/* * KERNEL32 objects * * Copyright 1996 Alexandre Julliard */ #include #include "winerror.h" #include "k32obj.h" #include "heap.h" #include "process.h" /* The declarations are here to avoid including a lot of unnecessary files */ extern const K32OBJ_OPS SEMAPHORE_Ops; extern const K32OBJ_OPS EVENT_Ops; extern const K32OBJ_OPS MUTEX_Ops; extern const K32OBJ_OPS CRITICAL_SECTION_Ops; extern const K32OBJ_OPS PROCESS_Ops; extern const K32OBJ_OPS THREAD_Ops; extern const K32OBJ_OPS FILE_Ops; extern const K32OBJ_OPS MEM_MAPPED_FILE_Ops; extern const K32OBJ_OPS CONSOLE_Ops; static const K32OBJ_OPS K32OBJ_NullOps = { NULL, /* signaled */ NULL, /* satisfied */ NULL, /* add_wait */ NULL, /* remove_wait */ NULL, /* read */ NULL, /* write */ NULL /* destroy */ }; const K32OBJ_OPS * const K32OBJ_Ops[K32OBJ_NBOBJECTS] = { NULL, &SEMAPHORE_Ops, /* K32OBJ_SEMAPHORE */ &EVENT_Ops, /* K32OBJ_EVENT */ &MUTEX_Ops, /* K32OBJ_MUTEX */ &CRITICAL_SECTION_Ops, /* K32OBJ_CRITICAL_SECTION */ &PROCESS_Ops, /* K32OBJ_PROCESS */ &THREAD_Ops, /* K32OBJ_THREAD */ &FILE_Ops, /* K32OBJ_FILE */ &K32OBJ_NullOps, /* K32OBJ_CHANGE */ &CONSOLE_Ops, /* K32OBJ_CONSOLE */ &K32OBJ_NullOps, /* K32OBJ_SCREEN_BUFFER */ &MEM_MAPPED_FILE_Ops, /* K32OBJ_MEM_MAPPED_FILE */ &K32OBJ_NullOps, /* K32OBJ_SERIAL */ &K32OBJ_NullOps, /* K32OBJ_DEVICE_IOCTL */ &K32OBJ_NullOps, /* K32OBJ_PIPE */ &K32OBJ_NullOps, /* K32OBJ_MAILSLOT */ &K32OBJ_NullOps, /* K32OBJ_TOOLHELP_SNAPSHOT */ &K32OBJ_NullOps /* K32OBJ_SOCKET */ }; typedef struct _NE { struct _NE *next; K32OBJ *obj; UINT32 len; char name[1]; } NAME_ENTRY; static NAME_ENTRY *K32OBJ_FirstEntry = NULL; /*********************************************************************** * K32OBJ_IncCount */ void K32OBJ_IncCount( K32OBJ *ptr ) { assert( ptr->type && ((unsigned)ptr->type < K32OBJ_NBOBJECTS) ); SYSTEM_LOCK(); ptr->refcount++; SYSTEM_UNLOCK(); assert( ptr->refcount > 0 ); /* No wrap-around allowed */ } /*********************************************************************** * K32OBJ_DecCount */ void K32OBJ_DecCount( K32OBJ *ptr ) { NAME_ENTRY **pptr; assert( ptr->type && ((unsigned)ptr->type < K32OBJ_NBOBJECTS) ); assert( ptr->refcount > 0 ); SYSTEM_LOCK(); if (--ptr->refcount) { SYSTEM_UNLOCK(); return; } /* Check if the object has a name entry and free it */ pptr = &K32OBJ_FirstEntry; while (*pptr && ((*pptr)->obj != ptr)) pptr = &(*pptr)->next; if (*pptr) { NAME_ENTRY *entry = *pptr; *pptr = entry->next; HeapFree( SystemHeap, 0, entry ); } /* Free the object */ if (K32OBJ_Ops[ptr->type]->destroy) K32OBJ_Ops[ptr->type]->destroy( ptr ); SYSTEM_UNLOCK(); } /*********************************************************************** * K32OBJ_IsValid * * Check if a pointer is a valid kernel object */ BOOL32 K32OBJ_IsValid( K32OBJ *ptr, K32OBJ_TYPE type ) { if (IsBadReadPtr32( ptr, sizeof(*ptr) )) return FALSE; return (ptr->type == type); } /*********************************************************************** * K32OBJ_AddName * * Add a name entry for an object. We don't check for duplicates here. * FIXME: should use some sort of hashing. */ BOOL32 K32OBJ_AddName( K32OBJ *obj, LPCSTR name ) { NAME_ENTRY *entry; UINT32 len; if (!name) return TRUE; /* Anonymous object */ len = strlen( name ); SYSTEM_LOCK(); if (!(entry = HeapAlloc( SystemHeap, 0, sizeof(NAME_ENTRY) + len ))) { SYSTEM_UNLOCK(); SetLastError( ERROR_OUTOFMEMORY ); return FALSE; } entry->next = K32OBJ_FirstEntry; entry->obj = obj; entry->len = len; lstrcpy32A( entry->name, name ); K32OBJ_FirstEntry = entry; SYSTEM_UNLOCK(); return TRUE; } /*********************************************************************** * K32OBJ_Create * * Create a named kernel object. * Returns NULL if there was an error _or_ if the object already existed. * The refcount of the object must be decremented once it is initialized. */ K32OBJ *K32OBJ_Create( K32OBJ_TYPE type, DWORD size, LPCSTR name, DWORD access, SECURITY_ATTRIBUTES *sa, HANDLE32 *handle) { BOOL32 inherit = (sa && (sa->nLength>=sizeof(*sa)) && sa->bInheritHandle); /* Check if the name already exists */ K32OBJ *obj = K32OBJ_FindName( name ); if (obj) { if (obj->type == type) { SetLastError( ERROR_ALREADY_EXISTS ); *handle = HANDLE_Alloc( PROCESS_Current(), obj, access, inherit ); } else { SetLastError( ERROR_DUP_NAME ); *handle = INVALID_HANDLE_VALUE32; } K32OBJ_DecCount( obj ); return NULL; } /* Create the object */ SYSTEM_LOCK(); if (!(obj = HeapAlloc( SystemHeap, 0, size ))) { SYSTEM_UNLOCK(); *handle = INVALID_HANDLE_VALUE32; return NULL; } obj->type = type; obj->refcount = 1; /* Add a name for it */ if (!K32OBJ_AddName( obj, name )) { /* Don't call the destroy function, as the object wasn't * initialized properly */ HeapFree( SystemHeap, 0, obj ); SYSTEM_UNLOCK(); *handle = INVALID_HANDLE_VALUE32; return NULL; } /* Allocate a handle */ *handle = HANDLE_Alloc( PROCESS_Current(), obj, access, inherit ); SYSTEM_UNLOCK(); return obj; } /*********************************************************************** * K32OBJ_FindName * * Find the object referenced by a given name. * The reference count is incremented. */ K32OBJ *K32OBJ_FindName( LPCSTR name ) { NAME_ENTRY *entry; UINT32 len; if (!name) return NULL; /* Anonymous object */ len = strlen( name ); SYSTEM_LOCK(); entry = K32OBJ_FirstEntry; while (entry) { if ((len == entry->len) && !strcmp( name, entry->name)) { K32OBJ *obj = entry->obj; K32OBJ_IncCount( obj ); SYSTEM_UNLOCK(); return entry->obj; } entry = entry->next; } SYSTEM_UNLOCK(); return NULL; } /*********************************************************************** * K32OBJ_FindNameType * * Find an object by name and check its type. * The reference count is incremented. */ K32OBJ *K32OBJ_FindNameType( LPCSTR name, K32OBJ_TYPE type ) { K32OBJ *obj = K32OBJ_FindName( name ); if (!obj) return NULL; if (obj->type == type) return obj; SetLastError( ERROR_DUP_NAME ); K32OBJ_DecCount( obj ); return NULL; }