/* * D3DX10 main file * * Copyright (c) 2010 Owen Rudge for CodeWeavers * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA * */ #include #define COBJMACROS #include "windef.h" #include "winbase.h" #include "winuser.h" #include "objbase.h" #include "d3d10.h" BOOL WINAPI DllMain(HINSTANCE hinstDLL, DWORD fdwReason, LPVOID lpvReserved) { switch (fdwReason) { case DLL_WINE_PREATTACH: return FALSE; /* prefer native version */ case DLL_PROCESS_ATTACH: DisableThreadLibraryCalls(hinstDLL); break; } return TRUE; } /*********************************************************************** * D3DX10CheckVersion * * Checks whether we are compiling against the correct d3d and d3dx library. */ BOOL WINAPI D3DX10CheckVersion(UINT d3dsdkvers, UINT d3dxsdkvers) { if ((d3dsdkvers == D3D10_SDK_VERSION) && (d3dxsdkvers == 40)) return TRUE; return FALSE; }