/* * Implementation of IDirect3DRMMaterial2 interface * * Copyright 2012 Christian Costa * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ #include "d3drm_private.h" WINE_DEFAULT_DEBUG_CHANNEL(d3drm); static inline struct d3drm_material *impl_from_IDirect3DRMMaterial2(IDirect3DRMMaterial2 *iface) { return CONTAINING_RECORD(iface, struct d3drm_material, IDirect3DRMMaterial2_iface); } static HRESULT WINAPI d3drm_material_QueryInterface(IDirect3DRMMaterial2 *iface, REFIID riid, void **out) { TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out); if (IsEqualGUID(riid, &IID_IDirect3DRMMaterial2) || IsEqualGUID(riid, &IID_IDirect3DRMMaterial) || IsEqualGUID(riid, &IID_IDirect3DRMObject) || IsEqualGUID(riid, &IID_IUnknown)) { IDirect3DRMMaterial2_AddRef(iface); *out = iface; return S_OK; } WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid)); *out = NULL; return E_NOINTERFACE; } static ULONG WINAPI d3drm_material_AddRef(IDirect3DRMMaterial2 *iface) { struct d3drm_material *material = impl_from_IDirect3DRMMaterial2(iface); ULONG refcount = InterlockedIncrement(&material->ref); TRACE("%p increasing refcount to %u.\n", iface, refcount); return refcount; } static ULONG WINAPI d3drm_material_Release(IDirect3DRMMaterial2 *iface) { struct d3drm_material *material = impl_from_IDirect3DRMMaterial2(iface); ULONG refcount = InterlockedDecrement(&material->ref); TRACE("%p decreasing refcount to %u.\n", iface, refcount); if (!refcount) { d3drm_object_cleanup((IDirect3DRMObject *)iface, &material->obj); IDirect3DRM_Release(material->d3drm); heap_free(material); } return refcount; } static HRESULT WINAPI d3drm_material_Clone(IDirect3DRMMaterial2 *iface, IUnknown *outer, REFIID iid, void **out) { FIXME("iface %p, outer %p, iid %s, out %p stub!\n", iface, outer, debugstr_guid(iid), out); return E_NOTIMPL; } static HRESULT WINAPI d3drm_material_AddDestroyCallback(IDirect3DRMMaterial2 *iface, D3DRMOBJECTCALLBACK cb, void *ctx) { struct d3drm_material *material = impl_from_IDirect3DRMMaterial2(iface); TRACE("iface %p, cb %p, ctx %p.\n", iface, cb, ctx); return d3drm_object_add_destroy_callback(&material->obj, cb, ctx); } static HRESULT WINAPI d3drm_material_DeleteDestroyCallback(IDirect3DRMMaterial2 *iface, D3DRMOBJECTCALLBACK cb, void *ctx) { struct d3drm_material *material = impl_from_IDirect3DRMMaterial2(iface); TRACE("iface %p, cb %p, ctx %p.\n", iface, cb, ctx); return d3drm_object_delete_destroy_callback(&material->obj, cb, ctx); } static HRESULT WINAPI d3drm_material_SetAppData(IDirect3DRMMaterial2 *iface, DWORD data) { struct d3drm_material *material = impl_from_IDirect3DRMMaterial2(iface); TRACE("iface %p, data %#x.\n", iface, data); material->obj.appdata = data; return D3DRM_OK; } static DWORD WINAPI d3drm_material_GetAppData(IDirect3DRMMaterial2 *iface) { struct d3drm_material *material = impl_from_IDirect3DRMMaterial2(iface); TRACE("iface %p.\n", iface); return material->obj.appdata; } static HRESULT WINAPI d3drm_material_SetName(IDirect3DRMMaterial2 *iface, const char *name) { struct d3drm_material *material = impl_from_IDirect3DRMMaterial2(iface); TRACE("iface %p, name %s.\n", iface, debugstr_a(name)); return d3drm_object_set_name(&material->obj, name); } static HRESULT WINAPI d3drm_material_GetName(IDirect3DRMMaterial2 *iface, DWORD *size, char *name) { struct d3drm_material *material = impl_from_IDirect3DRMMaterial2(iface); TRACE("iface %p, size %p, name %p.\n", iface, size, name); return d3drm_object_get_name(&material->obj, size, name); } static HRESULT WINAPI d3drm_material_GetClassName(IDirect3DRMMaterial2 *iface, DWORD *size, char *name) { struct d3drm_material *material = impl_from_IDirect3DRMMaterial2(iface); TRACE("iface %p, size %p, name %p.\n", iface, size, name); return d3drm_object_get_class_name(&material->obj, size, name); } static HRESULT WINAPI d3drm_material_SetPower(IDirect3DRMMaterial2 *iface, D3DVALUE power) { struct d3drm_material *material = impl_from_IDirect3DRMMaterial2(iface); TRACE("iface %p, power %.8e.\n", iface, power); material->power = power; return D3DRM_OK; } static HRESULT WINAPI d3drm_material_SetSpecular(IDirect3DRMMaterial2 *iface, D3DVALUE r, D3DVALUE g, D3DVALUE b) { struct d3drm_material *material = impl_from_IDirect3DRMMaterial2(iface); TRACE("iface %p, r %.8e, g %.8e, b %.8e.\n", iface, r, g, b); material->specular.r = r; material->specular.g = g; material->specular.b = b; return D3DRM_OK; } static HRESULT WINAPI d3drm_material_SetEmissive(IDirect3DRMMaterial2 *iface, D3DVALUE r, D3DVALUE g, D3DVALUE b) { struct d3drm_material *material = impl_from_IDirect3DRMMaterial2(iface); TRACE("iface %p, r %.8e, g %.8e, b %.8e.\n", iface, r, g, b); material->emissive.r = r; material->emissive.g = g; material->emissive.b = b; return D3DRM_OK; } static D3DVALUE WINAPI d3drm_material_GetPower(IDirect3DRMMaterial2 *iface) { struct d3drm_material *material = impl_from_IDirect3DRMMaterial2(iface); TRACE("iface %p.\n", iface); return material->power; } static HRESULT WINAPI d3drm_material_GetSpecular(IDirect3DRMMaterial2 *iface, D3DVALUE *r, D3DVALUE *g, D3DVALUE *b) { struct d3drm_material *material = impl_from_IDirect3DRMMaterial2(iface); TRACE("iface %p, r %p, g %p, b %p.\n", iface, r, g, b); *r = material->specular.r; *g = material->specular.g; *b = material->specular.b; return D3DRM_OK; } static HRESULT WINAPI d3drm_material_GetEmissive(IDirect3DRMMaterial2 *iface, D3DVALUE *r, D3DVALUE *g, D3DVALUE *b) { struct d3drm_material *material = impl_from_IDirect3DRMMaterial2(iface); TRACE("iface %p, r %p, g %p, b %p.\n", iface, r, g, b); *r = material->emissive.r; *g = material->emissive.g; *b = material->emissive.b; return D3DRM_OK; } static HRESULT WINAPI d3drm_material_GetAmbient(IDirect3DRMMaterial2 *iface, D3DVALUE *r, D3DVALUE *g, D3DVALUE *b) { struct d3drm_material *material = impl_from_IDirect3DRMMaterial2(iface); TRACE("iface %p, r %p, g %p, b %p.\n", iface, r, g, b); *r = material->ambient.r; *g = material->ambient.g; *b = material->ambient.b; return D3DRM_OK; } static HRESULT WINAPI d3drm_material_SetAmbient(IDirect3DRMMaterial2 *iface, D3DVALUE r, D3DVALUE g, D3DVALUE b) { struct d3drm_material *material = impl_from_IDirect3DRMMaterial2(iface); TRACE("iface %p, r %.8e, g %.8e, b %.8e.\n", iface, r, g, b); material->ambient.r = r; material->ambient.g = g; material->ambient.b = b; return D3DRM_OK; } static const struct IDirect3DRMMaterial2Vtbl d3drm_material_vtbl = { d3drm_material_QueryInterface, d3drm_material_AddRef, d3drm_material_Release, d3drm_material_Clone, d3drm_material_AddDestroyCallback, d3drm_material_DeleteDestroyCallback, d3drm_material_SetAppData, d3drm_material_GetAppData, d3drm_material_SetName, d3drm_material_GetName, d3drm_material_GetClassName, d3drm_material_SetPower, d3drm_material_SetSpecular, d3drm_material_SetEmissive, d3drm_material_GetPower, d3drm_material_GetSpecular, d3drm_material_GetEmissive, d3drm_material_GetAmbient, d3drm_material_SetAmbient, }; HRESULT d3drm_material_create(struct d3drm_material **material, IDirect3DRM *d3drm) { static const char classname[] = "Material"; struct d3drm_material *object; TRACE("material %p, d3drm %p.\n", material, d3drm); if (!(object = heap_alloc_zero(sizeof(*object)))) return E_OUTOFMEMORY; object->IDirect3DRMMaterial2_iface.lpVtbl = &d3drm_material_vtbl; object->ref = 1; object->d3drm = d3drm; IDirect3DRM_AddRef(object->d3drm); object->specular.r = 1.0f; object->specular.g = 1.0f; object->specular.b = 1.0f; d3drm_object_init(&object->obj, classname); *material = object; return S_OK; }