@ stdcall glAccum(long float) @ stdcall glAlphaFunc(long float) @ stdcall glAreTexturesResident(long ptr ptr) @ stdcall glArrayElement(long) @ stdcall glBegin(long) @ stdcall glBindTexture(long long) @ stdcall glBitmap(long long float float float float ptr) @ stdcall glBlendFunc(long long) @ stdcall glCallList(long) @ stdcall glCallLists(long long ptr) @ stdcall glClear(long) @ stdcall glClearAccum(float float float float) @ stdcall glClearColor(float float float float) @ stdcall glClearDepth(double) @ stdcall glClearIndex(float) @ stdcall glClearStencil(long) @ stdcall glClipPlane(long ptr) @ stdcall glColor3b(long long long) @ stdcall glColor3bv(ptr) @ stdcall glColor3d(double double double) @ stdcall glColor3dv(ptr) @ stdcall glColor3f(float float float) @ stdcall glColor3fv(ptr) @ stdcall glColor3i(long long long) @ stdcall glColor3iv(ptr) @ stdcall glColor3s(long long long) @ stdcall glColor3sv(ptr) @ stdcall glColor3ub(long long long) @ stdcall glColor3ubv(ptr) @ stdcall glColor3ui(long long long) @ stdcall glColor3uiv(ptr) @ stdcall glColor3us(long long long) @ stdcall glColor3usv(ptr) @ stdcall glColor4b(long long long long) @ stdcall glColor4bv(ptr) @ stdcall glColor4d(double double double double) @ stdcall glColor4dv(ptr) @ stdcall glColor4f(float float float float) @ stdcall glColor4fv(ptr) @ stdcall glColor4i(long long long long) @ stdcall glColor4iv(ptr) @ stdcall glColor4s(long long long long) @ stdcall glColor4sv(ptr) @ stdcall glColor4ub(long long long long) @ stdcall glColor4ubv(ptr) @ stdcall glColor4ui(long long long long) @ stdcall glColor4uiv(ptr) @ stdcall glColor4us(long long long long) @ stdcall glColor4usv(ptr) @ stdcall glColorMask(long long long long) @ stdcall glColorMaterial(long long) @ stdcall glColorPointer(long long long ptr) @ stdcall glCopyPixels(long long long long long) @ stdcall glCopyTexImage1D(long long long long long long long) @ stdcall glCopyTexImage2D(long long long long long long long long) @ stdcall glCopyTexSubImage1D(long long long long long long) @ stdcall glCopyTexSubImage2D(long long long long long long long long) @ stdcall glCullFace(long) @ stdcall glDebugEntry(long long) @ stdcall glDeleteLists(long long) @ stdcall glDeleteTextures(long ptr) @ stdcall glDepthFunc(long) @ stdcall glDepthMask(long) @ stdcall glDepthRange(double double) @ stdcall glDisable(long) @ stdcall glDisableClientState(long) @ stdcall glDrawArrays(long long long) @ stdcall glDrawBuffer(long) @ stdcall glDrawElements(long long long ptr) @ stdcall glDrawPixels(long long long long ptr) @ stdcall glEdgeFlag(long) @ stdcall glEdgeFlagPointer(long ptr) @ stdcall glEdgeFlagv(ptr) @ stdcall glEnable(long) @ stdcall glEnableClientState(long) @ stdcall glEnd() @ stdcall glEndList() @ stdcall glEvalCoord1d(double) @ stdcall glEvalCoord1dv(ptr) @ stdcall glEvalCoord1f(float) @ stdcall glEvalCoord1fv(ptr) @ stdcall glEvalCoord2d(double double) @ stdcall glEvalCoord2dv(ptr) @ stdcall glEvalCoord2f(float float) @ stdcall glEvalCoord2fv(ptr) @ stdcall glEvalMesh1(long long long) @ stdcall glEvalMesh2(long long long long long) @ stdcall glEvalPoint1(long) @ stdcall glEvalPoint2(long long) @ stdcall glFeedbackBuffer(long long ptr) @ stdcall glFinish() @ stdcall glFlush() @ stdcall glFogf(long float) @ stdcall glFogfv(long ptr) @ stdcall glFogi(long long) @ stdcall glFogiv(long ptr) @ stdcall glFrontFace(long) @ stdcall glFrustum(double double double double double double) @ stdcall glGenLists(long) @ stdcall glGenTextures(long ptr) @ stdcall glGetBooleanv(long ptr) @ stdcall glGetClipPlane(long ptr) @ stdcall glGetDoublev(long ptr) @ stdcall glGetError() @ stdcall glGetFloatv(long ptr) @ stdcall glGetIntegerv(long ptr) @ stdcall glGetLightfv(long long ptr) @ stdcall glGetLightiv(long long ptr) @ stdcall glGetMapdv(long long ptr) @ stdcall glGetMapfv(long long ptr) @ stdcall glGetMapiv(long long ptr) @ stdcall glGetMaterialfv(long long ptr) @ stdcall glGetMaterialiv(long long ptr) @ stdcall glGetPixelMapfv(long ptr) @ stdcall glGetPixelMapuiv(long ptr) @ stdcall glGetPixelMapusv(long ptr) @ stdcall glGetPointerv(long ptr) @ stdcall glGetPolygonStipple(ptr) @ stdcall glGetString(long) @ stdcall glGetTexEnvfv(long long ptr) @ stdcall glGetTexEnviv(long long ptr) @ stdcall glGetTexGendv(long long ptr) @ stdcall glGetTexGenfv(long long ptr) @ stdcall glGetTexGeniv(long long ptr) @ stdcall glGetTexImage(long long long long ptr) @ stdcall glGetTexLevelParameterfv(long long long ptr) @ stdcall glGetTexLevelParameteriv(long long long ptr) @ stdcall glGetTexParameterfv(long long ptr) @ stdcall glGetTexParameteriv(long long ptr) @ stdcall glHint(long long) @ stdcall glIndexMask(long) @ stdcall glIndexPointer(long long ptr) @ stdcall glIndexd(double) @ stdcall glIndexdv(ptr) @ stdcall glIndexf(float) @ stdcall glIndexfv(ptr) @ stdcall glIndexi(long) @ stdcall glIndexiv(ptr) @ stdcall glIndexs(long) @ stdcall glIndexsv(ptr) @ stdcall glIndexub(long) @ stdcall glIndexubv(ptr) @ stdcall glInitNames() @ stdcall glInterleavedArrays(long long ptr) @ stdcall glIsEnabled(long) @ stdcall glIsList(long) @ stdcall glIsTexture(long) @ stdcall glLightModelf(long float) @ stdcall glLightModelfv(long ptr) @ stdcall glLightModeli(long long) @ stdcall glLightModeliv(long ptr) @ stdcall glLightf(long long float) @ stdcall glLightfv(long long ptr) @ stdcall glLighti(long long long) @ stdcall glLightiv(long long ptr) @ stdcall glLineStipple(long long) @ stdcall glLineWidth(float) @ stdcall glListBase(long) @ stdcall glLoadIdentity() @ stdcall glLoadMatrixd(ptr) @ stdcall glLoadMatrixf(ptr) @ stdcall glLoadName(long) @ stdcall glLogicOp(long) @ stdcall glMap1d(long double double long long ptr) @ stdcall glMap1f(long float float long long ptr) @ stdcall glMap2d(long double double long long double double long long ptr) @ stdcall glMap2f(long float float long long float float long long ptr) @ stdcall glMapGrid1d(long double double) @ stdcall glMapGrid1f(long float float) @ stdcall glMapGrid2d(long double double long double double) @ stdcall glMapGrid2f(long float float long float float) @ stdcall glMaterialf(long long float) @ stdcall glMaterialfv(long long ptr) @ stdcall glMateriali(long long long) @ stdcall glMaterialiv(long long ptr) @ stdcall glMatrixMode(long) @ stdcall glMultMatrixd(ptr) @ stdcall glMultMatrixf(ptr) @ stdcall glNewList(long long) @ stdcall glNormal3b(long long long) @ stdcall glNormal3bv(ptr) @ stdcall glNormal3d(double double double) @ stdcall glNormal3dv(ptr) @ stdcall glNormal3f(float float float) @ stdcall glNormal3fv(ptr) @ stdcall glNormal3i(long long long) @ stdcall glNormal3iv(ptr) @ stdcall glNormal3s(long long long) @ stdcall glNormal3sv(ptr) @ stdcall glNormalPointer(long long ptr) @ stdcall glOrtho(double double double double double double) @ stdcall glPassThrough(float) @ stdcall glPixelMapfv(long long ptr) @ stdcall glPixelMapuiv(long long ptr) @ stdcall glPixelMapusv(long long ptr) @ stdcall glPixelStoref(long float) @ stdcall glPixelStorei(long long) @ stdcall glPixelTransferf(long float) @ stdcall glPixelTransferi(long long) @ stdcall glPixelZoom(float float) @ stdcall glPointSize(float) @ stdcall glPolygonMode(long long) @ stdcall glPolygonOffset(float float) @ stdcall glPolygonStipple(ptr) @ stdcall glPopAttrib() @ stdcall glPopClientAttrib() @ stdcall glPopMatrix() @ stdcall glPopName() @ stdcall glPrioritizeTextures(long ptr ptr) @ stdcall glPushAttrib(long) @ stdcall glPushClientAttrib(long) @ stdcall glPushMatrix() @ stdcall glPushName(long) @ stdcall glRasterPos2d(double double) @ stdcall glRasterPos2dv(ptr) @ stdcall glRasterPos2f(float float) @ stdcall glRasterPos2fv(ptr) @ stdcall glRasterPos2i(long long) @ stdcall glRasterPos2iv(ptr) @ stdcall glRasterPos2s(long long) @ stdcall glRasterPos2sv(ptr) @ stdcall glRasterPos3d(double double double) @ stdcall glRasterPos3dv(ptr) @ stdcall glRasterPos3f(float float float) @ stdcall glRasterPos3fv(ptr) @ stdcall glRasterPos3i(long long long) @ stdcall glRasterPos3iv(ptr) @ stdcall glRasterPos3s(long long long) @ stdcall glRasterPos3sv(ptr) @ stdcall glRasterPos4d(double double double double) @ stdcall glRasterPos4dv(ptr) @ stdcall glRasterPos4f(float float float float) @ stdcall glRasterPos4fv(ptr) @ stdcall glRasterPos4i(long long long long) @ stdcall glRasterPos4iv(ptr) @ stdcall glRasterPos4s(long long long long) @ stdcall glRasterPos4sv(ptr) @ stdcall glReadBuffer(long) @ stdcall glReadPixels(long long long long long long ptr) @ stdcall glRectd(double double double double) @ stdcall glRectdv(ptr ptr) @ stdcall glRectf(float float float float) @ stdcall glRectfv(ptr ptr) @ stdcall glRecti(long long long long) @ stdcall glRectiv(ptr ptr) @ stdcall glRects(long long long long) @ stdcall glRectsv(ptr ptr) @ stdcall glRenderMode(long) @ stdcall glRotated(double double double double) @ stdcall glRotatef(float float float float) @ stdcall glScaled(double double double) @ stdcall glScalef(float float float) @ stdcall glScissor(long long long long) @ stdcall glSelectBuffer(long ptr) @ stdcall glShadeModel(long) @ stdcall glStencilFunc(long long long) @ stdcall glStencilMask(long) @ stdcall glStencilOp(long long long) @ stdcall glTexCoord1d(double) @ stdcall glTexCoord1dv(ptr) @ stdcall glTexCoord1f(float) @ stdcall glTexCoord1fv(ptr) @ stdcall glTexCoord1i(long) @ stdcall glTexCoord1iv(ptr) @ stdcall glTexCoord1s(long) @ stdcall glTexCoord1sv(ptr) @ stdcall glTexCoord2d(double double) @ stdcall glTexCoord2dv(ptr) @ stdcall glTexCoord2f(float float) @ stdcall glTexCoord2fv(ptr) @ stdcall glTexCoord2i(long long) @ stdcall glTexCoord2iv(ptr) @ stdcall glTexCoord2s(long long) @ stdcall glTexCoord2sv(ptr) @ stdcall glTexCoord3d(double double double) @ stdcall glTexCoord3dv(ptr) @ stdcall glTexCoord3f(float float float) @ stdcall glTexCoord3fv(ptr) @ stdcall glTexCoord3i(long long long) @ stdcall glTexCoord3iv(ptr) @ stdcall glTexCoord3s(long long long) @ stdcall glTexCoord3sv(ptr) @ stdcall glTexCoord4d(double double double double) @ stdcall glTexCoord4dv(ptr) @ stdcall glTexCoord4f(float float float float) @ stdcall glTexCoord4fv(ptr) @ stdcall glTexCoord4i(long long long long) @ stdcall glTexCoord4iv(ptr) @ stdcall glTexCoord4s(long long long long) @ stdcall glTexCoord4sv(ptr) @ stdcall glTexCoordPointer(long long long ptr) @ stdcall glTexEnvf(long long float) @ stdcall glTexEnvfv(long long ptr) @ stdcall glTexEnvi(long long long) @ stdcall glTexEnviv(long long ptr) @ stdcall glTexGend(long long double) @ stdcall glTexGendv(long long ptr) @ stdcall glTexGenf(long long float) @ stdcall glTexGenfv(long long ptr) @ stdcall glTexGeni(long long long) @ stdcall glTexGeniv(long long ptr) @ stdcall glTexImage1D(long long long long long long long ptr) @ stdcall glTexImage2D(long long long long long long long long ptr) @ stdcall glTexParameterf(long long float) @ stdcall glTexParameterfv(long long ptr) @ stdcall glTexParameteri(long long long) @ stdcall glTexParameteriv(long long ptr) @ stdcall glTexSubImage1D(long long long long long long ptr) @ stdcall glTexSubImage2D(long long long long long long long long ptr) @ stdcall glTranslated(double double double) @ stdcall glTranslatef(float float float) @ stdcall glVertex2d(double double) @ stdcall glVertex2dv(ptr) @ stdcall glVertex2f(float float) @ stdcall glVertex2fv(ptr) @ stdcall glVertex2i(long long) @ stdcall glVertex2iv(ptr) @ stdcall glVertex2s(long long) @ stdcall glVertex2sv(ptr) @ stdcall glVertex3d(double double double) @ stdcall glVertex3dv(ptr) @ stdcall glVertex3f(float float float) @ stdcall glVertex3fv(ptr) @ stdcall glVertex3i(long long long) @ stdcall glVertex3iv(ptr) @ stdcall glVertex3s(long long long) @ stdcall glVertex3sv(ptr) @ stdcall glVertex4d(double double double double) @ stdcall glVertex4dv(ptr) @ stdcall glVertex4f(float float float float) @ stdcall glVertex4fv(ptr) @ stdcall glVertex4i(long long long long) @ stdcall glVertex4iv(ptr) @ stdcall glVertex4s(long long long long) @ stdcall glVertex4sv(ptr) @ stdcall glVertexPointer(long long long ptr) @ stdcall glViewport(long long long long) @ stdcall wglChoosePixelFormat(long ptr) @ stdcall wglCopyContext(long long long) @ stdcall wglCreateContext(long) @ stdcall wglCreateLayerContext(long long) @ stdcall wglDeleteContext(long) @ stdcall wglDescribeLayerPlane(long long long long ptr) @ stdcall wglDescribePixelFormat(long long long ptr) @ stdcall wglGetCurrentContext() @ stdcall wglGetCurrentDC() @ stdcall wglGetDefaultProcAddress(str) @ stdcall wglGetLayerPaletteEntries(long long long long ptr) @ stdcall wglGetPixelFormat(long) @ stdcall wglGetProcAddress(str) @ stdcall wglMakeCurrent(long long) @ stdcall wglRealizeLayerPalette(long long long) @ stdcall wglSetLayerPaletteEntries(long long long long ptr) @ stdcall wglSetPixelFormat(long long ptr) @ stdcall wglShareLists(long long) @ stdcall wglSwapBuffers(long) @ stdcall wglSwapLayerBuffers(long long) @ stdcall wglUseFontBitmapsA(long long long long) @ stdcall wglUseFontBitmapsW(long long long long) @ stdcall wglUseFontOutlinesA(long long long long float float long ptr) @ stdcall wglUseFontOutlinesW(long long long long float float long ptr)