/* * Copyright 2005 Oliver Stieber * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ #include "config.h" #include "wine/port.h" #include "d3d8_private.h" WINE_DEFAULT_DEBUG_CHANNEL(d3d8); static inline struct d3d8_vertexbuffer *impl_from_IDirect3DVertexBuffer8(IDirect3DVertexBuffer8 *iface) { return CONTAINING_RECORD(iface, struct d3d8_vertexbuffer, IDirect3DVertexBuffer8_iface); } static HRESULT WINAPI d3d8_vertexbuffer_QueryInterface(IDirect3DVertexBuffer8 *iface, REFIID riid, void **object) { TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object); if (IsEqualGUID(riid, &IID_IDirect3DVertexBuffer8) || IsEqualGUID(riid, &IID_IDirect3DResource8) || IsEqualGUID(riid, &IID_IUnknown)) { IDirect3DVertexBuffer8_AddRef(iface); *object = iface; return S_OK; } WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid)); *object = NULL; return E_NOINTERFACE; } static ULONG WINAPI d3d8_vertexbuffer_AddRef(IDirect3DVertexBuffer8 *iface) { struct d3d8_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer8(iface); ULONG refcount = InterlockedIncrement(&buffer->resource.refcount); TRACE("%p increasing refcount to %u.\n", iface, refcount); if (refcount == 1) { IDirect3DDevice8_AddRef(buffer->parent_device); wined3d_mutex_lock(); if (buffer->draw_buffer) wined3d_buffer_incref(buffer->draw_buffer); else wined3d_buffer_incref(buffer->wined3d_buffer); wined3d_mutex_unlock(); } return refcount; } static ULONG WINAPI d3d8_vertexbuffer_Release(IDirect3DVertexBuffer8 *iface) { struct d3d8_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer8(iface); ULONG refcount = InterlockedDecrement(&buffer->resource.refcount); TRACE("%p decreasing refcount to %u.\n", iface, refcount); if (!refcount) { struct wined3d_buffer *draw_buffer = buffer->draw_buffer; IDirect3DDevice8 *device = buffer->parent_device; wined3d_mutex_lock(); if (draw_buffer) wined3d_buffer_decref(draw_buffer); else wined3d_buffer_decref(buffer->wined3d_buffer); wined3d_mutex_unlock(); /* Release the device last, as it may cause the device to be destroyed. */ IDirect3DDevice8_Release(device); } return refcount; } static HRESULT WINAPI d3d8_vertexbuffer_GetDevice(IDirect3DVertexBuffer8 *iface, IDirect3DDevice8 **device) { struct d3d8_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer8(iface); TRACE("iface %p, device %p.\n", iface, device); *device = buffer->parent_device; IDirect3DDevice8_AddRef(*device); TRACE("Returning device %p.\n", *device); return D3D_OK; } static HRESULT WINAPI d3d8_vertexbuffer_SetPrivateData(IDirect3DVertexBuffer8 *iface, REFGUID guid, const void *data, DWORD data_size, DWORD flags) { struct d3d8_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer8(iface); TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n", iface, debugstr_guid(guid), data, data_size, flags); return d3d8_resource_set_private_data(&buffer->resource, guid, data, data_size, flags); } static HRESULT WINAPI d3d8_vertexbuffer_GetPrivateData(IDirect3DVertexBuffer8 *iface, REFGUID guid, void *data, DWORD *data_size) { struct d3d8_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer8(iface); TRACE("iface %p, guid %s, data %p, data_size %p.\n", iface, debugstr_guid(guid), data, data_size); return d3d8_resource_get_private_data(&buffer->resource, guid, data, data_size); } static HRESULT WINAPI d3d8_vertexbuffer_FreePrivateData(IDirect3DVertexBuffer8 *iface, REFGUID guid) { struct d3d8_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer8(iface); TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid)); return d3d8_resource_free_private_data(&buffer->resource, guid); } static DWORD WINAPI d3d8_vertexbuffer_SetPriority(IDirect3DVertexBuffer8 *iface, DWORD priority) { struct d3d8_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer8(iface); struct wined3d_resource *resource; DWORD previous; TRACE("iface %p, priority %u.\n", iface, priority); wined3d_mutex_lock(); resource = wined3d_buffer_get_resource(buffer->wined3d_buffer); previous = wined3d_resource_set_priority(resource, priority); wined3d_mutex_unlock(); return previous; } static DWORD WINAPI d3d8_vertexbuffer_GetPriority(IDirect3DVertexBuffer8 *iface) { struct d3d8_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer8(iface); const struct wined3d_resource *resource; DWORD priority; TRACE("iface %p.\n", iface); wined3d_mutex_lock(); resource = wined3d_buffer_get_resource(buffer->wined3d_buffer); priority = wined3d_resource_get_priority(resource); wined3d_mutex_unlock(); return priority; } static void WINAPI d3d8_vertexbuffer_PreLoad(IDirect3DVertexBuffer8 *iface) { struct d3d8_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer8(iface); TRACE("iface %p.\n", iface); wined3d_mutex_lock(); wined3d_resource_preload(wined3d_buffer_get_resource(buffer->wined3d_buffer)); wined3d_mutex_unlock(); } static D3DRESOURCETYPE WINAPI d3d8_vertexbuffer_GetType(IDirect3DVertexBuffer8 *iface) { TRACE("iface %p.\n", iface); return D3DRTYPE_VERTEXBUFFER; } static HRESULT WINAPI d3d8_vertexbuffer_Lock(IDirect3DVertexBuffer8 *iface, UINT offset, UINT size, BYTE **data, DWORD flags) { struct d3d8_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer8(iface); struct wined3d_resource *wined3d_resource; struct wined3d_map_desc wined3d_map_desc; struct wined3d_box wined3d_box = {0}; HRESULT hr; TRACE("iface %p, offset %u, size %u, data %p, flags %#x.\n", iface, offset, size, data, flags); wined3d_box.left = offset; wined3d_box.right = offset + size; wined3d_mutex_lock(); wined3d_resource = wined3d_buffer_get_resource(buffer->wined3d_buffer); hr = wined3d_resource_map(wined3d_resource, 0, &wined3d_map_desc, &wined3d_box, wined3dmapflags_from_d3dmapflags(flags, buffer->usage)); wined3d_mutex_unlock(); *data = wined3d_map_desc.data; return hr; } static HRESULT WINAPI d3d8_vertexbuffer_Unlock(IDirect3DVertexBuffer8 *iface) { struct d3d8_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer8(iface); TRACE("iface %p.\n", iface); wined3d_mutex_lock(); wined3d_resource_unmap(wined3d_buffer_get_resource(buffer->wined3d_buffer), 0); wined3d_mutex_unlock(); return D3D_OK; } static HRESULT WINAPI d3d8_vertexbuffer_GetDesc(IDirect3DVertexBuffer8 *iface, D3DVERTEXBUFFER_DESC *desc) { struct d3d8_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer8(iface); struct wined3d_resource_desc wined3d_desc; struct wined3d_resource *wined3d_resource; TRACE("iface %p, desc %p.\n", iface, desc); wined3d_mutex_lock(); wined3d_resource = wined3d_buffer_get_resource(buffer->wined3d_buffer); wined3d_resource_get_desc(wined3d_resource, &wined3d_desc); wined3d_mutex_unlock(); desc->Format = D3DFMT_VERTEXDATA; desc->Type = D3DRTYPE_VERTEXBUFFER; desc->Usage = buffer->usage; desc->Pool = d3dpool_from_wined3daccess(wined3d_desc.access, wined3d_desc.usage); desc->Size = wined3d_desc.size; desc->FVF = buffer->fvf; return D3D_OK; } static const IDirect3DVertexBuffer8Vtbl Direct3DVertexBuffer8_Vtbl = { /* IUnknown */ d3d8_vertexbuffer_QueryInterface, d3d8_vertexbuffer_AddRef, d3d8_vertexbuffer_Release, /* IDirect3DResource8 */ d3d8_vertexbuffer_GetDevice, d3d8_vertexbuffer_SetPrivateData, d3d8_vertexbuffer_GetPrivateData, d3d8_vertexbuffer_FreePrivateData, d3d8_vertexbuffer_SetPriority, d3d8_vertexbuffer_GetPriority, d3d8_vertexbuffer_PreLoad, d3d8_vertexbuffer_GetType, /* IDirect3DVertexBuffer8 */ d3d8_vertexbuffer_Lock, d3d8_vertexbuffer_Unlock, d3d8_vertexbuffer_GetDesc, }; static void STDMETHODCALLTYPE d3d8_vertexbuffer_wined3d_object_destroyed(void *parent) { struct d3d8_vertexbuffer *buffer = parent; if (buffer->draw_buffer) wined3d_buffer_decref(buffer->wined3d_buffer); d3d8_resource_cleanup(&buffer->resource); heap_free(buffer); } static const struct wined3d_parent_ops d3d8_vertexbuffer_wined3d_parent_ops = { d3d8_vertexbuffer_wined3d_object_destroyed, }; HRESULT vertexbuffer_init(struct d3d8_vertexbuffer *buffer, struct d3d8_device *device, UINT size, DWORD usage, DWORD fvf, D3DPOOL pool) { const struct wined3d_parent_ops *parent_ops = &d3d8_null_wined3d_parent_ops; struct wined3d_buffer_desc desc; HRESULT hr; if (pool == D3DPOOL_SCRATCH) { WARN("Vertex buffer with D3DPOOL_SCRATCH requested.\n"); return D3DERR_INVALIDCALL; } /* In d3d8, buffers can't be used as rendertarget or depth/stencil buffer. */ if (usage & (D3DUSAGE_RENDERTARGET | D3DUSAGE_DEPTHSTENCIL)) return D3DERR_INVALIDCALL; buffer->IDirect3DVertexBuffer8_iface.lpVtbl = &Direct3DVertexBuffer8_Vtbl; d3d8_resource_init(&buffer->resource); buffer->fvf = fvf; buffer->usage = usage; desc.byte_width = size; desc.usage = usage & WINED3DUSAGE_MASK; desc.bind_flags = 0; desc.access = wined3daccess_from_d3dpool(pool, usage) | map_access_from_usage(usage); desc.misc_flags = 0; desc.structure_byte_stride = 0; if (desc.access & WINED3D_RESOURCE_ACCESS_GPU) { desc.bind_flags = WINED3D_BIND_VERTEX_BUFFER; parent_ops = &d3d8_vertexbuffer_wined3d_parent_ops; } wined3d_mutex_lock(); hr = wined3d_buffer_create(device->wined3d_device, &desc, NULL, buffer, parent_ops, &buffer->wined3d_buffer); if (SUCCEEDED(hr) && !(desc.access & WINED3D_RESOURCE_ACCESS_GPU)) { desc.bind_flags = WINED3D_BIND_VERTEX_BUFFER; desc.access = WINED3D_RESOURCE_ACCESS_GPU; if (FAILED(hr = wined3d_buffer_create(device->wined3d_device, &desc, NULL, buffer, &d3d8_vertexbuffer_wined3d_parent_ops, &buffer->draw_buffer))) wined3d_buffer_decref(buffer->wined3d_buffer); } wined3d_mutex_unlock(); if (FAILED(hr)) { WARN("Failed to create wined3d buffer, hr %#x.\n", hr); return hr; } buffer->parent_device = &device->IDirect3DDevice8_iface; IDirect3DDevice8_AddRef(buffer->parent_device); return D3D_OK; } struct d3d8_vertexbuffer *unsafe_impl_from_IDirect3DVertexBuffer8(IDirect3DVertexBuffer8 *iface) { if (!iface) return NULL; assert(iface->lpVtbl == &Direct3DVertexBuffer8_Vtbl); return impl_from_IDirect3DVertexBuffer8(iface); } static inline struct d3d8_indexbuffer *impl_from_IDirect3DIndexBuffer8(IDirect3DIndexBuffer8 *iface) { return CONTAINING_RECORD(iface, struct d3d8_indexbuffer, IDirect3DIndexBuffer8_iface); } static HRESULT WINAPI d3d8_indexbuffer_QueryInterface(IDirect3DIndexBuffer8 *iface, REFIID riid, void **object) { TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object); if (IsEqualGUID(riid, &IID_IDirect3DIndexBuffer8) || IsEqualGUID(riid, &IID_IDirect3DResource8) || IsEqualGUID(riid, &IID_IUnknown)) { IDirect3DIndexBuffer8_AddRef(iface); *object = iface; return S_OK; } WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid)); *object = NULL; return E_NOINTERFACE; } static ULONG WINAPI d3d8_indexbuffer_AddRef(IDirect3DIndexBuffer8 *iface) { struct d3d8_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer8(iface); ULONG refcount = InterlockedIncrement(&buffer->resource.refcount); TRACE("%p increasing refcount to %u.\n", iface, refcount); if (refcount == 1) { IDirect3DDevice8_AddRef(buffer->parent_device); wined3d_mutex_lock(); if (buffer->draw_buffer) wined3d_buffer_incref(buffer->draw_buffer); else wined3d_buffer_incref(buffer->wined3d_buffer); wined3d_mutex_unlock(); } return refcount; } static ULONG WINAPI d3d8_indexbuffer_Release(IDirect3DIndexBuffer8 *iface) { struct d3d8_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer8(iface); ULONG refcount = InterlockedDecrement(&buffer->resource.refcount); TRACE("%p decreasing refcount to %u.\n", iface, refcount); if (!refcount) { struct wined3d_buffer *draw_buffer = buffer->draw_buffer; IDirect3DDevice8 *device = buffer->parent_device; wined3d_mutex_lock(); if (draw_buffer) wined3d_buffer_decref(draw_buffer); else wined3d_buffer_decref(buffer->wined3d_buffer); wined3d_mutex_unlock(); /* Release the device last, as it may cause the device to be destroyed. */ IDirect3DDevice8_Release(device); } return refcount; } static HRESULT WINAPI d3d8_indexbuffer_GetDevice(IDirect3DIndexBuffer8 *iface, IDirect3DDevice8 **device) { struct d3d8_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer8(iface); TRACE("iface %p, device %p.\n", iface, device); *device = buffer->parent_device; IDirect3DDevice8_AddRef(*device); TRACE("Returning device %p.\n", *device); return D3D_OK; } static HRESULT WINAPI d3d8_indexbuffer_SetPrivateData(IDirect3DIndexBuffer8 *iface, REFGUID guid, const void *data, DWORD data_size, DWORD flags) { struct d3d8_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer8(iface); TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n", iface, debugstr_guid(guid), data, data_size, flags); return d3d8_resource_set_private_data(&buffer->resource, guid, data, data_size, flags); } static HRESULT WINAPI d3d8_indexbuffer_GetPrivateData(IDirect3DIndexBuffer8 *iface, REFGUID guid, void *data, DWORD *data_size) { struct d3d8_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer8(iface); TRACE("iface %p, guid %s, data %p, data_size %p.\n", iface, debugstr_guid(guid), data, data_size); return d3d8_resource_get_private_data(&buffer->resource, guid, data, data_size); } static HRESULT WINAPI d3d8_indexbuffer_FreePrivateData(IDirect3DIndexBuffer8 *iface, REFGUID guid) { struct d3d8_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer8(iface); TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid)); return d3d8_resource_free_private_data(&buffer->resource, guid); } static DWORD WINAPI d3d8_indexbuffer_SetPriority(IDirect3DIndexBuffer8 *iface, DWORD priority) { struct d3d8_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer8(iface); struct wined3d_resource *resource; DWORD previous; TRACE("iface %p, priority %u.\n", iface, priority); wined3d_mutex_lock(); resource = wined3d_buffer_get_resource(buffer->wined3d_buffer); previous = wined3d_resource_set_priority(resource, priority); wined3d_mutex_unlock(); return previous; } static DWORD WINAPI d3d8_indexbuffer_GetPriority(IDirect3DIndexBuffer8 *iface) { struct d3d8_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer8(iface); const struct wined3d_resource *resource; DWORD priority; TRACE("iface %p.\n", iface); wined3d_mutex_lock(); resource = wined3d_buffer_get_resource(buffer->wined3d_buffer); priority = wined3d_resource_get_priority(resource); wined3d_mutex_unlock(); return priority; } static void WINAPI d3d8_indexbuffer_PreLoad(IDirect3DIndexBuffer8 *iface) { struct d3d8_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer8(iface); TRACE("iface %p.\n", iface); wined3d_mutex_lock(); wined3d_resource_preload(wined3d_buffer_get_resource(buffer->wined3d_buffer)); wined3d_mutex_unlock(); } static D3DRESOURCETYPE WINAPI d3d8_indexbuffer_GetType(IDirect3DIndexBuffer8 *iface) { TRACE("iface %p.\n", iface); return D3DRTYPE_INDEXBUFFER; } static HRESULT WINAPI d3d8_indexbuffer_Lock(IDirect3DIndexBuffer8 *iface, UINT offset, UINT size, BYTE **data, DWORD flags) { struct d3d8_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer8(iface); struct wined3d_resource *wined3d_resource; struct wined3d_map_desc wined3d_map_desc; struct wined3d_box wined3d_box = {0}; HRESULT hr; TRACE("iface %p, offset %u, size %u, data %p, flags %#x.\n", iface, offset, size, data, flags); wined3d_box.left = offset; wined3d_box.right = offset + size; wined3d_mutex_lock(); wined3d_resource = wined3d_buffer_get_resource(buffer->wined3d_buffer); hr = wined3d_resource_map(wined3d_resource, 0, &wined3d_map_desc, &wined3d_box, wined3dmapflags_from_d3dmapflags(flags, buffer->usage)); wined3d_mutex_unlock(); *data = wined3d_map_desc.data; return hr; } static HRESULT WINAPI d3d8_indexbuffer_Unlock(IDirect3DIndexBuffer8 *iface) { struct d3d8_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer8(iface); TRACE("iface %p.\n", iface); wined3d_mutex_lock(); wined3d_resource_unmap(wined3d_buffer_get_resource(buffer->wined3d_buffer), 0); wined3d_mutex_unlock(); return D3D_OK; } static HRESULT WINAPI d3d8_indexbuffer_GetDesc(IDirect3DIndexBuffer8 *iface, D3DINDEXBUFFER_DESC *desc) { struct d3d8_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer8(iface); struct wined3d_resource_desc wined3d_desc; struct wined3d_resource *wined3d_resource; TRACE("iface %p, desc %p.\n", iface, desc); wined3d_mutex_lock(); wined3d_resource = wined3d_buffer_get_resource(buffer->wined3d_buffer); wined3d_resource_get_desc(wined3d_resource, &wined3d_desc); wined3d_mutex_unlock(); desc->Format = d3dformat_from_wined3dformat(buffer->format); desc->Type = D3DRTYPE_INDEXBUFFER; desc->Usage = buffer->usage; desc->Pool = d3dpool_from_wined3daccess(wined3d_desc.access, wined3d_desc.usage); desc->Size = wined3d_desc.size; return D3D_OK; } static const IDirect3DIndexBuffer8Vtbl d3d8_indexbuffer_vtbl = { /* IUnknown */ d3d8_indexbuffer_QueryInterface, d3d8_indexbuffer_AddRef, d3d8_indexbuffer_Release, /* IDirect3DResource8 */ d3d8_indexbuffer_GetDevice, d3d8_indexbuffer_SetPrivateData, d3d8_indexbuffer_GetPrivateData, d3d8_indexbuffer_FreePrivateData, d3d8_indexbuffer_SetPriority, d3d8_indexbuffer_GetPriority, d3d8_indexbuffer_PreLoad, d3d8_indexbuffer_GetType, /* IDirect3DIndexBuffer8 */ d3d8_indexbuffer_Lock, d3d8_indexbuffer_Unlock, d3d8_indexbuffer_GetDesc, }; static void STDMETHODCALLTYPE d3d8_indexbuffer_wined3d_object_destroyed(void *parent) { struct d3d8_indexbuffer *buffer = parent; if (buffer->draw_buffer) wined3d_buffer_decref(buffer->wined3d_buffer); d3d8_resource_cleanup(&buffer->resource); heap_free(buffer); } static const struct wined3d_parent_ops d3d8_indexbuffer_wined3d_parent_ops = { d3d8_indexbuffer_wined3d_object_destroyed, }; HRESULT indexbuffer_init(struct d3d8_indexbuffer *buffer, struct d3d8_device *device, UINT size, DWORD usage, D3DFORMAT format, D3DPOOL pool) { const struct wined3d_parent_ops *parent_ops = &d3d8_null_wined3d_parent_ops; struct wined3d_buffer_desc desc; HRESULT hr; if (pool == D3DPOOL_SCRATCH) return D3DERR_INVALIDCALL; /* In d3d8, buffers can't be used as rendertarget or depth/stencil buffer. */ if (usage & (D3DUSAGE_RENDERTARGET | D3DUSAGE_DEPTHSTENCIL)) return D3DERR_INVALIDCALL; desc.byte_width = size; desc.usage = (usage & WINED3DUSAGE_MASK) | WINED3DUSAGE_STATICDECL; desc.bind_flags = 0; desc.access = wined3daccess_from_d3dpool(pool, usage) | map_access_from_usage(usage); desc.misc_flags = 0; desc.structure_byte_stride = 0; if (desc.access & WINED3D_RESOURCE_ACCESS_GPU) { desc.bind_flags = WINED3D_BIND_INDEX_BUFFER; parent_ops = &d3d8_indexbuffer_wined3d_parent_ops; } buffer->IDirect3DIndexBuffer8_iface.lpVtbl = &d3d8_indexbuffer_vtbl; d3d8_resource_init(&buffer->resource); buffer->format = wined3dformat_from_d3dformat(format); buffer->usage = usage; wined3d_mutex_lock(); hr = wined3d_buffer_create(device->wined3d_device, &desc, NULL, buffer, parent_ops, &buffer->wined3d_buffer); if (SUCCEEDED(hr) && !(desc.access & WINED3D_RESOURCE_ACCESS_GPU)) { desc.bind_flags = WINED3D_BIND_INDEX_BUFFER; desc.access = WINED3D_RESOURCE_ACCESS_GPU; if (FAILED(hr = wined3d_buffer_create(device->wined3d_device, &desc, NULL, buffer, &d3d8_indexbuffer_wined3d_parent_ops, &buffer->draw_buffer))) wined3d_buffer_decref(buffer->wined3d_buffer); } wined3d_mutex_unlock(); if (FAILED(hr)) { WARN("Failed to create wined3d buffer, hr %#x.\n", hr); return hr; } buffer->parent_device = &device->IDirect3DDevice8_iface; IDirect3DDevice8_AddRef(buffer->parent_device); return D3D_OK; } struct d3d8_indexbuffer *unsafe_impl_from_IDirect3DIndexBuffer8(IDirect3DIndexBuffer8 *iface) { if (!iface) return NULL; assert(iface->lpVtbl == &d3d8_indexbuffer_vtbl); return impl_from_IDirect3DIndexBuffer8(iface); }