#include #include "miscemu.h" #include "debug.h" struct Win87EmInfoStruct { unsigned short Version; unsigned short SizeSaveArea; unsigned short WinDataSeg; unsigned short WinCodeSeg; unsigned short Have80x87; unsigned short Unused; }; /* Implementing this is easy cause Linux and *BSD* ALWAYS have a numerical * coprocessor. (either real or emulated on kernellevel) */ /* win87em.dll also sets interrupt vectors: 2 (NMI), 0x34 - 0x3f (emulator * calls of standard libraries, see Ralph Browns interrupt list), 0x75 * (int13 error reporting of coprocessor) */ /* have a look at /usr/src/linux/arch/i386/math-emu/ *.[ch] for more info * especially control_w.h and status_w.h */ /* FIXME: Only skeletal implementation for now */ void WINAPI WIN87_fpmath( CONTEXT *context ) { TRACE(int, "(cs:eip=%x:%lx es=%x bx=%04x ax=%04x dx==%04x)\n", (WORD)CS_reg(context), EIP_reg(context), (WORD)ES_reg(context), BX_reg(context), AX_reg(context), DX_reg(context) ); switch(BX_reg(context)) { case 0: /* install (increase instanceref) emulator, install NMI vector */ AX_reg(context) = 0; break; case 1: /* Init Emulator */ AX_reg(context) = 0; break; case 2: /* deinstall emulator (decrease instanceref), deinstall NMI vector * if zero. Every '0' call should have a matching '2' call. */ AX_reg(context) = 0; break; case 3: /*INT_SetHandler(0x3E,MAKELONG(AX,DX));*/ break; case 4: /* set control word (& ~(CW_Denormal|CW_Invalid)) */ /* OUT: newset control word in AX */ break; case 5: /* return internal control word in AX */ break; case 6: /* round top of stack to integer using method AX & 0x0C00 */ /* returns current controlword */ { DWORD dw=0; /* I don't know much about asm() programming. This could be * wrong. */ __asm__ __volatile__("frndint"); __asm__ __volatile__("fist %0;wait" : "=m" (dw) : : "memory"); TRACE(int,"On top of stack is %ld\n",dw); } break; case 7: /* POP top of stack as integer into DX:AX */ /* IN: AX&0x0C00 rounding protocol */ /* OUT: DX:AX variable popped */ { DWORD dw=0; /* I don't know much about asm() programming. This could be * wrong. */ /* FIXME: could someone who really understands asm() fix this please? --AJ */ /* __asm__("fistp %0;wait" : "=m" (dw) : : "memory"); */ TRACE(int,"On top of stack was %ld\n",dw); AX_reg(context) = LOWORD(dw); DX_reg(context) = HIWORD(dw); } break; case 8: /* restore internal control words from emulator control word */ break; case 9: /* clear emu control word and some other things */ break; case 10: /* dunno. but looks like returning nr. of things on stack in AX */ AX_reg(context) = 0; break; case 11: /* just returns the installed flag in DX:AX */ DX_reg(context) = 0; AX_reg(context) = 1; break; case 12: /* save AX in some internal state var */ break; default: /* error. Say that loud and clear */ FIXME(int,"unhandled switch %d\n",BX_reg(context)); AX_reg(context) = DX_reg(context) = 0xFFFF; break; } } void WINAPI WIN87_WinEm87Info(struct Win87EmInfoStruct *pWIS, int cbWin87EmInfoStruct) { TRACE(int, "(%p,%d)\n",pWIS,cbWin87EmInfoStruct); } void WINAPI WIN87_WinEm87Restore(void *pWin87EmSaveArea, int cbWin87EmSaveArea) { TRACE(int, "(%p,%d)\n", pWin87EmSaveArea,cbWin87EmSaveArea); } void WINAPI WIN87_WinEm87Save(void *pWin87EmSaveArea, int cbWin87EmSaveArea) { TRACE(int, "(%p,%d)\n", pWin87EmSaveArea,cbWin87EmSaveArea); }