/* * Copyright 2010 Christian Costa * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA * */ #include "wine/debug.h" #include "d3dx9_36_private.h" WINE_DEFAULT_DEBUG_CHANNEL(d3dx); typedef struct ID3DXLineImpl { ID3DXLine ID3DXLine_iface; LONG ref; IDirect3DDevice9 *device; IDirect3DStateBlock9 *state; } ID3DXLineImpl; static inline ID3DXLineImpl *impl_from_ID3DXLine(ID3DXLine *iface) { return CONTAINING_RECORD(iface, ID3DXLineImpl, ID3DXLine_iface); } /*** IUnknown methods ***/ static HRESULT WINAPI ID3DXLineImpl_QueryInterface(ID3DXLine *iface, REFIID riid, void **out) { TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out); if (IsEqualGUID(riid, &IID_IUnknown) || IsEqualGUID(riid, &IID_ID3DXLine)) { ID3DXLine_AddRef(iface); *out = iface; return S_OK; } ERR("Interface %s not found\n", debugstr_guid(riid)); return E_NOINTERFACE; } static ULONG WINAPI ID3DXLineImpl_AddRef(ID3DXLine* iface) { ID3DXLineImpl *This = impl_from_ID3DXLine(iface); TRACE("(%p)->(): AddRef from %u\n", This, This->ref); return InterlockedIncrement(&This->ref); } static ULONG WINAPI ID3DXLineImpl_Release(ID3DXLine* iface) { ID3DXLineImpl *This = impl_from_ID3DXLine(iface); ULONG ref = InterlockedDecrement(&This->ref); TRACE("(%p)->(): Release from %u\n", This, ref + 1); if (!ref) { IDirect3DDevice9_Release(This->device); HeapFree(GetProcessHeap(), 0, This); } return ref; } /*** ID3DXLine methods ***/ static HRESULT WINAPI ID3DXLineImpl_GetDevice(struct ID3DXLine *iface, struct IDirect3DDevice9 **device) { ID3DXLineImpl *This = impl_from_ID3DXLine(iface); TRACE ("(%p)->(%p)\n", This, device); if (device == NULL) return D3DERR_INVALIDCALL; *device = This->device; IDirect3DDevice9_AddRef(This->device); return D3D_OK; } static HRESULT WINAPI ID3DXLineImpl_Begin(ID3DXLine* iface) { ID3DXLineImpl *This = impl_from_ID3DXLine(iface); HRESULT hr; D3DXMATRIX identity, projection; D3DVIEWPORT9 vp; TRACE ("(%p)->()\n", This); if (This->state != NULL) /* We already began. Return error. */ return D3DERR_INVALIDCALL; hr = IDirect3DDevice9_CreateStateBlock(This->device, D3DSBT_ALL, &This->state); if (FAILED(hr)) return D3DXERR_INVALIDDATA; hr = IDirect3DDevice9_GetViewport(This->device, &vp); if (FAILED(hr)) goto failed; D3DXMatrixIdentity(&identity); D3DXMatrixOrthoOffCenterLH(&projection, 0.0, vp.Width, /* Min and max x */ vp.Height, 0.0, /* Min and max y. Screen y is on top so this is inverted */ 0.0, 1.0); /* Min and max z */ hr = IDirect3DDevice9_SetTransform(This->device, D3DTS_WORLD, &identity); if (FAILED(hr)) goto failed; hr = IDirect3DDevice9_SetTransform(This->device, D3DTS_VIEW, &identity); if (FAILED(hr)) goto failed; hr = IDirect3DDevice9_SetTransform(This->device, D3DTS_PROJECTION, &projection); if (FAILED(hr)) goto failed; /* Windows sets similar states so we do the same */ hr = IDirect3DDevice9_SetRenderState(This->device, D3DRS_LIGHTING, FALSE); if (FAILED(hr)) goto failed; hr = IDirect3DDevice9_SetRenderState(This->device, D3DRS_FOGENABLE, FALSE); if (FAILED(hr)) goto failed; hr = IDirect3DDevice9_SetRenderState(This->device, D3DRS_SHADEMODE, D3DSHADE_FLAT); if (FAILED(hr)) goto failed; hr = IDirect3DDevice9_SetRenderState(This->device, D3DRS_ALPHABLENDENABLE, TRUE); if (FAILED(hr)) goto failed; hr = IDirect3DDevice9_SetRenderState(This->device, D3DRS_SRCBLEND, D3DBLEND_SRCALPHA); if (FAILED(hr)) goto failed; hr = IDirect3DDevice9_SetRenderState(This->device, D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA); if (FAILED(hr)) goto failed; return D3D_OK; failed: IDirect3DStateBlock9_Apply(This->state); IDirect3DStateBlock9_Release(This->state); This->state = NULL; return D3DXERR_INVALIDDATA; } static HRESULT WINAPI ID3DXLineImpl_Draw(ID3DXLine* iface, CONST D3DXVECTOR2* vertexlist, DWORD vertexlistcount, D3DCOLOR color) { ID3DXLineImpl *This = impl_from_ID3DXLine(iface); FIXME("(%p)->(%p, %u, %#x): stub\n", This, vertexlist, vertexlistcount, color); return E_NOTIMPL; } static HRESULT WINAPI ID3DXLineImpl_DrawTransform(ID3DXLine* iface, CONST D3DXVECTOR3* vertexlist, DWORD vertexlistcount, CONST D3DXMATRIX* transform, D3DCOLOR color) { ID3DXLineImpl *This = impl_from_ID3DXLine(iface); FIXME("(%p)->(%p, %u, %p, %#x): stub\n", This, vertexlist, vertexlistcount, transform, color); return E_NOTIMPL; } static HRESULT WINAPI ID3DXLineImpl_SetPattern(ID3DXLine* iface, DWORD pattern) { ID3DXLineImpl *This = impl_from_ID3DXLine(iface); FIXME("(%p)->(%#x): stub\n", This, pattern); return E_NOTIMPL; } static DWORD WINAPI ID3DXLineImpl_GetPattern(ID3DXLine* iface) { ID3DXLineImpl *This = impl_from_ID3DXLine(iface); FIXME("(%p)->(): stub\n", This); return 0xFFFFFFFF; } static HRESULT WINAPI ID3DXLineImpl_SetPatternScale(ID3DXLine* iface, FLOAT scale) { ID3DXLineImpl *This = impl_from_ID3DXLine(iface); FIXME("(%p)->(%f): stub\n", This, scale); return E_NOTIMPL; } static FLOAT WINAPI ID3DXLineImpl_GetPatternScale(ID3DXLine* iface) { ID3DXLineImpl *This = impl_from_ID3DXLine(iface); FIXME("(%p)->(): stub\n", This); return 1.0f; } static HRESULT WINAPI ID3DXLineImpl_SetWidth(ID3DXLine* iface, FLOAT width) { ID3DXLineImpl *This = impl_from_ID3DXLine(iface); FIXME("(%p)->(%f): stub\n", This, width); return E_NOTIMPL; } static FLOAT WINAPI ID3DXLineImpl_GetWidth(ID3DXLine* iface) { ID3DXLineImpl *This = impl_from_ID3DXLine(iface); FIXME("(%p)->(): stub\n", This); return 1.0f; } static HRESULT WINAPI ID3DXLineImpl_SetAntialias(ID3DXLine* iface, BOOL antialias) { ID3DXLineImpl *This = impl_from_ID3DXLine(iface); FIXME("(%p)->(%u): stub\n", This, antialias); return E_NOTIMPL; } static BOOL WINAPI ID3DXLineImpl_GetAntialias(ID3DXLine* iface) { ID3DXLineImpl *This = impl_from_ID3DXLine(iface); FIXME("(%p)->(): stub\n", This); return FALSE; } static HRESULT WINAPI ID3DXLineImpl_SetGLLines(ID3DXLine* iface, BOOL gl_lines) { ID3DXLineImpl *This = impl_from_ID3DXLine(iface); FIXME("(%p)->(%u): stub\n", This, gl_lines); return E_NOTIMPL; } static BOOL WINAPI ID3DXLineImpl_GetGLLines(ID3DXLine* iface) { ID3DXLineImpl *This = impl_from_ID3DXLine(iface); FIXME("(%p)->(): stub\n", This); return FALSE; } static HRESULT WINAPI ID3DXLineImpl_End(ID3DXLine* iface) { ID3DXLineImpl *This = impl_from_ID3DXLine(iface); HRESULT hr; TRACE ("(%p)->()\n", This); if (This->state == NULL) /* We haven't begun yet. */ return D3DERR_INVALIDCALL; hr = IDirect3DStateBlock9_Apply(This->state); IDirect3DStateBlock9_Release(This->state); This->state = NULL; if (FAILED(hr)) return D3DXERR_INVALIDDATA; else return D3D_OK; } static HRESULT WINAPI ID3DXLineImpl_OnLostDevice(ID3DXLine* iface) { ID3DXLineImpl *This = impl_from_ID3DXLine(iface); FIXME("(%p)->(): stub\n", This); return E_NOTIMPL; } static HRESULT WINAPI ID3DXLineImpl_OnResetDevice(ID3DXLine* iface) { ID3DXLineImpl *This = impl_from_ID3DXLine(iface); FIXME("(%p)->(): stub\n", This); return E_NOTIMPL; } static const struct ID3DXLineVtbl ID3DXLine_Vtbl = { /*** IUnknown methods ***/ ID3DXLineImpl_QueryInterface, ID3DXLineImpl_AddRef, ID3DXLineImpl_Release, /*** ID3DXLine methods ***/ ID3DXLineImpl_GetDevice, ID3DXLineImpl_Begin, ID3DXLineImpl_Draw, ID3DXLineImpl_DrawTransform, ID3DXLineImpl_SetPattern, ID3DXLineImpl_GetPattern, ID3DXLineImpl_SetPatternScale, ID3DXLineImpl_GetPatternScale, ID3DXLineImpl_SetWidth, ID3DXLineImpl_GetWidth, ID3DXLineImpl_SetAntialias, ID3DXLineImpl_GetAntialias, ID3DXLineImpl_SetGLLines, ID3DXLineImpl_GetGLLines, ID3DXLineImpl_End, ID3DXLineImpl_OnLostDevice, ID3DXLineImpl_OnResetDevice }; HRESULT WINAPI D3DXCreateLine(struct IDirect3DDevice9 *device, struct ID3DXLine **line) { ID3DXLineImpl* object; TRACE("(%p, %p)\n", device, line); if (!device || !line) return D3DERR_INVALIDCALL; object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(ID3DXLineImpl)); if (!object) return E_OUTOFMEMORY; object->ID3DXLine_iface.lpVtbl = &ID3DXLine_Vtbl; object->ref = 1; object->device = device; object->state = NULL; /* We only initialize it on Begin */ IDirect3DDevice9_AddRef(device); *line = &object->ID3DXLine_iface; return D3D_OK; }