/* * DirectDraw helper functions * * Copyright (c) 1997-2000 Marcus Meissner * Copyright (c) 1998 Lionel Ulmer * Copyright (c) 2000 TransGaming Technologies Inc. * Copyright (c) 2006 Stefan Dösinger * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ #include "config.h" #define NONAMELESSUNION #include "ddraw_private.h" #include "wine/debug.h" WINE_DEFAULT_DEBUG_CHANNEL(ddraw); static void DDRAW_dump_pixelformat(const DDPIXELFORMAT *pf); /***************************************************************************** * PixelFormat_WineD3DtoDD * * Converts an WINED3DFORMAT value into a DDPIXELFORMAT structure * * Params: * DDPixelFormat: Address of the structure to write the pixel format to * WineD3DFormat: Source format * *****************************************************************************/ void PixelFormat_WineD3DtoDD(DDPIXELFORMAT *DDPixelFormat, WINED3DFORMAT WineD3DFormat) { DWORD Size = DDPixelFormat->dwSize; TRACE("Converting WINED3DFORMAT %d to DDRAW\n", WineD3DFormat); if(Size==0) return; memset(DDPixelFormat, 0x00, Size); DDPixelFormat->dwSize = Size; switch(WineD3DFormat) { case WINED3DFMT_R8G8B8: DDPixelFormat->dwFlags = DDPF_RGB; DDPixelFormat->dwFourCC = 0; DDPixelFormat->u1.dwRGBBitCount = 24; DDPixelFormat->u2.dwRBitMask = 0x00ff0000; DDPixelFormat->u3.dwGBitMask = 0x0000ff00; DDPixelFormat->u4.dwBBitMask = 0x000000ff; DDPixelFormat->u5.dwRGBAlphaBitMask = 0x0; break; case WINED3DFMT_A8R8G8B8: DDPixelFormat->dwFlags = DDPF_RGB | DDPF_ALPHAPIXELS; DDPixelFormat->dwFourCC = 0; DDPixelFormat->u1.dwRGBBitCount = 32; DDPixelFormat->u2.dwRBitMask = 0x00ff0000; DDPixelFormat->u3.dwGBitMask = 0x0000ff00; DDPixelFormat->u4.dwBBitMask = 0x000000ff; DDPixelFormat->u5.dwRGBAlphaBitMask = 0xff000000; break; case WINED3DFMT_X8R8G8B8: DDPixelFormat->dwFlags = DDPF_RGB; DDPixelFormat->dwFourCC = 0; DDPixelFormat->u1.dwRGBBitCount = 32; DDPixelFormat->u2.dwRBitMask = 0x00ff0000; DDPixelFormat->u3.dwGBitMask = 0x0000ff00; DDPixelFormat->u4.dwBBitMask = 0x000000ff; DDPixelFormat->u5.dwRGBAlphaBitMask = 0x0; break; case WINED3DFMT_X8B8G8R8: DDPixelFormat->dwFlags = DDPF_RGB; DDPixelFormat->dwFourCC = 0; DDPixelFormat->u1.dwRGBBitCount = 32; DDPixelFormat->u2.dwRBitMask = 0x000000ff; DDPixelFormat->u3.dwGBitMask = 0x0000ff00; DDPixelFormat->u4.dwBBitMask = 0x00ff0000; DDPixelFormat->u5.dwRGBAlphaBitMask = 0x0; break; case WINED3DFMT_R5G6B5: DDPixelFormat->dwFlags = DDPF_RGB; DDPixelFormat->dwFourCC = 0; DDPixelFormat->u1.dwRGBBitCount = 16; DDPixelFormat->u2.dwRBitMask = 0xF800; DDPixelFormat->u3.dwGBitMask = 0x07E0; DDPixelFormat->u4.dwBBitMask = 0x001F; DDPixelFormat->u5.dwRGBAlphaBitMask = 0x0; break; case WINED3DFMT_X1R5G5B5: DDPixelFormat->dwFlags = DDPF_RGB; DDPixelFormat->dwFourCC = 0; DDPixelFormat->u1.dwRGBBitCount = 16; DDPixelFormat->u2.dwRBitMask = 0x7C00; DDPixelFormat->u3.dwGBitMask = 0x03E0; DDPixelFormat->u4.dwBBitMask = 0x001F; DDPixelFormat->u5.dwRGBAlphaBitMask = 0x0; break; case WINED3DFMT_A1R5G5B5: DDPixelFormat->dwFlags = DDPF_RGB | DDPF_ALPHAPIXELS; DDPixelFormat->dwFourCC = 0; DDPixelFormat->u1.dwRGBBitCount = 16; DDPixelFormat->u2.dwRBitMask = 0x7C00; DDPixelFormat->u3.dwGBitMask = 0x03E0; DDPixelFormat->u4.dwBBitMask = 0x001F; DDPixelFormat->u5.dwRGBAlphaBitMask = 0x8000; break; case WINED3DFMT_A4R4G4B4: DDPixelFormat->dwFlags = DDPF_RGB | DDPF_ALPHAPIXELS; DDPixelFormat->dwFourCC = 0; DDPixelFormat->u1.dwRGBBitCount = 16; DDPixelFormat->u2.dwRBitMask = 0x0F00; DDPixelFormat->u3.dwGBitMask = 0x00F0; DDPixelFormat->u4.dwBBitMask = 0x000F; DDPixelFormat->u5.dwRGBAlphaBitMask = 0xF000; break; case WINED3DFMT_R3G3B2: DDPixelFormat->dwFlags = DDPF_RGB; DDPixelFormat->dwFourCC = 0; DDPixelFormat->u1.dwRGBBitCount = 8; DDPixelFormat->u2.dwRBitMask = 0xE0; DDPixelFormat->u3.dwGBitMask = 0x1C; DDPixelFormat->u4.dwBBitMask = 0x03; DDPixelFormat->u5.dwLuminanceAlphaBitMask = 0x0; break; case WINED3DFMT_P8: DDPixelFormat->dwFlags = DDPF_PALETTEINDEXED8 | DDPF_RGB; DDPixelFormat->dwFourCC = 0; DDPixelFormat->u1.dwRGBBitCount = 8; DDPixelFormat->u2.dwRBitMask = 0x00; DDPixelFormat->u3.dwGBitMask = 0x00; DDPixelFormat->u4.dwBBitMask = 0x00; break; case WINED3DFMT_A8_UNORM: DDPixelFormat->dwFlags = DDPF_ALPHA; DDPixelFormat->dwFourCC = 0; DDPixelFormat->u1.dwAlphaBitDepth = 8; DDPixelFormat->u2.dwRBitMask = 0x0; DDPixelFormat->u3.dwZBitMask = 0x0; DDPixelFormat->u4.dwStencilBitMask = 0x0; DDPixelFormat->u5.dwLuminanceAlphaBitMask = 0x0; break; case WINED3DFMT_A8R3G3B2: DDPixelFormat->dwFlags = DDPF_RGB | DDPF_ALPHAPIXELS; DDPixelFormat->dwFourCC = 0; DDPixelFormat->u1.dwRGBBitCount = 16; DDPixelFormat->u2.dwRBitMask = 0x00E0; DDPixelFormat->u3.dwGBitMask = 0x001C; DDPixelFormat->u4.dwBBitMask = 0x0003; DDPixelFormat->u5.dwRGBAlphaBitMask = 0xF000; break; case WINED3DFMT_X4R4G4B4: DDPixelFormat->dwFlags = DDPF_RGB; DDPixelFormat->dwFourCC = 0; DDPixelFormat->u1.dwRGBBitCount = 16; DDPixelFormat->u2.dwRBitMask = 0x0F00; DDPixelFormat->u3.dwGBitMask = 0x00F0; DDPixelFormat->u4.dwBBitMask = 0x000F; DDPixelFormat->u5.dwRGBAlphaBitMask = 0x0; return; /* How are Z buffer bit depth and Stencil buffer bit depth related? */ case WINED3DFMT_D16_UNORM: DDPixelFormat->dwFlags = DDPF_ZBUFFER; DDPixelFormat->dwFourCC = 0; DDPixelFormat->u1.dwZBufferBitDepth = 16; DDPixelFormat->u2.dwStencilBitDepth = 0; DDPixelFormat->u3.dwZBitMask = 0x0000FFFF; DDPixelFormat->u4.dwStencilBitMask = 0x0; DDPixelFormat->u5.dwRGBZBitMask = 0x00000000; break; case WINED3DFMT_D32: DDPixelFormat->dwFlags = DDPF_ZBUFFER; DDPixelFormat->dwFourCC = 0; DDPixelFormat->u1.dwZBufferBitDepth = 32; DDPixelFormat->u2.dwStencilBitDepth = 0; DDPixelFormat->u3.dwZBitMask = 0xFFFFFFFF; DDPixelFormat->u4.dwStencilBitMask = 0x0; DDPixelFormat->u5.dwRGBZBitMask = 0x00000000; break; case WINED3DFMT_D24X4S4: DDPixelFormat->dwFlags = DDPF_ZBUFFER | DDPF_STENCILBUFFER; DDPixelFormat->dwFourCC = 0; /* Should I set dwZBufferBitDepth to 32 here? */ DDPixelFormat->u1.dwZBufferBitDepth = 32; DDPixelFormat->u2.dwStencilBitDepth = 4; DDPixelFormat->u3.dwZBitMask = 0x00FFFFFF; DDPixelFormat->u4.dwStencilBitMask = 0x0F000000; DDPixelFormat->u5.dwRGBAlphaBitMask = 0x0; break; case WINED3DFMT_D24S8: DDPixelFormat->dwFlags = DDPF_ZBUFFER | DDPF_STENCILBUFFER; DDPixelFormat->dwFourCC = 0; /* Should I set dwZBufferBitDepth to 32 here? */ DDPixelFormat->u1.dwZBufferBitDepth = 32; DDPixelFormat->u2.dwStencilBitDepth = 8; DDPixelFormat->u3.dwZBitMask = 0x00FFFFFFFF; DDPixelFormat->u4.dwStencilBitMask = 0xFF000000; DDPixelFormat->u5.dwRGBAlphaBitMask = 0x0; break; case WINED3DFMT_D24X8: DDPixelFormat->dwFlags = DDPF_ZBUFFER; DDPixelFormat->dwFourCC = 0; DDPixelFormat->u1.dwZBufferBitDepth = 32; DDPixelFormat->u2.dwStencilBitDepth = 0; DDPixelFormat->u3.dwZBitMask = 0x00FFFFFFFF; DDPixelFormat->u4.dwStencilBitMask = 0x00000000; DDPixelFormat->u5.dwRGBAlphaBitMask = 0x0; break; case WINED3DFMT_D15S1: DDPixelFormat->dwFlags = DDPF_ZBUFFER | DDPF_STENCILBUFFER; DDPixelFormat->dwFourCC = 0; DDPixelFormat->u1.dwZBufferBitDepth = 16; DDPixelFormat->u2.dwStencilBitDepth = 1; DDPixelFormat->u3.dwZBitMask = 0x7fff; DDPixelFormat->u4.dwStencilBitMask = 0x8000; DDPixelFormat->u5.dwRGBAlphaBitMask = 0x0; break; case WINED3DFMT_UYVY: case WINED3DFMT_YUY2: DDPixelFormat->u1.dwYUVBitCount = 16; DDPixelFormat->dwFlags = DDPF_FOURCC; DDPixelFormat->dwFourCC = WineD3DFormat; break; case WINED3DFMT_YV12: DDPixelFormat->u1.dwYUVBitCount = 12; DDPixelFormat->dwFlags = DDPF_FOURCC; DDPixelFormat->dwFourCC = WineD3DFormat; break; case WINED3DFMT_DXT1: case WINED3DFMT_DXT2: case WINED3DFMT_DXT3: case WINED3DFMT_DXT4: case WINED3DFMT_DXT5: case WINED3DFMT_MULTI2_ARGB8: case WINED3DFMT_G8R8_G8B8: case WINED3DFMT_R8G8_B8G8: DDPixelFormat->dwFlags = DDPF_FOURCC; DDPixelFormat->dwFourCC = WineD3DFormat; break; /* Luminance */ case WINED3DFMT_L8: DDPixelFormat->dwFlags = DDPF_LUMINANCE; DDPixelFormat->dwFourCC = 0; DDPixelFormat->u1.dwLuminanceBitCount = 8; DDPixelFormat->u2.dwLuminanceBitMask = 0xff; DDPixelFormat->u3.dwBumpDvBitMask = 0x0; DDPixelFormat->u4.dwBumpLuminanceBitMask = 0x0; DDPixelFormat->u5.dwLuminanceAlphaBitMask = 0x0; break; case WINED3DFMT_A4L4: DDPixelFormat->dwFlags = DDPF_ALPHAPIXELS | DDPF_LUMINANCE; DDPixelFormat->dwFourCC = 0; DDPixelFormat->u1.dwLuminanceBitCount = 4; DDPixelFormat->u2.dwLuminanceBitMask = 0x0f; DDPixelFormat->u3.dwBumpDvBitMask = 0x0; DDPixelFormat->u4.dwBumpLuminanceBitMask = 0x0; DDPixelFormat->u5.dwLuminanceAlphaBitMask = 0xf0; break; case WINED3DFMT_A8L8: DDPixelFormat->dwFlags = DDPF_ALPHAPIXELS | DDPF_LUMINANCE; DDPixelFormat->dwFourCC = 0; DDPixelFormat->u1.dwLuminanceBitCount = 16; DDPixelFormat->u2.dwLuminanceBitMask = 0x00ff; DDPixelFormat->u3.dwBumpDvBitMask = 0x0; DDPixelFormat->u4.dwBumpLuminanceBitMask = 0x0; DDPixelFormat->u5.dwLuminanceAlphaBitMask = 0xff00; break; /* Bump mapping */ case WINED3DFMT_R8G8_SNORM: DDPixelFormat->dwFlags = DDPF_BUMPDUDV; DDPixelFormat->dwFourCC = 0; DDPixelFormat->u1.dwBumpBitCount = 16; DDPixelFormat->u2.dwBumpDuBitMask = 0x000000ff; DDPixelFormat->u3.dwBumpDvBitMask = 0x0000ff00; DDPixelFormat->u4.dwBumpLuminanceBitMask = 0x00000000; DDPixelFormat->u5.dwLuminanceAlphaBitMask = 0x00000000; break; case WINED3DFMT_L6V5U5: DDPixelFormat->dwFlags = DDPF_BUMPDUDV; DDPixelFormat->dwFourCC = 0; DDPixelFormat->u1.dwBumpBitCount = 16; DDPixelFormat->u2.dwBumpDuBitMask = 0x0000001f; DDPixelFormat->u3.dwBumpDvBitMask = 0x000003e0; DDPixelFormat->u4.dwBumpLuminanceBitMask = 0x0000fc00; DDPixelFormat->u5.dwLuminanceAlphaBitMask = 0x00000000; break; default: ERR("Can't translate this Pixelformat %d\n", WineD3DFormat); } if(TRACE_ON(ddraw)) { TRACE("Returning: "); DDRAW_dump_pixelformat(DDPixelFormat); } } /***************************************************************************** * PixelFormat_DD2WineD3D * * Reads a DDPIXELFORMAT structure and returns the equal WINED3DFORMAT * * Params: * DDPixelFormat: The source format * * Returns: * The WINED3DFORMAT equal to the DDraw format * WINED3DFMT_UNKNOWN if a matching format wasn't found *****************************************************************************/ WINED3DFORMAT PixelFormat_DD2WineD3D(const DDPIXELFORMAT *DDPixelFormat) { TRACE("Convert a DirectDraw Pixelformat to a WineD3D Pixelformat\n"); if(TRACE_ON(ddraw)) { DDRAW_dump_pixelformat(DDPixelFormat); } if(DDPixelFormat->dwFlags & DDPF_PALETTEINDEXED8) { return WINED3DFMT_P8; } else if(DDPixelFormat->dwFlags & (DDPF_PALETTEINDEXED1 | DDPF_PALETTEINDEXED2 | DDPF_PALETTEINDEXED4) ) { FIXME("DDPF_PALETTEINDEXED1 to DDPF_PALETTEINDEXED4 are not supported by WineD3D (yet). Returning WINED3DFMT_P8\n"); return WINED3DFMT_P8; } else if(DDPixelFormat->dwFlags & DDPF_RGB) { switch(DDPixelFormat->u1.dwRGBBitCount) { case 8: /* This is the only format that can match here */ return WINED3DFMT_R3G3B2; case 16: /* Read the Color masks */ if( (DDPixelFormat->u2.dwRBitMask == 0xF800) && (DDPixelFormat->u3.dwGBitMask == 0x07E0) && (DDPixelFormat->u4.dwBBitMask == 0x001F) ) { return WINED3DFMT_R5G6B5; } if( (DDPixelFormat->u2.dwRBitMask == 0x7C00) && (DDPixelFormat->u3.dwGBitMask == 0x03E0) && (DDPixelFormat->u4.dwBBitMask == 0x001F) ) { if( (DDPixelFormat->dwFlags & DDPF_ALPHAPIXELS) && (DDPixelFormat->u5.dwRGBAlphaBitMask == 0x8000)) return WINED3DFMT_A1R5G5B5; else return WINED3DFMT_X1R5G5B5; } if( (DDPixelFormat->u2.dwRBitMask == 0x0F00) && (DDPixelFormat->u3.dwGBitMask == 0x00F0) && (DDPixelFormat->u4.dwBBitMask == 0x000F) ) { if( (DDPixelFormat->dwFlags & DDPF_ALPHAPIXELS) && (DDPixelFormat->u5.dwRGBAlphaBitMask == 0xF000)) return WINED3DFMT_A4R4G4B4; else return WINED3DFMT_X4R4G4B4; } if( (DDPixelFormat->dwFlags & DDPF_ALPHAPIXELS) && (DDPixelFormat->u5.dwRGBAlphaBitMask == 0xFF00) && (DDPixelFormat->u2.dwRBitMask == 0x00E0) && (DDPixelFormat->u3.dwGBitMask == 0x001C) && (DDPixelFormat->u4.dwBBitMask == 0x0003) ) { return WINED3DFMT_A8R3G3B2; } ERR("16 bit RGB Pixel format does not match\n"); return WINED3DFMT_UNKNOWN; case 24: return WINED3DFMT_R8G8B8; case 32: /* Read the Color masks */ if( (DDPixelFormat->u2.dwRBitMask == 0x00FF0000) && (DDPixelFormat->u3.dwGBitMask == 0x0000FF00) && (DDPixelFormat->u4.dwBBitMask == 0x000000FF) ) { if( (DDPixelFormat->dwFlags & DDPF_ALPHAPIXELS) && (DDPixelFormat->u5.dwRGBAlphaBitMask == 0xFF000000)) return WINED3DFMT_A8R8G8B8; else return WINED3DFMT_X8R8G8B8; } ERR("32 bit RGB pixel format does not match\n"); default: ERR("Invalid dwRGBBitCount in Pixelformat structure\n"); return WINED3DFMT_UNKNOWN; } } else if( (DDPixelFormat->dwFlags & DDPF_ALPHA) ) { /* Alpha only Pixelformat */ switch(DDPixelFormat->u1.dwAlphaBitDepth) { case 1: case 2: case 4: ERR("Unsupported Alpha-Only bit depth 0x%x\n", DDPixelFormat->u1.dwAlphaBitDepth); case 8: return WINED3DFMT_A8_UNORM; default: ERR("Invalid AlphaBitDepth in Alpha-Only Pixelformat\n"); return WINED3DFMT_UNKNOWN; } } else if(DDPixelFormat->dwFlags & DDPF_LUMINANCE) { /* Luminance-only or luminance-alpha */ if(DDPixelFormat->dwFlags & DDPF_ALPHAPIXELS) { /* Luminance with Alpha */ switch(DDPixelFormat->u1.dwLuminanceBitCount) { case 4: if(DDPixelFormat->u1.dwAlphaBitDepth == 4) return WINED3DFMT_A4L4; ERR("Unknown Alpha / Luminance bit depth combination\n"); return WINED3DFMT_UNKNOWN; case 6: ERR("A luminance Pixelformat shouldn't have 6 luminance bits. Returning D3DFMT_L6V5U5 for now!!\n"); return WINED3DFMT_L6V5U5; case 8: if(DDPixelFormat->u1.dwAlphaBitDepth == 8) return WINED3DFMT_A8L8; ERR("Unknown Alpha / Lumincase bit depth combination\n"); return WINED3DFMT_UNKNOWN; } } else { /* Luminance-only */ switch(DDPixelFormat->u1.dwLuminanceBitCount) { case 6: ERR("A luminance Pixelformat shouldn't have 6 luminance bits. Returning D3DFMT_L6V5U5 for now!!\n"); return WINED3DFMT_L6V5U5; case 8: return WINED3DFMT_L8; default: ERR("Unknown luminance-only bit depth 0x%x\n", DDPixelFormat->u1.dwLuminanceBitCount); return WINED3DFMT_UNKNOWN; } } } else if(DDPixelFormat->dwFlags & DDPF_ZBUFFER) { /* Z buffer */ if(DDPixelFormat->dwFlags & DDPF_STENCILBUFFER) { switch(DDPixelFormat->u1.dwZBufferBitDepth) { case 8: FIXME("8 Bits Z+Stencil buffer pixelformat is not supported. Returning WINED3DFMT_UNKNOWN\n"); return WINED3DFMT_UNKNOWN; case 15: FIXME("15 bit depth buffer not handled yet, assuming 16 bit\n"); case 16: if(DDPixelFormat->u2.dwStencilBitDepth == 1) return WINED3DFMT_D15S1; FIXME("Don't know how to handle a 16 bit Z buffer with %d bit stencil buffer pixelformat\n", DDPixelFormat->u2.dwStencilBitDepth); return WINED3DFMT_UNKNOWN; case 24: FIXME("Don't know how to handle a 24 bit depth buffer with stencil bits\n"); return WINED3DFMT_D24S8; case 32: if(DDPixelFormat->u2.dwStencilBitDepth == 8) return WINED3DFMT_D24S8; else return WINED3DFMT_D24X4S4; default: ERR("Unknown Z buffer depth %d\n", DDPixelFormat->u1.dwZBufferBitDepth); return WINED3DFMT_UNKNOWN; } } else { switch(DDPixelFormat->u1.dwZBufferBitDepth) { case 8: ERR("8 Bit Z buffers are not supported. Trying a 16 Bit one\n"); return WINED3DFMT_D16_UNORM; case 16: return WINED3DFMT_D16_UNORM; case 24: FIXME("24 Bit depth buffer, treating like a 32 bit one\n"); case 32: if(DDPixelFormat->u3.dwZBitMask == 0x00FFFFFF) { return WINED3DFMT_D24X8; } else if(DDPixelFormat->u3.dwZBitMask == 0xFFFFFFFF) { return WINED3DFMT_D32; } FIXME("Unhandled 32 bit depth buffer bitmasks, returning WINED3DFMT_D24X8\n"); return WINED3DFMT_D24X8; /* That's most likely to make games happy */ default: ERR("Unsupported Z buffer depth %d\n", DDPixelFormat->u1.dwZBufferBitDepth); return WINED3DFMT_UNKNOWN; } } } else if(DDPixelFormat->dwFlags & DDPF_FOURCC) { if(DDPixelFormat->dwFourCC == MAKEFOURCC('U', 'Y', 'V', 'Y')) { return WINED3DFMT_UYVY; } if(DDPixelFormat->dwFourCC == MAKEFOURCC('Y', 'U', 'Y', '2')) { return WINED3DFMT_YUY2; } if(DDPixelFormat->dwFourCC == MAKEFOURCC('Y', 'V', '1', '2')) { return WINED3DFMT_YV12; } if(DDPixelFormat->dwFourCC == MAKEFOURCC('D', 'X', 'T', '1')) { return WINED3DFMT_DXT1; } if(DDPixelFormat->dwFourCC == MAKEFOURCC('D', 'X', 'T', '2')) { return WINED3DFMT_DXT2; } if(DDPixelFormat->dwFourCC == MAKEFOURCC('D', 'X', 'T', '3')) { return WINED3DFMT_DXT3; } if(DDPixelFormat->dwFourCC == MAKEFOURCC('D', 'X', 'T', '4')) { return WINED3DFMT_DXT4; } if(DDPixelFormat->dwFourCC == MAKEFOURCC('D', 'X', 'T', '5')) { return WINED3DFMT_DXT5; } if(DDPixelFormat->dwFourCC == MAKEFOURCC('G', 'R', 'G', 'B')) { return WINED3DFMT_G8R8_G8B8; } if(DDPixelFormat->dwFourCC == MAKEFOURCC('R', 'G', 'B', 'G')) { return WINED3DFMT_R8G8_B8G8; } return WINED3DFMT_UNKNOWN; /* Abuse this as an error value */ } else if(DDPixelFormat->dwFlags & DDPF_BUMPDUDV) { if( (DDPixelFormat->u1.dwBumpBitCount == 16 ) && (DDPixelFormat->u2.dwBumpDuBitMask == 0x000000ff) && (DDPixelFormat->u3.dwBumpDvBitMask == 0x0000ff00) && (DDPixelFormat->u4.dwBumpLuminanceBitMask == 0x00000000) ) { return WINED3DFMT_R8G8_SNORM; } else if ( (DDPixelFormat->u1.dwBumpBitCount == 16 ) && (DDPixelFormat->u2.dwBumpDuBitMask == 0x0000001f) && (DDPixelFormat->u3.dwBumpDvBitMask == 0x000003e0) && (DDPixelFormat->u4.dwBumpLuminanceBitMask == 0x0000fc00) ) { return WINED3DFMT_L6V5U5; } } ERR("Unknown Pixelformat!\n"); return WINED3DFMT_UNKNOWN; } /***************************************************************************** * Various dumping functions. * * They write the contents of a specific function to a TRACE. * *****************************************************************************/ static void DDRAW_dump_DWORD(const void *in) { TRACE("%d\n", *((const DWORD *) in)); } static void DDRAW_dump_PTR(const void *in) { TRACE("%p\n", *((const void * const*) in)); } static void DDRAW_dump_DDCOLORKEY(const DDCOLORKEY *ddck) { TRACE("Low : %d - High : %d\n", ddck->dwColorSpaceLowValue, ddck->dwColorSpaceHighValue); } static void DDRAW_dump_flags_nolf(DWORD flags, const flag_info* names, size_t num_names) { unsigned int i; for (i=0; i < num_names; i++) if ((flags & names[i].val) || /* standard flag value */ ((!flags) && (!names[i].val))) /* zero value only */ TRACE("%s ", names[i].name); } static void DDRAW_dump_flags(DWORD flags, const flag_info* names, size_t num_names) { DDRAW_dump_flags_nolf(flags, names, num_names); TRACE("\n"); } void DDRAW_dump_DDSCAPS2(const DDSCAPS2 *in) { static const flag_info flags[] = { FE(DDSCAPS_RESERVED1), FE(DDSCAPS_ALPHA), FE(DDSCAPS_BACKBUFFER), FE(DDSCAPS_COMPLEX), FE(DDSCAPS_FLIP), FE(DDSCAPS_FRONTBUFFER), FE(DDSCAPS_OFFSCREENPLAIN), FE(DDSCAPS_OVERLAY), FE(DDSCAPS_PALETTE), FE(DDSCAPS_PRIMARYSURFACE), FE(DDSCAPS_PRIMARYSURFACELEFT), FE(DDSCAPS_SYSTEMMEMORY), FE(DDSCAPS_TEXTURE), FE(DDSCAPS_3DDEVICE), FE(DDSCAPS_VIDEOMEMORY), FE(DDSCAPS_VISIBLE), FE(DDSCAPS_WRITEONLY), FE(DDSCAPS_ZBUFFER), FE(DDSCAPS_OWNDC), FE(DDSCAPS_LIVEVIDEO), FE(DDSCAPS_HWCODEC), FE(DDSCAPS_MODEX), FE(DDSCAPS_MIPMAP), FE(DDSCAPS_RESERVED2), FE(DDSCAPS_ALLOCONLOAD), FE(DDSCAPS_VIDEOPORT), FE(DDSCAPS_LOCALVIDMEM), FE(DDSCAPS_NONLOCALVIDMEM), FE(DDSCAPS_STANDARDVGAMODE), FE(DDSCAPS_OPTIMIZED) }; static const flag_info flags2[] = { FE(DDSCAPS2_HARDWAREDEINTERLACE), FE(DDSCAPS2_HINTDYNAMIC), FE(DDSCAPS2_HINTSTATIC), FE(DDSCAPS2_TEXTUREMANAGE), FE(DDSCAPS2_RESERVED1), FE(DDSCAPS2_RESERVED2), FE(DDSCAPS2_OPAQUE), FE(DDSCAPS2_HINTANTIALIASING), FE(DDSCAPS2_CUBEMAP), FE(DDSCAPS2_CUBEMAP_POSITIVEX), FE(DDSCAPS2_CUBEMAP_NEGATIVEX), FE(DDSCAPS2_CUBEMAP_POSITIVEY), FE(DDSCAPS2_CUBEMAP_NEGATIVEY), FE(DDSCAPS2_CUBEMAP_POSITIVEZ), FE(DDSCAPS2_CUBEMAP_NEGATIVEZ), FE(DDSCAPS2_MIPMAPSUBLEVEL), FE(DDSCAPS2_D3DTEXTUREMANAGE), FE(DDSCAPS2_DONOTPERSIST), FE(DDSCAPS2_STEREOSURFACELEFT) }; DDRAW_dump_flags_nolf(in->dwCaps, flags, sizeof(flags)/sizeof(flags[0])); DDRAW_dump_flags(in->dwCaps2, flags2, sizeof(flags2)/sizeof(flags2[0])); } static void DDRAW_dump_DDSCAPS(const DDSCAPS *in) { DDSCAPS2 in_bis; in_bis.dwCaps = in->dwCaps; in_bis.dwCaps2 = 0; in_bis.dwCaps3 = 0; in_bis.dwCaps4 = 0; DDRAW_dump_DDSCAPS2(&in_bis); } static void DDRAW_dump_pixelformat_flag(DWORD flagmask) { static const flag_info flags[] = { FE(DDPF_ALPHAPIXELS), FE(DDPF_ALPHA), FE(DDPF_FOURCC), FE(DDPF_PALETTEINDEXED4), FE(DDPF_PALETTEINDEXEDTO8), FE(DDPF_PALETTEINDEXED8), FE(DDPF_RGB), FE(DDPF_COMPRESSED), FE(DDPF_RGBTOYUV), FE(DDPF_YUV), FE(DDPF_ZBUFFER), FE(DDPF_PALETTEINDEXED1), FE(DDPF_PALETTEINDEXED2), FE(DDPF_ZPIXELS) }; DDRAW_dump_flags_nolf(flagmask, flags, sizeof(flags)/sizeof(flags[0])); } static void DDRAW_dump_members(DWORD flags, const void* data, const member_info* mems, size_t num_mems) { unsigned int i; for (i=0; i < num_mems; i++) { if (mems[i].val & flags) { TRACE(" - %s : ", mems[i].name); mems[i].func((const char *)data + mems[i].offset); } } } static void DDRAW_dump_pixelformat(const DDPIXELFORMAT *pf) { TRACE("( "); DDRAW_dump_pixelformat_flag(pf->dwFlags); if (pf->dwFlags & DDPF_FOURCC) { TRACE(", dwFourCC code '%c%c%c%c' (0x%08x) - %d bits per pixel", (unsigned char)( pf->dwFourCC &0xff), (unsigned char)((pf->dwFourCC>> 8)&0xff), (unsigned char)((pf->dwFourCC>>16)&0xff), (unsigned char)((pf->dwFourCC>>24)&0xff), pf->dwFourCC, pf->u1.dwYUVBitCount ); } if (pf->dwFlags & DDPF_RGB) { const char *cmd; TRACE(", RGB bits: %d, ", pf->u1.dwRGBBitCount); switch (pf->u1.dwRGBBitCount) { case 4: cmd = "%1lx"; break; case 8: cmd = "%02lx"; break; case 16: cmd = "%04lx"; break; case 24: cmd = "%06lx"; break; case 32: cmd = "%08lx"; break; default: ERR("Unexpected bit depth !\n"); cmd = "%d"; break; } TRACE(" R "); TRACE(cmd, pf->u2.dwRBitMask); TRACE(" G "); TRACE(cmd, pf->u3.dwGBitMask); TRACE(" B "); TRACE(cmd, pf->u4.dwBBitMask); if (pf->dwFlags & DDPF_ALPHAPIXELS) { TRACE(" A "); TRACE(cmd, pf->u5.dwRGBAlphaBitMask); } if (pf->dwFlags & DDPF_ZPIXELS) { TRACE(" Z "); TRACE(cmd, pf->u5.dwRGBZBitMask); } } if (pf->dwFlags & DDPF_ZBUFFER) { TRACE(", Z bits : %d", pf->u1.dwZBufferBitDepth); } if (pf->dwFlags & DDPF_ALPHA) { TRACE(", Alpha bits : %d", pf->u1.dwAlphaBitDepth); } if (pf->dwFlags & DDPF_BUMPDUDV) { const char *cmd = "%08lx"; TRACE(", Bump bits: %d, ", pf->u1.dwBumpBitCount); TRACE(" U "); TRACE(cmd, pf->u2.dwBumpDuBitMask); TRACE(" V "); TRACE(cmd, pf->u3.dwBumpDvBitMask); TRACE(" L "); TRACE(cmd, pf->u4.dwBumpLuminanceBitMask); } TRACE(")\n"); } void DDRAW_dump_surface_desc(const DDSURFACEDESC2 *lpddsd) { #define STRUCT DDSURFACEDESC2 static const member_info members[] = { ME(DDSD_HEIGHT, DDRAW_dump_DWORD, dwHeight), ME(DDSD_WIDTH, DDRAW_dump_DWORD, dwWidth), ME(DDSD_PITCH, DDRAW_dump_DWORD, u1 /* lPitch */), ME(DDSD_LINEARSIZE, DDRAW_dump_DWORD, u1 /* dwLinearSize */), ME(DDSD_BACKBUFFERCOUNT, DDRAW_dump_DWORD, dwBackBufferCount), ME(DDSD_MIPMAPCOUNT, DDRAW_dump_DWORD, u2 /* dwMipMapCount */), ME(DDSD_ZBUFFERBITDEPTH, DDRAW_dump_DWORD, u2 /* dwZBufferBitDepth */), /* This is for 'old-style' D3D */ ME(DDSD_REFRESHRATE, DDRAW_dump_DWORD, u2 /* dwRefreshRate */), ME(DDSD_ALPHABITDEPTH, DDRAW_dump_DWORD, dwAlphaBitDepth), ME(DDSD_LPSURFACE, DDRAW_dump_PTR, lpSurface), ME(DDSD_CKDESTOVERLAY, DDRAW_dump_DDCOLORKEY, u3 /* ddckCKDestOverlay */), ME(DDSD_CKDESTBLT, DDRAW_dump_DDCOLORKEY, ddckCKDestBlt), ME(DDSD_CKSRCOVERLAY, DDRAW_dump_DDCOLORKEY, ddckCKSrcOverlay), ME(DDSD_CKSRCBLT, DDRAW_dump_DDCOLORKEY, ddckCKSrcBlt), ME(DDSD_PIXELFORMAT, DDRAW_dump_pixelformat, u4 /* ddpfPixelFormat */) }; static const member_info members_caps[] = { ME(DDSD_CAPS, DDRAW_dump_DDSCAPS, ddsCaps) }; static const member_info members_caps2[] = { ME(DDSD_CAPS, DDRAW_dump_DDSCAPS2, ddsCaps) }; #undef STRUCT if (NULL == lpddsd) { TRACE("(null)\n"); } else { if (lpddsd->dwSize >= sizeof(DDSURFACEDESC2)) { DDRAW_dump_members(lpddsd->dwFlags, lpddsd, members_caps2, 1); } else { DDRAW_dump_members(lpddsd->dwFlags, lpddsd, members_caps, 1); } DDRAW_dump_members(lpddsd->dwFlags, lpddsd, members, sizeof(members)/sizeof(members[0])); } } void dump_D3DMATRIX(const D3DMATRIX *mat) { TRACE(" %f %f %f %f\n", mat->_11, mat->_12, mat->_13, mat->_14); TRACE(" %f %f %f %f\n", mat->_21, mat->_22, mat->_23, mat->_24); TRACE(" %f %f %f %f\n", mat->_31, mat->_32, mat->_33, mat->_34); TRACE(" %f %f %f %f\n", mat->_41, mat->_42, mat->_43, mat->_44); } DWORD get_flexible_vertex_size(DWORD d3dvtVertexType) { DWORD size = 0; DWORD i; if (d3dvtVertexType & D3DFVF_NORMAL) size += 3 * sizeof(D3DVALUE); if (d3dvtVertexType & D3DFVF_DIFFUSE) size += sizeof(DWORD); if (d3dvtVertexType & D3DFVF_SPECULAR) size += sizeof(DWORD); if (d3dvtVertexType & D3DFVF_RESERVED1) size += sizeof(DWORD); switch (d3dvtVertexType & D3DFVF_POSITION_MASK) { case D3DFVF_XYZ: size += 3 * sizeof(D3DVALUE); break; case D3DFVF_XYZRHW: size += 4 * sizeof(D3DVALUE); break; case D3DFVF_XYZB1: size += 4 * sizeof(D3DVALUE); break; case D3DFVF_XYZB2: size += 5 * sizeof(D3DVALUE); break; case D3DFVF_XYZB3: size += 6 * sizeof(D3DVALUE); break; case D3DFVF_XYZB4: size += 7 * sizeof(D3DVALUE); break; case D3DFVF_XYZB5: size += 8 * sizeof(D3DVALUE); break; default: ERR("Unexpected position mask\n"); } for (i = 0; i < GET_TEXCOUNT_FROM_FVF(d3dvtVertexType); i++) { size += GET_TEXCOORD_SIZE_FROM_FVF(d3dvtVertexType, i) * sizeof(D3DVALUE); } return size; } void DDRAW_Convert_DDSCAPS_1_To_2(const DDSCAPS* pIn, DDSCAPS2* pOut) { /* 2 adds three additional caps fields to the end. Both versions * are unversioned. */ pOut->dwCaps = pIn->dwCaps; pOut->dwCaps2 = 0; pOut->dwCaps3 = 0; pOut->dwCaps4 = 0; } void DDRAW_Convert_DDDEVICEIDENTIFIER_2_To_1(const DDDEVICEIDENTIFIER2* pIn, DDDEVICEIDENTIFIER* pOut) { /* 2 adds a dwWHQLLevel field to the end. Both structures are * unversioned. */ memcpy(pOut, pIn, sizeof(*pOut)); } void DDRAW_dump_cooperativelevel(DWORD cooplevel) { static const flag_info flags[] = { FE(DDSCL_FULLSCREEN), FE(DDSCL_ALLOWREBOOT), FE(DDSCL_NOWINDOWCHANGES), FE(DDSCL_NORMAL), FE(DDSCL_ALLOWMODEX), FE(DDSCL_EXCLUSIVE), FE(DDSCL_SETFOCUSWINDOW), FE(DDSCL_SETDEVICEWINDOW), FE(DDSCL_CREATEDEVICEWINDOW) }; if (TRACE_ON(ddraw)) { TRACE(" - "); DDRAW_dump_flags(cooplevel, flags, sizeof(flags)/sizeof(flags[0])); } } void DDRAW_dump_DDCAPS(const DDCAPS *lpcaps) { static const flag_info flags1[] = { FE(DDCAPS_3D), FE(DDCAPS_ALIGNBOUNDARYDEST), FE(DDCAPS_ALIGNSIZEDEST), FE(DDCAPS_ALIGNBOUNDARYSRC), FE(DDCAPS_ALIGNSIZESRC), FE(DDCAPS_ALIGNSTRIDE), FE(DDCAPS_BLT), FE(DDCAPS_BLTQUEUE), FE(DDCAPS_BLTFOURCC), FE(DDCAPS_BLTSTRETCH), FE(DDCAPS_GDI), FE(DDCAPS_OVERLAY), FE(DDCAPS_OVERLAYCANTCLIP), FE(DDCAPS_OVERLAYFOURCC), FE(DDCAPS_OVERLAYSTRETCH), FE(DDCAPS_PALETTE), FE(DDCAPS_PALETTEVSYNC), FE(DDCAPS_READSCANLINE), FE(DDCAPS_STEREOVIEW), FE(DDCAPS_VBI), FE(DDCAPS_ZBLTS), FE(DDCAPS_ZOVERLAYS), FE(DDCAPS_COLORKEY), FE(DDCAPS_ALPHA), FE(DDCAPS_COLORKEYHWASSIST), FE(DDCAPS_NOHARDWARE), FE(DDCAPS_BLTCOLORFILL), FE(DDCAPS_BANKSWITCHED), FE(DDCAPS_BLTDEPTHFILL), FE(DDCAPS_CANCLIP), FE(DDCAPS_CANCLIPSTRETCHED), FE(DDCAPS_CANBLTSYSMEM) }; static const flag_info flags2[] = { FE(DDCAPS2_CERTIFIED), FE(DDCAPS2_NO2DDURING3DSCENE), FE(DDCAPS2_VIDEOPORT), FE(DDCAPS2_AUTOFLIPOVERLAY), FE(DDCAPS2_CANBOBINTERLEAVED), FE(DDCAPS2_CANBOBNONINTERLEAVED), FE(DDCAPS2_COLORCONTROLOVERLAY), FE(DDCAPS2_COLORCONTROLPRIMARY), FE(DDCAPS2_CANDROPZ16BIT), FE(DDCAPS2_NONLOCALVIDMEM), FE(DDCAPS2_NONLOCALVIDMEMCAPS), FE(DDCAPS2_NOPAGELOCKREQUIRED), FE(DDCAPS2_WIDESURFACES), FE(DDCAPS2_CANFLIPODDEVEN), FE(DDCAPS2_CANBOBHARDWARE), FE(DDCAPS2_COPYFOURCC), FE(DDCAPS2_PRIMARYGAMMA), FE(DDCAPS2_CANRENDERWINDOWED), FE(DDCAPS2_CANCALIBRATEGAMMA), FE(DDCAPS2_FLIPINTERVAL), FE(DDCAPS2_FLIPNOVSYNC), FE(DDCAPS2_CANMANAGETEXTURE), FE(DDCAPS2_TEXMANINNONLOCALVIDMEM), FE(DDCAPS2_STEREO), FE(DDCAPS2_SYSTONONLOCAL_AS_SYSTOLOCAL) }; static const flag_info flags3[] = { FE(DDCKEYCAPS_DESTBLT), FE(DDCKEYCAPS_DESTBLTCLRSPACE), FE(DDCKEYCAPS_DESTBLTCLRSPACEYUV), FE(DDCKEYCAPS_DESTBLTYUV), FE(DDCKEYCAPS_DESTOVERLAY), FE(DDCKEYCAPS_DESTOVERLAYCLRSPACE), FE(DDCKEYCAPS_DESTOVERLAYCLRSPACEYUV), FE(DDCKEYCAPS_DESTOVERLAYONEACTIVE), FE(DDCKEYCAPS_DESTOVERLAYYUV), FE(DDCKEYCAPS_SRCBLT), FE(DDCKEYCAPS_SRCBLTCLRSPACE), FE(DDCKEYCAPS_SRCBLTCLRSPACEYUV), FE(DDCKEYCAPS_SRCBLTYUV), FE(DDCKEYCAPS_SRCOVERLAY), FE(DDCKEYCAPS_SRCOVERLAYCLRSPACE), FE(DDCKEYCAPS_SRCOVERLAYCLRSPACEYUV), FE(DDCKEYCAPS_SRCOVERLAYONEACTIVE), FE(DDCKEYCAPS_SRCOVERLAYYUV), FE(DDCKEYCAPS_NOCOSTOVERLAY) }; static const flag_info flags4[] = { FE(DDFXCAPS_BLTALPHA), FE(DDFXCAPS_OVERLAYALPHA), FE(DDFXCAPS_BLTARITHSTRETCHYN), FE(DDFXCAPS_BLTARITHSTRETCHY), FE(DDFXCAPS_BLTMIRRORLEFTRIGHT), FE(DDFXCAPS_BLTMIRRORUPDOWN), FE(DDFXCAPS_BLTROTATION), FE(DDFXCAPS_BLTROTATION90), FE(DDFXCAPS_BLTSHRINKX), FE(DDFXCAPS_BLTSHRINKXN), FE(DDFXCAPS_BLTSHRINKY), FE(DDFXCAPS_BLTSHRINKYN), FE(DDFXCAPS_BLTSTRETCHX), FE(DDFXCAPS_BLTSTRETCHXN), FE(DDFXCAPS_BLTSTRETCHY), FE(DDFXCAPS_BLTSTRETCHYN), FE(DDFXCAPS_OVERLAYARITHSTRETCHY), FE(DDFXCAPS_OVERLAYARITHSTRETCHYN), FE(DDFXCAPS_OVERLAYSHRINKX), FE(DDFXCAPS_OVERLAYSHRINKXN), FE(DDFXCAPS_OVERLAYSHRINKY), FE(DDFXCAPS_OVERLAYSHRINKYN), FE(DDFXCAPS_OVERLAYSTRETCHX), FE(DDFXCAPS_OVERLAYSTRETCHXN), FE(DDFXCAPS_OVERLAYSTRETCHY), FE(DDFXCAPS_OVERLAYSTRETCHYN), FE(DDFXCAPS_OVERLAYMIRRORLEFTRIGHT), FE(DDFXCAPS_OVERLAYMIRRORUPDOWN) }; static const flag_info flags5[] = { FE(DDFXALPHACAPS_BLTALPHAEDGEBLEND), FE(DDFXALPHACAPS_BLTALPHAPIXELS), FE(DDFXALPHACAPS_BLTALPHAPIXELSNEG), FE(DDFXALPHACAPS_BLTALPHASURFACES), FE(DDFXALPHACAPS_BLTALPHASURFACESNEG), FE(DDFXALPHACAPS_OVERLAYALPHAEDGEBLEND), FE(DDFXALPHACAPS_OVERLAYALPHAPIXELS), FE(DDFXALPHACAPS_OVERLAYALPHAPIXELSNEG), FE(DDFXALPHACAPS_OVERLAYALPHASURFACES), FE(DDFXALPHACAPS_OVERLAYALPHASURFACESNEG) }; static const flag_info flags6[] = { FE(DDPCAPS_4BIT), FE(DDPCAPS_8BITENTRIES), FE(DDPCAPS_8BIT), FE(DDPCAPS_INITIALIZE), FE(DDPCAPS_PRIMARYSURFACE), FE(DDPCAPS_PRIMARYSURFACELEFT), FE(DDPCAPS_ALLOW256), FE(DDPCAPS_VSYNC), FE(DDPCAPS_1BIT), FE(DDPCAPS_2BIT), FE(DDPCAPS_ALPHA), }; static const flag_info flags7[] = { FE(DDSVCAPS_RESERVED1), FE(DDSVCAPS_RESERVED2), FE(DDSVCAPS_RESERVED3), FE(DDSVCAPS_RESERVED4), FE(DDSVCAPS_STEREOSEQUENTIAL), }; TRACE(" - dwSize : %d\n", lpcaps->dwSize); TRACE(" - dwCaps : "); DDRAW_dump_flags(lpcaps->dwCaps, flags1, sizeof(flags1)/sizeof(flags1[0])); TRACE(" - dwCaps2 : "); DDRAW_dump_flags(lpcaps->dwCaps2, flags2, sizeof(flags2)/sizeof(flags2[0])); TRACE(" - dwCKeyCaps : "); DDRAW_dump_flags(lpcaps->dwCKeyCaps, flags3, sizeof(flags3)/sizeof(flags3[0])); TRACE(" - dwFXCaps : "); DDRAW_dump_flags(lpcaps->dwFXCaps, flags4, sizeof(flags4)/sizeof(flags4[0])); TRACE(" - dwFXAlphaCaps : "); DDRAW_dump_flags(lpcaps->dwFXAlphaCaps, flags5, sizeof(flags5)/sizeof(flags5[0])); TRACE(" - dwPalCaps : "); DDRAW_dump_flags(lpcaps->dwPalCaps, flags6, sizeof(flags6)/sizeof(flags6[0])); TRACE(" - dwSVCaps : "); DDRAW_dump_flags(lpcaps->dwSVCaps, flags7, sizeof(flags7)/sizeof(flags7[0])); TRACE("...\n"); TRACE(" - dwNumFourCCCodes : %d\n", lpcaps->dwNumFourCCCodes); TRACE(" - dwCurrVisibleOverlays : %d\n", lpcaps->dwCurrVisibleOverlays); TRACE(" - dwMinOverlayStretch : %d\n", lpcaps->dwMinOverlayStretch); TRACE(" - dwMaxOverlayStretch : %d\n", lpcaps->dwMaxOverlayStretch); TRACE("...\n"); TRACE(" - ddsCaps : "); DDRAW_dump_DDSCAPS2(&lpcaps->ddsCaps); } /***************************************************************************** * multiply_matrix * * Multiplies 2 4x4 matrices src1 and src2, and stores the result in dest. * * Params: * dest: Pointer to the destination matrix * src1: Pointer to the first source matrix * src2: Pointer to the second source matrix * *****************************************************************************/ void multiply_matrix(D3DMATRIX *dest, const D3DMATRIX *src1, const D3DMATRIX *src2) { D3DMATRIX temp; /* Now do the multiplication 'by hand'. I know that all this could be optimised, but this will be done later :-) */ temp._11 = (src1->_11 * src2->_11) + (src1->_21 * src2->_12) + (src1->_31 * src2->_13) + (src1->_41 * src2->_14); temp._21 = (src1->_11 * src2->_21) + (src1->_21 * src2->_22) + (src1->_31 * src2->_23) + (src1->_41 * src2->_24); temp._31 = (src1->_11 * src2->_31) + (src1->_21 * src2->_32) + (src1->_31 * src2->_33) + (src1->_41 * src2->_34); temp._41 = (src1->_11 * src2->_41) + (src1->_21 * src2->_42) + (src1->_31 * src2->_43) + (src1->_41 * src2->_44); temp._12 = (src1->_12 * src2->_11) + (src1->_22 * src2->_12) + (src1->_32 * src2->_13) + (src1->_42 * src2->_14); temp._22 = (src1->_12 * src2->_21) + (src1->_22 * src2->_22) + (src1->_32 * src2->_23) + (src1->_42 * src2->_24); temp._32 = (src1->_12 * src2->_31) + (src1->_22 * src2->_32) + (src1->_32 * src2->_33) + (src1->_42 * src2->_34); temp._42 = (src1->_12 * src2->_41) + (src1->_22 * src2->_42) + (src1->_32 * src2->_43) + (src1->_42 * src2->_44); temp._13 = (src1->_13 * src2->_11) + (src1->_23 * src2->_12) + (src1->_33 * src2->_13) + (src1->_43 * src2->_14); temp._23 = (src1->_13 * src2->_21) + (src1->_23 * src2->_22) + (src1->_33 * src2->_23) + (src1->_43 * src2->_24); temp._33 = (src1->_13 * src2->_31) + (src1->_23 * src2->_32) + (src1->_33 * src2->_33) + (src1->_43 * src2->_34); temp._43 = (src1->_13 * src2->_41) + (src1->_23 * src2->_42) + (src1->_33 * src2->_43) + (src1->_43 * src2->_44); temp._14 = (src1->_14 * src2->_11) + (src1->_24 * src2->_12) + (src1->_34 * src2->_13) + (src1->_44 * src2->_14); temp._24 = (src1->_14 * src2->_21) + (src1->_24 * src2->_22) + (src1->_34 * src2->_23) + (src1->_44 * src2->_24); temp._34 = (src1->_14 * src2->_31) + (src1->_24 * src2->_32) + (src1->_34 * src2->_33) + (src1->_44 * src2->_34); temp._44 = (src1->_14 * src2->_41) + (src1->_24 * src2->_42) + (src1->_34 * src2->_43) + (src1->_44 * src2->_44); /* And copy the new matrix in the good storage.. */ memcpy(dest, &temp, 16 * sizeof(D3DVALUE)); } void multiply_matrix_D3D_way(D3DMATRIX* result, const D3DMATRIX *m1, const D3DMATRIX *m2) { D3DMATRIX temp; temp._11 = m1->_11 * m2->_11 + m1->_12 * m2->_21 + m1->_13 * m2->_31 + m1->_14 * m2->_41; temp._12 = m1->_11 * m2->_12 + m1->_12 * m2->_22 + m1->_13 * m2->_32 + m1->_14 * m2->_42; temp._13 = m1->_11 * m2->_13 + m1->_12 * m2->_23 + m1->_13 * m2->_33 + m1->_14 * m2->_43; temp._14 = m1->_11 * m2->_14 + m1->_12 * m2->_24 + m1->_13 * m2->_34 + m1->_14 * m2->_44; temp._21 = m1->_21 * m2->_11 + m1->_22 * m2->_21 + m1->_23 * m2->_31 + m1->_24 * m2->_41; temp._22 = m1->_21 * m2->_12 + m1->_22 * m2->_22 + m1->_23 * m2->_32 + m1->_24 * m2->_42; temp._23 = m1->_21 * m2->_13 + m1->_22 * m2->_23 + m1->_23 * m2->_33 + m1->_24 * m2->_43; temp._24 = m1->_21 * m2->_14 + m1->_22 * m2->_24 + m1->_23 * m2->_34 + m1->_24 * m2->_44; temp._31 = m1->_31 * m2->_11 + m1->_32 * m2->_21 + m1->_33 * m2->_31 + m1->_34 * m2->_41; temp._32 = m1->_31 * m2->_12 + m1->_32 * m2->_22 + m1->_33 * m2->_32 + m1->_34 * m2->_42; temp._33 = m1->_31 * m2->_13 + m1->_32 * m2->_23 + m1->_33 * m2->_33 + m1->_34 * m2->_43; temp._34 = m1->_31 * m2->_14 + m1->_32 * m2->_24 + m1->_33 * m2->_34 + m1->_34 * m2->_44; temp._41 = m1->_41 * m2->_11 + m1->_42 * m2->_21 + m1->_43 * m2->_31 + m1->_44 * m2->_41; temp._42 = m1->_41 * m2->_12 + m1->_42 * m2->_22 + m1->_43 * m2->_32 + m1->_44 * m2->_42; temp._43 = m1->_41 * m2->_13 + m1->_42 * m2->_23 + m1->_43 * m2->_33 + m1->_44 * m2->_43; temp._44 = m1->_41 * m2->_14 + m1->_42 * m2->_24 + m1->_43 * m2->_34 + m1->_44 * m2->_44; *result = temp; return; } HRESULT hr_ddraw_from_wined3d(HRESULT hr) { switch(hr) { case WINED3DERR_INVALIDCALL: return DDERR_INVALIDPARAMS; default: return hr; } }