/* * Copyright 2009 Henri Verbeet for CodeWeavers * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA * */ #include "config.h" #include "wine/port.h" #include "d3d10core_private.h" WINE_DEFAULT_DEBUG_CHANNEL(d3d10core); static inline struct d3d10_buffer *impl_from_ID3D10Buffer(ID3D10Buffer *iface) { return CONTAINING_RECORD(iface, struct d3d10_buffer, ID3D10Buffer_iface); } /* IUnknown methods */ static HRESULT STDMETHODCALLTYPE d3d10_buffer_QueryInterface(ID3D10Buffer *iface, REFIID riid, void **out) { TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out); if (IsEqualGUID(riid, &IID_ID3D10Buffer) || IsEqualGUID(riid, &IID_ID3D10Resource) || IsEqualGUID(riid, &IID_ID3D10DeviceChild) || IsEqualGUID(riid, &IID_IUnknown)) { IUnknown_AddRef(iface); *out = iface; return S_OK; } WARN("%s not implemented, returning E_NOINTERFACE\n", debugstr_guid(riid)); *out = NULL; return E_NOINTERFACE; } static ULONG STDMETHODCALLTYPE d3d10_buffer_AddRef(ID3D10Buffer *iface) { struct d3d10_buffer *buffer = impl_from_ID3D10Buffer(iface); ULONG refcount = InterlockedIncrement(&buffer->refcount); TRACE("%p increasing refcount to %u.\n", buffer, refcount); if (refcount == 1) wined3d_buffer_incref(buffer->wined3d_buffer); return refcount; } static ULONG STDMETHODCALLTYPE d3d10_buffer_Release(ID3D10Buffer *iface) { struct d3d10_buffer *buffer = impl_from_ID3D10Buffer(iface); ULONG refcount = InterlockedDecrement(&buffer->refcount); TRACE("%p decreasing refcount to %u.\n", buffer, refcount); if (!refcount) wined3d_buffer_decref(buffer->wined3d_buffer); return refcount; } /* ID3D10DeviceChild methods */ static void STDMETHODCALLTYPE d3d10_buffer_GetDevice(ID3D10Buffer *iface, ID3D10Device **device) { FIXME("iface %p, device %p stub!\n", iface, device); } static HRESULT STDMETHODCALLTYPE d3d10_buffer_GetPrivateData(ID3D10Buffer *iface, REFGUID guid, UINT *data_size, void *data) { FIXME("iface %p, guid %s, data_size %p, data %p stub!\n", iface, debugstr_guid(guid), data_size, data); return E_NOTIMPL; } static HRESULT STDMETHODCALLTYPE d3d10_buffer_SetPrivateData(ID3D10Buffer *iface, REFGUID guid, UINT data_size, const void *data) { FIXME("iface %p, guid %s, data_size %u, data %p stub!\n", iface, debugstr_guid(guid), data_size, data); return E_NOTIMPL; } static HRESULT STDMETHODCALLTYPE d3d10_buffer_SetPrivateDataInterface(ID3D10Buffer *iface, REFGUID guid, const IUnknown *data) { FIXME("iface %p, guid %s, data %p stub!\n", iface, debugstr_guid(guid), data); return E_NOTIMPL; } /* ID3D10Resource methods */ static void STDMETHODCALLTYPE d3d10_buffer_GetType(ID3D10Buffer *iface, D3D10_RESOURCE_DIMENSION *resource_dimension) { TRACE("iface %p, resource_dimension %p\n", iface, resource_dimension); *resource_dimension = D3D10_RESOURCE_DIMENSION_BUFFER; } static void STDMETHODCALLTYPE d3d10_buffer_SetEvictionPriority(ID3D10Buffer *iface, UINT eviction_priority) { FIXME("iface %p, eviction_priority %u stub!\n", iface, eviction_priority); } static UINT STDMETHODCALLTYPE d3d10_buffer_GetEvictionPriority(ID3D10Buffer *iface) { FIXME("iface %p stub!\n", iface); return 0; } /* ID3D10Buffer methods */ static HRESULT STDMETHODCALLTYPE d3d10_buffer_Map(ID3D10Buffer *iface, D3D10_MAP map_type, UINT map_flags, void **data) { struct d3d10_buffer *buffer = impl_from_ID3D10Buffer(iface); TRACE("iface %p, map_type %u, map_flags %#x, data %p.\n", iface, map_type, map_flags, data); if (map_type != D3D10_MAP_READ_WRITE) FIXME("Ignoring map_type %#x.\n", map_type); if (map_flags) FIXME("Ignoring map_flags %#x.\n", map_flags); return wined3d_buffer_map(buffer->wined3d_buffer, 0, 0, (BYTE **)data, 0); } static void STDMETHODCALLTYPE d3d10_buffer_Unmap(ID3D10Buffer *iface) { struct d3d10_buffer *buffer = impl_from_ID3D10Buffer(iface); TRACE("iface %p.\n", iface); wined3d_buffer_unmap(buffer->wined3d_buffer); } static void STDMETHODCALLTYPE d3d10_buffer_GetDesc(ID3D10Buffer *iface, D3D10_BUFFER_DESC *desc) { FIXME("iface %p, desc %p stub!\n", iface, desc); } static const struct ID3D10BufferVtbl d3d10_buffer_vtbl = { /* IUnknown methods */ d3d10_buffer_QueryInterface, d3d10_buffer_AddRef, d3d10_buffer_Release, /* ID3D10DeviceChild methods */ d3d10_buffer_GetDevice, d3d10_buffer_GetPrivateData, d3d10_buffer_SetPrivateData, d3d10_buffer_SetPrivateDataInterface, /* ID3D10Resource methods */ d3d10_buffer_GetType, d3d10_buffer_SetEvictionPriority, d3d10_buffer_GetEvictionPriority, /* ID3D10Buffer methods */ d3d10_buffer_Map, d3d10_buffer_Unmap, d3d10_buffer_GetDesc, }; struct d3d10_buffer *unsafe_impl_from_ID3D10Buffer(ID3D10Buffer *iface) { if (!iface) return NULL; assert(iface->lpVtbl == &d3d10_buffer_vtbl); return CONTAINING_RECORD(iface, struct d3d10_buffer, ID3D10Buffer_iface); } static void STDMETHODCALLTYPE d3d10_buffer_wined3d_object_released(void *parent) { HeapFree(GetProcessHeap(), 0, parent); } static const struct wined3d_parent_ops d3d10_buffer_wined3d_parent_ops = { d3d10_buffer_wined3d_object_released, }; HRESULT d3d10_buffer_init(struct d3d10_buffer *buffer, struct d3d10_device *device, const D3D10_BUFFER_DESC *desc, const D3D10_SUBRESOURCE_DATA *data) { struct wined3d_buffer_desc wined3d_desc; HRESULT hr; buffer->ID3D10Buffer_iface.lpVtbl = &d3d10_buffer_vtbl; buffer->refcount = 1; FIXME("Implement DXGI<->wined3d usage conversion\n"); wined3d_desc.byte_width = desc->ByteWidth; wined3d_desc.usage = desc->Usage; wined3d_desc.bind_flags = desc->BindFlags; wined3d_desc.cpu_access_flags = desc->CPUAccessFlags; wined3d_desc.misc_flags = desc->MiscFlags; hr = wined3d_buffer_create(device->wined3d_device, &wined3d_desc, data ? data->pSysMem : NULL, buffer, &d3d10_buffer_wined3d_parent_ops, &buffer->wined3d_buffer); if (FAILED(hr)) { WARN("Failed to create wined3d buffer, hr %#x.\n", hr); return hr; } return S_OK; }