/* DirectSound * * Copyright 1998 Marcus Meissner * Copyright 1998 Rob Riggs * Copyright 2000-2002 TransGaming Technologies, Inc. * Copyright 2007 Peter Dons Tychsen * Copyright 2007 Maarten Lankhorst * Copyright 2011 Owen Rudge for CodeWeavers * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ #include #include #include /* Insomnia - pow() function */ #define COBJMACROS #define NONAMELESSSTRUCT #define NONAMELESSUNION #include "windef.h" #include "winbase.h" #include "mmsystem.h" #include "wingdi.h" #include "mmreg.h" #include "winternl.h" #include "wine/debug.h" #include "dsound.h" #include "ks.h" #include "ksmedia.h" #include "dsound_private.h" #include "fir.h" WINE_DEFAULT_DEBUG_CHANNEL(dsound); void DSOUND_RecalcVolPan(PDSVOLUMEPAN volpan) { double temp; TRACE("(%p)\n",volpan); TRACE("Vol=%d Pan=%d\n", volpan->lVolume, volpan->lPan); /* the AmpFactors are expressed in 16.16 fixed point */ volpan->dwVolAmpFactor = (ULONG) (pow(2.0, volpan->lVolume / 600.0) * 0xffff); /* FIXME: dwPan{Left|Right}AmpFactor */ /* FIXME: use calculated vol and pan ampfactors */ temp = (double) (volpan->lVolume - (volpan->lPan > 0 ? volpan->lPan : 0)); volpan->dwTotalLeftAmpFactor = (ULONG) (pow(2.0, temp / 600.0) * 0xffff); temp = (double) (volpan->lVolume + (volpan->lPan < 0 ? volpan->lPan : 0)); volpan->dwTotalRightAmpFactor = (ULONG) (pow(2.0, temp / 600.0) * 0xffff); TRACE("left = %x, right = %x\n", volpan->dwTotalLeftAmpFactor, volpan->dwTotalRightAmpFactor); } void DSOUND_AmpFactorToVolPan(PDSVOLUMEPAN volpan) { double left,right; TRACE("(%p)\n",volpan); TRACE("left=%x, right=%x\n",volpan->dwTotalLeftAmpFactor,volpan->dwTotalRightAmpFactor); if (volpan->dwTotalLeftAmpFactor==0) left=-10000; else left=600 * log(((double)volpan->dwTotalLeftAmpFactor) / 0xffff) / log(2); if (volpan->dwTotalRightAmpFactor==0) right=-10000; else right=600 * log(((double)volpan->dwTotalRightAmpFactor) / 0xffff) / log(2); if (leftlVolume=right; volpan->dwVolAmpFactor=volpan->dwTotalRightAmpFactor; } else { volpan->lVolume=left; volpan->dwVolAmpFactor=volpan->dwTotalLeftAmpFactor; } if (volpan->lVolume < -10000) volpan->lVolume=-10000; volpan->lPan=right-left; if (volpan->lPan < -10000) volpan->lPan=-10000; TRACE("Vol=%d Pan=%d\n", volpan->lVolume, volpan->lPan); } /** * Recalculate the size for temporary buffer, and new writelead * Should be called when one of the following things occur: * - Primary buffer format is changed * - This buffer format (frequency) is changed */ void DSOUND_RecalcFormat(IDirectSoundBufferImpl *dsb) { DWORD ichannels = dsb->pwfx->nChannels; DWORD ochannels = dsb->device->pwfx->nChannels; WAVEFORMATEXTENSIBLE *pwfxe; BOOL ieee = FALSE; TRACE("(%p)\n",dsb); pwfxe = (WAVEFORMATEXTENSIBLE *) dsb->pwfx; dsb->freqAdjust = (float)dsb->freq / dsb->device->pwfx->nSamplesPerSec; if ((pwfxe->Format.wFormatTag == WAVE_FORMAT_IEEE_FLOAT) || ((pwfxe->Format.wFormatTag == WAVE_FORMAT_EXTENSIBLE) && (IsEqualGUID(&pwfxe->SubFormat, &KSDATAFORMAT_SUBTYPE_IEEE_FLOAT)))) ieee = TRUE; /** * Recalculate FIR step and gain. * * firstep says how many points of the FIR exist per one * sample in the secondary buffer. firgain specifies what * to multiply the FIR output by in order to attenuate it correctly. */ if (dsb->freqAdjust > 1.0f) { /** * Yes, round it a bit to make sure that the * linear interpolation factor never changes. */ dsb->firstep = ceil(fir_step / dsb->freqAdjust); } else { dsb->firstep = fir_step; } dsb->firgain = (float)dsb->firstep / fir_step; /* calculate the 10ms write lead */ dsb->writelead = (dsb->freq / 100) * dsb->pwfx->nBlockAlign; dsb->freqAcc = 0; dsb->get_aux = ieee ? getbpp[4] : getbpp[dsb->pwfx->wBitsPerSample/8 - 1]; dsb->put_aux = putieee32; dsb->get = dsb->get_aux; dsb->put = dsb->put_aux; if (ichannels == ochannels) { dsb->mix_channels = ichannels; if (ichannels > 32) { FIXME("Copying %u channels is unsupported, limiting to first 32\n", ichannels); dsb->mix_channels = 32; } } else if (ichannels == 1) { dsb->mix_channels = 1; dsb->put = put_mono2stereo; } else if (ochannels == 1) { dsb->mix_channels = 1; dsb->get = get_mono; } else { if (ichannels > 2) FIXME("Conversion from %u to %u channels is not implemented, falling back to stereo\n", ichannels, ochannels); dsb->mix_channels = 2; } } /** * Check for application callback requests for when the play position * reaches certain points. * * The offsets that will be triggered will be those between the recorded * "last played" position for the buffer (i.e. dsb->playpos) and "len" bytes * beyond that position. */ void DSOUND_CheckEvent(const IDirectSoundBufferImpl *dsb, DWORD playpos, int len) { int i; DWORD offset; LPDSBPOSITIONNOTIFY event; TRACE("(%p,%d)\n",dsb,len); if (dsb->nrofnotifies == 0) return; TRACE("(%p) buflen = %d, playpos = %d, len = %d\n", dsb, dsb->buflen, playpos, len); for (i = 0; i < dsb->nrofnotifies ; i++) { event = dsb->notifies + i; offset = event->dwOffset; TRACE("checking %d, position %d, event = %p\n", i, offset, event->hEventNotify); /* DSBPN_OFFSETSTOP has to be the last element. So this is */ /* OK. [Inside DirectX, p274] */ /* Windows does not seem to enforce this, and some apps rely */ /* on that, so we can't stop there. */ /* */ /* This also means we can't sort the entries by offset, */ /* because DSBPN_OFFSETSTOP == -1 */ if (offset == DSBPN_OFFSETSTOP) { if (dsb->state == STATE_STOPPED) { SetEvent(event->hEventNotify); TRACE("signalled event %p (%d)\n", event->hEventNotify, i); } continue; } if ((playpos + len) >= dsb->buflen) { if ((offset < ((playpos + len) % dsb->buflen)) || (offset >= playpos)) { TRACE("signalled event %p (%d)\n", event->hEventNotify, i); SetEvent(event->hEventNotify); } } else { if ((offset >= playpos) && (offset < (playpos + len))) { TRACE("signalled event %p (%d)\n", event->hEventNotify, i); SetEvent(event->hEventNotify); } } } } static inline float get_current_sample(const IDirectSoundBufferImpl *dsb, DWORD mixpos, DWORD channel) { if (mixpos >= dsb->buflen && !(dsb->playflags & DSBPLAY_LOOPING)) return 0.0f; return dsb->get(dsb, mixpos % dsb->buflen, channel); } static UINT cp_fields_noresample(IDirectSoundBufferImpl *dsb, UINT count) { UINT istride = dsb->pwfx->nBlockAlign; UINT ostride = dsb->device->pwfx->nChannels * sizeof(float); DWORD channel, i; for (i = 0; i < count; i++) for (channel = 0; channel < dsb->mix_channels; channel++) dsb->put(dsb, i * ostride, channel, get_current_sample(dsb, dsb->sec_mixpos + i * istride, channel)); return count; } static UINT cp_fields_resample(IDirectSoundBufferImpl *dsb, UINT count, float *freqAcc) { UINT i, channel; UINT istride = dsb->pwfx->nBlockAlign; UINT ostride = dsb->device->pwfx->nChannels * sizeof(float); float freqAdjust = dsb->freqAdjust; float freqAcc_start = *freqAcc; float freqAcc_end = freqAcc_start + count * freqAdjust; UINT dsbfirstep = dsb->firstep; UINT channels = dsb->mix_channels; UINT max_ipos = freqAcc_start + count * freqAdjust; UINT fir_cachesize = (fir_len + dsbfirstep - 2) / dsbfirstep; UINT required_input = max_ipos + fir_cachesize; float* intermediate = HeapAlloc(GetProcessHeap(), 0, sizeof(float) * required_input * channels); float* fir_copy = HeapAlloc(GetProcessHeap(), 0, sizeof(float) * fir_cachesize); /* Important: this buffer MUST be non-interleaved * if you want -msse3 to have any effect. * This is good for CPU cache effects, too. */ float* itmp = intermediate; for (channel = 0; channel < channels; channel++) for (i = 0; i < required_input; i++) *(itmp++) = get_current_sample(dsb, dsb->sec_mixpos + i * istride, channel); for(i = 0; i < count; ++i) { float total_fir_steps = (freqAcc_start + i * freqAdjust) * dsbfirstep; UINT int_fir_steps = total_fir_steps; UINT ipos = int_fir_steps / dsbfirstep; UINT idx = (ipos + 1) * dsbfirstep - int_fir_steps - 1; float rem = int_fir_steps + 1.0 - total_fir_steps; int fir_used = 0; while (idx < fir_len - 1) { fir_copy[fir_used++] = fir[idx] * (1.0 - rem) + fir[idx + 1] * rem; idx += dsb->firstep; } assert(fir_used <= fir_cachesize); assert(ipos + fir_used <= required_input); for (channel = 0; channel < dsb->mix_channels; channel++) { int j; float sum = 0.0; float* cache = &intermediate[channel * required_input + ipos]; for (j = 0; j < fir_used; j++) sum += fir_copy[j] * cache[j]; dsb->put(dsb, i * ostride, channel, sum * dsb->firgain); } } freqAcc_end -= (int)freqAcc_end; *freqAcc = freqAcc_end; HeapFree(GetProcessHeap(), 0, fir_copy); HeapFree(GetProcessHeap(), 0, intermediate); return max_ipos; } static void cp_fields(IDirectSoundBufferImpl *dsb, UINT count, float *freqAcc) { DWORD ipos, adv; if (dsb->freqAdjust == 1.0) adv = cp_fields_noresample(dsb, count); /* *freqAcc is unmodified */ else adv = cp_fields_resample(dsb, count, freqAcc); ipos = dsb->sec_mixpos + adv * dsb->pwfx->nBlockAlign; if (ipos >= dsb->buflen) { if (dsb->playflags & DSBPLAY_LOOPING) ipos %= dsb->buflen; else { ipos = 0; dsb->state = STATE_STOPPED; } } dsb->sec_mixpos = ipos; } /** * Calculate the distance between two buffer offsets, taking wraparound * into account. */ static inline DWORD DSOUND_BufPtrDiff(DWORD buflen, DWORD ptr1, DWORD ptr2) { /* If these asserts fail, the problem is not here, but in the underlying code */ assert(ptr1 < buflen); assert(ptr2 < buflen); if (ptr1 >= ptr2) { return ptr1 - ptr2; } else { return buflen + ptr1 - ptr2; } } /** * Mix at most the given amount of data into the allocated temporary buffer * of the given secondary buffer, starting from the dsb's first currently * unsampled frame (writepos), translating frequency (pitch), stereo/mono * and bits-per-sample so that it is ideal for the primary buffer. * Doesn't perform any mixing - this is a straight copy/convert operation. * * dsb = the secondary buffer * writepos = Starting position of changed buffer * len = number of bytes to resample from writepos * * NOTE: writepos + len <= buflen. When called by mixer, MixOne makes sure of this. */ static void DSOUND_MixToTemporary(IDirectSoundBufferImpl *dsb, DWORD frames) { UINT size_bytes = frames * sizeof(float) * dsb->device->pwfx->nChannels; if (dsb->device->tmp_buffer_len < size_bytes || !dsb->device->tmp_buffer) { dsb->device->tmp_buffer_len = size_bytes; if (dsb->device->tmp_buffer) dsb->device->tmp_buffer = HeapReAlloc(GetProcessHeap(), 0, dsb->device->tmp_buffer, size_bytes); else dsb->device->tmp_buffer = HeapAlloc(GetProcessHeap(), 0, size_bytes); } cp_fields(dsb, frames, &dsb->freqAcc); } static void DSOUND_MixerVol(const IDirectSoundBufferImpl *dsb, INT frames) { INT i; float vLeft, vRight; UINT channels = dsb->device->pwfx->nChannels, chan; TRACE("(%p,%d)\n",dsb,frames); TRACE("left = %x, right = %x\n", dsb->volpan.dwTotalLeftAmpFactor, dsb->volpan.dwTotalRightAmpFactor); if ((!(dsb->dsbd.dwFlags & DSBCAPS_CTRLPAN) || (dsb->volpan.lPan == 0)) && (!(dsb->dsbd.dwFlags & DSBCAPS_CTRLVOLUME) || (dsb->volpan.lVolume == 0)) && !(dsb->dsbd.dwFlags & DSBCAPS_CTRL3D)) return; /* Nothing to do */ if (channels != 1 && channels != 2) { FIXME("There is no support for %u channels\n", channels); return; } vLeft = dsb->volpan.dwTotalLeftAmpFactor / ((float)0xFFFF); vRight = dsb->volpan.dwTotalRightAmpFactor / ((float)0xFFFF); for(i = 0; i < frames; ++i){ for(chan = 0; chan < channels; ++chan){ if(chan == 0) dsb->device->tmp_buffer[i * channels + chan] *= vLeft; else dsb->device->tmp_buffer[i * channels + chan] *= vRight; } } } /** * Mix (at most) the given number of bytes into the given position of the * device buffer, from the secondary buffer "dsb" (starting at the current * mix position for that buffer). * * Returns the number of bytes actually mixed into the device buffer. This * will match fraglen unless the end of the secondary buffer is reached * (and it is not looping). * * dsb = the secondary buffer to mix from * writepos = position (offset) in device buffer to write at * fraglen = number of bytes to mix */ static DWORD DSOUND_MixInBuffer(IDirectSoundBufferImpl *dsb, DWORD writepos, DWORD fraglen) { INT len = fraglen; float *ibuf; DWORD oldpos; UINT frames = fraglen / dsb->device->pwfx->nBlockAlign; TRACE("sec_mixpos=%d/%d\n", dsb->sec_mixpos, dsb->buflen); TRACE("(%p,%d,%d)\n",dsb,writepos,fraglen); if (len % dsb->device->pwfx->nBlockAlign) { INT nBlockAlign = dsb->device->pwfx->nBlockAlign; ERR("length not a multiple of block size, len = %d, block size = %d\n", len, nBlockAlign); len -= len % nBlockAlign; /* data alignment */ } /* Resample buffer to temporary buffer specifically allocated for this purpose, if needed */ oldpos = dsb->sec_mixpos; DSOUND_MixToTemporary(dsb, frames); ibuf = dsb->device->tmp_buffer; /* Apply volume if needed */ DSOUND_MixerVol(dsb, frames); mixieee32(ibuf, dsb->device->mix_buffer, frames * dsb->device->pwfx->nChannels); /* check for notification positions */ if (dsb->dsbd.dwFlags & DSBCAPS_CTRLPOSITIONNOTIFY && dsb->state != STATE_STARTING) { INT ilen = DSOUND_BufPtrDiff(dsb->buflen, dsb->sec_mixpos, oldpos); DSOUND_CheckEvent(dsb, oldpos, ilen); } return len; } /** * Mix some frames from the given secondary buffer "dsb" into the device * primary buffer. * * dsb = the secondary buffer * playpos = the current play position in the device buffer (primary buffer) * writepos = the current safe-to-write position in the device buffer * mixlen = the maximum number of bytes in the primary buffer to mix, from the * current writepos. * * Returns: the number of bytes beyond the writepos that were mixed. */ static DWORD DSOUND_MixOne(IDirectSoundBufferImpl *dsb, DWORD writepos, DWORD mixlen) { DWORD primary_done = 0; TRACE("(%p,%d,%d)\n",dsb,writepos,mixlen); TRACE("writepos=%d, mixlen=%d\n", writepos, mixlen); TRACE("looping=%d, leadin=%d\n", dsb->playflags, dsb->leadin); /* If leading in, only mix about 20 ms, and 'skip' mixing the rest, for more fluid pointer advancement */ /* FIXME: Is this needed? */ if (dsb->leadin && dsb->state == STATE_STARTING) { if (mixlen > 2 * dsb->device->fraglen) { primary_done = mixlen - 2 * dsb->device->fraglen; mixlen = 2 * dsb->device->fraglen; writepos += primary_done; dsb->sec_mixpos += (primary_done / dsb->device->pwfx->nBlockAlign) * dsb->pwfx->nBlockAlign * dsb->freqAdjust; } } dsb->leadin = FALSE; TRACE("mixlen (primary) = %i\n", mixlen); /* First try to mix to the end of the buffer if possible * Theoretically it would allow for better optimization */ primary_done += DSOUND_MixInBuffer(dsb, writepos, mixlen); TRACE("total mixed data=%d\n", primary_done); /* Report back the total prebuffered amount for this buffer */ return primary_done; } /** * For a DirectSoundDevice, go through all the currently playing buffers and * mix them in to the device buffer. * * writepos = the current safe-to-write position in the primary buffer * mixlen = the maximum amount to mix into the primary buffer * (beyond the current writepos) * recover = true if the sound device may have been reset and the write * position in the device buffer changed * all_stopped = reports back if all buffers have stopped * * Returns: the length beyond the writepos that was mixed to. */ static void DSOUND_MixToPrimary(const DirectSoundDevice *device, DWORD writepos, DWORD mixlen, BOOL recover, BOOL *all_stopped) { INT i; IDirectSoundBufferImpl *dsb; /* unless we find a running buffer, all have stopped */ *all_stopped = TRUE; TRACE("(%d,%d,%d)\n", writepos, mixlen, recover); for (i = 0; i < device->nrofbuffers; i++) { dsb = device->buffers[i]; TRACE("MixToPrimary for %p, state=%d\n", dsb, dsb->state); if (dsb->buflen && dsb->state) { TRACE("Checking %p, mixlen=%d\n", dsb, mixlen); RtlAcquireResourceShared(&dsb->lock, TRUE); /* if buffer is stopping it is stopped now */ if (dsb->state == STATE_STOPPING) { dsb->state = STATE_STOPPED; DSOUND_CheckEvent(dsb, 0, 0); } else if (dsb->state != STATE_STOPPED) { /* if the buffer was starting, it must be playing now */ if (dsb->state == STATE_STARTING) dsb->state = STATE_PLAYING; /* mix next buffer into the main buffer */ DSOUND_MixOne(dsb, writepos, mixlen); *all_stopped = FALSE; } RtlReleaseResource(&dsb->lock); } } } /** * Add buffers to the emulated wave device system. * * device = The current dsound playback device * force = If TRUE, the function will buffer up as many frags as possible, * even though and will ignore the actual state of the primary buffer. * * Returns: None */ static void DSOUND_WaveQueue(DirectSoundDevice *device, BOOL force) { DWORD prebuf_frames, prebuf_bytes, read_offs_bytes; BYTE *buffer; HRESULT hr; TRACE("(%p)\n", device); read_offs_bytes = (device->playing_offs_bytes + device->in_mmdev_bytes) % device->buflen; TRACE("read_offs_bytes = %u, playing_offs_bytes = %u, in_mmdev_bytes: %u, prebuf = %u\n", read_offs_bytes, device->playing_offs_bytes, device->in_mmdev_bytes, device->prebuf); if (!force) { if(device->mixpos < device->playing_offs_bytes) prebuf_bytes = device->mixpos + device->buflen - device->playing_offs_bytes; else prebuf_bytes = device->mixpos - device->playing_offs_bytes; } else /* buffer the maximum amount of frags */ prebuf_bytes = device->prebuf * device->fraglen; /* limit to the queue we have left */ if(device->in_mmdev_bytes + prebuf_bytes > device->prebuf * device->fraglen) prebuf_bytes = device->prebuf * device->fraglen - device->in_mmdev_bytes; TRACE("prebuf_bytes = %u\n", prebuf_bytes); if(!prebuf_bytes) return; if(prebuf_bytes + read_offs_bytes > device->buflen){ DWORD chunk_bytes = device->buflen - read_offs_bytes; prebuf_frames = chunk_bytes / device->pwfx->nBlockAlign; prebuf_bytes -= chunk_bytes; }else{ prebuf_frames = prebuf_bytes / device->pwfx->nBlockAlign; prebuf_bytes = 0; } hr = IAudioRenderClient_GetBuffer(device->render, prebuf_frames, &buffer); if(FAILED(hr)){ WARN("GetBuffer failed: %08x\n", hr); return; } memcpy(buffer, device->buffer + read_offs_bytes, prebuf_frames * device->pwfx->nBlockAlign); hr = IAudioRenderClient_ReleaseBuffer(device->render, prebuf_frames, 0); if(FAILED(hr)){ WARN("ReleaseBuffer failed: %08x\n", hr); return; } device->in_mmdev_bytes += prebuf_frames * device->pwfx->nBlockAlign; /* check if anything wrapped */ if(prebuf_bytes > 0){ prebuf_frames = prebuf_bytes / device->pwfx->nBlockAlign; hr = IAudioRenderClient_GetBuffer(device->render, prebuf_frames, &buffer); if(FAILED(hr)){ WARN("GetBuffer failed: %08x\n", hr); return; } memcpy(buffer, device->buffer, prebuf_frames * device->pwfx->nBlockAlign); hr = IAudioRenderClient_ReleaseBuffer(device->render, prebuf_frames, 0); if(FAILED(hr)){ WARN("ReleaseBuffer failed: %08x\n", hr); return; } device->in_mmdev_bytes += prebuf_frames * device->pwfx->nBlockAlign; } TRACE("in_mmdev_bytes now = %i\n", device->in_mmdev_bytes); } /** * Perform mixing for a Direct Sound device. That is, go through all the * secondary buffers (the sound bites currently playing) and mix them in * to the primary buffer (the device buffer). * * The mixing procedure goes: * * secondary->buffer (secondary format) * =[Resample]=> device->tmp_buffer (float format) * =[Volume]=> device->tmp_buffer (float format) * =[Mix]=> device->mix_buffer (float format) * =[Reformat]=> device->buffer (device format) */ static void DSOUND_PerformMix(DirectSoundDevice *device) { UINT32 pad, to_mix_frags, to_mix_bytes; HRESULT hr; TRACE("(%p)\n", device); /* **** */ EnterCriticalSection(&device->mixlock); hr = IAudioClient_GetCurrentPadding(device->client, &pad); if(FAILED(hr)){ WARN("GetCurrentPadding failed: %08x\n", hr); LeaveCriticalSection(&device->mixlock); return; } to_mix_frags = device->prebuf - (pad * device->pwfx->nBlockAlign + device->fraglen - 1) / device->fraglen; to_mix_bytes = to_mix_frags * device->fraglen; if(device->in_mmdev_bytes > 0){ DWORD delta_bytes = min(to_mix_bytes, device->in_mmdev_bytes); device->in_mmdev_bytes -= delta_bytes; device->playing_offs_bytes += delta_bytes; device->playing_offs_bytes %= device->buflen; } if (device->priolevel != DSSCL_WRITEPRIMARY) { BOOL recover = FALSE, all_stopped = FALSE; DWORD playpos, writepos, writelead, maxq, prebuff_max, prebuff_left, size1, size2; LPVOID buf1, buf2; int nfiller; /* the sound of silence */ nfiller = device->pwfx->wBitsPerSample == 8 ? 128 : 0; /* get the position in the primary buffer */ if (DSOUND_PrimaryGetPosition(device, &playpos, &writepos) != 0){ LeaveCriticalSection(&(device->mixlock)); return; } TRACE("primary playpos=%d, writepos=%d, clrpos=%d, mixpos=%d, buflen=%d\n", playpos,writepos,device->playpos,device->mixpos,device->buflen); assert(device->playpos < device->buflen); /* calc maximum prebuff */ prebuff_max = (device->prebuf * device->fraglen); /* check how close we are to an underrun. It occurs when the writepos overtakes the mixpos */ prebuff_left = DSOUND_BufPtrDiff(device->buflen, device->mixpos, playpos); writelead = DSOUND_BufPtrDiff(device->buflen, writepos, playpos); /* check for underrun. underrun occurs when the write position passes the mix position * also wipe out just-played sound data */ if((prebuff_left > prebuff_max) || (device->state == STATE_STOPPED) || (device->state == STATE_STARTING)){ if (device->state == STATE_STOPPING || device->state == STATE_PLAYING) WARN("Probable buffer underrun\n"); else TRACE("Buffer starting or buffer underrun\n"); /* recover mixing for all buffers */ recover = TRUE; /* reset mix position to write position */ device->mixpos = writepos; ZeroMemory(device->buffer, device->buflen); } else if (playpos < device->playpos) { buf1 = device->buffer + device->playpos; buf2 = device->buffer; size1 = device->buflen - device->playpos; size2 = playpos; FillMemory(buf1, size1, nfiller); if (playpos && (!buf2 || !size2)) FIXME("%d: (%d, %d)=>(%d, %d) There should be an additional buffer here!!\n", __LINE__, device->playpos, device->mixpos, playpos, writepos); FillMemory(buf2, size2, nfiller); } else { buf1 = device->buffer + device->playpos; buf2 = NULL; size1 = playpos - device->playpos; size2 = 0; FillMemory(buf1, size1, nfiller); } device->playpos = playpos; /* find the maximum we can prebuffer from current write position */ maxq = (writelead < prebuff_max) ? (prebuff_max - writelead) : 0; TRACE("prebuff_left = %d, prebuff_max = %dx%d=%d, writelead=%d\n", prebuff_left, device->prebuf, device->fraglen, prebuff_max, writelead); ZeroMemory(device->mix_buffer, device->mix_buffer_len); /* do the mixing */ DSOUND_MixToPrimary(device, writepos, maxq, recover, &all_stopped); if (maxq + writepos > device->buflen) { DWORD todo = device->buflen - writepos; DWORD offs_float = (todo / device->pwfx->nBlockAlign) * device->pwfx->nChannels; device->normfunction(device->mix_buffer, device->buffer + writepos, todo); device->normfunction(device->mix_buffer + offs_float, device->buffer, maxq - todo); } else device->normfunction(device->mix_buffer, device->buffer + writepos, maxq); /* update the mix position, taking wrap-around into account */ device->mixpos = writepos + maxq; device->mixpos %= device->buflen; /* update prebuff left */ prebuff_left = DSOUND_BufPtrDiff(device->buflen, device->mixpos, playpos); /* check if have a whole fragment */ if (prebuff_left >= device->fraglen){ /* update the wave queue */ DSOUND_WaveQueue(device, FALSE); /* buffers are full. start playing if applicable */ if(device->state == STATE_STARTING){ TRACE("started primary buffer\n"); if(DSOUND_PrimaryPlay(device) != DS_OK){ WARN("DSOUND_PrimaryPlay failed\n"); } else{ /* we are playing now */ device->state = STATE_PLAYING; } } /* buffers are full. start stopping if applicable */ if(device->state == STATE_STOPPED){ TRACE("restarting primary buffer\n"); if(DSOUND_PrimaryPlay(device) != DS_OK){ WARN("DSOUND_PrimaryPlay failed\n"); } else{ /* start stopping again. as soon as there is no more data, it will stop */ device->state = STATE_STOPPING; } } } /* if device was stopping, its for sure stopped when all buffers have stopped */ else if((all_stopped == TRUE) && (device->state == STATE_STOPPING)){ TRACE("All buffers have stopped. Stopping primary buffer\n"); device->state = STATE_STOPPED; /* stop the primary buffer now */ DSOUND_PrimaryStop(device); } } else if (device->state != STATE_STOPPED) { DSOUND_WaveQueue(device, TRUE); /* in the DSSCL_WRITEPRIMARY mode, the app is totally in charge... */ if (device->state == STATE_STARTING) { if (DSOUND_PrimaryPlay(device) != DS_OK) WARN("DSOUND_PrimaryPlay failed\n"); else device->state = STATE_PLAYING; } else if (device->state == STATE_STOPPING) { if (DSOUND_PrimaryStop(device) != DS_OK) WARN("DSOUND_PrimaryStop failed\n"); else device->state = STATE_STOPPED; } } LeaveCriticalSection(&(device->mixlock)); /* **** */ } DWORD CALLBACK DSOUND_mixthread(void *p) { DirectSoundDevice *dev = p; TRACE("(%p)\n", dev); while (dev->ref) { DWORD ret; /* * Some audio drivers are retarded and won't fire after being * stopped, add a timeout to handle this. */ ret = WaitForSingleObject(dev->sleepev, dev->sleeptime); if (ret == WAIT_FAILED) WARN("wait returned error %u %08x!\n", GetLastError(), GetLastError()); else if (ret != WAIT_OBJECT_0) WARN("wait returned %08x!\n", ret); if (!dev->ref) break; RtlAcquireResourceShared(&(dev->buffer_list_lock), TRUE); DSOUND_PerformMix(dev); RtlReleaseResource(&(dev->buffer_list_lock)); } return 0; }