/* * Server-side change notification management * * Copyright (C) 1998 Alexandre Julliard */ #include #include #include #include "winerror.h" #include "winnt.h" #include "handle.h" #include "thread.h" #include "request.h" struct change { struct object obj; /* object header */ int subtree; /* watch all the subtree */ int filter; /* notification filter */ }; static void change_dump( struct object *obj, int verbose ); static int change_signaled( struct object *obj, struct thread *thread ); static const struct object_ops change_ops = { sizeof(struct change), change_dump, add_queue, remove_queue, change_signaled, no_satisfied, no_read_fd, no_write_fd, no_flush, no_get_file_info, no_destroy }; static struct change *create_change_notification( int subtree, int filter ) { struct change *change; if ((change = alloc_object( &change_ops ))) { change->subtree = subtree; change->filter = filter; } return change; } static void change_dump( struct object *obj, int verbose ) { struct change *change = (struct change *)obj; assert( obj->ops == &change_ops ); fprintf( stderr, "Change notification sub=%d filter=%08x\n", change->subtree, change->filter ); } static int change_signaled( struct object *obj, struct thread *thread ) { /* struct change *change = (struct change *)obj;*/ assert( obj->ops == &change_ops ); return 0; /* never signaled for now */ } /* create a change notification */ DECL_HANDLER(create_change_notification) { struct change *change; req->handle = -1; if ((change = create_change_notification( req->subtree, req->filter ))) { req->handle = alloc_handle( current->process, change, STANDARD_RIGHTS_REQUIRED|SYNCHRONIZE, 0 ); release_object( change ); } }