/* GL 'hack' private include file * Copyright (c) 2003 Lionel Ulmer / Mike McCormack * * This file contains all structures that are not exported * through d3d.h and all common macros. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef __GRAPHICS_WINE_GL_PRIVATE_H #define __GRAPHICS_WINE_GL_PRIVATE_H #ifdef HAVE_OPENGL #undef APIENTRY #undef CALLBACK #undef WINAPI #define XMD_H /* This is to prevent the Xmd.h inclusion bug :-/ */ #include #include #ifdef HAVE_GL_GLEXT_H # include #endif #undef XMD_H #undef APIENTRY #undef CALLBACK #undef WINAPI /* Redefines the constants */ #define CALLBACK __stdcall #define WINAPI __stdcall #define APIENTRY WINAPI #define GL_API_FUNCTION(f) extern typeof(f) * p##f; #include "gl_api.h" #undef GL_API_FUNCTION /* This is also where I store our private extension defines... I know that Raphael won't like it, but well, I prefer doing that than battling 10 different headers :-) Note: this is perfectly 'legal' as the three variants of the enum have exactly the same value */ #define GL_MIRRORED_REPEAT_WINE 0x8370 #define GL_TEXTURE_FILTER_CONTROL_WINE 0x8500 #define GL_TEXTURE_LOD_BIAS_WINE 0x8501 #define GL_TEXTURE0_WINE 0x84C0 #define GL_TEXTURE1_WINE 0x84C1 #define GL_TEXTURE2_WINE 0x84C2 #define GL_TEXTURE3_WINE 0x84C3 #define GL_TEXTURE4_WINE 0x84C4 #define GL_TEXTURE5_WINE 0x84C5 #define GL_TEXTURE6_WINE 0x84C6 #define GL_TEXTURE7_WINE 0x84C7 #define GL_MAX_TEXTURE_UNITS_WINE 0x84E2 #ifndef GLPRIVATE_NO_REDEFINE #define glAlphaFunc pglAlphaFunc #define glBegin pglBegin #define glBindTexture pglBindTexture #define glBlendFunc pglBlendFunc #define glClear pglClear #define glClearColor pglClearColor #define glClearDepth pglClearDepth #define glClearStencil pglClearStencil #define glClipPlane pglClipPlane #define glColor3f pglColor3f #define glColor3ub pglColor3ub #define glColor4ub pglColor4ub #define glColorMask pglColorMask #define glCopyPixels pglCopyPixels #define glCopyTexSubImage2D pglCopyTexSubImage2D #define glColorMaterial pglColorMaterial #define glCullFace pglCullFace #define glDeleteTextures pglDeleteTextures #define glDepthFunc pglDepthFunc #define glDepthMask pglDepthMask #define glDepthRange pglDepthRange #define glDisable pglDisable #define glDrawBuffer pglDrawBuffer #define glDrawPixels pglDrawPixels #define glEnable pglEnable #define glEnd pglEnd #define glFlush pglFlush #define glFogf pglFogf #define glFogfv pglFogfv #define glFogi pglFogi #define glFrontFace pglFrontFace #define glGenTextures pglGenTextures #define glGetBooleanv pglGetBooleanv #define glGetError pglGetError #define glGetFloatv pglGetFloatv #define glGetIntegerv pglGetIntegerv #define glGetString pglGetString #define glGetTexEnviv pglGetTexEnviv #define glGetTexParameteriv pglGetTexParameteriv #define glHint pglHint #define glLightModelfv pglLightModelfv #define glLightModeli pglLightModeli #define glLightfv pglLightfv #define glLoadIdentity pglLoadIdentity #define glLoadMatrixf pglLoadMatrixf #define glMaterialf pglMaterialf #define glMaterialfv pglMaterialfv #define glMatrixMode pglMatrixMode #define glMultMatrixf pglMultMatrixf #define glNormal3f pglNormal3f #define glNormal3fv pglNormal3fv #define glOrtho pglOrtho #define glPixelStorei pglPixelStorei #define glPolygonMode pglPolygonMode #define glPolygonOffset pglPolygonOffset #define glPopMatrix pglPopMatrix #define glPushMatrix pglPushMatrix #define glRasterPos2i pglRasterPos2i #define glRasterPos3d pglRasterPos3d #define glReadBuffer pglReadBuffer #define glReadPixels pglReadPixels #define glScissor pglScissor #define glShadeModel pglShadeModel #define glStencilFunc pglStencilFunc #define glStencilMask pglStencilMask #define glStencilOp pglStencilOp #define glTexCoord2f pglTexCoord2f #define glTexCoord2fv pglTexCoord2fv #define glTexEnvf pglTexEnvf #define glTexEnvfv pglTexEnvfv #define glTexEnvi pglTexEnvi #define glTexImage2D pglTexImage2D #define glTexParameteri pglTexParameteri #define glTexParameterfv pglTexParameterfv #define glTexSubImage2D pglTexSubImage2D #define glTranslatef pglTranslatef #define glVertex3d pglVertex3d #define glVertex3f pglVertex3f #define glVertex3fv pglVertex3fv #define glVertex4f pglVertex4f #define glViewport pglViewport #define glXCreateContext pglXCreateContext #define glXDestroyContext pglXDestroyContext #define glXMakeCurrent pglXMakeCurrent #define glXQueryExtensionsString pglXQueryExtensionsString #define glXSwapBuffers pglXSwapBuffers #endif /* GLPRIVATE_NO_REDEFINE */ #endif /* HAVE_OPENGL */ #endif /* __GRAPHICS_WINE_GL_PRIVATE_H */