/* DirectSound * * Copyright 1998 Marcus Meissner * Copyright 1998 Rob Riggs * Copyright 2000-2001 TransGaming Technologies, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ /* Linux does not support better timing than 10ms */ #define DS_TIME_RES 10 /* Resolution of multimedia timer */ #define DS_TIME_DEL 10 /* Delay of multimedia timer callback, and duration of HEL fragment */ #define DS_HEL_FRAGS 48 /* HEL only: number of waveOut fragments in primary buffer * (changing this won't help you) */ /* direct sound hardware acceleration levels */ #define DS_HW_ACCEL_FULL 0 /* default on Windows 98 */ #define DS_HW_ACCEL_STANDARD 1 /* default on Windows 2000 */ #define DS_HW_ACCEL_BASIC 2 #define DS_HW_ACCEL_EMULATION 3 extern int ds_emuldriver; extern int ds_hel_margin; extern int ds_hel_queue; extern int ds_snd_queue_max; extern int ds_snd_queue_min; extern int ds_hw_accel; extern int ds_default_playback; extern int ds_default_capture; /***************************************************************************** * Predeclare the interface implementation structures */ typedef struct IDirectSoundImpl IDirectSoundImpl; typedef struct IDirectSound_IUnknown IDirectSound_IUnknown; typedef struct IDirectSound_IDirectSound IDirectSound_IDirectSound; typedef struct IDirectSound8_IUnknown IDirectSound8_IUnknown; typedef struct IDirectSound8_IDirectSound IDirectSound8_IDirectSound; typedef struct IDirectSound8_IDirectSound8 IDirectSound8_IDirectSound8; typedef struct IDirectSoundBufferImpl IDirectSoundBufferImpl; typedef struct IDirectSoundCaptureImpl IDirectSoundCaptureImpl; typedef struct IDirectSoundCaptureBufferImpl IDirectSoundCaptureBufferImpl; typedef struct IDirectSoundFullDuplexImpl IDirectSoundFullDuplexImpl; typedef struct IDirectSoundNotifyImpl IDirectSoundNotifyImpl; typedef struct IDirectSoundCaptureNotifyImpl IDirectSoundCaptureNotifyImpl; typedef struct IDirectSound3DListenerImpl IDirectSound3DListenerImpl; typedef struct IDirectSound3DBufferImpl IDirectSound3DBufferImpl; typedef struct IKsBufferPropertySetImpl IKsBufferPropertySetImpl; typedef struct IKsPrivatePropertySetImpl IKsPrivatePropertySetImpl; typedef struct PrimaryBufferImpl PrimaryBufferImpl; typedef struct SecondaryBufferImpl SecondaryBufferImpl; typedef struct IClassFactoryImpl IClassFactoryImpl; typedef struct DirectSoundDevice DirectSoundDevice; typedef struct DirectSoundCaptureDevice DirectSoundCaptureDevice; /***************************************************************************** * IDirectSound implementation structure */ struct IDirectSoundImpl { /* IUnknown fields */ const IDirectSound8Vtbl *lpVtbl; DWORD ref; DirectSoundDevice *device; LPUNKNOWN pUnknown; LPDIRECTSOUND pDS; LPDIRECTSOUND8 pDS8; }; struct DirectSoundDevice { DWORD ref; GUID guid; PIDSDRIVER driver; DSDRIVERDESC drvdesc; DSDRIVERCAPS drvcaps; DWORD priolevel; PWAVEFORMATEX pwfx; HWAVEOUT hwo; LPWAVEHDR pwave[DS_HEL_FRAGS]; UINT timerID, pwplay, pwwrite, pwqueue, prebuf, precount; DWORD fraglen; PIDSDRIVERBUFFER hwbuf; LPBYTE buffer; DWORD writelead, buflen, state, playpos, mixpos; BOOL need_remix; int nrofbuffers; IDirectSoundBufferImpl** buffers; RTL_RWLOCK buffer_list_lock; CRITICAL_SECTION mixlock; PrimaryBufferImpl* primary; DSBUFFERDESC dsbd; DWORD speaker_config; LPBYTE tmp_buffer; DWORD tmp_buffer_len; /* DirectSound3DListener fields */ IDirectSound3DListenerImpl* listener; DS3DLISTENER ds3dl; BOOL ds3dl_need_recalc; }; /* reference counted buffer memory for duplicated buffer memory */ typedef struct BufferMemory { DWORD ref; LPBYTE memory; } BufferMemory; HRESULT WINAPI IDirectSoundImpl_Create( LPDIRECTSOUND8 * ppds); HRESULT WINAPI DSOUND_Create( LPDIRECTSOUND *ppDS, IUnknown *pUnkOuter); HRESULT WINAPI DSOUND_Create8( LPDIRECTSOUND8 *ppDS, IUnknown *pUnkOuter); /***************************************************************************** * IDirectSound COM components */ struct IDirectSound_IUnknown { const IUnknownVtbl *lpVtbl; DWORD ref; LPDIRECTSOUND8 pds; }; HRESULT WINAPI IDirectSound_IUnknown_Create( LPDIRECTSOUND8 pds, LPUNKNOWN * ppunk); struct IDirectSound_IDirectSound { const IDirectSoundVtbl *lpVtbl; DWORD ref; LPDIRECTSOUND8 pds; }; HRESULT WINAPI IDirectSound_IDirectSound_Create( LPDIRECTSOUND8 pds, LPDIRECTSOUND * ppds); /***************************************************************************** * IDirectSound8 COM components */ struct IDirectSound8_IUnknown { const IUnknownVtbl *lpVtbl; DWORD ref; LPDIRECTSOUND8 pds; }; HRESULT WINAPI IDirectSound8_IUnknown_Create( LPDIRECTSOUND8 pds, LPUNKNOWN * ppunk); struct IDirectSound8_IDirectSound { const IDirectSoundVtbl *lpVtbl; DWORD ref; LPDIRECTSOUND8 pds; }; HRESULT WINAPI IDirectSound8_IDirectSound_Create( LPDIRECTSOUND8 pds, LPDIRECTSOUND * ppds); struct IDirectSound8_IDirectSound8 { const IDirectSound8Vtbl *lpVtbl; DWORD ref; LPDIRECTSOUND8 pds; }; HRESULT WINAPI IDirectSound8_IDirectSound8_Create( LPDIRECTSOUND8 pds, LPDIRECTSOUND8 * ppds); /***************************************************************************** * IDirectSoundBuffer implementation structure */ struct IDirectSoundBufferImpl { /* FIXME: document */ /* IUnknown fields */ const IDirectSoundBuffer8Vtbl *lpVtbl; DWORD ref; /* IDirectSoundBufferImpl fields */ SecondaryBufferImpl* dsb; IDirectSoundImpl* dsound; CRITICAL_SECTION lock; PIDSDRIVERBUFFER hwbuf; PWAVEFORMATEX pwfx; BufferMemory* buffer; DWORD playflags,state,leadin; DWORD playpos,startpos,writelead,buflen; DWORD nAvgBytesPerSec; DWORD freq; DSVOLUMEPAN volpan, cvolpan; DSBUFFERDESC dsbd; /* used for frequency conversion (PerfectPitch) */ ULONG freqAdjust, freqAcc; /* used for intelligent (well, sort of) prebuffering */ DWORD probably_valid_to, last_playpos; DWORD primary_mixpos, buf_mixpos; BOOL need_remix; /* IDirectSoundNotifyImpl fields */ IDirectSoundNotifyImpl* notify; LPDSBPOSITIONNOTIFY notifies; int nrofnotifies; PIDSDRIVERNOTIFY hwnotify; /* DirectSound3DBuffer fields */ IDirectSound3DBufferImpl* ds3db; DS3DBUFFER ds3db_ds3db; LONG ds3db_lVolume; BOOL ds3db_need_recalc; /* IKsPropertySet fields */ IKsBufferPropertySetImpl* iks; }; HRESULT WINAPI IDirectSoundBufferImpl_Create( IDirectSoundImpl *ds, IDirectSoundBufferImpl **pdsb, LPCDSBUFFERDESC dsbd); HRESULT WINAPI IDirectSoundBufferImpl_Destroy( IDirectSoundBufferImpl *pdsb); /***************************************************************************** * SecondaryBuffer implementation structure */ struct SecondaryBufferImpl { const IDirectSoundBuffer8Vtbl *lpVtbl; DWORD ref; IDirectSoundBufferImpl* dsb; }; HRESULT WINAPI SecondaryBufferImpl_Create( IDirectSoundBufferImpl *dsb, SecondaryBufferImpl **pdsb); HRESULT WINAPI SecondaryBufferImpl_Destroy( SecondaryBufferImpl *pdsb); /***************************************************************************** * PrimaryBuffer implementation structure */ struct PrimaryBufferImpl { const IDirectSoundBuffer8Vtbl *lpVtbl; DWORD ref; IDirectSoundImpl* dsound; }; HRESULT WINAPI PrimaryBufferImpl_Create( IDirectSoundImpl *ds, PrimaryBufferImpl **pdsb, LPCDSBUFFERDESC dsbd); /***************************************************************************** * IDirectSoundCapture implementation structure */ struct IDirectSoundCaptureImpl { /* IUnknown fields */ const IDirectSoundCaptureVtbl *lpVtbl; DWORD ref; DirectSoundCaptureDevice *device; }; struct DirectSoundCaptureDevice { /* IDirectSoundCaptureImpl fields */ GUID guid; DWORD ref; /* DirectSound driver stuff */ PIDSCDRIVER driver; DSDRIVERDESC drvdesc; DSCDRIVERCAPS drvcaps; PIDSCDRIVERBUFFER hwbuf; /* wave driver info */ HWAVEIN hwi; /* more stuff */ LPBYTE buffer; DWORD buflen; DWORD read_position; PWAVEFORMATEX pwfx; IDirectSoundCaptureBufferImpl* capture_buffer; DWORD state; LPWAVEHDR pwave; int nrofpwaves; int index; CRITICAL_SECTION lock; }; HRESULT WINAPI IDirectSoundCaptureImpl_Create( LPDIRECTSOUNDCAPTURE8 * ppds); HRESULT WINAPI DSOUND_CaptureCreate( LPDIRECTSOUNDCAPTURE *ppDSC, IUnknown *pUnkOuter); HRESULT WINAPI DSOUND_CaptureCreate8( LPDIRECTSOUNDCAPTURE8 *ppDSC8, IUnknown *pUnkOuter); /***************************************************************************** * IDirectSoundCaptureBuffer implementation structure */ struct IDirectSoundCaptureBufferImpl { /* IUnknown fields */ const IDirectSoundCaptureBuffer8Vtbl *lpVtbl; DWORD ref; /* IDirectSoundCaptureBufferImpl fields */ IDirectSoundCaptureImpl* dsound; /* FIXME: don't need this */ LPDSCBUFFERDESC pdscbd; DWORD flags; /* IDirectSoundCaptureNotifyImpl fields */ IDirectSoundCaptureNotifyImpl* notify; LPDSBPOSITIONNOTIFY notifies; int nrofnotifies; PIDSDRIVERNOTIFY hwnotify; }; /***************************************************************************** * IDirectSoundFullDuplex implementation structure */ struct IDirectSoundFullDuplexImpl { /* IUnknown fields */ const IDirectSoundFullDuplexVtbl *lpVtbl; DWORD ref; /* IDirectSoundFullDuplexImpl fields */ CRITICAL_SECTION lock; }; /***************************************************************************** * IDirectSoundNotify implementation structure */ struct IDirectSoundNotifyImpl { /* IUnknown fields */ const IDirectSoundNotifyVtbl *lpVtbl; DWORD ref; IDirectSoundBufferImpl* dsb; }; HRESULT WINAPI IDirectSoundNotifyImpl_Create( IDirectSoundBufferImpl *dsb, IDirectSoundNotifyImpl **pdsn); HRESULT WINAPI IDirectSoundNotifyImpl_Destroy( IDirectSoundNotifyImpl *pdsn); /***************************************************************************** * IDirectSoundCaptureNotify implementation structure */ struct IDirectSoundCaptureNotifyImpl { /* IUnknown fields */ const IDirectSoundNotifyVtbl *lpVtbl; DWORD ref; IDirectSoundCaptureBufferImpl* dscb; }; HRESULT WINAPI IDirectSoundCaptureNotifyImpl_Create( IDirectSoundCaptureBufferImpl *dscb, IDirectSoundCaptureNotifyImpl ** pdscn); /***************************************************************************** * IDirectSound3DListener implementation structure */ struct IDirectSound3DListenerImpl { /* IUnknown fields */ const IDirectSound3DListenerVtbl *lpVtbl; DWORD ref; /* IDirectSound3DListenerImpl fields */ IDirectSoundImpl* dsound; }; HRESULT WINAPI IDirectSound3DListenerImpl_Create( PrimaryBufferImpl *pb, IDirectSound3DListenerImpl **pdsl); /***************************************************************************** * IKsBufferPropertySet implementation structure */ struct IKsBufferPropertySetImpl { /* IUnknown fields */ const IKsPropertySetVtbl *lpVtbl; DWORD ref; /* IKsPropertySetImpl fields */ IDirectSoundBufferImpl* dsb; }; HRESULT WINAPI IKsBufferPropertySetImpl_Create( IDirectSoundBufferImpl *dsb, IKsBufferPropertySetImpl **piks); HRESULT WINAPI IKsBufferPropertySetImpl_Destroy( IKsBufferPropertySetImpl *piks); /***************************************************************************** * IKsPrivatePropertySet implementation structure */ struct IKsPrivatePropertySetImpl { /* IUnknown fields */ const IKsPropertySetVtbl *lpVtbl; DWORD ref; }; HRESULT WINAPI IKsPrivatePropertySetImpl_Create( IKsPrivatePropertySetImpl **piks); /***************************************************************************** * IDirectSound3DBuffer implementation structure */ struct IDirectSound3DBufferImpl { /* IUnknown fields */ const IDirectSound3DBufferVtbl *lpVtbl; DWORD ref; /* IDirectSound3DBufferImpl fields */ IDirectSoundBufferImpl* dsb; }; HRESULT WINAPI IDirectSound3DBufferImpl_Create( IDirectSoundBufferImpl *dsb, IDirectSound3DBufferImpl **pds3db); HRESULT WINAPI IDirectSound3DBufferImpl_Destroy( IDirectSound3DBufferImpl *pds3db); /******************************************************************************* * DirectSound ClassFactory implementation structure */ struct IClassFactoryImpl { /* IUnknown fields */ const IClassFactoryVtbl *lpVtbl; DWORD ref; }; extern IClassFactoryImpl DSOUND_CAPTURE_CF; extern IClassFactoryImpl DSOUND_FULLDUPLEX_CF; void DSOUND_RecalcVolPan(PDSVOLUMEPAN volpan); void DSOUND_AmpFactorToVolPan(PDSVOLUMEPAN volpan); void DSOUND_RecalcFormat(IDirectSoundBufferImpl *dsb); /* dsound.c */ HRESULT DSOUND_AddBuffer(IDirectSoundImpl * pDS, IDirectSoundBufferImpl * pDSB); HRESULT DSOUND_RemoveBuffer(IDirectSoundImpl * pDS, IDirectSoundBufferImpl * pDSB); /* primary.c */ HRESULT DSOUND_PrimaryCreate(DirectSoundDevice *device); HRESULT DSOUND_PrimaryDestroy(DirectSoundDevice *device); HRESULT DSOUND_PrimaryPlay(DirectSoundDevice *device); HRESULT DSOUND_PrimaryStop(DirectSoundDevice *device); HRESULT DSOUND_PrimaryGetPosition(DirectSoundDevice *device, LPDWORD playpos, LPDWORD writepos); /* buffer.c */ DWORD DSOUND_CalcPlayPosition(IDirectSoundBufferImpl *This, DWORD pplay, DWORD pwrite); /* mixer.c */ void DSOUND_CheckEvent(IDirectSoundBufferImpl *dsb, int len); void DSOUND_ForceRemix(IDirectSoundBufferImpl *dsb); void DSOUND_MixCancelAt(IDirectSoundBufferImpl *dsb, DWORD buf_writepos); void DSOUND_WaveQueue(DirectSoundDevice *device, DWORD mixq); void DSOUND_PerformMix(DirectSoundDevice *device); void CALLBACK DSOUND_timer(UINT timerID, UINT msg, DWORD dwUser, DWORD dw1, DWORD dw2); void CALLBACK DSOUND_callback(HWAVEOUT hwo, UINT msg, DWORD dwUser, DWORD dw1, DWORD dw2); /* sound3d.c */ void DSOUND_Calc3DBuffer(IDirectSoundBufferImpl *dsb); #define STATE_STOPPED 0 #define STATE_STARTING 1 #define STATE_PLAYING 2 #define STATE_CAPTURING 2 #define STATE_STOPPING 3 #define DSOUND_FREQSHIFT (14) extern DirectSoundDevice* DSOUND_renderer[MAXWAVEDRIVERS]; extern GUID DSOUND_renderer_guids[MAXWAVEDRIVERS]; extern DirectSoundCaptureDevice * DSOUND_capture[MAXWAVEDRIVERS]; extern GUID DSOUND_capture_guids[MAXWAVEDRIVERS]; extern HRESULT mmErr(UINT err); extern void setup_dsound_options(void); extern const char * get_device_id(LPCGUID pGuid);