/* * Direct3D X 8 private include file * * Copyright 2002 Raphael Junqueira * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef __WINE_D3DX8CORE_PRIVATE_H #define __WINE_D3DX8CORE_PRIVATE_H #include #include "windef.h" #include "winbase.h" #include "d3dx8core.h" /* Interfaces */ typedef struct ID3DXBufferImpl ID3DXBufferImpl; typedef struct ID3DXFontImpl ID3DXFontImpl; /* ----------- */ /* ID3DXBuffer */ /* ----------- */ /***************************************************************************** * Predeclare the interface implementation structures */ extern const ID3DXBufferVtbl D3DXBuffer_Vtbl; /***************************************************************************** * ID3DXBufferImpl implementation structure */ struct ID3DXBufferImpl { /* IUnknown fields */ const ID3DXBufferVtbl *lpVtbl; LONG ref; /* ID3DXBuffer fields */ DWORD *buffer; DWORD bufferSize; }; /* IUnknown: */ extern HRESULT WINAPI ID3DXBufferImpl_QueryInterface(LPD3DXBUFFER iface, REFIID refiid, LPVOID *obj); extern ULONG WINAPI ID3DXBufferImpl_AddRef(LPD3DXBUFFER iface); extern ULONG WINAPI ID3DXBufferImpl_Release(LPD3DXBUFFER iface); /* ID3DXBuffer: */ extern LPVOID WINAPI ID3DXBufferImpl_GetBufferPointer(LPD3DXBUFFER iface); extern DWORD WINAPI ID3DXBufferImpl_GetBufferSize(LPD3DXBUFFER iface); /* --------- */ /* ID3DXFont */ /* --------- */ /***************************************************************************** * Predeclare the interface implementation structures */ extern const ID3DXFontVtbl D3DXFont_Vtbl; /***************************************************************************** * ID3DXFontImpl implementation structure */ struct ID3DXFontImpl { /* IUnknown fields */ const ID3DXFontVtbl *lpVtbl; LONG ref; /* ID3DXFont fields */ }; /* IUnknown: */ extern HRESULT WINAPI ID3DXFontImpl_QueryInterface(LPD3DXFONT iface, REFIID refiid, LPVOID *obj); extern ULONG WINAPI ID3DXFontImpl_AddRef(LPD3DXFONT iface); extern ULONG WINAPI ID3DXFontImpl_Release(LPD3DXFONT iface); /* ID3DXFont: */ extern INT WINAPI ID3DXFontImpl_DrawTextA(LPCSTR pString, INT Count, LPRECT pRect, DWORD Format, D3DCOLOR Color); #endif /*__WINE_D3DX8CORE_PRIVATE_H */