/* * Copyright 2004 Ivan Leo Puoti * Copyright 2010 Christian Costa * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ #include "initguid.h" #include "d3drm_private.h" /*********************************************************************** * DllMain (D3DRM.@) */ BOOL WINAPI DllMain(HINSTANCE inst, DWORD reason, void *reserved) { switch(reason) { case DLL_WINE_PREATTACH: return FALSE; /* prefer native version */ case DLL_PROCESS_ATTACH: DisableThreadLibraryCalls( inst ); break; } return TRUE; } void d3drm_object_init(struct d3drm_object *object, const char *classname) { object->ref = 1; object->appdata = 0; list_init(&object->destroy_callbacks); object->classname = classname; object->name = NULL; } struct destroy_callback { struct list entry; D3DRMOBJECTCALLBACK cb; void *ctx; }; HRESULT d3drm_object_add_destroy_callback(struct d3drm_object *object, D3DRMOBJECTCALLBACK cb, void *ctx) { struct destroy_callback *callback; if (!cb) return D3DRMERR_BADVALUE; if (!(callback = heap_alloc(sizeof(*callback)))) return E_OUTOFMEMORY; callback->cb = cb; callback->ctx = ctx; list_add_head(&object->destroy_callbacks, &callback->entry); return D3DRM_OK; } HRESULT d3drm_object_delete_destroy_callback(struct d3drm_object *object, D3DRMOBJECTCALLBACK cb, void *ctx) { struct destroy_callback *callback; if (!cb) return D3DRMERR_BADVALUE; LIST_FOR_EACH_ENTRY(callback, &object->destroy_callbacks, struct destroy_callback, entry) { if (callback->cb == cb && callback->ctx == ctx) { list_remove(&callback->entry); heap_free(callback); break; } } return D3DRM_OK; } HRESULT d3drm_object_get_class_name(struct d3drm_object *object, DWORD *size, char *name) { DWORD req_size; if (!size) return E_INVALIDARG; req_size = strlen(object->classname) + 1; if (name && *size < req_size) return E_INVALIDARG; *size = req_size; if (name) memcpy(name, object->classname, req_size); return D3DRM_OK; } HRESULT d3drm_object_get_name(struct d3drm_object *object, DWORD *size, char *name) { DWORD req_size; if (!size) return E_INVALIDARG; req_size = object->name ? strlen(object->name) + 1 : 0; if (name && *size < req_size) return E_INVALIDARG; if (name) { if (object->name) memcpy(name, object->name, req_size); else if (*size) *name = 0; } *size = req_size; return D3DRM_OK; } HRESULT d3drm_object_set_name(struct d3drm_object *object, const char *name) { DWORD req_size; heap_free(object->name); object->name = NULL; if (name) { req_size = strlen(name) + 1; if (!(object->name = heap_alloc(req_size))) return E_OUTOFMEMORY; memcpy(object->name, name, req_size); } return D3DRM_OK; } void d3drm_object_cleanup(IDirect3DRMObject *iface, struct d3drm_object *object) { struct destroy_callback *callback, *callback2; LIST_FOR_EACH_ENTRY_SAFE(callback, callback2, &object->destroy_callbacks, struct destroy_callback, entry) { callback->cb(iface, callback->ctx); list_remove(&callback->entry); heap_free(callback); } heap_free(object->name); object->name = NULL; }