/* * vertex declaration implementation * * Copyright 2002-2005 Raphael Junqueira * Copyright 2004 Jason Edmeades * Copyright 2004 Christian Costa * Copyright 2005 Oliver Stieber * Copyright 2009 Henri Verbeet for CodeWeavers * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ #include "config.h" #include "wine/port.h" #include "wined3d_private.h" WINE_DEFAULT_DEBUG_CHANNEL(d3d_decl); static void dump_wined3d_vertex_element(const struct wined3d_vertex_element *element) { TRACE(" format: %s (%#x)\n", debug_d3dformat(element->format), element->format); TRACE(" input_slot: %u\n", element->input_slot); TRACE(" offset: %u\n", element->offset); TRACE(" output_slot: %u\n", element->output_slot); TRACE(" input slot class: %s\n", debug_d3dinput_classification(element->input_slot_class)); TRACE("instance data step rate: %u\n", element->instance_data_step_rate); TRACE(" method: %s (%#x)\n", debug_d3ddeclmethod(element->method), element->method); TRACE(" usage: %s (%#x)\n", debug_d3ddeclusage(element->usage), element->usage); TRACE(" usage_idx: %u\n", element->usage_idx); } ULONG CDECL wined3d_vertex_declaration_incref(struct wined3d_vertex_declaration *declaration) { ULONG refcount = InterlockedIncrement(&declaration->ref); TRACE("%p increasing refcount to %u.\n", declaration, refcount); return refcount; } static void wined3d_vertex_declaration_destroy_object(void *object) { struct wined3d_vertex_declaration *declaration = object; heap_free(declaration->elements); heap_free(declaration); } ULONG CDECL wined3d_vertex_declaration_decref(struct wined3d_vertex_declaration *declaration) { ULONG refcount = InterlockedDecrement(&declaration->ref); TRACE("%p decreasing refcount to %u.\n", declaration, refcount); if (!refcount) { declaration->parent_ops->wined3d_object_destroyed(declaration->parent); wined3d_cs_destroy_object(declaration->device->cs, wined3d_vertex_declaration_destroy_object, declaration); } return refcount; } void * CDECL wined3d_vertex_declaration_get_parent(const struct wined3d_vertex_declaration *declaration) { TRACE("declaration %p.\n", declaration); return declaration->parent; } static BOOL declaration_element_valid_ffp(const struct wined3d_vertex_element *element) { switch(element->usage) { case WINED3D_DECL_USAGE_POSITION: case WINED3D_DECL_USAGE_POSITIONT: switch(element->format) { case WINED3DFMT_R32G32_FLOAT: case WINED3DFMT_R32G32B32_FLOAT: case WINED3DFMT_R32G32B32A32_FLOAT: case WINED3DFMT_R16G16_SINT: case WINED3DFMT_R16G16B16A16_SINT: case WINED3DFMT_R16G16_FLOAT: case WINED3DFMT_R16G16B16A16_FLOAT: return TRUE; default: return FALSE; } case WINED3D_DECL_USAGE_BLEND_WEIGHT: switch(element->format) { case WINED3DFMT_R32_FLOAT: case WINED3DFMT_R32G32_FLOAT: case WINED3DFMT_R32G32B32_FLOAT: case WINED3DFMT_R32G32B32A32_FLOAT: case WINED3DFMT_B8G8R8A8_UNORM: case WINED3DFMT_R8G8B8A8_UINT: case WINED3DFMT_R16G16_SINT: case WINED3DFMT_R16G16B16A16_SINT: case WINED3DFMT_R16G16_FLOAT: case WINED3DFMT_R16G16B16A16_FLOAT: return TRUE; default: return FALSE; } case WINED3D_DECL_USAGE_NORMAL: switch(element->format) { case WINED3DFMT_R32G32B32_FLOAT: case WINED3DFMT_R32G32B32A32_FLOAT: case WINED3DFMT_R16G16B16A16_SINT: case WINED3DFMT_R16G16B16A16_FLOAT: return TRUE; default: return FALSE; } case WINED3D_DECL_USAGE_TEXCOORD: switch(element->format) { case WINED3DFMT_R32_FLOAT: case WINED3DFMT_R32G32_FLOAT: case WINED3DFMT_R32G32B32_FLOAT: case WINED3DFMT_R32G32B32A32_FLOAT: case WINED3DFMT_R16G16_SINT: case WINED3DFMT_R16G16B16A16_SINT: case WINED3DFMT_R16G16_FLOAT: case WINED3DFMT_R16G16B16A16_FLOAT: return TRUE; default: return FALSE; } case WINED3D_DECL_USAGE_COLOR: switch(element->format) { case WINED3DFMT_R32G32B32_FLOAT: case WINED3DFMT_R32G32B32A32_FLOAT: case WINED3DFMT_B8G8R8A8_UNORM: case WINED3DFMT_R8G8B8A8_UINT: case WINED3DFMT_R16G16B16A16_SINT: case WINED3DFMT_R8G8B8A8_UNORM: case WINED3DFMT_R16G16B16A16_SNORM: case WINED3DFMT_R16G16B16A16_UNORM: case WINED3DFMT_R16G16B16A16_FLOAT: return TRUE; default: return FALSE; } default: return FALSE; } } static HRESULT vertexdeclaration_init(struct wined3d_vertex_declaration *declaration, struct wined3d_device *device, const struct wined3d_vertex_element *elements, UINT element_count, void *parent, const struct wined3d_parent_ops *parent_ops) { const struct wined3d_adapter *adapter = device->adapter; unsigned int i; if (TRACE_ON(d3d_decl)) { for (i = 0; i < element_count; ++i) { dump_wined3d_vertex_element(elements + i); } } declaration->ref = 1; declaration->parent = parent; declaration->parent_ops = parent_ops; declaration->device = device; if (!(declaration->elements = heap_calloc(element_count, sizeof(*declaration->elements)))) { ERR("Failed to allocate elements memory.\n"); return E_OUTOFMEMORY; } declaration->element_count = element_count; /* Do some static analysis on the elements to make reading the * declaration more comfortable for the drawing code. */ for (i = 0; i < element_count; ++i) { struct wined3d_vertex_declaration_element *e = &declaration->elements[i]; e->format = wined3d_get_format(adapter, elements[i].format, 0); e->ffp_valid = declaration_element_valid_ffp(&elements[i]); e->input_slot = elements[i].input_slot; e->offset = elements[i].offset; e->output_slot = elements[i].output_slot; e->input_slot_class = elements[i].input_slot_class; e->instance_data_step_rate = elements[i].instance_data_step_rate; e->method = elements[i].method; e->usage = elements[i].usage; e->usage_idx = elements[i].usage_idx; if (e->usage == WINED3D_DECL_USAGE_POSITIONT) declaration->position_transformed = TRUE; /* Find the streams used in the declaration. The vertex buffers have * to be loaded when drawing, but filter tessellation pseudo streams. */ if (e->input_slot >= WINED3D_MAX_STREAMS) continue; if (!(e->format->flags[WINED3D_GL_RES_TYPE_BUFFER] & WINED3DFMT_FLAG_VERTEX_ATTRIBUTE)) { FIXME("The application tries to use an unsupported format (%s), returning E_FAIL.\n", debug_d3dformat(elements[i].format)); heap_free(declaration->elements); return E_FAIL; } if (e->offset == WINED3D_APPEND_ALIGNED_ELEMENT) { const struct wined3d_vertex_declaration_element *prev; unsigned int j; e->offset = 0; for (j = 1; j <= i; ++j) { prev = &declaration->elements[i - j]; if (prev->input_slot == e->input_slot) { e->offset = (prev->offset + prev->format->byte_count + 3) & ~3; break; } } } if (e->offset & 0x3) { WARN("Declaration element %u is not 4 byte aligned(%u), returning E_FAIL.\n", i, e->offset); heap_free(declaration->elements); return E_FAIL; } } return WINED3D_OK; } HRESULT CDECL wined3d_vertex_declaration_create(struct wined3d_device *device, const struct wined3d_vertex_element *elements, UINT element_count, void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_vertex_declaration **declaration) { struct wined3d_vertex_declaration *object; HRESULT hr; TRACE("device %p, elements %p, element_count %u, parent %p, parent_ops %p, declaration %p.\n", device, elements, element_count, parent, parent_ops, declaration); if (!(object = heap_alloc_zero(sizeof(*object)))) return E_OUTOFMEMORY; hr = vertexdeclaration_init(object, device, elements, element_count, parent, parent_ops); if (FAILED(hr)) { WARN("Failed to initialize vertex declaration, hr %#x.\n", hr); heap_free(object); return hr; } TRACE("Created vertex declaration %p.\n", object); *declaration = object; return WINED3D_OK; } struct wined3d_fvf_convert_state { const struct wined3d_adapter *adapter; struct wined3d_vertex_element *elements; unsigned int offset; unsigned int idx; }; static void append_decl_element(struct wined3d_fvf_convert_state *state, enum wined3d_format_id format_id, enum wined3d_decl_usage usage, UINT usage_idx) { struct wined3d_vertex_element *elements = state->elements; const struct wined3d_format *format; UINT offset = state->offset; UINT idx = state->idx; elements[idx].format = format_id; elements[idx].input_slot = 0; elements[idx].offset = offset; elements[idx].output_slot = WINED3D_OUTPUT_SLOT_SEMANTIC; elements[idx].input_slot_class = WINED3D_INPUT_PER_VERTEX_DATA; elements[idx].instance_data_step_rate = 0; elements[idx].method = WINED3D_DECL_METHOD_DEFAULT; elements[idx].usage = usage; elements[idx].usage_idx = usage_idx; format = wined3d_get_format(state->adapter, format_id, 0); state->offset += format->byte_count; ++state->idx; } static unsigned int convert_fvf_to_declaration(const struct wined3d_adapter *adapter, DWORD fvf, struct wined3d_vertex_element **elements) { BOOL has_pos = !!(fvf & WINED3DFVF_POSITION_MASK); BOOL has_blend = (fvf & WINED3DFVF_XYZB5) > WINED3DFVF_XYZRHW; BOOL has_blend_idx = has_blend && (((fvf & WINED3DFVF_XYZB5) == WINED3DFVF_XYZB5) || (fvf & WINED3DFVF_LASTBETA_D3DCOLOR) || (fvf & WINED3DFVF_LASTBETA_UBYTE4)); BOOL has_normal = !!(fvf & WINED3DFVF_NORMAL); BOOL has_psize = !!(fvf & WINED3DFVF_PSIZE); BOOL has_diffuse = !!(fvf & WINED3DFVF_DIFFUSE); BOOL has_specular = !!(fvf & WINED3DFVF_SPECULAR); DWORD num_textures = (fvf & WINED3DFVF_TEXCOUNT_MASK) >> WINED3DFVF_TEXCOUNT_SHIFT; DWORD texcoords = (fvf & 0xffff0000) >> 16; struct wined3d_fvf_convert_state state; unsigned int size; unsigned int idx; DWORD num_blends = 1 + (((fvf & WINED3DFVF_XYZB5) - WINED3DFVF_XYZB1) >> 1); if (has_blend_idx) num_blends--; /* Compute declaration size */ size = has_pos + (has_blend && num_blends > 0) + has_blend_idx + has_normal + has_psize + has_diffuse + has_specular + num_textures; state.adapter = adapter; if (!(state.elements = heap_calloc(size, sizeof(*state.elements)))) return ~0u; state.offset = 0; state.idx = 0; if (has_pos) { if (!has_blend && (fvf & WINED3DFVF_XYZRHW)) append_decl_element(&state, WINED3DFMT_R32G32B32A32_FLOAT, WINED3D_DECL_USAGE_POSITIONT, 0); else if ((fvf & WINED3DFVF_XYZW) == WINED3DFVF_XYZW) append_decl_element(&state, WINED3DFMT_R32G32B32A32_FLOAT, WINED3D_DECL_USAGE_POSITION, 0); else append_decl_element(&state, WINED3DFMT_R32G32B32_FLOAT, WINED3D_DECL_USAGE_POSITION, 0); } if (has_blend && (num_blends > 0)) { if ((fvf & WINED3DFVF_XYZB5) == WINED3DFVF_XYZB2 && (fvf & WINED3DFVF_LASTBETA_D3DCOLOR)) append_decl_element(&state, WINED3DFMT_B8G8R8A8_UNORM, WINED3D_DECL_USAGE_BLEND_WEIGHT, 0); else { switch (num_blends) { case 1: append_decl_element(&state, WINED3DFMT_R32_FLOAT, WINED3D_DECL_USAGE_BLEND_WEIGHT, 0); break; case 2: append_decl_element(&state, WINED3DFMT_R32G32_FLOAT, WINED3D_DECL_USAGE_BLEND_WEIGHT, 0); break; case 3: append_decl_element(&state, WINED3DFMT_R32G32B32_FLOAT, WINED3D_DECL_USAGE_BLEND_WEIGHT, 0); break; case 4: append_decl_element(&state, WINED3DFMT_R32G32B32A32_FLOAT, WINED3D_DECL_USAGE_BLEND_WEIGHT, 0); break; default: ERR("Unexpected amount of blend values: %u\n", num_blends); } } } if (has_blend_idx) { if ((fvf & WINED3DFVF_LASTBETA_UBYTE4) || ((fvf & WINED3DFVF_XYZB5) == WINED3DFVF_XYZB2 && (fvf & WINED3DFVF_LASTBETA_D3DCOLOR))) append_decl_element(&state, WINED3DFMT_R8G8B8A8_UINT, WINED3D_DECL_USAGE_BLEND_INDICES, 0); else if (fvf & WINED3DFVF_LASTBETA_D3DCOLOR) append_decl_element(&state, WINED3DFMT_B8G8R8A8_UNORM, WINED3D_DECL_USAGE_BLEND_INDICES, 0); else append_decl_element(&state, WINED3DFMT_R32_FLOAT, WINED3D_DECL_USAGE_BLEND_INDICES, 0); } if (has_normal) append_decl_element(&state, WINED3DFMT_R32G32B32_FLOAT, WINED3D_DECL_USAGE_NORMAL, 0); if (has_psize) append_decl_element(&state, WINED3DFMT_R32_FLOAT, WINED3D_DECL_USAGE_PSIZE, 0); if (has_diffuse) append_decl_element(&state, WINED3DFMT_B8G8R8A8_UNORM, WINED3D_DECL_USAGE_COLOR, 0); if (has_specular) append_decl_element(&state, WINED3DFMT_B8G8R8A8_UNORM, WINED3D_DECL_USAGE_COLOR, 1); for (idx = 0; idx < num_textures; ++idx) { switch ((texcoords >> (idx * 2)) & 0x03) { case WINED3DFVF_TEXTUREFORMAT1: append_decl_element(&state, WINED3DFMT_R32_FLOAT, WINED3D_DECL_USAGE_TEXCOORD, idx); break; case WINED3DFVF_TEXTUREFORMAT2: append_decl_element(&state, WINED3DFMT_R32G32_FLOAT, WINED3D_DECL_USAGE_TEXCOORD, idx); break; case WINED3DFVF_TEXTUREFORMAT3: append_decl_element(&state, WINED3DFMT_R32G32B32_FLOAT, WINED3D_DECL_USAGE_TEXCOORD, idx); break; case WINED3DFVF_TEXTUREFORMAT4: append_decl_element(&state, WINED3DFMT_R32G32B32A32_FLOAT, WINED3D_DECL_USAGE_TEXCOORD, idx); break; } } *elements = state.elements; return size; } HRESULT CDECL wined3d_vertex_declaration_create_from_fvf(struct wined3d_device *device, DWORD fvf, void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_vertex_declaration **declaration) { struct wined3d_vertex_element *elements; unsigned int size; DWORD hr; TRACE("device %p, fvf %#x, parent %p, parent_ops %p, declaration %p.\n", device, fvf, parent, parent_ops, declaration); size = convert_fvf_to_declaration(device->adapter, fvf, &elements); if (size == ~0u) return E_OUTOFMEMORY; hr = wined3d_vertex_declaration_create(device, elements, size, parent, parent_ops, declaration); heap_free(elements); return hr; }