/* * Copyright 2014 Henri Verbeet for CodeWeavers * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ #include "config.h" #include "wine/port.h" #define D2D1_INIT_GUID #include "d2d1_private.h" WINE_DEFAULT_DEBUG_CHANNEL(d2d); struct d2d_factory { ID2D1Factory ID2D1Factory_iface; LONG refcount; ID3D10Device1 *device; float dpi_x; float dpi_y; }; static inline struct d2d_factory *impl_from_ID2D1Factory(ID2D1Factory *iface) { return CONTAINING_RECORD(iface, struct d2d_factory, ID2D1Factory_iface); } static HRESULT d2d_factory_reload_sysmetrics(struct d2d_factory *factory) { HDC hdc; if (!(hdc = GetDC(NULL))) { factory->dpi_x = factory->dpi_y = 96.0f; return E_FAIL; } factory->dpi_x = GetDeviceCaps(hdc, LOGPIXELSX); factory->dpi_y = GetDeviceCaps(hdc, LOGPIXELSY); ReleaseDC(NULL, hdc); return S_OK; } static HRESULT STDMETHODCALLTYPE d2d_factory_QueryInterface(ID2D1Factory *iface, REFIID iid, void **out) { TRACE("iface %p, iid %s, out %p.\n", iface, debugstr_guid(iid), out); if (IsEqualGUID(iid, &IID_ID2D1Factory) || IsEqualGUID(iid, &IID_IUnknown)) { ID2D1Factory_AddRef(iface); *out = iface; return S_OK; } WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(iid)); *out = NULL; return E_NOINTERFACE; } static ULONG STDMETHODCALLTYPE d2d_factory_AddRef(ID2D1Factory *iface) { struct d2d_factory *factory = impl_from_ID2D1Factory(iface); ULONG refcount = InterlockedIncrement(&factory->refcount); TRACE("%p increasing refcount to %u.\n", iface, refcount); return refcount; } static ULONG STDMETHODCALLTYPE d2d_factory_Release(ID2D1Factory *iface) { struct d2d_factory *factory = impl_from_ID2D1Factory(iface); ULONG refcount = InterlockedDecrement(&factory->refcount); TRACE("%p decreasing refcount to %u.\n", iface, refcount); if (!refcount) { if (factory->device) ID3D10Device1_Release(factory->device); HeapFree(GetProcessHeap(), 0, factory); } return refcount; } static HRESULT STDMETHODCALLTYPE d2d_factory_ReloadSystemMetrics(ID2D1Factory *iface) { struct d2d_factory *factory = impl_from_ID2D1Factory(iface); TRACE("iface %p.\n", iface); return d2d_factory_reload_sysmetrics(factory); } static void STDMETHODCALLTYPE d2d_factory_GetDesktopDpi(ID2D1Factory *iface, float *dpi_x, float *dpi_y) { struct d2d_factory *factory = impl_from_ID2D1Factory(iface); TRACE("iface %p, dpi_x %p, dpi_y %p.\n", iface, dpi_x, dpi_y); *dpi_x = factory->dpi_x; *dpi_y = factory->dpi_y; } static HRESULT STDMETHODCALLTYPE d2d_factory_CreateRectangleGeometry(ID2D1Factory *iface, const D2D1_RECT_F *rect, ID2D1RectangleGeometry **geometry) { struct d2d_geometry *object; HRESULT hr; TRACE("iface %p, rect %p, geometry %p.\n", iface, rect, geometry); if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)))) return E_OUTOFMEMORY; if (FAILED(hr = d2d_rectangle_geometry_init(object, iface, rect))) { WARN("Failed to initialize rectangle geometry, hr %#x.\n", hr); HeapFree(GetProcessHeap(), 0, object); return hr; } TRACE("Created rectangle geometry %p.\n", object); *geometry = (ID2D1RectangleGeometry *)&object->ID2D1Geometry_iface; return S_OK; } static HRESULT STDMETHODCALLTYPE d2d_factory_CreateRoundedRectangleGeometry(ID2D1Factory *iface, const D2D1_ROUNDED_RECT *rect, ID2D1RoundedRectangleGeometry **geometry) { FIXME("iface %p, rect %p, geometry %p stub!\n", iface, rect, geometry); return E_NOTIMPL; } static HRESULT STDMETHODCALLTYPE d2d_factory_CreateEllipseGeometry(ID2D1Factory *iface, const D2D1_ELLIPSE *ellipse, ID2D1EllipseGeometry **geometry) { FIXME("iface %p, ellipse %p, geometry %p stub!\n", iface, ellipse, geometry); return E_NOTIMPL; } static HRESULT STDMETHODCALLTYPE d2d_factory_CreateGeometryGroup(ID2D1Factory *iface, D2D1_FILL_MODE fill_mode, ID2D1Geometry **geometries, UINT32 geometry_count, ID2D1GeometryGroup **group) { FIXME("iface %p, fill_mode %#x, geometries %p, geometry_count %u, group %p stub!\n", iface, fill_mode, geometries, geometry_count, group); return E_NOTIMPL; } static HRESULT STDMETHODCALLTYPE d2d_factory_CreateTransformedGeometry(ID2D1Factory *iface, ID2D1Geometry *src_geometry, const D2D1_MATRIX_3X2_F *transform, ID2D1TransformedGeometry **transformed_geometry) { struct d2d_geometry *object; TRACE("iface %p, src_geometry %p, transform %p, transformed_geometry %p.\n", iface, src_geometry, transform, transformed_geometry); if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)))) return E_OUTOFMEMORY; d2d_transformed_geometry_init(object, iface, src_geometry, transform); TRACE("Created transformed geometry %p.\n", object); *transformed_geometry = (ID2D1TransformedGeometry *)&object->ID2D1Geometry_iface; return S_OK; } static HRESULT STDMETHODCALLTYPE d2d_factory_CreatePathGeometry(ID2D1Factory *iface, ID2D1PathGeometry **geometry) { struct d2d_geometry *object; TRACE("iface %p, geometry %p.\n", iface, geometry); if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)))) return E_OUTOFMEMORY; d2d_path_geometry_init(object, iface); TRACE("Created path geometry %p.\n", object); *geometry = (ID2D1PathGeometry *)&object->ID2D1Geometry_iface; return S_OK; } static HRESULT STDMETHODCALLTYPE d2d_factory_CreateStrokeStyle(ID2D1Factory *iface, const D2D1_STROKE_STYLE_PROPERTIES *desc, const float *dashes, UINT32 dash_count, ID2D1StrokeStyle **stroke_style) { struct d2d_stroke_style *object; HRESULT hr; TRACE("iface %p, desc %p, dashes %p, dash_count %u, stroke_style %p.\n", iface, desc, dashes, dash_count, stroke_style); if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)))) return E_OUTOFMEMORY; if (FAILED(hr = d2d_stroke_style_init(object, iface, desc, dashes, dash_count))) { WARN("Failed to initialize stroke style, hr %#x.\n", hr); HeapFree(GetProcessHeap(), 0, object); return hr; } TRACE("Created stroke style %p.\n", object); *stroke_style = &object->ID2D1StrokeStyle_iface; return S_OK; } static HRESULT STDMETHODCALLTYPE d2d_factory_CreateDrawingStateBlock(ID2D1Factory *iface, const D2D1_DRAWING_STATE_DESCRIPTION *desc, IDWriteRenderingParams *text_rendering_params, ID2D1DrawingStateBlock **state_block) { struct d2d_state_block *object; TRACE("iface %p, desc %p, text_rendering_params %p, state_block %p.\n", iface, desc, text_rendering_params, state_block); if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)))) return E_OUTOFMEMORY; d2d_state_block_init(object, iface, desc, text_rendering_params); TRACE("Created state block %p.\n", object); *state_block = &object->ID2D1DrawingStateBlock_iface; return S_OK; } static HRESULT d2d_factory_get_device(struct d2d_factory *factory, ID3D10Device1 **device) { HRESULT hr = S_OK; if (!factory->device && FAILED(hr = D3D10CreateDevice1(NULL, D3D10_DRIVER_TYPE_HARDWARE, NULL, D3D10_CREATE_DEVICE_BGRA_SUPPORT, D3D10_FEATURE_LEVEL_10_0, D3D10_1_SDK_VERSION, &factory->device))) WARN("Failed to create device, hr %#x.\n", hr); *device = factory->device; return hr; } static HRESULT STDMETHODCALLTYPE d2d_factory_CreateWicBitmapRenderTarget(ID2D1Factory *iface, IWICBitmap *target, const D2D1_RENDER_TARGET_PROPERTIES *desc, ID2D1RenderTarget **render_target) { struct d2d_factory *factory = impl_from_ID2D1Factory(iface); struct d2d_wic_render_target *object; ID3D10Device1 *device; HRESULT hr; TRACE("iface %p, target %p, desc %p, render_target %p.\n", iface, target, desc, render_target); if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)))) return E_OUTOFMEMORY; if (FAILED(hr = d2d_factory_get_device(factory, &device))) { HeapFree(GetProcessHeap(), 0, object); return hr; } if (FAILED(hr = d2d_wic_render_target_init(object, iface, device, target, desc))) { WARN("Failed to initialize render target, hr %#x.\n", hr); HeapFree(GetProcessHeap(), 0, object); return hr; } TRACE("Created render target %p.\n", object); *render_target = &object->ID2D1RenderTarget_iface; return S_OK; } static HRESULT STDMETHODCALLTYPE d2d_factory_CreateHwndRenderTarget(ID2D1Factory *iface, const D2D1_RENDER_TARGET_PROPERTIES *desc, const D2D1_HWND_RENDER_TARGET_PROPERTIES *hwnd_rt_desc, ID2D1HwndRenderTarget **render_target) { struct d2d_factory *factory = impl_from_ID2D1Factory(iface); struct d2d_hwnd_render_target *object; ID3D10Device1 *device; HRESULT hr; TRACE("iface %p, desc %p, hwnd_rt_desc %p, render_target %p.\n", iface, desc, hwnd_rt_desc, render_target); if (FAILED(hr = d2d_factory_get_device(factory, &device))) return hr; if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)))) return E_OUTOFMEMORY; if (FAILED(hr = d2d_hwnd_render_target_init(object, iface, device, desc, hwnd_rt_desc))) { WARN("Failed to initialize render target, hr %#x.\n", hr); HeapFree(GetProcessHeap(), 0, object); return hr; } TRACE("Created render target %p.\n", object); *render_target = &object->ID2D1HwndRenderTarget_iface; return S_OK; } static HRESULT STDMETHODCALLTYPE d2d_factory_CreateDxgiSurfaceRenderTarget(ID2D1Factory *iface, IDXGISurface *surface, const D2D1_RENDER_TARGET_PROPERTIES *desc, ID2D1RenderTarget **render_target) { TRACE("iface %p, surface %p, desc %p, render_target %p.\n", iface, surface, desc, render_target); return d2d_d3d_create_render_target(iface, surface, NULL, desc, render_target); } static HRESULT STDMETHODCALLTYPE d2d_factory_CreateDCRenderTarget(ID2D1Factory *iface, const D2D1_RENDER_TARGET_PROPERTIES *desc, ID2D1DCRenderTarget **render_target) { struct d2d_factory *factory = impl_from_ID2D1Factory(iface); struct d2d_dc_render_target *object; ID3D10Device1 *device; HRESULT hr; TRACE("iface %p, desc %p, render_target %p.\n", iface, desc, render_target); if (FAILED(hr = d2d_factory_get_device(factory, &device))) return hr; if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)))) return E_OUTOFMEMORY; if (FAILED(hr = d2d_dc_render_target_init(object, iface, device, desc))) { WARN("Failed to initialize render target, hr %#x.\n", hr); HeapFree(GetProcessHeap(), 0, object); return hr; } TRACE("Created render target %p.\n", object); *render_target = &object->ID2D1DCRenderTarget_iface; return S_OK; } static const struct ID2D1FactoryVtbl d2d_factory_vtbl = { d2d_factory_QueryInterface, d2d_factory_AddRef, d2d_factory_Release, d2d_factory_ReloadSystemMetrics, d2d_factory_GetDesktopDpi, d2d_factory_CreateRectangleGeometry, d2d_factory_CreateRoundedRectangleGeometry, d2d_factory_CreateEllipseGeometry, d2d_factory_CreateGeometryGroup, d2d_factory_CreateTransformedGeometry, d2d_factory_CreatePathGeometry, d2d_factory_CreateStrokeStyle, d2d_factory_CreateDrawingStateBlock, d2d_factory_CreateWicBitmapRenderTarget, d2d_factory_CreateHwndRenderTarget, d2d_factory_CreateDxgiSurfaceRenderTarget, d2d_factory_CreateDCRenderTarget, }; static void d2d_factory_init(struct d2d_factory *factory, D2D1_FACTORY_TYPE factory_type, const D2D1_FACTORY_OPTIONS *factory_options) { if (factory_type != D2D1_FACTORY_TYPE_SINGLE_THREADED) FIXME("Ignoring factory type %#x.\n", factory_type); if (factory_options && factory_options->debugLevel != D2D1_DEBUG_LEVEL_NONE) WARN("Ignoring debug level %#x.\n", factory_options->debugLevel); factory->ID2D1Factory_iface.lpVtbl = &d2d_factory_vtbl; factory->refcount = 1; d2d_factory_reload_sysmetrics(factory); } HRESULT WINAPI D2D1CreateFactory(D2D1_FACTORY_TYPE factory_type, REFIID iid, const D2D1_FACTORY_OPTIONS *factory_options, void **factory) { struct d2d_factory *object; HRESULT hr; TRACE("factory_type %#x, iid %s, factory_options %p, factory %p.\n", factory_type, debugstr_guid(iid), factory_options, factory); if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)))) return E_OUTOFMEMORY; d2d_factory_init(object, factory_type, factory_options); TRACE("Created factory %p.\n", object); hr = ID2D1Factory_QueryInterface(&object->ID2D1Factory_iface, iid, factory); ID2D1Factory_Release(&object->ID2D1Factory_iface); return hr; } void WINAPI D2D1MakeRotateMatrix(float angle, D2D1_POINT_2F center, D2D1_MATRIX_3X2_F *matrix) { float theta, sin_theta, cos_theta; TRACE("angle %.8e, center {%.8e, %.8e}, matrix %p.\n", angle, center.x, center.y, matrix); theta = angle * (M_PI / 180.0f); sin_theta = sinf(theta); cos_theta = cosf(theta); /* translate(center) * rotate(theta) * translate(-center) */ matrix->_11 = cos_theta; matrix->_12 = sin_theta; matrix->_21 = -sin_theta; matrix->_22 = cos_theta; matrix->_31 = center.x - center.x * cos_theta + center.y * sin_theta; matrix->_32 = center.y - center.x * sin_theta - center.y * cos_theta; }