/* * Implementation of IDirect3DRM Interface * * Copyright 2010, 2012 Christian Costa * Copyright 2011 André Hentschel * Copyright 2016 Aaryaman Vasishta * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ #include "d3drm_private.h" WINE_DEFAULT_DEBUG_CHANNEL(d3drm); static const char* get_IID_string(const GUID* guid) { if (IsEqualGUID(guid, &IID_IDirect3DRMFrame)) return "IID_IDirect3DRMFrame"; else if (IsEqualGUID(guid, &IID_IDirect3DRMFrame2)) return "IID_IDirect3DRMFrame2"; else if (IsEqualGUID(guid, &IID_IDirect3DRMFrame3)) return "IID_IDirect3DRMFrame3"; else if (IsEqualGUID(guid, &IID_IDirect3DRMMeshBuilder)) return "IID_IDirect3DRMMeshBuilder"; else if (IsEqualGUID(guid, &IID_IDirect3DRMMeshBuilder2)) return "IID_IDirect3DRMMeshBuilder2"; else if (IsEqualGUID(guid, &IID_IDirect3DRMMeshBuilder3)) return "IID_IDirect3DRMMeshBuilder3"; return "?"; } static HRESULT d3drm_create_texture_object(void **object, IDirect3DRM *d3drm) { struct d3drm_texture *texture; HRESULT hr; if (FAILED(hr = d3drm_texture_create(&texture, d3drm))) return hr; *object = &texture->IDirect3DRMTexture_iface; return hr; } static HRESULT d3drm_create_device_object(void **object, IDirect3DRM *d3drm) { struct d3drm_device *device; HRESULT hr; if (FAILED(hr = d3drm_device_create(&device, d3drm))) return hr; *object = &device->IDirect3DRMDevice_iface; return hr; } static HRESULT d3drm_create_viewport_object(void **object, IDirect3DRM *d3drm) { struct d3drm_viewport *viewport; HRESULT hr; if (FAILED(hr = d3drm_viewport_create(&viewport, d3drm))) return hr; *object = &viewport->IDirect3DRMViewport_iface; return hr; } static HRESULT d3drm_create_face_object(void **object, IDirect3DRM *d3drm) { struct d3drm_face *face; HRESULT hr; if (FAILED(hr = d3drm_face_create(&face))) return hr; *object = &face->IDirect3DRMFace_iface; return hr; } static HRESULT d3drm_create_mesh_builder_object(void **object, IDirect3DRM *d3drm) { struct d3drm_mesh_builder *mesh_builder; HRESULT hr; if (FAILED(hr = d3drm_mesh_builder_create(&mesh_builder, d3drm))) return hr; *object = &mesh_builder->IDirect3DRMMeshBuilder2_iface; return hr; } static HRESULT d3drm_create_frame_object(void **object, IDirect3DRM *d3drm) { struct d3drm_frame *frame; HRESULT hr; if (FAILED(hr = d3drm_frame_create(&frame, NULL, d3drm))) return hr; *object = &frame->IDirect3DRMFrame_iface; return hr; } static HRESULT d3drm_create_light_object(void **object, IDirect3DRM *d3drm) { struct d3drm_light *light; HRESULT hr; if (FAILED(hr = d3drm_light_create(&light, d3drm))) return hr; *object = &light->IDirect3DRMLight_iface; return hr; } static HRESULT d3drm_create_material_object(void **object, IDirect3DRM *d3drm) { struct d3drm_material *material; HRESULT hr; if (FAILED(hr = d3drm_material_create(&material, d3drm))) return hr; *object = &material->IDirect3DRMMaterial2_iface; return hr; } static HRESULT d3drm_create_mesh_object(void **object, IDirect3DRM *d3drm) { struct d3drm_mesh *mesh; HRESULT hr; if (FAILED(hr = d3drm_mesh_create(&mesh, d3drm))) return hr; *object = &mesh->IDirect3DRMMesh_iface; return hr; } static HRESULT d3drm_create_animation_object(void **object, IDirect3DRM *d3drm) { struct d3drm_animation *animation; HRESULT hr; if (FAILED(hr = d3drm_animation_create(&animation, d3drm))) return hr; *object = &animation->IDirect3DRMAnimation_iface; return hr; } static HRESULT d3drm_create_wrap_object(void **object, IDirect3DRM *d3drm) { struct d3drm_wrap *wrap; HRESULT hr; if (FAILED(hr = d3drm_wrap_create(&wrap, d3drm))) return hr; *object = &wrap->IDirect3DRMWrap_iface; return hr; } struct d3drm { IDirect3DRM IDirect3DRM_iface; IDirect3DRM2 IDirect3DRM2_iface; IDirect3DRM3 IDirect3DRM3_iface; LONG ref1, ref2, ref3, iface_count; }; static inline struct d3drm *impl_from_IDirect3DRM(IDirect3DRM *iface) { return CONTAINING_RECORD(iface, struct d3drm, IDirect3DRM_iface); } static inline struct d3drm *impl_from_IDirect3DRM2(IDirect3DRM2 *iface) { return CONTAINING_RECORD(iface, struct d3drm, IDirect3DRM2_iface); } static inline struct d3drm *impl_from_IDirect3DRM3(IDirect3DRM3 *iface) { return CONTAINING_RECORD(iface, struct d3drm, IDirect3DRM3_iface); } static void d3drm_destroy(struct d3drm *d3drm) { heap_free(d3drm); TRACE("d3drm object %p is being destroyed.\n", d3drm); } static HRESULT WINAPI d3drm1_QueryInterface(IDirect3DRM *iface, REFIID riid, void **out) { struct d3drm *d3drm = impl_from_IDirect3DRM(iface); TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out); if (IsEqualGUID(riid, &IID_IDirect3DRM) || IsEqualGUID(riid, &IID_IUnknown)) { *out = &d3drm->IDirect3DRM_iface; } else if (IsEqualGUID(riid, &IID_IDirect3DRM2)) { *out = &d3drm->IDirect3DRM2_iface; } else if (IsEqualGUID(riid, &IID_IDirect3DRM3)) { *out = &d3drm->IDirect3DRM3_iface; } else { *out = NULL; WARN("%s not implemented, returning CLASS_E_CLASSNOTAVAILABLE.\n", debugstr_guid(riid)); return CLASS_E_CLASSNOTAVAILABLE; } IUnknown_AddRef((IUnknown *)*out); return S_OK; } static ULONG WINAPI d3drm1_AddRef(IDirect3DRM *iface) { struct d3drm *d3drm = impl_from_IDirect3DRM(iface); ULONG refcount = InterlockedIncrement(&d3drm->ref1); TRACE("%p increasing refcount to %u.\n", iface, refcount); if (refcount == 1) InterlockedIncrement(&d3drm->iface_count); return refcount; } static ULONG WINAPI d3drm1_Release(IDirect3DRM *iface) { struct d3drm *d3drm = impl_from_IDirect3DRM(iface); ULONG refcount = InterlockedDecrement(&d3drm->ref1); TRACE("%p decreasing refcount to %u.\n", iface, refcount); if (!refcount && !InterlockedDecrement(&d3drm->iface_count)) d3drm_destroy(d3drm); return refcount; } static HRESULT WINAPI d3drm1_CreateObject(IDirect3DRM *iface, REFCLSID clsid, IUnknown *outer, REFIID iid, void **out) { struct d3drm *d3drm = impl_from_IDirect3DRM(iface); TRACE("iface %p, clsid %s, outer %p, iid %s, out %p.\n", iface, debugstr_guid(clsid), outer, debugstr_guid(iid), out); return IDirect3DRM3_CreateObject(&d3drm->IDirect3DRM3_iface, clsid, outer, iid, out); } static HRESULT WINAPI d3drm1_CreateFrame(IDirect3DRM *iface, IDirect3DRMFrame *parent_frame, IDirect3DRMFrame **frame) { struct d3drm_frame *object; HRESULT hr; TRACE("iface %p, parent_frame %p, frame %p.\n", iface, parent_frame, frame); if (FAILED(hr = d3drm_frame_create(&object, (IUnknown *)parent_frame, iface))) return hr; *frame = &object->IDirect3DRMFrame_iface; return D3DRM_OK; } static HRESULT WINAPI d3drm1_CreateMesh(IDirect3DRM *iface, IDirect3DRMMesh **mesh) { struct d3drm *d3drm = impl_from_IDirect3DRM(iface); TRACE("iface %p, mesh %p.\n", iface, mesh); return IDirect3DRM3_CreateMesh(&d3drm->IDirect3DRM3_iface, mesh); } static HRESULT WINAPI d3drm1_CreateMeshBuilder(IDirect3DRM *iface, IDirect3DRMMeshBuilder **mesh_builder) { struct d3drm *d3drm = impl_from_IDirect3DRM(iface); TRACE("iface %p, mesh_builder %p.\n", iface, mesh_builder); return IDirect3DRM2_CreateMeshBuilder(&d3drm->IDirect3DRM2_iface, (IDirect3DRMMeshBuilder2 **)mesh_builder); } static HRESULT WINAPI d3drm1_CreateFace(IDirect3DRM *iface, IDirect3DRMFace **face) { struct d3drm_face *object; HRESULT hr; TRACE("iface %p, face %p.\n", iface, face); if (FAILED(hr = d3drm_face_create(&object))) return hr; *face = &object->IDirect3DRMFace_iface; return S_OK; } static HRESULT WINAPI d3drm1_CreateAnimation(IDirect3DRM *iface, IDirect3DRMAnimation **animation) { struct d3drm_animation *object; HRESULT hr; TRACE("iface %p, animation %p.\n", iface, animation); if (!animation) return D3DRMERR_BADVALUE; if (FAILED(hr = d3drm_animation_create(&object, iface))) return hr; *animation = &object->IDirect3DRMAnimation_iface; return S_OK; } static HRESULT WINAPI d3drm1_CreateAnimationSet(IDirect3DRM *iface, IDirect3DRMAnimationSet **set) { FIXME("iface %p, set %p stub!\n", iface, set); return E_NOTIMPL; } static HRESULT WINAPI d3drm1_CreateTexture(IDirect3DRM *iface, D3DRMIMAGE *image, IDirect3DRMTexture **texture) { struct d3drm *d3drm = impl_from_IDirect3DRM(iface); IDirect3DRMTexture3 *texture3; HRESULT hr; TRACE("iface %p, image %p, texture %p.\n", iface, image, texture); if (!texture) return D3DRMERR_BADVALUE; if (FAILED(hr = IDirect3DRM3_CreateTexture(&d3drm->IDirect3DRM3_iface, image, &texture3))) { *texture = NULL; return hr; } hr = IDirect3DRMTexture3_QueryInterface(texture3, &IID_IDirect3DRMTexture, (void **)texture); IDirect3DRMTexture3_Release(texture3); return hr; } static HRESULT WINAPI d3drm1_CreateLight(IDirect3DRM *iface, D3DRMLIGHTTYPE type, D3DCOLOR color, IDirect3DRMLight **light) { struct d3drm *d3drm = impl_from_IDirect3DRM(iface); TRACE("iface %p, type %#x, color 0x%08x, light %p.\n", iface, type, color, light); return IDirect3DRM3_CreateLight(&d3drm->IDirect3DRM3_iface, type, color, light); } static HRESULT WINAPI d3drm1_CreateLightRGB(IDirect3DRM *iface, D3DRMLIGHTTYPE type, D3DVALUE red, D3DVALUE green, D3DVALUE blue, IDirect3DRMLight **light) { struct d3drm *d3drm = impl_from_IDirect3DRM(iface); TRACE("iface %p, type %#x, red %.8e, green %.8e, blue %.8e, light %p.\n", iface, type, red, green, blue, light); return IDirect3DRM3_CreateLightRGB(&d3drm->IDirect3DRM3_iface, type, red, green, blue, light); } static HRESULT WINAPI d3drm1_CreateMaterial(IDirect3DRM *iface, D3DVALUE power, IDirect3DRMMaterial **material) { struct d3drm *d3drm = impl_from_IDirect3DRM(iface); TRACE("iface %p, power %.8e, material %p.\n", iface, power, material); return IDirect3DRM3_CreateMaterial(&d3drm->IDirect3DRM3_iface, power, (IDirect3DRMMaterial2 **)material); } static HRESULT WINAPI d3drm1_CreateDevice(IDirect3DRM *iface, DWORD width, DWORD height, IDirect3DRMDevice **device) { TRACE("iface %p, width %u, height %u, device %p.\n", iface, width, height, device); if (!device) return D3DRMERR_BADVALUE; *device = NULL; return D3DRMERR_BADDEVICE; } static HRESULT WINAPI d3drm1_CreateDeviceFromSurface(IDirect3DRM *iface, GUID *guid, IDirectDraw *ddraw, IDirectDrawSurface *backbuffer, IDirect3DRMDevice **device) { struct d3drm_device *object; HRESULT hr; TRACE("iface %p, guid %s, ddraw %p, backbuffer %p, device %p.\n", iface, debugstr_guid(guid), ddraw, backbuffer, device); if (!device) return D3DRMERR_BADVALUE; *device = NULL; if (!backbuffer || !ddraw) return D3DRMERR_BADDEVICE; if (FAILED(hr = d3drm_device_create(&object, iface))) return hr; if (SUCCEEDED(hr = d3drm_device_init(object, 1, ddraw, backbuffer, TRUE))) *device = &object->IDirect3DRMDevice_iface; else d3drm_device_destroy(object); return hr; } static HRESULT WINAPI d3drm1_CreateDeviceFromD3D(IDirect3DRM *iface, IDirect3D *d3d, IDirect3DDevice *d3d_device, IDirect3DRMDevice **device) { struct d3drm_device *object; HRESULT hr; TRACE("iface %p, d3d %p, d3d_device %p, device %p.\n", iface, d3d, d3d_device, device); if (!device) return D3DRMERR_BADVALUE; *device = NULL; if (FAILED(hr = d3drm_device_create(&object, iface))) return hr; if (FAILED(hr = IDirect3DRMDevice_InitFromD3D(&object->IDirect3DRMDevice_iface, d3d, d3d_device))) { d3drm_device_destroy(object); return hr; } *device = &object->IDirect3DRMDevice_iface; return D3DRM_OK; } static HRESULT WINAPI d3drm1_CreateDeviceFromClipper(IDirect3DRM *iface, IDirectDrawClipper *clipper, GUID *guid, int width, int height, IDirect3DRMDevice **device) { struct d3drm_device *object; IDirectDraw *ddraw; IDirectDrawSurface *render_target; HRESULT hr; TRACE("iface %p, clipper %p, guid %s, width %d, height %d, device %p.\n", iface, clipper, debugstr_guid(guid), width, height, device); if (!device) return D3DRMERR_BADVALUE; *device = NULL; if (!clipper || !width || !height) return D3DRMERR_BADVALUE; hr = DirectDrawCreate(NULL, &ddraw, NULL); if (FAILED(hr)) return hr; if (FAILED(hr = d3drm_device_create(&object, iface))) { IDirectDraw_Release(ddraw); return hr; } hr = d3drm_device_create_surfaces_from_clipper(object, ddraw, clipper, width, height, &render_target); if (FAILED(hr)) { IDirectDraw_Release(ddraw); d3drm_device_destroy(object); return hr; } hr = d3drm_device_init(object, 1, ddraw, render_target, TRUE); IDirectDraw_Release(ddraw); IDirectDrawSurface_Release(render_target); if (FAILED(hr)) d3drm_device_destroy(object); else *device = &object->IDirect3DRMDevice_iface; return hr; } static HRESULT WINAPI d3drm1_CreateTextureFromSurface(IDirect3DRM *iface, IDirectDrawSurface *surface, IDirect3DRMTexture **texture) { struct d3drm *d3drm = impl_from_IDirect3DRM(iface); IDirect3DRMTexture3 *texture3; HRESULT hr; TRACE("iface %p, surface %p, texture %p.\n", iface, surface, texture); if (!texture) return D3DRMERR_BADVALUE; if (FAILED(hr = IDirect3DRM3_CreateTextureFromSurface(&d3drm->IDirect3DRM3_iface, surface, &texture3))) { *texture = NULL; return hr; } hr = IDirect3DRMTexture3_QueryInterface(texture3, &IID_IDirect3DRMTexture, (void **)texture); IDirect3DRMTexture3_Release(texture3); return hr; } static HRESULT WINAPI d3drm1_CreateShadow(IDirect3DRM *iface, IDirect3DRMVisual *visual, IDirect3DRMLight *light, D3DVALUE px, D3DVALUE py, D3DVALUE pz, D3DVALUE nx, D3DVALUE ny, D3DVALUE nz, IDirect3DRMVisual **shadow) { FIXME("iface %p, visual %p, light %p, px %.8e, py %.8e, pz %.8e, nx %.8e, ny %.8e, nz %.8e, shadow %p stub!\n", iface, visual, light, px, py, pz, nx, ny, nz, shadow); return E_NOTIMPL; } static HRESULT WINAPI d3drm1_CreateViewport(IDirect3DRM *iface, IDirect3DRMDevice *device, IDirect3DRMFrame *camera, DWORD x, DWORD y, DWORD width, DWORD height, IDirect3DRMViewport **viewport) { struct d3drm *d3drm = impl_from_IDirect3DRM(iface); IDirect3DRMDevice3 *device3; IDirect3DRMFrame3 *camera3; IDirect3DRMViewport2 *viewport2; HRESULT hr; TRACE("iface %p, device %p, camera %p, x %u, y %u, width %u, height %u, viewport %p.\n", iface, device, camera, x, y, width, height, viewport); if (!viewport) return D3DRMERR_BADVALUE; *viewport = NULL; if (!device || !camera) return D3DRMERR_BADOBJECT; if (FAILED(hr = IDirect3DRMDevice_QueryInterface(device, &IID_IDirect3DRMDevice3, (void **)&device3))) return hr; if (FAILED(hr = IDirect3DRMFrame_QueryInterface(camera, &IID_IDirect3DRMFrame3, (void **)&camera3))) { IDirect3DRMDevice3_Release(device3); return hr; } hr = IDirect3DRM3_CreateViewport(&d3drm->IDirect3DRM3_iface, device3, camera3, x, y, width, height, &viewport2); IDirect3DRMDevice3_Release(device3); IDirect3DRMFrame3_Release(camera3); if (FAILED(hr)) return hr; hr = IDirect3DRMViewport2_QueryInterface(viewport2, &IID_IDirect3DRMViewport, (void **)viewport); IDirect3DRMViewport2_Release(viewport2); return hr; } static HRESULT WINAPI d3drm1_CreateWrap(IDirect3DRM *iface, D3DRMWRAPTYPE type, IDirect3DRMFrame *frame, D3DVALUE ox, D3DVALUE oy, D3DVALUE oz, D3DVALUE dx, D3DVALUE dy, D3DVALUE dz, D3DVALUE ux, D3DVALUE uy, D3DVALUE uz, D3DVALUE ou, D3DVALUE ov, D3DVALUE su, D3DVALUE sv, IDirect3DRMWrap **wrap) { struct d3drm_wrap *object; HRESULT hr; FIXME("iface %p, type %#x, frame %p, ox %.8e, oy %.8e, oz %.8e, dx %.8e, dy %.8e, dz %.8e, " "ux %.8e, uy %.8e, uz %.8e, ou %.8e, ov %.8e, su %.8e, sv %.8e, wrap %p, semi-stub.\n", iface, type, frame, ox, oy, oz, dx, dy, dz, ux, uy, uz, ou, ov, su, sv, wrap); if (!wrap) return D3DRMERR_BADVALUE; if (FAILED(hr = d3drm_wrap_create(&object, iface))) return hr; *wrap = &object->IDirect3DRMWrap_iface; return S_OK; } static HRESULT WINAPI d3drm1_CreateUserVisual(IDirect3DRM *iface, D3DRMUSERVISUALCALLBACK cb, void *ctx, IDirect3DRMUserVisual **visual) { FIXME("iface %p, cb %p, ctx %p visual %p stub!\n", iface, cb, ctx, visual); return E_NOTIMPL; } static HRESULT WINAPI d3drm1_LoadTexture(IDirect3DRM *iface, const char *filename, IDirect3DRMTexture **texture) { struct d3drm_texture *object; HRESULT hr; TRACE("iface %p, filename %s, texture %p.\n", iface, debugstr_a(filename), texture); if (!texture) return D3DRMERR_BADVALUE; if (FAILED(hr = d3drm_texture_create(&object, iface))) return hr; *texture = &object->IDirect3DRMTexture_iface; if (FAILED(hr = IDirect3DRMTexture_InitFromFile(*texture, filename))) { IDirect3DRMTexture_Release(*texture); *texture = NULL; if (!filename) return D3DRMERR_BADVALUE; return hr == D3DRMERR_BADOBJECT ? D3DRMERR_FILENOTFOUND : hr; } return D3DRM_OK; } static HRESULT WINAPI d3drm1_LoadTextureFromResource(IDirect3DRM *iface, HRSRC resource, IDirect3DRMTexture **texture) { struct d3drm_texture *object; HRESULT hr; FIXME("iface %p, resource %p, texture %p stub!\n", iface, resource, texture); if (FAILED(hr = d3drm_texture_create(&object, iface))) return hr; *texture = &object->IDirect3DRMTexture_iface; return D3DRM_OK; } static HRESULT WINAPI d3drm1_SetSearchPath(IDirect3DRM *iface, const char *path) { FIXME("iface %p, path %s stub!\n", iface, debugstr_a(path)); return E_NOTIMPL; } static HRESULT WINAPI d3drm1_AddSearchPath(IDirect3DRM *iface, const char *path) { FIXME("iface %p, path %s stub!\n", iface, debugstr_a(path)); return E_NOTIMPL; } static HRESULT WINAPI d3drm1_GetSearchPath(IDirect3DRM *iface, DWORD *size, char *path) { FIXME("iface %p, size %p, path %p stub!\n", iface, size, path); return E_NOTIMPL; } static HRESULT WINAPI d3drm1_SetDefaultTextureColors(IDirect3DRM *iface, DWORD color_count) { FIXME("iface %p, color_count %u stub!\n", iface, color_count); return E_NOTIMPL; } static HRESULT WINAPI d3drm1_SetDefaultTextureShades(IDirect3DRM *iface, DWORD shade_count) { FIXME("iface %p, shade_count %u stub!\n", iface, shade_count); return E_NOTIMPL; } static HRESULT WINAPI d3drm1_GetDevices(IDirect3DRM *iface, IDirect3DRMDeviceArray **array) { FIXME("iface %p, array %p stub!\n", iface, array); return E_NOTIMPL; } static HRESULT WINAPI d3drm1_GetNamedObject(IDirect3DRM *iface, const char *name, IDirect3DRMObject **object) { FIXME("iface %p, name %s, object %p stub!\n", iface, debugstr_a(name), object); return E_NOTIMPL; } static HRESULT WINAPI d3drm1_EnumerateObjects(IDirect3DRM *iface, D3DRMOBJECTCALLBACK cb, void *ctx) { FIXME("iface %p, cb %p, ctx %p stub!\n", iface, cb, ctx); return E_NOTIMPL; } static HRESULT WINAPI d3drm1_Load(IDirect3DRM *iface, void *source, void *object_id, IID **iids, DWORD iid_count, D3DRMLOADOPTIONS flags, D3DRMLOADCALLBACK load_cb, void *load_ctx, D3DRMLOADTEXTURECALLBACK load_tex_cb, void *load_tex_ctx, IDirect3DRMFrame *parent_frame) { struct d3drm *d3drm = impl_from_IDirect3DRM(iface); IDirect3DRMFrame3 *parent_frame3 = NULL; HRESULT hr = D3DRM_OK; TRACE("iface %p, source %p, object_id %p, iids %p, iid_count %u, flags %#x, " "load_cb %p, load_ctx %p, load_tex_cb %p, load_tex_ctx %p, parent_frame %p.\n", iface, source, object_id, iids, iid_count, flags, load_cb, load_ctx, load_tex_cb, load_tex_ctx, parent_frame); if (parent_frame) hr = IDirect3DRMFrame_QueryInterface(parent_frame, &IID_IDirect3DRMFrame3, (void **)&parent_frame3); if (SUCCEEDED(hr)) hr = IDirect3DRM3_Load(&d3drm->IDirect3DRM3_iface, source, object_id, iids, iid_count, flags, load_cb, load_ctx, load_tex_cb, load_tex_ctx, parent_frame3); if (parent_frame3) IDirect3DRMFrame3_Release(parent_frame3); return hr; } static HRESULT WINAPI d3drm1_Tick(IDirect3DRM *iface, D3DVALUE tick) { FIXME("iface %p, tick %.8e stub!\n", iface, tick); return E_NOTIMPL; } static const struct IDirect3DRMVtbl d3drm1_vtbl = { d3drm1_QueryInterface, d3drm1_AddRef, d3drm1_Release, d3drm1_CreateObject, d3drm1_CreateFrame, d3drm1_CreateMesh, d3drm1_CreateMeshBuilder, d3drm1_CreateFace, d3drm1_CreateAnimation, d3drm1_CreateAnimationSet, d3drm1_CreateTexture, d3drm1_CreateLight, d3drm1_CreateLightRGB, d3drm1_CreateMaterial, d3drm1_CreateDevice, d3drm1_CreateDeviceFromSurface, d3drm1_CreateDeviceFromD3D, d3drm1_CreateDeviceFromClipper, d3drm1_CreateTextureFromSurface, d3drm1_CreateShadow, d3drm1_CreateViewport, d3drm1_CreateWrap, d3drm1_CreateUserVisual, d3drm1_LoadTexture, d3drm1_LoadTextureFromResource, d3drm1_SetSearchPath, d3drm1_AddSearchPath, d3drm1_GetSearchPath, d3drm1_SetDefaultTextureColors, d3drm1_SetDefaultTextureShades, d3drm1_GetDevices, d3drm1_GetNamedObject, d3drm1_EnumerateObjects, d3drm1_Load, d3drm1_Tick, }; static HRESULT WINAPI d3drm2_QueryInterface(IDirect3DRM2 *iface, REFIID riid, void **out) { struct d3drm *d3drm = impl_from_IDirect3DRM2(iface); return d3drm1_QueryInterface(&d3drm->IDirect3DRM_iface, riid, out); } static ULONG WINAPI d3drm2_AddRef(IDirect3DRM2 *iface) { struct d3drm *d3drm = impl_from_IDirect3DRM2(iface); ULONG refcount = InterlockedIncrement(&d3drm->ref2); TRACE("%p increasing refcount to %u.\n", iface, refcount); if (refcount == 1) InterlockedIncrement(&d3drm->iface_count); return refcount; } static ULONG WINAPI d3drm2_Release(IDirect3DRM2 *iface) { struct d3drm *d3drm = impl_from_IDirect3DRM2(iface); ULONG refcount = InterlockedDecrement(&d3drm->ref2); TRACE("%p decreasing refcount to %u.\n", iface, refcount); if (!refcount && !InterlockedDecrement(&d3drm->iface_count)) d3drm_destroy(d3drm); return refcount; } static HRESULT WINAPI d3drm2_CreateObject(IDirect3DRM2 *iface, REFCLSID clsid, IUnknown *outer, REFIID iid, void **out) { struct d3drm *d3drm = impl_from_IDirect3DRM2(iface); TRACE("iface %p, clsid %s, outer %p, iid %s, out %p.\n", iface, debugstr_guid(clsid), outer, debugstr_guid(iid), out); return IDirect3DRM3_CreateObject(&d3drm->IDirect3DRM3_iface, clsid, outer, iid, out); } static HRESULT WINAPI d3drm2_CreateFrame(IDirect3DRM2 *iface, IDirect3DRMFrame *parent_frame, IDirect3DRMFrame2 **frame) { struct d3drm *d3drm = impl_from_IDirect3DRM2(iface); struct d3drm_frame *object; HRESULT hr; TRACE("iface %p, parent_frame %p, frame %p.\n", iface, parent_frame, frame); if (FAILED(hr = d3drm_frame_create(&object, (IUnknown *)parent_frame, &d3drm->IDirect3DRM_iface))) return hr; *frame = &object->IDirect3DRMFrame2_iface; return D3DRM_OK; } static HRESULT WINAPI d3drm2_CreateMesh(IDirect3DRM2 *iface, IDirect3DRMMesh **mesh) { struct d3drm *d3drm = impl_from_IDirect3DRM2(iface); TRACE("iface %p, mesh %p.\n", iface, mesh); return IDirect3DRM3_CreateMesh(&d3drm->IDirect3DRM3_iface, mesh); } static HRESULT WINAPI d3drm2_CreateMeshBuilder(IDirect3DRM2 *iface, IDirect3DRMMeshBuilder2 **mesh_builder) { struct d3drm *d3drm = impl_from_IDirect3DRM2(iface); struct d3drm_mesh_builder *object; HRESULT hr; TRACE("iface %p, mesh_builder %p.\n", iface, mesh_builder); if (FAILED(hr = d3drm_mesh_builder_create(&object, &d3drm->IDirect3DRM_iface))) return hr; *mesh_builder = &object->IDirect3DRMMeshBuilder2_iface; return S_OK; } static HRESULT WINAPI d3drm2_CreateFace(IDirect3DRM2 *iface, IDirect3DRMFace **face) { struct d3drm *d3drm = impl_from_IDirect3DRM2(iface); TRACE("iface %p, face %p.\n", iface, face); return IDirect3DRM_CreateFace(&d3drm->IDirect3DRM_iface, face); } static HRESULT WINAPI d3drm2_CreateAnimation(IDirect3DRM2 *iface, IDirect3DRMAnimation **animation) { struct d3drm *d3drm = impl_from_IDirect3DRM2(iface); TRACE("iface %p, animation %p.\n", iface, animation); return IDirect3DRM_CreateAnimation(&d3drm->IDirect3DRM_iface, animation); } static HRESULT WINAPI d3drm2_CreateAnimationSet(IDirect3DRM2 *iface, IDirect3DRMAnimationSet **set) { FIXME("iface %p, set %p stub!\n", iface, set); return E_NOTIMPL; } static HRESULT WINAPI d3drm2_CreateTexture(IDirect3DRM2 *iface, D3DRMIMAGE *image, IDirect3DRMTexture2 **texture) { struct d3drm *d3drm = impl_from_IDirect3DRM2(iface); IDirect3DRMTexture3 *texture3; HRESULT hr; TRACE("iface %p, image %p, texture %p.\n", iface, image, texture); if (!texture) return D3DRMERR_BADVALUE; if (FAILED(hr = IDirect3DRM3_CreateTexture(&d3drm->IDirect3DRM3_iface, image, &texture3))) { *texture = NULL; return hr; } hr = IDirect3DRMTexture3_QueryInterface(texture3, &IID_IDirect3DRMTexture2, (void **)texture); IDirect3DRMTexture3_Release(texture3); return hr; } static HRESULT WINAPI d3drm2_CreateLight(IDirect3DRM2 *iface, D3DRMLIGHTTYPE type, D3DCOLOR color, IDirect3DRMLight **light) { struct d3drm *d3drm = impl_from_IDirect3DRM2(iface); TRACE("iface %p, type %#x, color 0x%08x, light %p.\n", iface, type, color, light); return IDirect3DRM3_CreateLight(&d3drm->IDirect3DRM3_iface, type, color, light); } static HRESULT WINAPI d3drm2_CreateLightRGB(IDirect3DRM2 *iface, D3DRMLIGHTTYPE type, D3DVALUE red, D3DVALUE green, D3DVALUE blue, IDirect3DRMLight **light) { struct d3drm *d3drm = impl_from_IDirect3DRM2(iface); TRACE("iface %p, type %#x, red %.8e, green %.8e, blue %.8e, light %p.\n", iface, type, red, green, blue, light); return IDirect3DRM3_CreateLightRGB(&d3drm->IDirect3DRM3_iface, type, red, green, blue, light); } static HRESULT WINAPI d3drm2_CreateMaterial(IDirect3DRM2 *iface, D3DVALUE power, IDirect3DRMMaterial **material) { struct d3drm *d3drm = impl_from_IDirect3DRM2(iface); TRACE("iface %p, power %.8e, material %p.\n", iface, power, material); return IDirect3DRM3_CreateMaterial(&d3drm->IDirect3DRM3_iface, power, (IDirect3DRMMaterial2 **)material); } static HRESULT WINAPI d3drm2_CreateDevice(IDirect3DRM2 *iface, DWORD width, DWORD height, IDirect3DRMDevice2 **device) { TRACE("iface %p, width %u, height %u, device %p.\n", iface, width, height, device); if (!device) return D3DRMERR_BADVALUE; *device = NULL; return D3DRMERR_BADDEVICE; } static HRESULT WINAPI d3drm2_CreateDeviceFromSurface(IDirect3DRM2 *iface, GUID *guid, IDirectDraw *ddraw, IDirectDrawSurface *backbuffer, IDirect3DRMDevice2 **device) { struct d3drm *d3drm = impl_from_IDirect3DRM2(iface); IDirect3DRMDevice3 *device3; HRESULT hr; TRACE("iface %p, guid %s, ddraw %p, backbuffer %p, device %p.\n", iface, debugstr_guid(guid), ddraw, backbuffer, device); if (!device) return D3DRMERR_BADVALUE; *device = NULL; hr = IDirect3DRM3_CreateDeviceFromSurface(&d3drm->IDirect3DRM3_iface, guid, ddraw, backbuffer, 0, &device3); if (FAILED(hr)) return hr; hr = IDirect3DRMDevice3_QueryInterface(device3, &IID_IDirect3DRMDevice2, (void**)device); IDirect3DRMDevice3_Release(device3); return hr; } static HRESULT WINAPI d3drm2_CreateDeviceFromD3D(IDirect3DRM2 *iface, IDirect3D2 *d3d, IDirect3DDevice2 *d3d_device, IDirect3DRMDevice2 **device) { struct d3drm *d3drm = impl_from_IDirect3DRM2(iface); IDirect3DRMDevice3 *device3; HRESULT hr; TRACE("iface %p, d3d %p, d3d_device %p, device %p.\n", iface, d3d, d3d_device, device); if (!device) return D3DRMERR_BADVALUE; *device = NULL; hr = IDirect3DRM3_CreateDeviceFromD3D(&d3drm->IDirect3DRM3_iface, d3d, d3d_device, &device3); if (FAILED(hr)) return hr; hr = IDirect3DRMDevice3_QueryInterface(device3, &IID_IDirect3DRMDevice2, (void **)device); IDirect3DRMDevice3_Release(device3); return hr; } static HRESULT WINAPI d3drm2_CreateDeviceFromClipper(IDirect3DRM2 *iface, IDirectDrawClipper *clipper, GUID *guid, int width, int height, IDirect3DRMDevice2 **device) { struct d3drm *d3drm = impl_from_IDirect3DRM2(iface); IDirect3DRMDevice3 *device3; HRESULT hr; TRACE("iface %p, clipper %p, guid %s, width %d, height %d, device %p.\n", iface, clipper, debugstr_guid(guid), width, height, device); if (!device) return D3DRMERR_BADVALUE; *device = NULL; hr = IDirect3DRM3_CreateDeviceFromClipper(&d3drm->IDirect3DRM3_iface, clipper, guid, width, height, &device3); if (FAILED(hr)) return hr; hr = IDirect3DRMDevice3_QueryInterface(device3, &IID_IDirect3DRMDevice2, (void**)device); IDirect3DRMDevice3_Release(device3); return hr; } static HRESULT WINAPI d3drm2_CreateTextureFromSurface(IDirect3DRM2 *iface, IDirectDrawSurface *surface, IDirect3DRMTexture2 **texture) { struct d3drm *d3drm = impl_from_IDirect3DRM2(iface); IDirect3DRMTexture3 *texture3; HRESULT hr; TRACE("iface %p, surface %p, texture %p.\n", iface, surface, texture); if (!texture) return D3DRMERR_BADVALUE; if (FAILED(hr = IDirect3DRM3_CreateTextureFromSurface(&d3drm->IDirect3DRM3_iface, surface, &texture3))) { *texture = NULL; return hr; } hr = IDirect3DRMTexture3_QueryInterface(texture3, &IID_IDirect3DRMTexture, (void **)texture); IDirect3DRMTexture3_Release(texture3); return hr; } static HRESULT WINAPI d3drm2_CreateShadow(IDirect3DRM2 *iface, IDirect3DRMVisual *visual, IDirect3DRMLight *light, D3DVALUE px, D3DVALUE py, D3DVALUE pz, D3DVALUE nx, D3DVALUE ny, D3DVALUE nz, IDirect3DRMVisual **shadow) { FIXME("iface %p, visual %p, light %p, px %.8e, py %.8e, pz %.8e, nx %.8e, ny %.8e, nz %.8e, shadow %p stub!\n", iface, visual, light, px, py, pz, nx, ny, nz, shadow); return E_NOTIMPL; } static HRESULT WINAPI d3drm2_CreateViewport(IDirect3DRM2 *iface, IDirect3DRMDevice *device, IDirect3DRMFrame *camera, DWORD x, DWORD y, DWORD width, DWORD height, IDirect3DRMViewport **viewport) { struct d3drm *d3drm = impl_from_IDirect3DRM2(iface); IDirect3DRMDevice3 *device3; IDirect3DRMFrame3 *camera3; IDirect3DRMViewport2 *viewport2; HRESULT hr; TRACE("iface %p, device %p, camera %p, x %u, y %u, width %u, height %u, viewport %p.\n", iface, device, camera, x, y, width, height, viewport); if (!viewport) return D3DRMERR_BADVALUE; *viewport = NULL; if (!device || !camera) return D3DRMERR_BADOBJECT; if (FAILED(hr = IDirect3DRMDevice_QueryInterface(device, &IID_IDirect3DRMDevice3, (void **)&device3))) return hr; if (FAILED(hr = IDirect3DRMFrame_QueryInterface(camera, &IID_IDirect3DRMFrame3, (void **)&camera3))) { IDirect3DRMDevice3_Release(device3); return hr; } hr = IDirect3DRM3_CreateViewport(&d3drm->IDirect3DRM3_iface, device3, camera3, x, y, width, height, &viewport2); IDirect3DRMDevice3_Release(device3); IDirect3DRMFrame3_Release(camera3); if (FAILED(hr)) return hr; hr = IDirect3DRMViewport2_QueryInterface(viewport2, &IID_IDirect3DRMViewport, (void **)viewport); IDirect3DRMViewport2_Release(viewport2); return hr; } static HRESULT WINAPI d3drm2_CreateWrap(IDirect3DRM2 *iface, D3DRMWRAPTYPE type, IDirect3DRMFrame *frame, D3DVALUE ox, D3DVALUE oy, D3DVALUE oz, D3DVALUE dx, D3DVALUE dy, D3DVALUE dz, D3DVALUE ux, D3DVALUE uy, D3DVALUE uz, D3DVALUE ou, D3DVALUE ov, D3DVALUE su, D3DVALUE sv, IDirect3DRMWrap **wrap) { struct d3drm *d3drm = impl_from_IDirect3DRM2(iface); TRACE("iface %p, type %#x, frame %p, ox %.8e, oy %.8e, oz %.8e, dx %.8e, dy %.8e, dz %.8e, " "ux %.8e, uy %.8e, uz %.8e, ou %.8e, ov %.8e, su %.8e, sv %.8e, wrap %p.\n", iface, type, frame, ox, oy, oz, dx, dy, dz, ux, uy, uz, ou, ov, su, sv, wrap); return IDirect3DRM_CreateWrap(&d3drm->IDirect3DRM_iface, type, frame, ox, oy, oz, dx, dy, dz, ux, uy, uz, ou, ov, su, sv, wrap); } static HRESULT WINAPI d3drm2_CreateUserVisual(IDirect3DRM2 *iface, D3DRMUSERVISUALCALLBACK cb, void *ctx, IDirect3DRMUserVisual **visual) { FIXME("iface %p, cb %p, ctx %p, visual %p stub!\n", iface, cb, ctx, visual); return E_NOTIMPL; } static HRESULT WINAPI d3drm2_LoadTexture(IDirect3DRM2 *iface, const char *filename, IDirect3DRMTexture2 **texture) { struct d3drm *d3drm = impl_from_IDirect3DRM2(iface); IDirect3DRMTexture3 *texture3; HRESULT hr; TRACE("iface %p, filename %s, texture %p.\n", iface, debugstr_a(filename), texture); if (!texture) return D3DRMERR_BADVALUE; if (FAILED(hr = IDirect3DRM3_LoadTexture(&d3drm->IDirect3DRM3_iface, filename, &texture3))) { *texture = NULL; return hr; } hr = IDirect3DRMTexture3_QueryInterface(texture3, &IID_IDirect3DRMTexture2, (void **)texture); IDirect3DRMTexture3_Release(texture3); return hr; } static HRESULT WINAPI d3drm2_LoadTextureFromResource(IDirect3DRM2 *iface, HMODULE module, const char *resource_name, const char *resource_type, IDirect3DRMTexture2 **texture) { struct d3drm *d3drm = impl_from_IDirect3DRM2(iface); struct d3drm_texture *object; HRESULT hr; FIXME("iface %p, resource_name %s, resource_type %s, texture %p stub!\n", iface, debugstr_a(resource_name), debugstr_a(resource_type), texture); if (FAILED(hr = d3drm_texture_create(&object, &d3drm->IDirect3DRM_iface))) return hr; *texture = &object->IDirect3DRMTexture2_iface; return D3DRM_OK; } static HRESULT WINAPI d3drm2_SetSearchPath(IDirect3DRM2 *iface, const char *path) { FIXME("iface %p, path %s stub!\n", iface, debugstr_a(path)); return E_NOTIMPL; } static HRESULT WINAPI d3drm2_AddSearchPath(IDirect3DRM2 *iface, const char *path) { FIXME("iface %p, path %s stub!\n", iface, debugstr_a(path)); return E_NOTIMPL; } static HRESULT WINAPI d3drm2_GetSearchPath(IDirect3DRM2 *iface, DWORD *size, char *path) { FIXME("iface %p, size %p, path %p stub!\n", iface, size, path); return E_NOTIMPL; } static HRESULT WINAPI d3drm2_SetDefaultTextureColors(IDirect3DRM2 *iface, DWORD color_count) { FIXME("iface %p, color_count %u stub!\n", iface, color_count); return E_NOTIMPL; } static HRESULT WINAPI d3drm2_SetDefaultTextureShades(IDirect3DRM2 *iface, DWORD shade_count) { FIXME("iface %p, shade_count %u stub!\n", iface, shade_count); return E_NOTIMPL; } static HRESULT WINAPI d3drm2_GetDevices(IDirect3DRM2 *iface, IDirect3DRMDeviceArray **array) { FIXME("iface %p, array %p stub!\n", iface, array); return E_NOTIMPL; } static HRESULT WINAPI d3drm2_GetNamedObject(IDirect3DRM2 *iface, const char *name, IDirect3DRMObject **object) { FIXME("iface %p, name %s, object %p stub!\n", iface, debugstr_a(name), object); return E_NOTIMPL; } static HRESULT WINAPI d3drm2_EnumerateObjects(IDirect3DRM2 *iface, D3DRMOBJECTCALLBACK cb, void *ctx) { FIXME("iface %p, cb %p, ctx %p stub!\n", iface, cb, ctx); return E_NOTIMPL; } static HRESULT WINAPI d3drm2_Load(IDirect3DRM2 *iface, void *source, void *object_id, IID **iids, DWORD iid_count, D3DRMLOADOPTIONS flags, D3DRMLOADCALLBACK load_cb, void *load_ctx, D3DRMLOADTEXTURECALLBACK load_tex_cb, void *load_tex_ctx, IDirect3DRMFrame *parent_frame) { struct d3drm *d3drm = impl_from_IDirect3DRM2(iface); IDirect3DRMFrame3 *parent_frame3 = NULL; HRESULT hr = D3DRM_OK; TRACE("iface %p, source %p, object_id %p, iids %p, iid_count %u, flags %#x, " "load_cb %p, load_ctx %p, load_tex_cb %p, load_tex_ctx %p, parent_frame %p.\n", iface, source, object_id, iids, iid_count, flags, load_cb, load_ctx, load_tex_cb, load_tex_ctx, parent_frame); if (parent_frame) hr = IDirect3DRMFrame_QueryInterface(parent_frame, &IID_IDirect3DRMFrame3, (void **)&parent_frame3); if (SUCCEEDED(hr)) hr = IDirect3DRM3_Load(&d3drm->IDirect3DRM3_iface, source, object_id, iids, iid_count, flags, load_cb, load_ctx, load_tex_cb, load_tex_ctx, parent_frame3); if (parent_frame3) IDirect3DRMFrame3_Release(parent_frame3); return hr; } static HRESULT WINAPI d3drm2_Tick(IDirect3DRM2 *iface, D3DVALUE tick) { FIXME("iface %p, tick %.8e stub!\n", iface, tick); return E_NOTIMPL; } static HRESULT WINAPI d3drm2_CreateProgressiveMesh(IDirect3DRM2 *iface, IDirect3DRMProgressiveMesh **mesh) { FIXME("iface %p, mesh %p stub!\n", iface, mesh); return E_NOTIMPL; } static const struct IDirect3DRM2Vtbl d3drm2_vtbl = { d3drm2_QueryInterface, d3drm2_AddRef, d3drm2_Release, d3drm2_CreateObject, d3drm2_CreateFrame, d3drm2_CreateMesh, d3drm2_CreateMeshBuilder, d3drm2_CreateFace, d3drm2_CreateAnimation, d3drm2_CreateAnimationSet, d3drm2_CreateTexture, d3drm2_CreateLight, d3drm2_CreateLightRGB, d3drm2_CreateMaterial, d3drm2_CreateDevice, d3drm2_CreateDeviceFromSurface, d3drm2_CreateDeviceFromD3D, d3drm2_CreateDeviceFromClipper, d3drm2_CreateTextureFromSurface, d3drm2_CreateShadow, d3drm2_CreateViewport, d3drm2_CreateWrap, d3drm2_CreateUserVisual, d3drm2_LoadTexture, d3drm2_LoadTextureFromResource, d3drm2_SetSearchPath, d3drm2_AddSearchPath, d3drm2_GetSearchPath, d3drm2_SetDefaultTextureColors, d3drm2_SetDefaultTextureShades, d3drm2_GetDevices, d3drm2_GetNamedObject, d3drm2_EnumerateObjects, d3drm2_Load, d3drm2_Tick, d3drm2_CreateProgressiveMesh, }; static HRESULT WINAPI d3drm3_QueryInterface(IDirect3DRM3 *iface, REFIID riid, void **out) { struct d3drm *d3drm = impl_from_IDirect3DRM3(iface); return d3drm1_QueryInterface(&d3drm->IDirect3DRM_iface, riid, out); } static ULONG WINAPI d3drm3_AddRef(IDirect3DRM3 *iface) { struct d3drm *d3drm = impl_from_IDirect3DRM3(iface); ULONG refcount = InterlockedIncrement(&d3drm->ref3); TRACE("%p increasing refcount to %u.\n", iface, refcount); if (refcount == 1) InterlockedIncrement(&d3drm->iface_count); return refcount; } static ULONG WINAPI d3drm3_Release(IDirect3DRM3 *iface) { struct d3drm *d3drm = impl_from_IDirect3DRM3(iface); ULONG refcount = InterlockedDecrement(&d3drm->ref3); TRACE("%p decreasing refcount to %u.\n", iface, refcount); if (!refcount && !InterlockedDecrement(&d3drm->iface_count)) d3drm_destroy(d3drm); return refcount; } static HRESULT WINAPI d3drm3_CreateObject(IDirect3DRM3 *iface, REFCLSID clsid, IUnknown *outer, REFIID iid, void **out) { struct d3drm *d3drm = impl_from_IDirect3DRM3(iface); IUnknown *object; unsigned int i; HRESULT hr; static const struct { const CLSID *clsid; HRESULT (*create_object)(void **object, IDirect3DRM *d3drm); } object_table[] = { {&CLSID_CDirect3DRMTexture, d3drm_create_texture_object}, {&CLSID_CDirect3DRMDevice, d3drm_create_device_object}, {&CLSID_CDirect3DRMViewport, d3drm_create_viewport_object}, {&CLSID_CDirect3DRMFace, d3drm_create_face_object}, {&CLSID_CDirect3DRMMeshBuilder, d3drm_create_mesh_builder_object}, {&CLSID_CDirect3DRMFrame, d3drm_create_frame_object}, {&CLSID_CDirect3DRMLight, d3drm_create_light_object}, {&CLSID_CDirect3DRMMaterial, d3drm_create_material_object}, {&CLSID_CDirect3DRMMesh, d3drm_create_mesh_object}, {&CLSID_CDirect3DRMAnimation, d3drm_create_animation_object}, {&CLSID_CDirect3DRMWrap, d3drm_create_wrap_object}, }; TRACE("iface %p, clsid %s, outer %p, iid %s, out %p.\n", iface, debugstr_guid(clsid), outer, debugstr_guid(iid), out); if (!out) return D3DRMERR_BADVALUE; if (!clsid || !iid) { *out = NULL; return D3DRMERR_BADVALUE; } if (outer) { FIXME("COM aggregation for outer IUnknown (%p) not implemented. Returning E_NOTIMPL.\n", outer); *out = NULL; return E_NOTIMPL; } for (i = 0; i < ARRAY_SIZE(object_table); ++i) { if (IsEqualGUID(clsid, object_table[i].clsid)) { if (FAILED(hr = object_table[i].create_object((void **)&object, &d3drm->IDirect3DRM_iface))) { *out = NULL; return hr; } break; } } if (i == ARRAY_SIZE(object_table)) { FIXME("%s not implemented. Returning CLASSFACTORY_E_FIRST.\n", debugstr_guid(clsid)); *out = NULL; return CLASSFACTORY_E_FIRST; } if (FAILED(hr = IUnknown_QueryInterface(object, iid, out))) *out = NULL; IUnknown_Release(object); return hr; } static HRESULT WINAPI d3drm3_CreateFrame(IDirect3DRM3 *iface, IDirect3DRMFrame3 *parent, IDirect3DRMFrame3 **frame) { struct d3drm *d3drm = impl_from_IDirect3DRM3(iface); struct d3drm_frame *object; HRESULT hr; TRACE("iface %p, parent %p, frame %p.\n", iface, parent, frame); if (FAILED(hr = d3drm_frame_create(&object, (IUnknown *)parent, &d3drm->IDirect3DRM_iface))) return hr; *frame = &object->IDirect3DRMFrame3_iface; return D3DRM_OK; } static HRESULT WINAPI d3drm3_CreateMesh(IDirect3DRM3 *iface, IDirect3DRMMesh **mesh) { struct d3drm *d3drm = impl_from_IDirect3DRM3(iface); struct d3drm_mesh *object; HRESULT hr; TRACE("iface %p, mesh %p.\n", iface, mesh); if (FAILED(hr = d3drm_mesh_create(&object, &d3drm->IDirect3DRM_iface))) return hr; *mesh = &object->IDirect3DRMMesh_iface; return S_OK; } static HRESULT WINAPI d3drm3_CreateMeshBuilder(IDirect3DRM3 *iface, IDirect3DRMMeshBuilder3 **mesh_builder) { struct d3drm *d3drm = impl_from_IDirect3DRM3(iface); struct d3drm_mesh_builder *object; HRESULT hr; TRACE("iface %p, mesh_builder %p.\n", iface, mesh_builder); if (FAILED(hr = d3drm_mesh_builder_create(&object, &d3drm->IDirect3DRM_iface))) return hr; *mesh_builder = &object->IDirect3DRMMeshBuilder3_iface; return S_OK; } static HRESULT WINAPI d3drm3_CreateFace(IDirect3DRM3 *iface, IDirect3DRMFace2 **face) { struct d3drm *d3drm = impl_from_IDirect3DRM3(iface); IDirect3DRMFace *face1; HRESULT hr; TRACE("iface %p, face %p.\n", iface, face); if (FAILED(hr = IDirect3DRM_CreateFace(&d3drm->IDirect3DRM_iface, &face1))) return hr; hr = IDirect3DRMFace_QueryInterface(face1, &IID_IDirect3DRMFace2, (void **)face); IDirect3DRMFace_Release(face1); return hr; } static HRESULT WINAPI d3drm3_CreateAnimation(IDirect3DRM3 *iface, IDirect3DRMAnimation2 **animation) { struct d3drm *d3drm = impl_from_IDirect3DRM3(iface); struct d3drm_animation *object; HRESULT hr; TRACE("iface %p, animation %p.\n", iface, animation); if (FAILED(hr = d3drm_animation_create(&object, &d3drm->IDirect3DRM_iface))) return hr; *animation = &object->IDirect3DRMAnimation2_iface; return hr; } static HRESULT WINAPI d3drm3_CreateAnimationSet(IDirect3DRM3 *iface, IDirect3DRMAnimationSet2 **set) { FIXME("iface %p, set %p stub!\n", iface, set); return E_NOTIMPL; } static HRESULT WINAPI d3drm3_CreateTexture(IDirect3DRM3 *iface, D3DRMIMAGE *image, IDirect3DRMTexture3 **texture) { struct d3drm *d3drm = impl_from_IDirect3DRM3(iface); struct d3drm_texture *object; HRESULT hr; TRACE("iface %p, image %p, texture %p.\n", iface, image, texture); if (!texture) return D3DRMERR_BADVALUE; if (FAILED(hr = d3drm_texture_create(&object, &d3drm->IDirect3DRM_iface))) return hr; *texture = &object->IDirect3DRMTexture3_iface; if (FAILED(IDirect3DRMTexture3_InitFromImage(*texture, image))) { IDirect3DRMTexture3_Release(*texture); *texture = NULL; return D3DRMERR_BADVALUE; } return D3DRM_OK; } static HRESULT WINAPI d3drm3_CreateLight(IDirect3DRM3 *iface, D3DRMLIGHTTYPE type, D3DCOLOR color, IDirect3DRMLight **light) { struct d3drm *d3drm = impl_from_IDirect3DRM3(iface); struct d3drm_light *object; HRESULT hr; FIXME("iface %p, type %#x, color 0x%08x, light %p partial stub!\n", iface, type, color, light); if (SUCCEEDED(hr = d3drm_light_create(&object, &d3drm->IDirect3DRM_iface))) { IDirect3DRMLight_SetType(&object->IDirect3DRMLight_iface, type); IDirect3DRMLight_SetColor(&object->IDirect3DRMLight_iface, color); } *light = &object->IDirect3DRMLight_iface; return hr; } static HRESULT WINAPI d3drm3_CreateLightRGB(IDirect3DRM3 *iface, D3DRMLIGHTTYPE type, D3DVALUE red, D3DVALUE green, D3DVALUE blue, IDirect3DRMLight **light) { struct d3drm *d3drm = impl_from_IDirect3DRM3(iface); struct d3drm_light *object; HRESULT hr; FIXME("iface %p, type %#x, red %.8e, green %.8e, blue %.8e, light %p partial stub!\n", iface, type, red, green, blue, light); if (SUCCEEDED(hr = d3drm_light_create(&object, &d3drm->IDirect3DRM_iface))) { IDirect3DRMLight_SetType(&object->IDirect3DRMLight_iface, type); IDirect3DRMLight_SetColorRGB(&object->IDirect3DRMLight_iface, red, green, blue); } *light = &object->IDirect3DRMLight_iface; return hr; } static HRESULT WINAPI d3drm3_CreateMaterial(IDirect3DRM3 *iface, D3DVALUE power, IDirect3DRMMaterial2 **material) { struct d3drm *d3drm = impl_from_IDirect3DRM3(iface); struct d3drm_material *object; HRESULT hr; TRACE("iface %p, power %.8e, material %p.\n", iface, power, material); if (SUCCEEDED(hr = d3drm_material_create(&object, &d3drm->IDirect3DRM_iface))) IDirect3DRMMaterial2_SetPower(&object->IDirect3DRMMaterial2_iface, power); *material = &object->IDirect3DRMMaterial2_iface; return hr; } static HRESULT WINAPI d3drm3_CreateDevice(IDirect3DRM3 *iface, DWORD width, DWORD height, IDirect3DRMDevice3 **device) { TRACE("iface %p, width %u, height %u, device %p.\n", iface, width, height, device); if (!device) return D3DRMERR_BADVALUE; *device = NULL; return D3DRMERR_BADDEVICE; } static HRESULT WINAPI d3drm3_CreateDeviceFromSurface(IDirect3DRM3 *iface, GUID *guid, IDirectDraw *ddraw, IDirectDrawSurface *backbuffer, DWORD flags, IDirect3DRMDevice3 **device) { struct d3drm *d3drm = impl_from_IDirect3DRM3(iface); struct d3drm_device *object; BOOL use_z_surface; HRESULT hr; TRACE("iface %p, guid %s, ddraw %p, backbuffer %p, flags %#x, device %p.\n", iface, debugstr_guid(guid), ddraw, backbuffer, flags, device); if (!device) return D3DRMERR_BADVALUE; *device = NULL; if (!backbuffer || !ddraw) return D3DRMERR_BADDEVICE; if (FAILED(hr = d3drm_device_create(&object, &d3drm->IDirect3DRM_iface))) return hr; use_z_surface = !(flags & D3DRMDEVICE_NOZBUFFER); if (SUCCEEDED(hr = d3drm_device_init(object, 3, ddraw, backbuffer, use_z_surface))) *device = &object->IDirect3DRMDevice3_iface; else d3drm_device_destroy(object); return hr; } static HRESULT WINAPI d3drm3_CreateDeviceFromD3D(IDirect3DRM3 *iface, IDirect3D2 *d3d, IDirect3DDevice2 *d3d_device, IDirect3DRMDevice3 **device) { struct d3drm *d3drm = impl_from_IDirect3DRM3(iface); struct d3drm_device *object; HRESULT hr; TRACE("iface %p, d3d %p, d3d_device %p, device %p.\n", iface, d3d, d3d_device, device); if (!device) return D3DRMERR_BADVALUE; *device = NULL; if (FAILED(hr = d3drm_device_create(&object, &d3drm->IDirect3DRM_iface))) return hr; if (FAILED(hr = IDirect3DRMDevice3_InitFromD3D2(&object->IDirect3DRMDevice3_iface, d3d, d3d_device))) { d3drm_device_destroy(object); return hr; } *device = &object->IDirect3DRMDevice3_iface; return D3DRM_OK; } static HRESULT WINAPI d3drm3_CreateDeviceFromClipper(IDirect3DRM3 *iface, IDirectDrawClipper *clipper, GUID *guid, int width, int height, IDirect3DRMDevice3 **device) { struct d3drm *d3drm = impl_from_IDirect3DRM3(iface); struct d3drm_device *object; IDirectDraw *ddraw; IDirectDrawSurface *render_target; HRESULT hr; TRACE("iface %p, clipper %p, guid %s, width %d, height %d, device %p.\n", iface, clipper, debugstr_guid(guid), width, height, device); if (!device) return D3DRMERR_BADVALUE; *device = NULL; if (!clipper || !width || !height) return D3DRMERR_BADVALUE; hr = DirectDrawCreate(NULL, &ddraw, NULL); if (FAILED(hr)) return hr; if (FAILED(hr = d3drm_device_create(&object, &d3drm->IDirect3DRM_iface))) { IDirectDraw_Release(ddraw); return hr; } hr = d3drm_device_create_surfaces_from_clipper(object, ddraw, clipper, width, height, &render_target); if (FAILED(hr)) { IDirectDraw_Release(ddraw); d3drm_device_destroy(object); return hr; } hr = d3drm_device_init(object, 3, ddraw, render_target, TRUE); IDirectDraw_Release(ddraw); IDirectDrawSurface_Release(render_target); if (FAILED(hr)) d3drm_device_destroy(object); else *device = &object->IDirect3DRMDevice3_iface; return hr; } static HRESULT WINAPI d3drm3_CreateShadow(IDirect3DRM3 *iface, IUnknown *object, IDirect3DRMLight *light, D3DVALUE px, D3DVALUE py, D3DVALUE pz, D3DVALUE nx, D3DVALUE ny, D3DVALUE nz, IDirect3DRMShadow2 **shadow) { FIXME("iface %p, object %p, light %p, px %.8e, py %.8e, pz %.8e, nx %.8e, ny %.8e, nz %.8e, shadow %p stub!\n", iface, object, light, px, py, pz, nx, ny, nz, shadow); return E_NOTIMPL; } static HRESULT WINAPI d3drm3_CreateTextureFromSurface(IDirect3DRM3 *iface, IDirectDrawSurface *surface, IDirect3DRMTexture3 **texture) { struct d3drm *d3drm = impl_from_IDirect3DRM3(iface); struct d3drm_texture *object; HRESULT hr; TRACE("iface %p, surface %p, texture %p.\n", iface, surface, texture); if (!texture) return D3DRMERR_BADVALUE; if (FAILED(hr = d3drm_texture_create(&object, &d3drm->IDirect3DRM_iface))) return hr; *texture = &object->IDirect3DRMTexture3_iface; if (FAILED(IDirect3DRMTexture3_InitFromSurface(*texture, surface))) { IDirect3DRMTexture3_Release(*texture); *texture = NULL; return D3DRMERR_BADVALUE; } return D3DRM_OK; } static HRESULT WINAPI d3drm3_CreateViewport(IDirect3DRM3 *iface, IDirect3DRMDevice3 *device, IDirect3DRMFrame3 *camera, DWORD x, DWORD y, DWORD width, DWORD height, IDirect3DRMViewport2 **viewport) { struct d3drm *d3drm = impl_from_IDirect3DRM3(iface); struct d3drm_viewport *object; HRESULT hr; TRACE("iface %p, device %p, camera %p, x %u, y %u, width %u, height %u, viewport %p.\n", iface, device, camera, x, y, width, height, viewport); if (!viewport) return D3DRMERR_BADVALUE; *viewport = NULL; if (!device || !camera) return D3DRMERR_BADOBJECT; if (FAILED(hr = d3drm_viewport_create(&object, &d3drm->IDirect3DRM_iface))) return hr; *viewport = &object->IDirect3DRMViewport2_iface; if (FAILED(hr = IDirect3DRMViewport2_Init(*viewport, device, camera, x, y, width, height))) { IDirect3DRMViewport2_Release(*viewport); *viewport = NULL; return D3DRMERR_BADVALUE; } return D3DRM_OK; } static HRESULT WINAPI d3drm3_CreateWrap(IDirect3DRM3 *iface, D3DRMWRAPTYPE type, IDirect3DRMFrame3 *frame, D3DVALUE ox, D3DVALUE oy, D3DVALUE oz, D3DVALUE dx, D3DVALUE dy, D3DVALUE dz, D3DVALUE ux, D3DVALUE uy, D3DVALUE uz, D3DVALUE ou, D3DVALUE ov, D3DVALUE su, D3DVALUE sv, IDirect3DRMWrap **wrap) { struct d3drm *d3drm = impl_from_IDirect3DRM3(iface); struct d3drm_wrap *object; HRESULT hr; FIXME("iface %p, type %#x, frame %p, ox %.8e, oy %.8e, oz %.8e, dx %.8e, dy %.8e, dz %.8e, " "ux %.8e, uy %.8e, uz %.8e, ou %.8e, ov %.8e, su %.8e, sv %.8e, wrap %p, semi-stub.\n", iface, type, frame, ox, oy, oz, dx, dy, dz, ux, uy, uz, ou, ov, su, sv, wrap); if (!wrap) return D3DRMERR_BADVALUE; if (FAILED(hr = d3drm_wrap_create(&object, &d3drm->IDirect3DRM_iface))) return hr; *wrap = &object->IDirect3DRMWrap_iface; return S_OK; } static HRESULT WINAPI d3drm3_CreateUserVisual(IDirect3DRM3 *iface, D3DRMUSERVISUALCALLBACK cb, void *ctx, IDirect3DRMUserVisual **visual) { FIXME("iface %p, cb %p, ctx %p, visual %p stub!\n", iface, cb, ctx, visual); return E_NOTIMPL; } static HRESULT WINAPI d3drm3_LoadTexture(IDirect3DRM3 *iface, const char *filename, IDirect3DRMTexture3 **texture) { struct d3drm *d3drm = impl_from_IDirect3DRM3(iface); struct d3drm_texture *object; HRESULT hr; TRACE("iface %p, filename %s, texture %p.\n", iface, debugstr_a(filename), texture); if (!texture) return D3DRMERR_BADVALUE; if (FAILED(hr = d3drm_texture_create(&object, &d3drm->IDirect3DRM_iface))) return hr; *texture = &object->IDirect3DRMTexture3_iface; if (FAILED(hr = IDirect3DRMTexture3_InitFromFile(*texture, filename))) { IDirect3DRMTexture3_Release(*texture); *texture = NULL; return hr == D3DRMERR_BADOBJECT ? D3DRMERR_FILENOTFOUND : hr; } return D3DRM_OK; } static HRESULT WINAPI d3drm3_LoadTextureFromResource(IDirect3DRM3 *iface, HMODULE module, const char *resource_name, const char *resource_type, IDirect3DRMTexture3 **texture) { struct d3drm *d3drm = impl_from_IDirect3DRM3(iface); struct d3drm_texture *object; HRESULT hr; FIXME("iface %p, module %p, resource_name %s, resource_type %s, texture %p stub!\n", iface, module, debugstr_a(resource_name), debugstr_a(resource_type), texture); if (FAILED(hr = d3drm_texture_create(&object, &d3drm->IDirect3DRM_iface))) return hr; *texture = &object->IDirect3DRMTexture3_iface; return D3DRM_OK; } static HRESULT WINAPI d3drm3_SetSearchPath(IDirect3DRM3 *iface, const char *path) { FIXME("iface %p, path %s stub!\n", iface, debugstr_a(path)); return E_NOTIMPL; } static HRESULT WINAPI d3drm3_AddSearchPath(IDirect3DRM3 *iface, const char *path) { FIXME("iface %p, path %s stub!\n", iface, debugstr_a(path)); return E_NOTIMPL; } static HRESULT WINAPI d3drm3_GetSearchPath(IDirect3DRM3 *iface, DWORD *size, char *path) { FIXME("iface %p, size %p, path %p stub!\n", iface, size, path); return E_NOTIMPL; } static HRESULT WINAPI d3drm3_SetDefaultTextureColors(IDirect3DRM3 *iface, DWORD color_count) { FIXME("iface %p, color_count %u stub!\n", iface, color_count); return E_NOTIMPL; } static HRESULT WINAPI d3drm3_SetDefaultTextureShades(IDirect3DRM3 *iface, DWORD shade_count) { FIXME("iface %p, shade_count %u stub!\n", iface, shade_count); return E_NOTIMPL; } static HRESULT WINAPI d3drm3_GetDevices(IDirect3DRM3 *iface, IDirect3DRMDeviceArray **array) { FIXME("iface %p, array %p stub!\n", iface, array); return E_NOTIMPL; } static HRESULT WINAPI d3drm3_GetNamedObject(IDirect3DRM3 *iface, const char *name, IDirect3DRMObject **object) { FIXME("iface %p, name %s, object %p stub!\n", iface, debugstr_a(name), object); return E_NOTIMPL; } static HRESULT WINAPI d3drm3_EnumerateObjects(IDirect3DRM3 *iface, D3DRMOBJECTCALLBACK cb, void *ctx) { FIXME("iface %p, cb %p, ctx %p stub!\n", iface, cb, ctx); return E_NOTIMPL; } static HRESULT load_data(IDirect3DRM3 *iface, IDirectXFileData *data_object, IID **GUIDs, DWORD nb_GUIDs, D3DRMLOADCALLBACK LoadProc, void *ArgLP, D3DRMLOADTEXTURECALLBACK LoadTextureProc, void *ArgLTP, IDirect3DRMFrame3 *parent_frame) { HRESULT ret = D3DRMERR_BADOBJECT; HRESULT hr; const GUID* guid; DWORD i; BOOL requested = FALSE; hr = IDirectXFileData_GetType(data_object, &guid); if (hr != DXFILE_OK) goto end; TRACE("Found object type whose GUID = %s\n", debugstr_guid(guid)); /* Load object only if it is top level and requested or if it is part of another object */ if (IsEqualGUID(guid, &TID_D3DRMMesh)) { TRACE("Found TID_D3DRMMesh\n"); for (i = 0; i < nb_GUIDs; i++) if (IsEqualGUID(GUIDs[i], &IID_IDirect3DRMMeshBuilder) || IsEqualGUID(GUIDs[i], &IID_IDirect3DRMMeshBuilder2) || IsEqualGUID(GUIDs[i], &IID_IDirect3DRMMeshBuilder3)) { requested = TRUE; break; } if (requested || parent_frame) { IDirect3DRMMeshBuilder3 *meshbuilder; TRACE("Load mesh data\n"); hr = IDirect3DRM3_CreateMeshBuilder(iface, &meshbuilder); if (SUCCEEDED(hr)) { hr = load_mesh_data(meshbuilder, data_object, LoadTextureProc, ArgLTP); if (SUCCEEDED(hr)) { /* Only top level objects are notified */ if (!parent_frame) { IDirect3DRMObject *object; hr = IDirect3DRMMeshBuilder3_QueryInterface(meshbuilder, GUIDs[i], (void**)&object); if (SUCCEEDED(hr)) { LoadProc(object, GUIDs[i], ArgLP); IDirect3DRMObject_Release(object); } } else { IDirect3DRMFrame3_AddVisual(parent_frame, (IUnknown*)meshbuilder); } } IDirect3DRMMeshBuilder3_Release(meshbuilder); } if (FAILED(hr)) ERR("Cannot process mesh\n"); } } else if (IsEqualGUID(guid, &TID_D3DRMFrame)) { TRACE("Found TID_D3DRMFrame\n"); for (i = 0; i < nb_GUIDs; i++) if (IsEqualGUID(GUIDs[i], &IID_IDirect3DRMFrame) || IsEqualGUID(GUIDs[i], &IID_IDirect3DRMFrame2) || IsEqualGUID(GUIDs[i], &IID_IDirect3DRMFrame3)) { requested = TRUE; break; } if (requested || parent_frame) { IDirect3DRMFrame3 *frame; TRACE("Load frame data\n"); hr = IDirect3DRM3_CreateFrame(iface, parent_frame, &frame); if (SUCCEEDED(hr)) { IDirectXFileObject *child; while (SUCCEEDED(hr = IDirectXFileData_GetNextObject(data_object, &child))) { IDirectXFileData *data; IDirectXFileDataReference *reference; IDirectXFileBinary *binary; if (SUCCEEDED(IDirectXFileObject_QueryInterface(child, &IID_IDirectXFileBinary, (void **)&binary))) { FIXME("Binary Object not supported yet\n"); IDirectXFileBinary_Release(binary); } else if (SUCCEEDED(IDirectXFileObject_QueryInterface(child, &IID_IDirectXFileData, (void **)&data))) { TRACE("Found Data Object\n"); hr = load_data(iface, data, GUIDs, nb_GUIDs, LoadProc, ArgLP, LoadTextureProc, ArgLTP, frame); IDirectXFileData_Release(data); } else if (SUCCEEDED(IDirectXFileObject_QueryInterface(child, &IID_IDirectXFileDataReference, (void **)&reference))) { TRACE("Found Data Object Reference\n"); IDirectXFileDataReference_Resolve(reference, &data); hr = load_data(iface, data, GUIDs, nb_GUIDs, LoadProc, ArgLP, LoadTextureProc, ArgLTP, frame); IDirectXFileData_Release(data); IDirectXFileDataReference_Release(reference); } IDirectXFileObject_Release(child); } if (hr != DXFILEERR_NOMOREOBJECTS) { IDirect3DRMFrame3_Release(frame); goto end; } hr = S_OK; /* Only top level objects are notified */ if (!parent_frame) { IDirect3DRMObject *object; hr = IDirect3DRMFrame3_QueryInterface(frame, GUIDs[i], (void**)&object); if (SUCCEEDED(hr)) { LoadProc(object, GUIDs[i], ArgLP); IDirect3DRMObject_Release(object); } } IDirect3DRMFrame3_Release(frame); } if (FAILED(hr)) ERR("Cannot process frame\n"); } } else if (IsEqualGUID(guid, &TID_D3DRMMaterial)) { TRACE("Found TID_D3DRMMaterial\n"); /* Cannot be requested so nothing to do */ } else if (IsEqualGUID(guid, &TID_D3DRMFrameTransformMatrix)) { TRACE("Found TID_D3DRMFrameTransformMatrix\n"); /* Cannot be requested */ if (parent_frame) { D3DRMMATRIX4D *matrix; DWORD size; TRACE("Load Frame Transform Matrix data\n"); hr = IDirectXFileData_GetData(data_object, NULL, &size, (void**)&matrix); if ((hr != DXFILE_OK) || (size != sizeof(matrix))) goto end; hr = IDirect3DRMFrame3_AddTransform(parent_frame, D3DRMCOMBINE_REPLACE, *matrix); if (FAILED(hr)) goto end; } } else { FIXME("Found unknown TID %s\n", debugstr_guid(guid)); } ret = D3DRM_OK; end: return ret; } static HRESULT WINAPI d3drm3_Load(IDirect3DRM3 *iface, void *source, void *object_id, IID **iids, DWORD iid_count, D3DRMLOADOPTIONS flags, D3DRMLOADCALLBACK load_cb, void *load_ctx, D3DRMLOADTEXTURECALLBACK load_tex_cb, void *load_tex_ctx, IDirect3DRMFrame3 *parent_frame) { DXFILELOADOPTIONS load_options; IDirectXFile *file = NULL; IDirectXFileEnumObject *enum_object = NULL; IDirectXFileData *data = NULL; HRESULT hr; const GUID* pGuid; DWORD size; struct d3drm_file_header *header; HRESULT ret = D3DRMERR_BADOBJECT; DWORD i; TRACE("iface %p, source %p, object_id %p, iids %p, iid_count %u, flags %#x, " "load_cb %p, load_ctx %p, load_tex_cb %p, load_tex_ctx %p, parent_frame %p.\n", iface, source, object_id, iids, iid_count, flags, load_cb, load_ctx, load_tex_cb, load_tex_ctx, parent_frame); TRACE("Looking for GUIDs:\n"); for (i = 0; i < iid_count; ++i) TRACE("- %s (%s)\n", debugstr_guid(iids[i]), get_IID_string(iids[i])); if (flags == D3DRMLOAD_FROMMEMORY) { load_options = DXFILELOAD_FROMMEMORY; } else if (flags == D3DRMLOAD_FROMFILE) { load_options = DXFILELOAD_FROMFILE; TRACE("Loading from file %s\n", debugstr_a(source)); } else { FIXME("Load options %#x not supported yet.\n", flags); return E_NOTIMPL; } hr = DirectXFileCreate(&file); if (hr != DXFILE_OK) goto end; hr = IDirectXFile_RegisterTemplates(file, templates, strlen(templates)); if (hr != DXFILE_OK) goto end; hr = IDirectXFile_CreateEnumObject(file, source, load_options, &enum_object); if (hr != DXFILE_OK) goto end; hr = IDirectXFileEnumObject_GetNextDataObject(enum_object, &data); if (hr != DXFILE_OK) goto end; hr = IDirectXFileData_GetType(data, &pGuid); if (hr != DXFILE_OK) goto end; TRACE("Found object type whose GUID = %s\n", debugstr_guid(pGuid)); if (!IsEqualGUID(pGuid, &TID_DXFILEHeader)) { ret = D3DRMERR_BADFILE; goto end; } hr = IDirectXFileData_GetData(data, NULL, &size, (void **)&header); if ((hr != DXFILE_OK) || (size != sizeof(*header))) goto end; TRACE("Version is %u.%u, flags %#x.\n", header->major, header->minor, header->flags); /* Version must be 1.0.x */ if ((header->major != 1) || (header->minor != 0)) { ret = D3DRMERR_BADFILE; goto end; } IDirectXFileData_Release(data); data = NULL; while (1) { hr = IDirectXFileEnumObject_GetNextDataObject(enum_object, &data); if (hr == DXFILEERR_NOMOREOBJECTS) { TRACE("No more object\n"); break; } else if (hr != DXFILE_OK) { ret = D3DRMERR_BADFILE; goto end; } ret = load_data(iface, data, iids, iid_count, load_cb, load_ctx, load_tex_cb, load_tex_ctx, parent_frame); if (ret != D3DRM_OK) goto end; IDirectXFileData_Release(data); data = NULL; } ret = D3DRM_OK; end: if (data) IDirectXFileData_Release(data); if (enum_object) IDirectXFileEnumObject_Release(enum_object); if (file) IDirectXFile_Release(file); return ret; } static HRESULT WINAPI d3drm3_Tick(IDirect3DRM3 *iface, D3DVALUE tick) { FIXME("iface %p, tick %.8e stub!\n", iface, tick); return E_NOTIMPL; } static HRESULT WINAPI d3drm3_CreateProgressiveMesh(IDirect3DRM3 *iface, IDirect3DRMProgressiveMesh **mesh) { FIXME("iface %p, mesh %p stub!\n", iface, mesh); return E_NOTIMPL; } static HRESULT WINAPI d3drm3_RegisterClient(IDirect3DRM3 *iface, REFGUID guid, DWORD *id) { FIXME("iface %p, guid %s, id %p stub!\n", iface, debugstr_guid(guid), id); return E_NOTIMPL; } static HRESULT WINAPI d3drm3_UnregisterClient(IDirect3DRM3 *iface, REFGUID guid) { FIXME("iface %p, guid %s stub!\n", iface, debugstr_guid(guid)); return E_NOTIMPL; } static HRESULT WINAPI d3drm3_CreateClippedVisual(IDirect3DRM3 *iface, IDirect3DRMVisual *visual, IDirect3DRMClippedVisual **clipped_visual) { FIXME("iface %p, visual %p, clipped_visual %p stub!\n", iface, visual, clipped_visual); return E_NOTIMPL; } static HRESULT WINAPI d3drm3_SetOptions(IDirect3DRM3 *iface, DWORD flags) { FIXME("iface %p, flags %#x stub!\n", iface, flags); return E_NOTIMPL; } static HRESULT WINAPI d3drm3_GetOptions(IDirect3DRM3 *iface, DWORD *flags) { FIXME("iface %p, flags %p stub!\n", iface, flags); return E_NOTIMPL; } static const struct IDirect3DRM3Vtbl d3drm3_vtbl = { d3drm3_QueryInterface, d3drm3_AddRef, d3drm3_Release, d3drm3_CreateObject, d3drm3_CreateFrame, d3drm3_CreateMesh, d3drm3_CreateMeshBuilder, d3drm3_CreateFace, d3drm3_CreateAnimation, d3drm3_CreateAnimationSet, d3drm3_CreateTexture, d3drm3_CreateLight, d3drm3_CreateLightRGB, d3drm3_CreateMaterial, d3drm3_CreateDevice, d3drm3_CreateDeviceFromSurface, d3drm3_CreateDeviceFromD3D, d3drm3_CreateDeviceFromClipper, d3drm3_CreateTextureFromSurface, d3drm3_CreateShadow, d3drm3_CreateViewport, d3drm3_CreateWrap, d3drm3_CreateUserVisual, d3drm3_LoadTexture, d3drm3_LoadTextureFromResource, d3drm3_SetSearchPath, d3drm3_AddSearchPath, d3drm3_GetSearchPath, d3drm3_SetDefaultTextureColors, d3drm3_SetDefaultTextureShades, d3drm3_GetDevices, d3drm3_GetNamedObject, d3drm3_EnumerateObjects, d3drm3_Load, d3drm3_Tick, d3drm3_CreateProgressiveMesh, d3drm3_RegisterClient, d3drm3_UnregisterClient, d3drm3_CreateClippedVisual, d3drm3_SetOptions, d3drm3_GetOptions, }; HRESULT WINAPI Direct3DRMCreate(IDirect3DRM **d3drm) { struct d3drm *object; TRACE("d3drm %p.\n", d3drm); if (!(object = heap_alloc_zero(sizeof(*object)))) return E_OUTOFMEMORY; object->IDirect3DRM_iface.lpVtbl = &d3drm1_vtbl; object->IDirect3DRM2_iface.lpVtbl = &d3drm2_vtbl; object->IDirect3DRM3_iface.lpVtbl = &d3drm3_vtbl; object->ref1 = 1; object->iface_count = 1; *d3drm = &object->IDirect3DRM_iface; return S_OK; } HRESULT WINAPI DllCanUnloadNow(void) { return S_FALSE; } HRESULT WINAPI DllGetClassObject(REFCLSID rclsid, REFIID riid, void **ppv) { TRACE("(%s, %s, %p): stub\n", debugstr_guid(rclsid), debugstr_guid(riid), ppv); if(!ppv) return E_INVALIDARG; return CLASS_E_CLASSNOTAVAILABLE; }