/* * Server-side handle definitions * * Copyright (C) 1999 Alexandre Julliard */ #ifndef __WINE_SERVER_HANDLE_H #define __WINE_SERVER_HANDLE_H #include #include "windef.h" #include "wine/server_protocol.h" struct process; struct object_ops; /* handle functions */ /* alloc_handle takes a void *obj for convenience, but you better make sure */ /* that the thing pointed to starts with a struct object... */ extern handle_t alloc_handle( struct process *process, void *obj, unsigned int access, int inherit ); extern int close_handle( struct process *process, handle_t handle, int *fd ); extern struct object *get_handle_obj( struct process *process, handle_t handle, unsigned int access, const struct object_ops *ops ); extern int get_handle_fd( struct process *process, handle_t handle, unsigned int access ); extern handle_t duplicate_handle( struct process *src, handle_t src_handle, struct process *dst, unsigned int access, int inherit, int options ); extern handle_t open_object( const WCHAR *name, size_t len, const struct object_ops *ops, unsigned int access, int inherit ); extern struct object *alloc_handle_table( struct process *process, int count ); extern struct object *copy_handle_table( struct process *process, struct process *parent ); extern void close_global_handles(void); #endif /* __WINE_SERVER_HANDLE_H */