/* * Server-side debugger functions * * Copyright (C) 1999 Alexandre Julliard */ #include #include #include #include "winbase.h" #include "handle.h" #include "process.h" #include "thread.h" #include "request.h" enum debug_event_state { EVENT_QUEUED, EVENT_SENT, EVENT_CONTINUED }; /* debug event */ struct debug_event { struct object obj; /* object header */ struct debug_event *next; /* event queue */ struct debug_event *prev; struct thread *sender; /* thread which sent this event */ struct thread *debugger; /* debugger thread receiving the event */ enum debug_event_state state; /* event state */ int status; /* continuation status */ debug_event_t data; /* event data */ }; /* debug context */ struct debug_ctx { struct object obj; /* object header */ struct debug_event *event_head; /* head of pending events queue */ struct debug_event *event_tail; /* tail of pending events queue */ }; static void debug_event_dump( struct object *obj, int verbose ); static int debug_event_signaled( struct object *obj, struct thread *thread ); static void debug_event_destroy( struct object *obj ); static const struct object_ops debug_event_ops = { sizeof(struct debug_event), /* size */ debug_event_dump, /* dump */ add_queue, /* add_queue */ remove_queue, /* remove_queue */ debug_event_signaled, /* signaled */ no_satisfied, /* satisfied */ NULL, /* get_poll_events */ NULL, /* poll_event */ no_read_fd, /* get_read_fd */ no_write_fd, /* get_write_fd */ no_flush, /* flush */ no_get_file_info, /* get_file_info */ debug_event_destroy /* destroy */ }; static void debug_ctx_dump( struct object *obj, int verbose ); static int debug_ctx_signaled( struct object *obj, struct thread *thread ); static void debug_ctx_destroy( struct object *obj ); static const struct object_ops debug_ctx_ops = { sizeof(struct debug_ctx), /* size */ debug_ctx_dump, /* dump */ add_queue, /* add_queue */ remove_queue, /* remove_queue */ debug_ctx_signaled, /* signaled */ no_satisfied, /* satisfied */ NULL, /* get_poll_events */ NULL, /* poll_event */ no_read_fd, /* get_read_fd */ no_write_fd, /* get_write_fd */ no_flush, /* flush */ no_get_file_info, /* get_file_info */ debug_ctx_destroy /* destroy */ }; /* routines to build an event according to its type */ static int fill_exception_event( struct debug_event *event, void *arg ) { memcpy( &event->data.info.exception, arg, sizeof(event->data.info.exception) ); return 1; } static int fill_create_thread_event( struct debug_event *event, void *arg ) { struct process *debugger = event->debugger->process; struct thread *thread = event->sender; int handle; /* documented: THREAD_GET_CONTEXT | THREAD_SET_CONTEXT | THREAD_SUSPEND_RESUME */ if ((handle = alloc_handle( debugger, thread, THREAD_ALL_ACCESS, FALSE )) == -1) return 0; event->data.info.create_thread.handle = handle; event->data.info.create_thread.teb = thread->teb; event->data.info.create_thread.start = arg; return 1; } static int fill_create_process_event( struct debug_event *event, void *arg ) { struct process *debugger = event->debugger->process; struct thread *thread = event->sender; struct process *process = thread->process; int handle; /* documented: PROCESS_VM_READ | PROCESS_VM_WRITE */ if ((handle = alloc_handle( debugger, process, PROCESS_ALL_ACCESS, FALSE )) == -1) return 0; event->data.info.create_process.process = handle; /* documented: THREAD_GET_CONTEXT | THREAD_SET_CONTEXT | THREAD_SUSPEND_RESUME */ if ((handle = alloc_handle( debugger, thread, THREAD_ALL_ACCESS, FALSE )) == -1) { close_handle( debugger, event->data.info.create_process.process ); return 0; } event->data.info.create_process.thread = handle; handle = -1; if (process->exe.file && /* the doc says write access too, but this doesn't seem a good idea */ ((handle = alloc_handle( debugger, process->exe.file, GENERIC_READ, FALSE )) == -1)) { close_handle( debugger, event->data.info.create_process.process ); close_handle( debugger, event->data.info.create_process.thread ); return 0; } event->data.info.create_process.file = handle; event->data.info.create_process.teb = thread->teb; event->data.info.create_process.base = process->exe.base; event->data.info.create_process.start = arg; event->data.info.create_process.dbg_offset = process->exe.dbg_offset; event->data.info.create_process.dbg_size = process->exe.dbg_size; event->data.info.create_process.name = 0; event->data.info.create_process.unicode = 0; return 1; } static int fill_exit_thread_event( struct debug_event *event, void *arg ) { struct thread *thread = arg; event->data.info.exit.exit_code = thread->exit_code; return 1; } static int fill_exit_process_event( struct debug_event *event, void *arg ) { struct process *process = arg; event->data.info.exit.exit_code = process->exit_code; return 1; } static int fill_load_dll_event( struct debug_event *event, void *arg ) { struct process *debugger = event->debugger->process; struct process_dll *dll = arg; int handle = -1; if (dll->file && (handle = alloc_handle( debugger, dll->file, GENERIC_READ, FALSE )) == -1) return 0; event->data.info.load_dll.handle = handle; event->data.info.load_dll.base = dll->base; event->data.info.load_dll.dbg_offset = dll->dbg_offset; event->data.info.load_dll.dbg_size = dll->dbg_size; event->data.info.load_dll.name = dll->name; event->data.info.load_dll.unicode = 0; return 1; } static int fill_unload_dll_event( struct debug_event *event, void *arg ) { event->data.info.unload_dll.base = arg; return 1; } static int fill_output_debug_string_event( struct debug_event *event, void *arg ) { struct output_debug_string_request *req = arg; event->data.info.output_string.string = req->string; event->data.info.output_string.unicode = req->unicode; event->data.info.output_string.length = req->length; return 1; } typedef int (*fill_event_func)( struct debug_event *event, void *arg ); #define NB_DEBUG_EVENTS OUTPUT_DEBUG_STRING_EVENT /* RIP_EVENT not supported */ static const fill_event_func fill_debug_event[NB_DEBUG_EVENTS] = { fill_exception_event, /* EXCEPTION_DEBUG_EVENT */ fill_create_thread_event, /* CREATE_THREAD_DEBUG_EVENT */ fill_create_process_event, /* CREATE_PROCESS_DEBUG_EVENT */ fill_exit_thread_event, /* EXIT_THREAD_DEBUG_EVENT */ fill_exit_process_event, /* EXIT_PROCESS_DEBUG_EVENT */ fill_load_dll_event, /* LOAD_DLL_DEBUG_EVENT */ fill_unload_dll_event, /* UNLOAD_DLL_DEBUG_EVENT */ fill_output_debug_string_event /* OUTPUT_DEBUG_STRING_EVENT */ }; /* unlink the first event from the queue */ static void unlink_event( struct debug_ctx *debug_ctx, struct debug_event *event ) { if (event->prev) event->prev->next = event->next; else debug_ctx->event_head = event->next; if (event->next) event->next->prev = event->prev; else debug_ctx->event_tail = event->prev; event->next = event->prev = NULL; if (event->sender->debug_event == event) event->sender->debug_event = NULL; release_object( event ); } /* link an event at the end of the queue */ static void link_event( struct debug_ctx *debug_ctx, struct debug_event *event ) { grab_object( event ); event->next = NULL; event->prev = debug_ctx->event_tail; debug_ctx->event_tail = event; if (event->prev) event->prev->next = event; else debug_ctx->event_head = event; if (!event->sender->debug_event) wake_up( &debug_ctx->obj, 0 ); } /* find the next event that we can send to the debugger */ static struct debug_event *find_event_to_send( struct debug_ctx *debug_ctx ) { struct debug_event *event; for (event = debug_ctx->event_head; event; event = event->next) { if (event->state == EVENT_SENT) continue; /* already sent */ if (event->sender->debug_event) continue; /* thread busy with another one */ break; } return event; } /* build a reply for the wait_debug_event request */ static void build_wait_debug_reply( struct thread *thread, struct object *obj, int signaled ) { struct wait_debug_event_request *req = get_req_ptr( thread ); if (obj) { struct debug_ctx *debug_ctx = (struct debug_ctx *)obj; struct debug_event *event = find_event_to_send( debug_ctx ); /* the object that woke us has to be our debug context */ assert( obj->ops == &debug_ctx_ops ); assert( event ); event->state = EVENT_SENT; event->sender->debug_event = event; req->event.code = event->data.code; req->pid = event->sender->process; req->tid = event->sender; memcpy( &req->event, &event->data, sizeof(req->event) ); } else /* timeout or error */ { req->event.code = 0; req->pid = 0; req->tid = 0; } } /* build a reply for the send_event request */ static void build_exception_event_reply( struct thread *thread, struct object *obj, int signaled ) { struct exception_event_request *req = get_req_ptr( thread ); struct debug_event *event = (struct debug_event *)obj; assert( obj->ops == &debug_event_ops ); req->status = event->status; thread->context = NULL; } static void debug_event_dump( struct object *obj, int verbose ) { struct debug_event *debug_event = (struct debug_event *)obj; assert( obj->ops == &debug_event_ops ); fprintf( stderr, "Debug event sender=%p code=%d state=%d\n", debug_event->sender, debug_event->data.code, debug_event->state ); } static int debug_event_signaled( struct object *obj, struct thread *thread ) { struct debug_event *debug_event = (struct debug_event *)obj; assert( obj->ops == &debug_event_ops ); return debug_event->state == EVENT_CONTINUED; } static void debug_event_destroy( struct object *obj ) { struct debug_event *event = (struct debug_event *)obj; assert( obj->ops == &debug_event_ops ); /* cannot still be in the queue */ assert( !event->next ); assert( !event->prev ); /* If the event has been sent already, the handles are now under the */ /* responsibility of the debugger process, so we don't touch them */ if (event->state == EVENT_QUEUED) { struct process *debugger = event->debugger->process; switch(event->data.code) { case CREATE_THREAD_DEBUG_EVENT: close_handle( debugger, event->data.info.create_thread.handle ); break; case CREATE_PROCESS_DEBUG_EVENT: if (event->data.info.create_process.file != -1) close_handle( debugger, event->data.info.create_process.file ); close_handle( debugger, event->data.info.create_process.thread ); close_handle( debugger, event->data.info.create_process.process ); break; case LOAD_DLL_DEBUG_EVENT: if (event->data.info.load_dll.handle != -1) close_handle( debugger, event->data.info.load_dll.handle ); break; } } release_object( event->sender ); release_object( event->debugger ); } static void debug_ctx_dump( struct object *obj, int verbose ) { struct debug_ctx *debug_ctx = (struct debug_ctx *)obj; assert( obj->ops == &debug_ctx_ops ); fprintf( stderr, "Debug context head=%p tail=%p\n", debug_ctx->event_head, debug_ctx->event_tail ); } static int debug_ctx_signaled( struct object *obj, struct thread *thread ) { struct debug_ctx *debug_ctx = (struct debug_ctx *)obj; assert( obj->ops == &debug_ctx_ops ); return find_event_to_send( debug_ctx ) != NULL; } static void debug_ctx_destroy( struct object *obj ) { struct debug_event *event; struct debug_ctx *debug_ctx = (struct debug_ctx *)obj; assert( obj->ops == &debug_ctx_ops ); /* free all pending events */ while ((event = debug_ctx->event_head) != NULL) unlink_event( debug_ctx, event ); } /* wait for a debug event (or send a reply at once if one is pending) */ static int wait_for_debug_event( int timeout ) { struct debug_ctx *debug_ctx = current->debug_ctx; struct object *obj = &debug_ctx->obj; int flags = 0; if (!debug_ctx) /* current thread is not a debugger */ { set_error( STATUS_INVALID_HANDLE ); return 0; } if (timeout != -1) flags = SELECT_TIMEOUT; return sleep_on( 1, &obj, flags, timeout, build_wait_debug_reply ); } /* continue a debug event */ static int continue_debug_event( struct process *process, struct thread *thread, int status ) { struct debug_event *event; struct debug_ctx *debug_ctx = current->debug_ctx; if (!debug_ctx || process->debugger != current || thread->process != process) goto error; /* find the event in the queue */ for (event = debug_ctx->event_head; event; event = event->next) { if (event->state != EVENT_SENT) continue; if (event->sender == thread) break; } if (!event) goto error; assert( event->sender->debug_event == event ); event->status = status; event->state = EVENT_CONTINUED; wake_up( &event->obj, 0 ); unlink_event( debug_ctx, event ); resume_process( process ); return 1; error: /* not debugging this process, or no such event */ set_error( STATUS_ACCESS_DENIED ); /* FIXME */ return 0; } /* queue a debug event for a debugger */ static struct debug_event *queue_debug_event( struct thread *thread, int code, void *arg ) { struct thread *debugger = thread->process->debugger; struct debug_ctx *debug_ctx = debugger->debug_ctx; struct debug_event *event; assert( code > 0 && code <= NB_DEBUG_EVENTS ); assert( debug_ctx ); /* cannot queue a debug event for myself */ assert( debugger->process != thread->process ); /* build the event */ if (!(event = alloc_object( &debug_event_ops, -1 ))) return NULL; event->next = NULL; event->prev = NULL; event->state = EVENT_QUEUED; event->sender = (struct thread *)grab_object( thread ); event->debugger = (struct thread *)grab_object( debugger ); event->data.code = code; if (!fill_debug_event[code-1]( event, arg )) { event->data.code = -1; /* make sure we don't attempt to close handles */ release_object( event ); return NULL; } link_event( debug_ctx, event ); suspend_process( thread->process ); return event; } /* generate a debug event from inside the server and queue it */ void generate_debug_event( struct thread *thread, int code, void *arg ) { if (thread->process->debugger) { struct debug_event *event = queue_debug_event( thread, code, arg ); if (event) release_object( event ); } } /* attach a process to a debugger thread and suspend it */ static int debugger_attach( struct process *process, struct thread *debugger ) { struct thread *thread; if (process->debugger) goto error; /* already being debugged */ if (process->init_event) goto error; /* still starting up */ /* make sure we don't create a debugging loop */ for (thread = debugger; thread; thread = thread->process->debugger) if (thread->process == process) goto error; suspend_process( process ); /* we must have been able to attach all threads */ for (thread = process->thread_list; thread; thread = thread->proc_next) if (!thread->attached) { fprintf( stderr, "%p not attached\n", thread ); resume_process( process ); goto error; } if (set_process_debugger( process, debugger )) return 1; resume_process( process ); return 0; error: set_error( STATUS_ACCESS_DENIED ); return 0; } /* generate all startup events of a given process */ void generate_startup_debug_events( struct process *process, void *entry ) { struct process_dll *dll; struct thread *thread = process->thread_list; /* generate creation events */ generate_debug_event( thread, CREATE_PROCESS_DEBUG_EVENT, entry ); while ((thread = thread->proc_next)) generate_debug_event( thread, CREATE_THREAD_DEBUG_EVENT, NULL ); /* generate dll events (in loading order, i.e. reverse list order) */ for (dll = &process->exe; dll->next; dll = dll->next); while (dll != &process->exe) { generate_debug_event( process->thread_list, LOAD_DLL_DEBUG_EVENT, dll ); dll = dll->prev; } } /* set the debugger of a given process */ int set_process_debugger( struct process *process, struct thread *debugger ) { struct debug_ctx *debug_ctx; assert( !process->debugger ); if (!debugger->debug_ctx) /* need to allocate a context */ { if (!(debug_ctx = alloc_object( &debug_ctx_ops, -1 ))) return 0; debug_ctx->event_head = NULL; debug_ctx->event_tail = NULL; debugger->debug_ctx = debug_ctx; } process->debugger = debugger; return 1; } /* a thread is exiting */ void debug_exit_thread( struct thread *thread ) { if (thread->debug_ctx) /* this thread is a debugger */ { /* kill all debugged processes */ kill_debugged_processes( thread, thread->exit_code ); release_object( thread->debug_ctx ); thread->debug_ctx = NULL; } } /* Wait for a debug event */ DECL_HANDLER(wait_debug_event) { if (!wait_for_debug_event( req->timeout )) { req->event.code = 0; req->pid = NULL; req->tid = NULL; } } /* Continue a debug event */ DECL_HANDLER(continue_debug_event) { struct process *process = get_process_from_id( req->pid ); if (process) { struct thread *thread = get_thread_from_id( req->tid ); if (thread) { continue_debug_event( process, thread, req->status ); release_object( thread ); } release_object( process ); } } /* Start debugging an existing process */ DECL_HANDLER(debug_process) { struct debug_event_exception data; struct debug_event *event; struct process *process = get_process_from_id( req->pid ); if (!process) return; if (debugger_attach( process, current )) { generate_startup_debug_events( process, NULL ); resume_process( process ); data.record.ExceptionCode = EXCEPTION_BREAKPOINT; data.record.ExceptionFlags = EXCEPTION_CONTINUABLE; data.record.ExceptionRecord = NULL; data.record.ExceptionAddress = get_thread_ip( process->thread_list ); data.record.NumberParameters = 0; data.first = 1; if ((event = queue_debug_event( process->thread_list, EXCEPTION_DEBUG_EVENT, &data ))) release_object( event ); } release_object( process ); } /* send an exception event */ DECL_HANDLER(exception_event) { req->status = 0; if (current->process->debugger) { struct debug_event_exception data; struct debug_event *event; data.record = req->record; data.first = req->first; if ((event = queue_debug_event( current, EXCEPTION_DEBUG_EVENT, &data ))) { struct object *obj = &event->obj; current->context = &req->context; sleep_on( 1, &obj, 0, -1, build_exception_event_reply ); release_object( event ); } } } /* send an output string to the debugger */ DECL_HANDLER(output_debug_string) { if (current->process->debugger) { struct debug_event *event = queue_debug_event( current, OUTPUT_DEBUG_STRING_EVENT, req ); if (event) release_object( event ); } }