/* * Copyright 2009 Henri Verbeet for CodeWeavers * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA * */ #include "config.h" #include "wine/port.h" #include "d3d11_private.h" WINE_DEFAULT_DEBUG_CHANNEL(d3d11); /* ID3D11BlendState methods */ static HRESULT STDMETHODCALLTYPE d3d11_blend_state_QueryInterface(ID3D11BlendState *iface, REFIID riid, void **object) { struct d3d_blend_state *state = impl_from_ID3D11BlendState(iface); TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object); if (IsEqualGUID(riid, &IID_ID3D11BlendState) || IsEqualGUID(riid, &IID_ID3D11DeviceChild) || IsEqualGUID(riid, &IID_IUnknown)) { ID3D11BlendState_AddRef(iface); *object = iface; return S_OK; } if (IsEqualGUID(riid, &IID_ID3D10BlendState1) || IsEqualGUID(riid, &IID_ID3D10BlendState) || IsEqualGUID(riid, &IID_ID3D10DeviceChild)) { ID3D10BlendState1_AddRef(&state->ID3D10BlendState1_iface); *object = &state->ID3D10BlendState1_iface; return S_OK; } WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid)); *object = NULL; return E_NOINTERFACE; } static ULONG STDMETHODCALLTYPE d3d11_blend_state_AddRef(ID3D11BlendState *iface) { struct d3d_blend_state *state = impl_from_ID3D11BlendState(iface); ULONG refcount = InterlockedIncrement(&state->refcount); TRACE("%p increasing refcount to %u.\n", state, refcount); return refcount; } static void d3d_blend_state_cleanup(struct d3d_blend_state *state) { wined3d_private_store_cleanup(&state->private_store); ID3D11Device_Release(state->device); } static ULONG STDMETHODCALLTYPE d3d11_blend_state_Release(ID3D11BlendState *iface) { struct d3d_blend_state *state = impl_from_ID3D11BlendState(iface); ULONG refcount = InterlockedDecrement(&state->refcount); TRACE("%p decreasing refcount to %u.\n", state, refcount); if (!refcount) { struct d3d_device *device = impl_from_ID3D11Device(state->device); wined3d_mutex_lock(); wine_rb_remove(&device->blend_states, &state->entry); d3d_blend_state_cleanup(state); wined3d_mutex_unlock(); HeapFree(GetProcessHeap(), 0, state); } return refcount; } static void STDMETHODCALLTYPE d3d11_blend_state_GetDevice(ID3D11BlendState *iface, ID3D11Device **device) { struct d3d_blend_state *state = impl_from_ID3D11BlendState(iface); TRACE("iface %p, device %p.\n", iface, device); *device = state->device; ID3D11Device_AddRef(*device); } static HRESULT STDMETHODCALLTYPE d3d11_blend_state_GetPrivateData(ID3D11BlendState *iface, REFGUID guid, UINT *data_size, void *data) { struct d3d_blend_state *state = impl_from_ID3D11BlendState(iface); TRACE("iface %p, guid %s, data_size %p, data %p.\n", iface, debugstr_guid(guid), data_size, data); return d3d_get_private_data(&state->private_store, guid, data_size, data); } static HRESULT STDMETHODCALLTYPE d3d11_blend_state_SetPrivateData(ID3D11BlendState *iface, REFGUID guid, UINT data_size, const void *data) { struct d3d_blend_state *state = impl_from_ID3D11BlendState(iface); TRACE("iface %p, guid %s, data_size %u, data %p.\n", iface, debugstr_guid(guid), data_size, data); return d3d_set_private_data(&state->private_store, guid, data_size, data); } static HRESULT STDMETHODCALLTYPE d3d11_blend_state_SetPrivateDataInterface(ID3D11BlendState *iface, REFGUID guid, const IUnknown *data) { struct d3d_blend_state *state = impl_from_ID3D11BlendState(iface); TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data); return d3d_set_private_data_interface(&state->private_store, guid, data); } static void STDMETHODCALLTYPE d3d11_blend_state_GetDesc(ID3D11BlendState *iface, D3D11_BLEND_DESC *desc) { struct d3d_blend_state *state = impl_from_ID3D11BlendState(iface); TRACE("iface %p, desc %p.\n", iface, desc); *desc = state->desc; } static const struct ID3D11BlendStateVtbl d3d11_blend_state_vtbl = { /* IUnknown methods */ d3d11_blend_state_QueryInterface, d3d11_blend_state_AddRef, d3d11_blend_state_Release, /* ID3D11DeviceChild methods */ d3d11_blend_state_GetDevice, d3d11_blend_state_GetPrivateData, d3d11_blend_state_SetPrivateData, d3d11_blend_state_SetPrivateDataInterface, /* ID3D11BlendState methods */ d3d11_blend_state_GetDesc, }; /* ID3D10BlendState methods */ static inline struct d3d_blend_state *impl_from_ID3D10BlendState(ID3D10BlendState1 *iface) { return CONTAINING_RECORD(iface, struct d3d_blend_state, ID3D10BlendState1_iface); } /* IUnknown methods */ static HRESULT STDMETHODCALLTYPE d3d10_blend_state_QueryInterface(ID3D10BlendState1 *iface, REFIID riid, void **object) { struct d3d_blend_state *state = impl_from_ID3D10BlendState(iface); TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object); return d3d11_blend_state_QueryInterface(&state->ID3D11BlendState_iface, riid, object); } static ULONG STDMETHODCALLTYPE d3d10_blend_state_AddRef(ID3D10BlendState1 *iface) { struct d3d_blend_state *state = impl_from_ID3D10BlendState(iface); TRACE("iface %p.\n", iface); return d3d11_blend_state_AddRef(&state->ID3D11BlendState_iface); } static ULONG STDMETHODCALLTYPE d3d10_blend_state_Release(ID3D10BlendState1 *iface) { struct d3d_blend_state *state = impl_from_ID3D10BlendState(iface); TRACE("iface %p.\n", iface); return d3d11_blend_state_Release(&state->ID3D11BlendState_iface); } /* ID3D10DeviceChild methods */ static void STDMETHODCALLTYPE d3d10_blend_state_GetDevice(ID3D10BlendState1 *iface, ID3D10Device **device) { struct d3d_blend_state *state = impl_from_ID3D10BlendState(iface); TRACE("iface %p, device %p.\n", iface, device); ID3D11Device_QueryInterface(state->device, &IID_ID3D10Device, (void **)device); } static HRESULT STDMETHODCALLTYPE d3d10_blend_state_GetPrivateData(ID3D10BlendState1 *iface, REFGUID guid, UINT *data_size, void *data) { struct d3d_blend_state *state = impl_from_ID3D10BlendState(iface); TRACE("iface %p, guid %s, data_size %p, data %p.\n", iface, debugstr_guid(guid), data_size, data); return d3d_get_private_data(&state->private_store, guid, data_size, data); } static HRESULT STDMETHODCALLTYPE d3d10_blend_state_SetPrivateData(ID3D10BlendState1 *iface, REFGUID guid, UINT data_size, const void *data) { struct d3d_blend_state *state = impl_from_ID3D10BlendState(iface); TRACE("iface %p, guid %s, data_size %u, data %p.\n", iface, debugstr_guid(guid), data_size, data); return d3d_set_private_data(&state->private_store, guid, data_size, data); } static HRESULT STDMETHODCALLTYPE d3d10_blend_state_SetPrivateDataInterface(ID3D10BlendState1 *iface, REFGUID guid, const IUnknown *data) { struct d3d_blend_state *state = impl_from_ID3D10BlendState(iface); TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data); return d3d_set_private_data_interface(&state->private_store, guid, data); } /* ID3D10BlendState methods */ static void STDMETHODCALLTYPE d3d10_blend_state_GetDesc(ID3D10BlendState1 *iface, D3D10_BLEND_DESC *desc) { struct d3d_blend_state *state = impl_from_ID3D10BlendState(iface); const D3D11_BLEND_DESC *d3d11_desc = &state->desc; unsigned int i; TRACE("iface %p, desc %p.\n", iface, desc); desc->AlphaToCoverageEnable = d3d11_desc->AlphaToCoverageEnable; desc->SrcBlend = d3d11_desc->RenderTarget[0].SrcBlend; desc->DestBlend = d3d11_desc->RenderTarget[0].DestBlend; desc->BlendOp = d3d11_desc->RenderTarget[0].BlendOp; desc->SrcBlendAlpha = d3d11_desc->RenderTarget[0].SrcBlendAlpha; desc->DestBlendAlpha = d3d11_desc->RenderTarget[0].DestBlendAlpha; desc->BlendOpAlpha = d3d11_desc->RenderTarget[0].BlendOpAlpha; for (i = 0; i < D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT; ++i) { desc->BlendEnable[i] = d3d11_desc->RenderTarget[i].BlendEnable; desc->RenderTargetWriteMask[i] = d3d11_desc->RenderTarget[i].RenderTargetWriteMask; } } static void STDMETHODCALLTYPE d3d10_blend_state_GetDesc1(ID3D10BlendState1 *iface, D3D10_BLEND_DESC1 *desc) { struct d3d_blend_state *state = impl_from_ID3D10BlendState(iface); TRACE("iface %p, desc %p.\n", iface, desc); memcpy(desc, &state->desc, sizeof(*desc)); } static const struct ID3D10BlendState1Vtbl d3d10_blend_state_vtbl = { /* IUnknown methods */ d3d10_blend_state_QueryInterface, d3d10_blend_state_AddRef, d3d10_blend_state_Release, /* ID3D10DeviceChild methods */ d3d10_blend_state_GetDevice, d3d10_blend_state_GetPrivateData, d3d10_blend_state_SetPrivateData, d3d10_blend_state_SetPrivateDataInterface, /* ID3D10BlendState methods */ d3d10_blend_state_GetDesc, /* ID3D10BlendState1 methods */ d3d10_blend_state_GetDesc1, }; static HRESULT d3d_blend_state_init(struct d3d_blend_state *state, struct d3d_device *device, const D3D11_BLEND_DESC *desc) { state->ID3D11BlendState_iface.lpVtbl = &d3d11_blend_state_vtbl; state->ID3D10BlendState1_iface.lpVtbl = &d3d10_blend_state_vtbl; state->refcount = 1; wined3d_private_store_init(&state->private_store); state->desc = *desc; state->device = &device->ID3D11Device_iface; ID3D11Device_AddRef(state->device); return S_OK; } HRESULT d3d_blend_state_create(struct d3d_device *device, const D3D11_BLEND_DESC *desc, struct d3d_blend_state **state) { struct d3d_blend_state *object; struct wine_rb_entry *entry; D3D11_BLEND_DESC tmp_desc; unsigned int i, j; HRESULT hr; if (!desc) return E_INVALIDARG; /* D3D11_RENDER_TARGET_BLEND_DESC has a hole, which is a problem because we use * D3D11_BLEND_DESC as a key in the rbtree. */ memset(&tmp_desc, 0, sizeof(tmp_desc)); tmp_desc.AlphaToCoverageEnable = desc->AlphaToCoverageEnable; tmp_desc.IndependentBlendEnable = desc->IndependentBlendEnable; for (i = 0; i < D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT; ++i) { j = desc->IndependentBlendEnable ? i : 0; tmp_desc.RenderTarget[i].BlendEnable = desc->RenderTarget[j].BlendEnable; tmp_desc.RenderTarget[i].SrcBlend = desc->RenderTarget[j].SrcBlend; tmp_desc.RenderTarget[i].DestBlend = desc->RenderTarget[j].DestBlend; tmp_desc.RenderTarget[i].BlendOp = desc->RenderTarget[j].BlendOp; tmp_desc.RenderTarget[i].SrcBlendAlpha = desc->RenderTarget[j].SrcBlendAlpha; tmp_desc.RenderTarget[i].DestBlendAlpha = desc->RenderTarget[j].DestBlendAlpha; tmp_desc.RenderTarget[i].BlendOpAlpha = desc->RenderTarget[j].BlendOpAlpha; tmp_desc.RenderTarget[i].RenderTargetWriteMask = desc->RenderTarget[j].RenderTargetWriteMask; if (i > 3 && tmp_desc.RenderTarget[i].RenderTargetWriteMask != D3D11_COLOR_WRITE_ENABLE_ALL) FIXME("Color mask %#x not supported for render target %u.\n", tmp_desc.RenderTarget[i].RenderTargetWriteMask, i); } /* glSampleCoverage() */ if (tmp_desc.AlphaToCoverageEnable) FIXME("Ignoring AlphaToCoverageEnable %#x.\n", tmp_desc.AlphaToCoverageEnable); /* glEnableIndexedEXT(GL_BLEND, ...) */ if (tmp_desc.IndependentBlendEnable) FIXME("Per-rendertarget blend not implemented.\n"); wined3d_mutex_lock(); if ((entry = wine_rb_get(&device->blend_states, &tmp_desc))) { object = WINE_RB_ENTRY_VALUE(entry, struct d3d_blend_state, entry); TRACE("Returning existing blend state %p.\n", object); ID3D11BlendState_AddRef(&object->ID3D11BlendState_iface); *state = object; wined3d_mutex_unlock(); return S_OK; } if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)))) { wined3d_mutex_unlock(); return E_OUTOFMEMORY; } if (FAILED(hr = d3d_blend_state_init(object, device, &tmp_desc))) { WARN("Failed to initialize blend state, hr %#x.\n", hr); HeapFree(GetProcessHeap(), 0, object); wined3d_mutex_unlock(); return hr; } if (wine_rb_put(&device->blend_states, desc, &object->entry) == -1) { ERR("Failed to insert blend state entry.\n"); d3d_blend_state_cleanup(object); HeapFree(GetProcessHeap(), 0, object); wined3d_mutex_unlock(); return E_FAIL; } wined3d_mutex_unlock(); TRACE("Created blend state %p.\n", object); *state = object; return S_OK; } struct d3d_blend_state *unsafe_impl_from_ID3D11BlendState(ID3D11BlendState *iface) { if (!iface) return NULL; assert(iface->lpVtbl == &d3d11_blend_state_vtbl); return impl_from_ID3D11BlendState(iface); } struct d3d_blend_state *unsafe_impl_from_ID3D10BlendState(ID3D10BlendState *iface) { if (!iface) return NULL; assert(iface->lpVtbl == (ID3D10BlendStateVtbl *)&d3d10_blend_state_vtbl); return impl_from_ID3D10BlendState((ID3D10BlendState1 *)iface); } /* ID3D11DepthStencilState methods */ static HRESULT STDMETHODCALLTYPE d3d11_depthstencil_state_QueryInterface(ID3D11DepthStencilState *iface, REFIID riid, void **object) { struct d3d_depthstencil_state *state = impl_from_ID3D11DepthStencilState(iface); TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object); if (IsEqualGUID(riid, &IID_ID3D11DepthStencilState) || IsEqualGUID(riid, &IID_ID3D11DeviceChild) || IsEqualGUID(riid, &IID_IUnknown)) { ID3D11DepthStencilState_AddRef(iface); *object = iface; return S_OK; } if (IsEqualGUID(riid, &IID_ID3D10DepthStencilState) || IsEqualGUID(riid, &IID_ID3D10DeviceChild)) { ID3D10DepthStencilState_AddRef(&state->ID3D10DepthStencilState_iface); *object = &state->ID3D10DepthStencilState_iface; return S_OK; } WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid)); *object = NULL; return E_NOINTERFACE; } static ULONG STDMETHODCALLTYPE d3d11_depthstencil_state_AddRef(ID3D11DepthStencilState *iface) { struct d3d_depthstencil_state *state = impl_from_ID3D11DepthStencilState(iface); ULONG refcount = InterlockedIncrement(&state->refcount); TRACE("%p increasing refcount to %u.\n", state, refcount); return refcount; } static void d3d_depthstencil_state_cleanup(struct d3d_depthstencil_state *state) { wined3d_private_store_cleanup(&state->private_store); ID3D11Device_Release(state->device); } static ULONG STDMETHODCALLTYPE d3d11_depthstencil_state_Release(ID3D11DepthStencilState *iface) { struct d3d_depthstencil_state *state = impl_from_ID3D11DepthStencilState(iface); ULONG refcount = InterlockedDecrement(&state->refcount); TRACE("%p decreasing refcount to %u.\n", state, refcount); if (!refcount) { struct d3d_device *device = impl_from_ID3D11Device(state->device); wined3d_mutex_lock(); wine_rb_remove(&device->depthstencil_states, &state->entry); d3d_depthstencil_state_cleanup(state); wined3d_mutex_unlock(); HeapFree(GetProcessHeap(), 0, state); } return refcount; } static void STDMETHODCALLTYPE d3d11_depthstencil_state_GetDevice(ID3D11DepthStencilState *iface, ID3D11Device **device) { struct d3d_depthstencil_state *state = impl_from_ID3D11DepthStencilState(iface); TRACE("iface %p, device %p.\n", iface, device); *device = state->device; ID3D11Device_AddRef(*device); } static HRESULT STDMETHODCALLTYPE d3d11_depthstencil_state_GetPrivateData(ID3D11DepthStencilState *iface, REFGUID guid, UINT *data_size, void *data) { struct d3d_depthstencil_state *state = impl_from_ID3D11DepthStencilState(iface); TRACE("iface %p, guid %s, data_size %p, data %p.\n", iface, debugstr_guid(guid), data_size, data); return d3d_get_private_data(&state->private_store, guid, data_size, data); } static HRESULT STDMETHODCALLTYPE d3d11_depthstencil_state_SetPrivateData(ID3D11DepthStencilState *iface, REFGUID guid, UINT data_size, const void *data) { struct d3d_depthstencil_state *state = impl_from_ID3D11DepthStencilState(iface); TRACE("iface %p, guid %s, data_size %u, data %p.\n", iface, debugstr_guid(guid), data_size, data); return d3d_set_private_data(&state->private_store, guid, data_size, data); } static HRESULT STDMETHODCALLTYPE d3d11_depthstencil_state_SetPrivateDataInterface(ID3D11DepthStencilState *iface, REFGUID guid, const IUnknown *data) { struct d3d_depthstencil_state *state = impl_from_ID3D11DepthStencilState(iface); TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data); return d3d_set_private_data_interface(&state->private_store, guid, data); } static void STDMETHODCALLTYPE d3d11_depthstencil_state_GetDesc(ID3D11DepthStencilState *iface, D3D11_DEPTH_STENCIL_DESC *desc) { struct d3d_depthstencil_state *state = impl_from_ID3D11DepthStencilState(iface); TRACE("iface %p, desc %p.\n", iface, desc); *desc = state->desc; } static const struct ID3D11DepthStencilStateVtbl d3d11_depthstencil_state_vtbl = { /* IUnknown methods */ d3d11_depthstencil_state_QueryInterface, d3d11_depthstencil_state_AddRef, d3d11_depthstencil_state_Release, /* ID3D11DeviceChild methods */ d3d11_depthstencil_state_GetDevice, d3d11_depthstencil_state_GetPrivateData, d3d11_depthstencil_state_SetPrivateData, d3d11_depthstencil_state_SetPrivateDataInterface, /* ID3D11DepthStencilState methods */ d3d11_depthstencil_state_GetDesc, }; /* ID3D10DepthStencilState methods */ static inline struct d3d_depthstencil_state *impl_from_ID3D10DepthStencilState(ID3D10DepthStencilState *iface) { return CONTAINING_RECORD(iface, struct d3d_depthstencil_state, ID3D10DepthStencilState_iface); } /* IUnknown methods */ static HRESULT STDMETHODCALLTYPE d3d10_depthstencil_state_QueryInterface(ID3D10DepthStencilState *iface, REFIID riid, void **object) { struct d3d_depthstencil_state *state = impl_from_ID3D10DepthStencilState(iface); TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object); return d3d11_depthstencil_state_QueryInterface(&state->ID3D11DepthStencilState_iface, riid, object); } static ULONG STDMETHODCALLTYPE d3d10_depthstencil_state_AddRef(ID3D10DepthStencilState *iface) { struct d3d_depthstencil_state *state = impl_from_ID3D10DepthStencilState(iface); TRACE("iface %p.\n", iface); return d3d11_depthstencil_state_AddRef(&state->ID3D11DepthStencilState_iface); } static ULONG STDMETHODCALLTYPE d3d10_depthstencil_state_Release(ID3D10DepthStencilState *iface) { struct d3d_depthstencil_state *state = impl_from_ID3D10DepthStencilState(iface); TRACE("iface %p.\n", iface); return d3d11_depthstencil_state_Release(&state->ID3D11DepthStencilState_iface); } /* ID3D10DeviceChild methods */ static void STDMETHODCALLTYPE d3d10_depthstencil_state_GetDevice(ID3D10DepthStencilState *iface, ID3D10Device **device) { struct d3d_depthstencil_state *state = impl_from_ID3D10DepthStencilState(iface); TRACE("iface %p, device %p.\n", iface, device); ID3D11Device_QueryInterface(state->device, &IID_ID3D10Device, (void **)device); } static HRESULT STDMETHODCALLTYPE d3d10_depthstencil_state_GetPrivateData(ID3D10DepthStencilState *iface, REFGUID guid, UINT *data_size, void *data) { struct d3d_depthstencil_state *state = impl_from_ID3D10DepthStencilState(iface); TRACE("iface %p, guid %s, data_size %p, data %p.\n", iface, debugstr_guid(guid), data_size, data); return d3d_get_private_data(&state->private_store, guid, data_size, data); } static HRESULT STDMETHODCALLTYPE d3d10_depthstencil_state_SetPrivateData(ID3D10DepthStencilState *iface, REFGUID guid, UINT data_size, const void *data) { struct d3d_depthstencil_state *state = impl_from_ID3D10DepthStencilState(iface); TRACE("iface %p, guid %s, data_size %u, data %p.\n", iface, debugstr_guid(guid), data_size, data); return d3d_set_private_data(&state->private_store, guid, data_size, data); } static HRESULT STDMETHODCALLTYPE d3d10_depthstencil_state_SetPrivateDataInterface(ID3D10DepthStencilState *iface, REFGUID guid, const IUnknown *data) { struct d3d_depthstencil_state *state = impl_from_ID3D10DepthStencilState(iface); TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data); return d3d_set_private_data_interface(&state->private_store, guid, data); } /* ID3D10DepthStencilState methods */ static void STDMETHODCALLTYPE d3d10_depthstencil_state_GetDesc(ID3D10DepthStencilState *iface, D3D10_DEPTH_STENCIL_DESC *desc) { struct d3d_depthstencil_state *state = impl_from_ID3D10DepthStencilState(iface); TRACE("iface %p, desc %p.\n", iface, desc); memcpy(desc, &state->desc, sizeof(*desc)); } static const struct ID3D10DepthStencilStateVtbl d3d10_depthstencil_state_vtbl = { /* IUnknown methods */ d3d10_depthstencil_state_QueryInterface, d3d10_depthstencil_state_AddRef, d3d10_depthstencil_state_Release, /* ID3D10DeviceChild methods */ d3d10_depthstencil_state_GetDevice, d3d10_depthstencil_state_GetPrivateData, d3d10_depthstencil_state_SetPrivateData, d3d10_depthstencil_state_SetPrivateDataInterface, /* ID3D10DepthStencilState methods */ d3d10_depthstencil_state_GetDesc, }; static HRESULT d3d_depthstencil_state_init(struct d3d_depthstencil_state *state, struct d3d_device *device, const D3D11_DEPTH_STENCIL_DESC *desc) { state->ID3D11DepthStencilState_iface.lpVtbl = &d3d11_depthstencil_state_vtbl; state->ID3D10DepthStencilState_iface.lpVtbl = &d3d10_depthstencil_state_vtbl; state->refcount = 1; wined3d_private_store_init(&state->private_store); state->desc = *desc; state->device = &device->ID3D11Device_iface; ID3D11Device_AddRef(state->device); return S_OK; } HRESULT d3d_depthstencil_state_create(struct d3d_device *device, const D3D11_DEPTH_STENCIL_DESC *desc, struct d3d_depthstencil_state **state) { struct d3d_depthstencil_state *object; D3D11_DEPTH_STENCIL_DESC tmp_desc; struct wine_rb_entry *entry; HRESULT hr; if (!desc) return E_INVALIDARG; /* D3D11_DEPTH_STENCIL_DESC has a hole, which is a problem because we use * it as a key in the rbtree. */ memset(&tmp_desc, 0, sizeof(tmp_desc)); tmp_desc.DepthEnable = desc->DepthEnable; if (desc->DepthEnable) { tmp_desc.DepthWriteMask = desc->DepthWriteMask; tmp_desc.DepthFunc = desc->DepthFunc; } else { tmp_desc.DepthWriteMask = D3D11_DEPTH_WRITE_MASK_ALL; tmp_desc.DepthFunc = D3D11_COMPARISON_LESS; } tmp_desc.StencilEnable = desc->StencilEnable; if (desc->StencilEnable) { tmp_desc.StencilReadMask = desc->StencilReadMask; tmp_desc.StencilWriteMask = desc->StencilWriteMask; tmp_desc.FrontFace = desc->FrontFace; tmp_desc.BackFace = desc->BackFace; } else { tmp_desc.StencilReadMask = D3D11_DEFAULT_STENCIL_READ_MASK; tmp_desc.StencilWriteMask = D3D11_DEFAULT_STENCIL_WRITE_MASK; tmp_desc.FrontFace.StencilFailOp = D3D11_STENCIL_OP_KEEP; tmp_desc.FrontFace.StencilDepthFailOp = D3D11_STENCIL_OP_KEEP; tmp_desc.FrontFace.StencilPassOp = D3D11_STENCIL_OP_KEEP; tmp_desc.FrontFace.StencilFunc = D3D11_COMPARISON_ALWAYS; tmp_desc.BackFace.StencilFailOp = D3D11_STENCIL_OP_KEEP; tmp_desc.BackFace.StencilDepthFailOp = D3D11_STENCIL_OP_KEEP; tmp_desc.BackFace.StencilPassOp = D3D11_STENCIL_OP_KEEP; tmp_desc.BackFace.StencilFunc = D3D11_COMPARISON_ALWAYS; } wined3d_mutex_lock(); if ((entry = wine_rb_get(&device->depthstencil_states, &tmp_desc))) { object = WINE_RB_ENTRY_VALUE(entry, struct d3d_depthstencil_state, entry); TRACE("Returning existing depthstencil state %p.\n", object); ID3D11DepthStencilState_AddRef(&object->ID3D11DepthStencilState_iface); *state = object; wined3d_mutex_unlock(); return S_OK; } if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)))) { wined3d_mutex_unlock(); return E_OUTOFMEMORY; } if (FAILED(hr = d3d_depthstencil_state_init(object, device, &tmp_desc))) { WARN("Failed to initialize depthstencil state, hr %#x.\n", hr); HeapFree(GetProcessHeap(), 0, object); wined3d_mutex_unlock(); return hr; } if (wine_rb_put(&device->depthstencil_states, desc, &object->entry) == -1) { ERR("Failed to insert depthstencil state entry.\n"); d3d_depthstencil_state_cleanup(object); HeapFree(GetProcessHeap(), 0, object); wined3d_mutex_unlock(); return E_FAIL; } wined3d_mutex_unlock(); TRACE("Created depthstencil state %p.\n", object); *state = object; return S_OK; } struct d3d_depthstencil_state *unsafe_impl_from_ID3D11DepthStencilState(ID3D11DepthStencilState *iface) { if (!iface) return NULL; assert(iface->lpVtbl == &d3d11_depthstencil_state_vtbl); return impl_from_ID3D11DepthStencilState(iface); } struct d3d_depthstencil_state *unsafe_impl_from_ID3D10DepthStencilState(ID3D10DepthStencilState *iface) { if (!iface) return NULL; assert(iface->lpVtbl == &d3d10_depthstencil_state_vtbl); return impl_from_ID3D10DepthStencilState(iface); } /* ID3D11RasterizerState methods */ static inline struct d3d_rasterizer_state *impl_from_ID3D11RasterizerState(ID3D11RasterizerState *iface) { return CONTAINING_RECORD(iface, struct d3d_rasterizer_state, ID3D11RasterizerState_iface); } static HRESULT STDMETHODCALLTYPE d3d11_rasterizer_state_QueryInterface(ID3D11RasterizerState *iface, REFIID riid, void **object) { struct d3d_rasterizer_state *state = impl_from_ID3D11RasterizerState(iface); TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object); if (IsEqualGUID(riid, &IID_ID3D11RasterizerState) || IsEqualGUID(riid, &IID_ID3D11DeviceChild) || IsEqualGUID(riid, &IID_IUnknown)) { ID3D11RasterizerState_AddRef(iface); *object = iface; return S_OK; } if (IsEqualGUID(riid, &IID_ID3D10RasterizerState) || IsEqualGUID(riid, &IID_ID3D10DeviceChild)) { ID3D10RasterizerState_AddRef(&state->ID3D10RasterizerState_iface); *object = &state->ID3D10RasterizerState_iface; return S_OK; } WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid)); *object = NULL; return E_NOINTERFACE; } static ULONG STDMETHODCALLTYPE d3d11_rasterizer_state_AddRef(ID3D11RasterizerState *iface) { struct d3d_rasterizer_state *state = impl_from_ID3D11RasterizerState(iface); ULONG refcount = InterlockedIncrement(&state->refcount); TRACE("%p increasing refcount to %u.\n", state, refcount); if (refcount == 1) { ID3D11Device_AddRef(state->device); wined3d_mutex_lock(); wined3d_rasterizer_state_incref(state->wined3d_state); wined3d_mutex_unlock(); } return refcount; } static ULONG STDMETHODCALLTYPE d3d11_rasterizer_state_Release(ID3D11RasterizerState *iface) { struct d3d_rasterizer_state *state = impl_from_ID3D11RasterizerState(iface); ULONG refcount = InterlockedDecrement(&state->refcount); TRACE("%p decreasing refcount to %u.\n", state, refcount); if (!refcount) { ID3D11Device *device = state->device; wined3d_mutex_lock(); wined3d_rasterizer_state_decref(state->wined3d_state); wined3d_mutex_unlock(); ID3D11Device_Release(device); } return refcount; } static void STDMETHODCALLTYPE d3d11_rasterizer_state_GetDevice(ID3D11RasterizerState *iface, ID3D11Device **device) { struct d3d_rasterizer_state *state = impl_from_ID3D11RasterizerState(iface); TRACE("iface %p, device %p.\n", iface, device); *device = state->device; ID3D11Device_AddRef(*device); } static HRESULT STDMETHODCALLTYPE d3d11_rasterizer_state_GetPrivateData(ID3D11RasterizerState *iface, REFGUID guid, UINT *data_size, void *data) { struct d3d_rasterizer_state *state = impl_from_ID3D11RasterizerState(iface); TRACE("iface %p, guid %s, data_size %p, data %p.\n", iface, debugstr_guid(guid), data_size, data); return d3d_get_private_data(&state->private_store, guid, data_size, data); } static HRESULT STDMETHODCALLTYPE d3d11_rasterizer_state_SetPrivateData(ID3D11RasterizerState *iface, REFGUID guid, UINT data_size, const void *data) { struct d3d_rasterizer_state *state = impl_from_ID3D11RasterizerState(iface); TRACE("iface %p, guid %s, data_size %u, data %p.\n", iface, debugstr_guid(guid), data_size, data); return d3d_set_private_data(&state->private_store, guid, data_size, data); } static HRESULT STDMETHODCALLTYPE d3d11_rasterizer_state_SetPrivateDataInterface(ID3D11RasterizerState *iface, REFGUID guid, const IUnknown *data) { struct d3d_rasterizer_state *state = impl_from_ID3D11RasterizerState(iface); TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data); return d3d_set_private_data_interface(&state->private_store, guid, data); } static void STDMETHODCALLTYPE d3d11_rasterizer_state_GetDesc(ID3D11RasterizerState *iface, D3D11_RASTERIZER_DESC *desc) { struct d3d_rasterizer_state *state = impl_from_ID3D11RasterizerState(iface); TRACE("iface %p, desc %p.\n", iface, desc); *desc = state->desc; } static const struct ID3D11RasterizerStateVtbl d3d11_rasterizer_state_vtbl = { /* IUnknown methods */ d3d11_rasterizer_state_QueryInterface, d3d11_rasterizer_state_AddRef, d3d11_rasterizer_state_Release, /* ID3D11DeviceChild methods */ d3d11_rasterizer_state_GetDevice, d3d11_rasterizer_state_GetPrivateData, d3d11_rasterizer_state_SetPrivateData, d3d11_rasterizer_state_SetPrivateDataInterface, /* ID3D11RasterizerState methods */ d3d11_rasterizer_state_GetDesc, }; /* ID3D10RasterizerState methods */ static inline struct d3d_rasterizer_state *impl_from_ID3D10RasterizerState(ID3D10RasterizerState *iface) { return CONTAINING_RECORD(iface, struct d3d_rasterizer_state, ID3D10RasterizerState_iface); } /* IUnknown methods */ static HRESULT STDMETHODCALLTYPE d3d10_rasterizer_state_QueryInterface(ID3D10RasterizerState *iface, REFIID riid, void **object) { struct d3d_rasterizer_state *state = impl_from_ID3D10RasterizerState(iface); TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object); return d3d11_rasterizer_state_QueryInterface(&state->ID3D11RasterizerState_iface, riid, object); } static ULONG STDMETHODCALLTYPE d3d10_rasterizer_state_AddRef(ID3D10RasterizerState *iface) { struct d3d_rasterizer_state *state = impl_from_ID3D10RasterizerState(iface); TRACE("iface %p.\n", iface); return d3d11_rasterizer_state_AddRef(&state->ID3D11RasterizerState_iface); } static ULONG STDMETHODCALLTYPE d3d10_rasterizer_state_Release(ID3D10RasterizerState *iface) { struct d3d_rasterizer_state *state = impl_from_ID3D10RasterizerState(iface); TRACE("iface %p.\n", state); return d3d11_rasterizer_state_Release(&state->ID3D11RasterizerState_iface); } /* ID3D10DeviceChild methods */ static void STDMETHODCALLTYPE d3d10_rasterizer_state_GetDevice(ID3D10RasterizerState *iface, ID3D10Device **device) { struct d3d_rasterizer_state *state = impl_from_ID3D10RasterizerState(iface); TRACE("iface %p, device %p.\n", iface, device); ID3D11Device_QueryInterface(state->device, &IID_ID3D10Device, (void **)device); } static HRESULT STDMETHODCALLTYPE d3d10_rasterizer_state_GetPrivateData(ID3D10RasterizerState *iface, REFGUID guid, UINT *data_size, void *data) { struct d3d_rasterizer_state *state = impl_from_ID3D10RasterizerState(iface); TRACE("iface %p, guid %s, data_size %p, data %p.\n", iface, debugstr_guid(guid), data_size, data); return d3d_get_private_data(&state->private_store, guid, data_size, data); } static HRESULT STDMETHODCALLTYPE d3d10_rasterizer_state_SetPrivateData(ID3D10RasterizerState *iface, REFGUID guid, UINT data_size, const void *data) { struct d3d_rasterizer_state *state = impl_from_ID3D10RasterizerState(iface); TRACE("iface %p, guid %s, data_size %u, data %p.\n", iface, debugstr_guid(guid), data_size, data); return d3d_set_private_data(&state->private_store, guid, data_size, data); } static HRESULT STDMETHODCALLTYPE d3d10_rasterizer_state_SetPrivateDataInterface(ID3D10RasterizerState *iface, REFGUID guid, const IUnknown *data) { struct d3d_rasterizer_state *state = impl_from_ID3D10RasterizerState(iface); TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data); return d3d_set_private_data_interface(&state->private_store, guid, data); } /* ID3D10RasterizerState methods */ static void STDMETHODCALLTYPE d3d10_rasterizer_state_GetDesc(ID3D10RasterizerState *iface, D3D10_RASTERIZER_DESC *desc) { struct d3d_rasterizer_state *state = impl_from_ID3D10RasterizerState(iface); TRACE("iface %p, desc %p.\n", iface, desc); memcpy(desc, &state->desc, sizeof(*desc)); } static const struct ID3D10RasterizerStateVtbl d3d10_rasterizer_state_vtbl = { /* IUnknown methods */ d3d10_rasterizer_state_QueryInterface, d3d10_rasterizer_state_AddRef, d3d10_rasterizer_state_Release, /* ID3D10DeviceChild methods */ d3d10_rasterizer_state_GetDevice, d3d10_rasterizer_state_GetPrivateData, d3d10_rasterizer_state_SetPrivateData, d3d10_rasterizer_state_SetPrivateDataInterface, /* ID3D10RasterizerState methods */ d3d10_rasterizer_state_GetDesc, }; static void STDMETHODCALLTYPE d3d_rasterizer_state_wined3d_object_destroyed(void *parent) { struct d3d_rasterizer_state *state = parent; struct d3d_device *device = impl_from_ID3D11Device(state->device); wine_rb_remove(&device->rasterizer_states, &state->entry); wined3d_private_store_cleanup(&state->private_store); HeapFree(GetProcessHeap(), 0, parent); } static const struct wined3d_parent_ops d3d_rasterizer_state_wined3d_parent_ops = { d3d_rasterizer_state_wined3d_object_destroyed, }; static HRESULT d3d_rasterizer_state_init(struct d3d_rasterizer_state *state, struct d3d_device *device, const D3D11_RASTERIZER_DESC *desc) { struct wined3d_rasterizer_state_desc wined3d_desc; HRESULT hr; state->ID3D11RasterizerState_iface.lpVtbl = &d3d11_rasterizer_state_vtbl; state->ID3D10RasterizerState_iface.lpVtbl = &d3d10_rasterizer_state_vtbl; state->refcount = 1; wined3d_private_store_init(&state->private_store); state->desc = *desc; if (wine_rb_put(&device->rasterizer_states, desc, &state->entry) == -1) { ERR("Failed to insert rasterizer state entry.\n"); wined3d_private_store_cleanup(&state->private_store); return E_FAIL; } wined3d_desc.front_ccw = desc->FrontCounterClockwise; /* We cannot fail after creating a wined3d_rasterizer_state object. It * would lead to double free. */ if (FAILED(hr = wined3d_rasterizer_state_create(device->wined3d_device, &wined3d_desc, state, &d3d_rasterizer_state_wined3d_parent_ops, &state->wined3d_state))) { WARN("Failed to create wined3d rasterizer state, hr %#x.\n", hr); wined3d_private_store_cleanup(&state->private_store); wine_rb_remove(&device->rasterizer_states, &state->entry); return hr; } ID3D11Device_AddRef(state->device = &device->ID3D11Device_iface); return S_OK; } HRESULT d3d_rasterizer_state_create(struct d3d_device *device, const D3D11_RASTERIZER_DESC *desc, struct d3d_rasterizer_state **state) { struct d3d_rasterizer_state *object; struct wine_rb_entry *entry; HRESULT hr; if (!desc) return E_INVALIDARG; wined3d_mutex_lock(); if ((entry = wine_rb_get(&device->rasterizer_states, desc))) { object = WINE_RB_ENTRY_VALUE(entry, struct d3d_rasterizer_state, entry); TRACE("Returning existing rasterizer state %p.\n", object); ID3D11RasterizerState_AddRef(&object->ID3D11RasterizerState_iface); *state = object; wined3d_mutex_unlock(); return S_OK; } if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)))) { wined3d_mutex_unlock(); return E_OUTOFMEMORY; } hr = d3d_rasterizer_state_init(object, device, desc); wined3d_mutex_unlock(); if (FAILED(hr)) { WARN("Failed to initialize rasterizer state, hr %#x.\n", hr); HeapFree(GetProcessHeap(), 0, object); return hr; } TRACE("Created rasterizer state %p.\n", object); *state = object; return S_OK; } struct d3d_rasterizer_state *unsafe_impl_from_ID3D11RasterizerState(ID3D11RasterizerState *iface) { if (!iface) return NULL; assert(iface->lpVtbl == &d3d11_rasterizer_state_vtbl); return impl_from_ID3D11RasterizerState(iface); } struct d3d_rasterizer_state *unsafe_impl_from_ID3D10RasterizerState(ID3D10RasterizerState *iface) { if (!iface) return NULL; assert(iface->lpVtbl == &d3d10_rasterizer_state_vtbl); return impl_from_ID3D10RasterizerState(iface); } /* ID3D11SampleState methods */ static inline struct d3d_sampler_state *impl_from_ID3D11SamplerState(ID3D11SamplerState *iface) { return CONTAINING_RECORD(iface, struct d3d_sampler_state, ID3D11SamplerState_iface); } static HRESULT STDMETHODCALLTYPE d3d11_sampler_state_QueryInterface(ID3D11SamplerState *iface, REFIID riid, void **object) { struct d3d_sampler_state *state = impl_from_ID3D11SamplerState(iface); TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object); if (IsEqualGUID(riid, &IID_ID3D11SamplerState) || IsEqualGUID(riid, &IID_ID3D11DeviceChild) || IsEqualGUID(riid, &IID_IUnknown)) { ID3D11SamplerState_AddRef(iface); *object = iface; return S_OK; } if (IsEqualGUID(riid, &IID_ID3D10SamplerState) || IsEqualGUID(riid, &IID_ID3D10DeviceChild)) { ID3D10SamplerState_AddRef(&state->ID3D10SamplerState_iface); *object = &state->ID3D10SamplerState_iface; return S_OK; } WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid)); *object = NULL; return E_NOINTERFACE; } static ULONG STDMETHODCALLTYPE d3d11_sampler_state_AddRef(ID3D11SamplerState *iface) { struct d3d_sampler_state *state = impl_from_ID3D11SamplerState(iface); ULONG refcount = InterlockedIncrement(&state->refcount); TRACE("%p increasing refcount to %u.\n", state, refcount); if (refcount == 1) { ID3D11Device_AddRef(state->device); wined3d_mutex_lock(); wined3d_sampler_incref(state->wined3d_sampler); wined3d_mutex_unlock(); } return refcount; } static ULONG STDMETHODCALLTYPE d3d11_sampler_state_Release(ID3D11SamplerState *iface) { struct d3d_sampler_state *state = impl_from_ID3D11SamplerState(iface); ULONG refcount = InterlockedDecrement(&state->refcount); TRACE("%p decreasing refcount to %u.\n", state, refcount); if (!refcount) { ID3D11Device *device = state->device; wined3d_mutex_lock(); wined3d_sampler_decref(state->wined3d_sampler); wined3d_mutex_unlock(); ID3D11Device_Release(device); } return refcount; } static void STDMETHODCALLTYPE d3d11_sampler_state_GetDevice(ID3D11SamplerState *iface, ID3D11Device **device) { struct d3d_sampler_state *state = impl_from_ID3D11SamplerState(iface); TRACE("iface %p, device %p.\n", iface, device); *device = state->device; ID3D11Device_AddRef(*device); } static HRESULT STDMETHODCALLTYPE d3d11_sampler_state_GetPrivateData(ID3D11SamplerState *iface, REFGUID guid, UINT *data_size, void *data) { struct d3d_sampler_state *state = impl_from_ID3D11SamplerState(iface); TRACE("iface %p, guid %s, data_size %p, data %p.\n", iface, debugstr_guid(guid), data_size, data); return d3d_get_private_data(&state->private_store, guid, data_size, data); } static HRESULT STDMETHODCALLTYPE d3d11_sampler_state_SetPrivateData(ID3D11SamplerState *iface, REFGUID guid, UINT data_size, const void *data) { struct d3d_sampler_state *state = impl_from_ID3D11SamplerState(iface); TRACE("iface %p, guid %s, data_size %u, data %p.\n", iface, debugstr_guid(guid), data_size, data); return d3d_set_private_data(&state->private_store, guid, data_size, data); } static HRESULT STDMETHODCALLTYPE d3d11_sampler_state_SetPrivateDataInterface(ID3D11SamplerState *iface, REFGUID guid, const IUnknown *data) { struct d3d_sampler_state *state = impl_from_ID3D11SamplerState(iface); TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data); return d3d_set_private_data_interface(&state->private_store, guid, data); } static void STDMETHODCALLTYPE d3d11_sampler_state_GetDesc(ID3D11SamplerState *iface, D3D11_SAMPLER_DESC *desc) { struct d3d_sampler_state *state = impl_from_ID3D11SamplerState(iface); TRACE("iface %p, desc %p.\n", iface, desc); *desc = state->desc; } static const struct ID3D11SamplerStateVtbl d3d11_sampler_state_vtbl = { /* IUnknown methods */ d3d11_sampler_state_QueryInterface, d3d11_sampler_state_AddRef, d3d11_sampler_state_Release, /* ID3D11DeviceChild methods */ d3d11_sampler_state_GetDevice, d3d11_sampler_state_GetPrivateData, d3d11_sampler_state_SetPrivateData, d3d11_sampler_state_SetPrivateDataInterface, /* ID3D11SamplerState methods */ d3d11_sampler_state_GetDesc, }; /* ID3D10SamplerState methods */ static inline struct d3d_sampler_state *impl_from_ID3D10SamplerState(ID3D10SamplerState *iface) { return CONTAINING_RECORD(iface, struct d3d_sampler_state, ID3D10SamplerState_iface); } /* IUnknown methods */ static HRESULT STDMETHODCALLTYPE d3d10_sampler_state_QueryInterface(ID3D10SamplerState *iface, REFIID riid, void **object) { struct d3d_sampler_state *state = impl_from_ID3D10SamplerState(iface); TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object); return d3d11_sampler_state_QueryInterface(&state->ID3D11SamplerState_iface, riid, object); } static ULONG STDMETHODCALLTYPE d3d10_sampler_state_AddRef(ID3D10SamplerState *iface) { struct d3d_sampler_state *state = impl_from_ID3D10SamplerState(iface); TRACE("iface %p.\n", iface); return d3d11_sampler_state_AddRef(&state->ID3D11SamplerState_iface); } static ULONG STDMETHODCALLTYPE d3d10_sampler_state_Release(ID3D10SamplerState *iface) { struct d3d_sampler_state *state = impl_from_ID3D10SamplerState(iface); TRACE("iface %p.\n", iface); return d3d11_sampler_state_Release(&state->ID3D11SamplerState_iface); } /* ID3D10DeviceChild methods */ static void STDMETHODCALLTYPE d3d10_sampler_state_GetDevice(ID3D10SamplerState *iface, ID3D10Device **device) { struct d3d_sampler_state *state = impl_from_ID3D10SamplerState(iface); TRACE("iface %p, device %p.\n", iface, device); ID3D11Device_QueryInterface(state->device, &IID_ID3D10Device, (void **)device); } static HRESULT STDMETHODCALLTYPE d3d10_sampler_state_GetPrivateData(ID3D10SamplerState *iface, REFGUID guid, UINT *data_size, void *data) { struct d3d_sampler_state *state = impl_from_ID3D10SamplerState(iface); TRACE("iface %p, guid %s, data_size %p, data %p.\n", iface, debugstr_guid(guid), data_size, data); return d3d_get_private_data(&state->private_store, guid, data_size, data); } static HRESULT STDMETHODCALLTYPE d3d10_sampler_state_SetPrivateData(ID3D10SamplerState *iface, REFGUID guid, UINT data_size, const void *data) { struct d3d_sampler_state *state = impl_from_ID3D10SamplerState(iface); TRACE("iface %p, guid %s, data_size %u, data %p.\n", iface, debugstr_guid(guid), data_size, data); return d3d_set_private_data(&state->private_store, guid, data_size, data); } static HRESULT STDMETHODCALLTYPE d3d10_sampler_state_SetPrivateDataInterface(ID3D10SamplerState *iface, REFGUID guid, const IUnknown *data) { struct d3d_sampler_state *state = impl_from_ID3D10SamplerState(iface); TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data); return d3d_set_private_data_interface(&state->private_store, guid, data); } /* ID3D10SamplerState methods */ static void STDMETHODCALLTYPE d3d10_sampler_state_GetDesc(ID3D10SamplerState *iface, D3D10_SAMPLER_DESC *desc) { struct d3d_sampler_state *state = impl_from_ID3D10SamplerState(iface); TRACE("iface %p, desc %p.\n", iface, desc); memcpy(desc, &state->desc, sizeof(*desc)); } static const struct ID3D10SamplerStateVtbl d3d10_sampler_state_vtbl = { /* IUnknown methods */ d3d10_sampler_state_QueryInterface, d3d10_sampler_state_AddRef, d3d10_sampler_state_Release, /* ID3D10DeviceChild methods */ d3d10_sampler_state_GetDevice, d3d10_sampler_state_GetPrivateData, d3d10_sampler_state_SetPrivateData, d3d10_sampler_state_SetPrivateDataInterface, /* ID3D10SamplerState methods */ d3d10_sampler_state_GetDesc, }; static void STDMETHODCALLTYPE d3d_sampler_wined3d_object_destroyed(void *parent) { struct d3d_sampler_state *state = parent; struct d3d_device *device = impl_from_ID3D11Device(state->device); wine_rb_remove(&device->sampler_states, &state->entry); wined3d_private_store_cleanup(&state->private_store); HeapFree(GetProcessHeap(), 0, parent); } static const struct wined3d_parent_ops d3d_sampler_wined3d_parent_ops = { d3d_sampler_wined3d_object_destroyed, }; static enum wined3d_texture_address wined3d_texture_address_from_d3d11(enum D3D11_TEXTURE_ADDRESS_MODE t) { return (enum wined3d_texture_address)t; } static enum wined3d_texture_filter_type wined3d_texture_filter_mip_from_d3d11(enum D3D11_FILTER f) { if (D3D11_DECODE_MIP_FILTER(f) == D3D11_FILTER_TYPE_LINEAR) return WINED3D_TEXF_LINEAR; return WINED3D_TEXF_POINT; } static enum wined3d_texture_filter_type wined3d_texture_filter_mag_from_d3d11(enum D3D11_FILTER f) { if (D3D11_DECODE_MAG_FILTER(f) == D3D11_FILTER_TYPE_LINEAR) return WINED3D_TEXF_LINEAR; return WINED3D_TEXF_POINT; } static enum wined3d_texture_filter_type wined3d_texture_filter_min_from_d3d11(enum D3D11_FILTER f) { if (D3D11_DECODE_MIN_FILTER(f) == D3D11_FILTER_TYPE_LINEAR) return WINED3D_TEXF_LINEAR; return WINED3D_TEXF_POINT; } static BOOL wined3d_texture_compare_from_d3d11(enum D3D11_FILTER f) { return D3D11_DECODE_IS_COMPARISON_FILTER(f); } static enum wined3d_cmp_func wined3d_cmp_func_from_d3d11(D3D11_COMPARISON_FUNC f) { return (enum wined3d_cmp_func)f; } static HRESULT d3d_sampler_state_init(struct d3d_sampler_state *state, struct d3d_device *device, const D3D11_SAMPLER_DESC *desc) { struct wined3d_sampler_desc wined3d_desc; HRESULT hr; state->ID3D11SamplerState_iface.lpVtbl = &d3d11_sampler_state_vtbl; state->ID3D10SamplerState_iface.lpVtbl = &d3d10_sampler_state_vtbl; state->refcount = 1; wined3d_private_store_init(&state->private_store); state->desc = *desc; wined3d_desc.address_u = wined3d_texture_address_from_d3d11(desc->AddressU); wined3d_desc.address_v = wined3d_texture_address_from_d3d11(desc->AddressV); wined3d_desc.address_w = wined3d_texture_address_from_d3d11(desc->AddressW); memcpy(wined3d_desc.border_color, desc->BorderColor, sizeof(wined3d_desc.border_color)); wined3d_desc.mag_filter = wined3d_texture_filter_mag_from_d3d11(desc->Filter); wined3d_desc.min_filter = wined3d_texture_filter_min_from_d3d11(desc->Filter); wined3d_desc.mip_filter = wined3d_texture_filter_mip_from_d3d11(desc->Filter); wined3d_desc.lod_bias = desc->MipLODBias; wined3d_desc.min_lod = desc->MinLOD; wined3d_desc.max_lod = desc->MaxLOD; wined3d_desc.mip_base_level = 0; wined3d_desc.max_anisotropy = D3D11_DECODE_IS_ANISOTROPIC_FILTER(desc->Filter) ? desc->MaxAnisotropy : 1; wined3d_desc.compare = wined3d_texture_compare_from_d3d11(desc->Filter); wined3d_desc.comparison_func = wined3d_cmp_func_from_d3d11(desc->ComparisonFunc); wined3d_desc.srgb_decode = TRUE; if (wine_rb_put(&device->sampler_states, desc, &state->entry) == -1) { ERR("Failed to insert sampler state entry.\n"); wined3d_private_store_cleanup(&state->private_store); return E_FAIL; } /* We cannot fail after creating a wined3d_sampler object. It would lead to * double free. */ if (FAILED(hr = wined3d_sampler_create(device->wined3d_device, &wined3d_desc, state, &d3d_sampler_wined3d_parent_ops, &state->wined3d_sampler))) { WARN("Failed to create wined3d sampler, hr %#x.\n", hr); wined3d_private_store_cleanup(&state->private_store); wine_rb_remove(&device->sampler_states, &state->entry); return hr; } state->device = &device->ID3D11Device_iface; ID3D11Device_AddRef(state->device); return S_OK; } HRESULT d3d_sampler_state_create(struct d3d_device *device, const D3D11_SAMPLER_DESC *desc, struct d3d_sampler_state **state) { D3D11_SAMPLER_DESC normalized_desc; struct d3d_sampler_state *object; struct wine_rb_entry *entry; HRESULT hr; if (!desc) return E_INVALIDARG; normalized_desc = *desc; if (!D3D11_DECODE_IS_ANISOTROPIC_FILTER(normalized_desc.Filter)) normalized_desc.MaxAnisotropy = 0; if (!D3D11_DECODE_IS_COMPARISON_FILTER(normalized_desc.Filter)) normalized_desc.ComparisonFunc = D3D11_COMPARISON_NEVER; if (normalized_desc.AddressU != D3D11_TEXTURE_ADDRESS_BORDER && normalized_desc.AddressV != D3D11_TEXTURE_ADDRESS_BORDER && normalized_desc.AddressW != D3D11_TEXTURE_ADDRESS_BORDER) memset(&normalized_desc.BorderColor, 0, sizeof(normalized_desc.BorderColor)); wined3d_mutex_lock(); if ((entry = wine_rb_get(&device->sampler_states, &normalized_desc))) { object = WINE_RB_ENTRY_VALUE(entry, struct d3d_sampler_state, entry); TRACE("Returning existing sampler state %p.\n", object); ID3D11SamplerState_AddRef(&object->ID3D11SamplerState_iface); *state = object; wined3d_mutex_unlock(); return S_OK; } if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)))) { wined3d_mutex_unlock(); return E_OUTOFMEMORY; } hr = d3d_sampler_state_init(object, device, &normalized_desc); wined3d_mutex_unlock(); if (FAILED(hr)) { WARN("Failed to initialize sampler state, hr %#x.\n", hr); HeapFree(GetProcessHeap(), 0, object); return hr; } TRACE("Created sampler state %p.\n", object); *state = object; return S_OK; } struct d3d_sampler_state *unsafe_impl_from_ID3D11SamplerState(ID3D11SamplerState *iface) { if (!iface) return NULL; assert(iface->lpVtbl == &d3d11_sampler_state_vtbl); return impl_from_ID3D11SamplerState(iface); } struct d3d_sampler_state *unsafe_impl_from_ID3D10SamplerState(ID3D10SamplerState *iface) { if (!iface) return NULL; assert(iface->lpVtbl == &d3d10_sampler_state_vtbl); return impl_from_ID3D10SamplerState(iface); }