/* * Copyright 2002-2003 The wine-d3d team * Copyright 2002-2003 Jason Edmeades * Copyright 2002-2003 Raphael Junqueira * Copyright 2005 Oliver Stieber * Copyright 2006 Stefan Dösinger * Copyright 2006 Stefan Dösinger for CodeWeavers * Copyright 2007 Henri Verbeet * Copyright 2008 Henri Verbeet for CodeWeavers * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ import "unknwn.idl"; cpp_quote("#if 0") typedef HANDLE HMONITOR; typedef struct _RGNDATAHEADER { DWORD dwSize; DWORD iType; DWORD nCount; DWORD nRgnSize; RECT rcBound; } RGNDATAHEADER; typedef struct _RGNDATA { RGNDATAHEADER rdh; char Buffer[1]; } RGNDATA; cpp_quote("#endif") cpp_quote("#define WINED3D_OK S_OK") const UINT _FACWINED3D = 0x876; cpp_quote("#define MAKE_WINED3DSTATUS(code) MAKE_HRESULT(0, _FACWINED3D, code)") cpp_quote("#define WINED3DOK_NOAUTOGEN MAKE_WINED3DSTATUS(2159)") cpp_quote("#define MAKE_WINED3DHRESULT(code) MAKE_HRESULT(1, _FACWINED3D, code)") cpp_quote("#define WINED3DERR_WRONGTEXTUREFORMAT MAKE_WINED3DHRESULT(2072)") cpp_quote("#define WINED3DERR_UNSUPPORTEDCOLOROPERATION MAKE_WINED3DHRESULT(2073)") cpp_quote("#define WINED3DERR_UNSUPPORTEDCOLORARG MAKE_WINED3DHRESULT(2074)") cpp_quote("#define WINED3DERR_UNSUPPORTEDALPHAOPERATION MAKE_WINED3DHRESULT(2075)") cpp_quote("#define WINED3DERR_UNSUPPORTEDALPHAARG MAKE_WINED3DHRESULT(2076)") cpp_quote("#define WINED3DERR_TOOMANYOPERATIONS MAKE_WINED3DHRESULT(2077)") cpp_quote("#define WINED3DERR_CONFLICTINGTEXTUREFILTER MAKE_WINED3DHRESULT(2078)") cpp_quote("#define WINED3DERR_UNSUPPORTEDFACTORVALUE MAKE_WINED3DHRESULT(2079)") cpp_quote("#define WINED3DERR_CONFLICTINGRENDERSTATE MAKE_WINED3DHRESULT(2081)") cpp_quote("#define WINED3DERR_UNSUPPORTEDTEXTUREFILTER MAKE_WINED3DHRESULT(2082)") cpp_quote("#define WINED3DERR_CONFLICTINGTEXTUREPALETTE MAKE_WINED3DHRESULT(2086)") cpp_quote("#define WINED3DERR_DRIVERINTERNALERROR MAKE_WINED3DHRESULT(2087)") cpp_quote("#define WINED3DERR_NOTFOUND MAKE_WINED3DHRESULT(2150)") cpp_quote("#define WINED3DERR_MOREDATA MAKE_WINED3DHRESULT(2151)") cpp_quote("#define WINED3DERR_DEVICELOST MAKE_WINED3DHRESULT(2152)") cpp_quote("#define WINED3DERR_DEVICENOTRESET MAKE_WINED3DHRESULT(2153)") cpp_quote("#define WINED3DERR_NOTAVAILABLE MAKE_WINED3DHRESULT(2154)") cpp_quote("#define WINED3DERR_OUTOFVIDEOMEMORY MAKE_WINED3DHRESULT(380)") cpp_quote("#define WINED3DERR_INVALIDDEVICE MAKE_WINED3DHRESULT(2155)") cpp_quote("#define WINED3DERR_INVALIDCALL MAKE_WINED3DHRESULT(2156)") cpp_quote("#define WINED3DERR_DRIVERINVALIDCALL MAKE_WINED3DHRESULT(2157)") cpp_quote("#define WINED3DERR_WASSTILLDRAWING MAKE_WINED3DHRESULT(540)") cpp_quote("#define WINEDDERR_NOTAOVERLAYSURFACE MAKE_WINED3DHRESULT(580)") cpp_quote("#define WINEDDERR_NODC MAKE_WINED3DHRESULT(586)") cpp_quote("#define WINEDDERR_DCALREADYCREATED MAKE_WINED3DHRESULT(620)") cpp_quote("#define WINEDDERR_NOTFLIPPABLE MAKE_WINED3DHRESULT(582)") cpp_quote("#define WINEDDERR_SURFACEBUSY MAKE_WINED3DHRESULT(430)") cpp_quote("#define WINEDDERR_INVALIDRECT MAKE_WINED3DHRESULT(150)") cpp_quote("#define WINEDDERR_NOCLIPLIST MAKE_WINED3DHRESULT(205)") cpp_quote("#define WINEDDERR_OVERLAYNOTVISIBLE MAKE_WINED3DHRESULT(577)") typedef DWORD WINED3DCOLOR; typedef enum _WINED3DLIGHTTYPE { WINED3DLIGHT_POINT = 1, WINED3DLIGHT_SPOT = 2, WINED3DLIGHT_DIRECTIONAL = 3, WINED3DLIGHT_PARALLELPOINT = 4, /* D3D7 */ WINED3DLIGHT_GLSPOT = 5, /* D3D7 */ WINED3DLIGHT_FORCE_DWORD = 0x7fffffff } WINED3DLIGHTTYPE; typedef enum _WINED3DPRIMITIVETYPE { WINED3DPT_POINTLIST = 1, WINED3DPT_LINELIST = 2, WINED3DPT_LINESTRIP = 3, WINED3DPT_TRIANGLELIST = 4, WINED3DPT_TRIANGLESTRIP = 5, WINED3DPT_TRIANGLEFAN = 6, WINED3DPT_FORCE_DWORD = 0x7fffffff } WINED3DPRIMITIVETYPE; typedef enum _WINED3DDEVTYPE { WINED3DDEVTYPE_HAL = 1, WINED3DDEVTYPE_REF = 2, WINED3DDEVTYPE_SW = 3, WINED3DDEVTYPE_NULLREF = 4, WINED3DDEVTYPE_FORCE_DWORD = 0xffffffff } WINED3DDEVTYPE; typedef enum _WINED3DDEGREETYPE { WINED3DDEGREE_LINEAR = 1, WINED3DDEGREE_QUADRATIC = 2, WINED3DDEGREE_CUBIC = 3, WINED3DDEGREE_QUINTIC = 5, WINED3DDEGREE_FORCE_DWORD = 0x7fffffff } WINED3DDEGREETYPE; typedef enum _WINED3DFORMAT { WINED3DFMT_UNKNOWN = 0, WINED3DFMT_R8G8B8 = 20, WINED3DFMT_A8R8G8B8 = 21, WINED3DFMT_X8R8G8B8 = 22, WINED3DFMT_R5G6B5 = 23, WINED3DFMT_X1R5G5B5 = 24, WINED3DFMT_A1R5G5B5 = 25, WINED3DFMT_A4R4G4B4 = 26, WINED3DFMT_R3G3B2 = 27, WINED3DFMT_A8 = 28, WINED3DFMT_A8R3G3B2 = 29, WINED3DFMT_X4R4G4B4 = 30, WINED3DFMT_A2B10G10R10 = 31, WINED3DFMT_A8B8G8R8 = 32, WINED3DFMT_X8B8G8R8 = 33, WINED3DFMT_G16R16 = 34, WINED3DFMT_A2R10G10B10 = 35, WINED3DFMT_A16B16G16R16 = 36, WINED3DFMT_A8P8 = 40, WINED3DFMT_P8 = 41, WINED3DFMT_L8 = 50, WINED3DFMT_A8L8 = 51, WINED3DFMT_A4L4 = 52, WINED3DFMT_V8U8 = 60, WINED3DFMT_L6V5U5 = 61, WINED3DFMT_X8L8V8U8 = 62, WINED3DFMT_Q8W8V8U8 = 63, WINED3DFMT_V16U16 = 64, WINED3DFMT_W11V11U10 = 65, WINED3DFMT_A2W10V10U10 = 67, WINED3DFMT_D16_LOCKABLE = 70, WINED3DFMT_D32 = 71, WINED3DFMT_D15S1 = 73, WINED3DFMT_D24S8 = 75, WINED3DFMT_D24X8 = 77, WINED3DFMT_D24X4S4 = 79, WINED3DFMT_D16 = 80, WINED3DFMT_L16 = 81, WINED3DFMT_D32F_LOCKABLE = 82, WINED3DFMT_D24FS8 = 83, WINED3DFMT_VERTEXDATA = 100, WINED3DFMT_INDEX16 = 101, WINED3DFMT_INDEX32 = 102, WINED3DFMT_Q16W16V16U16 = 110, WINED3DFMT_R16F = 111, WINED3DFMT_G16R16F = 112, WINED3DFMT_A16B16G16R16F = 113, WINED3DFMT_R32F = 114, WINED3DFMT_G32R32F = 115, WINED3DFMT_A32B32G32R32F = 116, WINED3DFMT_CxV8U8 = 117, WINED3DFMT_FORCE_DWORD = 0xffffffff } WINED3DFORMAT; cpp_quote("#define WINEMAKEFOURCC(ch0, ch1, ch2, ch3) \\") cpp_quote(" ((DWORD)(BYTE)(ch0) | ((DWORD)(BYTE)(ch1) << 8) | \\") cpp_quote(" ((DWORD)(BYTE)(ch2) << 16) | ((DWORD)(BYTE)(ch3) << 24 ))") cpp_quote("#define WINED3DFMT_UYVY WINEMAKEFOURCC('U', 'Y', 'V', 'Y')") cpp_quote("#define WINED3DFMT_YUY2 WINEMAKEFOURCC('Y', 'U', 'Y', '2')") cpp_quote("#define WINED3DFMT_YV12 WINEMAKEFOURCC('Y', 'V', '1', '2')") cpp_quote("#define WINED3DFMT_DXT1 WINEMAKEFOURCC('D', 'X', 'T', '1')") cpp_quote("#define WINED3DFMT_DXT2 WINEMAKEFOURCC('D', 'X', 'T', '2')") cpp_quote("#define WINED3DFMT_DXT3 WINEMAKEFOURCC('D', 'X', 'T', '3')") cpp_quote("#define WINED3DFMT_DXT4 WINEMAKEFOURCC('D', 'X', 'T', '4')") cpp_quote("#define WINED3DFMT_DXT5 WINEMAKEFOURCC('D', 'X', 'T', '5')") cpp_quote("#define WINED3DFMT_MULTI2_ARGB8 WINEMAKEFOURCC('M', 'E', 'T', '1')") cpp_quote("#define WINED3DFMT_G8R8_G8B8 WINEMAKEFOURCC('G', 'R', 'G', 'B')") cpp_quote("#define WINED3DFMT_R8G8_B8G8 WINEMAKEFOURCC('R', 'G', 'B', 'G')") /* Vendor specific formats */ cpp_quote("#define WINED3DFMT_ATI2N WINEMAKEFOURCC('A', 'T', 'I', '2')") cpp_quote("#define WINED3DFMT_NVHU WINEMAKEFOURCC('N', 'V', 'H', 'U')") cpp_quote("#define WINED3DFMT_NVHS WINEMAKEFOURCC('N', 'V', 'H', 'S')") typedef enum _WINED3DRENDERSTATETYPE { WINED3DRS_TEXTUREHANDLE = 1, /* d3d7 */ WINED3DRS_ANTIALIAS = 2, /* d3d7 */ WINED3DRS_TEXTUREADDRESS = 3, /* d3d7 */ WINED3DRS_TEXTUREPERSPECTIVE = 4, /* d3d7 */ WINED3DRS_WRAPU = 5, /* d3d7 */ WINED3DRS_WRAPV = 6, /* d3d7 */ WINED3DRS_ZENABLE = 7, WINED3DRS_FILLMODE = 8, WINED3DRS_SHADEMODE = 9, WINED3DRS_LINEPATTERN = 10, /* d3d7, d3d8 */ WINED3DRS_MONOENABLE = 11, /* d3d7 */ WINED3DRS_ROP2 = 12, /* d3d7 */ WINED3DRS_PLANEMASK = 13, /* d3d7 */ WINED3DRS_ZWRITEENABLE = 14, WINED3DRS_ALPHATESTENABLE = 15, WINED3DRS_LASTPIXEL = 16, WINED3DRS_TEXTUREMAG = 17, /* d3d7 */ WINED3DRS_TEXTUREMIN = 18, /* d3d7 */ WINED3DRS_SRCBLEND = 19, WINED3DRS_DESTBLEND = 20, WINED3DRS_TEXTUREMAPBLEND = 21, /* d3d7 */ WINED3DRS_CULLMODE = 22, WINED3DRS_ZFUNC = 23, WINED3DRS_ALPHAREF = 24, WINED3DRS_ALPHAFUNC = 25, WINED3DRS_DITHERENABLE = 26, WINED3DRS_ALPHABLENDENABLE = 27, WINED3DRS_FOGENABLE = 28, WINED3DRS_SPECULARENABLE = 29, WINED3DRS_ZVISIBLE = 30, /* d3d7, d3d8 */ WINED3DRS_SUBPIXEL = 31, /* d3d7 */ WINED3DRS_SUBPIXELX = 32, /* d3d7 */ WINED3DRS_STIPPLEDALPHA = 33, /* d3d7 */ WINED3DRS_FOGCOLOR = 34, WINED3DRS_FOGTABLEMODE = 35, WINED3DRS_FOGSTART = 36, WINED3DRS_FOGEND = 37, WINED3DRS_FOGDENSITY = 38, WINED3DRS_STIPPLEENABLE = 39, /* d3d7 */ WINED3DRS_EDGEANTIALIAS = 40, /* d3d7, d3d8 */ WINED3DRS_COLORKEYENABLE = 41, /* d3d7 */ WINED3DRS_BORDERCOLOR = 43, /* d3d7 */ WINED3DRS_TEXTUREADDRESSU = 44, /* d3d7 */ WINED3DRS_TEXTUREADDRESSV = 45, /* d3d7 */ WINED3DRS_MIPMAPLODBIAS = 46, /* d3d7 */ WINED3DRS_ZBIAS = 47, /* d3d7, d3d8 */ WINED3DRS_RANGEFOGENABLE = 48, WINED3DRS_ANISOTROPY = 49, /* d3d7 */ WINED3DRS_FLUSHBATCH = 50, /* d3d7 */ WINED3DRS_TRANSLUCENTSORTINDEPENDENT = 51, /* d3d7 */ WINED3DRS_STENCILENABLE = 52, WINED3DRS_STENCILFAIL = 53, WINED3DRS_STENCILZFAIL = 54, WINED3DRS_STENCILPASS = 55, WINED3DRS_STENCILFUNC = 56, WINED3DRS_STENCILREF = 57, WINED3DRS_STENCILMASK = 58, WINED3DRS_STENCILWRITEMASK = 59, WINED3DRS_TEXTUREFACTOR = 60, WINED3DRS_STIPPLEPATTERN00 = 64, WINED3DRS_STIPPLEPATTERN01 = 65, WINED3DRS_STIPPLEPATTERN02 = 66, WINED3DRS_STIPPLEPATTERN03 = 67, WINED3DRS_STIPPLEPATTERN04 = 68, WINED3DRS_STIPPLEPATTERN05 = 69, WINED3DRS_STIPPLEPATTERN06 = 70, WINED3DRS_STIPPLEPATTERN07 = 71, WINED3DRS_STIPPLEPATTERN08 = 72, WINED3DRS_STIPPLEPATTERN09 = 73, WINED3DRS_STIPPLEPATTERN10 = 74, WINED3DRS_STIPPLEPATTERN11 = 75, WINED3DRS_STIPPLEPATTERN12 = 76, WINED3DRS_STIPPLEPATTERN13 = 77, WINED3DRS_STIPPLEPATTERN14 = 78, WINED3DRS_STIPPLEPATTERN15 = 79, WINED3DRS_STIPPLEPATTERN16 = 80, WINED3DRS_STIPPLEPATTERN17 = 81, WINED3DRS_STIPPLEPATTERN18 = 82, WINED3DRS_STIPPLEPATTERN19 = 83, WINED3DRS_STIPPLEPATTERN20 = 84, WINED3DRS_STIPPLEPATTERN21 = 85, WINED3DRS_STIPPLEPATTERN22 = 86, WINED3DRS_STIPPLEPATTERN23 = 87, WINED3DRS_STIPPLEPATTERN24 = 88, WINED3DRS_STIPPLEPATTERN25 = 89, WINED3DRS_STIPPLEPATTERN26 = 90, WINED3DRS_STIPPLEPATTERN27 = 91, WINED3DRS_STIPPLEPATTERN28 = 92, WINED3DRS_STIPPLEPATTERN29 = 93, WINED3DRS_STIPPLEPATTERN30 = 94, WINED3DRS_STIPPLEPATTERN31 = 95, WINED3DRS_WRAP0 = 128, WINED3DRS_WRAP1 = 129, WINED3DRS_WRAP2 = 130, WINED3DRS_WRAP3 = 131, WINED3DRS_WRAP4 = 132, WINED3DRS_WRAP5 = 133, WINED3DRS_WRAP6 = 134, WINED3DRS_WRAP7 = 135, WINED3DRS_CLIPPING = 136, WINED3DRS_LIGHTING = 137, WINED3DRS_EXTENTS = 138, /* d3d7 */ WINED3DRS_AMBIENT = 139, WINED3DRS_FOGVERTEXMODE = 140, WINED3DRS_COLORVERTEX = 141, WINED3DRS_LOCALVIEWER = 142, WINED3DRS_NORMALIZENORMALS = 143, WINED3DRS_COLORKEYBLENDENABLE = 144, /* d3d7 */ WINED3DRS_DIFFUSEMATERIALSOURCE = 145, WINED3DRS_SPECULARMATERIALSOURCE = 146, WINED3DRS_AMBIENTMATERIALSOURCE = 147, WINED3DRS_EMISSIVEMATERIALSOURCE = 148, WINED3DRS_VERTEXBLEND = 151, WINED3DRS_CLIPPLANEENABLE = 152, WINED3DRS_SOFTWAREVERTEXPROCESSING = 153, /* d3d8 */ WINED3DRS_POINTSIZE = 154, WINED3DRS_POINTSIZE_MIN = 155, WINED3DRS_POINTSPRITEENABLE = 156, WINED3DRS_POINTSCALEENABLE = 157, WINED3DRS_POINTSCALE_A = 158, WINED3DRS_POINTSCALE_B = 159, WINED3DRS_POINTSCALE_C = 160, WINED3DRS_MULTISAMPLEANTIALIAS = 161, WINED3DRS_MULTISAMPLEMASK = 162, WINED3DRS_PATCHEDGESTYLE = 163, WINED3DRS_PATCHSEGMENTS = 164, /* d3d8 */ WINED3DRS_DEBUGMONITORTOKEN = 165, WINED3DRS_POINTSIZE_MAX = 166, WINED3DRS_INDEXEDVERTEXBLENDENABLE = 167, WINED3DRS_COLORWRITEENABLE = 168, WINED3DRS_TWEENFACTOR = 170, WINED3DRS_BLENDOP = 171, WINED3DRS_POSITIONORDER = 172, WINED3DRS_NORMALORDER = 173, WINED3DRS_POSITIONDEGREE = 172, WINED3DRS_NORMALDEGREE = 173, WINED3DRS_SCISSORTESTENABLE = 174, WINED3DRS_SLOPESCALEDEPTHBIAS = 175, WINED3DRS_ANTIALIASEDLINEENABLE = 176, WINED3DRS_MINTESSELLATIONLEVEL = 178, WINED3DRS_MAXTESSELLATIONLEVEL = 179, WINED3DRS_ADAPTIVETESS_X = 180, WINED3DRS_ADAPTIVETESS_Y = 181, WINED3DRS_ADAPTIVETESS_Z = 182, WINED3DRS_ADAPTIVETESS_W = 183, WINED3DRS_ENABLEADAPTIVETESSELLATION = 184, WINED3DRS_TWOSIDEDSTENCILMODE = 185, WINED3DRS_CCW_STENCILFAIL = 186, WINED3DRS_CCW_STENCILZFAIL = 187, WINED3DRS_CCW_STENCILPASS = 188, WINED3DRS_CCW_STENCILFUNC = 189, WINED3DRS_COLORWRITEENABLE1 = 190, WINED3DRS_COLORWRITEENABLE2 = 191, WINED3DRS_COLORWRITEENABLE3 = 192, WINED3DRS_BLENDFACTOR = 193, WINED3DRS_SRGBWRITEENABLE = 194, WINED3DRS_DEPTHBIAS = 195, WINED3DRS_WRAP8 = 198, WINED3DRS_WRAP9 = 199, WINED3DRS_WRAP10 = 200, WINED3DRS_WRAP11 = 201, WINED3DRS_WRAP12 = 202, WINED3DRS_WRAP13 = 203, WINED3DRS_WRAP14 = 204, WINED3DRS_WRAP15 = 205, WINED3DRS_SEPARATEALPHABLENDENABLE = 206, WINED3DRS_SRCBLENDALPHA = 207, WINED3DRS_DESTBLENDALPHA = 208, WINED3DRS_BLENDOPALPHA = 209, WINED3DRS_FORCE_DWORD = 0x7fffffff } WINED3DRENDERSTATETYPE; const UINT WINEHIGHEST_RENDER_STATE = WINED3DRS_BLENDOPALPHA; typedef enum _WINED3DBLEND { WINED3DBLEND_ZERO = 1, WINED3DBLEND_ONE = 2, WINED3DBLEND_SRCCOLOR = 3, WINED3DBLEND_INVSRCCOLOR = 4, WINED3DBLEND_SRCALPHA = 5, WINED3DBLEND_INVSRCALPHA = 6, WINED3DBLEND_DESTALPHA = 7, WINED3DBLEND_INVDESTALPHA = 8, WINED3DBLEND_DESTCOLOR = 9, WINED3DBLEND_INVDESTCOLOR = 10, WINED3DBLEND_SRCALPHASAT = 11, WINED3DBLEND_BOTHSRCALPHA = 12, WINED3DBLEND_BOTHINVSRCALPHA = 13, WINED3DBLEND_BLENDFACTOR = 14, WINED3DBLEND_INVBLENDFACTOR = 15, WINED3DBLEND_FORCE_DWORD = 0x7fffffff } WINED3DBLEND; typedef enum _WINED3DBLENDOP { WINED3DBLENDOP_ADD = 1, WINED3DBLENDOP_SUBTRACT = 2, WINED3DBLENDOP_REVSUBTRACT = 3, WINED3DBLENDOP_MIN = 4, WINED3DBLENDOP_MAX = 5, WINED3DBLENDOP_FORCE_DWORD = 0x7fffffff } WINED3DBLENDOP; typedef enum _WINED3DVERTEXBLENDFLAGS { WINED3DVBF_DISABLE = 0, WINED3DVBF_1WEIGHTS = 1, WINED3DVBF_2WEIGHTS = 2, WINED3DVBF_3WEIGHTS = 3, WINED3DVBF_TWEENING = 255, WINED3DVBF_0WEIGHTS = 256 } WINED3DVERTEXBLENDFLAGS; typedef enum _WINED3DCMPFUNC { WINED3DCMP_NEVER = 1, WINED3DCMP_LESS = 2, WINED3DCMP_EQUAL = 3, WINED3DCMP_LESSEQUAL = 4, WINED3DCMP_GREATER = 5, WINED3DCMP_NOTEQUAL = 6, WINED3DCMP_GREATEREQUAL = 7, WINED3DCMP_ALWAYS = 8, WINED3DCMP_FORCE_DWORD = 0x7fffffff } WINED3DCMPFUNC; typedef enum _WINED3DZBUFFERTYPE { WINED3DZB_FALSE = 0, WINED3DZB_TRUE = 1, WINED3DZB_USEW = 2, WINED3DZB_FORCE_DWORD = 0x7fffffff } WINED3DZBUFFERTYPE; typedef enum _WINED3DFOGMODE { WINED3DFOG_NONE = 0, WINED3DFOG_EXP = 1, WINED3DFOG_EXP2 = 2, WINED3DFOG_LINEAR = 3, WINED3DFOG_FORCE_DWORD = 0x7fffffff } WINED3DFOGMODE; typedef enum _WINED3DSHADEMODE { WINED3DSHADE_FLAT = 1, WINED3DSHADE_GOURAUD = 2, WINED3DSHADE_PHONG = 3, WINED3DSHADE_FORCE_DWORD = 0x7fffffff } WINED3DSHADEMODE; typedef enum _WINED3DFILLMODE { WINED3DFILL_POINT = 1, WINED3DFILL_WIREFRAME = 2, WINED3DFILL_SOLID = 3, WINED3DFILL_FORCE_DWORD = 0x7fffffff } WINED3DFILLMODE; typedef enum _WINED3DCULL { WINED3DCULL_NONE = 1, WINED3DCULL_CW = 2, WINED3DCULL_CCW = 3, WINED3DCULL_FORCE_DWORD = 0x7fffffff } WINED3DCULL; typedef enum _WINED3DSTENCILOP { WINED3DSTENCILOP_KEEP = 1, WINED3DSTENCILOP_ZERO = 2, WINED3DSTENCILOP_REPLACE = 3, WINED3DSTENCILOP_INCRSAT = 4, WINED3DSTENCILOP_DECRSAT = 5, WINED3DSTENCILOP_INVERT = 6, WINED3DSTENCILOP_INCR = 7, WINED3DSTENCILOP_DECR = 8, WINED3DSTENCILOP_FORCE_DWORD = 0x7fffffff } WINED3DSTENCILOP; typedef enum _WINED3DMATERIALCOLORSOURCE { WINED3DMCS_MATERIAL = 0, WINED3DMCS_COLOR1 = 1, WINED3DMCS_COLOR2 = 2, WINED3DMCS_FORCE_DWORD = 0x7fffffff } WINED3DMATERIALCOLORSOURCE; typedef enum _WINED3DPATCHEDGESTYLE { WINED3DPATCHEDGE_DISCRETE = 0, WINED3DPATCHEDGE_CONTINUOUS = 1, WINED3DPATCHEDGE_FORCE_DWORD = 0x7fffffff } WINED3DPATCHEDGESTYLE; typedef enum _WINED3DBACKBUFFER_TYPE { WINED3DBACKBUFFER_TYPE_MONO = 0, WINED3DBACKBUFFER_TYPE_LEFT = 1, WINED3DBACKBUFFER_TYPE_RIGHT = 2, WINED3DBACKBUFFER_TYPE_FORCE_DWORD = 0x7fffffff } WINED3DBACKBUFFER_TYPE; typedef enum _WINED3DSWAPEFFECT { WINED3DSWAPEFFECT_DISCARD = 1, WINED3DSWAPEFFECT_FLIP = 2, WINED3DSWAPEFFECT_COPY = 3, WINED3DSWAPEFFECT_COPY_VSYNC = 4, WINED3DSWAPEFFECT_FORCE_DWORD = 0xffffffff } WINED3DSWAPEFFECT; typedef enum _WINED3DSAMPLERSTATETYPE { WINED3DSAMP_ADDRESSU = 1, WINED3DSAMP_ADDRESSV = 2, WINED3DSAMP_ADDRESSW = 3, WINED3DSAMP_BORDERCOLOR = 4, WINED3DSAMP_MAGFILTER = 5, WINED3DSAMP_MINFILTER = 6, WINED3DSAMP_MIPFILTER = 7, WINED3DSAMP_MIPMAPLODBIAS = 8, WINED3DSAMP_MAXMIPLEVEL = 9, WINED3DSAMP_MAXANISOTROPY = 10, WINED3DSAMP_SRGBTEXTURE = 11, WINED3DSAMP_ELEMENTINDEX = 12, WINED3DSAMP_DMAPOFFSET = 13, WINED3DSAMP_FORCE_DWORD = 0x7fffffff, } WINED3DSAMPLERSTATETYPE; const UINT WINED3D_HIGHEST_SAMPLER_STATE = WINED3DSAMP_DMAPOFFSET; typedef enum _WINED3DMULTISAMPLE_TYPE { WINED3DMULTISAMPLE_NONE = 0, WINED3DMULTISAMPLE_NONMASKABLE = 1, WINED3DMULTISAMPLE_2_SAMPLES = 2, WINED3DMULTISAMPLE_3_SAMPLES = 3, WINED3DMULTISAMPLE_4_SAMPLES = 4, WINED3DMULTISAMPLE_5_SAMPLES = 5, WINED3DMULTISAMPLE_6_SAMPLES = 6, WINED3DMULTISAMPLE_7_SAMPLES = 7, WINED3DMULTISAMPLE_8_SAMPLES = 8, WINED3DMULTISAMPLE_9_SAMPLES = 9, WINED3DMULTISAMPLE_10_SAMPLES = 10, WINED3DMULTISAMPLE_11_SAMPLES = 11, WINED3DMULTISAMPLE_12_SAMPLES = 12, WINED3DMULTISAMPLE_13_SAMPLES = 13, WINED3DMULTISAMPLE_14_SAMPLES = 14, WINED3DMULTISAMPLE_15_SAMPLES = 15, WINED3DMULTISAMPLE_16_SAMPLES = 16, WINED3DMULTISAMPLE_FORCE_DWORD = 0xffffffff } WINED3DMULTISAMPLE_TYPE; typedef enum _WINED3DTEXTURESTAGESTATETYPE { WINED3DTSS_COLOROP = 1, WINED3DTSS_COLORARG1 = 2, WINED3DTSS_COLORARG2 = 3, WINED3DTSS_ALPHAOP = 4, WINED3DTSS_ALPHAARG1 = 5, WINED3DTSS_ALPHAARG2 = 6, WINED3DTSS_BUMPENVMAT00 = 7, WINED3DTSS_BUMPENVMAT01 = 8, WINED3DTSS_BUMPENVMAT10 = 9, WINED3DTSS_BUMPENVMAT11 = 10, WINED3DTSS_TEXCOORDINDEX = 11, WINED3DTSS_ADDRESS = 12, WINED3DTSS_ADDRESSU = 13, WINED3DTSS_ADDRESSV = 14, WINED3DTSS_BORDERCOLOR = 15, WINED3DTSS_MAGFILTER = 16, WINED3DTSS_MINFILTER = 17, WINED3DTSS_MIPFILTER = 18, WINED3DTSS_MIPMAPLODBIAS = 19, WINED3DTSS_MAXMIPLEVEL = 20, WINED3DTSS_MAXANISOTROPY = 21, WINED3DTSS_BUMPENVLSCALE = 22, WINED3DTSS_BUMPENVLOFFSET = 23, WINED3DTSS_TEXTURETRANSFORMFLAGS = 24, WINED3DTSS_ADDRESSW = 25, WINED3DTSS_COLORARG0 = 26, WINED3DTSS_ALPHAARG0 = 27, WINED3DTSS_RESULTARG = 28, WINED3DTSS_CONSTANT = 32, WINED3DTSS_FORCE_DWORD = 0x7fffffff } WINED3DTEXTURESTAGESTATETYPE; const UINT WINED3D_HIGHEST_TEXTURE_STATE = WINED3DTSS_CONSTANT; typedef enum _WINED3DTEXTURETRANSFORMFLAGS { WINED3DTTFF_DISABLE = 0, WINED3DTTFF_COUNT1 = 1, WINED3DTTFF_COUNT2 = 2, WINED3DTTFF_COUNT3 = 3, WINED3DTTFF_COUNT4 = 4, WINED3DTTFF_PROJECTED = 256, WINED3DTTFF_FORCE_DWORD = 0x7fffffff } WINED3DTEXTURETRANSFORMFLAGS; typedef enum _WINED3DTEXTUREOP { WINED3DTOP_DISABLE = 1, WINED3DTOP_SELECTARG1 = 2, WINED3DTOP_SELECTARG2 = 3, WINED3DTOP_MODULATE = 4, WINED3DTOP_MODULATE2X = 5, WINED3DTOP_MODULATE4X = 6, WINED3DTOP_ADD = 7, WINED3DTOP_ADDSIGNED = 8, WINED3DTOP_ADDSIGNED2X = 9, WINED3DTOP_SUBTRACT = 10, WINED3DTOP_ADDSMOOTH = 11, WINED3DTOP_BLENDDIFFUSEALPHA = 12, WINED3DTOP_BLENDTEXTUREALPHA = 13, WINED3DTOP_BLENDFACTORALPHA = 14, WINED3DTOP_BLENDTEXTUREALPHAPM = 15, WINED3DTOP_BLENDCURRENTALPHA = 16, WINED3DTOP_PREMODULATE = 17, WINED3DTOP_MODULATEALPHA_ADDCOLOR = 18, WINED3DTOP_MODULATECOLOR_ADDALPHA = 19, WINED3DTOP_MODULATEINVALPHA_ADDCOLOR = 20, WINED3DTOP_MODULATEINVCOLOR_ADDALPHA = 21, WINED3DTOP_BUMPENVMAP = 22, WINED3DTOP_BUMPENVMAPLUMINANCE = 23, WINED3DTOP_DOTPRODUCT3 = 24, WINED3DTOP_MULTIPLYADD = 25, WINED3DTOP_LERP = 26, WINED3DTOP_FORCE_DWORD = 0x7fffffff, } WINED3DTEXTUREOP; typedef enum _WINED3DTEXTUREADDRESS { WINED3DTADDRESS_WRAP = 1, WINED3DTADDRESS_MIRROR = 2, WINED3DTADDRESS_CLAMP = 3, WINED3DTADDRESS_BORDER = 4, WINED3DTADDRESS_MIRRORONCE = 5, WINED3DTADDRESS_FORCE_DWORD = 0x7fffffff } WINED3DTEXTUREADDRESS; typedef enum _WINED3DTRANSFORMSTATETYPE { WINED3DTS_VIEW = 2, WINED3DTS_PROJECTION = 3, WINED3DTS_TEXTURE0 = 16, WINED3DTS_TEXTURE1 = 17, WINED3DTS_TEXTURE2 = 18, WINED3DTS_TEXTURE3 = 19, WINED3DTS_TEXTURE4 = 20, WINED3DTS_TEXTURE5 = 21, WINED3DTS_TEXTURE6 = 22, WINED3DTS_TEXTURE7 = 23, WINED3DTS_FORCE_DWORD = 0x7fffffff } WINED3DTRANSFORMSTATETYPE; cpp_quote("#define WINED3DTS_WORLD WINED3DTS_WORLDMATRIX(0)") cpp_quote("#define WINED3DTS_WORLD1 WINED3DTS_WORLDMATRIX(1)") cpp_quote("#define WINED3DTS_WORLD2 WINED3DTS_WORLDMATRIX(2)") cpp_quote("#define WINED3DTS_WORLD3 WINED3DTS_WORLDMATRIX(3)") cpp_quote("#define WINED3DTS_WORLDMATRIX(index) (WINED3DTRANSFORMSTATETYPE)(index + 256)") typedef enum _WINED3DBASISTYPE { WINED3DBASIS_BEZIER = 0, WINED3DBASIS_BSPLINE = 1, WINED3DBASIS_INTERPOLATE = 2, WINED3DBASIS_FORCE_DWORD = 0x7fffffff } WINED3DBASISTYPE; typedef enum _WINED3DCUBEMAP_FACES { WINED3DCUBEMAP_FACE_POSITIVE_X = 0, WINED3DCUBEMAP_FACE_NEGATIVE_X = 1, WINED3DCUBEMAP_FACE_POSITIVE_Y = 2, WINED3DCUBEMAP_FACE_NEGATIVE_Y = 3, WINED3DCUBEMAP_FACE_POSITIVE_Z = 4, WINED3DCUBEMAP_FACE_NEGATIVE_Z = 5, WINED3DCUBEMAP_FACE_FORCE_DWORD = 0xffffffff } WINED3DCUBEMAP_FACES; typedef enum _WINED3DTEXTUREFILTERTYPE { WINED3DTEXF_NONE = 0, WINED3DTEXF_POINT = 1, WINED3DTEXF_LINEAR = 2, WINED3DTEXF_ANISOTROPIC = 3, WINED3DTEXF_FLATCUBIC = 4, WINED3DTEXF_GAUSSIANCUBIC = 5, WINED3DTEXF_PYRAMIDALQUAD = 6, WINED3DTEXF_GAUSSIANQUAD = 7, WINED3DTEXF_FORCE_DWORD = 0x7fffffff } WINED3DTEXTUREFILTERTYPE; typedef enum _WINED3DRESOURCETYPE { WINED3DRTYPE_SURFACE = 1, WINED3DRTYPE_VOLUME = 2, WINED3DRTYPE_TEXTURE = 3, WINED3DRTYPE_VOLUMETEXTURE = 4, WINED3DRTYPE_CUBETEXTURE = 5, WINED3DRTYPE_VERTEXBUFFER = 6, WINED3DRTYPE_INDEXBUFFER = 7, WINED3DRTYPE_FORCE_DWORD = 0x7fffffff } WINED3DRESOURCETYPE; const UINT WINED3DRTYPECOUNT = WINED3DRTYPE_INDEXBUFFER + 1; typedef enum _WINED3DPOOL { WINED3DPOOL_DEFAULT = 0, WINED3DPOOL_MANAGED = 1, WINED3DPOOL_SYSTEMMEM = 2, WINED3DPOOL_SCRATCH = 3, WINED3DPOOL_FORCE_DWORD = 0x7fffffff } WINED3DPOOL; typedef enum _WINED3DQUERYTYPE { WINED3DQUERYTYPE_VCACHE = 4, WINED3DQUERYTYPE_RESOURCEMANAGER = 5, WINED3DQUERYTYPE_VERTEXSTATS = 6, WINED3DQUERYTYPE_EVENT = 8, WINED3DQUERYTYPE_OCCLUSION = 9, WINED3DQUERYTYPE_TIMESTAMP = 10, WINED3DQUERYTYPE_TIMESTAMPDISJOINT = 11, WINED3DQUERYTYPE_TIMESTAMPFREQ = 12, WINED3DQUERYTYPE_PIPELINETIMINGS = 13, WINED3DQUERYTYPE_INTERFACETIMINGS = 14, WINED3DQUERYTYPE_VERTEXTIMINGS = 15, WINED3DQUERYTYPE_PIXELTIMINGS = 16, WINED3DQUERYTYPE_BANDWIDTHTIMINGS = 17, WINED3DQUERYTYPE_CACHEUTILIZATION = 18 } WINED3DQUERYTYPE; const UINT WINED3DISSUE_BEGIN = (1 << 1); const UINT WINED3DISSUE_END = (1 << 0); const UINT WINED3DGETDATA_FLUSH = (1 << 0); typedef enum _WINED3DSTATEBLOCKTYPE { WINED3DSBT_INIT = 0, WINED3DSBT_ALL = 1, WINED3DSBT_PIXELSTATE = 2, WINED3DSBT_VERTEXSTATE = 3, WINED3DSBT_RECORDED = 4, /* WineD3D private */ WINED3DSBT_FORCE_DWORD = 0xffffffff } WINED3DSTATEBLOCKTYPE; typedef enum _WINED3DDECLMETHOD { WINED3DDECLMETHOD_DEFAULT = 0, WINED3DDECLMETHOD_PARTIALU = 1, WINED3DDECLMETHOD_PARTIALV = 2, WINED3DDECLMETHOD_CROSSUV = 3, WINED3DDECLMETHOD_UV = 4, WINED3DDECLMETHOD_LOOKUP = 5, WINED3DDECLMETHOD_LOOKUPPRESAMPLED = 6 } WINED3DDECLMETHOD; typedef enum _WINED3DDECLTYPE { WINED3DDECLTYPE_FLOAT1 = 0, WINED3DDECLTYPE_FLOAT2 = 1, WINED3DDECLTYPE_FLOAT3 = 2, WINED3DDECLTYPE_FLOAT4 = 3, WINED3DDECLTYPE_D3DCOLOR = 4, WINED3DDECLTYPE_UBYTE4 = 5, WINED3DDECLTYPE_SHORT2 = 6, WINED3DDECLTYPE_SHORT4 = 7, /* VS 2.0 */ WINED3DDECLTYPE_UBYTE4N = 8, WINED3DDECLTYPE_SHORT2N = 9, WINED3DDECLTYPE_SHORT4N = 10, WINED3DDECLTYPE_USHORT2N = 11, WINED3DDECLTYPE_USHORT4N = 12, WINED3DDECLTYPE_UDEC3 = 13, WINED3DDECLTYPE_DEC3N = 14, WINED3DDECLTYPE_FLOAT16_2 = 15, WINED3DDECLTYPE_FLOAT16_4 = 16, WINED3DDECLTYPE_UNUSED = 17, } WINED3DDECLTYPE; cpp_quote("#define WINED3DDECL_END() {0xFF, 0, WINED3DDECLTYPE_UNUSED, 0, 0, 0, -1}") typedef enum _WINED3DDECLUSAGE { WINED3DDECLUSAGE_POSITION = 0, WINED3DDECLUSAGE_BLENDWEIGHT = 1, WINED3DDECLUSAGE_BLENDINDICES = 2, WINED3DDECLUSAGE_NORMAL = 3, WINED3DDECLUSAGE_PSIZE = 4, WINED3DDECLUSAGE_TEXCOORD = 5, WINED3DDECLUSAGE_TANGENT = 6, WINED3DDECLUSAGE_BINORMAL = 7, WINED3DDECLUSAGE_TESSFACTOR = 8, WINED3DDECLUSAGE_POSITIONT = 9, WINED3DDECLUSAGE_COLOR = 10, WINED3DDECLUSAGE_FOG = 11, WINED3DDECLUSAGE_DEPTH = 12, WINED3DDECLUSAGE_SAMPLE = 13 } WINED3DDECLUSAGE; typedef enum _WINED3DSURFTYPE { SURFACE_UNKNOWN = 0, /* Default / Unknown surface type */ SURFACE_OPENGL, /* OpenGL surface: Renders using libGL, needed for 3D */ SURFACE_GDI, /* User surface. No 3D, DirectDraw rendering with GDI */ } WINED3DSURFTYPE; const UINT WINED3DCOLORWRITEENABLE_RED = (1<<0); const UINT WINED3DCOLORWRITEENABLE_GREEN = (1<<1); const UINT WINED3DCOLORWRITEENABLE_BLUE = (1<<2); const UINT WINED3DCOLORWRITEENABLE_ALPHA = (1<<3); const UINT WINED3DADAPTER_DEFAULT = 0; const UINT WINED3DENUM_NO_WHQL_LEVEL = 2; const UINT WINED3DPRESENT_BACK_BUFFER_MAX = 3; const UINT WINED3DTSS_TCI_PASSTHRU = 0x00000; const UINT WINED3DTSS_TCI_CAMERASPACENORMAL = 0x10000; const UINT WINED3DTSS_TCI_CAMERASPACEPOSITION = 0x20000; const UINT WINED3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR = 0x30000; const UINT WINED3DTSS_TCI_SPHEREMAP = 0x40000; const UINT WINED3DTA_SELECTMASK = 0x0000000f; const UINT WINED3DTA_DIFFUSE = 0x00000000; const UINT WINED3DTA_CURRENT = 0x00000001; const UINT WINED3DTA_TEXTURE = 0x00000002; const UINT WINED3DTA_TFACTOR = 0x00000003; const UINT WINED3DTA_SPECULAR = 0x00000004; const UINT WINED3DTA_TEMP = 0x00000005; const UINT WINED3DTA_CONSTANT = 0x00000006; const UINT WINED3DTA_COMPLEMENT = 0x00000010; const UINT WINED3DTA_ALPHAREPLICATE = 0x00000020; const UINT WINED3DPRESENTFLAG_LOCKABLE_BACKBUFFER = 0x00000001; const UINT WINED3DPRESENTFLAG_DISCARD_DEPTHSTENCIL = 0x00000002; const UINT WINED3DPRESENTFLAG_DEVICECLIP = 0x00000004; const UINT WINED3DPRESENTFLAG_VIDEO = 0x00000010; const UINT WINED3DPRESENTFLAG_NOAUTOROTATE = 0x00000020; const UINT WINED3DPRESENTFLAG_UNPRUNEDMODE = 0x00000040; const UINT WINED3DDP_MAXTEXCOORD = 8; const UINT WINED3DUSAGE_RENDERTARGET = 0x00000001; const UINT WINED3DUSAGE_DEPTHSTENCIL = 0x00000002; const UINT WINED3DUSAGE_WRITEONLY = 0x00000008; const UINT WINED3DUSAGE_SOFTWAREPROCESSING = 0x00000010; const UINT WINED3DUSAGE_DONOTCLIP = 0x00000020; const UINT WINED3DUSAGE_POINTS = 0x00000040; const UINT WINED3DUSAGE_RTPATCHES = 0x00000080; const UINT WINED3DUSAGE_NPATCHES = 0x00000100; const UINT WINED3DUSAGE_DYNAMIC = 0x00000200; const UINT WINED3DUSAGE_AUTOGENMIPMAP = 0x00000400; const UINT WINED3DUSAGE_DMAP = 0x00004000; const UINT WINED3DUSAGE_MASK = 0x00004fff; const UINT WINED3DUSAGE_OVERLAY = 0x80000000; const UINT WINED3DUSAGE_QUERY_LEGACYBUMPMAP = 0x00008000; const UINT WINED3DUSAGE_QUERY_FILTER = 0x00020000; const UINT WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING = 0x00080000; const UINT WINED3DUSAGE_QUERY_SRGBREAD = 0x00010000; const UINT WINED3DUSAGE_QUERY_SRGBWRITE = 0x00040000; const UINT WINED3DUSAGE_QUERY_VERTEXTEXTURE = 0x00100000; const UINT WINED3DUSAGE_QUERY_WRAPANDMIP = 0x00200000; const UINT WINED3DUSAGE_QUERY_MASK = 0x003f8000; const UINT WINED3DLOCK_READONLY = 0x0010; const UINT WINED3DLOCK_NOSYSLOCK = 0x0800; const UINT WINED3DLOCK_NOOVERWRITE = 0x1000; const UINT WINED3DLOCK_DISCARD = 0x2000; const UINT WINED3DLOCK_DONOTWAIT = 0x4000; const UINT WINED3DLOCK_NO_DIRTY_UPDATE = 0x8000; const UINT WINED3DPRESENT_RATE_DEFAULT = 0x000000000; const UINT WINED3DPRESENT_INTERVAL_DEFAULT = 0x00000000; const UINT WINED3DPRESENT_INTERVAL_ONE = 0x00000001; const UINT WINED3DPRESENT_INTERVAL_TWO = 0x00000002; const UINT WINED3DPRESENT_INTERVAL_THREE = 0x00000004; const UINT WINED3DPRESENT_INTERVAL_FOUR = 0x00000008; const UINT WINED3DPRESENT_INTERVAL_IMMEDIATE = 0x80000000; const UINT WINED3DMAXUSERCLIPPLANES = 32; const UINT WINED3DCLIPPLANE0 = (1 << 0); const UINT WINED3DCLIPPLANE1 = (1 << 1); const UINT WINED3DCLIPPLANE2 = (1 << 2); const UINT WINED3DCLIPPLANE3 = (1 << 3); const UINT WINED3DCLIPPLANE4 = (1 << 4); const UINT WINED3DCLIPPLANE5 = (1 << 5); /* FVF (Flexible Vertex Format) codes */ const UINT WINED3DFVF_RESERVED0 = 0x0001; const UINT WINED3DFVF_POSITION_MASK = 0x000e; const UINT WINED3DFVF_XYZ = 0x0002; const UINT WINED3DFVF_XYZRHW = 0x0004; const UINT WINED3DFVF_XYZB1 = 0x0006; const UINT WINED3DFVF_XYZB2 = 0x0008; const UINT WINED3DFVF_XYZB3 = 0x000a; const UINT WINED3DFVF_XYZB4 = 0x000c; const UINT WINED3DFVF_XYZB5 = 0x000e; const UINT WINED3DFVF_XYZW = 0x4002; const UINT WINED3DFVF_NORMAL = 0x0010; const UINT WINED3DFVF_PSIZE = 0x0020; const UINT WINED3DFVF_DIFFUSE = 0x0040; const UINT WINED3DFVF_SPECULAR = 0x0080; const UINT WINED3DFVF_TEXCOUNT_MASK = 0x0f00; const UINT WINED3DFVF_TEXCOUNT_SHIFT = 8; const UINT WINED3DFVF_TEX0 = 0x0000; const UINT WINED3DFVF_TEX1 = 0x0100; const UINT WINED3DFVF_TEX2 = 0x0200; const UINT WINED3DFVF_TEX3 = 0x0300; const UINT WINED3DFVF_TEX4 = 0x0400; const UINT WINED3DFVF_TEX5 = 0x0500; const UINT WINED3DFVF_TEX6 = 0x0600; const UINT WINED3DFVF_TEX7 = 0x0700; const UINT WINED3DFVF_TEX8 = 0x0800; const UINT WINED3DFVF_LASTBETA_UBYTE4 = 0x1000; const UINT WINED3DFVF_LASTBETA_D3DCOLOR = 0x8000; const UINT WINED3DFVF_RESERVED2 = 0x6000; const UINT WINED3DFVF_TEXTUREFORMAT1 = 3; const UINT WINED3DFVF_TEXTUREFORMAT2 = 0; const UINT WINED3DFVF_TEXTUREFORMAT3 = 1; const UINT WINED3DFVF_TEXTUREFORMAT4 = 2; cpp_quote("#define WINED3DFVF_TEXCOORDSIZE1(CoordIndex) (WINED3DFVF_TEXTUREFORMAT1 << (CoordIndex*2 + 16))") cpp_quote("#define WINED3DFVF_TEXCOORDSIZE2(CoordIndex) (WINED3DFVF_TEXTUREFORMAT2)") cpp_quote("#define WINED3DFVF_TEXCOORDSIZE3(CoordIndex) (WINED3DFVF_TEXTUREFORMAT3 << (CoordIndex*2 + 16))") cpp_quote("#define WINED3DFVF_TEXCOORDSIZE4(CoordIndex) (WINED3DFVF_TEXTUREFORMAT4 << (CoordIndex*2 + 16))") /* Clear flags */ const UINT WINED3DCLEAR_TARGET = 0x00000001; const UINT WINED3DCLEAR_ZBUFFER = 0x00000002; const UINT WINED3DCLEAR_STENCIL = 0x00000004; /* Stream source flags */ const UINT WINED3DSTREAMSOURCE_INDEXEDDATA = (1 << 30); const UINT WINED3DSTREAMSOURCE_INSTANCEDATA = (2 << 30); /* SetPrivateData flags */ const UINT WINED3DSPD_IUNKNOWN = 0x00000001; /* IWineD3D::CreateDevice behaviour flags */ const UINT WINED3DCREATE_FPU_PRESERVE = 0x00000002; const UINT WINED3DCREATE_PUREDEVICE = 0x00000010; const UINT WINED3DCREATE_SOFTWARE_VERTEXPROCESSING = 0x00000020; const UINT WINED3DCREATE_HARDWARE_VERTEXPROCESSING = 0x00000040; const UINT WINED3DCREATE_MIXED_VERTEXPROCESSING = 0x00000080; const UINT WINED3DCREATE_DISABLE_DRIVER_MANAGEMENT = 0x00000100; const UINT WINED3DCREATE_ADAPTERGROUP_DEVICE = 0x00000200; /* VTF defines */ const UINT WINED3DDMAPSAMPLER = 0x100; const UINT WINED3DVERTEXTEXTURESAMPLER0 = (WINED3DDMAPSAMPLER + 1); const UINT WINED3DVERTEXTEXTURESAMPLER1 = (WINED3DDMAPSAMPLER + 2); const UINT WINED3DVERTEXTEXTURESAMPLER2 = (WINED3DDMAPSAMPLER + 3); const UINT WINED3DVERTEXTEXTURESAMPLER3 = (WINED3DDMAPSAMPLER + 4); const UINT WINED3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD = 0x00000020; const UINT WINED3DCAPS3_LINEAR_TO_SRGB_PRESENTATION = 0x00000080; const UINT WINED3DCAPS3_COPY_TO_VIDMEM = 0x00000100; const UINT WINED3DCAPS3_COPY_TO_SYSTEMMEM = 0x00000200; const UINT WINED3DCAPS3_RESERVED = 0x8000001f; const UINT WINED3DDEVCAPS2_STREAMOFFSET = 0x00000001; const UINT WINED3DDEVCAPS2_DMAPNPATCH = 0x00000002; const UINT WINED3DDEVCAPS2_ADAPTIVETESSRTPATCH = 0x00000004; const UINT WINED3DDEVCAPS2_ADAPTIVETESSNPATCH = 0x00000008; const UINT WINED3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES = 0x00000010; const UINT WINED3DDEVCAPS2_PRESAMPLEDDMAPNPATCH = 0x00000020; const UINT WINED3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET = 0x00000040; const UINT WINED3DDTCAPS_UBYTE4 = 0x00000001; const UINT WINED3DDTCAPS_UBYTE4N = 0x00000002; const UINT WINED3DDTCAPS_SHORT2N = 0x00000004; const UINT WINED3DDTCAPS_SHORT4N = 0x00000008; const UINT WINED3DDTCAPS_USHORT2N = 0x00000010; const UINT WINED3DDTCAPS_USHORT4N = 0x00000020; const UINT WINED3DDTCAPS_UDEC3 = 0x00000040; const UINT WINED3DDTCAPS_DEC3N = 0x00000080; const UINT WINED3DDTCAPS_FLOAT16_2 = 0x00000100; const UINT WINED3DDTCAPS_FLOAT16_4 = 0x00000200; const UINT WINED3DFVFCAPS_TEXCOORDCOUNTMASK = 0x0000ffff; const UINT WINED3DFVFCAPS_DONOTSTRIPELEMENTS = 0x00080000; const UINT WINED3DFVFCAPS_PSIZE = 0x00100000; const UINT WINED3DLINECAPS_TEXTURE = 0x00000001; const UINT WINED3DLINECAPS_ZTEST = 0x00000002; const UINT WINED3DLINECAPS_BLEND = 0x00000004; const UINT WINED3DLINECAPS_ALPHACMP = 0x00000008; const UINT WINED3DLINECAPS_FOG = 0x00000010; const UINT WINED3DLINECAPS_ANTIALIAS = 0x00000020; const UINT WINED3DMAX30SHADERINSTRUCTIONS = 32768; const UINT WINED3DMIN30SHADERINSTRUCTIONS = 512; const UINT WINED3DPBLENDCAPS_ZERO = 0x00000001; const UINT WINED3DPBLENDCAPS_ONE = 0x00000002; const UINT WINED3DPBLENDCAPS_SRCCOLOR = 0x00000004; const UINT WINED3DPBLENDCAPS_INVSRCCOLOR = 0x00000008; const UINT WINED3DPBLENDCAPS_SRCALPHA = 0x00000010; const UINT WINED3DPBLENDCAPS_INVSRCALPHA = 0x00000020; const UINT WINED3DPBLENDCAPS_DESTALPHA = 0x00000040; const UINT WINED3DPBLENDCAPS_INVDESTALPHA = 0x00000080; const UINT WINED3DPBLENDCAPS_DESTCOLOR = 0x00000100; const UINT WINED3DPBLENDCAPS_INVDESTCOLOR = 0x00000200; const UINT WINED3DPBLENDCAPS_SRCALPHASAT = 0x00000400; const UINT WINED3DPBLENDCAPS_BOTHSRCALPHA = 0x00000800; const UINT WINED3DPBLENDCAPS_BOTHINVSRCALPHA = 0x00001000; const UINT WINED3DPBLENDCAPS_BLENDFACTOR = 0x00002000; const UINT WINED3DPCMPCAPS_NEVER = 0x00000001; const UINT WINED3DPCMPCAPS_LESS = 0x00000002; const UINT WINED3DPCMPCAPS_EQUAL = 0x00000004; const UINT WINED3DPCMPCAPS_LESSEQUAL = 0x00000008; const UINT WINED3DPCMPCAPS_GREATER = 0x00000010; const UINT WINED3DPCMPCAPS_NOTEQUAL = 0x00000020; const UINT WINED3DPCMPCAPS_GREATEREQUAL = 0x00000040; const UINT WINED3DPCMPCAPS_ALWAYS = 0x00000080; const UINT WINED3DPMISCCAPS_MASKZ = 0x00000002; const UINT WINED3DPMISCCAPS_LINEPATTERNREP = 0x00000004; const UINT WINED3DPMISCCAPS_CULLNONE = 0x00000010; const UINT WINED3DPMISCCAPS_CULLCW = 0x00000020; const UINT WINED3DPMISCCAPS_CULLCCW = 0x00000040; const UINT WINED3DPMISCCAPS_COLORWRITEENABLE = 0x00000080; const UINT WINED3DPMISCCAPS_CLIPPLANESCALEDPOINTS = 0x00000100; const UINT WINED3DPMISCCAPS_CLIPTLVERTS = 0x00000200; const UINT WINED3DPMISCCAPS_TSSARGTEMP = 0x00000400; const UINT WINED3DPMISCCAPS_BLENDOP = 0x00000800; const UINT WINED3DPMISCCAPS_NULLREFERENCE = 0x00001000; const UINT WINED3DPMISCCAPS_INDEPENDENTWRITEMASKS = 0x00004000; const UINT WINED3DPMISCCAPS_PERSTAGECONSTANT = 0x00008000; const UINT WINED3DPMISCCAPS_FOGANDSPECULARALPHA = 0x00010000; const UINT WINED3DPMISCCAPS_SEPARATEALPHABLEND = 0x00020000; const UINT WINED3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS = 0x00040000; const UINT WINED3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING = 0x00080000; const UINT WINED3DPMISCCAPS_FOGVERTEXCLAMPED = 0x00100000; const UINT WINED3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH = 24; const UINT WINED3DPS20_MIN_DYNAMICFLOWCONTROLDEPTH = 0; const UINT WINED3DPS20_MAX_NUMTEMPS = 32; const UINT WINED3DPS20_MIN_NUMTEMPS = 12; const UINT WINED3DPS20_MAX_STATICFLOWCONTROLDEPTH = 4; const UINT WINED3DPS20_MIN_STATICFLOWCONTROLDEPTH = 0; const UINT WINED3DPS20_MAX_NUMINSTRUCTIONSLOTS = 512; const UINT WINED3DPS20_MIN_NUMINSTRUCTIONSLOTS = 96; const UINT WINED3DPS20CAPS_ARBITRARYSWIZZLE = 0x00000001; const UINT WINED3DPS20CAPS_GRADIENTINSTRUCTIONS = 0x00000002; const UINT WINED3DPS20CAPS_PREDICATION = 0x00000004; const UINT WINED3DPS20CAPS_NODEPENDENTREADLIMIT = 0x00000008; const UINT WINED3DPS20CAPS_NOTEXINSTRUCTIONLIMIT = 0x00000010; const UINT WINED3DPTADDRESSCAPS_WRAP = 0x00000001; const UINT WINED3DPTADDRESSCAPS_MIRROR = 0x00000002; const UINT WINED3DPTADDRESSCAPS_CLAMP = 0x00000004; const UINT WINED3DPTADDRESSCAPS_BORDER = 0x00000008; const UINT WINED3DPTADDRESSCAPS_INDEPENDENTUV = 0x00000010; const UINT WINED3DPTADDRESSCAPS_MIRRORONCE = 0x00000020; const UINT WINED3DSTENCILCAPS_KEEP = 0x00000001; const UINT WINED3DSTENCILCAPS_ZERO = 0x00000002; const UINT WINED3DSTENCILCAPS_REPLACE = 0x00000004; const UINT WINED3DSTENCILCAPS_INCRSAT = 0x00000008; const UINT WINED3DSTENCILCAPS_DECRSAT = 0x00000010; const UINT WINED3DSTENCILCAPS_INVERT = 0x00000020; const UINT WINED3DSTENCILCAPS_INCR = 0x00000040; const UINT WINED3DSTENCILCAPS_DECR = 0x00000080; const UINT WINED3DSTENCILCAPS_TWOSIDED = 0x00000100; const UINT WINED3DTEXOPCAPS_DISABLE = 0x00000001; const UINT WINED3DTEXOPCAPS_SELECTARG1 = 0x00000002; const UINT WINED3DTEXOPCAPS_SELECTARG2 = 0x00000004; const UINT WINED3DTEXOPCAPS_MODULATE = 0x00000008; const UINT WINED3DTEXOPCAPS_MODULATE2X = 0x00000010; const UINT WINED3DTEXOPCAPS_MODULATE4X = 0x00000020; const UINT WINED3DTEXOPCAPS_ADD = 0x00000040; const UINT WINED3DTEXOPCAPS_ADDSIGNED = 0x00000080; const UINT WINED3DTEXOPCAPS_ADDSIGNED2X = 0x00000100; const UINT WINED3DTEXOPCAPS_SUBTRACT = 0x00000200; const UINT WINED3DTEXOPCAPS_ADDSMOOTH = 0x00000400; const UINT WINED3DTEXOPCAPS_BLENDDIFFUSEALPHA = 0x00000800; const UINT WINED3DTEXOPCAPS_BLENDTEXTUREALPHA = 0x00001000; const UINT WINED3DTEXOPCAPS_BLENDFACTORALPHA = 0x00002000; const UINT WINED3DTEXOPCAPS_BLENDTEXTUREALPHAPM = 0x00004000; const UINT WINED3DTEXOPCAPS_BLENDCURRENTALPHA = 0x00008000; const UINT WINED3DTEXOPCAPS_PREMODULATE = 0x00010000; const UINT WINED3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR = 0x00020000; const UINT WINED3DTEXOPCAPS_MODULATECOLOR_ADDALPHA = 0x00040000; const UINT WINED3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR = 0x00080000; const UINT WINED3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA = 0x00100000; const UINT WINED3DTEXOPCAPS_BUMPENVMAP = 0x00200000; const UINT WINED3DTEXOPCAPS_BUMPENVMAPLUMINANCE = 0x00400000; const UINT WINED3DTEXOPCAPS_DOTPRODUCT3 = 0x00800000; const UINT WINED3DTEXOPCAPS_MULTIPLYADD = 0x01000000; const UINT WINED3DTEXOPCAPS_LERP = 0x02000000; const UINT WINED3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH = 24; const UINT WINED3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH = 0; const UINT WINED3DVS20_MAX_NUMTEMPS = 32; const UINT WINED3DVS20_MIN_NUMTEMPS = 12; const UINT WINED3DVS20_MAX_STATICFLOWCONTROLDEPTH = 4; const UINT WINED3DVS20_MIN_STATICFLOWCONTROLDEPTH = 1; const UINT WINED3DVS20CAPS_PREDICATION = 0x00000001; const UINT WINED3DCAPS2_NO2DDURING3DSCENE = 0x00000002; const UINT WINED3DCAPS2_FULLSCREENGAMMA = 0x00020000; const UINT WINED3DCAPS2_CANRENDERWINDOWED = 0x00080000; const UINT WINED3DCAPS2_CANCALIBRATEGAMMA = 0x00100000; const UINT WINED3DCAPS2_RESERVED = 0x02000000; const UINT WINED3DCAPS2_CANMANAGERESOURCE = 0x10000000; const UINT WINED3DCAPS2_DYNAMICTEXTURES = 0x20000000; const UINT WINED3DCAPS2_CANAUTOGENMIPMAP = 0x40000000; const UINT WINED3DPRASTERCAPS_DITHER = 0x00000001; const UINT WINED3DPRASTERCAPS_ROP2 = 0x00000002; const UINT WINED3DPRASTERCAPS_XOR = 0x00000004; const UINT WINED3DPRASTERCAPS_PAT = 0x00000008; const UINT WINED3DPRASTERCAPS_ZTEST = 0x00000010; const UINT WINED3DPRASTERCAPS_SUBPIXEL = 0x00000020; const UINT WINED3DPRASTERCAPS_SUBPIXELX = 0x00000040; const UINT WINED3DPRASTERCAPS_FOGVERTEX = 0x00000080; const UINT WINED3DPRASTERCAPS_FOGTABLE = 0x00000100; const UINT WINED3DPRASTERCAPS_STIPPLE = 0x00000200; const UINT WINED3DPRASTERCAPS_ANTIALIASSORTDEPENDENT = 0x00000400; const UINT WINED3DPRASTERCAPS_ANTIALIASSORTINDEPENDENT = 0x00000800; const UINT WINED3DPRASTERCAPS_ANTIALIASEDGES = 0x00001000; const UINT WINED3DPRASTERCAPS_MIPMAPLODBIAS = 0x00002000; const UINT WINED3DPRASTERCAPS_ZBIAS = 0x00004000; const UINT WINED3DPRASTERCAPS_ZBUFFERLESSHSR = 0x00008000; const UINT WINED3DPRASTERCAPS_FOGRANGE = 0x00010000; const UINT WINED3DPRASTERCAPS_ANISOTROPY = 0x00020000; const UINT WINED3DPRASTERCAPS_WBUFFER = 0x00040000; const UINT WINED3DPRASTERCAPS_TRANSLUCENTSORTINDEPENDENT = 0x00080000; const UINT WINED3DPRASTERCAPS_WFOG = 0x00100000; const UINT WINED3DPRASTERCAPS_ZFOG = 0x00200000; const UINT WINED3DPRASTERCAPS_COLORPERSPECTIVE = 0x00400000; const UINT WINED3DPRASTERCAPS_SCISSORTEST = 0x01000000; const UINT WINED3DPRASTERCAPS_SLOPESCALEDEPTHBIAS = 0x02000000; const UINT WINED3DPRASTERCAPS_DEPTHBIAS = 0x04000000; const UINT WINED3DPRASTERCAPS_MULTISAMPLE_TOGGLE = 0x08000000; const UINT WINED3DPSHADECAPS_COLORFLATMONO = 0x00000001; const UINT WINED3DPSHADECAPS_COLORFLATRGB = 0x00000002; const UINT WINED3DPSHADECAPS_COLORGOURAUDMONO = 0x00000004; const UINT WINED3DPSHADECAPS_COLORGOURAUDRGB = 0x00000008; const UINT WINED3DPSHADECAPS_COLORPHONGMONO = 0x00000010; const UINT WINED3DPSHADECAPS_COLORPHONGRGB = 0x00000020; const UINT WINED3DPSHADECAPS_SPECULARFLATMONO = 0x00000040; const UINT WINED3DPSHADECAPS_SPECULARFLATRGB = 0x00000080; const UINT WINED3DPSHADECAPS_SPECULARGOURAUDMONO = 0x00000100; const UINT WINED3DPSHADECAPS_SPECULARGOURAUDRGB = 0x00000200; const UINT WINED3DPSHADECAPS_SPECULARPHONGMONO = 0x00000400; const UINT WINED3DPSHADECAPS_SPECULARPHONGRGB = 0x00000800; const UINT WINED3DPSHADECAPS_ALPHAFLATBLEND = 0x00001000; const UINT WINED3DPSHADECAPS_ALPHAFLATSTIPPLED = 0x00002000; const UINT WINED3DPSHADECAPS_ALPHAGOURAUDBLEND = 0x00004000; const UINT WINED3DPSHADECAPS_ALPHAGOURAUDSTIPPLED = 0x00008000; const UINT WINED3DPSHADECAPS_ALPHAPHONGBLEND = 0x00010000; const UINT WINED3DPSHADECAPS_ALPHAPHONGSTIPPLED = 0x00020000; const UINT WINED3DPSHADECAPS_FOGFLAT = 0x00040000; const UINT WINED3DPSHADECAPS_FOGGOURAUD = 0x00080000; const UINT WINED3DPSHADECAPS_FOGPHONG = 0x00100000; const UINT WINED3DPTEXTURECAPS_PERSPECTIVE = 0x00000001; const UINT WINED3DPTEXTURECAPS_POW2 = 0x00000002; const UINT WINED3DPTEXTURECAPS_ALPHA = 0x00000004; const UINT WINED3DPTEXTURECAPS_TRANSPARENCY = 0x00000008; const UINT WINED3DPTEXTURECAPS_BORDER = 0x00000010; const UINT WINED3DPTEXTURECAPS_SQUAREONLY = 0x00000020; const UINT WINED3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE = 0x00000040; const UINT WINED3DPTEXTURECAPS_ALPHAPALETTE = 0x00000080; const UINT WINED3DPTEXTURECAPS_NONPOW2CONDITIONAL = 0x00000100; const UINT WINED3DPTEXTURECAPS_PROJECTED = 0x00000400; const UINT WINED3DPTEXTURECAPS_CUBEMAP = 0x00000800; const UINT WINED3DPTEXTURECAPS_COLORKEYBLEND = 0x00001000; const UINT WINED3DPTEXTURECAPS_VOLUMEMAP = 0x00002000; const UINT WINED3DPTEXTURECAPS_MIPMAP = 0x00004000; const UINT WINED3DPTEXTURECAPS_MIPVOLUMEMAP = 0x00008000; const UINT WINED3DPTEXTURECAPS_MIPCUBEMAP = 0x00010000; const UINT WINED3DPTEXTURECAPS_CUBEMAP_POW2 = 0x00020000; const UINT WINED3DPTEXTURECAPS_VOLUMEMAP_POW2 = 0x00040000; const UINT WINED3DPTEXTURECAPS_NOPROJECTEDBUMPENV = 0x00200000; const UINT WINED3DPTFILTERCAPS_NEAREST = 0x00000001; const UINT WINED3DPTFILTERCAPS_LINEAR = 0x00000002; const UINT WINED3DPTFILTERCAPS_MIPNEAREST = 0x00000004; const UINT WINED3DPTFILTERCAPS_MIPLINEAR = 0x00000008; const UINT WINED3DPTFILTERCAPS_LINEARMIPNEAREST = 0x00000010; const UINT WINED3DPTFILTERCAPS_LINEARMIPLINEAR = 0x00000020; const UINT WINED3DPTFILTERCAPS_MINFPOINT = 0x00000100; const UINT WINED3DPTFILTERCAPS_MINFLINEAR = 0x00000200; const UINT WINED3DPTFILTERCAPS_MINFANISOTROPIC = 0x00000400; const UINT WINED3DPTFILTERCAPS_MIPFPOINT = 0x00010000; const UINT WINED3DPTFILTERCAPS_MIPFLINEAR = 0x00020000; const UINT WINED3DPTFILTERCAPS_MAGFPOINT = 0x01000000; const UINT WINED3DPTFILTERCAPS_MAGFLINEAR = 0x02000000; const UINT WINED3DPTFILTERCAPS_MAGFANISOTROPIC = 0x04000000; const UINT WINED3DPTFILTERCAPS_MAGFPYRAMIDALQUAD = 0x08000000; const UINT WINED3DPTFILTERCAPS_MAGFGAUSSIANQUAD = 0x10000000; const UINT WINED3DVTXPCAPS_TEXGEN = 0x00000001; const UINT WINED3DVTXPCAPS_MATERIALSOURCE7 = 0x00000002; const UINT WINED3DVTXPCAPS_VERTEXFOG = 0x00000004; const UINT WINED3DVTXPCAPS_DIRECTIONALLIGHTS = 0x00000008; const UINT WINED3DVTXPCAPS_POSITIONALLIGHTS = 0x00000010; const UINT WINED3DVTXPCAPS_LOCALVIEWER = 0x00000020; const UINT WINED3DVTXPCAPS_TWEENING = 0x00000040; const UINT WINED3DVTXPCAPS_TEXGEN_SPHEREMAP = 0x00000100; const UINT WINED3DVTXPCAPS_NO_TEXGEN_NONLOCALVIEWER = 0x00000200; const UINT WINED3DCURSORCAPS_COLOR = 0x00000001; const UINT WINED3DCURSORCAPS_LOWRES = 0x00000002; const UINT WINED3DDEVCAPS_FLOATTLVERTEX = 0x00000001; const UINT WINED3DDEVCAPS_SORTINCREASINGZ = 0x00000002; const UINT WINED3DDEVCAPS_SORTDECREASINGZ = 0X00000004; const UINT WINED3DDEVCAPS_SORTEXACT = 0x00000008; const UINT WINED3DDEVCAPS_EXECUTESYSTEMMEMORY = 0x00000010; const UINT WINED3DDEVCAPS_EXECUTEVIDEOMEMORY = 0x00000020; const UINT WINED3DDEVCAPS_TLVERTEXSYSTEMMEMORY = 0x00000040; const UINT WINED3DDEVCAPS_TLVERTEXVIDEOMEMORY = 0x00000080; const UINT WINED3DDEVCAPS_TEXTURESYSTEMMEMORY = 0x00000100; const UINT WINED3DDEVCAPS_TEXTUREVIDEOMEMORY = 0x00000200; const UINT WINED3DDEVCAPS_DRAWPRIMTLVERTEX = 0x00000400; const UINT WINED3DDEVCAPS_CANRENDERAFTERFLIP = 0x00000800; const UINT WINED3DDEVCAPS_TEXTURENONLOCALVIDMEM = 0x00001000; const UINT WINED3DDEVCAPS_DRAWPRIMITIVES2 = 0x00002000; const UINT WINED3DDEVCAPS_SEPARATETEXTUREMEMORIES = 0x00004000; const UINT WINED3DDEVCAPS_DRAWPRIMITIVES2EX = 0x00008000; const UINT WINED3DDEVCAPS_HWTRANSFORMANDLIGHT = 0x00010000; const UINT WINED3DDEVCAPS_CANBLTSYSTONONLOCAL = 0x00020000; const UINT WINED3DDEVCAPS_HWRASTERIZATION = 0x00080000; const UINT WINED3DDEVCAPS_PUREDEVICE = 0x00100000; const UINT WINED3DDEVCAPS_QUINTICRTPATCHES = 0x00200000; const UINT WINED3DDEVCAPS_RTPATCHES = 0x00400000; const UINT WINED3DDEVCAPS_RTPATCHHANDLEZERO = 0x00800000; const UINT WINED3DDEVCAPS_NPATCHES = 0x01000000; /* dwDDFX */ /* arithmetic stretching along y axis */ const UINT WINEDDBLTFX_ARITHSTRETCHY = 0x00000001; /* mirror on y axis */ const UINT WINEDDBLTFX_MIRRORLEFTRIGHT = 0x00000002; /* mirror on x axis */ const UINT WINEDDBLTFX_MIRRORUPDOWN = 0x00000004; /* do not tear */ const UINT WINEDDBLTFX_NOTEARING = 0x00000008; /* 180 degrees clockwise rotation */ const UINT WINEDDBLTFX_ROTATE180 = 0x00000010; /* 270 degrees clockwise rotation */ const UINT WINEDDBLTFX_ROTATE270 = 0x00000020; /* 90 degrees clockwise rotation */ const UINT WINEDDBLTFX_ROTATE90 = 0x00000040; /* dwZBufferLow and dwZBufferHigh specify limits to the copied Z values */ const UINT WINEDDBLTFX_ZBUFFERRANGE = 0x00000080; /* add dwZBufferBaseDest to every source z value before compare */ const UINT WINEDDBLTFX_ZBUFFERBASEDEST = 0x00000100; /* dwFlags for Blt* */ const UINT WINEDDBLT_ALPHADEST = 0x00000001; const UINT WINEDDBLT_ALPHADESTCONSTOVERRIDE = 0x00000002; const UINT WINEDDBLT_ALPHADESTNEG = 0x00000004; const UINT WINEDDBLT_ALPHADESTSURFACEOVERRIDE = 0x00000008; const UINT WINEDDBLT_ALPHAEDGEBLEND = 0x00000010; const UINT WINEDDBLT_ALPHASRC = 0x00000020; const UINT WINEDDBLT_ALPHASRCCONSTOVERRIDE = 0x00000040; const UINT WINEDDBLT_ALPHASRCNEG = 0x00000080; const UINT WINEDDBLT_ALPHASRCSURFACEOVERRIDE = 0x00000100; const UINT WINEDDBLT_ASYNC = 0x00000200; const UINT WINEDDBLT_COLORFILL = 0x00000400; const UINT WINEDDBLT_DDFX = 0x00000800; const UINT WINEDDBLT_DDROPS = 0x00001000; const UINT WINEDDBLT_KEYDEST = 0x00002000; const UINT WINEDDBLT_KEYDESTOVERRIDE = 0x00004000; const UINT WINEDDBLT_KEYSRC = 0x00008000; const UINT WINEDDBLT_KEYSRCOVERRIDE = 0x00010000; const UINT WINEDDBLT_ROP = 0x00020000; const UINT WINEDDBLT_ROTATIONANGLE = 0x00040000; const UINT WINEDDBLT_ZBUFFER = 0x00080000; const UINT WINEDDBLT_ZBUFFERDESTCONSTOVERRIDE = 0x00100000; const UINT WINEDDBLT_ZBUFFERDESTOVERRIDE = 0x00200000; const UINT WINEDDBLT_ZBUFFERSRCCONSTOVERRIDE = 0x00400000; const UINT WINEDDBLT_ZBUFFERSRCOVERRIDE = 0x00800000; const UINT WINEDDBLT_WAIT = 0x01000000; const UINT WINEDDBLT_DEPTHFILL = 0x02000000; const UINT WINEDDBLT_DONOTWAIT = 0x08000000; /* dwTrans for BltFast */ const UINT WINEDDBLTFAST_NOCOLORKEY = 0x00000000; const UINT WINEDDBLTFAST_SRCCOLORKEY = 0x00000001; const UINT WINEDDBLTFAST_DESTCOLORKEY = 0x00000002; const UINT WINEDDBLTFAST_WAIT = 0x00000010; const UINT WINEDDBLTFAST_DONOTWAIT = 0x00000020; /* DDSURFACEDESC.dwFlags */ const UINT WINEDDSD_CAPS = 0x00000001; const UINT WINEDDSD_HEIGHT = 0x00000002; const UINT WINEDDSD_WIDTH = 0x00000004; const UINT WINEDDSD_PITCH = 0x00000008; const UINT WINEDDSD_BACKBUFFERCOUNT = 0x00000020; const UINT WINEDDSD_ZBUFFERBITDEPTH = 0x00000040; const UINT WINEDDSD_ALPHABITDEPTH = 0x00000080; const UINT WINEDDSD_LPSURFACE = 0x00000800; const UINT WINEDDSD_PIXELFORMAT = 0x00001000; const UINT WINEDDSD_CKDESTOVERLAY = 0x00002000; const UINT WINEDDSD_CKDESTBLT = 0x00004000; const UINT WINEDDSD_CKSRCOVERLAY = 0x00008000; const UINT WINEDDSD_CKSRCBLT = 0x00010000; const UINT WINEDDSD_MIPMAPCOUNT = 0x00020000; const UINT WINEDDSD_REFRESHRATE = 0x00040000; const UINT WINEDDSD_LINEARSIZE = 0x00080000; const UINT WINEDDSD_TEXTURESTAGE = 0x00100000; const UINT WINEDDSD_FVF = 0x00200000; const UINT WINEDDSD_SRCVBHANDLE = 0x00400000; const UINT WINEDDSD_ALL = 0x007ff9ee; /* Set/Get Colour Key Flags */ const UINT WINEDDCKEY_COLORSPACE = 0x00000001; /* Struct is single colour space */ const UINT WINEDDCKEY_DESTBLT = 0x00000002; /* To be used as dest for blt */ const UINT WINEDDCKEY_DESTOVERLAY = 0x00000004; /* To be used as dest for CK overlays */ const UINT WINEDDCKEY_SRCBLT = 0x00000008; /* To be used as src for blt */ const UINT WINEDDCKEY_SRCOVERLAY = 0x00000010; /* To be used as src for CK overlays */ /* dwFlags for GetBltStatus */ const UINT WINEDDGBS_CANBLT = 0x00000001; const UINT WINEDDGBS_ISBLTDONE = 0x00000002; /* dwFlags for GetFlipStatus */ const UINT WINEDDGFS_CANFLIP = 0x00000001; const UINT WINEDDGFS_ISFLIPDONE = 0x00000002; /* dwFlags for Flip */ const UINT WINEDDFLIP_WAIT = 0x00000001; const UINT WINEDDFLIP_EVEN = 0x00000002; /* only valid for overlay */ const UINT WINEDDFLIP_ODD = 0x00000004; /* only valid for overlay */ const UINT WINEDDFLIP_NOVSYNC = 0x00000008; const UINT WINEDDFLIP_STEREO = 0x00000010; const UINT WINEDDFLIP_DONOTWAIT = 0x00000020; const UINT WINEDDFLIP_INTERVAL2 = 0x02000000; const UINT WINEDDFLIP_INTERVAL3 = 0x03000000; const UINT WINEDDFLIP_INTERVAL4 = 0x04000000; const UINT WINEDDOVER_ALPHADEST = 0x00000001; const UINT WINEDDOVER_ALPHADESTCONSTOVERRIDE = 0x00000002; const UINT WINEDDOVER_ALPHADESTNEG = 0x00000004; const UINT WINEDDOVER_ALPHADESTSURFACEOVERRIDE = 0x00000008; const UINT WINEDDOVER_ALPHAEDGEBLEND = 0x00000010; const UINT WINEDDOVER_ALPHASRC = 0x00000020; const UINT WINEDDOVER_ALPHASRCCONSTOVERRIDE = 0x00000040; const UINT WINEDDOVER_ALPHASRCNEG = 0x00000080; const UINT WINEDDOVER_ALPHASRCSURFACEOVERRIDE = 0x00000100; const UINT WINEDDOVER_HIDE = 0x00000200; const UINT WINEDDOVER_KEYDEST = 0x00000400; const UINT WINEDDOVER_KEYDESTOVERRIDE = 0x00000800; const UINT WINEDDOVER_KEYSRC = 0x00001000; const UINT WINEDDOVER_KEYSRCOVERRIDE = 0x00002000; const UINT WINEDDOVER_SHOW = 0x00004000; const UINT WINEDDOVER_ADDDIRTYRECT = 0x00008000; const UINT WINEDDOVER_REFRESHDIRTYRECTS = 0x00010000; const UINT WINEDDOVER_REFRESHALL = 0x00020000; const UINT WINEDDOVER_DDFX = 0x00080000; const UINT WINEDDOVER_AUTOFLIP = 0x00100000; const UINT WINEDDOVER_BOB = 0x00200000; const UINT WINEDDOVER_OVERRIDEBOBWEAVE = 0x00400000; const UINT WINEDDOVER_INTERLEAVED = 0x00800000; /* DirectDraw Caps */ const UINT WINEDDSCAPS_RESERVED1 = 0x00000001; const UINT WINEDDSCAPS_ALPHA = 0x00000002; const UINT WINEDDSCAPS_BACKBUFFER = 0x00000004; const UINT WINEDDSCAPS_COMPLEX = 0x00000008; const UINT WINEDDSCAPS_FLIP = 0x00000010; const UINT WINEDDSCAPS_FRONTBUFFER = 0x00000020; const UINT WINEDDSCAPS_OFFSCREENPLAIN = 0x00000040; const UINT WINEDDSCAPS_OVERLAY = 0x00000080; const UINT WINEDDSCAPS_PALETTE = 0x00000100; const UINT WINEDDSCAPS_PRIMARYSURFACE = 0x00000200; const UINT WINEDDSCAPS_PRIMARYSURFACELEFT = 0x00000400; const UINT WINEDDSCAPS_SYSTEMMEMORY = 0x00000800; const UINT WINEDDSCAPS_TEXTURE = 0x00001000; const UINT WINEDDSCAPS_3DDEVICE = 0x00002000; const UINT WINEDDSCAPS_VIDEOMEMORY = 0x00004000; const UINT WINEDDSCAPS_VISIBLE = 0x00008000; const UINT WINEDDSCAPS_WRITEONLY = 0x00010000; const UINT WINEDDSCAPS_ZBUFFER = 0x00020000; const UINT WINEDDSCAPS_OWNDC = 0x00040000; const UINT WINEDDSCAPS_LIVEVIDEO = 0x00080000; const UINT WINEDDSCAPS_HWCODEC = 0x00100000; const UINT WINEDDSCAPS_MODEX = 0x00200000; const UINT WINEDDSCAPS_MIPMAP = 0x00400000; const UINT WINEDDSCAPS_RESERVED2 = 0x00800000; const UINT WINEDDSCAPS_ALLOCONLOAD = 0x04000000; const UINT WINEDDSCAPS_VIDEOPORT = 0x08000000; const UINT WINEDDSCAPS_LOCALVIDMEM = 0x10000000; const UINT WINEDDSCAPS_NONLOCALVIDMEM = 0x20000000; const UINT WINEDDSCAPS_STANDARDVGAMODE = 0x40000000; const UINT WINEDDSCAPS_OPTIMIZED = 0x80000000; const UINT WINEDDCKEYCAPS_DESTBLT = 0x00000001; const UINT WINEDDCKEYCAPS_DESTBLTCLRSPACE = 0x00000002; const UINT WINEDDCKEYCAPS_DESTBLTCLRSPACEYUV = 0x00000004; const UINT WINEDDCKEYCAPS_DESTBLTYUV = 0x00000008; const UINT WINEDDCKEYCAPS_DESTOVERLAY = 0x00000010; const UINT WINEDDCKEYCAPS_DESTOVERLAYCLRSPACE = 0x00000020; const UINT WINEDDCKEYCAPS_DESTOVERLAYCLRSPACEYUV = 0x00000040; const UINT WINEDDCKEYCAPS_DESTOVERLAYONEACTIVE = 0x00000080; const UINT WINEDDCKEYCAPS_DESTOVERLAYYUV = 0x00000100; const UINT WINEDDCKEYCAPS_SRCBLT = 0x00000200; const UINT WINEDDCKEYCAPS_SRCBLTCLRSPACE = 0x00000400; const UINT WINEDDCKEYCAPS_SRCBLTCLRSPACEYUV = 0x00000800; const UINT WINEDDCKEYCAPS_SRCBLTYUV = 0x00001000; const UINT WINEDDCKEYCAPS_SRCOVERLAY = 0x00002000; const UINT WINEDDCKEYCAPS_SRCOVERLAYCLRSPACE = 0x00004000; const UINT WINEDDCKEYCAPS_SRCOVERLAYCLRSPACEYUV = 0x00008000; const UINT WINEDDCKEYCAPS_SRCOVERLAYONEACTIVE = 0x00010000; const UINT WINEDDCKEYCAPS_SRCOVERLAYYUV = 0x00020000; const UINT WINEDDCKEYCAPS_NOCOSTOVERLAY = 0x00040000; const UINT WINEDDFXCAPS_BLTALPHA = 0x00000001; const UINT WINEDDFXCAPS_OVERLAYALPHA = 0x00000004; const UINT WINEDDFXCAPS_BLTARITHSTRETCHYN = 0x00000010; const UINT WINEDDFXCAPS_BLTARITHSTRETCHY = 0x00000020; const UINT WINEDDFXCAPS_BLTMIRRORLEFTRIGHT = 0x00000040; const UINT WINEDDFXCAPS_BLTMIRRORUPDOWN = 0x00000080; const UINT WINEDDFXCAPS_BLTROTATION = 0x00000100; const UINT WINEDDFXCAPS_BLTROTATION90 = 0x00000200; const UINT WINEDDFXCAPS_BLTSHRINKX = 0x00000400; const UINT WINEDDFXCAPS_BLTSHRINKXN = 0x00000800; const UINT WINEDDFXCAPS_BLTSHRINKY = 0x00001000; const UINT WINEDDFXCAPS_BLTSHRINKYN = 0x00002000; const UINT WINEDDFXCAPS_BLTSTRETCHX = 0x00004000; const UINT WINEDDFXCAPS_BLTSTRETCHXN = 0x00008000; const UINT WINEDDFXCAPS_BLTSTRETCHY = 0x00010000; const UINT WINEDDFXCAPS_BLTSTRETCHYN = 0x00020000; const UINT WINEDDFXCAPS_OVERLAYARITHSTRETCHY = 0x00040000; const UINT WINEDDFXCAPS_OVERLAYARITHSTRETCHYN = 0x00000008; const UINT WINEDDFXCAPS_OVERLAYSHRINKX = 0x00080000; const UINT WINEDDFXCAPS_OVERLAYSHRINKXN = 0x00100000; const UINT WINEDDFXCAPS_OVERLAYSHRINKY = 0x00200000; const UINT WINEDDFXCAPS_OVERLAYSHRINKYN = 0x00400000; const UINT WINEDDFXCAPS_OVERLAYSTRETCHX = 0x00800000; const UINT WINEDDFXCAPS_OVERLAYSTRETCHXN = 0x01000000; const UINT WINEDDFXCAPS_OVERLAYSTRETCHY = 0x02000000; const UINT WINEDDFXCAPS_OVERLAYSTRETCHYN = 0x04000000; const UINT WINEDDFXCAPS_OVERLAYMIRRORLEFTRIGHT = 0x08000000; const UINT WINEDDFXCAPS_OVERLAYMIRRORUPDOWN = 0x10000000; const UINT WINEDDCAPS_3D = 0x00000001; const UINT WINEDDCAPS_ALIGNBOUNDARYDEST = 0x00000002; const UINT WINEDDCAPS_ALIGNSIZEDEST = 0x00000004; const UINT WINEDDCAPS_ALIGNBOUNDARYSRC = 0x00000008; const UINT WINEDDCAPS_ALIGNSIZESRC = 0x00000010; const UINT WINEDDCAPS_ALIGNSTRIDE = 0x00000020; const UINT WINEDDCAPS_BLT = 0x00000040; const UINT WINEDDCAPS_BLTQUEUE = 0x00000080; const UINT WINEDDCAPS_BLTFOURCC = 0x00000100; const UINT WINEDDCAPS_BLTSTRETCH = 0x00000200; const UINT WINEDDCAPS_GDI = 0x00000400; const UINT WINEDDCAPS_OVERLAY = 0x00000800; const UINT WINEDDCAPS_OVERLAYCANTCLIP = 0x00001000; const UINT WINEDDCAPS_OVERLAYFOURCC = 0x00002000; const UINT WINEDDCAPS_OVERLAYSTRETCH = 0x00004000; const UINT WINEDDCAPS_PALETTE = 0x00008000; const UINT WINEDDCAPS_PALETTEVSYNC = 0x00010000; const UINT WINEDDCAPS_READSCANLINE = 0x00020000; const UINT WINEDDCAPS_STEREOVIEW = 0x00040000; const UINT WINEDDCAPS_VBI = 0x00080000; const UINT WINEDDCAPS_ZBLTS = 0x00100000; const UINT WINEDDCAPS_ZOVERLAYS = 0x00200000; const UINT WINEDDCAPS_COLORKEY = 0x00400000; const UINT WINEDDCAPS_ALPHA = 0x00800000; const UINT WINEDDCAPS_COLORKEYHWASSIST = 0x01000000; const UINT WINEDDCAPS_NOHARDWARE = 0x02000000; const UINT WINEDDCAPS_BLTCOLORFILL = 0x04000000; const UINT WINEDDCAPS_BANKSWITCHED = 0x08000000; const UINT WINEDDCAPS_BLTDEPTHFILL = 0x10000000; const UINT WINEDDCAPS_CANCLIP = 0x20000000; const UINT WINEDDCAPS_CANCLIPSTRETCHED = 0x40000000; const UINT WINEDDCAPS_CANBLTSYSMEM = 0x80000000; const UINT WINEDDCAPS2_CERTIFIED = 0x00000001; const UINT WINEDDCAPS2_NO2DDURING3DSCENE = 0x00000002; const UINT WINEDDCAPS2_VIDEOPORT = 0x00000004; const UINT WINEDDCAPS2_AUTOFLIPOVERLAY = 0x00000008; const UINT WINEDDCAPS2_CANBOBINTERLEAVED = 0x00000010; const UINT WINEDDCAPS2_CANBOBNONINTERLEAVED = 0x00000020; const UINT WINEDDCAPS2_COLORCONTROLOVERLAY = 0x00000040; const UINT WINEDDCAPS2_COLORCONTROLPRIMARY = 0x00000080; const UINT WINEDDCAPS2_CANDROPZ16BIT = 0x00000100; const UINT WINEDDCAPS2_NONLOCALVIDMEM = 0x00000200; const UINT WINEDDCAPS2_NONLOCALVIDMEMCAPS = 0x00000400; const UINT WINEDDCAPS2_NOPAGELOCKREQUIRED = 0x00000800; const UINT WINEDDCAPS2_WIDESURFACES = 0x00001000; const UINT WINEDDCAPS2_CANFLIPODDEVEN = 0x00002000; const UINT WINEDDCAPS2_CANBOBHARDWARE = 0x00004000; const UINT WINEDDCAPS2_COPYFOURCC = 0x00008000; const UINT WINEDDCAPS2_PRIMARYGAMMA = 0x00020000; const UINT WINEDDCAPS2_CANRENDERWINDOWED = 0x00080000; const UINT WINEDDCAPS2_CANCALIBRATEGAMMA = 0x00100000; const UINT WINEDDCAPS2_FLIPINTERVAL = 0x00200000; const UINT WINEDDCAPS2_FLIPNOVSYNC = 0x00400000; const UINT WINEDDCAPS2_CANMANAGETEXTURE = 0x00800000; const UINT WINEDDCAPS2_TEXMANINNONLOCALVIDMEM = 0x01000000; const UINT WINEDDCAPS2_STEREO = 0x02000000; const UINT WINEDDCAPS2_SYSTONONLOCAL_AS_SYSTOLOCAL = 0x04000000; /* DDCAPS.d */ const UINT WINEDDPCAPS_4BIT = 0x00000001; const UINT WINEDDPCAPS_8BITENTRIES = 0x00000002; const UINT WINEDDPCAPS_8BIT = 0x00000004; const UINT WINEDDPCAPS_INITIALIZE = 0x00000008; const UINT WINEDDPCAPS_PRIMARYSURFACE = 0x00000010; const UINT WINEDDPCAPS_PRIMARYSURFACELEFT = 0x00000020; const UINT WINEDDPCAPS_ALLOW256 = 0x00000040; const UINT WINEDDPCAPS_VSYNC = 0x00000080; const UINT WINEDDPCAPS_1BIT = 0x00000100; const UINT WINEDDPCAPS_2BIT = 0x00000200; const UINT WINEDDPCAPS_ALPHA = 0x00000400; typedef struct _WINED3DDISPLAYMODE { UINT Width; UINT Height; UINT RefreshRate; WINED3DFORMAT Format; } WINED3DDISPLAYMODE; typedef struct _WINED3DCOLORVALUE { float r; float g; float b; float a; } WINED3DCOLORVALUE; typedef struct _WINED3DVECTOR { float x; float y; float z; } WINED3DVECTOR; typedef struct _WINED3DMATRIX { union { struct { float _11, _12, _13, _14; float _21, _22, _23, _24; float _31, _32, _33, _34; float _41, _42, _43, _44; } DUMMYSTRUCTNAME; float m[4][4]; } DUMMYUNIONNAME; } WINED3DMATRIX; typedef struct _WINED3DRECT { LONG x1; LONG y1; LONG x2; LONG y2; } WINED3DRECT; typedef struct _WINED3DLIGHT { WINED3DLIGHTTYPE Type; WINED3DCOLORVALUE Diffuse; WINED3DCOLORVALUE Specular; WINED3DCOLORVALUE Ambient; WINED3DVECTOR Position; WINED3DVECTOR Direction; float Range; float Falloff; float Attenuation0; float Attenuation1; float Attenuation2; float Theta; float Phi; } WINED3DLIGHT; typedef struct _WINED3DMATERIAL { WINED3DCOLORVALUE Diffuse; WINED3DCOLORVALUE Ambient; WINED3DCOLORVALUE Specular; WINED3DCOLORVALUE Emissive; float Power; } WINED3DMATERIAL; typedef struct _WINED3DVIEWPORT { DWORD X; DWORD Y; DWORD Width; DWORD Height; float MinZ; float MaxZ; } WINED3DVIEWPORT; typedef struct _WINED3DGAMMARAMP { WORD red[256]; WORD green[256]; WORD blue[256]; } WINED3DGAMMARAMP; typedef struct _WINED3DLINEPATTERN { WORD wRepeatFactor; WORD wLinePattern; } WINED3DLINEPATTERN; typedef struct _WINEDD3DRECTPATCH_INFO { UINT StartVertexOffsetWidth; UINT StartVertexOffsetHeight; UINT Width; UINT Height; UINT Stride; WINED3DBASISTYPE Basis; WINED3DDEGREETYPE Degree; } WINED3DRECTPATCH_INFO; typedef struct _WINED3DTRIPATCH_INFO { UINT StartVertexOffset; UINT NumVertices; WINED3DBASISTYPE Basis; WINED3DDEGREETYPE Degree; } WINED3DTRIPATCH_INFO; typedef struct _WINED3DADAPTER_IDENTIFIER { char *Driver; char *Description; char *DeviceName; LARGE_INTEGER *DriverVersion; DWORD *VendorId; DWORD *DeviceId; DWORD *SubSysId; DWORD *Revision; GUID *DeviceIdentifier; DWORD *WHQLLevel; } WINED3DADAPTER_IDENTIFIER; typedef struct _WINED3DPRESENT_PARAMETERS { UINT BackBufferWidth; UINT BackBufferHeight; WINED3DFORMAT BackBufferFormat; UINT BackBufferCount; WINED3DMULTISAMPLE_TYPE MultiSampleType; DWORD MultiSampleQuality; WINED3DSWAPEFFECT SwapEffect; HWND hDeviceWindow; BOOL Windowed; BOOL EnableAutoDepthStencil; WINED3DFORMAT AutoDepthStencilFormat; DWORD Flags; UINT FullScreen_RefreshRateInHz; UINT PresentationInterval; BOOL AutoRestoreDisplayMode; } WINED3DPRESENT_PARAMETERS; typedef struct _WINED3DSURFACE_DESC { WINED3DFORMAT *Format; WINED3DRESOURCETYPE *Type; DWORD *Usage; WINED3DPOOL *Pool; UINT *Size; WINED3DMULTISAMPLE_TYPE *MultiSampleType; DWORD *MultiSampleQuality; UINT *Width; UINT *Height; } WINED3DSURFACE_DESC; typedef struct _WINED3DVOLUME_DESC { WINED3DFORMAT *Format; WINED3DRESOURCETYPE *Type; DWORD *Usage; WINED3DPOOL *Pool; UINT *Size; UINT *Width; UINT *Height; UINT *Depth; } WINED3DVOLUME_DESC; typedef struct _WINED3DCLIPSTATUS { DWORD ClipUnion; DWORD ClipIntersection; } WINED3DCLIPSTATUS; typedef struct _WINED3DVERTEXELEMENT { WORD Stream; WORD Offset; BYTE Type; BYTE Method; BYTE Usage; BYTE UsageIndex; int Reg; /* DirectX 8 */ } WINED3DVERTEXELEMENT, *LPWINED3DVERTEXELEMENT; typedef struct _WINED3DDEVICE_CREATION_PARAMETERS { UINT AdapterOrdinal; WINED3DDEVTYPE DeviceType; HWND hFocusWindow; DWORD BehaviorFlags; } WINED3DDEVICE_CREATION_PARAMETERS; typedef struct _WINED3DDEVINFO_BANDWIDTHTIMINGS { float MaxBandwidthUtilized; float FrontEndUploadMemoryUtilizedPercent; float VertexRateUtilizedPercent; float TriangleSetupRateUtilizedPercent; float FillRateUtilizedPercent; } WINED3DDEVINFO_BANDWIDTHTIMINGS; typedef struct _WINED3DDEVINFO_CACHEUTILIZATION { float TextureCacheHitRate; float PostTransformVertexCacheHitRate; } WINED3DDEVINFO_CACHEUTILIZATION; typedef struct _WINED3DDEVINFO_INTERFACETIMINGS { float WaitingForGPUToUseApplicationResourceTimePercent; float WaitingForGPUToAcceptMoreCommandsTimePercent; float WaitingForGPUToStayWithinLatencyTimePercent; float WaitingForGPUExclusiveResourceTimePercent; float WaitingForGPUOtherTimePercent; } WINED3DDEVINFO_INTERFACETIMINGS; typedef struct _WINED3DDEVINFO_PIPELINETIMINGS { float VertexProcessingTimePercent; float PixelProcessingTimePercent; float OtherGPUProcessingTimePercent; float GPUIdleTimePercent; } WINED3DDEVINFO_PIPELINETIMINGS; typedef struct _WINED3DDEVINFO_STAGETIMINGS { float MemoryProcessingPercent; float ComputationProcessingPercent; } WINED3DDEVINFO_STAGETIMINGS; typedef struct _WINED3DRASTER_STATUS { BOOL InVBlank; UINT ScanLine; } WINED3DRASTER_STATUS; typedef struct WINED3DRESOURCESTATS { BOOL bThrashing; DWORD ApproxBytesDownloaded; DWORD NumEvicts; DWORD NumVidCreates; DWORD LastPri; DWORD NumUsed; DWORD NumUsedInVidMem; DWORD WorkingSet; DWORD WorkingSetBytes; DWORD TotalManaged; DWORD TotalBytes; } WINED3DRESOURCESTATS; typedef struct _WINED3DDEVINFO_RESOURCEMANAGER { WINED3DRESOURCESTATS stats[WINED3DRTYPECOUNT]; } WINED3DDEVINFO_RESOURCEMANAGER; typedef struct _WINED3DDEVINFO_VERTEXSTATS { DWORD NumRenderedTriangles; DWORD NumExtraClippingTriangles; } WINED3DDEVINFO_VERTEXSTATS; typedef struct _WINED3DLOCKED_RECT { INT Pitch; void *pBits; } WINED3DLOCKED_RECT; typedef struct _WINED3DLOCKED_BOX { INT RowPitch; INT SlicePitch; void *pBits; } WINED3DLOCKED_BOX; typedef struct _WINED3DBOX { UINT Left; UINT Top; UINT Right; UINT Bottom; UINT Front; UINT Back; } WINED3DBOX; /*Vertex cache optimization hints.*/ typedef struct WINED3DDEVINFO_VCACHE { DWORD Pattern; /* Must be a 4 char code FOURCC (e.g. CACH) */ DWORD OptMethod; /* 0 to get the longest strips, 1 vertex cache */ DWORD CacheSize; /* Cache size to use (only valid if OptMethod==1) */ DWORD MagicNumber; /* Internal for deciding when to restart strips, non user modifiable (only valid if OptMethod==1) */ } WINED3DDEVINFO_VCACHE; typedef struct _WINED3DVERTEXBUFFER_DESC { WINED3DFORMAT Format; WINED3DRESOURCETYPE Type; DWORD Usage; WINED3DPOOL Pool; UINT Size; DWORD FVF; } WINED3DVERTEXBUFFER_DESC; typedef struct _WINED3DINDEXBUFFER_DESC { WINED3DFORMAT Format; WINED3DRESOURCETYPE Type; DWORD Usage; WINED3DPOOL Pool; UINT Size; } WINED3DINDEXBUFFER_DESC; typedef struct glDescriptor { UINT textureName; int level; int /*GLenum*/ target; int /*GLenum*/ glFormat; int /*GLenum*/ glFormatInternal; int /*GLenum*/ glType; } glDescriptor; typedef struct WineDirect3DStridedData { const BYTE *lpData; /* Pointer to start of data */ DWORD dwStride; /* Stride between occurrences of this data */ DWORD dwType; /* Type (as in D3DVSDT_TYPE) */ int VBO; /* Vertex buffer object this data is in */ UINT streamNo; /* D3D stream number */ } WineDirect3DStridedData; typedef struct WineDirect3DVertexStridedData { /* * IMPORTANT: * This structure can be accessed in two ways: Named access, and array * access. Please note that named access is only valid with the fixed * function vertex pipeline, and the arrays are only valid with the * programmable vertex pipeline(vertex shaders). */ union { struct { /* Do not add or reorder fields here, * so this can be indexed as an array */ WineDirect3DStridedData position; WineDirect3DStridedData blendWeights; WineDirect3DStridedData blendMatrixIndices; WineDirect3DStridedData normal; WineDirect3DStridedData pSize; WineDirect3DStridedData diffuse; WineDirect3DStridedData specular; WineDirect3DStridedData texCoords[WINED3DDP_MAXTEXCOORD]; WineDirect3DStridedData position2; /* tween data */ WineDirect3DStridedData normal2; /* tween data */ WineDirect3DStridedData tangent; WineDirect3DStridedData binormal; WineDirect3DStridedData tessFactor; WineDirect3DStridedData fog; WineDirect3DStridedData depth; WineDirect3DStridedData sample; /* Add fields here */ BOOL position_transformed; } s; WineDirect3DStridedData input[16]; /* Indexed by constants in D3DVSDE_REGISTER */ } u; } WineDirect3DVertexStridedData; typedef struct _WINED3DVSHADERCAPS2_0 { DWORD Caps; INT DynamicFlowControlDepth; INT NumTemps; INT StaticFlowControlDepth; } WINED3DVSHADERCAPS2_0; typedef struct _WINED3DPSHADERCAPS2_0 { DWORD Caps; INT DynamicFlowControlDepth; INT NumTemps; INT StaticFlowControlDepth; INT NumInstructionSlots; } WINED3DPSHADERCAPS2_0; typedef struct _WINEDDCAPS { DWORD Caps; DWORD Caps2; DWORD CKeyCaps; DWORD FXCaps; DWORD FXAlphaCaps; DWORD PalCaps; DWORD SVCaps; DWORD SVBCaps; DWORD SVBCKeyCaps; DWORD SVBFXCaps; DWORD VSBCaps; DWORD VSBCKeyCaps; DWORD VSBFXCaps; DWORD SSBCaps; DWORD SSBCKeyCaps; DWORD SSBFXCaps; DWORD ddsCaps; DWORD StrideAlign; } WINEDDCAPS; typedef struct _WINED3DCAPS { WINED3DDEVTYPE DeviceType; UINT AdapterOrdinal; DWORD Caps; DWORD Caps2; DWORD Caps3; DWORD PresentationIntervals; DWORD CursorCaps; DWORD DevCaps; DWORD PrimitiveMiscCaps; DWORD RasterCaps; DWORD ZCmpCaps; DWORD SrcBlendCaps; DWORD DestBlendCaps; DWORD AlphaCmpCaps; DWORD ShadeCaps; DWORD TextureCaps; DWORD TextureFilterCaps; DWORD CubeTextureFilterCaps; DWORD VolumeTextureFilterCaps; DWORD TextureAddressCaps; DWORD VolumeTextureAddressCaps; DWORD LineCaps; DWORD MaxTextureWidth; DWORD MaxTextureHeight; DWORD MaxVolumeExtent; DWORD MaxTextureRepeat; DWORD MaxTextureAspectRatio; DWORD MaxAnisotropy; float MaxVertexW; float GuardBandLeft; float GuardBandTop; float GuardBandRight; float GuardBandBottom; float ExtentsAdjust; DWORD StencilCaps; DWORD FVFCaps; DWORD TextureOpCaps; DWORD MaxTextureBlendStages; DWORD MaxSimultaneousTextures; DWORD VertexProcessingCaps; DWORD MaxActiveLights; DWORD MaxUserClipPlanes; DWORD MaxVertexBlendMatrices; DWORD MaxVertexBlendMatrixIndex; float MaxPointSize; DWORD MaxPrimitiveCount; DWORD MaxVertexIndex; DWORD MaxStreams; DWORD MaxStreamStride; DWORD VertexShaderVersion; DWORD MaxVertexShaderConst; DWORD PixelShaderVersion; float PixelShader1xMaxValue; /* DX 9 */ DWORD DevCaps2; float MaxNpatchTessellationLevel; DWORD Reserved5; /* undocumented */ UINT MasterAdapterOrdinal; UINT AdapterOrdinalInGroup; UINT NumberOfAdaptersInGroup; DWORD DeclTypes; DWORD NumSimultaneousRTs; DWORD StretchRectFilterCaps; WINED3DVSHADERCAPS2_0 VS20Caps; WINED3DPSHADERCAPS2_0 PS20Caps; DWORD VertexTextureFilterCaps; DWORD MaxVShaderInstructionsExecuted; DWORD MaxPShaderInstructionsExecuted; DWORD MaxVertexShader30InstructionSlots; DWORD MaxPixelShader30InstructionSlots; DWORD Reserved2; /* Not in the microsoft headers but documented */ DWORD Reserved3; WINEDDCAPS DirectDrawCaps; } WINED3DCAPS; /* DirectDraw types */ typedef struct _WINEDDCOLORKEY { DWORD dwColorSpaceLowValue; /* low boundary of color space that is to * be treated as Color Key, inclusive */ DWORD dwColorSpaceHighValue; /* high boundary of color space that is * to be treated as Color Key, inclusive */ } WINEDDCOLORKEY,*LPWINEDDCOLORKEY; typedef struct _WINEDDBLTFX { DWORD dwSize; /* size of structure */ DWORD dwDDFX; /* FX operations */ DWORD dwROP; /* Win32 raster operations */ DWORD dwDDROP; /* Raster operations new for DirectDraw */ DWORD dwRotationAngle; /* Rotation angle for blt */ DWORD dwZBufferOpCode; /* ZBuffer compares */ DWORD dwZBufferLow; /* Low limit of Z buffer */ DWORD dwZBufferHigh; /* High limit of Z buffer */ DWORD dwZBufferBaseDest; /* Destination base value */ DWORD dwZDestConstBitDepth; /* Bit depth used to specify Z constant for destination */ union { DWORD dwZDestConst; /* Constant to use as Z buffer for dest */ struct IWineD3DSurface *lpDDSZBufferDest; /* Surface to use as Z buffer for dest */ } DUMMYUNIONNAME1; DWORD dwZSrcConstBitDepth; /* Bit depth used to specify Z constant for source */ union { DWORD dwZSrcConst; /* Constant to use as Z buffer for src */ struct IWineD3DSurface *lpDDSZBufferSrc; /* Surface to use as Z buffer for src */ } DUMMYUNIONNAME2; DWORD dwAlphaEdgeBlendBitDepth; /* Bit depth used to specify constant for alpha edge blend */ DWORD dwAlphaEdgeBlend; /* Alpha for edge blending */ DWORD dwReserved; DWORD dwAlphaDestConstBitDepth; /* Bit depth used to specify alpha constant for destination */ union { DWORD dwAlphaDestConst; /* Constant to use as Alpha Channel */ struct IWineD3DSurface *lpDDSAlphaDest; /* Surface to use as Alpha Channel */ } DUMMYUNIONNAME3; DWORD dwAlphaSrcConstBitDepth; /* Bit depth used to specify alpha constant for source */ union { DWORD dwAlphaSrcConst; /* Constant to use as Alpha Channel */ struct IWineD3DSurface *lpDDSAlphaSrc; /* Surface to use as Alpha Channel */ } DUMMYUNIONNAME4; union { DWORD dwFillColor; /* color in RGB or Palettized */ DWORD dwFillDepth; /* depth value for z-buffer */ DWORD dwFillPixel; /* pixel val for RGBA or RGBZ */ struct IWineD3DSurface *lpDDSPattern; /* Surface to use as pattern */ } DUMMYUNIONNAME5; WINEDDCOLORKEY ddckDestColorkey; /* DestColorkey override */ WINEDDCOLORKEY ddckSrcColorkey; /* SrcColorkey override */ } WINEDDBLTFX,*LPWINEDDBLTFX; typedef struct _WINEDDOVERLAYFX { DWORD dwSize; /* size of structure */ DWORD dwAlphaEdgeBlendBitDepth; /* Bit depth used to specify constant for alpha edge blend */ DWORD dwAlphaEdgeBlend; /* Constant to use as alpha for edge blend */ DWORD dwReserved; DWORD dwAlphaDestConstBitDepth; /* Bit depth used to specify alpha constant for destination */ union { DWORD dwAlphaDestConst; /* Constant to use as alpha channel for dest */ struct IWineD3DSurface *lpDDSAlphaDest; /* Surface to use as alpha channel for dest */ } DUMMYUNIONNAME1; DWORD dwAlphaSrcConstBitDepth; /* Bit depth used to specify alpha constant for source */ union { DWORD dwAlphaSrcConst; /* Constant to use as alpha channel for src */ struct IWineD3DSurface *lpDDSAlphaSrc; /* Surface to use as alpha channel for src */ } DUMMYUNIONNAME2; WINEDDCOLORKEY dckDestColorkey; /* DestColorkey override */ WINEDDCOLORKEY dckSrcColorkey; /* SrcColorkey override */ DWORD dwDDFX; /* Overlay FX */ DWORD dwFlags; /* flags */ } WINEDDOVERLAYFX; interface IWineD3DResource; interface IWineD3DSurface; interface IWineD3DVolume; interface IWineD3DSwapChain; interface IWineD3DDevice; typedef HRESULT (*D3DCB_CREATESURFACEFN)(IUnknown *pDevice, IUnknown *pSuperior, UINT Width, UINT Height, WINED3DFORMAT Format, DWORD Usage, WINED3DPOOL Pool, UINT Level, WINED3DCUBEMAP_FACES Face, IWineD3DSurface **ppSurface, HANDLE *pSharedHandle); typedef HRESULT (*D3DCB_CREATERENDERTARGETFN)(IUnknown *pDevice, IUnknown *pSuperior, UINT Width, UINT Height, WINED3DFORMAT Format, WINED3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality, BOOL Lockable, IWineD3DSurface **ppSurface, HANDLE *pSharedHandle); typedef HRESULT (*D3DCB_CREATEDEPTHSTENCILSURFACEFN)(IUnknown *pDevice, IUnknown *pSuperior, UINT Width, UINT Height, WINED3DFORMAT Format, WINED3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality, BOOL Discard, IWineD3DSurface **ppSurface, HANDLE *pSharedHandle); typedef ULONG (*D3DCB_DESTROYSURFACEFN)(IWineD3DSurface *pSurface); typedef HRESULT (*D3DCB_CREATEVOLUMEFN)(IUnknown *pDevice, IUnknown *pSuperior, UINT Width, UINT Height, UINT Depth, WINED3DFORMAT Format, WINED3DPOOL Pool, DWORD Usage, IWineD3DVolume **ppVolume, HANDLE *pSharedHandle); typedef ULONG (*D3DCB_DESTROYVOLUMEFN)(IWineD3DVolume *pVolume); typedef HRESULT (*D3DCB_CREATESWAPCHAIN)(IUnknown *pDevice, WINED3DPRESENT_PARAMETERS *pPresentationParameters, IWineD3DSwapChain **pSwapChain); typedef ULONG (*D3DCB_DESTROYSWAPCHAINFN)(IWineD3DSwapChain *pSwapChain); typedef HRESULT (*D3DCB_ENUMRESOURCES)(IWineD3DResource *resource, void *pData); [ object, local, uuid(46799311-8e0e-40ce-b2ec-ddb99f18fcb4) ] interface IWineD3DBase : IUnknown { HRESULT GetParent( [out] IUnknown **parent ); } [ object, local, uuid(108f9c44-6f30-11d9-c687-00046142c14f) ] interface IWineD3D : IWineD3DBase { UINT GetAdapterCount( ); HRESULT RegisterSoftwareDevice( [in] void *pInitializeFunction ); HMONITOR GetAdapterMonitor( [in] UINT adapter_idx ); UINT GetAdapterModeCount( [in] UINT adapter_idx, [in] WINED3DFORMAT format ); HRESULT EnumAdapterModes( [in] UINT adapter_idx, [in] UINT mode_idx, [in] WINED3DFORMAT format, [out] WINED3DDISPLAYMODE *mode ); HRESULT GetAdapterDisplayMode( [in] UINT adapter_idx, [out] WINED3DDISPLAYMODE *mode ); HRESULT GetAdapterIdentifier( [in] UINT adapter_idx, [in] DWORD flags, [out] WINED3DADAPTER_IDENTIFIER *identifier ); HRESULT CheckDeviceMultiSampleType( [in] UINT adapter_idx, [in] WINED3DDEVTYPE device_type, [in] WINED3DFORMAT surface_format, [in] BOOL windowed, [in] WINED3DMULTISAMPLE_TYPE multisample_type, [out] DWORD *quality_levels ); HRESULT CheckDepthStencilMatch( [in] UINT adapter_idx, [in] WINED3DDEVTYPE device_type, [in] WINED3DFORMAT adapter_format, [in] WINED3DFORMAT render_target_format, [in] WINED3DFORMAT depth_stencil_format ); HRESULT CheckDeviceType( [in] UINT adapter_idx, [in] WINED3DDEVTYPE device_type, [in] WINED3DFORMAT display_format, [in] WINED3DFORMAT backbuffer_format, [in] BOOL windowed ); HRESULT CheckDeviceFormat( [in] UINT adaper_idx, [in] WINED3DDEVTYPE device_type, [in] WINED3DFORMAT adapter_format, [in] DWORD usage, [in] WINED3DRESOURCETYPE resource_type, [in] WINED3DFORMAT check_format, [in] WINED3DSURFTYPE surface_type ); HRESULT CheckDeviceFormatConversion( [in] UINT adapter_idx, [in] WINED3DDEVTYPE device_type, [in] WINED3DFORMAT source_format, [in] WINED3DFORMAT target_format ); HRESULT GetDeviceCaps( [in] UINT adapter_idx, [in] WINED3DDEVTYPE device_type, [out] WINED3DCAPS *caps ); HRESULT CreateDevice( [in] UINT adapter_idx, [in] WINED3DDEVTYPE device_type, [in] HWND focus_window, [in] DWORD behaviour_flags, [out] IWineD3DDevice **device, [in] IUnknown *parent ); } [ object, local, uuid(1f3bfb34-6f30-11d9-c687-00046142c14f) ] interface IWineD3DResource : IWineD3DBase { HRESULT GetDevice( [out] IWineD3DDevice **device ); HRESULT SetPrivateData( [in] REFGUID guid, [in] const void *data, [in] DWORD data_size, [in] DWORD flags ); HRESULT GetPrivateData( [in] REFGUID guid, [out] void *data, [in, out] DWORD *data_size ); HRESULT FreePrivateData( [in] REFGUID guid ); DWORD SetPriority( [in] DWORD new_priority ); DWORD GetPriority( ); void PreLoad( ); void UnLoad( ); WINED3DRESOURCETYPE GetType( ); } [ object, local, uuid(217f671e-6f30-11d9-c687-00046142c14f) ] interface IWineD3DVertexBuffer : IWineD3DResource { HRESULT Lock( [in] UINT offset, [in] UINT size, [out] BYTE **data, [in] DWORD flags ); HRESULT Unlock( ); HRESULT GetDesc( [out] WINED3DVERTEXBUFFER_DESC *desc ); } [ object, local, uuid(3a02a54e-6f30-11d9-c687-00046142c14f) ] interface IWineD3DIndexBuffer : IWineD3DResource { HRESULT Lock( [in] UINT offset, [in] UINT size, [out] BYTE **data, [in] DWORD flags ); HRESULT Unlock( ); HRESULT GetDesc( [out] WINED3DINDEXBUFFER_DESC *desc ); } [ object, local, uuid(f756720c-32b9-4439-b5a3-1d6c97037d9e) ] interface IWineD3DPalette : IWineD3DBase { HRESULT GetEntries( [in] DWORD flags, [in] DWORD start, [in] DWORD count, [out] PALETTEENTRY *entries ); HRESULT GetCaps( [out] DWORD *caps ); HRESULT SetEntries( [in] DWORD flags, [in] DWORD start, [in] DWORD count, [in] const PALETTEENTRY *entries ); } [ object, local, uuid(8f2bceb1-d338-488c-ab7f-0ec980bf5d2d) ] interface IWineD3DClipper : IWineD3DBase { HRESULT GetClipList( [in] const RECT *rect, [out] RGNDATA *clip_list, [in, out] DWORD *clip_list_size ); HRESULT GetHWnd( [out] HWND *hwnd ); HRESULT IsClipListChanged( [out] BOOL *changed ); HRESULT SetClipList( [in] const RGNDATA *clip_list, [in] DWORD flags ); HRESULT SetHWnd( [in] DWORD flags, [in] HWND hwnd ); } [ object, local, uuid(37cd5526-6f30-11d9-c687-00046142c14f) ] interface IWineD3DSurface : IWineD3DResource { HRESULT GetContainer( [in] REFIID riid, [out] void **container ); HRESULT GetDesc( [out] WINED3DSURFACE_DESC *desc ); HRESULT LockRect( [out] WINED3DLOCKED_RECT *locked_rect, [in] const RECT *rect, [in] DWORD flags ); HRESULT UnlockRect( ); HRESULT GetDC( [out] HDC *dc ); HRESULT ReleaseDC( [in] HDC dc ); HRESULT Flip( [in] IWineD3DSurface *override, [in] DWORD flags ); HRESULT Blt( [in] const RECT *dst_rect, [in] IWineD3DSurface *src_surface, [in] const RECT *src_rect, [in] DWORD flags, [in] const WINEDDBLTFX *blt_fx, [in] WINED3DTEXTUREFILTERTYPE filter ); HRESULT GetBltStatus( [in] DWORD flags ); HRESULT GetFlipStatus( [in] DWORD flags ); HRESULT IsLost( ); HRESULT Restore( ); HRESULT BltFast( [in] DWORD dst_x, [in] DWORD dst_y, [in] IWineD3DSurface *src_surface, [in] const RECT *src_rect, [in] DWORD trans ); HRESULT GetPalette( [out] IWineD3DPalette **palette ); HRESULT SetPalette( [in] IWineD3DPalette *palette ); HRESULT RealizePalette( ); HRESULT SetColorKey( [in] DWORD flags, [in] const WINEDDCOLORKEY *color_key ); DWORD GetPitch( ); HRESULT SetMem( [in] void *mem ); HRESULT SetOverlayPosition( [in] LONG x, [in] LONG y ); HRESULT GetOverlayPosition( [out] LONG *x, [out] LONG *y ); HRESULT UpdateOverlayZOrder( [in] DWORD flags, [in] IWineD3DSurface *ref ); HRESULT UpdateOverlay( [in] const RECT *src_rect, [in] IWineD3DSurface *dst_surface, [in] const RECT *dst_rect, [in] DWORD flags, [in] const WINEDDOVERLAYFX *fx ); HRESULT SetClipper( [in] IWineD3DClipper *clipper ); HRESULT GetClipper( [out] IWineD3DClipper **clipper ); HRESULT AddDirtyRect( [in] const RECT *dirty_rect ); HRESULT LoadTexture( [in] BOOL srgb_mode ); void BindTexture( ); HRESULT SaveSnapshot( [in] const char *filename ); HRESULT SetContainer( [in] IWineD3DBase *container ); void GetGlDesc( [out] glDescriptor **desc ); const void *GetData( ); HRESULT SetFormat( [in] WINED3DFORMAT format ); HRESULT PrivateSetup( ); void ModifyLocation( [in] DWORD location, [in] BOOL persistent ); HRESULT LoadLocation( [in] DWORD location, [in] const RECT *rect ); WINED3DSURFTYPE GetImplType( ); HRESULT DrawOverlay( ); } [ object, local, uuid(24769ed8-6f30-11d9-c687-00046142c14f) ] interface IWineD3DVolume : IWineD3DResource { HRESULT GetContainer( [in] REFIID riid, [out] void **container ); HRESULT GetDesc( [out] WINED3DVOLUME_DESC *desc ); HRESULT LockBox( [out] WINED3DLOCKED_BOX *locked_box, [in] const WINED3DBOX *box, [in] DWORD flags ); HRESULT UnlockBox( ); HRESULT AddDirtyBox( [in] const WINED3DBOX *dirty_box ); HRESULT CleanDirtyBox( ); HRESULT LoadTexture( [in] int gl_level, [in] BOOL srgb_mode ); HRESULT SetContainer( [in] IWineD3DBase *container ); } [ object, local, uuid(3c2aebf6-6f30-11d9-c687-00046142c14f) ] interface IWineD3DBaseTexture : IWineD3DResource { DWORD SetLOD( [in] DWORD new_lod ); DWORD GetLOD( ); DWORD GetLevelCount( ); HRESULT SetAutoGenFilterType( WINED3DTEXTUREFILTERTYPE filter_type ); WINED3DTEXTUREFILTERTYPE GetAutoGenFilterType( ); void GenerateMipSubLevels( ); BOOL SetDirty( BOOL dirty ); BOOL GetDirty( ); HRESULT BindTexture( ); UINT GetTextureDimensions( ); BOOL IsCondNP2( ); void ApplyStateChanges( const DWORD texture_states[WINED3D_HIGHEST_TEXTURE_STATE + 1], const DWORD sampler_states[WINED3D_HIGHEST_SAMPLER_STATE + 1] ); } [ object, local, uuid(3e72cc1c-6f30-11d9-c687-00046142c14f) ] interface IWineD3DTexture : IWineD3DBaseTexture { void Destroy( [in] D3DCB_DESTROYSURFACEFN destroy_surface_callback ); HRESULT GetLevelDesc( [in] UINT level, [out] WINED3DSURFACE_DESC *desc ); HRESULT GetSurfaceLevel( [in] UINT level, [out] IWineD3DSurface **surface ); HRESULT LockRect( [in] UINT level, [out] WINED3DLOCKED_RECT *locked_rect, [in] const RECT *rect, [in] DWORD flags ); HRESULT UnlockRect( [in] UINT level ); HRESULT AddDirtyRect( [in] const RECT *dirty_rect ); } [ object, local, uuid(41752900-6f30-11d9-c687-00046142c14f) ] interface IWineD3DCubeTexture : IWineD3DBaseTexture { void Destroy( [in] D3DCB_DESTROYSURFACEFN destroy_surface_callback ); HRESULT GetLevelDesc( [in] UINT level, [out] WINED3DSURFACE_DESC *desc ); HRESULT GetCubeMapSurface( [in] WINED3DCUBEMAP_FACES face, [in] UINT level, [out] IWineD3DSurface **surface ); HRESULT LockRect( [in] WINED3DCUBEMAP_FACES face, [in] UINT level, [out] WINED3DLOCKED_RECT *locked_rect, [in] const RECT *rect, [in] DWORD flags ); HRESULT UnlockRect( [in] WINED3DCUBEMAP_FACES face, [in] UINT level ); HRESULT AddDirtyRect( [in] WINED3DCUBEMAP_FACES face, [in] const RECT *dirty_rect ); } [ object, local, uuid(7b39470c-6f30-11d9-c687-00046142c14f) ] interface IWineD3DVolumeTexture : IWineD3DBaseTexture { void Destroy( [in] D3DCB_DESTROYVOLUMEFN destroy_volume_callback ); HRESULT GetLevelDesc( [in] UINT level, [out] WINED3DVOLUME_DESC *desc ); HRESULT GetVolumeLevel( [in] UINT level, [out] IWineD3DVolume **volume ); HRESULT LockBox( [in] UINT level, [out] WINED3DLOCKED_BOX *locked_box, [in] const WINED3DBOX *box, [in] DWORD flags ); HRESULT UnlockBox( [in] UINT level ); HRESULT AddDirtyBox( [in] const WINED3DBOX *dirty_box ); } [ object, local, uuid(7cd55be6-6f30-11d9-c687-00046142c14f) ] interface IWineD3DVertexDeclaration : IWineD3DBase { HRESULT GetDevice( [out] IWineD3DDevice **device ); HRESULT GetDeclaration( [out] WINED3DVERTEXELEMENT *elements, [out] UINT *element_count ); HRESULT SetDeclaration( [in] const WINED3DVERTEXELEMENT *elements, [in] UINT element_count ); } [ object, local, uuid(83b073ce-6f30-11d9-c687-00046142c14f) ] interface IWineD3DStateBlock : IWineD3DBase { HRESULT GetDevice( [out] IWineD3DDevice **device ); HRESULT Capture( ); HRESULT Apply( ); HRESULT InitStartupStateBlock( ); } [ object, local, uuid(905ddbac-6f30-11d9-c687-00046142c14f) ] interface IWineD3DQuery : IWineD3DBase { HRESULT GetDevice( [out] IWineD3DDevice **device ); HRESULT GetData( [out] void *data, [in] DWORD data_size, [in] DWORD flags ); DWORD GetDataSize( ); WINED3DQUERYTYPE GetType( ); HRESULT Issue( DWORD flags ); } [ object, local, uuid(34d01b10-6f30-11d9-c687-00046142c14f) ] interface IWineD3DSwapChain : IWineD3DBase { void Destroy( [in] D3DCB_DESTROYSURFACEFN destroy_surface_callback ); HRESULT GetDevice( [out] IWineD3DDevice **device ); HRESULT Present( [in] const RECT *src_rect, [in] const RECT *dst_rect, [in] HWND dst_window_override, [in] const RGNDATA *dirty_region, [in] DWORD flags ); HRESULT SetDestWindowOverride( [in] HWND window ); HRESULT GetFrontBufferData( [in] IWineD3DSurface *dst_surface ); HRESULT GetBackBuffer( [in] UINT backbuffer_idx, [in] WINED3DBACKBUFFER_TYPE backbuffer_type, [out] IWineD3DSurface **backbuffer ); HRESULT GetRasterStatus( [out] WINED3DRASTER_STATUS *raster_status ); HRESULT GetDisplayMode( [out] WINED3DDISPLAYMODE *mode ); HRESULT GetPresentParameters( [out] WINED3DPRESENT_PARAMETERS *present_parameters ); HRESULT SetGammaRamp( [in] DWORD flags, [in] const WINED3DGAMMARAMP *ramp ); HRESULT GetGammaRamp( [out] WINED3DGAMMARAMP *ramp ); } [ object, local, uuid(eac93065-a4df-446f-86a1-9ef2bca40a3c) ] interface IWineD3DBaseShader : IWineD3DBase { HRESULT SetFunction( [in] const DWORD *function ); } [ object, local, uuid(7f7a2b60-6f30-11d9-c687-00046142c14f) ] interface IWineD3DVertexShader : IWineD3DBaseShader { HRESULT GetDevice( [out] IWineD3DDevice **device ); HRESULT GetFunction( [out] void *data, [in, out] UINT *data_size ); void FakeSemantics( [in] IWineD3DVertexDeclaration *vertex_declaration ); HRESULT SetLocalConstantsF( [in] UINT start_idx, [in] const float *src_data, [in] UINT vector4f_count ); } [ object, local, uuid(818503da-6f30-11d9-c687-00046142c14f) ] interface IWineD3DPixelShader : IWineD3DBaseShader { HRESULT UpdateSamplers( ); HRESULT GetDevice( [out] IWineD3DDevice **device ); HRESULT GetFunction( [out] void *data, [in, out] UINT *data_size ); } [ object, local, uuid(6d10a2ce-09d0-4a53-a427-11388f9f8ca5) ] interface IWineD3DDevice : IWineD3DBase { HRESULT CreateVertexBuffer( [in] UINT length, [in] DWORD usage, [in] DWORD fvf, [in] WINED3DPOOL pool, [out] IWineD3DVertexBuffer **vertex_buffer, [in] HANDLE *shared_handle, [in] IUnknown *parent ); HRESULT CreateIndexBuffer( [in] UINT length, [in] DWORD usage, [in] WINED3DFORMAT format, [in] WINED3DPOOL pool, [out] IWineD3DIndexBuffer **index_buffer, [in] HANDLE *shared_handle, [in] IUnknown *parent ); HRESULT CreateStateBlock( [in] WINED3DSTATEBLOCKTYPE type, [out] IWineD3DStateBlock **stateblock, [in] IUnknown *parent ); HRESULT CreateSurface( [in] UINT width, [in] UINT height, [in] WINED3DFORMAT format, [in] BOOL lockable, [in] BOOL discard, [in] UINT level, [out] IWineD3DSurface **surface, [in] WINED3DRESOURCETYPE resource_type, [in] DWORD usage, [in] WINED3DPOOL pool, [in] WINED3DMULTISAMPLE_TYPE multisample_type, [in] DWORD multisample_quality, [in] HANDLE *shared_handle, [in] WINED3DSURFTYPE surface_type, [in] IUnknown *parent ); HRESULT CreateTexture( [in] UINT width, [in] UINT height, [in] UINT levels, [in] DWORD usage, [in] WINED3DFORMAT format, [in] WINED3DPOOL pool, [out] IWineD3DTexture **texture, [in] HANDLE *shared_handle, [in] IUnknown *parent, [in] D3DCB_CREATESURFACEFN create_surface_callback ); HRESULT CreateVolumeTexture( [in] UINT width, [in] UINT height, [in] UINT depth, [in] UINT levels, [in] DWORD usage, [in] WINED3DFORMAT format, [in] WINED3DPOOL pool, [out] IWineD3DVolumeTexture **texture, [in] HANDLE *shared_handle, [in] IUnknown *parent, [in] D3DCB_CREATEVOLUMEFN create_volume_callback ); HRESULT CreateVolume( [in] UINT width, [in] UINT height, [in] UINT depth, [in] DWORD usage, [in] WINED3DFORMAT format, [in] WINED3DPOOL pool, [out] IWineD3DVolume **volume, [in] HANDLE *shared_handle, [in] IUnknown *parent ); HRESULT CreateCubeTexture( [in] UINT edge_length, [in] UINT levels, [in] DWORD usage, [in] WINED3DFORMAT format, [in] WINED3DPOOL pool, [out] IWineD3DCubeTexture **texture, [in] HANDLE *shared_handle, [in] IUnknown *parent, [in] D3DCB_CREATESURFACEFN create_surface_callback ); HRESULT CreateQuery( [in] WINED3DQUERYTYPE type, [out] IWineD3DQuery **query, [in] IUnknown *parent ); HRESULT CreateSwapChain( [in] WINED3DPRESENT_PARAMETERS *present_parameters, [out] IWineD3DSwapChain **swapchain, [in] IUnknown *parent, [in] D3DCB_CREATERENDERTARGETFN create_render_target_callback, [in] D3DCB_CREATEDEPTHSTENCILSURFACEFN create_depth_stencil_callback, [in] WINED3DSURFTYPE surface_type ); HRESULT CreateVertexDeclaration( [out] IWineD3DVertexDeclaration **declaration, [in] IUnknown *parent, [in] const WINED3DVERTEXELEMENT *elements, [in] UINT element_count ); HRESULT CreateVertexDeclarationFromFVF( [out] IWineD3DVertexDeclaration **declaration, [in] IUnknown *parent, [in] DWORD fvf ); HRESULT CreateVertexShader( [in] IWineD3DVertexDeclaration *declaration, [in] const DWORD *function, [out] IWineD3DVertexShader **shader, [in] IUnknown *parent ); HRESULT CreatePixelShader( [in] const DWORD *function, [out] IWineD3DPixelShader **shader, [in] IUnknown *parent ); HRESULT CreatePalette( [in] DWORD flags, [in] const PALETTEENTRY *palette_entry, [out] IWineD3DPalette **palette, [in] IUnknown *parent ); HRESULT Init3D( [in] WINED3DPRESENT_PARAMETERS *present_parameters, [in] D3DCB_CREATESWAPCHAIN create_swapchain_callback ); HRESULT InitGDI( [in] WINED3DPRESENT_PARAMETERS *present_parameters, [in] D3DCB_CREATESWAPCHAIN create_swapchain_callback ); HRESULT Uninit3D( [in] D3DCB_DESTROYSURFACEFN destroy_surface_callback, [in] D3DCB_DESTROYSWAPCHAINFN destroy_swapchain_callback ); HRESULT UninitGDI( [in] D3DCB_DESTROYSWAPCHAINFN destroy_swapchain_callback ); void SetMultithreaded( ); HRESULT EvictManagedResources( ); UINT GetAvailableTextureMem( ); HRESULT GetBackBuffer( [in] UINT swapchain_idx, [in] UINT backbuffer_idx, [in] WINED3DBACKBUFFER_TYPE backbuffer_type, [out] IWineD3DSurface **backbuffer ); HRESULT GetCreationParameters( [out] WINED3DDEVICE_CREATION_PARAMETERS *creation_parameters ); HRESULT GetDeviceCaps( [out] WINED3DCAPS *caps ); HRESULT GetDirect3D( [out] IWineD3D** d3d ); HRESULT GetDisplayMode( [in] UINT swapchain_idx, [out] WINED3DDISPLAYMODE *mode ); HRESULT SetDisplayMode( [in] UINT swapchain_idx, [in] const WINED3DDISPLAYMODE *mode ); UINT GetNumberOfSwapChains( ); HRESULT GetRasterStatus( [in] UINT swapchain_idx, [out] WINED3DRASTER_STATUS *raster_status ); HRESULT GetSwapChain( [in] UINT swapchain_idx, [out] IWineD3DSwapChain **swapchain ); HRESULT Reset( [in] WINED3DPRESENT_PARAMETERS *present_parameters ); HRESULT SetDialogBoxMode( [in] BOOL enable_dialogs ); HRESULT SetCursorProperties( [in] UINT x_hotspot, [in] UINT y_hotspot, [in] IWineD3DSurface *cursor_surface ); void SetCursorPosition( [in] int x_screen_space, [in] int y_screen_space, [in] DWORD flags ); BOOL ShowCursor( [in] BOOL show ); HRESULT TestCooperativeLevel( ); HRESULT SetClipPlane( [in] DWORD plane_idx, [in] const float *plane ); HRESULT GetClipPlane( [in] DWORD plane_idx, [out] float *plane ); HRESULT SetClipStatus( [in] const WINED3DCLIPSTATUS *clip_status ); HRESULT GetClipStatus( [out] WINED3DCLIPSTATUS *clip_status ); HRESULT SetCurrentTexturePalette( [in] UINT palette_number ); HRESULT GetCurrentTexturePalette( [out] UINT *palette_number ); HRESULT SetDepthStencilSurface( [in] IWineD3DSurface *depth_stencil ); HRESULT GetDepthStencilSurface( [out] IWineD3DSurface **depth_stencil ); HRESULT SetFVF( [in] DWORD fvf ); HRESULT GetFVF( [out] DWORD *fvf ); void SetGammaRamp( [in] UINT swapchain_idx, [in] DWORD flags, [in] const WINED3DGAMMARAMP *ramp ); void GetGammaRamp( [in] UINT swapchain_idx, [out] WINED3DGAMMARAMP *ramp ); HRESULT SetIndices( [in] IWineD3DIndexBuffer *index_buffer ); HRESULT GetIndices( [out] IWineD3DIndexBuffer **index_buffer ); HRESULT SetBaseVertexIndex( [in] INT base_index ); HRESULT GetBaseVertexIndex( [out] INT *base_index ); HRESULT SetLight( [in] DWORD light_idx, [in] const WINED3DLIGHT *light ); HRESULT GetLight( [in] DWORD light_idx, [out] WINED3DLIGHT *light ); HRESULT SetLightEnable( [in] DWORD light_idx, [in] BOOL enable ); HRESULT GetLightEnable( [in] DWORD light_idx, [out] BOOL *enable ); HRESULT SetMaterial( [in] const WINED3DMATERIAL *material ); HRESULT GetMaterial( [out] WINED3DMATERIAL *material ); HRESULT SetNPatchMode( [in] float segments ); float GetNPatchMode( ); HRESULT SetPaletteEntries( [in] UINT palette_number, [in] const PALETTEENTRY *entries ); HRESULT GetPaletteEntries( [in] UINT palette_number, [out] PALETTEENTRY *entries ); HRESULT SetPixelShader( [in] IWineD3DPixelShader *shader ); HRESULT GetPixelShader( [out] IWineD3DPixelShader **shader ); HRESULT SetPixelShaderConstantB( [in] UINT start_register, [in] const BOOL *constants, [in] UINT bool_count ); HRESULT GetPixelShaderConstantB( [in] UINT start_register, [out] BOOL *constants, [in] UINT bool_count ); HRESULT SetPixelShaderConstantI( [in] UINT start_register, [in] const int *constants, [in] UINT vector4i_count ); HRESULT GetPixelShaderConstantI( [in] UINT start_register, [out] int *constants, [in] UINT vector4i_count ); HRESULT SetPixelShaderConstantF( [in] UINT start_register, [in] const float *constants, [in] UINT vector4f_count ); HRESULT GetPixelShaderConstantF( [in] UINT start_register, [out] float *constants, [in] UINT vector4f_count ); HRESULT SetRenderState( [in] WINED3DRENDERSTATETYPE state, [in] DWORD value ); HRESULT GetRenderState( [in] WINED3DRENDERSTATETYPE state, [out] DWORD *value ); HRESULT SetRenderTarget( [in] DWORD render_target_idx, [in] IWineD3DSurface *render_target ); HRESULT GetRenderTarget( [in] DWORD render_target_idx, [out] IWineD3DSurface **render_target ); HRESULT SetFrontBackBuffers( [in] IWineD3DSurface *front, [in] IWineD3DSurface *back ); HRESULT SetSamplerState( [in] DWORD sampler_idx, [in] WINED3DSAMPLERSTATETYPE state, [in] DWORD value ); HRESULT GetSamplerState( [in] DWORD sampler_idx, [in] WINED3DSAMPLERSTATETYPE state, [out] DWORD *value ); HRESULT SetScissorRect( [in] const RECT *rect ); HRESULT GetScissorRect( [out] RECT *rect ); HRESULT SetSoftwareVertexProcessing( [in] BOOL software ); BOOL GetSoftwareVertexProcessing( ); HRESULT SetStreamSource( [in] UINT stream_idx, [in] IWineD3DVertexBuffer *vertex_buffer, [in] UINT offset, [in] UINT stride ); HRESULT GetStreamSource( [in] UINT stream_idx, [out] IWineD3DVertexBuffer **vertex_buffer, [out] UINT *offset, [out] UINT *stride ); HRESULT SetStreamSourceFreq( [in] UINT stream_idx, [in] UINT divider ); HRESULT GetStreamSourceFreq( [in] UINT stream_idx, [out] UINT *divider ); HRESULT SetTexture( [in] DWORD stage, [in] IWineD3DBaseTexture *texture ); HRESULT GetTexture( [in] DWORD stage, [out] IWineD3DBaseTexture **texture ); HRESULT SetTextureStageState( [in] DWORD stage, [in] WINED3DTEXTURESTAGESTATETYPE state, [in] DWORD value ); HRESULT GetTextureStageState( [in] DWORD stage, [in] WINED3DTEXTURESTAGESTATETYPE state, [out] DWORD *value ); HRESULT SetTransform( [in] WINED3DTRANSFORMSTATETYPE state, [in] const WINED3DMATRIX *matrix ); HRESULT GetTransform( [in] WINED3DTRANSFORMSTATETYPE state, [out] WINED3DMATRIX *matrix ); HRESULT SetVertexDeclaration( [in] IWineD3DVertexDeclaration *declaration ); HRESULT GetVertexDeclaration( [out] IWineD3DVertexDeclaration **declaration ); HRESULT SetVertexShader( [in] IWineD3DVertexShader *shader ); HRESULT GetVertexShader( [out] IWineD3DVertexShader **shader ); HRESULT SetVertexShaderConstantB( [in] UINT start_register, [in] const BOOL *constants, [in] UINT bool_count ); HRESULT GetVertexShaderConstantB( [in] UINT start_register, [out] BOOL *constants, [in] UINT bool_count ); HRESULT SetVertexShaderConstantI( [in] UINT start_register, [in] const int *constants, [in] UINT vector4i_count ); HRESULT GetVertexShaderConstantI( [in] UINT start_register, [out] int *constants, [in] UINT vector4i_count ); HRESULT SetVertexShaderConstantF( [in] UINT start_register, [in] const float *constants, [in] UINT vector4f_count ); HRESULT GetVertexShaderConstantF( [in] UINT start_register, [out] float *constants, [in] UINT vector4f_count ); HRESULT SetViewport( [in] const WINED3DVIEWPORT *viewport ); HRESULT GetViewport( [out] WINED3DVIEWPORT *viewport ); HRESULT MultiplyTransform( [in] WINED3DTRANSFORMSTATETYPE state, [in] const WINED3DMATRIX *matrix ); HRESULT ValidateDevice( [out] DWORD *num_passes ); HRESULT ProcessVertices( [in] UINT src_start_idx, [in] UINT dst_idx, [in] UINT vertex_count, [in] IWineD3DVertexBuffer *dest_buffer, [in] IWineD3DVertexDeclaration *declaration, [in] DWORD flags ); HRESULT BeginStateBlock( ); HRESULT EndStateBlock( [out] IWineD3DStateBlock **stateblock ); HRESULT BeginScene( ); HRESULT EndScene( ); HRESULT Present( [in] const RECT *src_rect, [in] const RECT *dst_rect, [in] HWND dst_window_override, [in] const RGNDATA *dirty_region ); HRESULT Clear( [in] DWORD rect_count, [in] const WINED3DRECT *rects, [in] DWORD flags, [in] WINED3DCOLOR color, [in] float z, [in] DWORD stencil ); HRESULT DrawPrimitive( [in] WINED3DPRIMITIVETYPE primitive_type, [in] UINT start_vertex, [in] UINT primitive_count ); HRESULT DrawIndexedPrimitive( [in] WINED3DPRIMITIVETYPE primitive_type, [in] UINT min_vertex_idx, [in] UINT vertex_count, [in] UINT start_idx, [in] UINT primitive_count ); HRESULT DrawPrimitiveUP( [in] WINED3DPRIMITIVETYPE primitive_type, [in] UINT primitive_count, [in] const void *stream_data, [in] UINT stream_stride ); HRESULT DrawIndexedPrimitiveUP( [in] WINED3DPRIMITIVETYPE primitive_type, [in] UINT min_vertex_idx, [in] UINT vertex_count, [in] UINT primitive_count, [in] const void *index_data, [in] WINED3DFORMAT index_data_format, [in] const void *stream_data, [in] UINT stream_stride ); HRESULT DrawPrimitiveStrided( [in] WINED3DPRIMITIVETYPE primitive_type, [in] UINT primitive_count, [in] const WineDirect3DVertexStridedData *strided_data ); HRESULT DrawIndexedPrimitiveStrided( [in] WINED3DPRIMITIVETYPE primitive_type, [in] UINT primitive_count, [in] const WineDirect3DVertexStridedData *strided_data, [in] UINT vertex_count, [in] const void *index_data, [in] WINED3DFORMAT index_data_format ); HRESULT DrawRectPatch( [in] UINT handle, [in] const float *num_segs, [in] const WINED3DRECTPATCH_INFO *rect_patch_info ); HRESULT DrawTriPatch( [in] UINT handle, [in] const float *num_segs, [in] const WINED3DTRIPATCH_INFO *tri_patch_info ); HRESULT DeletePatch( [in] UINT handle ); HRESULT ColorFill( [in] IWineD3DSurface *surface, [in] const WINED3DRECT *rect, [in] WINED3DCOLOR color ); HRESULT UpdateTexture( [in] IWineD3DBaseTexture *src_texture, [in] IWineD3DBaseTexture *dst_texture ); HRESULT UpdateSurface( [in] IWineD3DSurface *src_surface, [in] const RECT *src_rect, [in] IWineD3DSurface *dst_surface, [in] const POINT *dst_point ); HRESULT GetFrontBufferData( [in] UINT swapchain_idx, [in] IWineD3DSurface *dst_surface ); void ResourceReleased( [in] IWineD3DResource *resource ); HRESULT EnumResources( [in] D3DCB_ENUMRESOURCES callback, [in] void *data ); } IWineD3D *WineDirect3DCreate(UINT dxVersion, IUnknown *parent); IWineD3DClipper *WineDirect3DCreateClipper(IUnknown *parent);