/* * Copyright 2010 Matteo Bruni for CodeWeavers * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ #ifndef __D3DCOMPILER_H__ #define __D3DCOMPILER_H__ #include "d3d11shader.h" #define D3DCOMPILE_DEBUG 0x0001 #define D3DCOMPILE_SKIP_VALIDATION 0x0002 #define D3DCOMPILE_SKIP_OPTIMIZATION 0x0004 #define D3DCOMPILE_PACK_MATRIX_ROW_MAJOR 0x0008 #define D3DCOMPILE_PACK_MATRIX_COLUMN_MAJOR 0x0010 #define D3DCOMPILE_PARTIAL_PRECISION 0x0020 #define D3DCOMPILE_FORCE_VS_SOFTWARE_NO_OPT 0x0040 #define D3DCOMPILE_FORCE_PS_SOFTWARE_NO_OPT 0x0080 #define D3DCOMPILE_NO_PRESHADER 0x0100 #define D3DCOMPILE_AVOID_FLOW_CONTROL 0x0200 #define D3DCOMPILE_PREFER_FLOW_CONTROL 0x0400 #define D3DCOMPILE_ENABLE_STRICTNESS 0x0800 #define D3DCOMPILE_ENABLE_BACKWARDS_COMPATIBILITY 0x1000 #define D3DCOMPILE_IEEE_STRICTNESS 0x2000 #define D3DCOMPILE_OPTIMIZATION_LEVEL0 0x4000 #define D3DCOMPILE_OPTIMIZATION_LEVEL1 0x0000 #define D3DCOMPILE_OPTIMIZATION_LEVEL2 0xC000 #define D3DCOMPILE_OPTIMIZATION_LEVEL3 0x8000 #define D3DCOMPILE_WARNINGS_ARE_ERRORS 0x40000 HRESULT WINAPI D3DCompile(const void *data, SIZE_T data_size, const char *filename, const D3D_SHADER_MACRO *defines, ID3DInclude *include, const char *entrypoint, const char *target, UINT sflags, UINT eflags, ID3DBlob **shader, ID3DBlob **error_messages); typedef enum D3D_BLOB_PART { D3D_BLOB_INPUT_SIGNATURE_BLOB, D3D_BLOB_OUTPUT_SIGNATURE_BLOB, D3D_BLOB_INPUT_AND_OUTPUT_SIGNATURE_BLOB, D3D_BLOB_PATCH_CONSTANT_SIGNATURE_BLOB, D3D_BLOB_ALL_SIGNATURE_BLOB, D3D_BLOB_DEBUG_INFO, D3D_BLOB_LEGACY_SHADER, D3D_BLOB_XNA_PREPASS_SHADER, D3D_BLOB_XNA_SHADER, D3D_BLOB_TEST_ALTERNATE_SHADER = 0x8000, D3D_BLOB_TEST_COMPILE_DETAILS, D3D_BLOB_TEST_COMPILE_PERF } D3D_BLOB_PART; HRESULT WINAPI D3DGetBlobPart(const void *data, SIZE_T data_size, D3D_BLOB_PART part, UINT flags, ID3DBlob **blob); HRESULT WINAPI D3DCreateBlob(SIZE_T data_size, ID3DBlob **blob); HRESULT WINAPI D3DPreprocess(const void *data, SIZE_T size, const char *filename, const D3D_SHADER_MACRO *defines, ID3DInclude *include, ID3DBlob **shader, ID3DBlob **error_messages); #endif