/* * Win32 process and thread synchronisation * * Copyright 1997 Alexandre Julliard */ #include #include #include #include #include "heap.h" #include "process.h" #include "thread.h" #include "winerror.h" #include "syslevel.h" #include "server.h" #include "debug.h" /*********************************************************************** * Sleep (KERNEL32.679) */ VOID WINAPI Sleep( DWORD timeout ) { WaitForMultipleObjectsEx( 0, NULL, FALSE, timeout, FALSE ); } /****************************************************************************** * SleepEx (KERNEL32.680) */ DWORD WINAPI SleepEx( DWORD timeout, BOOL alertable ) { DWORD ret = WaitForMultipleObjectsEx( 0, NULL, FALSE, timeout, alertable ); if (ret != WAIT_IO_COMPLETION) ret = 0; return ret; } /*********************************************************************** * WaitForSingleObject (KERNEL32.723) */ DWORD WINAPI WaitForSingleObject( HANDLE handle, DWORD timeout ) { return WaitForMultipleObjectsEx( 1, &handle, FALSE, timeout, FALSE ); } /*********************************************************************** * WaitForSingleObjectEx (KERNEL32.724) */ DWORD WINAPI WaitForSingleObjectEx( HANDLE handle, DWORD timeout, BOOL alertable ) { return WaitForMultipleObjectsEx( 1, &handle, FALSE, timeout, alertable ); } /*********************************************************************** * WaitForMultipleObjects (KERNEL32.721) */ DWORD WINAPI WaitForMultipleObjects( DWORD count, const HANDLE *handles, BOOL wait_all, DWORD timeout ) { return WaitForMultipleObjectsEx( count, handles, wait_all, timeout, FALSE ); } /*********************************************************************** * WaitForMultipleObjectsEx (KERNEL32.722) */ DWORD WINAPI WaitForMultipleObjectsEx( DWORD count, const HANDLE *handles, BOOL wait_all, DWORD timeout, BOOL alertable ) { struct select_request req; struct select_reply reply; int server_handle[MAXIMUM_WAIT_OBJECTS]; void *apc[32]; int i, len; if (count > MAXIMUM_WAIT_OBJECTS) { SetLastError( ERROR_INVALID_PARAMETER ); return WAIT_FAILED; } for (i = 0; i < count; i++) server_handle[i] = handles[i]; req.count = count; req.flags = 0; req.timeout = timeout; if (wait_all) req.flags |= SELECT_ALL; if (alertable) req.flags |= SELECT_ALERTABLE; if (timeout != INFINITE) req.flags |= SELECT_TIMEOUT; CLIENT_SendRequest( REQ_SELECT, -1, 2, &req, sizeof(req), server_handle, count * sizeof(int) ); CLIENT_WaitReply( &len, NULL, 2, &reply, sizeof(reply), apc, sizeof(apc) ); if ((reply.signaled == STATUS_USER_APC) && (len > sizeof(reply))) { int i; len -= sizeof(reply); for (i = 0; i < len / sizeof(void*); i += 2) { PAPCFUNC func = (PAPCFUNC)apc[i]; func( (ULONG_PTR)apc[i+1] ); } } return reply.signaled; } /*********************************************************************** * WIN16_WaitForSingleObject (KERNEL.460) */ DWORD WINAPI WIN16_WaitForSingleObject( HANDLE handle, DWORD timeout ) { DWORD retval; SYSLEVEL_ReleaseWin16Lock(); retval = WaitForSingleObject( handle, timeout ); SYSLEVEL_RestoreWin16Lock(); return retval; } /*********************************************************************** * WIN16_WaitForMultipleObjects (KERNEL.461) */ DWORD WINAPI WIN16_WaitForMultipleObjects( DWORD count, const HANDLE *handles, BOOL wait_all, DWORD timeout ) { DWORD retval; SYSLEVEL_ReleaseWin16Lock(); retval = WaitForMultipleObjects( count, handles, wait_all, timeout ); SYSLEVEL_RestoreWin16Lock(); return retval; } /*********************************************************************** * WIN16_WaitForMultipleObjectsEx (KERNEL.495) */ DWORD WINAPI WIN16_WaitForMultipleObjectsEx( DWORD count, const HANDLE *handles, BOOL wait_all, DWORD timeout, BOOL alertable ) { DWORD retval; SYSLEVEL_ReleaseWin16Lock(); retval = WaitForMultipleObjectsEx( count, handles, wait_all, timeout, alertable ); SYSLEVEL_RestoreWin16Lock(); return retval; }