/* * DOS interrupt 3d handler. * Copyright 1997 Len White * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include #include "msdos.h" #include "miscemu.h" #include "wine/debug.h" WINE_DEFAULT_DEBUG_CHANNEL(int); /********************************************************************** * INT_Int3dHandler (WPROCS.161) * * Handler for int 3d (FLOATING POINT EMULATION - STANDALONE FWAIT). */ void WINAPI INT_Int3dHandler(CONTEXT86 *context) { switch(AH_reg(context)) { case 0x00: break; case 0x02: case 0x03: case 0x04: case 0x05: case 0xb: AH_reg(context) = 0; break; default: INT_BARF( context, 0x3d ); } }