/* * IDirect3DStateBlock9 implementation * * Copyright 2002-2003 Raphael Junqueira * Jason Edmeades * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "config.h" #include #include #define NONAMELESSUNION #define NONAMELESSSTRUCT #include "windef.h" #include "winbase.h" #include "winuser.h" #include "wingdi.h" #include "wine/debug.h" #include "d3d9_private.h" WINE_DEFAULT_DEBUG_CHANNEL(d3d); /* IDirect3DStateBlock9 IUnknown parts follow: */ HRESULT WINAPI IDirect3DStateBlock9Impl_QueryInterface(LPDIRECT3DSTATEBLOCK9 iface, REFIID riid, LPVOID* ppobj) { IDirect3DStateBlock9Impl *This = (IDirect3DStateBlock9Impl *)iface; if (IsEqualGUID(riid, &IID_IUnknown) || IsEqualGUID(riid, &IID_IDirect3DStateBlock9)) { IDirect3DStateBlock9Impl_AddRef(iface); *ppobj = This; return D3D_OK; } WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj); return E_NOINTERFACE; } ULONG WINAPI IDirect3DStateBlock9Impl_AddRef(LPDIRECT3DSTATEBLOCK9 iface) { IDirect3DStateBlock9Impl *This = (IDirect3DStateBlock9Impl *)iface; TRACE("(%p) : AddRef from %ld\n", This, This->ref); return ++(This->ref); } ULONG WINAPI IDirect3DStateBlock9Impl_Release(LPDIRECT3DSTATEBLOCK9 iface) { IDirect3DStateBlock9Impl *This = (IDirect3DStateBlock9Impl *)iface; ULONG ref = --This->ref; TRACE("(%p) : ReleaseRef to %ld\n", This, This->ref); if (ref == 0) { HeapFree(GetProcessHeap(), 0, This); } return ref; } /* IDirect3DStateBlock9 Interface follow: */ HRESULT WINAPI IDirect3DStateBlock9Impl_GetDevice(LPDIRECT3DSTATEBLOCK9 iface, IDirect3DDevice9** ppDevice) { IDirect3DStateBlock9Impl *This = (IDirect3DStateBlock9Impl *)iface; TRACE("(%p) : returning %p\n", This, This->Device); *ppDevice = (LPDIRECT3DDEVICE9) This->Device; IDirect3DDevice9Impl_AddRef(*ppDevice); return D3D_OK; } HRESULT WINAPI IDirect3DStateBlock9Impl_Capture(LPDIRECT3DSTATEBLOCK9 iface) { IDirect3DStateBlock9Impl *This = (IDirect3DStateBlock9Impl *)iface; FIXME("(%p) : stub\n", This); return D3D_OK; } HRESULT WINAPI IDirect3DStateBlock9Impl_Apply(LPDIRECT3DSTATEBLOCK9 iface) { IDirect3DStateBlock9Impl *This = (IDirect3DStateBlock9Impl *)iface; FIXME("(%p) : stub\n", This); return D3D_OK; } IDirect3DStateBlock9Vtbl Direct3DStateBlock9_Vtbl = { IDirect3DStateBlock9Impl_QueryInterface, IDirect3DStateBlock9Impl_AddRef, IDirect3DStateBlock9Impl_Release, IDirect3DStateBlock9Impl_GetDevice, IDirect3DStateBlock9Impl_Capture, IDirect3DStateBlock9Impl_Apply }; /* IDirect3DDevice9 IDirect3DStateBlock9 Methods follow: */ HRESULT WINAPI IDirect3DDevice9Impl_CreateStateBlock(LPDIRECT3DDEVICE9 iface, D3DSTATEBLOCKTYPE Type, IDirect3DStateBlock9** ppSB) { IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; FIXME("(%p) : stub\n", This); return D3D_OK; } HRESULT WINAPI IDirect3DDevice9Impl_BeginStateBlock(LPDIRECT3DDEVICE9 iface) { IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; FIXME("(%p) : stub\n", This); return D3D_OK; } HRESULT WINAPI IDirect3DDevice9Impl_EndStateBlock(LPDIRECT3DDEVICE9 iface, IDirect3DStateBlock9** ppSB) { IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; FIXME("(%p) : stub\n", This); return D3D_OK; }