expected %#x\n", hr, D3D_OK); hr = retrieve_device_state(device, ¤t_state); ok(SUCCEEDED(hr), "Failed to retrieve device state\n"); compare_device_state(¤t_state, &pre_state, FALSE); release_device_state(¤t_state); hr = ID3DXRenderToSurface_EndScene(render, D3DX_FILTER_NONE); ok(hr == D3D_OK, "ID3DXRenderToSurface::EndScene returned %#x, expected %#x\n", hr, D3D_OK); hr = retrieve_device_state(device, ¤t_state); ok(SUCCEEDED(hr), "Failed to retrieve device state\n"); compare_device_state(¤t_state, &pre_state, TRUE); release_device_state(¤t_state); hr = ID3DXRenderToSurface_BeginScene(render, surface, NULL); ok(hr == D3D_OK, "ID3DXRenderToSurface::BeginScene returned %#x, expected %#x\n", hr, D3D_OK); hr = retrieve_device_state(device, ¤t_state); ok(SUCCEEDED(hr), "Failed to retrieve device state\n"); compare_device_state(¤t_state, &pre_state, FALSE); release_device_state(¤t_state); check_release((IUnknown *)render, 0); /* if EndScene isn't called, the device state isn't restored */ hr = retrieve_device_state(device, ¤t_state); ok(SUCCEEDED(hr), "Failed to retrieve device state\n"); compare_device_state(¤t_state, &pre_state, FALSE); release_device_state(¤t_state); hr = apply_device_state(device, &pre_state); ok(SUCCEEDED(hr), "Failed to restore previous device state\n"); IDirect3DDevice9_EndScene(device); } release_device_state(&pre_state); cleanup: if (depth_stencil_surface) { IDirect3DDevice9_SetDepthStencilSurface(device, NULL); IDirect3DSurface9_Release(depth_stencil_surface); } if (surface) check_release((IUnknown *)surface, 0); } static void test_ID3DXRenderToSurface(IDirect3DDevice9 *device) { int i; HRESULT hr; ULONG ref_count; IDirect3DDevice9 *out_device; ID3DXRenderToSurface *render; IDirect3DSurface9 *surface; D3DVIEWPORT9 viewport = { 0, 0, 256, 256, 0.0, 1.0 }; D3DXRTS_DESC tests[] = { { 256, 256, D3DFMT_A8R8G8B8, FALSE, D3DFMT_UNKNOWN }, { 256, 256, D3DFMT_A8R8G8B8, TRUE, D3DFMT_D24S8 }, { 256, 256, D3DFMT_A8R8G8B8, TRUE, D3DFMT_D24X8 }, { 512, 512, D3DFMT_X8R8G8B8, FALSE, D3DFMT_X8R8G8B8 }, { 1024, 1024, D3DFMT_X8R8G8B8, TRUE, D3DFMT_D24S8 } }; hr = D3DXCreateRenderToSurface(device, 256, 256, D3DFMT_A8R8G8B8, FALSE, D3DFMT_UNKNOWN, &render); ok(hr == D3D_OK, "D3DXCreateRenderToSurface returned %#x, expected %#x\n", hr, D3D_OK); if (FAILED(hr)) return; hr = IDirect3DDevice9_CreateOffscreenPlainSurface(device, 256, 256, D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &surface, NULL); if (SUCCEEDED(hr)) { ID3DXRenderToSurface *render_surface; /* GetDevice */ hr = ID3DXRenderToSurface_GetDevice(render, NULL /* device */); ok(hr == D3DERR_INVALIDCALL, "ID3DXRenderToSurface::GetDevice returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); ref_count = get_ref((IUnknown *)device); hr = ID3DXRenderToSurface_GetDevice(render, &out_device); ok(hr == D3D_OK, "ID3DXRenderToSurface::GetDevice returned %#x, expected %#x\n", hr, D3D_OK); check_release((IUnknown *)out_device, ref_count); /* BeginScene and EndScene */ hr = ID3DXRenderToSurface_EndScene(render, D3DX_FILTER_NONE); ok(hr == D3DERR_INVALIDCALL, "ID3DXRenderToSurface::EndScene returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); hr = ID3DXRenderToSurface_BeginScene(render, NULL /* surface */, &viewport); ok(hr == D3DERR_INVALIDCALL, "ID3DXRenderToSurface::BeginScene returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); ref_count = get_ref((IUnknown *)surface); hr = ID3DXRenderToSurface_BeginScene(render, surface, NULL); ok(hr == D3D_OK, "ID3DXRenderToSurface::BeginScene returned %#x, expected %#x\n", hr, D3D_OK); if (SUCCEEDED(hr)) { check_ref((IUnknown *)surface, ref_count + 1); hr = ID3DXRenderToSurface_BeginScene(render, surface, NULL); ok(hr == D3DERR_INVALIDCALL, "ID3DXRenderToSurface::BeginScene returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); hr = ID3DXRenderToSurface_EndScene(render, D3DX_FILTER_NONE); ok(hr == D3D_OK, "ID3DXRenderToSurface::EndScene returned %#x, expected %#x\n", hr, D3D_OK); check_ref((IUnknown *)surface, ref_count); } /* error handling is deferred to BeginScene */ hr = D3DXCreateRenderToSurface(device, 256, 256, D3DFMT_A8R8G8B8, TRUE, D3DFMT_UNKNOWN, &render_surface); ok(hr == D3D_OK, "D3DXCreateRenderToSurface returned %#x, expected %#x\n", hr, D3D_OK); hr = ID3DXRenderToSurface_BeginScene(render_surface, surface, NULL); ok(hr == D3DERR_INVALIDCALL, "ID3DXRenderToSurface::BeginScene returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); check_release((IUnknown *)render_surface, 0); check_release((IUnknown *)surface, 0); } else skip("Failed to create surface\n"); check_release((IUnknown *)render, 0); for (i = 0; i < sizeof(tests) / sizeof(tests[0]); i++) { check_ID3DXRenderToSurface(device, tests[i].Width, tests[i].Height, tests[i].Format, tests[i].DepthStencil, tests[i].DepthStencilFormat, TRUE); check_ID3DXRenderToSurface(device, tests[i].Width, tests[i].Height, tests[i].Format, tests[i].DepthStencil, tests[i].DepthStencilFormat, FALSE); } test_ID3DXRenderToSurface_device_state(device); } static void test_D3DXCreateRenderToEnvMap(IDirect3DDevice9 *device) { int i; HRESULT hr; ULONG ref_count; D3DXRTE_DESC desc; ID3DXRenderToEnvMap *render; static const struct { D3DXRTE_DESC parameters; D3DXRTE_DESC expected_values; } tests[] = { { { 0, 0, D3DFMT_A8R8G8B8, FALSE, D3DFMT_UNKNOWN }, { 1, 1, D3DFMT_A8R8G8B8, FALSE, D3DFMT_UNKNOWN } }, { { 256, 0, D3DFMT_A8R8G8B8, FALSE, D3DFMT_UNKNOWN }, { 256, 9, D3DFMT_A8R8G8B8, FALSE, D3DFMT_UNKNOWN } }, { { 256, 4, D3DFMT_A8R8G8B8, FALSE, D3DFMT_D24S8 }, { 256, 4, D3DFMT_A8R8G8B8, FALSE, D3DFMT_D24S8 } }, { { 256, 256, D3DFMT_UNKNOWN, FALSE, D3DFMT_R8G8B8 }, { 256, 9, D3DFMT_A8R8G8B8, FALSE, D3DFMT_R8G8B8 } }, { { -1, -1, D3DFMT_A8R8G8B8, TRUE, D3DFMT_DXT1 }, { 256, 9, D3DFMT_A8R8G8B8, TRUE, D3DFMT_DXT1 } }, { { 256, 1, D3DFMT_X8R8G8B8, TRUE, D3DFMT_UNKNOWN }, { 256, 1, D3DFMT_X8R8G8B8, TRUE, D3DFMT_UNKNOWN } } }; for (i = 0; i < sizeof(tests) / sizeof(tests[0]); i++) { const D3DXRTE_DESC *parameters = &tests[i].parameters; const D3DXRTE_DESC *expected = &tests[i].expected_values; hr = D3DXCreateRenderToEnvMap(device, parameters->Size, parameters->MipLevels, parameters->Format, parameters->DepthStencil, parameters->DepthStencilFormat, &render); ok(hr == D3D_OK, "%d: D3DXCreateRenderToEnvMap returned %#x, expected %#x\n", i, hr, D3D_OK); if (SUCCEEDED(hr)) { hr = ID3DXRenderToEnvMap_GetDesc(render, &desc); ok(hr == D3D_OK, "%d: GetDesc failed %#x\n", i, hr); if (SUCCEEDED(hr)) { ok(desc.Size == expected->Size, "%d: Got size %u, expected %u\n", i, desc.Size, expected->Size); ok(desc.MipLevels == expected->MipLevels, "%d: Got miplevels %u, expected %u\n", i, desc.MipLevels, expected->MipLevels); ok(desc.Format == expected->Format, "%d: Got format %#x, expected %#x\n", i, desc.Format, expected->Format); ok(desc.DepthStencil == expected->DepthStencil, "%d: Got depth stencil %d, expected %d\n", i, expected->DepthStencil, expected->DepthStencil); ok(desc.DepthStencilFormat == expected->DepthStencilFormat, "%d: Got depth stencil format %#x, expected %#x\n", i, expected->DepthStencilFormat, expected->DepthStencilFormat); } check_release((IUnknown *)render, 0); } } /* check device ref count */ ref_count = get_ref((IUnknown *)device); hr = D3DXCreateRenderToEnvMap(device, 0, 0, D3DFMT_UNKNOWN, FALSE, D3DFMT_UNKNOWN, &render); check_ref((IUnknown *)device, ref_count + 1); if (SUCCEEDED(hr)) ID3DXRenderToEnvMap_Release(render); } static void test_ID3DXRenderToEnvMap_cube_map(IDirect3DDevice9 *device) { HRESULT hr; IDirect3DCubeTexture9 *cube_texture = NULL; ID3DXRenderToEnvMap *render = NULL; struct device_state pre_state; struct device_state current_state; hr = IDirect3DDevice9_CreateCubeTexture(device, 256, 0, D3DUSAGE_RENDERTARGET, D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &cube_texture, NULL); if (FAILED(hr)) { skip("Failed to create cube texture\n"); return; } hr = retrieve_device_state(device, &pre_state); ok(SUCCEEDED(hr), "Failed to retrieve device state\n"); hr = D3DXCreateRenderToEnvMap(device, 256, 0, D3DFMT_A8R8G8B8, TRUE, D3DFMT_D24X8, &render); ok(hr == D3D_OK, "D3DCreateRenderToEnvMap returned %#x, expected %#x\n", hr, D3D_OK); if (SUCCEEDED(hr)) { DWORD face; hr = ID3DXRenderToEnvMap_End(render, D3DX_FILTER_NONE); ok(hr == D3DERR_INVALIDCALL, "ID3DXRenderToEnvMap::End returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); hr = ID3DXRenderToEnvMap_BeginCube(render, cube_texture); ok(hr == D3D_OK, "ID3DXRenderToEnvMap::BeginCube returned %#x, expected %#x\n", hr, D3D_OK); hr = retrieve_device_state(device, ¤t_state); ok(SUCCEEDED(hr), "Failed to retrieve device state\n"); compare_device_state(¤t_state, &pre_state, TRUE); release_device_state(¤t_state); for (face = D3DCUBEMAP_FACE_POSITIVE_X; face <= D3DCUBEMAP_FACE_NEGATIVE_Z; face++) { hr = ID3DXRenderToEnvMap_Face(render, face, D3DX_FILTER_POINT); ok(hr == D3D_OK, "ID3DXRenderToEnvMap::Face returned %#x, expected %#x\n", hr, D3D_OK); hr = retrieve_device_state(device, ¤t_state); ok(SUCCEEDED(hr), "Failed to retrieve device state\n"); compare_device_state(¤t_state, &pre_state, FALSE); release_device_state(¤t_state); } hr = ID3DXRenderToEnvMap_End(render, D3DX_FILTER_POINT); ok(hr == D3D_OK, "ID3DXRenderToEnvMap::End returned %#x, expected %#x\n", hr, D3D_OK); hr = retrieve_device_state(device, ¤t_state); ok(SUCCEEDED(hr), "Failed to retrieve device state\n"); compare_device_state(¤t_state, &pre_state, TRUE); release_device_state(¤t_state); check_release((IUnknown *)render, 0); } release_device_state(&pre_state); check_release((IUnknown *)cube_texture, 0); } static void test_ID3DXRenderToEnvMap(IDirect3DDevice9 *device) { HRESULT hr; ID3DXRenderToEnvMap *render; IDirect3DSurface9 *depth_stencil_surface; hr = D3DXCreateRenderToEnvMap(device, 256, 0, D3DFMT_A8R8G8B8, FALSE, D3DFMT_UNKNOWN, &render); if (SUCCEEDED(hr)) { ULONG ref_count; IDirect3DDevice9 *out_device; hr = ID3DXRenderToEnvMap_GetDesc(render, NULL); ok(hr == D3DERR_INVALIDCALL, "ID3DXRenderToEnvMap::GetDesc returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); hr = ID3DXRenderToEnvMap_GetDevice(render, NULL); ok(hr == D3DERR_INVALIDCALL, "ID3DXRenderToEnvMap::GetDevice returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); ref_count = get_ref((IUnknown *)device); hr = ID3DXRenderToEnvMap_GetDevice(render, &out_device); ok(hr == D3D_OK, "ID3DXRenderToEnvMap::GetDevice returned %#x, expected %#x\n", hr, D3D_OK); ok(out_device == device, "ID3DXRenderToEnvMap::GetDevice returned different device\n"); check_release((IUnknown *)device, ref_count); hr = ID3DXRenderToEnvMap_End(render, D3DX_FILTER_NONE); ok(hr == D3DERR_INVALIDCALL, "ID3DXRenderToEnvMap::End returned %#x, expected %#x\n", hr, D3D_OK); hr = ID3DXRenderToEnvMap_BeginCube(render, NULL); ok(hr == D3DERR_INVALIDCALL, "ID3DXRenderToEnvMap::BeginCube returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); hr = ID3DXRenderToEnvMap_BeginHemisphere(render, NULL, NULL); todo_wine ok(hr == D3DERR_INVALIDCALL, "ID3DXRenderToEnvMap::BeginHemisphere returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); hr = ID3DXRenderToEnvMap_BeginParabolic(render, NULL, NULL); todo_wine ok(hr == D3DERR_INVALIDCALL, "ID3DXRenderToEnvMap::BeginParabolic returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); hr = ID3DXRenderToEnvMap_BeginSphere(render, NULL); todo_wine ok(hr == D3DERR_INVALIDCALL, "ID3DXRenderToEnvMap::BeginSphere returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); check_release((IUnknown *)render, 0); } else skip("Failed to create ID3DXRenderToEnvMap\n"); /* make sure there is a depth stencil surface present */ hr = IDirect3DDevice9_GetDepthStencilSurface(device, &depth_stencil_surface); if (SUCCEEDED(hr)) { IDirect3DSurface9_Release(depth_stencil_surface); depth_stencil_surface = NULL; } else if (hr == D3DERR_NOTFOUND) { hr = IDirect3DDevice9_CreateDepthStencilSurface(device, 256, 256, D3DFMT_D24X8, D3DMULTISAMPLE_NONE, 0, TRUE, &depth_stencil_surface, NULL); if (SUCCEEDED(hr)) IDirect3DDevice9_SetDepthStencilSurface(device, depth_stencil_surface); } if (FAILED(hr)) { skip("Failed to create depth stencil surface\n"); return; } test_ID3DXRenderToEnvMap_cube_map(device); if (depth_stencil_surface) { IDirect3DDevice9_SetDepthStencilSurface(device, NULL); IDirect3DSurface9_Release(depth_stencil_surface); } } START_TEST(core) { HWND wnd; IDirect3D9 *d3d; IDirect3DDevice9 *device; D3DPRESENT_PARAMETERS d3dpp; HRESULT hr; if (!(wnd = CreateWindowA("static", "d3dx9_test", WS_OVERLAPPEDWINDOW, 0, 0, 640, 480, NULL, NULL, NULL, NULL))) { skip("Couldn't create application window\n"); return; } if (!(d3d = Direct3DCreate9(D3D_SDK_VERSION))) { skip("Couldn't create IDirect3D9 object\n"); DestroyWindow(wnd); return; } ZeroMemory(&d3dpp, sizeof(d3dpp)); d3dpp.Windowed = TRUE; d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD; hr = IDirect3D9_CreateDevice(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, wnd, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &device); if(FAILED(hr)) { skip("Failed to create IDirect3DDevice9 object %#x\n", hr); IDirect3D9_Release(d3d); DestroyWindow(wnd); return; } test_ID3DXBuffer(); test_ID3DXSprite(device); test_ID3DXFont(device); test_D3DXCreateRenderToSurface(device); test_ID3DXRenderToSurface(device); test_D3DXCreateRenderToEnvMap(device); test_ID3DXRenderToEnvMap(device); check_release((IUnknown*)device, 0); check_release((IUnknown*)d3d, 0); if (wnd) DestroyWindow(wnd); }