/* * Copyright 2009 Henri Verbeet for CodeWeavers * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA * */ #ifndef __WINE_D3D10EFFECT_H #define __WINE_D3D10EFFECT_H #include "d3d10.h" #define D3D10_EFFECT_VARIABLE_POOLED 0x1 #define D3D10_EFFECT_VARIABLE_ANNOTATION 0x2 #define D3D10_EFFECT_VARIABLE_EXPLICIT_BIND_POINT 0x4 #ifndef D3D10_BYTES_FROM_BITS #define D3D10_BYTES_FROM_BITS(x) (((x) + 7) >> 3) #endif typedef struct _D3D10_EFFECT_TYPE_DESC { LPCSTR TypeName; D3D10_SHADER_VARIABLE_CLASS Class; D3D10_SHADER_VARIABLE_TYPE Type; UINT Elements; UINT Members; UINT Rows; UINT Columns; UINT PackedSize; UINT UnpackedSize; UINT Stride; } D3D10_EFFECT_TYPE_DESC; typedef struct _D3D10_EFFECT_VARIABLE_DESC { LPCSTR Name; LPCSTR Semantic; UINT Flags; UINT Annotations; UINT BufferOffset; UINT ExplicitBindPoint; } D3D10_EFFECT_VARIABLE_DESC; typedef struct _D3D10_TECHNIQUE_DESC { LPCSTR Name; UINT Passes; UINT Annotations; } D3D10_TECHNIQUE_DESC; typedef struct _D3D10_STATE_BLOCK_MASK { BYTE VS; BYTE VSSamplers[D3D10_BYTES_FROM_BITS(D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT)]; BYTE VSShaderResources[D3D10_BYTES_FROM_BITS(D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT)]; BYTE VSConstantBuffers[D3D10_BYTES_FROM_BITS(D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT)]; BYTE GS; BYTE GSSamplers[D3D10_BYTES_FROM_BITS(D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT)]; BYTE GSShaderResources[D3D10_BYTES_FROM_BITS(D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT)]; BYTE GSConstantBuffers[D3D10_BYTES_FROM_BITS(D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT)]; BYTE PS; BYTE PSSamplers[D3D10_BYTES_FROM_BITS(D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT)]; BYTE PSShaderResources[D3D10_BYTES_FROM_BITS(D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT)]; BYTE PSConstantBuffers[D3D10_BYTES_FROM_BITS(D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT)]; BYTE IAVertexBuffers[D3D10_BYTES_FROM_BITS(D3D10_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT)]; BYTE IAIndexBuffer; BYTE IAInputLayout; BYTE IAPrimitiveTopology; BYTE OMRenderTargets; BYTE OMDepthStencilState; BYTE OMBlendState; BYTE RSViewports; BYTE RSScissorRects; BYTE RSRasterizerState; BYTE SOBuffers; BYTE Predication; } D3D10_STATE_BLOCK_MASK; typedef struct _D3D10_EFFECT_DESC { BOOL IsChildEffect; UINT ConstantBuffers; UINT SharedConstantBuffers; UINT GlobalVariables; UINT SharedGlobalVariables; UINT Techniques; } D3D10_EFFECT_DESC; typedef struct _D3D10_PASS_DESC { LPCSTR Name; UINT Annotations; BYTE *pIAInputSignature; SIZE_T IAInputSignatureSize; UINT StencilRef; UINT SampleMask; FLOAT BlendFactor[4]; } D3D10_PASS_DESC; typedef struct _D3D10_PASS_SHADER_DESC { struct ID3D10EffectShaderVariable *pShaderVariable; UINT ShaderIndex; } D3D10_PASS_SHADER_DESC; DEFINE_GUID(IID_ID3D10EffectType, 0x4e9e1ddc, 0xcd9d, 0x4772, 0xa8, 0x37, 0x00, 0x18, 0x0b, 0x9b, 0x88, 0xfd); #define INTERFACE ID3D10EffectType DECLARE_INTERFACE(ID3D10EffectType) { STDMETHOD_(BOOL, IsValid)(THIS) PURE; STDMETHOD(GetDesc)(THIS_ D3D10_EFFECT_TYPE_DESC *desc) PURE; STDMETHOD_(struct ID3D10EffectType *, GetMemberTypeByIndex)(THIS_ UINT index) PURE; STDMETHOD_(struct ID3D10EffectType *, GetMemberTypeByName)(THIS_ LPCSTR name) PURE; STDMETHOD_(struct ID3D10EffectType *, GetMemberTypeBySemantic)(THIS_ LPCSTR semantic) PURE; STDMETHOD_(LPCSTR, GetMemberName)(THIS_ UINT index) PURE; STDMETHOD_(LPCSTR, GetMemberSemantic)(THIS_ UINT index) PURE; }; #undef INTERFACE DEFINE_GUID(IID_ID3D10EffectVariable, 0xae897105, 0x00e6, 0x45bf, 0xbb, 0x8e, 0x28, 0x1d, 0xd6, 0xdb, 0x8e, 0x1b); #define INTERFACE ID3D10EffectVariable DECLARE_INTERFACE(ID3D10EffectVariable) { STDMETHOD_(BOOL, IsValid)(THIS) PURE; STDMETHOD_(struct ID3D10EffectType *, GetType)(THIS) PURE; STDMETHOD(GetDesc)(THIS_ D3D10_EFFECT_VARIABLE_DESC *desc) PURE; STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByIndex)(THIS_ UINT index) PURE; STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByName)(THIS_ LPCSTR name) PURE; STDMETHOD_(struct ID3D10EffectVariable *, GetMemberByIndex)(THIS_ UINT index) PURE; STDMETHOD_(struct ID3D10EffectVariable *, GetMemberByName)(THIS_ LPCSTR name) PURE; STDMETHOD_(struct ID3D10EffectVariable *, GetMemberBySemantic)(THIS_ LPCSTR semantic) PURE; STDMETHOD_(struct ID3D10EffectVariable *, GetElement)(THIS_ UINT index) PURE; STDMETHOD_(struct ID3D10EffectConstantBuffer *, GetParentConstantBuffer)(THIS) PURE; STDMETHOD_(struct ID3D10EffectScalarVariable *, AsScalar)(THIS) PURE; STDMETHOD_(struct ID3D10EffectVectorVariable *, AsVector)(THIS) PURE; STDMETHOD_(struct ID3D10EffectMatrixVariable *, AsMatrix)(THIS) PURE; STDMETHOD_(struct ID3D10EffectStringVariable *, AsString)(THIS) PURE; STDMETHOD_(struct ID3D10EffectShaderResourceVariable *, AsShaderResource)(THIS) PURE; STDMETHOD_(struct ID3D10EffectRenderTargetViewVariable *, AsRenderTargetView)(THIS) PURE; STDMETHOD_(struct ID3D10EffectDepthStencilViewVariable *, AsDepthStencilView)(THIS) PURE; STDMETHOD_(struct ID3D10EffectConstantBuffer *, AsConstantBuffer)(THIS) PURE; STDMETHOD_(struct ID3D10EffectShaderVariable *, AsShader)(THIS) PURE; STDMETHOD_(struct ID3D10EffectBlendVariable *, AsBlend)(THIS) PURE; STDMETHOD_(struct ID3D10EffectDepthStencilVariable *, AsDepthStencil)(THIS) PURE; STDMETHOD_(struct ID3D10EffectRasterizerVariable *, AsRasterizer)(THIS) PURE; STDMETHOD_(struct ID3D10EffectSamplerVariable *, AsSampler)(THIS) PURE; STDMETHOD(SetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE; STDMETHOD(GetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE; }; #undef INTERFACE DEFINE_GUID(IID_ID3D10EffectConstantBuffer, 0x56648f4d, 0xcc8b, 0x4444, 0xa5, 0xad, 0xb5, 0xa3, 0xd7, 0x6e, 0x91, 0xb3); #define INTERFACE ID3D10EffectConstantBuffer DECLARE_INTERFACE_(ID3D10EffectConstantBuffer, ID3D10EffectVariable) { /* ID3D10EffectVariable methods */ STDMETHOD_(BOOL, IsValid)(THIS) PURE; STDMETHOD_(struct ID3D10EffectType *, GetType)(THIS) PURE; STDMETHOD(GetDesc)(THIS_ D3D10_EFFECT_VARIABLE_DESC *desc) PURE; STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByIndex)(THIS_ UINT index) PURE; STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByName)(THIS_ LPCSTR name) PURE; STDMETHOD_(struct ID3D10EffectVariable *, GetMemberByIndex)(THIS_ UINT index) PURE; STDMETHOD_(struct ID3D10EffectVariable *, GetMemberByName)(THIS_ LPCSTR name) PURE; STDMETHOD_(struct ID3D10EffectVariable *, GetMemberBySemantic)(THIS_ LPCSTR semantic) PURE; STDMETHOD_(struct ID3D10EffectVariable *, GetElement)(THIS_ UINT index) PURE; STDMETHOD_(struct ID3D10EffectConstantBuffer *, GetParentConstantBuffer)(THIS) PURE; STDMETHOD_(struct ID3D10EffectScalarVariable *, AsScalar)(THIS) PURE; STDMETHOD_(struct ID3D10EffectVectorVariable *, AsVector)(THIS) PURE; STDMETHOD_(struct ID3D10EffectMatrixVariable *, AsMatrix)(THIS) PURE; STDMETHOD_(struct ID3D10EffectStringVariable *, AsString)(THIS) PURE; STDMETHOD_(struct ID3D10EffectShaderResourceVariable *, AsShaderResource)(THIS) PURE; STDMETHOD_(struct ID3D10EffectRenderTargetViewVariable *, AsRenderTargetView)(THIS) PURE; STDMETHOD_(struct ID3D10EffectDepthStencilViewVariable *, AsDepthStencilView)(THIS) PURE; STDMETHOD_(struct ID3D10EffectConstantBuffer *, AsConstantBuffer)(THIS) PURE; STDMETHOD_(struct ID3D10EffectShaderVariable *, AsShader)(THIS) PURE; STDMETHOD_(struct ID3D10EffectBlendVariable *, AsBlend)(THIS) PURE; STDMETHOD_(struct ID3D10EffectDepthStencilVariable *, AsDepthStencil)(THIS) PURE; STDMETHOD_(struct ID3D10EffectRasterizerVariable *, AsRasterizer)(THIS) PURE; STDMETHOD_(struct ID3D10EffectSamplerVariable *, AsSampler)(THIS) PURE; STDMETHOD(SetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE; STDMETHOD(GetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE; /* ID3D10EffectConstantBuffer methods */ STDMETHOD(SetConstantBuffer)(THIS_ ID3D10Buffer *buffer) PURE; STDMETHOD(GetConstantBuffer)(THIS_ ID3D10Buffer **buffer) PURE; STDMETHOD(SetTextureBuffer)(THIS_ ID3D10ShaderResourceView *view) PURE; STDMETHOD(GetTextureBuffer)(THIS_ ID3D10ShaderResourceView **view) PURE; }; #undef INTERFACE DEFINE_GUID(IID_ID3D10EffectTechnique, 0xdb122ce8, 0xd1c9, 0x4292, 0xb2, 0x37, 0x24, 0xed, 0x3d, 0xe8, 0xb1, 0x75); #define INTERFACE ID3D10EffectTechnique DECLARE_INTERFACE(ID3D10EffectTechnique) { STDMETHOD_(BOOL, IsValid)(THIS) PURE; STDMETHOD(GetDesc)(THIS_ D3D10_TECHNIQUE_DESC *desc) PURE; STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByIndex)(THIS_ UINT index) PURE; STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByName)(THIS_ LPCSTR name) PURE; STDMETHOD_(struct ID3D10EffectPass *, GetPassByIndex)(THIS_ UINT index) PURE; STDMETHOD_(struct ID3D10EffectPass *, GetPassByName)(THIS_ LPCSTR name) PURE; STDMETHOD(ComputeStateBlockMask)(THIS_ D3D10_STATE_BLOCK_MASK *mask) PURE; }; #undef INTERFACE DEFINE_GUID(IID_ID3D10Effect, 0x51b0ca8b, 0xec0b, 0x4519, 0x87, 0x0d, 0x8e, 0xe1, 0xcb, 0x50, 0x17, 0xc7); #define INTERFACE ID3D10Effect DECLARE_INTERFACE_(ID3D10Effect, IUnknown) { /* IUnknown methods */ STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID *object) PURE; STDMETHOD_(ULONG, AddRef)(THIS) PURE; STDMETHOD_(ULONG, Release)(THIS) PURE; /* ID3D10Effect methods */ STDMETHOD_(BOOL, IsValid)(THIS) PURE; STDMETHOD_(BOOL, IsPool)(THIS) PURE; STDMETHOD(GetDevice)(THIS_ ID3D10Device **device) PURE; STDMETHOD(GetDesc)(THIS_ D3D10_EFFECT_DESC *desc) PURE; STDMETHOD_(struct ID3D10EffectConstantBuffer *, GetConstantBufferByIndex)(THIS_ UINT index) PURE; STDMETHOD_(struct ID3D10EffectConstantBuffer *, GetConstantBufferByName)(THIS_ LPCSTR name) PURE; STDMETHOD_(struct ID3D10EffectVariable *, GetVariableByIndex)(THIS_ UINT index) PURE; STDMETHOD_(struct ID3D10EffectVariable *, GetVariableByName)(THIS_ LPCSTR name) PURE; STDMETHOD_(struct ID3D10EffectVariable *, GetVariableBySemantic)(THIS_ LPCSTR semantic) PURE; STDMETHOD_(struct ID3D10EffectTechnique *, GetTechniqueByIndex)(THIS_ UINT index) PURE; STDMETHOD_(struct ID3D10EffectTechnique *, GetTechniqueByName)(THIS_ LPCSTR name) PURE; STDMETHOD(Optimize)(THIS) PURE; STDMETHOD_(BOOL, IsOptimized)(THIS) PURE; }; #undef INTERFACE DEFINE_GUID(IID_ID3D10EffectPool, 0x9537ab04, 0x3250, 0x412e, 0x82, 0x13, 0xfc, 0xd2, 0xf8, 0x67, 0x79, 0x33); #define INTERFACE ID3D10EffectPool DECLARE_INTERFACE_(ID3D10EffectPool, IUnknown) { /* IUnknown methods */ STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID *object) PURE; STDMETHOD_(ULONG, AddRef)(THIS) PURE; STDMETHOD_(ULONG, Release)(THIS) PURE; /* ID3D10EffectPool methods */ STDMETHOD_(struct ID3D10Effect *, AsEffect)(THIS) PURE; }; #undef INTERFACE DEFINE_GUID(IID_ID3D10EffectPass, 0x5cfbeb89, 0x1a06, 0x46e0, 0xb2, 0x82, 0xe3, 0xf9, 0xbf, 0xa3, 0x6a, 0x54); #define INTERFACE ID3D10EffectPass DECLARE_INTERFACE(ID3D10EffectPass) { STDMETHOD_(BOOL, IsValid)(THIS) PURE; STDMETHOD(GetDesc)(THIS_ D3D10_PASS_DESC *desc) PURE; STDMETHOD(GetVertexShaderDesc)(THIS_ D3D10_PASS_SHADER_DESC *desc) PURE; STDMETHOD(GetGeometryShaderDesc)(THIS_ D3D10_PASS_SHADER_DESC *desc) PURE; STDMETHOD(GetPixelShaderDesc)(THIS_ D3D10_PASS_SHADER_DESC *desc) PURE; STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByIndex)(THIS_ UINT index) PURE; STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByName)(THIS_ LPCSTR name) PURE; STDMETHOD(Apply)(THIS_ UINT flags) PURE; STDMETHOD(ComputeStateBlockMask)(THIS_ D3D10_STATE_BLOCK_MASK *mask) PURE; }; #undef INTERFACE #ifdef __cplusplus extern "C" { #endif HRESULT WINAPI D3D10CreateEffectFromMemory(void *data, SIZE_T data_size, UINT flags, ID3D10Device *device, ID3D10EffectPool *effect_pool, ID3D10Effect **effect); #ifdef __cplusplus } #endif #endif /* __WINE_D3D10EFFECT_H */