/* * Server-side debugger functions * * Copyright (C) 1999 Alexandre Julliard */ #include #include #include #include "winbase.h" #include "handle.h" #include "process.h" #include "thread.h" #include "request.h" enum debug_event_state { EVENT_QUEUED, EVENT_SENT, EVENT_CONTINUED }; /* debug event */ struct debug_event { struct object obj; /* object header */ struct debug_event *next; /* event queue */ struct debug_event *prev; struct thread *sender; /* thread which sent this event */ struct thread *debugger; /* debugger thread receiving the event */ enum debug_event_state state; /* event state */ int status; /* continuation status */ debug_event_t data; /* event data */ }; /* debug context */ struct debug_ctx { struct object obj; /* object header */ struct debug_event *event_head; /* head of pending events queue */ struct debug_event *event_tail; /* tail of pending events queue */ struct debug_event *to_send; /* next event on the queue to send to debugger */ }; static void debug_event_dump( struct object *obj, int verbose ); static int debug_event_signaled( struct object *obj, struct thread *thread ); static void debug_event_destroy( struct object *obj ); static const struct object_ops debug_event_ops = { sizeof(struct debug_event), /* size */ debug_event_dump, /* dump */ add_queue, /* add_queue */ remove_queue, /* remove_queue */ debug_event_signaled, /* signaled */ no_satisfied, /* satisfied */ NULL, /* get_poll_events */ NULL, /* poll_event */ no_read_fd, /* get_read_fd */ no_write_fd, /* get_write_fd */ no_flush, /* flush */ no_get_file_info, /* get_file_info */ debug_event_destroy /* destroy */ }; static void debug_ctx_dump( struct object *obj, int verbose ); static int debug_ctx_signaled( struct object *obj, struct thread *thread ); static void debug_ctx_destroy( struct object *obj ); static const struct object_ops debug_ctx_ops = { sizeof(struct debug_ctx), /* size */ debug_ctx_dump, /* dump */ add_queue, /* add_queue */ remove_queue, /* remove_queue */ debug_ctx_signaled, /* signaled */ no_satisfied, /* satisfied */ NULL, /* get_poll_events */ NULL, /* poll_event */ no_read_fd, /* get_read_fd */ no_write_fd, /* get_write_fd */ no_flush, /* flush */ no_get_file_info, /* get_file_info */ debug_ctx_destroy /* destroy */ }; /* initialise the fields that do not need to be filled by the client */ static int fill_debug_event( struct thread *debugger, struct thread *thread, struct debug_event *event ) { int handle; /* some events need special handling */ switch(event->data.code) { case CREATE_THREAD_DEBUG_EVENT: if ((event->data.info.create_thread.handle = alloc_handle( debugger->process, thread, /* documented: THREAD_GET_CONTEXT | THREAD_SET_CONTEXT | THREAD_SUSPEND_RESUME */ THREAD_ALL_ACCESS, FALSE )) == -1) return 0; break; case CREATE_PROCESS_DEBUG_EVENT: if ((handle = event->data.info.create_process.file) != -1) { if ((handle = duplicate_handle( thread->process, handle, debugger->process, GENERIC_READ, FALSE, 0 )) == -1) return 0; event->data.info.create_process.file = handle; } if ((event->data.info.create_process.process = alloc_handle( debugger->process, thread->process, /* documented: PROCESS_VM_READ | PROCESS_VM_WRITE */ PROCESS_ALL_ACCESS, FALSE )) == -1) { if (handle != -1) close_handle( debugger->process, handle ); return 0; } if ((event->data.info.create_process.thread = alloc_handle( debugger->process, thread, /* documented: THREAD_GET_CONTEXT | THREAD_SET_CONTEXT | THREAD_SUSPEND_RESUME */ THREAD_ALL_ACCESS, FALSE )) == -1) { if (handle != -1) close_handle( debugger->process, handle ); close_handle( debugger->process, event->data.info.create_process.process ); return 0; } break; case LOAD_DLL_DEBUG_EVENT: if ((handle = event->data.info.load_dll.handle) != -1) { if ((handle = duplicate_handle( thread->process, handle, debugger->process, GENERIC_READ, FALSE, 0 )) == -1) return 0; event->data.info.load_dll.handle = handle; } break; } return 1; } /* unlink the first event from the queue */ static void unlink_event( struct debug_ctx *debug_ctx, struct debug_event *event ) { if (event->prev) event->prev->next = event->next; else debug_ctx->event_head = event->next; if (event->next) event->next->prev = event->prev; else debug_ctx->event_tail = event->prev; if (debug_ctx->to_send == event) debug_ctx->to_send = event->next; event->next = event->prev = NULL; release_object( event ); } /* link an event at the end of the queue */ static void link_event( struct debug_ctx *debug_ctx, struct debug_event *event ) { grab_object( event ); event->next = NULL; event->prev = debug_ctx->event_tail; debug_ctx->event_tail = event; if (event->prev) event->prev->next = event; else debug_ctx->event_head = event; if (!debug_ctx->to_send) { debug_ctx->to_send = event; wake_up( &debug_ctx->obj, 0 ); } } /* build a reply for the wait_debug_event request */ static void build_wait_debug_reply( struct thread *thread, struct object *obj, int signaled ) { struct wait_debug_event_request *req = get_req_ptr( thread ); if (obj) { struct debug_ctx *debug_ctx = (struct debug_ctx *)obj; struct debug_event *event = debug_ctx->to_send; /* the object that woke us has to be our debug context */ assert( obj->ops == &debug_ctx_ops ); assert( event ); event->state = EVENT_SENT; debug_ctx->to_send = event->next; req->event.code = event->data.code; req->pid = event->sender->process; req->tid = event->sender; memcpy( &req->event, &event->data, sizeof(req->event) ); } else /* timeout or error */ { req->event.code = 0; req->pid = 0; req->tid = 0; thread->error = signaled; } } /* build a reply for the send_event request */ static void build_send_event_reply( struct thread *thread, struct object *obj, int signaled ) { struct send_debug_event_request *req = get_req_ptr( thread ); struct debug_event *event = (struct debug_event *)obj; assert( obj->ops == &debug_event_ops ); req->status = event->status; /* copy the context into the reply */ if (event->data.code == EXCEPTION_DEBUG_EVENT) memcpy( &req->event.info.exception.context, &event->data.info.exception.context, sizeof(req->event.info.exception.context) ); } static void debug_event_dump( struct object *obj, int verbose ) { struct debug_event *debug_event = (struct debug_event *)obj; assert( obj->ops == &debug_event_ops ); fprintf( stderr, "Debug event sender=%p code=%d state=%d\n", debug_event->sender, debug_event->data.code, debug_event->state ); } static int debug_event_signaled( struct object *obj, struct thread *thread ) { struct debug_event *debug_event = (struct debug_event *)obj; assert( obj->ops == &debug_event_ops ); return debug_event->state == EVENT_CONTINUED; } static void debug_event_destroy( struct object *obj ) { struct debug_event *event = (struct debug_event *)obj; assert( obj->ops == &debug_event_ops ); /* cannot still be in the queue */ assert( !event->next ); assert( !event->prev ); /* If the event has been sent already, the handles are now under the */ /* responsibility of the debugger process, so we don't touch them */ if (event->state == EVENT_QUEUED) { struct process *debugger = event->debugger->process; switch(event->data.code) { case CREATE_THREAD_DEBUG_EVENT: close_handle( debugger, event->data.info.create_thread.handle ); break; case CREATE_PROCESS_DEBUG_EVENT: if (event->data.info.create_process.file != -1) close_handle( debugger, event->data.info.create_process.file ); close_handle( debugger, event->data.info.create_process.thread ); close_handle( debugger, event->data.info.create_process.process ); break; case LOAD_DLL_DEBUG_EVENT: if (event->data.info.load_dll.handle != -1) close_handle( debugger, event->data.info.load_dll.handle ); break; } } release_object( event->sender ); release_object( event->debugger ); } static void debug_ctx_dump( struct object *obj, int verbose ) { struct debug_ctx *debug_ctx = (struct debug_ctx *)obj; assert( obj->ops == &debug_ctx_ops ); fprintf( stderr, "Debug context head=%p tail=%p to_send=%p\n", debug_ctx->event_head, debug_ctx->event_tail, debug_ctx->to_send ); } static int debug_ctx_signaled( struct object *obj, struct thread *thread ) { struct debug_ctx *debug_ctx = (struct debug_ctx *)obj; assert( obj->ops == &debug_ctx_ops ); return debug_ctx->to_send != NULL; } static void debug_ctx_destroy( struct object *obj ) { struct debug_event *event; struct debug_ctx *debug_ctx = (struct debug_ctx *)obj; assert( obj->ops == &debug_ctx_ops ); /* free all pending events */ while ((event = debug_ctx->event_head) != NULL) unlink_event( debug_ctx, event ); } /* wait for a debug event (or send a reply at once if one is pending) */ static int wait_for_debug_event( int timeout ) { struct debug_ctx *debug_ctx = current->debug_ctx; struct object *obj = &debug_ctx->obj; int flags = 0; if (!debug_ctx) /* current thread is not a debugger */ { set_error( STATUS_INVALID_HANDLE ); return 0; } if (timeout != -1) flags = SELECT_TIMEOUT; return sleep_on( 1, &obj, flags, timeout, build_wait_debug_reply ); } /* continue a debug event */ static int continue_debug_event( struct process *process, struct thread *thread, int status ) { struct debug_event *event; struct debug_ctx *debug_ctx = current->debug_ctx; if (!debug_ctx || process->debugger != current || thread->process != process) goto error; /* find the event in the queue */ for (event = debug_ctx->event_head; event; event = event->next) { if (event == debug_ctx->to_send) goto error; if (event->sender == thread) break; event = event->next; } if (!event) goto error; event->status = status; event->state = EVENT_CONTINUED; wake_up( &event->obj, 0 ); unlink_event( debug_ctx, event ); resume_process( process ); return 1; error: /* not debugging this process, or no such event */ set_error( STATUS_ACCESS_DENIED ); /* FIXME */ return 0; } /* queue a debug event for a debugger */ static struct debug_event *queue_debug_event( struct thread *debugger, struct thread *thread, debug_event_t *data ) { struct debug_ctx *debug_ctx = debugger->debug_ctx; struct debug_event *event; assert( debug_ctx ); /* cannot queue a debug event for myself */ assert( debugger->process != thread->process ); /* build the event */ if (!(event = alloc_object( &debug_event_ops, -1 ))) return NULL; event->next = NULL; event->prev = NULL; event->state = EVENT_QUEUED; event->sender = (struct thread *)grab_object( thread ); event->debugger = (struct thread *)grab_object( debugger ); memcpy( &event->data, data, sizeof(event->data) ); if (!fill_debug_event( debugger, thread, event )) { event->data.code = -1; /* make sure we don't attempt to close handles */ release_object( event ); return NULL; } link_event( debug_ctx, event ); suspend_process( thread->process ); return event; } /* return a pointer to the context in case the thread is inside an exception event */ CONTEXT *get_debug_context( struct thread *thread ) { struct debug_event *event; struct thread *debugger = thread->process->debugger; if (!debugger) return NULL; /* not being debugged */ assert( debugger->debug_ctx ); /* find the exception event in the debugger's queue */ for (event = debugger->debug_ctx->event_head; event; event = event->next) if (event->sender == thread && (event->data.code == EXCEPTION_DEBUG_EVENT)) return &event->data.info.exception.context; return NULL; } /* attach a process to a debugger thread */ int debugger_attach( struct process *process, struct thread *debugger ) { struct debug_ctx *debug_ctx; struct thread *thread; if (process->debugger) /* already being debugged */ { set_error( STATUS_ACCESS_DENIED ); return 0; } /* make sure we don't create a debugging loop */ for (thread = debugger; thread; thread = thread->process->debugger) if (thread->process == process) { set_error( STATUS_ACCESS_DENIED ); return 0; } if (!debugger->debug_ctx) /* need to allocate a context */ { if (!(debug_ctx = alloc_object( &debug_ctx_ops, -1 ))) return 0; debug_ctx->event_head = NULL; debug_ctx->event_tail = NULL; debug_ctx->to_send = NULL; debugger->debug_ctx = debug_ctx; } process->debugger = debugger; return 1; } /* a thread is exiting */ void debug_exit_thread( struct thread *thread, int exit_code ) { struct thread *debugger = thread->process->debugger; struct debug_ctx *debug_ctx = thread->debug_ctx; if (debugger) /* being debugged -> send an event to the debugger */ { struct debug_event *event; debug_event_t exit; exit.info.exit.exit_code = exit_code; /* if this is the last thread, send an exit process event */ exit.code = ((thread->process->running_threads == 1) ? EXIT_PROCESS_DEBUG_EVENT : EXIT_THREAD_DEBUG_EVENT); event = queue_debug_event( debugger, thread, &exit ); if (event) release_object( event ); } if (debug_ctx) /* this thread is a debugger */ { /* kill all debugged processes */ kill_debugged_processes( thread, exit_code ); thread->debug_ctx = NULL; release_object( debug_ctx ); } } /* Wait for a debug event */ DECL_HANDLER(wait_debug_event) { if (!wait_for_debug_event( req->timeout )) { req->event.code = 0; req->pid = NULL; req->tid = NULL; } } /* Continue a debug event */ DECL_HANDLER(continue_debug_event) { struct process *process = get_process_from_id( req->pid ); if (process) { struct thread *thread = get_thread_from_id( req->tid ); if (thread) { continue_debug_event( process, thread, req->status ); release_object( thread ); } release_object( process ); } } /* Start debugging an existing process */ DECL_HANDLER(debug_process) { struct process *process = get_process_from_id( req->pid ); if (process) { debugger_attach( process, current ); /* FIXME: should notify the debugged process somehow */ release_object( process ); } } /* Send a debug event */ DECL_HANDLER(send_debug_event) { struct thread *debugger = current->process->debugger; struct debug_event *event; if ((req->event.code <= 0) || (req->event.code > RIP_EVENT)) { fatal_protocol_error( current, "send_debug_event: bad code %d\n", req->event.code ); return; } req->status = 0; if (debugger && ((event = queue_debug_event( debugger, current, &req->event )))) { /* wait for continue_debug_event */ struct object *obj = &event->obj; sleep_on( 1, &obj, 0, -1, build_send_event_reply ); release_object( event ); } }