/* * Implementation of IDirect3DRMTextureX interfaces * * Copyright 2012 Christian Costa * Copyright 2016 Aaryaman Vasishta * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ #include "d3drm_private.h" WINE_DEFAULT_DEBUG_CHANNEL(d3drm); static inline struct d3drm_texture *impl_from_IDirect3DRMTexture(IDirect3DRMTexture *iface) { return CONTAINING_RECORD(iface, struct d3drm_texture, IDirect3DRMTexture_iface); } static inline struct d3drm_texture *impl_from_IDirect3DRMTexture2(IDirect3DRMTexture2 *iface) { return CONTAINING_RECORD(iface, struct d3drm_texture, IDirect3DRMTexture2_iface); } static inline struct d3drm_texture *impl_from_IDirect3DRMTexture3(IDirect3DRMTexture3 *iface) { return CONTAINING_RECORD(iface, struct d3drm_texture, IDirect3DRMTexture3_iface); } static void d3drm_texture_destroy(struct d3drm_texture *texture) { TRACE("texture %p is being destroyed.\n", texture); d3drm_object_cleanup((IDirect3DRMObject*)&texture->IDirect3DRMTexture_iface, &texture->obj); if (texture->image || texture->surface) IDirect3DRM_Release(texture->d3drm); if (texture->surface) IDirectDrawSurface_Release(texture->surface); heap_free(texture); } static BOOL d3drm_validate_image(D3DRMIMAGE *image) { if (!image || !image->red_mask || !image->green_mask || !image->blue_mask || !image->buffer1 || !(image->rgb || (image->palette && image->palette_size))) { return FALSE; } return TRUE; } static BOOL d3drm_image_palettise(D3DRMIMAGE *image, unsigned char *src_data, SIZE_T w, SIZE_T h, BOOL flip) { unsigned char *dst_data, *src_ptr, *dst_ptr; SIZE_T src_pitch, dst_pitch, i, x, y; D3DRMPALETTEENTRY *palette, *entry; unsigned int colour_count = 0; if (w > (~(SIZE_T)0 - 3) / h) return FALSE; src_pitch = flip ? -w * 3 : w * 3; dst_pitch = (w + 3) & ~3; if (!(dst_data = heap_alloc(dst_pitch * h))) { WARN("Failed to allocate image buffer.\n"); return FALSE; } memset(dst_data, 0xff, dst_pitch * h); if (!(palette = heap_alloc(256 * sizeof(*palette)))) { WARN("Failed to allocate palette.\n"); heap_free(dst_data); return FALSE; } src_ptr = flip ? &src_data[(h - 1) * w * 3] : src_data; dst_ptr = dst_data; for (y = 0; y < h; ++y) { for (x = 0; x < w; ++x) { for (i = 0; i < colour_count; ++i) { entry = &palette[i]; if (entry->red == src_ptr[x * 3 + 0] && entry->green == src_ptr[x * 3 + 1] && entry->blue == src_ptr[x * 3 + 2]) break; } if (i == colour_count) { if (colour_count == 256) { heap_free(dst_data); heap_free(palette); return FALSE; } entry = &palette[colour_count++]; entry->red = src_ptr[x * 3 + 0]; entry->green = src_ptr[x * 3 + 1]; entry->blue = src_ptr[x * 3 + 2]; entry->flags = D3DRMPALETTE_READONLY; } dst_ptr[x] = i; } src_ptr += src_pitch; dst_ptr += dst_pitch; } image->depth = 8; image->rgb = 0; image->bytes_per_line = dst_pitch; image->buffer1 = dst_data; image->red_mask = 0xff; image->green_mask = 0xff; image->blue_mask = 0xff; image->palette_size = colour_count; if (!(image->palette = heap_realloc(palette, colour_count * sizeof(*palette)))) image->palette = palette; return TRUE; } static HRESULT d3drm_image_load_32(D3DRMIMAGE *image, unsigned char *src_data, LONGLONG src_data_size, SIZE_T w, SIZE_T h, BOOL flip) { unsigned char *dst_data, *src_ptr, *dst_ptr; SIZE_T src_pitch, dst_pitch, x, y; if (d3drm_image_palettise(image, src_data, w, h, flip)) return D3DRM_OK; if (w > (~(SIZE_T)0 / 4) / h) return D3DRMERR_BADALLOC; src_pitch = flip ? -w * 3 : w * 3; dst_pitch = w * 4; if (!(dst_data = heap_alloc(dst_pitch * h))) { WARN("Failed to allocate image buffer.\n"); return D3DRMERR_BADALLOC; } src_ptr = flip ? &src_data[(h - 1) * w * 3] : src_data; dst_ptr = dst_data; for (y = 0; y < h; ++y) { for (x = 0; x < w; ++x) { dst_ptr[x * 4 + 0] = src_ptr[x * 3 + 0]; dst_ptr[x * 4 + 1] = src_ptr[x * 3 + 1]; dst_ptr[x * 4 + 2] = src_ptr[x * 3 + 2]; dst_ptr[x * 4 + 3] = 0xff; } src_ptr += src_pitch; dst_ptr += dst_pitch; } image->depth = 32; image->rgb = 1; image->bytes_per_line = dst_pitch; image->buffer1 = dst_data; image->red_mask = 0xff0000; image->green_mask = 0x00ff00; image->blue_mask = 0x0000ff; image->palette_size = 0; image->palette = NULL; return D3DRM_OK; } static HRESULT d3drm_image_load_8(D3DRMIMAGE *image, const RGBQUAD *palette, unsigned char *src_data, LONGLONG src_data_size, SIZE_T w, SIZE_T h, BOOL flip) { unsigned char *dst_data; SIZE_T i; if (w > ~(SIZE_T)0 / h) return D3DRMERR_BADALLOC; if (!(dst_data = heap_alloc(w * h))) { WARN("Failed to allocate image buffer.\n"); return D3DRMERR_BADALLOC; } if (!(image->palette = heap_alloc(256 * sizeof(*image->palette)))) { WARN("Failed to allocate palette.\n"); heap_free(dst_data); return D3DRMERR_BADALLOC; } memcpy(image->palette, palette, 256 * sizeof(*image->palette)); for (i = 0; i < 256; ++i) { image->palette[i].flags = D3DRMPALETTE_READONLY; } if (flip) { for (i = 0; i < h; ++i) { memcpy(&dst_data[i * w], &src_data[(h - 1 - i) * w], w); } } else { memcpy(dst_data, src_data, w * h); } image->depth = 8; image->rgb = 0; image->bytes_per_line = w; image->buffer1 = dst_data; image->red_mask = 0xff; image->green_mask = 0xff; image->blue_mask = 0xff; image->palette_size = 256; return D3DRM_OK; } static void CDECL destroy_image_callback(IDirect3DRMObject *obj, void *arg) { D3DRMIMAGE *image = arg; TRACE("texture object %p, image %p.\n", obj, image); heap_free(image->buffer1); heap_free(image); } static HRESULT d3drm_texture_load(struct d3drm_texture *texture, const char *path, BOOL flip, D3DRMIMAGE **image_out) { BITMAPFILEHEADER *header; unsigned int w, h, bpp; HANDLE file, mapping; LARGE_INTEGER size; D3DRMIMAGE *image; BITMAPINFO *info; LONGLONG rem; HRESULT hr; if ((file = CreateFileA(path, GENERIC_READ, FILE_SHARE_READ, 0, OPEN_EXISTING, 0, 0)) == INVALID_HANDLE_VALUE) return D3DRMERR_BADOBJECT; mapping = CreateFileMappingW(file, NULL, PAGE_READONLY, 0, 0, NULL); CloseHandle(file); if (!mapping || mapping == INVALID_HANDLE_VALUE) return D3DRMERR_BADVALUE; if (!GetFileSizeEx(mapping, &size)) { CloseHandle(mapping); return D3DRMERR_BADVALUE; } rem = size.QuadPart; header = MapViewOfFile(mapping, FILE_MAP_READ, 0, 0, 0); CloseHandle(mapping); if (!header) return D3DRMERR_BADVALUE; hr = D3DRMERR_BADALLOC; if (!(image = heap_alloc_zero(sizeof(*image)))) goto fail; hr = D3DRMERR_BADFILE; if (rem < sizeof(*header) || header->bfType != 0x4d42 /* BM */) goto fail; rem -= sizeof(*header); info = (BITMAPINFO *)&header[1]; /* Only allow version 1 DIB's (BITMAPINFOHEADER) to be loaded. */ if (rem < sizeof(info->bmiHeader) || info->bmiHeader.biSize != sizeof(info->bmiHeader)) goto fail; rem -= sizeof(info->bmiHeader); w = info->bmiHeader.biWidth; h = abs(info->bmiHeader.biHeight); bpp = info->bmiHeader.biBitCount == 24 ? 32 : info->bmiHeader.biBitCount; if (bpp != 8 && bpp != 32) goto fail; image->width = w; image->height = h; image->aspectx = 1; image->aspecty = 1; if (bpp == 8) { rem -= 256 * sizeof(*info->bmiColors); if (w > rem / h) goto fail; hr = d3drm_image_load_8(image, info->bmiColors, (unsigned char *)&info->bmiColors[256], rem, w, h, flip); } else { if (w > (rem / 3) / h) goto fail; hr = d3drm_image_load_32(image, (unsigned char *)&info->bmiColors, rem, w, h, flip); } if (FAILED(hr)) goto fail; /* Use an internal destroy callback to destroy the image struct. */ hr = IDirect3DRMObject_AddDestroyCallback(&texture->IDirect3DRMTexture3_iface, destroy_image_callback, image); *image_out = image; UnmapViewOfFile(header); return hr; fail: heap_free(image); UnmapViewOfFile(header); return hr; } static HRESULT WINAPI d3drm_texture1_QueryInterface(IDirect3DRMTexture *iface, REFIID riid, void **out) { struct d3drm_texture *texture = impl_from_IDirect3DRMTexture(iface); TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out); return IDirect3DRMTexture3_QueryInterface(&texture->IDirect3DRMTexture3_iface, riid, out); } static ULONG WINAPI d3drm_texture1_AddRef(IDirect3DRMTexture *iface) { struct d3drm_texture *texture = impl_from_IDirect3DRMTexture(iface); TRACE("iface %p.\n", iface); return IDirect3DRMTexture3_AddRef(&texture->IDirect3DRMTexture3_iface); } static ULONG WINAPI d3drm_texture1_Release(IDirect3DRMTexture *iface) { struct d3drm_texture *texture = impl_from_IDirect3DRMTexture(iface); TRACE("iface %p.\n", iface); return IDirect3DRMTexture3_Release(&texture->IDirect3DRMTexture3_iface); } static HRESULT WINAPI d3drm_texture1_Clone(IDirect3DRMTexture *iface, IUnknown *outer, REFIID iid, void **out) { struct d3drm_texture *texture = impl_from_IDirect3DRMTexture(iface); TRACE("iface %p, outer %p, iid %s, out %p.\n", iface, outer, debugstr_guid(iid), out); return IDirect3DRMTexture3_Clone(&texture->IDirect3DRMTexture3_iface, outer, iid, out); } static HRESULT WINAPI d3drm_texture1_AddDestroyCallback(IDirect3DRMTexture *iface, D3DRMOBJECTCALLBACK cb, void *ctx) { struct d3drm_texture *texture = impl_from_IDirect3DRMTexture(iface); TRACE("iface %p, cb %p, ctx %p\n", iface, cb, ctx); return IDirect3DRMTexture3_AddDestroyCallback(&texture->IDirect3DRMTexture3_iface, cb, ctx); } static HRESULT WINAPI d3drm_texture1_DeleteDestroyCallback(IDirect3DRMTexture *iface, D3DRMOBJECTCALLBACK cb, void *ctx) { struct d3drm_texture *texture = impl_from_IDirect3DRMTexture(iface); TRACE("iface %p, cb %p, ctx %p\n", iface, cb, ctx); return IDirect3DRMTexture3_DeleteDestroyCallback(&texture->IDirect3DRMTexture3_iface, cb, ctx); } static HRESULT WINAPI d3drm_texture1_SetAppData(IDirect3DRMTexture *iface, DWORD data) { struct d3drm_texture *texture = impl_from_IDirect3DRMTexture(iface); TRACE("iface %p, data %#x.\n", iface, data); return IDirect3DRMTexture3_SetAppData(&texture->IDirect3DRMTexture3_iface, data); } static DWORD WINAPI d3drm_texture1_GetAppData(IDirect3DRMTexture *iface) { struct d3drm_texture *texture = impl_from_IDirect3DRMTexture(iface); TRACE("iface %p.\n", iface); return IDirect3DRMTexture3_GetAppData(&texture->IDirect3DRMTexture3_iface); } static HRESULT WINAPI d3drm_texture1_SetName(IDirect3DRMTexture *iface, const char *name) { struct d3drm_texture *texture = impl_from_IDirect3DRMTexture(iface); TRACE("iface %p, name %s.\n", iface, debugstr_a(name)); return IDirect3DRMTexture3_SetName(&texture->IDirect3DRMTexture3_iface, name); } static HRESULT WINAPI d3drm_texture1_GetName(IDirect3DRMTexture *iface, DWORD *size, char *name) { struct d3drm_texture *texture = impl_from_IDirect3DRMTexture(iface); TRACE("iface %p, size %p, name %p.\n", iface, size, name); return IDirect3DRMTexture3_GetName(&texture->IDirect3DRMTexture3_iface, size, name); } static HRESULT WINAPI d3drm_texture1_GetClassName(IDirect3DRMTexture *iface, DWORD *size, char *name) { struct d3drm_texture *texture = impl_from_IDirect3DRMTexture(iface); TRACE("iface %p, size %p, name %p.\n", iface, size, name); return IDirect3DRMTexture3_GetClassName(&texture->IDirect3DRMTexture3_iface, size, name); } static HRESULT WINAPI d3drm_texture1_InitFromFile(IDirect3DRMTexture *iface, const char *filename) { struct d3drm_texture *texture = impl_from_IDirect3DRMTexture(iface); D3DRMIMAGE *image; HRESULT hr; TRACE("iface %p, filename %s.\n", iface, debugstr_a(filename)); if (FAILED(hr = d3drm_texture_load(texture, filename, FALSE, &image))) return hr; return IDirect3DRMTexture3_InitFromImage(&texture->IDirect3DRMTexture3_iface, image); } static HRESULT WINAPI d3drm_texture1_InitFromSurface(IDirect3DRMTexture *iface, IDirectDrawSurface *surface) { struct d3drm_texture *texture = impl_from_IDirect3DRMTexture(iface); TRACE("iface %p, surface %p.\n", iface, surface); return IDirect3DRMTexture3_InitFromSurface(&texture->IDirect3DRMTexture3_iface, surface); } static HRESULT WINAPI d3drm_texture1_InitFromResource(IDirect3DRMTexture *iface, HRSRC resource) { FIXME("iface %p, resource %p stub!\n", iface, resource); return E_NOTIMPL; } static HRESULT WINAPI d3drm_texture1_Changed(IDirect3DRMTexture *iface, BOOL pixels, BOOL palette) { FIXME("iface %p, pixels %#x, palette %#x stub!\n", iface, pixels, palette); return E_NOTIMPL; } static HRESULT WINAPI d3drm_texture1_SetColors(IDirect3DRMTexture *iface, DWORD max_colors) { struct d3drm_texture *texture = impl_from_IDirect3DRMTexture(iface); TRACE("iface %p, max_colors %u.\n", iface, max_colors); return IDirect3DRMTexture3_SetColors(&texture->IDirect3DRMTexture3_iface, max_colors); } static HRESULT WINAPI d3drm_texture1_SetShades(IDirect3DRMTexture *iface, DWORD max_shades) { struct d3drm_texture *texture = impl_from_IDirect3DRMTexture(iface); TRACE("iface %p, max_shades %u.\n", iface, max_shades); return IDirect3DRMTexture3_SetShades(&texture->IDirect3DRMTexture3_iface, max_shades); } static HRESULT WINAPI d3drm_texture1_SetDecalSize(IDirect3DRMTexture *iface, D3DVALUE width, D3DVALUE height) { struct d3drm_texture *texture = impl_from_IDirect3DRMTexture(iface); TRACE("iface %p, width %.8e, height %.8e.\n", iface, width, height); return IDirect3DRMTexture3_SetDecalSize(&texture->IDirect3DRMTexture3_iface, width, height); } static HRESULT WINAPI d3drm_texture1_SetDecalOrigin(IDirect3DRMTexture *iface, LONG x, LONG y) { struct d3drm_texture *texture = impl_from_IDirect3DRMTexture(iface); TRACE("iface %p, x %d, y %d.\n", iface, x, y); return IDirect3DRMTexture3_SetDecalOrigin(&texture->IDirect3DRMTexture3_iface, x, y); } static HRESULT WINAPI d3drm_texture1_SetDecalScale(IDirect3DRMTexture *iface, DWORD scale) { struct d3drm_texture *texture = impl_from_IDirect3DRMTexture(iface); TRACE("iface %p, scale %u.\n", iface, scale); return IDirect3DRMTexture3_SetDecalScale(&texture->IDirect3DRMTexture3_iface, scale); } static HRESULT WINAPI d3drm_texture1_SetDecalTransparency(IDirect3DRMTexture *iface, BOOL transparency) { struct d3drm_texture *texture = impl_from_IDirect3DRMTexture(iface); TRACE("iface %p, transparency %#x.\n", iface, transparency); return IDirect3DRMTexture3_SetDecalTransparency(&texture->IDirect3DRMTexture3_iface, transparency); } static HRESULT WINAPI d3drm_texture1_SetDecalTransparentColor(IDirect3DRMTexture *iface, D3DCOLOR color) { struct d3drm_texture *texture = impl_from_IDirect3DRMTexture(iface); TRACE("iface %p, color 0x%08x.\n", iface, color); return IDirect3DRMTexture3_SetDecalTransparentColor(&texture->IDirect3DRMTexture3_iface, color); } static HRESULT WINAPI d3drm_texture1_GetDecalSize(IDirect3DRMTexture *iface, D3DVALUE *width, D3DVALUE *height) { struct d3drm_texture *texture = impl_from_IDirect3DRMTexture(iface); TRACE("iface %p, width %p, height %p.\n", iface, width, height); return IDirect3DRMTexture3_GetDecalSize(&texture->IDirect3DRMTexture3_iface, width, height); } static HRESULT WINAPI d3drm_texture1_GetDecalOrigin(IDirect3DRMTexture *iface, LONG *x, LONG *y) { struct d3drm_texture *texture = impl_from_IDirect3DRMTexture(iface); TRACE("iface %p, x %p, y %p.\n", iface, x, y); return IDirect3DRMTexture3_GetDecalOrigin(&texture->IDirect3DRMTexture3_iface, x, y); } static D3DRMIMAGE * WINAPI d3drm_texture1_GetImage(IDirect3DRMTexture *iface) { struct d3drm_texture *texture = impl_from_IDirect3DRMTexture(iface); TRACE("iface %p.\n", iface); return IDirect3DRMTexture3_GetImage(&texture->IDirect3DRMTexture3_iface); } static DWORD WINAPI d3drm_texture1_GetShades(IDirect3DRMTexture *iface) { struct d3drm_texture *texture = impl_from_IDirect3DRMTexture(iface); TRACE("iface %p.\n", iface); return IDirect3DRMTexture3_GetShades(&texture->IDirect3DRMTexture3_iface); } static DWORD WINAPI d3drm_texture1_GetColors(IDirect3DRMTexture *iface) { struct d3drm_texture *texture = impl_from_IDirect3DRMTexture(iface); TRACE("iface %p.\n", iface); return IDirect3DRMTexture3_GetColors(&texture->IDirect3DRMTexture3_iface); } static DWORD WINAPI d3drm_texture1_GetDecalScale(IDirect3DRMTexture *iface) { struct d3drm_texture *texture = impl_from_IDirect3DRMTexture(iface); TRACE("iface %p.\n", iface); return IDirect3DRMTexture3_GetDecalScale(&texture->IDirect3DRMTexture3_iface); } static BOOL WINAPI d3drm_texture1_GetDecalTransparency(IDirect3DRMTexture *iface) { struct d3drm_texture *texture = impl_from_IDirect3DRMTexture(iface); TRACE("iface %p.\n", iface); return IDirect3DRMTexture3_GetDecalTransparency(&texture->IDirect3DRMTexture3_iface); } static D3DCOLOR WINAPI d3drm_texture1_GetDecalTransparentColor(IDirect3DRMTexture *iface) { struct d3drm_texture *texture = impl_from_IDirect3DRMTexture(iface); TRACE("iface %p.\n", iface); return IDirect3DRMTexture3_GetDecalTransparentColor(&texture->IDirect3DRMTexture3_iface); } static const struct IDirect3DRMTextureVtbl d3drm_texture1_vtbl = { d3drm_texture1_QueryInterface, d3drm_texture1_AddRef, d3drm_texture1_Release, d3drm_texture1_Clone, d3drm_texture1_AddDestroyCallback, d3drm_texture1_DeleteDestroyCallback, d3drm_texture1_SetAppData, d3drm_texture1_GetAppData, d3drm_texture1_SetName, d3drm_texture1_GetName, d3drm_texture1_GetClassName, d3drm_texture1_InitFromFile, d3drm_texture1_InitFromSurface, d3drm_texture1_InitFromResource, d3drm_texture1_Changed, d3drm_texture1_SetColors, d3drm_texture1_SetShades, d3drm_texture1_SetDecalSize, d3drm_texture1_SetDecalOrigin, d3drm_texture1_SetDecalScale, d3drm_texture1_SetDecalTransparency, d3drm_texture1_SetDecalTransparentColor, d3drm_texture1_GetDecalSize, d3drm_texture1_GetDecalOrigin, d3drm_texture1_GetImage, d3drm_texture1_GetShades, d3drm_texture1_GetColors, d3drm_texture1_GetDecalScale, d3drm_texture1_GetDecalTransparency, d3drm_texture1_GetDecalTransparentColor, }; static HRESULT WINAPI d3drm_texture2_QueryInterface(IDirect3DRMTexture2 *iface, REFIID riid, void **out) { struct d3drm_texture *texture = impl_from_IDirect3DRMTexture2(iface); TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out); return IDirect3DRMTexture3_QueryInterface(&texture->IDirect3DRMTexture3_iface, riid, out); } static ULONG WINAPI d3drm_texture2_AddRef(IDirect3DRMTexture2 *iface) { struct d3drm_texture *texture = impl_from_IDirect3DRMTexture2(iface); TRACE("iface %p.\n", iface); return IDirect3DRMTexture3_AddRef(&texture->IDirect3DRMTexture3_iface); } static ULONG WINAPI d3drm_texture2_Release(IDirect3DRMTexture2 *iface) { struct d3drm_texture *texture = impl_from_IDirect3DRMTexture2(iface); TRACE("iface %p.\n", iface); return IDirect3DRMTexture3_Release(&texture->IDirect3DRMTexture3_iface); } static HRESULT WINAPI d3drm_texture2_Clone(IDirect3DRMTexture2 *iface, IUnknown *outer, REFIID iid, void **out) { struct d3drm_texture *texture = impl_from_IDirect3DRMTexture2(iface); TRACE("iface %p, outer %p, iid %s, out %p.\n", iface, outer, debugstr_guid(iid), out); return IDirect3DRMTexture3_Clone(&texture->IDirect3DRMTexture3_iface, outer, iid, out); } static HRESULT WINAPI d3drm_texture2_AddDestroyCallback(IDirect3DRMTexture2 *iface, D3DRMOBJECTCALLBACK cb, void *ctx) { struct d3drm_texture *texture = impl_from_IDirect3DRMTexture2(iface); TRACE("iface %p, cb %p, ctx %p\n", iface, cb, ctx); return IDirect3DRMTexture3_AddDestroyCallback(&texture->IDirect3DRMTexture3_iface, cb, ctx); } static HRESULT WINAPI d3drm_texture2_DeleteDestroyCallback(IDirect3DRMTexture2 *iface, D3DRMOBJECTCALLBACK cb, void *ctx) { struct d3drm_texture *texture = impl_from_IDirect3DRMTexture2(iface); TRACE("iface %p, cb %p, ctx %p\n", iface, cb, ctx); return IDirect3DRMTexture3_DeleteDestroyCallback(&texture->IDirect3DRMTexture3_iface, cb, ctx); } static HRESULT WINAPI d3drm_texture2_SetAppData(IDirect3DRMTexture2 *iface, DWORD data) { struct d3drm_texture *texture = impl_from_IDirect3DRMTexture2(iface); TRACE("iface %p, data %#x.\n", iface, data); return IDirect3DRMTexture3_SetAppData(&texture->IDirect3DRMTexture3_iface, data); } static DWORD WINAPI d3drm_texture2_GetAppData(IDirect3DRMTexture2 *iface) { struct d3drm_texture *texture = impl_from_IDirect3DRMTexture2(iface); TRACE("iface %p.\n", iface); return IDirect3DRMTexture3_GetAppData(&texture->IDirect3DRMTexture3_iface); } static HRESULT WINAPI d3drm_texture2_SetName(IDirect3DRMTexture2 *iface, const char *name) { struct d3drm_texture *texture = impl_from_IDirect3DRMTexture2(iface); TRACE("iface %p, name %s.\n", iface, debugstr_a(name)); return IDirect3DRMTexture3_SetName(&texture->IDirect3DRMTexture3_iface, name); } static HRESULT WINAPI d3drm_texture2_GetName(IDirect3DRMTexture2 *iface, DWORD *size, char *name) { struct d3drm_texture *texture = impl_from_IDirect3DRMTexture2(iface); TRACE("iface %p, size %p, name %p.\n", iface, size, name); return IDirect3DRMTexture3_GetName(&texture->IDirect3DRMTexture3_iface, size, name); } static HRESULT WINAPI d3drm_texture2_GetClassName(IDirect3DRMTexture2 *iface, DWORD *size, char *name) { struct d3drm_texture *texture = impl_from_IDirect3DRMTexture2(iface); TRACE("iface %p, size %p, name %p.\n", iface, size, name); return IDirect3DRMTexture3_GetClassName(&texture->IDirect3DRMTexture3_iface, size, name); } static HRESULT WINAPI d3drm_texture2_InitFromFile(IDirect3DRMTexture2 *iface, const char *filename) { struct d3drm_texture *texture = impl_from_IDirect3DRMTexture2(iface); TRACE("iface %p, filename %s.\n", iface, debugstr_a(filename)); return IDirect3DRMTexture3_InitFromFile(&texture->IDirect3DRMTexture3_iface, filename); } static HRESULT WINAPI d3drm_texture2_InitFromSurface(IDirect3DRMTexture2 *iface, IDirectDrawSurface *surface) { struct d3drm_texture *texture = impl_from_IDirect3DRMTexture2(iface); TRACE("iface %p, surface %p.\n", iface, surface); return IDirect3DRMTexture3_InitFromSurface(&texture->IDirect3DRMTexture3_iface, surface); } static HRESULT WINAPI d3drm_texture2_InitFromResource(IDirect3DRMTexture2 *iface, HRSRC resource) { FIXME("iface %p, resource %p stub!\n", iface, resource); return E_NOTIMPL; } static HRESULT WINAPI d3drm_texture2_Changed(IDirect3DRMTexture2 *iface, BOOL pixels, BOOL palette) { FIXME("iface %p, pixels %#x, palette %#x stub!\n", iface, pixels, palette); return E_NOTIMPL; } static HRESULT WINAPI d3drm_texture2_SetColors(IDirect3DRMTexture2 *iface, DWORD max_colors) { struct d3drm_texture *texture = impl_from_IDirect3DRMTexture2(iface); TRACE("iface %p, max_colors %u.\n", iface, max_colors); return IDirect3DRMTexture3_SetColors(&texture->IDirect3DRMTexture3_iface, max_colors); } static HRESULT WINAPI d3drm_texture2_SetShades(IDirect3DRMTexture2 *iface, DWORD max_shades) { struct d3drm_texture *texture = impl_from_IDirect3DRMTexture2(iface); TRACE("iface %p, max_shades %u.\n", iface, max_shades); return IDirect3DRMTexture3_SetShades(&texture->IDirect3DRMTexture3_iface, max_shades); } static HRESULT WINAPI d3drm_texture2_SetDecalSize(IDirect3DRMTexture2 *iface, D3DVALUE width, D3DVALUE height) { struct d3drm_texture *texture = impl_from_IDirect3DRMTexture2(iface); TRACE("iface %p, width %.8e, height %.8e.\n", iface, width, height); return IDirect3DRMTexture3_SetDecalSize(&texture->IDirect3DRMTexture3_iface, width, height); } static HRESULT WINAPI d3drm_texture2_SetDecalOrigin(IDirect3DRMTexture2 *iface, LONG x, LONG y) { struct d3drm_texture *texture = impl_from_IDirect3DRMTexture2(iface); TRACE("iface %p, x %d, y %d.\n", iface, x, y); return IDirect3DRMTexture3_SetDecalOrigin(&texture->IDirect3DRMTexture3_iface, x, y); } static HRESULT WINAPI d3drm_texture2_SetDecalScale(IDirect3DRMTexture2 *iface, DWORD scale) { struct d3drm_texture *texture = impl_from_IDirect3DRMTexture2(iface); TRACE("iface %p, scale %u.\n", iface, scale); return IDirect3DRMTexture3_SetDecalScale(&texture->IDirect3DRMTexture3_iface, scale); } static HRESULT WINAPI d3drm_texture2_SetDecalTransparency(IDirect3DRMTexture2 *iface, BOOL transparency) { struct d3drm_texture *texture = impl_from_IDirect3DRMTexture2(iface); TRACE("iface %p, transparency %#x.\n", iface, transparency); return IDirect3DRMTexture3_SetDecalTransparency(&texture->IDirect3DRMTexture3_iface, transparency); } static HRESULT WINAPI d3drm_texture2_SetDecalTransparentColor(IDirect3DRMTexture2 *iface, D3DCOLOR color) { struct d3drm_texture *texture = impl_from_IDirect3DRMTexture2(iface); TRACE("iface %p, color 0x%08x.\n", iface, color); return IDirect3DRMTexture3_SetDecalTransparentColor(&texture->IDirect3DRMTexture3_iface, color); } static HRESULT WINAPI d3drm_texture2_GetDecalSize(IDirect3DRMTexture2 *iface, D3DVALUE *width, D3DVALUE *height) { struct d3drm_texture *texture = impl_from_IDirect3DRMTexture2(iface); TRACE("iface %p, width %p, height %p.\n", iface, width, height); return IDirect3DRMTexture3_GetDecalSize(&texture->IDirect3DRMTexture3_iface, width, height); } static HRESULT WINAPI d3drm_texture2_GetDecalOrigin(IDirect3DRMTexture2 *iface, LONG *x, LONG *y) { struct d3drm_texture *texture = impl_from_IDirect3DRMTexture2(iface); TRACE("iface %p, x %p, y %p.\n", iface, x, y); return IDirect3DRMTexture3_GetDecalOrigin(&texture->IDirect3DRMTexture3_iface, x, y); } static D3DRMIMAGE * WINAPI d3drm_texture2_GetImage(IDirect3DRMTexture2 *iface) { struct d3drm_texture *texture = impl_from_IDirect3DRMTexture2(iface); TRACE("iface %p.\n", iface); return IDirect3DRMTexture3_GetImage(&texture->IDirect3DRMTexture3_iface); } static DWORD WINAPI d3drm_texture2_GetShades(IDirect3DRMTexture2 *iface) { struct d3drm_texture *texture = impl_from_IDirect3DRMTexture2(iface); TRACE("iface %p.\n", iface); return IDirect3DRMTexture3_GetShades(&texture->IDirect3DRMTexture3_iface); } static DWORD WINAPI d3drm_texture2_GetColors(IDirect3DRMTexture2 *iface) { struct d3drm_texture *texture = impl_from_IDirect3DRMTexture2(iface); TRACE("iface %p.\n", iface); return IDirect3DRMTexture3_GetColors(&texture->IDirect3DRMTexture3_iface); } static DWORD WINAPI d3drm_texture2_GetDecalScale(IDirect3DRMTexture2 *iface) { struct d3drm_texture *texture = impl_from_IDirect3DRMTexture2(iface); TRACE("iface %p.\n", iface); return IDirect3DRMTexture3_GetDecalScale(&texture->IDirect3DRMTexture3_iface); } static BOOL WINAPI d3drm_texture2_GetDecalTransparency(IDirect3DRMTexture2 *iface) { struct d3drm_texture *texture = impl_from_IDirect3DRMTexture2(iface); TRACE("iface %p.\n", iface); return IDirect3DRMTexture3_GetDecalTransparency(&texture->IDirect3DRMTexture3_iface); } static D3DCOLOR WINAPI d3drm_texture2_GetDecalTransparentColor(IDirect3DRMTexture2 *iface) { struct d3drm_texture *texture = impl_from_IDirect3DRMTexture2(iface); TRACE("iface %p.\n", iface); return IDirect3DRMTexture3_GetDecalTransparentColor(&texture->IDirect3DRMTexture3_iface); } static HRESULT WINAPI d3drm_texture2_InitFromImage(IDirect3DRMTexture2 *iface, D3DRMIMAGE *image) { struct d3drm_texture *texture = impl_from_IDirect3DRMTexture2(iface); TRACE("iface %p, image %p.\n", iface, image); return IDirect3DRMTexture3_InitFromImage(&texture->IDirect3DRMTexture3_iface, image); } static HRESULT WINAPI d3drm_texture2_InitFromResource2(IDirect3DRMTexture2 *iface, HMODULE module, const char *name, const char *type) { FIXME("iface %p, module %p, name %s, type %s stub!\n", iface, module, debugstr_a(name), debugstr_a(type)); return E_NOTIMPL; } static HRESULT WINAPI d3drm_texture2_GenerateMIPMap(IDirect3DRMTexture2 *iface, DWORD flags) { struct d3drm_texture *texture = impl_from_IDirect3DRMTexture2(iface); TRACE("iface %p, flags %#x.\n", iface, flags); return IDirect3DRMTexture3_GenerateMIPMap(&texture->IDirect3DRMTexture3_iface, flags); } static const struct IDirect3DRMTexture2Vtbl d3drm_texture2_vtbl = { d3drm_texture2_QueryInterface, d3drm_texture2_AddRef, d3drm_texture2_Release, d3drm_texture2_Clone, d3drm_texture2_AddDestroyCallback, d3drm_texture2_DeleteDestroyCallback, d3drm_texture2_SetAppData, d3drm_texture2_GetAppData, d3drm_texture2_SetName, d3drm_texture2_GetName, d3drm_texture2_GetClassName, d3drm_texture2_InitFromFile, d3drm_texture2_InitFromSurface, d3drm_texture2_InitFromResource, d3drm_texture2_Changed, d3drm_texture2_SetColors, d3drm_texture2_SetShades, d3drm_texture2_SetDecalSize, d3drm_texture2_SetDecalOrigin, d3drm_texture2_SetDecalScale, d3drm_texture2_SetDecalTransparency, d3drm_texture2_SetDecalTransparentColor, d3drm_texture2_GetDecalSize, d3drm_texture2_GetDecalOrigin, d3drm_texture2_GetImage, d3drm_texture2_GetShades, d3drm_texture2_GetColors, d3drm_texture2_GetDecalScale, d3drm_texture2_GetDecalTransparency, d3drm_texture2_GetDecalTransparentColor, d3drm_texture2_InitFromImage, d3drm_texture2_InitFromResource2, d3drm_texture2_GenerateMIPMap, }; static HRESULT WINAPI d3drm_texture3_QueryInterface(IDirect3DRMTexture3 *iface, REFIID riid, void **out) { struct d3drm_texture *texture = impl_from_IDirect3DRMTexture3(iface); TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out); if (IsEqualGUID(riid, &IID_IDirect3DRMTexture) || IsEqualGUID(riid, &IID_IDirect3DRMVisual) || IsEqualGUID(riid, &IID_IDirect3DRMObject) || IsEqualGUID(riid, &IID_IUnknown)) { *out = &texture->IDirect3DRMTexture_iface; } else if (IsEqualGUID(riid, &IID_IDirect3DRMTexture2)) { *out = &texture->IDirect3DRMTexture2_iface; } else if (IsEqualGUID(riid, &IID_IDirect3DRMTexture3)) { *out = &texture->IDirect3DRMTexture3_iface; } else { *out = NULL; WARN("%s not implemented, returning CLASS_E_CLASSNOTAVAILABLE.\n", debugstr_guid(riid)); return CLASS_E_CLASSNOTAVAILABLE; } IUnknown_AddRef((IUnknown *)*out); return S_OK; } static ULONG WINAPI d3drm_texture3_AddRef(IDirect3DRMTexture3 *iface) { struct d3drm_texture *texture = impl_from_IDirect3DRMTexture3(iface); ULONG refcount = InterlockedIncrement(&texture->obj.ref); TRACE("%p increasing refcount to %u.\n", iface, refcount); return refcount; } static ULONG WINAPI d3drm_texture3_Release(IDirect3DRMTexture3 *iface) { struct d3drm_texture *texture = impl_from_IDirect3DRMTexture3(iface); ULONG refcount = InterlockedDecrement(&texture->obj.ref); TRACE("%p decreasing refcount to %u.\n", iface, refcount); if (!refcount) d3drm_texture_destroy(texture); return refcount; } static HRESULT WINAPI d3drm_texture3_Clone(IDirect3DRMTexture3 *iface, IUnknown *outer, REFIID iid, void **out) { FIXME("iface %p, outer %p, iid %s, out %p stub!\n", iface, outer, debugstr_guid(iid), out); return E_NOTIMPL; } static HRESULT WINAPI d3drm_texture3_AddDestroyCallback(IDirect3DRMTexture3 *iface, D3DRMOBJECTCALLBACK cb, void *ctx) { struct d3drm_texture *texture = impl_from_IDirect3DRMTexture3(iface); TRACE("iface %p, cb %p, ctx %p\n", iface, cb, ctx); return d3drm_object_add_destroy_callback(&texture->obj, cb, ctx); } static HRESULT WINAPI d3drm_texture3_DeleteDestroyCallback(IDirect3DRMTexture3 *iface, D3DRMOBJECTCALLBACK cb, void *ctx) { struct d3drm_texture *texture = impl_from_IDirect3DRMTexture3(iface); TRACE("iface %p, cb %p, ctx %p\n", iface, cb, ctx); return d3drm_object_delete_destroy_callback(&texture->obj, cb, ctx); } static HRESULT WINAPI d3drm_texture3_SetAppData(IDirect3DRMTexture3 *iface, DWORD data) { struct d3drm_texture *texture = impl_from_IDirect3DRMTexture3(iface); TRACE("iface %p, data %#x.\n", iface, data); texture->obj.appdata = data; return D3DRM_OK; } static DWORD WINAPI d3drm_texture3_GetAppData(IDirect3DRMTexture3 *iface) { struct d3drm_texture *texture = impl_from_IDirect3DRMTexture3(iface); TRACE("iface %p.\n", iface); return texture->obj.appdata; } static HRESULT WINAPI d3drm_texture3_SetName(IDirect3DRMTexture3 *iface, const char *name) { struct d3drm_texture *texture = impl_from_IDirect3DRMTexture3(iface); TRACE("iface %p, name %s.\n", iface, debugstr_a(name)); return d3drm_object_set_name(&texture->obj, name); } static HRESULT WINAPI d3drm_texture3_GetName(IDirect3DRMTexture3 *iface, DWORD *size, char *name) { struct d3drm_texture *texture = impl_from_IDirect3DRMTexture3(iface); TRACE("iface %p, size %p, name %p.\n", iface, size, name); return d3drm_object_get_name(&texture->obj, size, name); } static HRESULT WINAPI d3drm_texture3_GetClassName(IDirect3DRMTexture3 *iface, DWORD *size, char *name) { struct d3drm_texture *texture = impl_from_IDirect3DRMTexture3(iface); TRACE("iface %p, size %p, name %p.\n", iface, size, name); return d3drm_object_get_class_name(&texture->obj, size, name); } static HRESULT WINAPI d3drm_texture3_InitFromFile(IDirect3DRMTexture3 *iface, const char *filename) { struct d3drm_texture *texture = impl_from_IDirect3DRMTexture3(iface); D3DRMIMAGE *image; HRESULT hr; TRACE("iface %p, filename %s.\n", iface, debugstr_a(filename)); if (FAILED(hr = d3drm_texture_load(texture, filename, TRUE, &image))) return hr; return IDirect3DRMTexture3_InitFromImage(iface, image); } static HRESULT WINAPI d3drm_texture3_InitFromSurface(IDirect3DRMTexture3 *iface, IDirectDrawSurface *surface) { struct d3drm_texture *texture = impl_from_IDirect3DRMTexture3(iface); TRACE("iface %p, surface %p.\n", iface, surface); if (!surface) return D3DRMERR_BADOBJECT; /* d3drm intentionally leaks a reference to IDirect3DRM here if texture has already been initialized. */ IDirect3DRM_AddRef(texture->d3drm); if (texture->image || texture->surface) return D3DRMERR_BADOBJECT; texture->surface = surface; IDirectDrawSurface_AddRef(texture->surface); return D3DRM_OK; } static HRESULT WINAPI d3drm_texture3_InitFromResource(IDirect3DRMTexture3 *iface, HRSRC resource) { FIXME("iface %p, resource %p stub!\n", iface, resource); return E_NOTIMPL; } static HRESULT WINAPI d3drm_texture3_Changed(IDirect3DRMTexture3 *iface, DWORD flags, DWORD rect_count, RECT *rects) { FIXME("iface %p, flags %#x, rect_count %u, rects %p stub!\n", iface, flags, rect_count, rects); return E_NOTIMPL; } static HRESULT WINAPI d3drm_texture3_SetColors(IDirect3DRMTexture3 *iface, DWORD max_colors) { FIXME("iface %p, max_colors %u stub!\n", iface, max_colors); return E_NOTIMPL; } static HRESULT WINAPI d3drm_texture3_SetShades(IDirect3DRMTexture3 *iface, DWORD max_shades) { FIXME("iface %p, max_shades %u stub!\n", iface, max_shades); return E_NOTIMPL; } static HRESULT WINAPI d3drm_texture3_SetDecalSize(IDirect3DRMTexture3 *iface, D3DVALUE width, D3DVALUE height) { FIXME("iface %p, width %.8e, height %.8e stub!\n", iface, width, height); return E_NOTIMPL; } static HRESULT WINAPI d3drm_texture3_SetDecalOrigin(IDirect3DRMTexture3 *iface, LONG x, LONG y) { FIXME("iface %p, x %d, y %d stub!\n", iface, x, y); return E_NOTIMPL; } static HRESULT WINAPI d3drm_texture3_SetDecalScale(IDirect3DRMTexture3 *iface, DWORD scale) { FIXME("iface %p, scale %u stub!\n", iface, scale); return E_NOTIMPL; } static HRESULT WINAPI d3drm_texture3_SetDecalTransparency(IDirect3DRMTexture3 *iface, BOOL transparency) { FIXME("iface %p, transparency %#x stub!\n", iface, transparency); return E_NOTIMPL; } static HRESULT WINAPI d3drm_texture3_SetDecalTransparentColor(IDirect3DRMTexture3 *iface, D3DCOLOR color) { FIXME("iface %p, color 0x%08x stub!\n", iface, color); return E_NOTIMPL; } static HRESULT WINAPI d3drm_texture3_GetDecalSize(IDirect3DRMTexture3 *iface, D3DVALUE *width, D3DVALUE *height) { FIXME("iface %p, width %p, height %p stub!\n", iface, width, height); return E_NOTIMPL; } static HRESULT WINAPI d3drm_texture3_GetDecalOrigin(IDirect3DRMTexture3 *iface, LONG *x, LONG *y) { FIXME("iface %p, x %p, y %p stub!\n", iface, x, y); return E_NOTIMPL; } static D3DRMIMAGE * WINAPI d3drm_texture3_GetImage(IDirect3DRMTexture3 *iface) { struct d3drm_texture *texture = impl_from_IDirect3DRMTexture3(iface); TRACE("iface %p.\n", iface); return texture->image; } static DWORD WINAPI d3drm_texture3_GetShades(IDirect3DRMTexture3 *iface) { FIXME("iface %p stub!\n", iface); return 0; } static DWORD WINAPI d3drm_texture3_GetColors(IDirect3DRMTexture3 *iface) { FIXME("iface %p stub!\n", iface); return 0; } static DWORD WINAPI d3drm_texture3_GetDecalScale(IDirect3DRMTexture3 *iface) { FIXME("iface %p stub!\n", iface); return 0; } static BOOL WINAPI d3drm_texture3_GetDecalTransparency(IDirect3DRMTexture3 *iface) { FIXME("iface %p stub!\n", iface); return FALSE; } static D3DCOLOR WINAPI d3drm_texture3_GetDecalTransparentColor(IDirect3DRMTexture3 *iface) { FIXME("iface %p stub!\n", iface); return 0; } static HRESULT WINAPI d3drm_texture3_InitFromImage(IDirect3DRMTexture3 *iface, D3DRMIMAGE *image) { struct d3drm_texture *texture = impl_from_IDirect3DRMTexture3(iface); TRACE("iface %p, image %p.\n", iface, image); if (!d3drm_validate_image(image)) return D3DRMERR_BADOBJECT; /* d3drm intentionally leaks a reference to IDirect3DRM here if texture has already been initialized. */ IDirect3DRM_AddRef(texture->d3drm); if (texture->image || texture->surface) return D3DRMERR_BADOBJECT; texture->image = image; return D3DRM_OK; } static HRESULT WINAPI d3drm_texture3_InitFromResource2(IDirect3DRMTexture3 *iface, HMODULE module, const char *name, const char *type) { FIXME("iface %p, module %p, name %s, type %s stub!\n", iface, module, debugstr_a(name), debugstr_a(type)); return E_NOTIMPL; } static HRESULT WINAPI d3drm_texture3_GenerateMIPMap(IDirect3DRMTexture3 *iface, DWORD flags) { FIXME("iface %p, flags %#x stub!\n", iface, flags); return E_NOTIMPL; } static HRESULT WINAPI d3drm_texture3_GetSurface(IDirect3DRMTexture3 *iface, DWORD flags, IDirectDrawSurface **surface) { struct d3drm_texture *texture = impl_from_IDirect3DRMTexture3(iface); TRACE("iface %p, flags %#x, surface %p.\n", iface, flags, surface); if (flags) FIXME("unexpected flags %#x.\n", flags); if (!surface) return D3DRMERR_BADVALUE; if (texture->image) return D3DRMERR_NOTCREATEDFROMDDS; *surface = texture->surface; IDirectDrawSurface_AddRef(*surface); return D3DRM_OK; } static HRESULT WINAPI d3drm_texture3_SetCacheOptions(IDirect3DRMTexture3 *iface, LONG importance, DWORD flags) { FIXME("iface %p, importance %d, flags %#x stub!\n", iface, importance, flags); return E_NOTIMPL; } static HRESULT WINAPI d3drm_texture3_GetCacheOptions(IDirect3DRMTexture3 *iface, LONG *importance, DWORD *flags) { FIXME("iface %p, importance %p, flags %p stub!\n", iface, importance, flags); return E_NOTIMPL; } static HRESULT WINAPI d3drm_texture3_SetDownsampleCallback(IDirect3DRMTexture3 *iface, D3DRMDOWNSAMPLECALLBACK cb, void *ctx) { FIXME("iface %p, cb %p, ctx %p stub!\n", iface, cb, ctx); return E_NOTIMPL; } static HRESULT WINAPI d3drm_texture3_SetValidationCallback(IDirect3DRMTexture3 *iface, D3DRMVALIDATIONCALLBACK cb, void *ctx) { FIXME("iface %p, cb %p, ctx %p stub!\n", iface, cb, ctx); return E_NOTIMPL; } static const struct IDirect3DRMTexture3Vtbl d3drm_texture3_vtbl = { d3drm_texture3_QueryInterface, d3drm_texture3_AddRef, d3drm_texture3_Release, d3drm_texture3_Clone, d3drm_texture3_AddDestroyCallback, d3drm_texture3_DeleteDestroyCallback, d3drm_texture3_SetAppData, d3drm_texture3_GetAppData, d3drm_texture3_SetName, d3drm_texture3_GetName, d3drm_texture3_GetClassName, d3drm_texture3_InitFromFile, d3drm_texture3_InitFromSurface, d3drm_texture3_InitFromResource, d3drm_texture3_Changed, d3drm_texture3_SetColors, d3drm_texture3_SetShades, d3drm_texture3_SetDecalSize, d3drm_texture3_SetDecalOrigin, d3drm_texture3_SetDecalScale, d3drm_texture3_SetDecalTransparency, d3drm_texture3_SetDecalTransparentColor, d3drm_texture3_GetDecalSize, d3drm_texture3_GetDecalOrigin, d3drm_texture3_GetImage, d3drm_texture3_GetShades, d3drm_texture3_GetColors, d3drm_texture3_GetDecalScale, d3drm_texture3_GetDecalTransparency, d3drm_texture3_GetDecalTransparentColor, d3drm_texture3_InitFromImage, d3drm_texture3_InitFromResource2, d3drm_texture3_GenerateMIPMap, d3drm_texture3_GetSurface, d3drm_texture3_SetCacheOptions, d3drm_texture3_GetCacheOptions, d3drm_texture3_SetDownsampleCallback, d3drm_texture3_SetValidationCallback, }; HRESULT d3drm_texture_create(struct d3drm_texture **texture, IDirect3DRM *d3drm) { static const char classname[] = "Texture"; struct d3drm_texture *object; TRACE("texture %p.\n", texture); if (!(object = heap_alloc_zero(sizeof(*object)))) return E_OUTOFMEMORY; object->IDirect3DRMTexture_iface.lpVtbl = &d3drm_texture1_vtbl; object->IDirect3DRMTexture2_iface.lpVtbl = &d3drm_texture2_vtbl; object->IDirect3DRMTexture3_iface.lpVtbl = &d3drm_texture3_vtbl; object->d3drm = d3drm; d3drm_object_init(&object->obj, classname); *texture = object; return D3DRM_OK; }