/* * Wine server processes * * Copyright (C) 1999 Alexandre Julliard */ #ifndef __WINE_SERVER_PROCESS_H #define __WINE_SERVER_PROCESS_H #include "object.h" struct msg_queue; struct atom_table; /* process structures */ struct process_dll { struct process_dll *next; /* per-process dll list */ struct process_dll *prev; struct file *file; /* dll file */ void *base; /* dll base address (in process addr space) */ void *name; /* ptr to ptr to name (in process addr space) */ int dbg_offset; /* debug info offset */ int dbg_size; /* debug info size */ }; struct process { struct object obj; /* object header */ struct process *next; /* system-wide process list */ struct process *prev; struct process *parent; /* parent process */ struct thread *thread_list; /* head of the thread list */ struct thread *debugger; /* thread debugging this process */ struct object *handles; /* handle entries */ int exit_code; /* process exit code */ int running_threads; /* number of threads running in this process */ struct timeval start_time; /* absolute time at process start */ struct timeval end_time; /* absolute time at process end */ int priority; /* priority class */ int affinity; /* process affinity mask */ int suspend; /* global process suspend count */ int create_flags; /* process creation flags */ struct console_input*console; /* console input */ struct event *init_event; /* event for init done */ struct event *idle_event; /* event for input idle */ struct msg_queue *queue; /* main message queue */ struct atom_table *atom_table; /* pointer to local atom table */ struct process_dll exe; /* main exe file */ void *ldt_copy; /* pointer to LDT copy in client addr space */ void *ldt_flags; /* pointer to LDT flags in client addr space */ }; struct process_snapshot { struct process *process; /* process ptr */ int count; /* process refcount */ int threads; /* number of threads */ int priority; /* priority class */ }; struct module_snapshot { void *base; /* module base addr */ }; /* process functions */ extern struct thread *create_process( int fd ); extern struct process *get_process_from_id( void *id ); extern struct process *get_process_from_handle( handle_t handle, unsigned int access ); extern int process_set_debugger( struct process *process, struct thread *thread ); extern void add_process_thread( struct process *process, struct thread *thread ); extern void remove_process_thread( struct process *process, struct thread *thread ); extern void suspend_process( struct process *process ); extern void resume_process( struct process *process ); extern void kill_process( struct process *process, struct thread *skip, int exit_code ); extern void kill_console_processes( struct thread *renderer, int exit_code ); extern void kill_debugged_processes( struct thread *debugger, int exit_code ); extern struct process_snapshot *process_snap( int *count ); extern struct module_snapshot *module_snap( struct process *process, int *count ); static inline void *get_process_id( struct process *process ) { return process; } #endif /* __WINE_SERVER_PROCESS_H */