/* * Server-side event management * * Copyright (C) 1998 Alexandre Julliard */ #include #include #include #include "winerror.h" #include "winnt.h" #include "server/process.h" #include "server/thread.h" struct event { struct object obj; /* object header */ int manual_reset; /* is it a manual reset event? */ int signaled; /* event has been signaled */ }; static void event_dump( struct object *obj, int verbose ); static int event_signaled( struct object *obj, struct thread *thread ); static int event_satisfied( struct object *obj, struct thread *thread ); static void event_destroy( struct object *obj ); static const struct object_ops event_ops = { event_dump, add_queue, remove_queue, event_signaled, event_satisfied, no_read_fd, no_write_fd, no_flush, no_get_file_info, event_destroy }; struct object *create_event( const char *name, int manual_reset, int initial_state ) { struct event *event; if (!(event = (struct event *)create_named_object( name, &event_ops, sizeof(*event) ))) return NULL; if (GET_ERROR() != ERROR_ALREADY_EXISTS) { /* initialize it if it didn't already exist */ event->manual_reset = manual_reset; event->signaled = initial_state; } return &event->obj; } int open_event( unsigned int access, int inherit, const char *name ) { return open_object( name, &event_ops, access, inherit ); } int pulse_event( int handle ) { struct event *event; if (!(event = (struct event *)get_handle_obj( current->process, handle, EVENT_MODIFY_STATE, &event_ops ))) return 0; event->signaled = 1; /* wake up all waiters if manual reset, a single one otherwise */ wake_up( &event->obj, !event->manual_reset ); event->signaled = 0; release_object( event ); return 1; } int set_event( int handle ) { struct event *event; if (!(event = (struct event *)get_handle_obj( current->process, handle, EVENT_MODIFY_STATE, &event_ops ))) return 0; event->signaled = 1; /* wake up all waiters if manual reset, a single one otherwise */ wake_up( &event->obj, !event->manual_reset ); release_object( event ); return 1; } int reset_event( int handle ) { struct event *event; if (!(event = (struct event *)get_handle_obj( current->process, handle, EVENT_MODIFY_STATE, &event_ops ))) return 0; event->signaled = 0; release_object( event ); return 1; } static void event_dump( struct object *obj, int verbose ) { struct event *event = (struct event *)obj; assert( obj->ops == &event_ops ); fprintf( stderr, "Event manual=%d signaled=%d name='%s'\n", event->manual_reset, event->signaled, get_object_name( &event->obj ) ); } static int event_signaled( struct object *obj, struct thread *thread ) { struct event *event = (struct event *)obj; assert( obj->ops == &event_ops ); return event->signaled; } static int event_satisfied( struct object *obj, struct thread *thread ) { struct event *event = (struct event *)obj; assert( obj->ops == &event_ops ); /* Reset if it's an auto-reset event */ if (!event->manual_reset) event->signaled = 0; return 0; /* Not abandoned */ } static void event_destroy( struct object *obj ) { struct event *event = (struct event *)obj; assert( obj->ops == &event_ops ); free( event ); }