#include "wine/obj_base.h" #include "winerror.h" #include "debugtools.h" #include "dpinit.h" DEFAULT_DEBUG_CHANNEL(dplay) /******************************************************************************* * DirectPlayLobby ClassFactory */ typedef struct { /* IUnknown fields */ ICOM_VFIELD(IClassFactory); DWORD ref; } IClassFactoryImpl; static HRESULT WINAPI DP_and_DPL_QueryInterface(LPCLASSFACTORY iface,REFIID riid,LPVOID *ppobj) { ICOM_THIS(IClassFactoryImpl,iface); char buf[80]; if (HIWORD(riid)) WINE_StringFromCLSID(riid,buf); else sprintf(buf,"",LOWORD(riid)); FIXME("(%p)->(%s,%p),stub!\n",This,buf,ppobj); return E_NOINTERFACE; } static ULONG WINAPI DP_and_DPL_AddRef(LPCLASSFACTORY iface) { ICOM_THIS(IClassFactoryImpl,iface); return ++(This->ref); } static ULONG WINAPI DP_and_DPL_Release(LPCLASSFACTORY iface) { ICOM_THIS(IClassFactoryImpl,iface); /* static class (reference starts @ 1), won't ever be freed */ return --(This->ref); } /* Not the most efficient implementation, but it's simple */ static HRESULT WINAPI DP_and_DPL_CreateInstance( LPCLASSFACTORY iface,LPUNKNOWN pOuter,REFIID riid,LPVOID *ppobj ) { ICOM_THIS(IClassFactoryImpl,iface); char buf[80]; WINE_StringFromCLSID(riid,buf); TRACE("(%p)->(%p,%s,%p)\n",This,pOuter,buf,ppobj); /* FIXME: reuse already created DP/DPL object if present? */ if ( directPlayLobby_QueryInterface( riid, ppobj ) == S_OK ) { return S_OK; } else if ( directPlay_QueryInterface( riid, ppobj ) == S_OK ) { return S_OK; } return E_NOINTERFACE; } static HRESULT WINAPI DP_and_DPL_LockServer(LPCLASSFACTORY iface,BOOL dolock) { ICOM_THIS(IClassFactoryImpl,iface); FIXME("(%p)->(%d),stub!\n",This,dolock); return S_OK; } static ICOM_VTABLE(IClassFactory) DP_and_DPL_Vtbl = { DP_and_DPL_QueryInterface, DP_and_DPL_AddRef, DP_and_DPL_Release, DP_and_DPL_CreateInstance, DP_and_DPL_LockServer }; static IClassFactoryImpl DP_and_DPL_CF = {&DP_and_DPL_Vtbl, 1 }; /******************************************************************************* * DllGetClassObject [DPLAYX.?] * Retrieves DP or DPL class object from a DLL object * * NOTES * Docs say returns STDAPI * * PARAMS * rclsid [I] CLSID for the class object * riid [I] Reference to identifier of interface for class object * ppv [O] Address of variable to receive interface pointer for riid * * RETURNS * Success: S_OK * Failure: CLASS_E_CLASSNOTAVAILABLE, E_OUTOFMEMORY, E_INVALIDARG, * E_UNEXPECTED */ DWORD WINAPI DP_and_DPL_DllGetClassObject(REFCLSID rclsid,REFIID riid,LPVOID *ppv) { char buf[80],xbuf[80]; if (HIWORD(rclsid)) WINE_StringFromCLSID(rclsid,xbuf); else sprintf(xbuf,"",LOWORD(rclsid)); if (HIWORD(riid)) WINE_StringFromCLSID(riid,buf); else sprintf(buf,"",LOWORD(riid)); WINE_StringFromCLSID(riid,xbuf); TRACE("(%p,%p,%p)\n", xbuf, buf, ppv); if ( IsEqualCLSID( riid, &IID_IClassFactory ) ) { *ppv = (LPVOID)&DP_and_DPL_CF; IClassFactory_AddRef( (IClassFactory*)*ppv ); return S_OK; } ERR("(%p,%p,%p): no interface found.\n", xbuf, buf, ppv); return CLASS_E_CLASSNOTAVAILABLE; }