/* * Copyright 2008 Henri Verbeet for CodeWeavers * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA * */ #include "config.h" #include "wine/port.h" #include "d3d10core_private.h" WINE_DEFAULT_DEBUG_CHANNEL(d3d10core); BOOL WINAPI DllMain(HINSTANCE hInstDLL, DWORD fdwReason, LPVOID lpv) { TRACE("fdwReason %u\n", fdwReason); switch(fdwReason) { case DLL_PROCESS_ATTACH: DisableThreadLibraryCalls(hInstDLL); break; } return TRUE; } static HRESULT WINAPI layer_init(enum dxgi_device_layer_id id, DWORD *count, DWORD *values) { TRACE("id %#x, count %p, values %p\n", id, count, values); if (id != DXGI_DEVICE_LAYER_D3D10_DEVICE) { WARN("Unknown layer id %#x\n", id); return E_NOTIMPL; } return S_OK; } static UINT WINAPI layer_get_size(enum dxgi_device_layer_id id, struct layer_get_size_args *args, DWORD unknown0) { TRACE("id %#x, args %p, unknown0 %#x\n", id, args, unknown0); if (id != DXGI_DEVICE_LAYER_D3D10_DEVICE) { WARN("Unknown layer id %#x\n", id); return 0; } return sizeof(struct d3d10_device); } static HRESULT WINAPI layer_create(enum dxgi_device_layer_id id, void **layer_base, DWORD unknown0, void *device_object, REFIID riid, void **device_layer) { struct d3d10_device *object; TRACE("id %#x, layer_base %p, unknown0 %#x, device_object %p, riid %s, device_layer %p\n", id, layer_base, unknown0, device_object, debugstr_guid(riid), device_layer); if (id != DXGI_DEVICE_LAYER_D3D10_DEVICE) { WARN("Unknown layer id %#x\n", id); *device_layer = NULL; return E_NOTIMPL; } object = (struct d3d10_device *)*layer_base; object->vtbl = &d3d10_device_vtbl; object->inner_unknown_vtbl = &d3d10_device_inner_unkown_vtbl; object->refcount = 1; object->outer_unknown = device_object; *device_layer = &object->inner_unknown_vtbl; TRACE("Created d3d10 device at %p\n", object); return S_OK; } HRESULT WINAPI D3D10CoreRegisterLayers(void) { const struct dxgi_device_layer layers[] = { {DXGI_DEVICE_LAYER_D3D10_DEVICE, layer_init, layer_get_size, layer_create}, }; DXGID3D10RegisterLayers(layers, sizeof(layers)/sizeof(*layers)); return S_OK; } HRESULT WINAPI D3D10CoreCreateDevice(IDXGIFactory *factory, IDXGIAdapter *adapter, UINT flags, DWORD unknown0, ID3D10Device **device) { IUnknown *dxgi_device; HMODULE d3d10core; HRESULT hr; d3d10core = GetModuleHandleA("d3d10core.dll"); hr = DXGID3D10CreateDevice(d3d10core, factory, adapter, flags, unknown0, (void **)&dxgi_device); if (FAILED(hr)) { WARN("Failed to create device, returning %#x\n", hr); return hr; } hr = IUnknown_QueryInterface(dxgi_device, &IID_ID3D10Device, (void **)device); IUnknown_Release(dxgi_device); return hr; }