The Winelib development toolkit Winemaker Support for Visual C++ projects Unfortunately Winemaker does not support the Visual C++ project files, ...yet. Supporting Visual C++ project files (the .dsp and some .mak files for older versions of Visual C++) is definitely on the list of important Winemaker improvements as it will allow it to properly detect the defines to be used, any custom include path, the list of libraries to link with, and exactly which source files to use to build a specific target. All things that the current version of Winemaker has to guess or that you have to tell it as will become clear in the next section. When the time comes Winemaker, and its associated build system, will need some extensions to support: per file defines and include paths. Visual C++ projects allow the user to specify compiler options for each individual file being compiled. But this is probably not very frequent so it might not be that important. multiple configurations. Visual C++ projects usually have at least a 'Debug' and a 'Release' configuration which are compiled with different compiler options. How exactly we deal with these configurations remains to be determined. Winemaker's source analysis Winemaker can do its work even without a Windows makefile or a Visual Studio project to start from (it would not know what to do with a windows makefile anyway). This involves doing many educated guesses which may be wrong. But by and large it works. The purpose of this section is to describe in more details how winemaker proceeds so that you can better understand why it gets things wrong and how to fix it/avoid it. At the core winemaker does a recursive traversal of your source tree looking for targets (things to build) and source files. Let's start with the targets. First are executables and DLLs. Each time it finds one of these in a directory, winemaker puts it in the list of things to build and will later generate a Makefile file in this directory. Note that Winemaker also knows about the commonly used Release and Debug directories, so it will attribute the executables and libraries found in these to their parent directory. When it finds an executable or a DLL winemaker is happy because these give it more information than the other cases described below. If it does not find any executable or DLL winemaker will look for files with a .mak extension. If they are not disguised Visual C++ projects (and currently even if they are), winemaker will assume that a target by that name should be built in this directory. But it will not know whether this target is an executable or a library. So it will assume it is of the default type, i.e. a graphical application, which you can override by using the and options. Finally winemaker will check to see if there is a file called makefile. If there is, then it will assume that there is exactly one target to build for this directory. But it will not know the name or type of this target. For the type it will do as in the above case. And for the name it will use the directory's name. Actually, if the directory starts with src winemaker will try to make use of the name of the parent directory instead. Once the target list for a directory has been established, winemaker will check whether it contains a mix of executables and libraries. If it is so, then winemaker will make it so that each executable is linked with all the libraries of that directory. If the previous two steps don't produce the expected results (or you think they will not) then you should put winemaker in interactive mode (see ). This will allow you to specify the target list (and more) for each directory. In each directory winemaker also looks for source files: C, C++ or resource files. If it also found targets to build in this directory it will then try to assign each source file to one of these targets based on their names. Source files that do not seem to match any specific target are put in a global list for this directory, see the EXTRA_xxx variables in the Makefile, and linked with each of the targets. The assumption here is that these source files contain common code which is shared by all the targets. If no targets were found in the directory where these files are located, then they are assigned to the parent's directory. So if a target is found in the parent directory it will also 'inherit' the source files found in its subdirectories. Finally winemaker also looks for more exotic files like .h headers, .inl files containing inline functions and a few others. These are not put in the regular source file lists since they are not compiled directly. But winemaker will still remember them so that they are processed when the time comes to fix the source files. Fixing the source files is done as soon as winemaker has finished its recursive directory traversal. The two main tasks in this step are fixing the CRLF issues and verifying the case of the include statements. Winemaker makes a backup of each source file (in such a way that symbolic links are preserved), then reads it fixing the CRLF issues and the other issues as it goes. Once it has finished working on a file it checks whether it has done any non CRLF-related modification and deletes the backup file if it did not (or if you used ). Checking the case of the include statements (of any form, including files referenced by resource files), is done in the context of that source file's project. This way winemaker can use the proper include path when looking for the file that is included. If winemaker fails to find a file in any of the directories of the include path, it will rename it to lowercase on the basis that it is most likely a system header and that all system headers names are lowercase (this can be overridden by using ). Finally winemaker generates the Makefile files. From the above description you can guess at the items that winemaker may get wrong in this phase: macro definitions, include path, DLL path, DLLs to import, library path, libraries to link with. You can deal with these issues by using winemaker's For instance, one of the problems you are likely to encounter is that of the STRICT macro. Some programs will not compile if STRICT is not turned on, and others will not compile if it is. Fortunately all the files in a given source tree use the same setting so that all you have to do is add -DSTRICT on winemaker's command line or in the Makefile file(s). Finally the most likely reasons for missing or duplicate symbols are: The target is not importing the right set of DLLs, or is not being linked with the right set of libraries. You can avoid this by using winemaker's and Maybe you have multiple targets in a single directory and winemaker guessed wrong when trying to match the source files with the targets. The only way to fix this kind of problem is to edit the Makefile file manually. Winemaker assumes you have organized your source files hierarchically. If a target uses source files that are in a sibling directory, e.g. if you link with ../hello/world.o then you will get missing symbols. Again the only solution is to manually edit the Makefile file. The interactive mode what is it, when to use it, how to use it The Makefile files The Makefile is your makefile. So this is the file to modify if you want to customize things. Here's a detailed description of its content: ### Generic autoconf variables TOPSRCDIR = @top_srcdir@ TOPOBJDIR = . SRCDIR = @srcdir@ VPATH = @srcdir@ The above is part of the standard autoconf boiler-plate. These variables make it possible to have per-architecture directories for compiled files and other similar goodies (But note that this kind of functionality has not been tested with winemaker generated Makefile files yet). SUBDIRS = DLLS = EXES = hello.exe This is where the targets for this directory are listed. The names are pretty self-explanatory. SUBDIRS is usually only present in the top-level makefile. For libraries and executables, specify the full name, including the '.dll' or '.exe' extension. Note that these names must be in all lowercase. ### Global settings DEFINES = -DSTRICT INCLUDE_PATH = DLL_PATH = LIBRARY_PATH = LIBRARIES = This section contains the global compilation settings: they apply to all the targets in this makefile. The LIBRARIES variable allows you to specify additional Unix libraries to link with. Note that you would normally not specify Winelib libraries there. To link with a Winelib library, one uses the DLLS variables of the Makefile. The exception is for C++ libraries where you currently don't have a choice but to link with them in the Unix sense. One library you are likely to find here is mfc (note, the '-l' is omitted). The other variable names should be self-explanatory. You can also use three additional variables that are usually not present in the file: CEXTRA, CXXEXTRA and WRCEXTRA which allow you to specify additional flags for, respectively, the C compiler, the C++ compiler and the resource compiler. Finally note that all these variable contain the option's name. Then come one section per target, each describing the various components that target is made of. ### hello.exe sources and settings hello_exe_C_SRCS = hello.c hello_exe_CXX_SRCS = hello_exe_RC_SRCS = hello_exe_SPEC_SRCS = Each section will start with a comment indicating the name of the target. Then come a series of variables prefixed with the name of that target. Note that the name of the prefix may be slightly different from that of the target because of restrictions on the variable names. The above variables list the sources that are used togenerate the target. Note that there should only be one resource file in RC_SRCS, and that SPEC_SRCS will usually be empty for executables, and will contain a single spec file for libraries. hello_exe_DLL_PATH = hello_exe_DLLS = hello_exe_LIBRARY_PATH = hello_exe_LIBRARIES = hello_exe_DEPENDS = The above variables specify how to link the target. Note that they add to the global settings we saw at the beginning of this file. The DLLS field is where you would enumerate the list of DLLs that executable imports. It should contain the full DLL name including the '.dll' extension, but not the '-l' option. DEPENDS, when present, specifies a list of other targets that this target depends on. Winemaker will automatically fill this field when an executable and a library are built in the same directory. hello_exe_OBJS = $(hello_exe_C_SRCS:.c=.o) \ $(hello_exe_CXX_SRCS:.cpp=.o) \ $(EXTRA_OBJS) The above just builds a list of all the object files that correspond to this target. This list is later used for the link command. ### Global source lists C_SRCS = $(hello_exe_C_SRCS) CXX_SRCS = $(hello_exe_CXX_SRCS) RC_SRCS = $(hello_exe_RC_SRCS) SPEC_SRCS = $(hello_exe_SPEC_SRCS) This section builds 'summary' lists of source files. These lists are used by the Make.rules file. FIXME:The following is not up-to-date. ### Generic autoconf targets all: $(DLLS:%=%.so) $(EXES:%=%.so) @MAKE_RULES@ install:: for i in $(EXES); do $(INSTALL_PROGRAM) $$i $(bindir); done for i in $(EXES:%=%.so) $(DLLS); do $(INSTALL_LIBRARY) $$i $(libdir); done uninstall:: for i in $(EXES); do $(RM) $(bindir)/$$i;done for i in $(EXES:%=%.so) $(DLLS); do $(RM) $(libdir)/$$i;done The above first defines the default target for this makefile. Here it consists in trying to build all the targets. Then it includes the Make.rules file which contains the build logic, and provides a few more standard targets to install / uninstall the targets. ### Target specific build rules $(hello_SPEC_SRCS:.spec=.tmp.o): $(hello_OBJS) $(LDCOMBINE) $(hello_OBJS) -o $@ -$(STRIP) $(STRIPFLAGS) $@ $(hello_SPEC_SRCS:.spec=.spec.c): $(hello_SPEC_SRCS:.spec) $(hello_SPEC_SRCS:.spec=.tmp.o) $(hello_RC_SRCS:.rc=.res) $(WINEBUILD) -fPIC $(hello_LIBRARY_PATH) $(WINE_LIBRARY_PATH) -sym $(hello_SPEC_SRCS:.spec=.tmp.o) -o $@ -spec $(hello_SPEC_SRCS) hello.so: $(hello_SPEC_SRCS:.spec=.spec.o) $(hello_OBJS) $(hello_DEP ENDS) $(LDSHARED) $(LDDLLFLAGS) -o $@ $(hello_OBJS) $(hello_SPEC_SRCS:.spec=.spec.o) $(hello_LIBRARY_PATH) $(hello_LIBRARIES:%=-l%) $(DLL_LINK) $(LIBS) test -f hello || $(LN_S) $(WINE) hello Then come additional directives to link the executables and libraries. These are pretty much standard and you should not need to modify them. Compiling resource files: WRC To compile resources you should use the Wine Resource Compiler, wrc for short, which produces a binary .res file. This resource file is then used by winebuild when compiling the spec file (see ). Again the makefiles generated by winemaker take care of this for you. But if you were to write your own makefile you would put something like the following: WRC=$(WINE_DIR)/tools/wrc/wrc WINELIB_FLAGS = -I$(WINE_DIR)/include -DWINELIB -D_REENTRANT WRCFLAGS = -r -L .SUFFIXES: .rc .res .rc.res: $(WRC) $(WRCFLAGS) $(WINELIB_FLAGS) -o $@ $< There are two issues you are likely to encounter with resource files. The first problem is with the C library headers. WRC does not know where these headers are located. So if an RC file, of a file it includes, references such a header you will get a 'file not found' error from wrc. Here are a few ways to deal with this: The solution traditionally used by the Winelib headers is to enclose the offending include statement in an #ifndef RC_INVOKED statement where RC_INVOKED is a macro name which is automatically defined by wrc. Alternately you can add one or more directive to your wrc command so that it finds you system files. For instance you may add -I/usr/include -I/usr/lib/gcc-lib/i386-linux/2.95.2/include to cater to both C and C++ headers. But this supposes that you know where these header files reside which decreases the portability of your makefiles to other platforms (unless you automatically detect all the necessary directories in the autoconf script). Or you could use the C/C++ compiler to perform the preprocessing. To do so, simply modify your makefile as follows: .rc.res: $(CC) $(CC_OPTS) -DRC_INVOKED -E -x c $< | $(WRC) -N $(WRCFLAGS) $(WINELIB_FLAGS) -o $@ The second problem is that the headers may contain constructs that WRC fails to understand. A typical example is a function which return a 'const' type. WRC expects a function to be two identifiers followed by an opening parenthesis. With the const this is three identifiers followed by a parenthesis and thus WRC is confused (note: WRC should in fact ignore all this like the windows resource compiler does). The current work-around is to enclose offending statement(s) in an #ifndef RC_INVOKED. Using GIF files in resources is problematic. For best results, convert them to BMP and change your .res file. If you use common controls/dialogs in your resource files, you will need to add #include <commctrl.h> after the #include <windows.h> line, so that wrc knows the values of control specific flags. Compiling message files: WMC how does one use it??? The Spec file Introduction In Windows the program's life starts either when its main is called, for console applications, or when its WinMain is called, for windows applications in the 'windows' subsystem. On Unix it is always main that is called. Furthermore in Winelib it has some special tasks to accomplish, such as initializing Winelib, that a normal main does not have to do. Furthermore windows applications and libraries contain some information which are necessary to make APIs such as GetProcAddress work. So it is necessary to duplicate these data structures in the Unix world to make these same APIs work with Winelib applications and libraries. The spec file is there to solve the semantic gap described above. It provides the main function that initializes Winelib and calls the module's WinMain / DllMain, and it contains information about each API exported from a Dll so that the appropriate tables can be generated. A typical spec file will look something like this: init WinMain rsrc resource.res And here are the entries you will probably want to change: init init defines what is the entry point of that module. For a library this is customarily set to DllMain, for a console application this is main and for a graphical application this is WinMain. rsrc This item specifies the name of the compiled resource file to link with your module. If your resource file is called hello.rc then the wrc compilation step (see ) will generate a file called hello.res. This is the name you must provide here. Note that because of this you cannot compile the spec file before you have compiled the resource file. So you should put a rule like the following in your makefile: hello.spec.c: hello.res If your project does not have a resource file then you must omit this entry altogether. @ FIXME: You must now export functions from DLLs. This entry is not shown above because it is not always necessary. In fact it is only necessary to export functions when you plan to dynamically load the library with LoadLibrary and then do a GetProcAddress on these functions. This is not necessary if you just plan on linking with the library and calling the functions normally. For more details about this see: . Compiling it FIXME: This section is very outdated and does not correctly describe the current use of winebuild and spec files. In particular, with recent versions of winebuild most of the information that used to be in the spec files is now specified on the command line. Compiling a spec file is a two step process. It is first converted into a C file by winebuild, and then compiled into an object file using your regular C compiler. This is all taken care of by the winemaker generated makefiles of course. But here's what it would like if you had to do it by hand: WINEBUILD=$(WINE_DIR)/tools/winebuild .SUFFIXES: .spec .spec.c .spec.o .spec.spec.c: $(WINEBUILD) -fPIC -o $@ -spec $< .spec.c.spec.o: $(CC) -c -o $*.spec.o $< Nothing really complex there. Just don't forget the .SUFFIXES statement, and beware of the tab if you copy this straight to your Makefile. More details Here is a more detailed description of the spec file's format. # comment text Anything after a '#' will be ignored as comments. init FUNCTION This field is optional and specific to Win32 modules. It specifies a function which will be called when the DLL is loaded or the executable started. rsrc RES_FILE This field is optional. If present it specifies the name of the .res file containing the compiled resources. See for details on compiling a resource file. ORDINAL VARTYPE EXPORTNAME (DATA [DATA [DATA [...]]]) 2 byte Variable(-1 0xff 0 0) This field can be present zero or more times. Each instance defines data storage at the ordinal specified. You may store items as bytes, 16-bit words, or 32-bit words. ORDINAL is replaced by the ordinal number corresponding to the variable. VARTYPE should be byte, word or long for 8, 16, or 32 bits respectively. EXPORTNAME will be the name available for dynamic linking. DATA can be a decimal number or a hex number preceded by "0x". The example defines the variable Variable at ordinal 2 and containing 4 bytes. ORDINAL equate EXPORTNAME DATA This field can be present zero or more times. Each instance defines an ordinal as an absolute value. ORDINAL is replaced by the ordinal number corresponding to the variable. EXPORTNAME will be the name available for dynamic linking. DATA can be a decimal number or a hex number preceded by "0x". ORDINAL FUNCTYPE EXPORTNAME([ARGTYPE [ARGTYPE [...]]]) HANDLERNAME 100 pascal CreateWindow(ptr ptr long s_word s_word s_word s_word word word word ptr) WIN_CreateWindow 101 pascal GetFocus() WIN_GetFocus() This field can be present zero or more times. Each instance defines a function entry point. The prototype defined by EXPORTNAME ([ARGTYPE [ARGTYPE [...]]]) specifies the name available for dynamic linking and the format of the arguments. ORDINAL is replaced by the ordinal number corresponding to the function, or @ for automatic ordinal allocation (Win32 only). FUNCTYPE should be one of: pascal16 for a Win16 function returning a 16-bit value pascal for a Win16 function returning a 32-bit value register for a function using CPU register to pass arguments interrupt for a Win16 interrupt handler routine stdcall for a normal Win32 function cdecl for a Win32 function using the C calling convention varargs for a Win32 function taking a variable number of arguments ARGTYPE should be one of: word for a 16 bit word long a 32 bit value ptr for a linear pointer str for a linear pointer to a null-terminated string s_word for a 16 bit signed word segptr for a segmented pointer segstr for a segmented pointer to a null-terminated string wstr for a linear pointer to a null-terminated wide (16-bit Unicode) string Only ptr, str, wstr and long are valid for Win32 functions. HANDLERNAME is the name of the actual Wine function that will process the request in 32-bit mode. Strings should almost always map to str, wide strings - wstr. As the general rule it depends on whether the parameter is IN, OUT or IN/OUT. IN: str/wstr OUT: ptr IN/OUT: str/wstr It is for debug messages. If the parameter is OUT it might not be initialized and thus it should not be printed as a string. The two examples define an entry point for the CreateWindow and GetFocus calls respectively. The ordinals used are just examples. To declare a function using a variable number of arguments in Win16, specify the function as taking no arguments. The arguments are then available with CURRENT_STACK16->args. In Win32, specify the function as varargs and declare it with a '...' parameter in the C file. See the wsprintf* functions in user.spec and user32.spec for an example. ORDINAL stub EXPORTNAME This field can be present zero or more times. Each instance defines a stub function. It makes the ordinal available for dynamic linking, but will terminate execution with an error message if the function is ever called. ORDINAL extern EXPORTNAME SYMBOLNAME This field can be present zero or more times. Each instance defines an entry that simply maps to a Wine symbol (variable or function); EXPORTNAME will point to the symbol SYMBOLNAME that must be defined in C code. This type only works with Win32. ORDINAL forward EXPORTNAME SYMBOLNAME This field can be present zero or more times. Each instance defines an entry that is forwarded to another entry point (kind of a symbolic link). EXPORTNAME will forward to the entry point SYMBOLNAME that must be of the form DLL.Function. This type only works with Win32. Linking it all together FIXME:The following is not up-to-date. To link an executable you need to link together: your object files, the spec file, any Windows libraries that your application depends on, gdi32 for instance, and any additional library that you use. All the libraries you link with should be available as '.so' libraries. If one of them is available only in '.dll' form then consult . It is also when attempting to link your executable that you will discover whether you have missing symbols or not in your custom libraries. On Windows when you build a library, the linker will immediately tell you if a symbol it is supposed to export is undefined. In Unix, and in Winelib, this is not the case. The symbol will silently be marked as undefined and it is only when you try to produce an executable that the linker will verify all the symbols are accounted for. So before declaring victory when first converting a library to Winelib, you should first try to link it to an executable (but you would have done that to test it anyway, right?). At this point you may discover some undefined symbols that you thought were implemented by the library. Then, you to the library sources and fix it. But you may also discover that the missing symbols are defined in, say, gdi32. This is because you did not link the said library with gdi32. One way to fix it is to link this executable, and any other that also uses your library, with gdi32. But it is better to go back to your library's makefile and explicitly link it with gdi32. As you will quickly notice, this has unfortunately not been (completely) done for Winelib's own libraries. So if an application must link with ole32, you will also need to link with advapi32, rpcrt4 and others even if you don't use them directly. This can be annoying and hopefully will be fixed soon (feel free to submit a patch).