/* * DirectPlay8 ThreadPool * * Copyright 2004 Raphael Junqueira * Copyright 2008 Alexander N. Sørnes * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA * */ #include "config.h" #include #define COBJMACROS #include "windef.h" #include "winbase.h" #include "wingdi.h" #include "winuser.h" #include "objbase.h" #include "wine/debug.h" #include "dplay8.h" #include "dpnet_private.h" WINE_DEFAULT_DEBUG_CHANNEL(dpnet); static inline IDirectPlay8ThreadPoolImpl *impl_from_IDirectPlay8ThreadPool(IDirectPlay8ThreadPool *iface) { return CONTAINING_RECORD(iface, IDirectPlay8ThreadPoolImpl, IDirectPlay8ThreadPool_iface); } /* IUnknown interface follows */ static HRESULT WINAPI IDirectPlay8ThreadPoolImpl_QueryInterface(IDirectPlay8ThreadPool *iface, REFIID riid, void **ppobj) { IDirectPlay8ThreadPoolImpl *This = impl_from_IDirectPlay8ThreadPool(iface); if(IsEqualGUID(riid, &IID_IUnknown) || IsEqualGUID(riid, &IID_IDirectPlay8ThreadPool)) { IUnknown_AddRef(iface); *ppobj = This; return DPN_OK; } WARN("(%p)->(%s,%p): not found\n", This, debugstr_guid(riid), ppobj); return E_NOINTERFACE; } static ULONG WINAPI IDirectPlay8ThreadPoolImpl_AddRef(IDirectPlay8ThreadPool *iface) { IDirectPlay8ThreadPoolImpl* This = impl_from_IDirectPlay8ThreadPool(iface); ULONG RefCount = InterlockedIncrement(&This->ref); return RefCount; } static ULONG WINAPI IDirectPlay8ThreadPoolImpl_Release(IDirectPlay8ThreadPool *iface) { IDirectPlay8ThreadPoolImpl* This = impl_from_IDirectPlay8ThreadPool(iface); ULONG RefCount = InterlockedDecrement(&This->ref); if(!RefCount) HeapFree(GetProcessHeap(), 0, This); return RefCount; } /* IDirectPlay8ThreadPool interface follows */ static HRESULT WINAPI IDirectPlay8ThreadPoolImpl_Initialize(IDirectPlay8ThreadPool *iface, void * const pvUserContext, const PFNDPNMESSAGEHANDLER pfn, const DWORD dwFlags) { FIXME("(%p)->(%p,%p,%x): stub\n", iface, pvUserContext, pfn, dwFlags); return DPN_OK; } static HRESULT WINAPI IDirectPlay8ThreadPoolImpl_Close(IDirectPlay8ThreadPool *iface, const DWORD dwFlags) { return DPN_OK; } static HRESULT WINAPI IDirectPlay8ThreadPoolImpl_GetThreadCount(IDirectPlay8ThreadPool *iface, const DWORD dwProcessorNum, DWORD * const pdwNumThreads, const DWORD dwFlags) { FIXME("(%p)->(%x,%p,%x): stub\n", iface, dwProcessorNum, pdwNumThreads, dwFlags); *pdwNumThreads = 0; return DPN_OK; } static HRESULT WINAPI IDirectPlay8ThreadPoolImpl_SetThreadCount(IDirectPlay8ThreadPool *iface, const DWORD dwProcessorNum, const DWORD dwNumThreads, const DWORD dwFlags) { FIXME("(%p)->(%x,%x,%x): stub\n", iface, dwProcessorNum, dwNumThreads, dwFlags); return DPN_OK; } static HRESULT WINAPI IDirectPlay8ThreadPoolImpl_DoWork(IDirectPlay8ThreadPool *iface, const DWORD dwAllowedTimeSlice, const DWORD dwFlags) { static BOOL Run = FALSE; if(!Run) FIXME("(%p)->(%x,%x): stub\n", iface, dwAllowedTimeSlice, dwFlags); Run = TRUE; return DPN_OK; } static const IDirectPlay8ThreadPoolVtbl DirectPlay8ThreadPool_Vtbl = { IDirectPlay8ThreadPoolImpl_QueryInterface, IDirectPlay8ThreadPoolImpl_AddRef, IDirectPlay8ThreadPoolImpl_Release, IDirectPlay8ThreadPoolImpl_Initialize, IDirectPlay8ThreadPoolImpl_Close, IDirectPlay8ThreadPoolImpl_GetThreadCount, IDirectPlay8ThreadPoolImpl_SetThreadCount, IDirectPlay8ThreadPoolImpl_DoWork }; HRESULT DPNET_CreateDirectPlay8ThreadPool(LPCLASSFACTORY iface, LPUNKNOWN punkOuter, REFIID riid, LPVOID *ppobj) { IDirectPlay8ThreadPoolImpl* Client; Client = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirectPlay8ThreadPoolImpl)); if(Client == NULL) { *ppobj = NULL; WARN("Not enough memory\n"); return E_OUTOFMEMORY; } Client->IDirectPlay8ThreadPool_iface.lpVtbl = &DirectPlay8ThreadPool_Vtbl; Client->ref = 0; return IDirectPlay8ThreadPoolImpl_QueryInterface(&Client->IDirectPlay8ThreadPool_iface, riid, ppobj); }