/* * Direct3D 9 private include file * * Copyright 2002-2003 Jason Edmeades * Copyright 2002-2003 Raphael Junqueira * Copyright 2005 Oliver Stieber * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ #ifndef __WINE_D3D9_PRIVATE_H #define __WINE_D3D9_PRIVATE_H #include #include #define NONAMELESSUNION #define NONAMELESSSTRUCT #define COBJMACROS #include "windef.h" #include "winbase.h" #include "wingdi.h" #include "winuser.h" #include "wine/debug.h" #include "wine/heap.h" #include "wine/unicode.h" #include "d3d9.h" #include "wine/wined3d.h" #define D3D9_MAX_VERTEX_SHADER_CONSTANTF 256 #define D3D9_MAX_TEXTURE_UNITS 20 #define D3DPRESENTFLAGS_MASK 0x00000fffu #define D3D9_TEXTURE_MIPMAP_DIRTY 0x1 extern const struct wined3d_parent_ops d3d9_null_wined3d_parent_ops DECLSPEC_HIDDEN; HRESULT vdecl_convert_fvf(DWORD FVF, D3DVERTEXELEMENT9 **ppVertexElements) DECLSPEC_HIDDEN; D3DFORMAT d3dformat_from_wined3dformat(enum wined3d_format_id format) DECLSPEC_HIDDEN; BOOL is_gdi_compat_wined3dformat(enum wined3d_format_id format) DECLSPEC_HIDDEN; enum wined3d_format_id wined3dformat_from_d3dformat(D3DFORMAT format) DECLSPEC_HIDDEN; unsigned int wined3dmapflags_from_d3dmapflags(unsigned int flags) DECLSPEC_HIDDEN; void present_parameters_from_wined3d_swapchain_desc(D3DPRESENT_PARAMETERS *present_parameters, const struct wined3d_swapchain_desc *swapchain_desc, DWORD presentation_interval) DECLSPEC_HIDDEN; void d3dcaps_from_wined3dcaps(D3DCAPS9 *caps, const struct wined3d_caps *wined3d_caps) DECLSPEC_HIDDEN; struct d3d9 { IDirect3D9Ex IDirect3D9Ex_iface; LONG refcount; struct wined3d *wined3d; BOOL extended; }; BOOL d3d9_init(struct d3d9 *d3d9, BOOL extended) DECLSPEC_HIDDEN; struct fvf_declaration { struct wined3d_vertex_declaration *decl; DWORD fvf; }; enum d3d9_device_state { D3D9_DEVICE_STATE_OK, D3D9_DEVICE_STATE_LOST, D3D9_DEVICE_STATE_NOT_RESET, }; struct d3d9_device { IDirect3DDevice9Ex IDirect3DDevice9Ex_iface; struct wined3d_device_parent device_parent; LONG refcount; struct wined3d_device *wined3d_device; struct d3d9 *d3d_parent; struct fvf_declaration *fvf_decls; UINT fvf_decl_count, fvf_decl_size; struct wined3d_buffer *vertex_buffer; UINT vertex_buffer_size; UINT vertex_buffer_pos; struct wined3d_buffer *index_buffer; UINT index_buffer_size; UINT index_buffer_pos; struct d3d9_surface *render_targets[D3D_MAX_SIMULTANEOUS_RENDERTARGETS]; LONG device_state; BOOL in_destruction; BOOL in_scene; BOOL has_vertex_declaration; unsigned int max_user_clip_planes; UINT implicit_swapchain_count; struct d3d9_swapchain **implicit_swapchains; }; HRESULT device_init(struct d3d9_device *device, struct d3d9 *parent, struct wined3d *wined3d, UINT adapter, D3DDEVTYPE device_type, HWND focus_window, DWORD flags, D3DPRESENT_PARAMETERS *parameters, D3DDISPLAYMODEEX *mode) DECLSPEC_HIDDEN; struct d3d9_resource { LONG refcount; struct wined3d_private_store private_store; }; void d3d9_resource_cleanup(struct d3d9_resource *resource) DECLSPEC_HIDDEN; HRESULT d3d9_resource_free_private_data(struct d3d9_resource *resource, const GUID *guid) DECLSPEC_HIDDEN; HRESULT d3d9_resource_get_private_data(struct d3d9_resource *resource, const GUID *guid, void *data, DWORD *data_size) DECLSPEC_HIDDEN; void d3d9_resource_init(struct d3d9_resource *resource) DECLSPEC_HIDDEN; HRESULT d3d9_resource_set_private_data(struct d3d9_resource *resource, const GUID *guid, const void *data, DWORD data_size, DWORD flags) DECLSPEC_HIDDEN; struct d3d9_volume { IDirect3DVolume9 IDirect3DVolume9_iface; struct d3d9_resource resource; struct wined3d_texture *wined3d_texture; unsigned int sub_resource_idx; struct d3d9_texture *texture; }; void volume_init(struct d3d9_volume *volume, struct wined3d_texture *wined3d_texture, unsigned int sub_resource_idx, const struct wined3d_parent_ops **parent_ops) DECLSPEC_HIDDEN; struct d3d9_swapchain { IDirect3DSwapChain9Ex IDirect3DSwapChain9Ex_iface; LONG refcount; struct wined3d_swapchain *wined3d_swapchain; IDirect3DDevice9Ex *parent_device; unsigned int swap_interval; }; HRESULT d3d9_swapchain_create(struct d3d9_device *device, struct wined3d_swapchain_desc *desc, unsigned int swap_interval, struct d3d9_swapchain **swapchain) DECLSPEC_HIDDEN; struct d3d9_surface { IDirect3DSurface9 IDirect3DSurface9_iface; struct d3d9_resource resource; struct wined3d_texture *wined3d_texture; unsigned int sub_resource_idx; struct list rtv_entry; struct wined3d_rendertarget_view *wined3d_rtv; IDirect3DDevice9Ex *parent_device; IUnknown *container; struct d3d9_texture *texture; }; struct wined3d_rendertarget_view *d3d9_surface_acquire_rendertarget_view(struct d3d9_surface *surface) DECLSPEC_HIDDEN; struct d3d9_device *d3d9_surface_get_device(const struct d3d9_surface *surface) DECLSPEC_HIDDEN; void d3d9_surface_release_rendertarget_view(struct d3d9_surface *surface, struct wined3d_rendertarget_view *rtv) DECLSPEC_HIDDEN; void surface_init(struct d3d9_surface *surface, struct wined3d_texture *wined3d_texture, unsigned int sub_resource_idx, const struct wined3d_parent_ops **parent_ops) DECLSPEC_HIDDEN; struct d3d9_surface *unsafe_impl_from_IDirect3DSurface9(IDirect3DSurface9 *iface) DECLSPEC_HIDDEN; struct d3d9_vertexbuffer { IDirect3DVertexBuffer9 IDirect3DVertexBuffer9_iface; struct d3d9_resource resource; struct wined3d_buffer *wined3d_buffer; IDirect3DDevice9Ex *parent_device; DWORD fvf; }; HRESULT vertexbuffer_init(struct d3d9_vertexbuffer *buffer, struct d3d9_device *device, UINT size, UINT usage, DWORD fvf, D3DPOOL pool) DECLSPEC_HIDDEN; struct d3d9_vertexbuffer *unsafe_impl_from_IDirect3DVertexBuffer9(IDirect3DVertexBuffer9 *iface) DECLSPEC_HIDDEN; struct d3d9_indexbuffer { IDirect3DIndexBuffer9 IDirect3DIndexBuffer9_iface; struct d3d9_resource resource; struct wined3d_buffer *wined3d_buffer; IDirect3DDevice9Ex *parent_device; enum wined3d_format_id format; }; HRESULT indexbuffer_init(struct d3d9_indexbuffer *buffer, struct d3d9_device *device, UINT size, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN; struct d3d9_indexbuffer *unsafe_impl_from_IDirect3DIndexBuffer9(IDirect3DIndexBuffer9 *iface) DECLSPEC_HIDDEN; struct d3d9_texture { IDirect3DBaseTexture9 IDirect3DBaseTexture9_iface; struct d3d9_resource resource; struct wined3d_texture *wined3d_texture; IDirect3DDevice9Ex *parent_device; struct list rtv_list; DWORD usage; BOOL flags; struct wined3d_shader_resource_view *wined3d_srv; D3DTEXTUREFILTERTYPE autogen_filter_type; }; HRESULT cubetexture_init(struct d3d9_texture *texture, struct d3d9_device *device, UINT edge_length, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN; HRESULT texture_init(struct d3d9_texture *texture, struct d3d9_device *device, UINT width, UINT height, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN; HRESULT volumetexture_init(struct d3d9_texture *texture, struct d3d9_device *device, UINT width, UINT height, UINT depth, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN; struct d3d9_texture *unsafe_impl_from_IDirect3DBaseTexture9(IDirect3DBaseTexture9 *iface) DECLSPEC_HIDDEN; void d3d9_texture_flag_auto_gen_mipmap(struct d3d9_texture *texture) DECLSPEC_HIDDEN; void d3d9_texture_gen_auto_mipmap(struct d3d9_texture *texture) DECLSPEC_HIDDEN; struct d3d9_stateblock { IDirect3DStateBlock9 IDirect3DStateBlock9_iface; LONG refcount; struct wined3d_stateblock *wined3d_stateblock; IDirect3DDevice9Ex *parent_device; }; HRESULT stateblock_init(struct d3d9_stateblock *stateblock, struct d3d9_device *device, D3DSTATEBLOCKTYPE type, struct wined3d_stateblock *wined3d_stateblock) DECLSPEC_HIDDEN; struct d3d9_vertex_declaration { IDirect3DVertexDeclaration9 IDirect3DVertexDeclaration9_iface; LONG refcount; D3DVERTEXELEMENT9 *elements; UINT element_count; struct wined3d_vertex_declaration *wined3d_declaration; DWORD fvf; IDirect3DDevice9Ex *parent_device; }; HRESULT d3d9_vertex_declaration_create(struct d3d9_device *device, const D3DVERTEXELEMENT9 *elements, struct d3d9_vertex_declaration **declaration) DECLSPEC_HIDDEN; struct d3d9_vertex_declaration *unsafe_impl_from_IDirect3DVertexDeclaration9( IDirect3DVertexDeclaration9 *iface) DECLSPEC_HIDDEN; struct d3d9_vertexshader { IDirect3DVertexShader9 IDirect3DVertexShader9_iface; LONG refcount; struct wined3d_shader *wined3d_shader; IDirect3DDevice9Ex *parent_device; }; HRESULT vertexshader_init(struct d3d9_vertexshader *shader, struct d3d9_device *device, const DWORD *byte_code) DECLSPEC_HIDDEN; struct d3d9_vertexshader *unsafe_impl_from_IDirect3DVertexShader9(IDirect3DVertexShader9 *iface) DECLSPEC_HIDDEN; struct d3d9_pixelshader { IDirect3DPixelShader9 IDirect3DPixelShader9_iface; LONG refcount; struct wined3d_shader *wined3d_shader; IDirect3DDevice9Ex *parent_device; }; HRESULT pixelshader_init(struct d3d9_pixelshader *shader, struct d3d9_device *device, const DWORD *byte_code) DECLSPEC_HIDDEN; struct d3d9_pixelshader *unsafe_impl_from_IDirect3DPixelShader9(IDirect3DPixelShader9 *iface) DECLSPEC_HIDDEN; struct d3d9_query { IDirect3DQuery9 IDirect3DQuery9_iface; LONG refcount; struct wined3d_query *wined3d_query; IDirect3DDevice9Ex *parent_device; DWORD data_size; }; HRESULT query_init(struct d3d9_query *query, struct d3d9_device *device, D3DQUERYTYPE type) DECLSPEC_HIDDEN; static inline struct d3d9_device *impl_from_IDirect3DDevice9Ex(IDirect3DDevice9Ex *iface) { return CONTAINING_RECORD(iface, struct d3d9_device, IDirect3DDevice9Ex_iface); } static inline DWORD d3dusage_from_wined3dusage(unsigned int usage) { return usage & WINED3DUSAGE_MASK; } static inline D3DPOOL d3dpool_from_wined3daccess(unsigned int access, unsigned int usage) { switch (access & (WINED3D_RESOURCE_ACCESS_GPU | WINED3D_RESOURCE_ACCESS_CPU)) { default: case WINED3D_RESOURCE_ACCESS_GPU: return D3DPOOL_DEFAULT; case WINED3D_RESOURCE_ACCESS_CPU: if (usage & WINED3DUSAGE_SCRATCH) return D3DPOOL_SCRATCH; return D3DPOOL_SYSTEMMEM; case WINED3D_RESOURCE_ACCESS_GPU | WINED3D_RESOURCE_ACCESS_CPU: return D3DPOOL_MANAGED; } } static inline unsigned int wined3daccess_from_d3dpool(D3DPOOL pool, unsigned int usage) { switch (pool) { case D3DPOOL_DEFAULT: if (usage & D3DUSAGE_DYNAMIC) return WINED3D_RESOURCE_ACCESS_GPU | WINED3D_RESOURCE_ACCESS_MAP_R | WINED3D_RESOURCE_ACCESS_MAP_W; return WINED3D_RESOURCE_ACCESS_GPU; case D3DPOOL_MANAGED: return WINED3D_RESOURCE_ACCESS_GPU | WINED3D_RESOURCE_ACCESS_CPU | WINED3D_RESOURCE_ACCESS_MAP_R | WINED3D_RESOURCE_ACCESS_MAP_W; case D3DPOOL_SYSTEMMEM: case D3DPOOL_SCRATCH: return WINED3D_RESOURCE_ACCESS_CPU | WINED3D_RESOURCE_ACCESS_MAP_R | WINED3D_RESOURCE_ACCESS_MAP_W; default: return 0; } } static inline DWORD wined3dusage_from_d3dusage(unsigned int usage) { return usage & WINED3DUSAGE_MASK; } #endif /* __WINE_D3D9_PRIVATE_H */