/* * Implementation of IDirect3DRMLight Interface * * Copyright 2012 André Hentschel * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ #include "config.h" #include "wine/port.h" #include "d3drm_private.h" WINE_DEFAULT_DEBUG_CHANNEL(d3drm); static inline struct d3drm_light *impl_from_IDirect3DRMLight(IDirect3DRMLight *iface) { return CONTAINING_RECORD(iface, struct d3drm_light, IDirect3DRMLight_iface); } static HRESULT WINAPI d3drm_light_QueryInterface(IDirect3DRMLight *iface, REFIID riid, void **out) { TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out); if (IsEqualGUID(riid, &IID_IDirect3DRMLight) || IsEqualGUID(riid, &IID_IDirect3DRMObject) || IsEqualGUID(riid, &IID_IUnknown)) { IDirect3DRMLight_AddRef(iface); *out = iface; return S_OK; } WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid)); *out = NULL; return E_NOINTERFACE; } static ULONG WINAPI d3drm_light_AddRef(IDirect3DRMLight *iface) { struct d3drm_light *light = impl_from_IDirect3DRMLight(iface); ULONG refcount = InterlockedIncrement(&light->ref); TRACE("%p increasing refcount to %u.\n", iface, refcount); return refcount; } static ULONG WINAPI d3drm_light_Release(IDirect3DRMLight *iface) { struct d3drm_light *light = impl_from_IDirect3DRMLight(iface); ULONG refcount = InterlockedDecrement(&light->ref); TRACE("%p decreasing refcount to %u.\n", iface, refcount); if (!refcount) { d3drm_object_cleanup((IDirect3DRMObject *)iface, &light->obj); IDirect3DRM_Release(light->d3drm); heap_free(light); } return refcount; } static HRESULT WINAPI d3drm_light_Clone(IDirect3DRMLight *iface, IUnknown *outer, REFIID iid, void **out) { FIXME("iface %p, outer %p, iid %s, out %p stub!\n", iface, outer, debugstr_guid(iid), out); return E_NOTIMPL; } static HRESULT WINAPI d3drm_light_AddDestroyCallback(IDirect3DRMLight *iface, D3DRMOBJECTCALLBACK cb, void *ctx) { struct d3drm_light *light = impl_from_IDirect3DRMLight(iface); TRACE("iface %p, cb %p, ctx %p.\n", iface, cb, ctx); return d3drm_object_add_destroy_callback(&light->obj, cb, ctx); } static HRESULT WINAPI d3drm_light_DeleteDestroyCallback(IDirect3DRMLight *iface, D3DRMOBJECTCALLBACK cb, void *ctx) { struct d3drm_light *light = impl_from_IDirect3DRMLight(iface); TRACE("iface %p, cb %p, ctx %p.\n", iface, cb, ctx); return d3drm_object_delete_destroy_callback(&light->obj, cb, ctx); } static HRESULT WINAPI d3drm_light_SetAppData(IDirect3DRMLight *iface, DWORD data) { struct d3drm_light *light = impl_from_IDirect3DRMLight(iface); TRACE("iface %p, data %#x.\n", iface, data); light->obj.appdata = data; return D3DRM_OK; } static DWORD WINAPI d3drm_light_GetAppData(IDirect3DRMLight *iface) { struct d3drm_light *light = impl_from_IDirect3DRMLight(iface); TRACE("iface %p.\n", iface); return light->obj.appdata; } static HRESULT WINAPI d3drm_light_SetName(IDirect3DRMLight *iface, const char *name) { struct d3drm_light *light = impl_from_IDirect3DRMLight(iface); TRACE("iface %p, name %s.\n", iface, debugstr_a(name)); return d3drm_object_set_name(&light->obj, name); } static HRESULT WINAPI d3drm_light_GetName(IDirect3DRMLight *iface, DWORD *size, char *name) { struct d3drm_light *light = impl_from_IDirect3DRMLight(iface); TRACE("iface %p, size %p, name %p.\n", iface, size, name); return d3drm_object_get_name(&light->obj, size, name); } static HRESULT WINAPI d3drm_light_GetClassName(IDirect3DRMLight *iface, DWORD *size, char *name) { struct d3drm_light *light = impl_from_IDirect3DRMLight(iface); TRACE("iface %p, size %p, name %p.\n", iface, size, name); return d3drm_object_get_class_name(&light->obj, size, name); } static HRESULT WINAPI d3drm_light_SetType(IDirect3DRMLight *iface, D3DRMLIGHTTYPE type) { struct d3drm_light *light = impl_from_IDirect3DRMLight(iface); TRACE("iface %p, type %#x.\n", iface, type); light->type = type; return D3DRM_OK; } static HRESULT WINAPI d3drm_light_SetColor(IDirect3DRMLight *iface, D3DCOLOR color) { struct d3drm_light *light = impl_from_IDirect3DRMLight(iface); TRACE("iface %p, color 0x%08x.\n", iface, color); light->color = color; return D3DRM_OK; } static HRESULT WINAPI d3drm_light_SetColorRGB(IDirect3DRMLight *iface, D3DVALUE red, D3DVALUE green, D3DVALUE blue) { struct d3drm_light *light = impl_from_IDirect3DRMLight(iface); TRACE("iface %p, red %.8e, green %.8e, blue %.8e.\n", iface, red, green, blue); d3drm_set_color(&light->color, red, green, blue, 1.0f); return D3DRM_OK; } static HRESULT WINAPI d3drm_light_SetRange(IDirect3DRMLight *iface, D3DVALUE range) { struct d3drm_light *light = impl_from_IDirect3DRMLight(iface); TRACE("iface %p, range %.8e.\n", iface, range); light->range = range; return D3DRM_OK; } static HRESULT WINAPI d3drm_light_SetUmbra(IDirect3DRMLight *iface, D3DVALUE umbra) { struct d3drm_light *light = impl_from_IDirect3DRMLight(iface); TRACE("iface %p, umbra %.8e.\n", iface, umbra); light->umbra = umbra; return D3DRM_OK; } static HRESULT WINAPI d3drm_light_SetPenumbra(IDirect3DRMLight *iface, D3DVALUE penumbra) { struct d3drm_light *light = impl_from_IDirect3DRMLight(iface); TRACE("iface %p, penumbra %.8e.\n", iface, penumbra); light->penumbra = penumbra; return D3DRM_OK; } static HRESULT WINAPI d3drm_light_SetConstantAttenuation(IDirect3DRMLight *iface, D3DVALUE attenuation) { struct d3drm_light *light = impl_from_IDirect3DRMLight(iface); TRACE("iface %p, attenuation %.8e.\n", iface, attenuation); light->cattenuation = attenuation; return D3DRM_OK; } static HRESULT WINAPI d3drm_light_SetLinearAttenuation(IDirect3DRMLight *iface, D3DVALUE attenuation) { struct d3drm_light *light = impl_from_IDirect3DRMLight(iface); TRACE("iface %p, attenuation %.8e.\n", iface, attenuation); light->lattenuation = attenuation; return D3DRM_OK; } static HRESULT WINAPI d3drm_light_SetQuadraticAttenuation(IDirect3DRMLight *iface, D3DVALUE attenuation) { struct d3drm_light *light = impl_from_IDirect3DRMLight(iface); TRACE("iface %p, attenuation %.8e.\n", iface, attenuation); light->qattenuation = attenuation; return D3DRM_OK; } static D3DVALUE WINAPI d3drm_light_GetRange(IDirect3DRMLight *iface) { struct d3drm_light *light = impl_from_IDirect3DRMLight(iface); TRACE("iface %p.\n", iface); return light->range; } static D3DVALUE WINAPI d3drm_light_GetUmbra(IDirect3DRMLight *iface) { struct d3drm_light *light = impl_from_IDirect3DRMLight(iface); TRACE("iface %p.\n", light); return light->umbra; } static D3DVALUE WINAPI d3drm_light_GetPenumbra(IDirect3DRMLight *iface) { struct d3drm_light *light = impl_from_IDirect3DRMLight(iface); TRACE("iface %p.\n", iface); return light->penumbra; } static D3DVALUE WINAPI d3drm_light_GetConstantAttenuation(IDirect3DRMLight *iface) { struct d3drm_light *light = impl_from_IDirect3DRMLight(iface); TRACE("iface %p.\n", iface); return light->cattenuation; } static D3DVALUE WINAPI d3drm_light_GetLinearAttenuation(IDirect3DRMLight *iface) { struct d3drm_light *light = impl_from_IDirect3DRMLight(iface); TRACE("iface %p.\n", iface); return light->lattenuation; } static D3DVALUE WINAPI d3drm_light_GetQuadraticAttenuation(IDirect3DRMLight *iface) { struct d3drm_light *light = impl_from_IDirect3DRMLight(iface); TRACE("iface %p.\n", iface); return light->qattenuation; } static D3DCOLOR WINAPI d3drm_light_GetColor(IDirect3DRMLight *iface) { struct d3drm_light *light = impl_from_IDirect3DRMLight(iface); TRACE("iface %p.\n", iface); return light->color; } static D3DRMLIGHTTYPE WINAPI d3drm_light_GetType(IDirect3DRMLight *iface) { struct d3drm_light *light = impl_from_IDirect3DRMLight(iface); TRACE("iface %p.\n", iface); return light->type; } static HRESULT WINAPI d3drm_light_SetEnableFrame(IDirect3DRMLight *iface, IDirect3DRMFrame *frame) { FIXME("iface %p, frame %p stub!\n", iface, frame); return E_NOTIMPL; } static HRESULT WINAPI d3drm_light_GetEnableFrame(IDirect3DRMLight *iface, IDirect3DRMFrame **frame) { FIXME("iface %p, frame %p stub!\n", iface, frame); return E_NOTIMPL; } static const struct IDirect3DRMLightVtbl d3drm_light_vtbl = { d3drm_light_QueryInterface, d3drm_light_AddRef, d3drm_light_Release, d3drm_light_Clone, d3drm_light_AddDestroyCallback, d3drm_light_DeleteDestroyCallback, d3drm_light_SetAppData, d3drm_light_GetAppData, d3drm_light_SetName, d3drm_light_GetName, d3drm_light_GetClassName, d3drm_light_SetType, d3drm_light_SetColor, d3drm_light_SetColorRGB, d3drm_light_SetRange, d3drm_light_SetUmbra, d3drm_light_SetPenumbra, d3drm_light_SetConstantAttenuation, d3drm_light_SetLinearAttenuation, d3drm_light_SetQuadraticAttenuation, d3drm_light_GetRange, d3drm_light_GetUmbra, d3drm_light_GetPenumbra, d3drm_light_GetConstantAttenuation, d3drm_light_GetLinearAttenuation, d3drm_light_GetQuadraticAttenuation, d3drm_light_GetColor, d3drm_light_GetType, d3drm_light_SetEnableFrame, d3drm_light_GetEnableFrame, }; HRESULT d3drm_light_create(struct d3drm_light **light, IDirect3DRM *d3drm) { static const char classname[] = "Light"; struct d3drm_light *object; TRACE("light %p.\n", light); if (!(object = heap_alloc_zero(sizeof(*object)))) return E_OUTOFMEMORY; object->IDirect3DRMLight_iface.lpVtbl = &d3drm_light_vtbl; object->ref = 1; object->d3drm = d3drm; IDirect3DRM_AddRef(object->d3drm); d3drm_object_init(&object->obj, classname); *light = object; return S_OK; }