/* * IDirect3DVertexDeclaration9 implementation * * Copyright 2002-2003 Raphael Junqueira * Jason Edmeades * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ #include "config.h" #include "d3d9_private.h" WINE_DEFAULT_DEBUG_CHANNEL(d3d9); typedef struct _D3DDECLTYPE_INFO { D3DDECLTYPE d3dType; enum wined3d_format_id format; int size; int typesize; } D3DDECLTYPE_INFO; static D3DDECLTYPE_INFO const d3d_dtype_lookup[D3DDECLTYPE_UNUSED] = { {D3DDECLTYPE_FLOAT1, WINED3DFMT_R32_FLOAT, 1, sizeof(float)}, {D3DDECLTYPE_FLOAT2, WINED3DFMT_R32G32_FLOAT, 2, sizeof(float)}, {D3DDECLTYPE_FLOAT3, WINED3DFMT_R32G32B32_FLOAT, 3, sizeof(float)}, {D3DDECLTYPE_FLOAT4, WINED3DFMT_R32G32B32A32_FLOAT, 4, sizeof(float)}, {D3DDECLTYPE_D3DCOLOR, WINED3DFMT_B8G8R8A8_UNORM, 4, sizeof(BYTE)}, {D3DDECLTYPE_UBYTE4, WINED3DFMT_R8G8B8A8_UINT, 4, sizeof(BYTE)}, {D3DDECLTYPE_SHORT2, WINED3DFMT_R16G16_SINT, 2, sizeof(short int)}, {D3DDECLTYPE_SHORT4, WINED3DFMT_R16G16B16A16_SINT, 4, sizeof(short int)}, {D3DDECLTYPE_UBYTE4N, WINED3DFMT_R8G8B8A8_UNORM, 4, sizeof(BYTE)}, {D3DDECLTYPE_SHORT2N, WINED3DFMT_R16G16_SNORM, 2, sizeof(short int)}, {D3DDECLTYPE_SHORT4N, WINED3DFMT_R16G16B16A16_SNORM, 4, sizeof(short int)}, {D3DDECLTYPE_USHORT2N, WINED3DFMT_R16G16_UNORM, 2, sizeof(short int)}, {D3DDECLTYPE_USHORT4N, WINED3DFMT_R16G16B16A16_UNORM, 4, sizeof(short int)}, {D3DDECLTYPE_UDEC3, WINED3DFMT_R10G10B10A2_UINT, 3, sizeof(short int)}, {D3DDECLTYPE_DEC3N, WINED3DFMT_R10G10B10A2_SNORM, 3, sizeof(short int)}, {D3DDECLTYPE_FLOAT16_2, WINED3DFMT_R16G16_FLOAT, 2, sizeof(short int)}, {D3DDECLTYPE_FLOAT16_4, WINED3DFMT_R16G16B16A16_FLOAT, 4, sizeof(short int)}}; #define D3D_DECL_SIZE(type) d3d_dtype_lookup[type].size #define D3D_DECL_TYPESIZE(type) d3d_dtype_lookup[type].typesize HRESULT vdecl_convert_fvf( DWORD fvf, D3DVERTEXELEMENT9** ppVertexElements) { unsigned int idx, idx2; unsigned int offset; BOOL has_pos = (fvf & D3DFVF_POSITION_MASK) != 0; BOOL has_blend = (fvf & D3DFVF_XYZB5) > D3DFVF_XYZRHW; BOOL has_blend_idx = has_blend && (((fvf & D3DFVF_XYZB5) == D3DFVF_XYZB5) || (fvf & D3DFVF_LASTBETA_D3DCOLOR) || (fvf & D3DFVF_LASTBETA_UBYTE4)); BOOL has_normal = (fvf & D3DFVF_NORMAL) != 0; BOOL has_psize = (fvf & D3DFVF_PSIZE) != 0; BOOL has_diffuse = (fvf & D3DFVF_DIFFUSE) != 0; BOOL has_specular = (fvf & D3DFVF_SPECULAR) !=0; DWORD num_textures = (fvf & D3DFVF_TEXCOUNT_MASK) >> D3DFVF_TEXCOUNT_SHIFT; DWORD texcoords = (fvf & 0xFFFF0000) >> 16; D3DVERTEXELEMENT9 end_element = D3DDECL_END(); D3DVERTEXELEMENT9 *elements = NULL; unsigned int size; DWORD num_blends = 1 + (((fvf & D3DFVF_XYZB5) - D3DFVF_XYZB1) >> 1); if (has_blend_idx) num_blends--; /* Compute declaration size */ size = has_pos + (has_blend && num_blends > 0) + has_blend_idx + has_normal + has_psize + has_diffuse + has_specular + num_textures + 1; /* convert the declaration */ elements = HeapAlloc(GetProcessHeap(), 0, size * sizeof(D3DVERTEXELEMENT9)); if (!elements) return D3DERR_OUTOFVIDEOMEMORY; elements[size-1] = end_element; idx = 0; if (has_pos) { if (!has_blend && (fvf & D3DFVF_XYZRHW)) { elements[idx].Type = D3DDECLTYPE_FLOAT4; elements[idx].Usage = D3DDECLUSAGE_POSITIONT; } else if (!has_blend && (fvf & D3DFVF_XYZW) == D3DFVF_XYZW) { elements[idx].Type = D3DDECLTYPE_FLOAT4; elements[idx].Usage = D3DDECLUSAGE_POSITION; } else { elements[idx].Type = D3DDECLTYPE_FLOAT3; elements[idx].Usage = D3DDECLUSAGE_POSITION; } elements[idx].UsageIndex = 0; idx++; } if (has_blend && (num_blends > 0)) { if (((fvf & D3DFVF_XYZB5) == D3DFVF_XYZB2) && (fvf & D3DFVF_LASTBETA_D3DCOLOR)) elements[idx].Type = D3DDECLTYPE_D3DCOLOR; else { switch(num_blends) { case 1: elements[idx].Type = D3DDECLTYPE_FLOAT1; break; case 2: elements[idx].Type = D3DDECLTYPE_FLOAT2; break; case 3: elements[idx].Type = D3DDECLTYPE_FLOAT3; break; case 4: elements[idx].Type = D3DDECLTYPE_FLOAT4; break; default: ERR("Unexpected amount of blend values: %u\n", num_blends); } } elements[idx].Usage = D3DDECLUSAGE_BLENDWEIGHT; elements[idx].UsageIndex = 0; idx++; } if (has_blend_idx) { if (fvf & D3DFVF_LASTBETA_UBYTE4 || (((fvf & D3DFVF_XYZB5) == D3DFVF_XYZB2) && (fvf & D3DFVF_LASTBETA_D3DCOLOR))) elements[idx].Type = D3DDECLTYPE_UBYTE4; else if (fvf & D3DFVF_LASTBETA_D3DCOLOR) elements[idx].Type = D3DDECLTYPE_D3DCOLOR; else elements[idx].Type = D3DDECLTYPE_FLOAT1; elements[idx].Usage = D3DDECLUSAGE_BLENDINDICES; elements[idx].UsageIndex = 0; idx++; } if (has_normal) { elements[idx].Type = D3DDECLTYPE_FLOAT3; elements[idx].Usage = D3DDECLUSAGE_NORMAL; elements[idx].UsageIndex = 0; idx++; } if (has_psize) { elements[idx].Type = D3DDECLTYPE_FLOAT1; elements[idx].Usage = D3DDECLUSAGE_PSIZE; elements[idx].UsageIndex = 0; idx++; } if (has_diffuse) { elements[idx].Type = D3DDECLTYPE_D3DCOLOR; elements[idx].Usage = D3DDECLUSAGE_COLOR; elements[idx].UsageIndex = 0; idx++; } if (has_specular) { elements[idx].Type = D3DDECLTYPE_D3DCOLOR; elements[idx].Usage = D3DDECLUSAGE_COLOR; elements[idx].UsageIndex = 1; idx++; } for (idx2 = 0; idx2 < num_textures; idx2++) { unsigned int numcoords = (texcoords >> (idx2*2)) & 0x03; switch (numcoords) { case D3DFVF_TEXTUREFORMAT1: elements[idx].Type = D3DDECLTYPE_FLOAT1; break; case D3DFVF_TEXTUREFORMAT2: elements[idx].Type = D3DDECLTYPE_FLOAT2; break; case D3DFVF_TEXTUREFORMAT3: elements[idx].Type = D3DDECLTYPE_FLOAT3; break; case D3DFVF_TEXTUREFORMAT4: elements[idx].Type = D3DDECLTYPE_FLOAT4; break; } elements[idx].Usage = D3DDECLUSAGE_TEXCOORD; elements[idx].UsageIndex = idx2; idx++; } /* Now compute offsets, and initialize the rest of the fields */ for (idx = 0, offset = 0; idx < size-1; idx++) { elements[idx].Stream = 0; elements[idx].Method = D3DDECLMETHOD_DEFAULT; elements[idx].Offset = offset; offset += D3D_DECL_SIZE(elements[idx].Type) * D3D_DECL_TYPESIZE(elements[idx].Type); } *ppVertexElements = elements; return D3D_OK; } /* IDirect3DVertexDeclaration9 IUnknown parts follow: */ static HRESULT WINAPI IDirect3DVertexDeclaration9Impl_QueryInterface(LPDIRECT3DVERTEXDECLARATION9 iface, REFIID riid, LPVOID* ppobj) { IDirect3DVertexDeclaration9Impl *This = (IDirect3DVertexDeclaration9Impl *)iface; TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), ppobj); if (IsEqualGUID(riid, &IID_IUnknown) || IsEqualGUID(riid, &IID_IDirect3DVertexDeclaration9)) { IDirect3DVertexDeclaration9_AddRef(iface); *ppobj = This; return S_OK; } WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj); *ppobj = NULL; return E_NOINTERFACE; } static ULONG WINAPI IDirect3DVertexDeclaration9Impl_AddRef(LPDIRECT3DVERTEXDECLARATION9 iface) { IDirect3DVertexDeclaration9Impl *This = (IDirect3DVertexDeclaration9Impl *)iface; ULONG ref = InterlockedIncrement(&This->ref); TRACE("%p increasing refcount to %u.\n", iface, ref); if(ref == 1) { IDirect3DDevice9Ex_AddRef(This->parentDevice); if (!This->convFVF) { wined3d_mutex_lock(); wined3d_vertex_declaration_incref(This->wineD3DVertexDeclaration); wined3d_mutex_unlock(); } } return ref; } void IDirect3DVertexDeclaration9Impl_Destroy(LPDIRECT3DVERTEXDECLARATION9 iface) { IDirect3DVertexDeclaration9Impl *This = (IDirect3DVertexDeclaration9Impl *)iface; if(This->ref != 0) { /* Should not happen unless wine has a bug or the application releases references it does not own */ ERR("Destroying vdecl with ref != 0\n"); } wined3d_mutex_lock(); wined3d_vertex_declaration_decref(This->wineD3DVertexDeclaration); wined3d_mutex_unlock(); } static ULONG WINAPI IDirect3DVertexDeclaration9Impl_Release(LPDIRECT3DVERTEXDECLARATION9 iface) { IDirect3DVertexDeclaration9Impl *This = (IDirect3DVertexDeclaration9Impl *)iface; ULONG ref = InterlockedDecrement(&This->ref); TRACE("%p decreasing refcount to %u.\n", iface, ref); if (ref == 0) { IDirect3DDevice9Ex *parentDevice = This->parentDevice; if(!This->convFVF) { IDirect3DVertexDeclaration9Impl_Destroy(iface); } /* Release the device last, as it may cause the device to be destroyed. */ IDirect3DDevice9Ex_Release(parentDevice); } return ref; } /* IDirect3DVertexDeclaration9 Interface follow: */ static HRESULT WINAPI IDirect3DVertexDeclaration9Impl_GetDevice(IDirect3DVertexDeclaration9 *iface, IDirect3DDevice9 **device) { IDirect3DVertexDeclaration9Impl *This = (IDirect3DVertexDeclaration9Impl *)iface; TRACE("iface %p, device %p.\n", iface, device); *device = (IDirect3DDevice9 *)This->parentDevice; IDirect3DDevice9_AddRef(*device); TRACE("Returning device %p.\n", *device); return D3D_OK; } static HRESULT WINAPI IDirect3DVertexDeclaration9Impl_GetDeclaration(LPDIRECT3DVERTEXDECLARATION9 iface, D3DVERTEXELEMENT9* pDecl, UINT* pNumElements) { IDirect3DVertexDeclaration9Impl *This = (IDirect3DVertexDeclaration9Impl *)iface; TRACE("iface %p, elements %p, element_count %p.\n", iface, pDecl, pNumElements); *pNumElements = This->element_count; /* Passing a NULL pDecl is used to just retrieve the number of elements */ if (!pDecl) { TRACE("NULL pDecl passed. Returning D3D_OK.\n"); return D3D_OK; } TRACE("Copying %p to %p\n", This->elements, pDecl); CopyMemory(pDecl, This->elements, This->element_count * sizeof(D3DVERTEXELEMENT9)); return D3D_OK; } static const IDirect3DVertexDeclaration9Vtbl Direct3DVertexDeclaration9_Vtbl = { /* IUnknown */ IDirect3DVertexDeclaration9Impl_QueryInterface, IDirect3DVertexDeclaration9Impl_AddRef, IDirect3DVertexDeclaration9Impl_Release, /* IDirect3DVertexDeclaration9 */ IDirect3DVertexDeclaration9Impl_GetDevice, IDirect3DVertexDeclaration9Impl_GetDeclaration }; static void STDMETHODCALLTYPE d3d9_vertexdeclaration_wined3d_object_destroyed(void *parent) { IDirect3DVertexDeclaration9Impl *declaration = parent; HeapFree(GetProcessHeap(), 0, declaration->elements); HeapFree(GetProcessHeap(), 0, declaration); } static const struct wined3d_parent_ops d3d9_vertexdeclaration_wined3d_parent_ops = { d3d9_vertexdeclaration_wined3d_object_destroyed, }; static HRESULT convert_to_wined3d_declaration(const D3DVERTEXELEMENT9* d3d9_elements, WINED3DVERTEXELEMENT **wined3d_elements, UINT *element_count) { const D3DVERTEXELEMENT9* element; UINT count = 1; UINT i; TRACE("d3d9_elements %p, wined3d_elements %p\n", d3d9_elements, wined3d_elements); element = d3d9_elements; while (element++->Stream != 0xff && count++ < 128); if (count == 128) return E_FAIL; /* Skip the END element */ --count; *wined3d_elements = HeapAlloc(GetProcessHeap(), 0, count * sizeof(WINED3DVERTEXELEMENT)); if (!*wined3d_elements) { FIXME("Memory allocation failed\n"); return D3DERR_OUTOFVIDEOMEMORY; } for (i = 0; i < count; ++i) { if (d3d9_elements[i].Type >= (sizeof(d3d_dtype_lookup) / sizeof(*d3d_dtype_lookup))) { WARN("Invalid element type %#x.\n", d3d9_elements[i].Type); HeapFree(GetProcessHeap(), 0, *wined3d_elements); return E_FAIL; } (*wined3d_elements)[i].format = d3d_dtype_lookup[d3d9_elements[i].Type].format; (*wined3d_elements)[i].input_slot = d3d9_elements[i].Stream; (*wined3d_elements)[i].offset = d3d9_elements[i].Offset; (*wined3d_elements)[i].output_slot = ~0U; (*wined3d_elements)[i].method = d3d9_elements[i].Method; (*wined3d_elements)[i].usage = d3d9_elements[i].Usage; (*wined3d_elements)[i].usage_idx = d3d9_elements[i].UsageIndex; } *element_count = count; return D3D_OK; } HRESULT vertexdeclaration_init(IDirect3DVertexDeclaration9Impl *declaration, IDirect3DDevice9Impl *device, const D3DVERTEXELEMENT9 *elements) { WINED3DVERTEXELEMENT *wined3d_elements; UINT wined3d_element_count; UINT element_count; HRESULT hr; hr = convert_to_wined3d_declaration(elements, &wined3d_elements, &wined3d_element_count); if (FAILED(hr)) { WARN("Failed to create wined3d vertex declaration elements, hr %#x.\n", hr); return hr; } declaration->lpVtbl = &Direct3DVertexDeclaration9_Vtbl; declaration->ref = 1; element_count = wined3d_element_count + 1; declaration->elements = HeapAlloc(GetProcessHeap(), 0, element_count * sizeof(*declaration->elements)); if (!declaration->elements) { HeapFree(GetProcessHeap(), 0, wined3d_elements); ERR("Failed to allocate vertex declaration elements memory.\n"); return D3DERR_OUTOFVIDEOMEMORY; } memcpy(declaration->elements, elements, element_count * sizeof(*elements)); declaration->element_count = element_count; wined3d_mutex_lock(); hr = wined3d_vertex_declaration_create(device->wined3d_device, wined3d_elements, wined3d_element_count, declaration, &d3d9_vertexdeclaration_wined3d_parent_ops, &declaration->wineD3DVertexDeclaration); wined3d_mutex_unlock(); HeapFree(GetProcessHeap(), 0, wined3d_elements); if (FAILED(hr)) { HeapFree(GetProcessHeap(), 0, declaration->elements); WARN("Failed to create wined3d vertex declaration, hr %#x.\n", hr); return hr; } declaration->parentDevice = &device->IDirect3DDevice9Ex_iface; IDirect3DDevice9Ex_AddRef(declaration->parentDevice); return D3D_OK; }