/* COM class factory for direct play lobby interfaces. * * Copyright 1999, 2000 Peter Hunnisett * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ #include #include #define COBJMACROS #include "windef.h" #include "winbase.h" #include "winuser.h" #include "objbase.h" #include "winerror.h" #include "wine/debug.h" #include "dplay.h" #include "dplobby.h" #include "initguid.h" #include "dplay_global.h" WINE_DEFAULT_DEBUG_CHANNEL(dplay); typedef struct { IClassFactory IClassFactory_iface; HRESULT (*createinstance)(REFIID riid, void **ppv); } IClassFactoryImpl; static inline IClassFactoryImpl *impl_from_IClassFactory(IClassFactory *iface) { return CONTAINING_RECORD(iface, IClassFactoryImpl, IClassFactory_iface); } static HRESULT WINAPI IClassFactoryImpl_QueryInterface(IClassFactory *iface, REFIID riid, void **ppv) { TRACE("(%p)->(%s %p)\n", iface, debugstr_guid(riid), ppv); if (IsEqualGUID(&IID_IUnknown, riid) || IsEqualGUID(&IID_IClassFactory, riid)) { *ppv = iface; IClassFactory_AddRef(iface); return S_OK; } *ppv = NULL; WARN("no interface for %s\n", debugstr_guid(riid)); return E_NOINTERFACE; } static ULONG WINAPI IClassFactoryImpl_AddRef(IClassFactory *iface) { return 2; /* non-heap based object */ } static ULONG WINAPI IClassFactoryImpl_Release(IClassFactory *iface) { return 1; /* non-heap based object */ } static HRESULT WINAPI IClassFactoryImpl_CreateInstance(IClassFactory *iface, IUnknown *pOuter, REFIID riid, void **ppv) { IClassFactoryImpl *This = impl_from_IClassFactory(iface); TRACE("(%p)->(%p,%s,%p)\n", iface, pOuter, debugstr_guid(riid), ppv); if (pOuter) return CLASS_E_NOAGGREGATION; return This->createinstance(riid, ppv); } static HRESULT WINAPI IClassFactoryImpl_LockServer(IClassFactory *iface, BOOL dolock) { FIXME("(%p)->(%d),stub!\n", iface, dolock); return S_OK; } static const IClassFactoryVtbl cf_vt = { IClassFactoryImpl_QueryInterface, IClassFactoryImpl_AddRef, IClassFactoryImpl_Release, IClassFactoryImpl_CreateInstance, IClassFactoryImpl_LockServer }; static IClassFactoryImpl dplay_cf = {{&cf_vt}, dplay_create}; static IClassFactoryImpl dplaylobby_cf = {{&cf_vt}, dplobby_create}; /******************************************************************************* * DllGetClassObject [DPLAYX.@] * Retrieves DP or DPL class object from a DLL object * * NOTES * Docs say returns STDAPI * * PARAMS * rclsid [I] CLSID for the class object * riid [I] Reference to identifier of interface for class object * ppv [O] Address of variable to receive interface pointer for riid * * RETURNS * Success: S_OK * Failure: CLASS_E_CLASSNOTAVAILABLE, E_OUTOFMEMORY, E_INVALIDARG, * E_UNEXPECTED */ HRESULT WINAPI DllGetClassObject(REFCLSID rclsid, REFIID riid, LPVOID *ppv) { TRACE("(%s,%s,%p)\n", debugstr_guid(rclsid), debugstr_guid(riid), ppv); if (IsEqualCLSID(&CLSID_DirectPlay, rclsid)) return IClassFactory_QueryInterface(&dplay_cf.IClassFactory_iface, riid, ppv); if (IsEqualCLSID(&CLSID_DirectPlayLobby, rclsid)) return IClassFactory_QueryInterface(&dplaylobby_cf.IClassFactory_iface, riid, ppv); FIXME("(%s,%s,%p): no class found.\n", debugstr_guid(rclsid), debugstr_guid(riid), ppv); return CLASS_E_CLASSNOTAVAILABLE; }