/* * ID3DXBuffer implementation * * Copyright 2002 Raphael Junqueira * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "config.h" #include "wine/port.h" #include #include "windef.h" #include "winbase.h" #include "winuser.h" #include "wingdi.h" #include "wine/debug.h" #include "d3d8.h" #include "d3dx8core_private.h" WINE_DEFAULT_DEBUG_CHANNEL(d3d); /* ID3DXBuffer IUnknown parts follow: */ HRESULT WINAPI ID3DXBufferImpl_QueryInterface(LPD3DXBUFFER iface, REFIID riid, LPVOID* ppobj) { ID3DXBufferImpl *This = (ID3DXBufferImpl *)iface; if (IsEqualGUID(riid, &IID_IUnknown) || IsEqualGUID(riid, &IID_ID3DXBuffer)) { ID3DXBufferImpl_AddRef(iface); *ppobj = This; return D3D_OK; } WARN("(%p)->(%s,%p),not found\n",This,debugstr_guid(riid),ppobj); return E_NOINTERFACE; } ULONG WINAPI ID3DXBufferImpl_AddRef(LPD3DXBUFFER iface) { ID3DXBufferImpl *This = (ID3DXBufferImpl *)iface; ULONG ref = InterlockedIncrement(&This->ref); TRACE("(%p) : AddRef from %ld\n", This, ref - 1); return ref; } ULONG WINAPI ID3DXBufferImpl_Release(LPD3DXBUFFER iface) { ID3DXBufferImpl *This = (ID3DXBufferImpl *)iface; ULONG ref = InterlockedDecrement(&This->ref); TRACE("(%p) : ReleaseRef to %ld\n", This, ref); if (ref == 0) { HeapFree(GetProcessHeap(), 0, This->buffer); HeapFree(GetProcessHeap(), 0, This); } return ref; } /* ID3DXBuffer Interface follow: */ LPVOID WINAPI ID3DXBufferImpl_GetBufferPointer(LPD3DXBUFFER iface) { ID3DXBufferImpl *This = (ID3DXBufferImpl *)iface; return This->buffer; } DWORD WINAPI ID3DXBufferImpl_GetBufferSize(LPD3DXBUFFER iface) { ID3DXBufferImpl *This = (ID3DXBufferImpl *)iface; return This->bufferSize; } ID3DXBufferVtbl D3DXBuffer_Vtbl = { ID3DXBufferImpl_QueryInterface, ID3DXBufferImpl_AddRef, ID3DXBufferImpl_Release, ID3DXBufferImpl_GetBufferPointer, ID3DXBufferImpl_GetBufferSize };