/* * Message queues definitions * * Copyright 1993 Alexandre Julliard */ #ifndef __WINE_QUEUE_H #define __WINE_QUEUE_H #include "windef.h" #include "winbase.h" #include "wingdi.h" #include "winuser.h" #include "thread.h" /* Message as stored in the queue (contains the extraInfo field) */ typedef struct tagQMSG { int type; MSG msg; DWORD extraInfo; /* Only in 3.1 */ struct tagQMSG *nextMsg; struct tagQMSG *prevMsg; } QMSG; #define QMSG_WIN16 0 #define QMSG_WIN32A 1 #define QMSG_WIN32W 2 #define QMSG_HARDWARE 3 typedef struct tagSMSG { struct tagSMSG *nextProcessing; /* next SMSG in the processing list */ struct tagSMSG *nextPending; /* next SMSG in the pending list */ struct tagSMSG *nextWaiting; /* next SMSG in the waiting list */ HQUEUE16 hSrcQueue; /* sending Queue, (NULL if it didn't wait) */ HQUEUE16 hDstQueue; /* destination Queue */ HWND hWnd; /* destinantion window */ UINT msg; /* message sent */ WPARAM wParam; /* wParam of the sent message */ LPARAM lParam; /* lParam of the sent message */ LRESULT lResult; /* result of SendMessage */ WORD flags; /* see below SMSG_XXXX */ } SMSG; /* SMSG -> flags values */ /* set when lResult contains a good value */ #define SMSG_HAVE_RESULT 0x0001 /* protection for multiple call to ReplyMessage16() */ #define SMSG_ALREADY_REPLIED 0x0002 /* use with EARLY_REPLY for forcing the receiver to clean SMSG */ #define SMSG_RECEIVER_CLEANS 0x0010 /* used with EARLY_REPLY to indicate to sender, receiver is done with SMSG */ #define SMSG_RECEIVED 0x0020 /* set in ReceiveMessage() to indicate it's not an early reply */ #define SMSG_SENDING_REPLY 0x0040 /* set when ReplyMessage16() is called by the application */ #define SMSG_EARLY_REPLY 0x0080 /* set when sender is Win32 thread */ #define SMSG_WIN32 0x1000 /* set when sender is a unnicode thread */ #define SMSG_UNICODE 0x2000 /* Per-queue data for the message queue * Note that we currently only store the current values for * Active, Capture and Focus windows currently. * It might be necessary to store a pointer to the system message queue * as well since windows 9x maintains per thread system message queues */ typedef struct tagPERQUEUEDATA { HWND hWndFocus; /* Focus window */ HWND hWndActive; /* Active window */ HWND hWndCapture; /* Capture window */ INT16 nCaptureHT; /* Capture info (hit-test) */ ULONG ulRefCount; /* Reference count */ CRITICAL_SECTION cSection; /* Critical section for thread safe access */ } PERQUEUEDATA; /* Message queue */ typedef struct tagMESSAGEQUEUE { HQUEUE16 next; /* Next queue */ HQUEUE16 self; /* Handle to self (was: reserved) */ TEB* teb; /* Thread owning queue */ HANDLE server_queue; /* Handle to server-side queue */ CRITICAL_SECTION cSection; /* Queue access critical section */ DWORD magic; /* magic number should be QUEUE_MAGIC */ DWORD lockCount; /* reference counter */ WORD wWinVersion; /* Expected Windows version */ WORD msgCount; /* Number of waiting messages */ QMSG* firstMsg; /* First message in linked list */ QMSG* lastMsg; /* Last message in linked list */ WORD wPostQMsg; /* PostQuitMessage flag */ WORD wExitCode; /* PostQuitMessage exit code */ WORD wPaintCount; /* Number of WM_PAINT needed */ WORD wTimerCount; /* Number of timers for this task */ WORD changeBits; /* Changed wake-up bits */ WORD wakeBits; /* Queue wake-up bits */ WORD wakeMask; /* Queue wake-up mask */ DWORD GetMessageTimeVal; /* Value for GetMessageTime */ DWORD GetMessagePosVal; /* Value for GetMessagePos */ DWORD GetMessageExtraInfoVal; /* Value for GetMessageExtraInfo */ SMSG* smWaiting; /* SendMessage waiting for reply */ SMSG* smProcessing; /* SendMessage currently being processed */ SMSG* smPending; /* SendMessage waiting to be received */ HANDLE16 hCurHook; /* Current hook */ HANDLE16 hooks[WH_NB_HOOKS]; /* Task hooks list */ PERQUEUEDATA *pQData; /* pointer to (shared) PERQUEUEDATA structure */ } MESSAGEQUEUE; /* Extra (undocumented) queue wake bits - see "Undoc. Windows" */ #define QS_SMRESULT 0x8000 /* Queue has a SendMessage() result */ /* Types of SMSG stack */ #define SM_PROCESSING_LIST 1 /* list of SM currently being processed */ #define SM_PENDING_LIST 2 /* list of SM wating to be received */ #define SM_WAITING_LIST 3 /* list of SM waiting for reply */ #define QUEUE_MAGIC 0xD46E80AF /* Per queue data management methods */ PERQUEUEDATA* PERQDATA_CreateInstance( void ); ULONG PERQDATA_Addref( PERQUEUEDATA* pQData ); ULONG PERQDATA_Release( PERQUEUEDATA* pQData ); HWND PERQDATA_GetFocusWnd( PERQUEUEDATA *pQData ); HWND PERQDATA_SetFocusWnd( PERQUEUEDATA *pQData, HWND hWndFocus ); HWND PERQDATA_GetActiveWnd( PERQUEUEDATA *pQData ); HWND PERQDATA_SetActiveWnd( PERQUEUEDATA *pQData, HWND hWndActive ); HWND PERQDATA_GetCaptureWnd( PERQUEUEDATA *pQData ); HWND PERQDATA_SetCaptureWnd( PERQUEUEDATA *pQData, HWND hWndCapture ); INT16 PERQDATA_GetCaptureInfo( PERQUEUEDATA *pQData ); INT16 PERQDATA_SetCaptureInfo( PERQUEUEDATA *pQData, INT16 nCaptureHT ); /* Message queue management methods */ extern MESSAGEQUEUE *QUEUE_Lock( HQUEUE16 hQueue ); extern void QUEUE_Unlock( MESSAGEQUEUE *queue ); extern void QUEUE_DumpQueue( HQUEUE16 hQueue ); extern void QUEUE_WalkQueues(void); extern BOOL QUEUE_IsExitingQueue( HQUEUE16 hQueue ); extern void QUEUE_SetExitingQueue( HQUEUE16 hQueue ); extern MESSAGEQUEUE *QUEUE_GetSysQueue(void); extern void QUEUE_SetWakeBit( MESSAGEQUEUE *queue, WORD bit ); extern void QUEUE_ClearWakeBit( MESSAGEQUEUE *queue, WORD bit ); extern void QUEUE_ReceiveMessage( MESSAGEQUEUE *queue ); extern int QUEUE_WaitBits( WORD bits, DWORD timeout ); extern void QUEUE_IncPaintCount( HQUEUE16 hQueue ); extern void QUEUE_DecPaintCount( HQUEUE16 hQueue ); extern void QUEUE_IncTimerCount( HQUEUE16 hQueue ); extern void QUEUE_DecTimerCount( HQUEUE16 hQueue ); extern BOOL QUEUE_CreateSysMsgQueue( int size ); extern BOOL QUEUE_DeleteMsgQueue( HQUEUE16 hQueue ); extern HTASK16 QUEUE_GetQueueTask( HQUEUE16 hQueue ); extern BOOL QUEUE_AddMsg( HQUEUE16 hQueue, int type, MSG * msg, DWORD extraInfo ); extern QMSG* QUEUE_FindMsg( MESSAGEQUEUE * msgQueue, HWND hwnd, int first, int last ); extern void QUEUE_RemoveMsg( MESSAGEQUEUE * msgQueue, QMSG *qmsg ); extern SMSG *QUEUE_RemoveSMSG( MESSAGEQUEUE *queue, int list, SMSG *smsg ); extern BOOL QUEUE_AddSMSG( MESSAGEQUEUE *queue, int list, SMSG *smsg ); extern void hardware_event( UINT message, WPARAM wParam, LPARAM lParam, int xPos, int yPos, DWORD time, DWORD extraInfo ); extern HQUEUE16 WINAPI InitThreadInput16( WORD unknown, WORD flags ); #endif /* __WINE_QUEUE_H */