/* * Web Services on Devices * * Copyright 2017 Owen Rudge for CodeWeavers * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ #include #define COBJMACROS #include "windef.h" #include "winbase.h" #include "wine/debug.h" #include "wine/list.h" #include "wsdapi.h" WINE_DEFAULT_DEBUG_CHANNEL(wsdapi); #define MEMORY_ALLOCATION_MAGIC 0xB10C5EED #define ALIGNMENT (2 * sizeof(void*)) #define ROUND_TO_ALIGNMENT(size) (((size) + ALIGNMENT - 1) & ~(ALIGNMENT - 1)) #define MEMORY_ALLOCATION_SIZE ROUND_TO_ALIGNMENT(sizeof(struct memory_allocation)) struct memory_allocation { int magic; struct list entry; struct list children; }; static struct memory_allocation *find_allocation(void *ptr) { struct memory_allocation *allocation; if (ptr == NULL) { return NULL; } allocation = (struct memory_allocation *)((char *)ptr - MEMORY_ALLOCATION_SIZE); if (allocation->magic != MEMORY_ALLOCATION_MAGIC) { return NULL; } return allocation; } static void free_allocation(struct memory_allocation *item) { struct memory_allocation *child, *cursor; LIST_FOR_EACH_ENTRY_SAFE(child, cursor, &item->children, struct memory_allocation, entry) { free_allocation(child); } list_remove(&item->entry); item->magic = 0; HeapFree(GetProcessHeap(), 0, item); } void * WINAPI WSDAllocateLinkedMemory(void *pParent, SIZE_T cbSize) { struct memory_allocation *allocation, *parent; void *ptr; TRACE("(%p, %lu)\n", pParent, cbSize); ptr = HeapAlloc(GetProcessHeap(), 0, MEMORY_ALLOCATION_SIZE + cbSize); if (ptr == NULL) { return NULL; } allocation = ptr; allocation->magic = MEMORY_ALLOCATION_MAGIC; list_init(&allocation->children); /* See if we have a parent */ parent = find_allocation(pParent); if (parent != NULL) { list_add_tail(&parent->children, &allocation->entry); } else { list_init(&allocation->entry); } return (char *)ptr + MEMORY_ALLOCATION_SIZE; } void WINAPI WSDAttachLinkedMemory(void *pParent, void *pChild) { struct memory_allocation *parent, *child; TRACE("(%p, %p)\n", pParent, pChild); child = find_allocation(pChild); parent = find_allocation(pParent); TRACE("child: %p, parent: %p\n", child, parent); if ((child == NULL) || (parent == NULL)) { return; } list_remove(&child->entry); list_add_tail(&parent->children, &child->entry); } void WINAPI WSDDetachLinkedMemory(void *pVoid) { struct memory_allocation *allocation; TRACE("(%p)\n", pVoid); allocation = find_allocation(pVoid); if (allocation == NULL) { TRACE("Memory allocation not found\n"); return; } list_remove(&allocation->entry); } void WINAPI WSDFreeLinkedMemory(void *pVoid) { struct memory_allocation *allocation; TRACE("(%p)\n", pVoid); allocation = find_allocation(pVoid); if (allocation == NULL) { TRACE("Memory allocation not found\n"); return; } free_allocation(allocation); }