/* * IDirect3DSwapChain8 implementation * * Copyright 2005 Oliver Stieber * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ #include "config.h" #include "d3d8_private.h" WINE_DEFAULT_DEBUG_CHANNEL(d3d8); static inline struct d3d8_swapchain *impl_from_IDirect3DSwapChain8(IDirect3DSwapChain8 *iface) { return CONTAINING_RECORD(iface, struct d3d8_swapchain, IDirect3DSwapChain8_iface); } static HRESULT WINAPI d3d8_swapchain_QueryInterface(IDirect3DSwapChain8 *iface, REFIID riid, void **out) { TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out); if (IsEqualGUID(riid, &IID_IDirect3DSwapChain8) || IsEqualGUID(riid, &IID_IUnknown)) { IDirect3DSwapChain8_AddRef(iface); *out = iface; return S_OK; } WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid)); *out = NULL; return E_NOINTERFACE; } static ULONG WINAPI d3d8_swapchain_AddRef(IDirect3DSwapChain8 *iface) { struct d3d8_swapchain *swapchain = impl_from_IDirect3DSwapChain8(iface); ULONG ref = InterlockedIncrement(&swapchain->refcount); TRACE("%p increasing refcount to %u.\n", iface, ref); if (ref == 1) { if (swapchain->parent_device) IDirect3DDevice8_AddRef(swapchain->parent_device); wined3d_mutex_lock(); wined3d_swapchain_incref(swapchain->wined3d_swapchain); wined3d_mutex_unlock(); } return ref; } static ULONG WINAPI d3d8_swapchain_Release(IDirect3DSwapChain8 *iface) { struct d3d8_swapchain *swapchain = impl_from_IDirect3DSwapChain8(iface); ULONG ref = InterlockedDecrement(&swapchain->refcount); TRACE("%p decreasing refcount to %u.\n", iface, ref); if (!ref) { IDirect3DDevice8 *parent_device = swapchain->parent_device; wined3d_mutex_lock(); wined3d_swapchain_decref(swapchain->wined3d_swapchain); wined3d_mutex_unlock(); if (parent_device) IDirect3DDevice8_Release(parent_device); } return ref; } static HRESULT WINAPI d3d8_swapchain_Present(IDirect3DSwapChain8 *iface, const RECT *src_rect, const RECT *dst_rect, HWND dst_window_override, const RGNDATA *dirty_region) { struct d3d8_swapchain *swapchain = impl_from_IDirect3DSwapChain8(iface); HRESULT hr; TRACE("iface %p, src_rect %s, dst_rect %s, dst_window_override %p, dirty_region %p.\n", iface, wine_dbgstr_rect(src_rect), wine_dbgstr_rect(dst_rect), dst_window_override, dirty_region); wined3d_mutex_lock(); hr = wined3d_swapchain_present(swapchain->wined3d_swapchain, src_rect, dst_rect, dst_window_override, dirty_region, 0); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI d3d8_swapchain_GetBackBuffer(IDirect3DSwapChain8 *iface, UINT backbuffer_idx, D3DBACKBUFFER_TYPE backbuffer_type, IDirect3DSurface8 **backbuffer) { struct d3d8_swapchain *swapchain = impl_from_IDirect3DSwapChain8(iface); struct wined3d_surface *wined3d_surface = NULL; struct d3d8_surface *surface_impl; HRESULT hr = D3D_OK; TRACE("iface %p, backbuffer_idx %u, backbuffer_type %#x, backbuffer %p.\n", iface, backbuffer_idx, backbuffer_type, backbuffer); wined3d_mutex_lock(); if ((wined3d_surface = wined3d_swapchain_get_back_buffer(swapchain->wined3d_swapchain, backbuffer_idx, (enum wined3d_backbuffer_type)backbuffer_type))) { surface_impl = wined3d_surface_get_parent(wined3d_surface); *backbuffer = &surface_impl->IDirect3DSurface8_iface; IDirect3DSurface8_AddRef(*backbuffer); } else { hr = D3DERR_INVALIDCALL; } wined3d_mutex_unlock(); return hr; } static const IDirect3DSwapChain8Vtbl d3d8_swapchain_vtbl = { d3d8_swapchain_QueryInterface, d3d8_swapchain_AddRef, d3d8_swapchain_Release, d3d8_swapchain_Present, d3d8_swapchain_GetBackBuffer }; static void STDMETHODCALLTYPE d3d8_swapchain_wined3d_object_released(void *parent) { HeapFree(GetProcessHeap(), 0, parent); } static const struct wined3d_parent_ops d3d8_swapchain_wined3d_parent_ops = { d3d8_swapchain_wined3d_object_released, }; static HRESULT swapchain_init(struct d3d8_swapchain *swapchain, struct d3d8_device *device, struct wined3d_swapchain_desc *desc) { HRESULT hr; swapchain->refcount = 1; swapchain->IDirect3DSwapChain8_iface.lpVtbl = &d3d8_swapchain_vtbl; wined3d_mutex_lock(); hr = wined3d_swapchain_create(device->wined3d_device, desc, swapchain, &d3d8_swapchain_wined3d_parent_ops, &swapchain->wined3d_swapchain); wined3d_mutex_unlock(); if (FAILED(hr)) { WARN("Failed to create wined3d swapchain, hr %#x.\n", hr); return hr; } swapchain->parent_device = &device->IDirect3DDevice8_iface; IDirect3DDevice8_AddRef(swapchain->parent_device); return D3D_OK; } HRESULT d3d8_swapchain_create(struct d3d8_device *device, struct wined3d_swapchain_desc *desc, struct d3d8_swapchain **swapchain) { struct d3d8_swapchain *object; HRESULT hr; if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)))) return E_OUTOFMEMORY; if (FAILED(hr = swapchain_init(object, device, desc))) { WARN("Failed to initialize swapchain, hr %#x.\n", hr); HeapFree(GetProcessHeap(), 0, object); return hr; } TRACE("Created swapchain %p.\n", object); *swapchain = object; return D3D_OK; }