/* * IWineD3DQuery implementation * * Copyright 2005 Oliver Stieber * * * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ #include "config.h" #include "wined3d_private.h" /* * http://msdn.microsoft.com/library/default.asp?url=/library/en-us/directx9_c/directx/graphics/programmingguide/advancedtopics/Queries.asp * * Occlusion Queries: * http://www.gris.uni-tuebingen.de/~bartz/Publications/paper/hww98.pdf * http://oss.sgi.com/projects/ogl-sample/registry/ARB/occlusion_query.txt */ WINE_DEFAULT_DEBUG_CHANNEL(d3d); #define GLINFO_LOCATION ((IWineD3DImpl *)(((IWineD3DDeviceImpl *)This->wineD3DDevice)->wineD3D))->gl_info /* ******************************************* IWineD3DQuery IUnknown parts follow ******************************************* */ static HRESULT WINAPI IWineD3DQueryImpl_QueryInterface(IWineD3DQuery *iface, REFIID riid, LPVOID *ppobj) { IWineD3DQueryImpl *This = (IWineD3DQueryImpl *)iface; TRACE("(%p)->(%s,%p)\n",This,debugstr_guid(riid),ppobj); if (IsEqualGUID(riid, &IID_IUnknown) || IsEqualGUID(riid, &IID_IWineD3DBase) || IsEqualGUID(riid, &IID_IWineD3DQuery)) { IUnknown_AddRef(iface); *ppobj = This; return S_OK; } *ppobj = NULL; return E_NOINTERFACE; } static ULONG WINAPI IWineD3DQueryImpl_AddRef(IWineD3DQuery *iface) { IWineD3DQueryImpl *This = (IWineD3DQueryImpl *)iface; TRACE("(%p) : AddRef increasing from %d\n", This, This->ref); return InterlockedIncrement(&This->ref); } static ULONG WINAPI IWineD3DQueryImpl_Release(IWineD3DQuery *iface) { IWineD3DQueryImpl *This = (IWineD3DQueryImpl *)iface; ULONG ref; TRACE("(%p) : Releasing from %d\n", This, This->ref); ref = InterlockedDecrement(&This->ref); if (ref == 0) { HeapFree(GetProcessHeap(), 0, This->extendedData); HeapFree(GetProcessHeap(), 0, This); } return ref; } /* ******************************************* IWineD3DQuery IWineD3DQuery parts follow ******************************************* */ static HRESULT WINAPI IWineD3DQueryImpl_GetParent(IWineD3DQuery *iface, IUnknown** parent){ IWineD3DQueryImpl *This = (IWineD3DQueryImpl *)iface; *parent= (IUnknown*) parent; IUnknown_AddRef(*parent); TRACE("(%p) : returning %p\n", This, *parent); return WINED3D_OK; } static HRESULT WINAPI IWineD3DQueryImpl_GetDevice(IWineD3DQuery* iface, IWineD3DDevice **pDevice){ IWineD3DQueryImpl *This = (IWineD3DQueryImpl *)iface; IWineD3DDevice_AddRef((IWineD3DDevice *)This->wineD3DDevice); *pDevice = (IWineD3DDevice *)This->wineD3DDevice; TRACE("(%p) returning %p\n", This, *pDevice); return WINED3D_OK; } static HRESULT WINAPI IWineD3DQueryImpl_GetData(IWineD3DQuery* iface, void* pData, DWORD dwSize, DWORD dwGetDataFlags){ IWineD3DQueryImpl *This = (IWineD3DQueryImpl *)iface; HRESULT res = S_OK; TRACE("(%p) : type %#x, pData %p, dwSize %#x, dwGetDataFlags %#x\n", This, This->type, pData, dwSize, dwGetDataFlags); if(dwSize == 0){ /*you can use this method to poll the resource for the query status*/ /*We return success(S_OK) if we support a feature, and faikure(S_FALSE) if we don't, just return success and fluff it for now*/ return S_OK; }else{ } switch (This->type){ case WINED3DQUERYTYPE_VCACHE: { WINED3DDEVINFO_VCACHE *data = (WINED3DDEVINFO_VCACHE *)pData; data->Pattern = MAKEFOURCC('C','A','C','H'); data->OptMethod = 0; /*0 get longest strips, 1 optimize vertex cache*/ data->CacheSize = 0; /*cache size, only required if OptMethod == 1*/ data->MagicNumber = 0; /*only required if OptMethod == 1 (used internally)*/ } break; case WINED3DQUERYTYPE_RESOURCEMANAGER: { WINED3DDEVINFO_RESOURCEMANAGER *data = (WINED3DDEVINFO_RESOURCEMANAGER *)pData; int i; for(i = 0; i < WINED3DRTYPECOUNT; i++){ /*I'm setting the default values to 1 so as to reduce the risk of a div/0 in the caller*/ /* isTextureResident could be used to get some of this infomration */ data->stats[i].bThrashing = FALSE; data->stats[i].ApproxBytesDownloaded = 1; data->stats[i].NumEvicts = 1; data->stats[i].NumVidCreates = 1; data->stats[i].LastPri = 1; data->stats[i].NumUsed = 1; data->stats[i].NumUsedInVidMem = 1; data->stats[i].WorkingSet = 1; data->stats[i].WorkingSetBytes = 1; data->stats[i].TotalManaged = 1; data->stats[i].TotalBytes = 1; } } break; case WINED3DQUERYTYPE_VERTEXSTATS: { WINED3DDEVINFO_VERTEXSTATS *data = (WINED3DDEVINFO_VERTEXSTATS *)pData; data->NumRenderedTriangles = 1; data->NumExtraClippingTriangles = 1; } break; case WINED3DQUERYTYPE_EVENT: { BOOL* data = pData; *data = TRUE; /*Don't know what this is supposed to be*/ } break; case WINED3DQUERYTYPE_OCCLUSION: { DWORD* data = pData; if (GL_SUPPORT(ARB_OCCLUSION_QUERY)) { GLuint available; GLuint samples; GLuint queryId = ((WineQueryOcclusionData *)This->extendedData)->queryId; GL_EXTCALL(glGetQueryObjectuivARB(queryId, GL_QUERY_RESULT_AVAILABLE_ARB, &available)); checkGLcall("glGetQueryObjectiv(GL_QUERY_RESULT_AVAILABLE)\n"); TRACE("(%p) : available %d.\n", This, available); if (available || dwGetDataFlags & WINED3DGETDATA_FLUSH) { GL_EXTCALL(glGetQueryObjectuivARB(queryId, GL_QUERY_RESULT_ARB, &samples)); checkGLcall("glGetQueryObjectuiv(GL_QUERY_RESULT)\n"); TRACE("(%p) : Returning %d samples.\n", This, samples); *data = samples; res = S_OK; } else { res = S_FALSE; } } else { FIXME("(%p) : Occlusion queries not supported. Returning 1.\n", This); *data = 1; res = S_OK; } } break; case WINED3DQUERYTYPE_TIMESTAMP: { UINT64* data = pData; *data = 1; /*Don't know what this is supposed to be*/ } break; case WINED3DQUERYTYPE_TIMESTAMPDISJOINT: { BOOL* data = pData; *data = FALSE; /*Don't know what this is supposed to be*/ } break; case WINED3DQUERYTYPE_TIMESTAMPFREQ: { UINT64* data = pData; *data = 1; /*Don't know what this is supposed to be*/ } break; case WINED3DQUERYTYPE_PIPELINETIMINGS: { WINED3DDEVINFO_PIPELINETIMINGS *data = (WINED3DDEVINFO_PIPELINETIMINGS *)pData; data->VertexProcessingTimePercent = 1.0f; data->PixelProcessingTimePercent = 1.0f; data->OtherGPUProcessingTimePercent = 97.0f; data->GPUIdleTimePercent = 1.0f; } break; case WINED3DQUERYTYPE_INTERFACETIMINGS: { WINED3DDEVINFO_INTERFACETIMINGS *data = (WINED3DDEVINFO_INTERFACETIMINGS *)pData; data->WaitingForGPUToUseApplicationResourceTimePercent = 1.0f; data->WaitingForGPUToAcceptMoreCommandsTimePercent = 1.0f; data->WaitingForGPUToStayWithinLatencyTimePercent = 1.0f; data->WaitingForGPUExclusiveResourceTimePercent = 1.0f; data->WaitingForGPUOtherTimePercent = 96.0f; } break; case WINED3DQUERYTYPE_VERTEXTIMINGS: { WINED3DDEVINFO_STAGETIMINGS *data = (WINED3DDEVINFO_STAGETIMINGS *)pData; data->MemoryProcessingPercent = 50.0f; data->ComputationProcessingPercent = 50.0f; } break; case WINED3DQUERYTYPE_PIXELTIMINGS: { WINED3DDEVINFO_STAGETIMINGS *data = (WINED3DDEVINFO_STAGETIMINGS *)pData; data->MemoryProcessingPercent = 50.0f; data->ComputationProcessingPercent = 50.0f; } break; case WINED3DQUERYTYPE_BANDWIDTHTIMINGS: { WINED3DDEVINFO_BANDWIDTHTIMINGS *data = (WINED3DDEVINFO_BANDWIDTHTIMINGS *)pData; data->MaxBandwidthUtilized = 1.0f; data->FrontEndUploadMemoryUtilizedPercent = 1.0f; data->VertexRateUtilizedPercent = 1.0f; data->TriangleSetupRateUtilizedPercent = 1.0f; data->FillRateUtilizedPercent = 97.0f; } break; case WINED3DQUERYTYPE_CACHEUTILIZATION: { WINED3DDEVINFO_CACHEUTILIZATION *data = (WINED3DDEVINFO_CACHEUTILIZATION *)pData; data->TextureCacheHitRate = 1.0f; data->PostTransformVertexCacheHitRate = 1.0f; } break; default: FIXME("(%p) Unhandled query type %d\n",This , This->type); }; /*dwGetDataFlags = 0 || D3DGETDATA_FLUSH D3DGETDATA_FLUSH may return WINED3DERR_DEVICELOST if the device is lost */ FIXME("(%p) : type %#x, Partial stub\n", This, This->type); return res; /* S_OK if the query data is available*/ } static DWORD WINAPI IWineD3DQueryImpl_GetDataSize(IWineD3DQuery* iface){ IWineD3DQueryImpl *This = (IWineD3DQueryImpl *)iface; int dataSize = 0; TRACE("(%p) : type %#x\n", This, This->type); switch(This->type){ case WINED3DQUERYTYPE_VCACHE: dataSize = sizeof(WINED3DDEVINFO_VCACHE); break; case WINED3DQUERYTYPE_RESOURCEMANAGER: dataSize = sizeof(WINED3DDEVINFO_RESOURCEMANAGER); break; case WINED3DQUERYTYPE_VERTEXSTATS: dataSize = sizeof(WINED3DDEVINFO_VERTEXSTATS); break; case WINED3DQUERYTYPE_EVENT: dataSize = sizeof(BOOL); break; case WINED3DQUERYTYPE_OCCLUSION: dataSize = sizeof(DWORD); break; case WINED3DQUERYTYPE_TIMESTAMP: dataSize = sizeof(UINT64); break; case WINED3DQUERYTYPE_TIMESTAMPDISJOINT: dataSize = sizeof(BOOL); break; case WINED3DQUERYTYPE_TIMESTAMPFREQ: dataSize = sizeof(UINT64); break; case WINED3DQUERYTYPE_PIPELINETIMINGS: dataSize = sizeof(WINED3DDEVINFO_PIPELINETIMINGS); break; case WINED3DQUERYTYPE_INTERFACETIMINGS: dataSize = sizeof(WINED3DDEVINFO_INTERFACETIMINGS); break; case WINED3DQUERYTYPE_VERTEXTIMINGS: dataSize = sizeof(WINED3DDEVINFO_STAGETIMINGS); break; case WINED3DQUERYTYPE_PIXELTIMINGS: dataSize = sizeof(WINED3DDEVINFO_STAGETIMINGS); break; case WINED3DQUERYTYPE_BANDWIDTHTIMINGS: dataSize = sizeof(WINED3DQUERYTYPE_BANDWIDTHTIMINGS); break; case WINED3DQUERYTYPE_CACHEUTILIZATION: dataSize = sizeof(WINED3DDEVINFO_CACHEUTILIZATION); break; default: FIXME("(%p) Unhandled query type %d\n",This , This->type); dataSize = 0; } return dataSize; } static WINED3DQUERYTYPE WINAPI IWineD3DQueryImpl_GetType(IWineD3DQuery* iface){ IWineD3DQueryImpl *This = (IWineD3DQueryImpl *)iface; return This->type; } static HRESULT WINAPI IWineD3DQueryImpl_Issue(IWineD3DQuery* iface, DWORD dwIssueFlags){ IWineD3DQueryImpl *This = (IWineD3DQueryImpl *)iface; TRACE("(%p) : dwIssueFlags %#x, type %#x\n", This, dwIssueFlags, This->type); switch (This->type) { case WINED3DQUERYTYPE_OCCLUSION: if (GL_SUPPORT(ARB_OCCLUSION_QUERY)) { if (dwIssueFlags & D3DISSUE_BEGIN) { GL_EXTCALL(glBeginQueryARB(GL_SAMPLES_PASSED_ARB, ((WineQueryOcclusionData *)This->extendedData)->queryId)); checkGLcall("glBeginQuery()"); } if (dwIssueFlags & D3DISSUE_END) { GL_EXTCALL(glEndQueryARB(GL_SAMPLES_PASSED_ARB)); checkGLcall("glEndQuery()"); } } else { FIXME("(%p) : Occlusion queries not supported\n", This); } break; default: FIXME("(%p) : Unhandled query type %#x\n", This, This->type); break; } return WINED3D_OK; /* can be WINED3DERR_INVALIDCALL. */ } /********************************************************** * IWineD3DQuery VTbl follows **********************************************************/ const IWineD3DQueryVtbl IWineD3DQuery_Vtbl = { /*** IUnknown methods ***/ IWineD3DQueryImpl_QueryInterface, IWineD3DQueryImpl_AddRef, IWineD3DQueryImpl_Release, /*** IWineD3Dquery methods ***/ IWineD3DQueryImpl_GetParent, IWineD3DQueryImpl_GetDevice, IWineD3DQueryImpl_GetData, IWineD3DQueryImpl_GetDataSize, IWineD3DQueryImpl_GetType, IWineD3DQueryImpl_Issue };